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2k jobs in Kirkland, WA - 47 jobs

  • Game Designer

    2K 4.0company rating

    2K job in Kirkland, WA

    Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit family of creators. Based in Kirkland, Washington, we combine our innovative spirit with the support and expertise of Take-Two Interactive to push the boundaries of what's possible in the gaming industry. With our focus on live service projects like WWE SuperCard and NBA 2K Mobile, we constantly strive to deliver engaging and unforgettable moments for our players. What We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. The ideal candidate has shipped multiple F2P mobile games in a design role, from concept to live operations. This is an in-office position, located in Kirkland, WA. What You Will Do: * Design new gameplay experiences including time-limited events, alternative game modes, and mini-games that add variety and excitement to the core game loop. * Pitch and prototype creative concepts that align with player motivations, game themes, and business goals. * Collaborate with cross-functional teams to balance fun, difficulty, and monetization across your designs. * Build and maintain clear documentation, wireframes, and specs to communicate design intent. * Analyze player feedback and data to refine designs and identify opportunities for future content. * Stay on top of mobile game trends and competitor features to ensure our game remains fresh and competitive. Who We Think Will be an Excellent Fit: * 5+ years of game design experience, with a focus on free-to-play mobile games. Experience designing card-collecting, card-battling, and/or deck-building games is a plus! * Bachelor's degree in a related field, and/or comparable, relevant work experience. * Expert-level understanding of the mobile game landscape from a game design perspective, including game economies, data analysis, and back-end environments. * World-class communication skills, with proven ability to produce effective design documentation * A great teammate who can collaborate with engineers and artists on game development. At Cat Daddy, we believe diversity of experience is fundamental to creating accessible and fun gaming experiences for *all* of our players. We encourage everyone to consider being a part of our team. We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation. By clicking on this link, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the "Privacy Notice"), available at ******************************************* The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice. I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com or catdaddy.com accounts.The pay range for this position in Washington at the start of employment is expected to be between $78,900 and $116,760 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Onsite
    $78.9k-116.8k yearly Auto-Apply 60d+ ago
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  • Senior Manager, Mobile User Acquisition

    2K 4.0company rating

    2K job in Kirkland, WA

    Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games across multiple platforms, including Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier's Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need We are looking for a visionary and strategic Senior Manager, Mobile User Acquisition to lead and scale our Growth Marketing Team. Reporting directly to the Head of Mobile Marketing, this role is a pivotal leadership position responsible for defining and executing the user acquisition strategy across 2K's entire mobile portfolio, from our successful live games to our exciting new franchises. You will have full ownership of our overall user acquisition strategy, managing significant budgets, and fostering key relationships with platform partners. This role requires an individual who can not only lead a team but also act as a senior expert, translating complex data into clear, strategic initiatives that drive business growth. Define and Oversee Strategy: Develop and lead world-class mobile user acquisition and retargeting strategies that align with company-wide business objectives and growth targets. Budget & P&L Management: Own and manage large-scale user acquisition budgets, ensuring efficient spend and maximum return on investment (ROI). Lead Team & Cross-Functional Collaboration: Serve as the central hub for mobile UA, collaborating closely with key stakeholders, including Product Marketing, Creative, Analytics, and Data Science teams. Guide the team to translate data into actionable insights and strategic optimizations. Manage Platform Relationships: Foster and nurture high-level relationships with major platform partners (e.g., Apple, Google, Meta, TikTok). Proactively identify and secure alpha/beta testing opportunities to gain a competitive advantage. Drive Strategic Improvements: Partner with data science and analytics teams to improve measurement, reporting, and attribution models. Champion the integration of new technologies and methodologies for automation and operational efficiency. Creative & A/B Testing Leadership: Guide the performance marketing creative strategy, establishing a robust A/B testing framework and ensuring a high-velocity, data-driven approach to creative ideation and production. Trend & Landscape Expertise: Act as the team's leading expert on current and future mobile advertising trends, from platform changes and privacy regulations to new advertising channels and ad formats. Who We Think Will Be a Great Fit You are an experienced leader and strategic thinker with a proven ability to manage complex, multi-million dollar mobile user acquisition campaigns at scale. You have a deep understanding of the entire user journey and possess a solutions-oriented, creative problem-solving mindset. 8+ years of experience in mobile user acquisition, with at least 3 years in a leadership or director-level role. A proven track record of successfully managing and scaling large UA, retargeting, and creative strategies for mobile games or apps. Extensive experience managing significant marketing budgets and a deep understanding of P&L management. Strong leadership skills with the ability to build, mentor, and motivate a high-performing team. Expert-level knowledge of the mobile advertising ecosystem, including major platforms (Google UAC, Meta, TikTok), DSPs, and MMPs (Mobile Measurement Partners). Demonstrated experience building and maintaining strategic relationships with major ad partners. A deep understanding of data analysis and a track record of partnering with data science teams to improve models and drive strategic initiatives. Excellent communication skills with the ability to articulate complex strategies and data insights to senior leadership and cross-functional teams. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. The pay range for this position in Washington at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Onsite
    $123.2k-182.4k yearly Auto-Apply 2d ago
  • Content Specialist, Advertising & Sponsorships

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Content Specialist (Ad Operations) Hybrid - Not Remote Hiring Location: Orlando, Vancouver, or Kirkland, WA. The Office of the CXO (oCXO) at EA Experiences is dedicated to enhancing organizational effectiveness. We drive business planning, workforce development, and investment strategies across the company, ensuring operational excellence. Our team provides critical fan insights and internal technology solutions to seize opportunities and achieve our goals, benefiting both our community and business. Our top priority is to empower teams and accelerate business outcomes through technology-based solutions. We are seeking candidates with demonstrated experience in ad operations, ideally reflected clearly on your résumé. Experience in performance marketing, paid media operations, or digital campaign execution is highly valuable. While not required, an interest in sports, entertainment, gaming, or familiarity with EA Sports titles is a strong plus! As part of EA's Advertising & Sponsorships Media team, you will support and implement in-game media, sponsorships, and partnerships across our portfolio of games. You will report to the Content Manager, and work cross-functionally with sales, studio, development, and operational teams, ensuring the smooth execution and delivery of partner campaigns. Additionally, you will collaborate with multiple internal partners to identify solutions for brand integrations that drive new business growth and align with our franchise goals. This is a hybrid remote/in-office, based in Orlando, FL, Vancouver, BC, or Kirkland, WA. Key Responsibilities * Sponsorship Integration: Coordinate and support brand campaigns across EA's studio portfolio (Skate, Madden, College Football, NHL, UFC) on mobile, PC, and console gaming platforms. * Ad Operations & Partner Support: Support post-sales advertising efforts by working with Sales, Ad Tech, and Game Teams to help deliver campaigns that meet client goals. * Campaign and Creative Management: Manage multiple campaigns and timelines. Oversee asset delivery and ensure all creative meets technical specifications and requirements. * Performance Tracking & Reporting: Track key campaign metrics (e.g., impressions, engagement, sentiment), prepare monthly reports, and recommend improvements. * Content Capture & Wrap-Up: Provide in-game screenshots and video captures; assist the sales team with post-campaign wrap-up decks. * Communication & Coordination: Keep all parties informed throughout each stage of the campaign, flag issues, and share updates and post-campaign insights. Qualifications * 3+ years of experience in account management, brand partnerships, advertising, ad operations, or related fields. * Hands-on experience in media planning, digital campaign execution, trafficking, or media operations across mobile, video, and/or programmatic channels. * Proven expertise in third-party creative tagging, debugging with Charles Proxy, working knowledge of Google Ad Manager and/or Campaign Manager 360, and hands-on experience with click Tag implementation, 1x1 tracking pixels, and QA using browser developer tools. * Comfortable working with tools like Google Workspace (Docs, Sheets, Slides); proficient in Excel, including pivot tables and data analysis. * Understanding of ad serving platforms, DSPs/SSPs, and digital metrics (CTR, CPM, CPC). * Familiar with CRM or project management tools for tracking progress, tasks, and workflows. Skills * Industry Knowledge: Enthusiasm for sports and gaming, especially FIFA, NFL, NHL, and NCAA. * Organization, Project, & Time Management: Experienced at prioritizing tasks and managing time while balancing multiple sales opportunities. * Relationship Management: Comfortable building and maintaining relationships with partners and collaborators. * Marketing & Media Knowledge: Familiarity with digital marketing, in-game advertising, or sponsorships is advantageous. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$79,500 - $103,100 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $79.5k-103.1k yearly 18d ago
  • Technical Artist - AI Solutions

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus. Responsibilities * Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams. * Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC * Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale. * Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost). * Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling * Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners. * Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative. Qualifications * 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production * 4+ years of leader experience, building, scaling, and leading teams * Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies. * Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates. * Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use. * Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking. * Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets. * Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes. * Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills. * Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience * Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc… * Willingness and ability to travel internationally Preferred * Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls * Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout). * Familiarity with brand/IP approvals, rights management, and global campaign delivery. * Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…) Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $129.5k-171.8k yearly 15d ago
  • Senior Full Stack Software Engineer

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We enable EA teams to build better games faster by building a framework around metagame systems that allows for high reusability, rapid development, and scalability. We enable best-in-class data solutions to give groups at all levels visibility and insight into games' performance and opportunities. To build this framework, we are looking for a Senior Full Stack Software Engineer to join an experienced team of developers. If you have experience with building services through modern techniques connecting multiple services together we want to hear from you. You will work with multiple developers and game teams to bring complex backend solutions to life. You are comfortable around both front-end and back-end coding languages, development frameworks and third-party libraries. The Full Stack Software Engineer will report to the Director of Software Engineering Responsibilities: * Work in partnership with game teams to design shared services * Develop, launch and maintain high-traffic services for multi-platform AAA titles * Provide support to members of the team and customers as a subject matter expert * Lead and participate in architecture and design discussions * Lead engineering pods to own and implement product features * Provide mentoring to team members * Perform service load testing to identify and resolve bottlenecks * Establish best practices and enforce them through code reviews * Shape the direction of the product by researching and integrating new technologies * Be accountable for the overall health, quality, maintainability and style of the server codebase * Analyze and interpret technical data * Write technical documentation Qualifications: * A Degree in Computer Science or at least 10 years of technology industry experience * Extensive experience with client/server architecture * Experience with micro-service development * Expert understanding of throughput, latency, memory and CPU utilization * Expert development experience with modern programming languages (eg, Go, Typescript) * Experience with gRPC, Protocol buffers or FlatBuffers * Experience with C#, C++ or Java development * Experience with source code management (Perforce, Git) * Effective with public Cloud providers (AWS, GCP, Azure) * Understanding containers, orchestrators and service mesh technologies (Docker, Kubernetes, Envoy, Istio, Linkerd, Jaeger) * Understanding of various database and their performance characteristics (SQL and NoSQL) * Familiarity with web servers (e.g. Apache) and UI/UX design * Experience working with CI/CD technologies * Passion to investigate and adopt new technologies and practices Bonus Skills * Experience with frameworks like React or Angular * Experience shipping AAA games * Experience working with PlayStation and Xbox online systems * Experience with cloud native application development Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$165,900 - $238,100 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$178,200 - $239,200 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $178.2k-239.2k yearly 7d ago
  • Domain Administrator

    Blackapple 4.1company rating

    Redmond, WA job

    Blackapple Solutions Ltd (BSL) was founded in 2004 with the mission to provide best-in-class IT consultancy services across the globe. We are a specialist IT consultancy offering services through our consultants/experts on a contingency basis in the UK, Europe, USA and Asia Pacific. We work with a portfolio of high profile multinational clients across all sectors. Job Description: • • Configure and manage federated Windows Active Directory Service, Windows Domain, GP, DHCP, DNS, WDS,WSUS, and other Windows 2012 R2 services • • Configure and manage Hyper-V host and virtual server farm • • Configure and manage SharePoint 2013 site for collaboration across UK and US locations • • Experience inmigrating multi-domain to single-domain with OUs - IT BCP, DRP and Security governance • • Application License Management • • Experience with Windows PowerShell programming Minimum of3 years of systems administration experience supporting large scale enterprise applications. • • Ideally the candidate will have a thorough understanding of SharePoint's core features including Collaboration, Portal, Enterprise Search, Content Management,Business Forms and Business Intelligence. Solid experience and proven ability using the MS SharePoint 2013 platform. • • Specific experience in site and Master page design, page layout, and developing custom web parts to extend SharePoint functionality. • • Possess a minimum of one or more certifications as a Microsoft Certified Technology Specialist (MCTS) or Microsoft Certified Professional (MCP) in Windows Server 2012. Additional Information All your information will be kept confidential according to EEO guidelines.
    $104k-137k yearly est. 60d+ ago
  • Head of Product Development

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our Quality Verification and Standards (QVS) team is an important part of our development process, delivering actionable insights that support our game teams to optimize software performance and enhance gameplay. Their dedicated efforts ensure that we deliver entertainment experiences that captivate and inspire players and fans globally. We are looking for a Head of Product Development to develop and lead our partner-targeted product portfolio within the QVS organization. You will establish and maintain high standards for product development, ensure that our solutions deliver clear value, foster innovation and support strategic build-versus-buy decisions. This leadership role requires a blend of strategy, technical expertise and management of the product ownership and engineering discipline. You will also work with important partners across the organization, on development teams and the QVS teams. The Head of Product Development will report to the QVS Head of Technology and will work either on-site full-time or (potentially) in a hybrid on-site/remote manner. Responsibilities: * Develop, implement, and oversee governance of best practices for the Product Ownership discipline within the QVS organization * Create innovation within product development, encouraging the use of the latest technologies and methodologies to enhance game testing processes. * Champion the end-user perspective in all product decisions. * Coordinate with the QVS Technical Foundations, AI/Innovation teams and operational leaders. * Ensure the value of the product portfolio is clearly communicated and aligned with the QVS business goals. Qualifications: * 8+ years in technical leadership positions including at least 4 years managing managers of developers. * 5+ years in product ownership including at least 2 years managing product owners/managers. * Experience leading product or solution development in a composable architecture or micro-services environment. * Exceptional relationship-management skills to support diverse stakeholders operating in dynamic, high-pressure environments. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$241,300 - $327,900 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$261,500 - $370,500 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$229,100 - $334,600 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $261.5k-370.5k yearly 15d ago
  • Executive Producer, MTG Online

    Daybreak Games 4.3company rating

    Renton, WA job

    Executive Producer - Magic The Gathering Online Studio/Department: MTGO/Live Development Employee Type: Full Time, Regular Canada Salary Range: $140,000 - $180,000 CAD, pay may vary on location US Salary Range: $150,000 - $200,000 USD, pay may vary on location Description Lead the team in establishing and guiding the long-term vision and direction of the game IP for the studio and franchise Own the vision for product, process, practices, people, and tools across the franchise Establish and drive execution of business plan for studio and franchise IP Scope and develop the execution plan against the vision Sequence and stack-rank priorities into near-, medium- and long-term for successful execution against the business plan Establish/refine resource plan, team, organizational and structure to successfully execute against plan Partner with department leaders to establish and maintain the product vision, scope, staffing plan, schedule, and budget Lead development, management, and direction of: Live game service and operations Content production, systems, features for the live game Lead exploration and development of investment plan for new game opportunities with the studio's core IP Manage studio and development teams Oversee studio staffing across all key disciplines (e.g., production, design, engineering, art, live service, product management, project management and operations) Drive financial performance for the studio (e.g., existing live title and new investments) Report game and business performance to stakeholders and publisher on a regular cadence Foster relationships with partner teams and shared services to support the game Be a passionate ambassador for the game IP Other Criteria 10+ years of production, development, and product management experience on a live game as a service product 3+ years of leadership role (within the 10+ years of game experience) Additionally, you should possess: Must have shipped multiple successful titles, with significant experience in cross-platform and large-scale live operations Strong knowledge and experience with F2P GaaS economy design and service operations Experience with and full embrace of data analytics and data-driven decision-making: Familiarity and utilization of A/B testing framework Leverage data to estimate expected outcomes and potential ROI, then stack rank and prioritize Market awareness & analysis Consumer awareness & analysis Player and marketing management & analysis Highly process-driven expert in SDLC with proven track record of quality development and execution against plans A passion for being in the trenches, driving day-to-day decisions, while never losing sight of the high-level vision. We invite you to get in the game with us and help us make exciting experiences! ABOUT OUR COMPANY Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide , EverQuest , and Dungeons and Dragons Online , Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience! Find out more about our company at ********************** Be Aware of Fraudulent Recruiting Activities Daybreak Game Company will never ask applicants for social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at ************************ if you encounter a recruiter or see a job opportunity that seems suspicious. **Daybreak Game Company, LLC. is an Equal Opportunity Employer, committed to Diversity in the workplace.**
    $150k-200k yearly Auto-Apply 60d+ ago
  • Brand Management Intern - MBA

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. MBA Brand Management Intern, Strategic Growth (EAX, EA Play) About the Role We're looking for a strategic, data-driven, and customer-centric MBA intern to join the Strategic Growth Brand Management team and help shape how millions of players engage with EA's gaming subscription service, EA Play. In this role, you'll analyze player data, map user journeys, and collaborate across marketing, analytics, CRM, and product teams to develop actionable engagement strategies that inform the future of one of EA's most dynamic business models. EA Play engages players across nearly every platform, EA franchise, and player experience, meaning you'll have the opportunity to gain a holistic view of how EA delivers value to players worldwide. You will work alongside experienced leaders to build a deep understanding of the gaming industry and contribute directly to the long-term vision of one of the most innovative entertainment companies in the world. What You'll Do: * Build a deep understanding of member behavioral data, audience segmentation, and consumer insights to identify what drives engagement and retention for EA Play. * Map player journeys to visualize touchpoints and uncover opportunities to optimize user experience and perceived value. * Collaborate cross-functionally with teams across CRM, digital merchandising, consumer insights, and marketing to deliver aligned outcomes. * Become a platform expert, developing and presenting a member engagement optimization roadmap for a key platform or distribution channel. * Define measurable outcomes and success metrics for engagement initiatives, connecting strategies to retention and lifetime value. Qualifications * Current MBA student with a concentration in Marketing, Strategy, or a related field. * Demonstrated analytical and problem-solving skills; experience interpreting data to inform business recommendations. * Excellent communication and storytelling skills, with an ability to influence stakeholders through clear insights. * Passion for interactive entertainment, player experiences, and the evolving subscription landscape. Bonus: * Background in brand management, product management, or CRM strategy preferred. * Strong understanding of gaming platform experiences (PC, Playstation, XBOX). * Familiarity with customer journey mapping and user lifecycle optimization. You must be available for a full-time paid internship in the summer of 2026 based out of Austin, Los Angeles, Seattle, or Redwood City as this will be a hybrid role working 3 days onsite per week. We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in the US on a full time basis during the 12-week internship. Visa sponsorship is not available for this position. For more information about our Emerging Talent Program, visit *********************************************************** Pay Transparency - North America COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco) *$39 - $84 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$39 - $75 USD Pay is just one part of the overall compensation at EA. The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $68k-104k yearly est. 22d ago
  • Senior AI Data Scientist - Animation

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Empowering players to create is an exciting future for the gaming industry. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future definitely has our players being more empowered to create with their imagination being the only limit. We are looking for a Data Scientist to help shape the future of content creation and gameplay with AI. If you have the right expertise and are interested we want to hear from you! As a Senior AI Data Scientist you will * Build, fine-tune and implement AI and machine learning models to solve challenging problems within the animation space * Ensure AI and machine learning production pipelines are scalable, repeatable and tool agnostic * Apply current and emerging techniques in deep learning, natural language processing and other machine learning areas to expand the animation space * Collect, clean, manage, analyze and visualize large sets of data using multiple data platforms, tools and technique * Work in partnership with game teams to integrate AI solutions into products and services. * Optimize and fine-tune AI models for performance and scalability. Analyze and interpret data to extract meaningful insights and improve AI models. * Document and present findings and solutions to stakeholders. Desired qualifications and experience * A minimum of 3+ years of experience in data science * A minimum of 1+ years working in the animation space of AI/ML * PhD or MSc in statistics, mathematics, computer science, or related field * Strong expertise in deep learning, fluent in Python and SQL * Expertise in automating machine learning models and building end to end products * Experience with devops tools and principles (Git, CI/CD, Docker) * Understanding of containerization and orchestration technologies (Docker, Kubernetes, etc.) * C++ and game engine experience is a plus * Interest & expertise in animation is desired Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$149,200 - $205,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $160.6k-249.3k yearly 19d ago
  • Contract Senior Writer/Narrative Designer (Unannounced Project)

    Arenanet 4.0company rating

    Bellevue, WA job

    At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide. ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine. We're looking for a Senior Writer/Narrative Designer (Contract) to join our Narrative Team. The role of Narrative as a discipline in the game development process is to provide context and meaning to the gameplay experience, binding all aspects of the game together into a coherent and integrated dramatic journey and cementing the emotional bond between player and game. As our products make clear, ArenaNet is a studio that values and respects that role as essential to the development of a great and successful game project. The Senior Writer/Narrative Designer (Contract) is responsible for the narrative design of assigned game. Designs, writes, revises, implements, and/or edits the narrative of Guild Wars, from smaller episodic events and systemic dialogue to the overarching, character-driven story. Works closely with peers on the Narrative, Cinematics, and Design teams to provide context and meaning to the gameplay experience, binding all aspects of the game together into a coherent and integrated dramatic journey. This is a senior-level position that reports directly to the Director, Narrative Design. WHAT YOU'LL DO Drive and/or assist in the creation and development of IP, story, and character arcs in collaboration with other disciplines Write in-game dialogue, setting or adopting established tone and distinct character voices Participate in story breaking sessions with project leadership. Workshop your scripts in a writers' room. Write supporting documentation to effectively communicate development of the narrative to team members in all disciplines (episode and act summaries). Design and work with various systems for conveying story in an interactive world, including environmental props, character interactions, and systemic dialogue. Use proprietary content creation tools to revise golden path story and ambient dialogue scripts. Advocate for diverse perspectives, characters, and representation in our games, while bringing your own experiences to the creative process. WHAT YOU'LL NEED TO BE SUCCESSFUL Bachelor's degree in literature, creative writing, screenwriting, or related field or an equivalent combination of education, training, and experience. 5 years of experience as a professional writer or copyeditor, with applicable portfolio samples, including 2 years of experience developing MMORPGs and open-world games Experience shipping one or more AAA-quality product(s) or nongame equivalent(s), in a writing or editing capacity. Understanding of general writing and narrative design concepts Dramatic writing skills, preferably in writing for games and at least one other narrative medium (e.g., screenwriting, playwriting, prose, etc.) Copyediting skills Practical and philosophical editing/writing knowledge Understanding of breaking serialized stories at the season and episode levels Understanding of or experience in interactive and non-linear storytelling, using non-traditional and non-verbal delivery systems (e.g., environmental storytelling, in-engine storytelling without cutscenes, etc.) Knowledge of character creation, story arc design, and dialogue writing Able to learn and use proprietary tools to create content Familiar with Final Draft and/or Microsoft Word Familiar with gameplay systems Experience using Unreal Engine Excellent written and verbal communication skills Excellent organizational skills Able to work independently and in a team Understanding of and ability to use The Chicago Manual of Style Familiar with video game narratives, preferably MMOs Familiar with narrative game systems. This is a 6-month contract position. We are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration. Applications will be accepted until Friday, January 30th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. This contract position is paid hourly, with additional overtime compensation when applicable. While we're providing the full range for transparency, our target hiring rate generally falls between the minimum and midpoint of that range. This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts. Hourly Pay Range$49.05-$73.57 USD Don't meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team - we celebrate it. So, if you're excited about this role, but your experience doesn't align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
    $49.1-73.6 hourly Auto-Apply 8d ago
  • Machine Learning Engineer

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The ATOM team builds the future of AI for testing games. As a Machine Learning Engineer reporting to the Director of AI, you will fulfill high-impact applied research goals and help us bring EA's games to life. Your mission is to discover and evaluate AI methods that increase the velocity and quality of next-generation interactive experiences. Our team impacts every title in EA's portfolio, and you will work with all types of AI technology to improve our titles. Responsibilities * Prototype, train, and ship AI tools that improve game testing efficiency, such as autonomous play-testing agents, test-case generation, anomaly/bug detection, and bug triaging. * Translate ATOM's technology roadmap into experiments and deliverables, with support from lead and senior ML scientists * Build reliable data pipelines from gameplay logs, video/frames, and telemetry; ensure data quality, labelling strategies, and reproducibility. * Stay up-to-date on advancements in deep learning and GenAI through self-study, internal workshops, and external conferences. * This job is onsite of hybrid remote/in-office (3 days/week). Qualifications * BSc degree in Computer Science, Engineering or Mathematics, or equivalent experience. * 3+ years of experience spanning across the entire ML lifecycle (frame, gather/curate data, model, evaluate, deploy, observe) * Fluent in Python and major ML frameworks (e.g., PyTorch) and skill with software development practices. * Experience training models at scale (multi-GPU or distributed), strong understanding of ML fundamentals, MLOps, and best practices (e.g., reproducibility). Preferences * Graduate degree in Computer Science, Engineering, Mathematics, or related discipline. * Experience with: Reinforcement/Imitation Learning, Computer Vision (for video), Agents/LLMs, Uncertainty Quantification, Out-of-distribution detection. * Experience with Distributed ML (e.g., DeepSeed). Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $138.4k-211.7k yearly 7d ago
  • Audio Engineering Director

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do Unreal Engine's audio technology continues to push the boundaries of what real-time audio can achieve, from advanced procedural rendering to flexible, next-generation production pipelines. As we move toward the future of UE and UEFN user-generated content workflows, you will help lead this evolution by directing the audio engineering pillar and shaping the technology, teams, and strategy that power audio creation across the ecosystem. In this role, you will Lead and manage audio programming teams supporting Unreal Engine and Epic first-party games. Mentor audio programming team leads and foster a culture of technical excellence, sustainable growth, and knowledge sharing Coordinate with audio engine leadership, production, and audio technical directors to align priorities and balance team capacity. Partner with other engineering directors to ensure audio technology is integrated, scalable, and aligned with broader engine and company goals Help define long-term technical direction for audio workflows, tools, and runtime systems supporting creators at all experience levels What we're looking for Experience in game audio, real-time audio systems, or related software development Strong C++ skills and strong engineering fundamentals, with experience in architecting large-scale systems Demonstrated success driving the development of tools or pipeline development that support creative workflows at scale Proven experience leading and developing engineering teams or technical leaders Excellent communication skills, both verbal and written Ability to operate effectively in a fast-paced environment while balancing long-term strategy with near-term execution EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Washington Base Pay Range$262,259-$384,646 USD ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $262.3k-384.6k yearly Auto-Apply 36d ago
  • Senior Network Physics Programmer

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do Epic Games is looking for a Sr. Network Physics Programmer with an aptitude and interest in distributed problem solving to work alongside the UE simulation team to enable large-scale simulations for users and players. The ideal candidate has an interest in physics, math, and distributed problem-solving and will be responsible for helping to implement new physics systems and maintain existing systems in Unreal Engine 5 and beyond, with a focus on distributed computing, focusing on enabling multiple simulated worlds to interact seamlessly. You will work closely with content creators and members of our engine team, building the world's premier game physics engine technology and helping to set a new standard in simulation. In this role, you will Implement and maintain new systems within the Unreal Engine, focusing on scalable and performant solutions for: Distributed rigid body simulation Networked physics interactions Maintain the existing physics engine and ensure seamless integration with Unreal Engine. Work directly with the simulation teams to enable large-scale simulations Be forward-thinking by staying up to date on current techniques, research, graphics data, hardware, etc. Be a vision holder for the future of multi-solver, networked physics simulation in Unreal Engine. Collaborate with our game and project teams to create engaging content through simulation. What we're looking for Strong C++ knowledge and excellent math skills Strong grasp of game networking principles Demonstrated interest in games with 5+ years of professional experience Experience shipping multiplayer or massively multiplayer, networked games Experience developing and optimizing performance-critical networked systems and working in large codebases Experience with dynamic gameplay systems (character interactions, physics simulation, etc.) This role is open to multiple locations across the US (including British Columbia & WA). EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Washington Base Pay Range$172,736-$253,347 USDABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $172.7k-253.3k yearly Auto-Apply 16d ago
  • Sr Manager, Brand Marketing

    Playstation Global 4.8company rating

    Seattle, WA job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. OVERVIEW PlayStation is looking to hire a Senior Brand Marketing Manager responsible for building and leading brand and live service marketing for multiple high-profile game franchises. Reporting directly into the Senior Director, Games Marketing , this role is responsible for developing the brand and global go-to-market marketing strategy for several high-profile games. This individual will partner with the development studios to craft global go-to-market marketing strategy and campaigns to support the live service marketing for current and upcoming high-profile AAA game titles. This position will play a critical role in ensuring financial success of a portfolio of games, including live service titles. The successful candidate will be responsible for the creation and management of holistic global marketing plans that drive growth and profitability for our games. The role involves creating plans that drive acquisition of new players, engagement and retention of existing players, and re-engagement and reclaim of previous players. Candidates for this role will be self-starters with strong experience in marketing games, live service products, and new business models. The ideal candidate will possess a balance of creativity and analytical thought to drive product strategy and year-round marketing plans to keep players continuously engaged. RESPONSIBILITIES Marketing Strategy - Own the global marketing strategy and annual marketing plans Budgeting - Financial responsibility for marketing strategies, initiatives and advertising related efforts. Team Leadership - Responsible for the development and performance of team against results; impact on weekly, monthly, quarterly business performance. Studio Partnership - Partner with studio leadership to deliver on overall business goals for each game Develop best-in-class marketing strategy, including direct to consumer, always-on, content strategy for Games as a Service. Create and drive approval of promotional and growth plans to deliver on business performance, player acquisition & engagement targets across our portfolio Define global brand and product strategy, including positioning, unique selling points, and go-to-market approach based on strategic target audiences, market, and player insights. Distill large volumes of consumer feedback into tangible and actionable insight that the studio team can use to optimize player experience, strategy & execution throughout the season. Ensure consistent representation of brands' global activations while overseeing tactical execution on global campaigns for multiple titles. Manage internal creative teams and external agencies to deliver key marketing and creative assets and programs while ensuring alignment across multiple stakeholders REQUISITES Demonstrated success in developing high-impact global consumer strategies, mass-market campaigns, brand marketing, and direct-to-consumer performance marketing across console ecosystems, mobile platforms, PC storefronts, and emerging digital channels. Proven expertise in the planning, execution, and leadership of business plans Track record of developing strong partnerships with game development studios Must have broad experience and understanding of all facets of the marketing discipline including consumer insights, product positioning, consumer promotions, online innovation and creative development Ability of influencing and engaging external and internal stakeholders in a franchise brand vision RELATED EXPERIENCE/EDUCATION: 8+ years of video game product marketing experience, with a focus on live services and AAA game marketing Marketing degree or equivalent Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $147k-184k yearly est. Auto-Apply 60d+ ago
  • Senior Language Engineer

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Senior Language Programmer at Epic Games, you will be at the center of our mission to enable the next generation of game developers. We are seeking someone with a passion for programming languages and their implementation. In this role, you will work on implementing the Verse programming language and integrating it with the Unreal Engine, a new programming language developed by Epic specifically for coding game experiences at the metaverse scale. In this role, you will Build out and maintain the language compiler and tool chain Work closely with language consumers to ensure an exceptional user experience Design and maintain the scripting interface to the Unreal Engine Fix bugs and maintain the language code base What we're looking for Fix bugs and maintain the language code base Proficiency in C++ Well-versed in software programming principles, especially API design Experience developing in a large codebase at a fast pace, making tradeoffs between usability, performance, and power This role is open to multiple locations across North America and Europe (including CA, NYC, & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range$193,888-$284,369 USDCalifornia Base Pay Range$213,277-$312,806 USDWashington Base Pay Range$193,888-$284,369 USDABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $213.3k-312.8k yearly Auto-Apply 6d ago
  • Senior Analyst, Legal Solutions & Technology

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Analyst, Legal Solutions & Technology Electronic Arts Redwood City, Los Angeles Del Rey, Kirkland, Austin, Orlando, Vancouver As the Senior Legal Solutions & Technology Analyst, you will manage legal-focused projects, applications, and processes. You will interact with key legal and business partners and collaborate with other LST team members to identify business opportunities and then design, implement, and support solutions to improve the day-to-day productivity of the legal and business teams. You see problems as opportunities and are solutions-oriented with focus on the end-user and business needs while navigating complex and ambiguous scenarios. The Senior Analyst will also serve as a subject matter expert on legal technology and will be responsible for end-user training and play a key role in change management. You will report to the Senior Manager, Legal Solutions & Technology, and you will be expected work a hybrid schedule with 3 days in office in an North American EA office. Your Responsibilities Include: Legal Technology & Project Management ● Gather, validate, prioritize, and interpret requirements to produce technical designs. ● Configure, implement, and maintain technical and functional solutions, including documentation. ● Create and manage project schedules to meet deliverables, identify risks, and provide status updates to stakeholders. ● Develop test cases/scenarios and manage system and user acceptance tests. ● Identify opportunities to improve processes and increase efficiencies. ● Serve as an administrator and power user for relevant platforms. ● Create and produce operational metrics and reporting. End-User Enablement ● Support end users and troubleshoot issues as part of a COE team. ● Collaborate with the extended and external support teams to ensure issue resolution and ticket management. ● Ensure solution controls are followed and support audit requests as needed. ● Create and maintain SOPs for supported functions. End-User Training & Change Management ● Create and update user guides and training materials. ● Develop and deliver training sessions to drive user adoption. Qualifications & Achievements: ● You have 5+ years prior relevant experience ● You're experienced implementing technical solutions in no-code environments ● You've participated in global projects such as CLMS in a legal department ● You have experience identifying, documenting, and prioritizing requirements ● Experience working with business clients, technical, and cross-functional teams ● Experience training end-users ● Ability to translate business needs into technical solutions ● Is intellectually curious and embraces technology to enable and automate business processes Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$83,100 - $127,500 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$79,500 - $103,100 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $83.1k-127.5k yearly 8d ago
  • QA Engineering Specialist

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. QUALITY ASSURANCE What We Do The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers. What You'll Do QA Engineers leverage their technical and QA expertise to collaborate with product owners, developers, and QA management to identify risks, debug issues, and help articulate quality for upcoming features/releases. You will develop and implement automation test strategies and utilize technical tooling to expand breadth and add depth to QA coverage of multiple features in a dynamic and fast-paced environment. You will facilitate functional, qualitative, and performance testing efforts while using a mix of manual and technical testing skills to execute a variety of testing techniques across your product to analyze and report on quality. You are expected to work in a highly autonomous environment while working closely with designers, engineers, and production staff, using a combination of quality assurance, data analysis, and technical skills to drive appropriate testing techniques early on in development through release cycles and beyond. In this role, you will * Collaborate with various Graphics Tools stakeholders (product owners, developers, QA management, and more) to define acceptance criteria, identify risks, and plan testing coverage, crucially, build tooling and automation to improve efficiency across the team * Examine technical gaps and automation initiatives between geographically distributed teams, vendors, and agencies to deliver the highest quality product * Build test strategies and test plans to cover multiple features in a dynamic and fast-paced environment * Use a mix of manual and technical testing skills to execute a variety of testing techniques across your product to analyze quality while troubleshooting reported defects and internal issues * Reporting and tracking data quality, and using that data to drive conversations around product quality and development health, supporting developers before, during, and after deployments What we're looking for * Strong experience and demonstrated skills in writing test automation or QA tools, as well as reading code or scripts (nice to have: in multiple languages (Python/C++/C#) * Experience developing test plans and risk mitigation strategies * QA cross team project or feature leadership experience, including mentoring more junior employees, developing cross team QA plans, as well as owning test quality improvements and gap analysis or optimization efforts * Strong communication skills and ability to confidently collaborate with stakeholders and with partner teams * Proven experience leading complex, high-visibility initiatives across cross-functional teams and stakeholders * Deliver high quality work products; looks for and suggests ways to improve / optimize/close testing gaps * Proven experience with gaming devices/platforms (Linux, Apple, Switch, Xbox, PS4/5, etc) This role is open to multiple locations across the US (including WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Washington Base Pay Range $114,935-$168,572 USD ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $114.9k-168.6k yearly Auto-Apply 2d ago
  • Sr. Product Marketing Manager - Core Games

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, Plants vs Zombies and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and ultimately putting our franchises at the center of the broader entertainment ecosystem. This Senior Product Marketing Manager will play an important role within EA's Live Services Marketing organization. You will support the Product Marketing function across a variety of mobile games, drive marketing strategy on important projects promoting awareness, adoption, engagement, and retention of our players. You will lead marketing programs with a strong cross-functional team, composed of internal team members and agencies including Product, UA, Platform Partners, ASO, Licensors, Social, Community, Influencers, and PR to achieve business growth. You will be a vital strategic partner to our studio teams as well as our IP partner. This PMM will report to the Director of Product Marketing, The Collection. This role is hybrid with 3 days in the office and 2 days remote. Responsibilities: * Define longer term marketing objectives and strategy, develop and execute go-to-market plans for new games and live services. * Conduct market & consumer research and translate insights to inform the roadmap and marketing strategies. * Act as a strategic marketing partner and voice of the player to studio leadership throughout the product life cycle. * Monitor mobile market trends and the competitive landscape and be the voice of the market to the CFX team. * Lead the cross-functional team and agencies (Creative, UA, Platform Partners, Social, Influencer, PR, ASO, Brand). * Brief all partners on marketing strategy, positioning, and messaging and approve assets to ensure brand consistency. * Work with the Creative team on marketing asset development. * Collaborate with Analytics to build accountability (targets, experiments). * Produce campaign post-mortems to highlight insights for Growth & Studio team * Partner with finance and operations on budget management for brand programs * Manage marketing campaign calendars, asset deliveries, and messaging for target audiences. * Work in partnership with 1st Party and ASO to test and implement improvements across app stores. Qualifications: * Bachelor's Degree or equivalent in business or related field * At least 10+ years of experience in mobile marketing, product marketing, or brand marketing. * At least 5+ years of experience in the gaming industry (ideally in mobile gaming). * You have already worked on world-class IPs (Intellectual Properties) such as Star Wars, Game of Thrones, Marvel, Transformers, Pokémon or Dragon Ball . All brands listed are trademarks or registered trademarks of their respective owners. * Analytical marketer who can translate data into actionable insights. * Experience managing a cross-functional team in a large organization. * Integrated Marketing experience including paid, owned, and organic channels. * Strong project management skills. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$130,800 - $183,000 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$150,100 - $228,000 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$141,300 - $192,000 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $150.1k-228k yearly 19d ago
  • Software Engineer III - Perforce

    Electronic Arts Inc. 4.8company rating

    Kirkland, WA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Software Engineer - DevOps & Perforce (Game Creation) Join one of EA's most critical teams supporting development for AAA games like Battlefield, FC, and Madden. Reporting to an engineering manager, you'll help manage hundreds of Linux-based servers across 20+ environments and support a custom-built .NET application that powers Perforce infrastructure at scale. You'll contribute across source control architecture, automation, CI/CD, hybrid infrastructure, user support, and log analysis. This role supports game teams directly, providing responsive service to developers, artists, and tools teams working on EA's biggest franchises. What You'll Do * Administer and scale Perforce Helix Core (commit/edge servers, replication, streams) * Troubleshoot syncs, changelists, stream access, queues, and replication delays * Support users of all technical levels with source control issues (p4 sync, p4 unlock, etc.) * Analyze Perforce logs and infrastructure telemetry to resolve system issues * Tune and maintain Linux servers across VM, bare metal, and cloud environments * Automate systems using Ansible or similar tools (Terraform optional) * Contribute to CI/CD pipelines for both internal tooling and game teams * Build dashboards and alerts with KQL, Grafana, or similar observability tools * Extend and maintain the .NET-based Perforce management application Requirements * 5+ years of Linux (tuning, mounting, troubleshooting, scripting) * 3+ years of DevOps automation with tools like Ansible, Terraform, or similar * 3+ years with client-server source control systems (e.g., Perforce, ClearCase); Perforce preferred * Strong understanding of source control commands and workflows(p4 sync, changelists, streams, queues) * Experience analyzing logs and resolving infrastructure-level issues * Familiarity with VM, bare metal, and cloud infrastructure in scaled environments * 2+ years of .NET full stack (C#, ASP.NET, HTML/JavaScript) * Experience with CI/CD pipeline systems * Proficiency with monitoring tools such as KQL, Grafana, or equivalent * Must work PST hours Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $138.4k-211.7k yearly 16d ago

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