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In 2006, the company leased 30,000 square feet (2,800 m) of office space in downtown Maynard, Massachusetts at the historic old mill building then called Clock Tower Place.
A press release formally announced the creation of Green Monster Games (GMG) in September 2006.The President and CEO of the company was Brett Close, and the CTO was Jon Laff, formerly of Electronic Arts.
In 2006, Schilling announced his plans to six of his gaming friends while chatting online, asking them, "I'm seriously contemplating starting a gaming company.
In 2008, the company hired Travis McGeathy, a former lead designer for Sony Online Entertainment's EverQuest.
On May 27, 2009, 38 Studios acquired Rise of Nations developer Big Huge Games from THQ, a California-based video game developer and publisher.
On April 8, 2011, relocation began, and on April 12, 160 employees began working in the new space, exceeding agreed upon job creation and relocation milestones.
On May 14, 2012, the Providence Journal reported that Rhode Island Governor Chaffee had met with 38 Studios regarding their financial situation, and hinted at trouble:
On May 24, 2012, 38 Studios officially declared bankruptcy, ceasing operations and laying off its entire staff and that of Big Huge Games via a mass email.
In October 2013, Big Huge Games founders Brian Reynolds and Tim Train revived their studio after reacquiring the trademark at an auction held by the Rhode Island state government.
The studio released the mobile strategy game DomiNations in 2015 and was acquired by Nexon the following year.
Rhode Island Commerce settled with the SEC for a $50,000 civil penalty on March 29, 2017.
THQ Nordic announced in September 2018 that it had acquired the intellectual property assets from 38 Studios, including Kingdoms of Amalur and Project Copernicus.
The lawsuit with Wells Fargo continued until January 2019, when lawyers for both the SEC and the bank had announced a settlement agreement with undisclosed terms, pending approval by the court.
THQ Nordic announced a remastered version of Kingdoms of Amalur planned for August 2020.
Former 38 Studios employees began receiving portions of their due salaries in August 2021, expected to range between 14 and 20 percent of what they were to make prior to bankruptcy.
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| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Certain Affinity | 2006 | $6.8M | 160 | - |
| Dire Wolf Digital | 2010 | $3.0M | 132 | - |
| Take-Two Interactive Software | 1993 | $5.3B | 6,495 | 39 |
| 505 Games | 2006 | $5.1M | 134 | - |
| Activision Blizzard | 2008 | $7.5B | 9,500 | 145 |
| Interplay Entertainment | 1983 | $1.1M | 10 | 7 |
| zSpace | 2006 | $8.0M | 3 | - |
| Harmonix Music Systems | 1995 | $410.0M | 101 | - |
| Intralink | - | $680,000 | 1,000 | - |
| Avanquest Software | 1984 | $3.0M | 35 | - |
Zippia gives an in-depth look into the details of 38 Studios, including salaries, political affiliations, employee data, and more, in order to inform job seekers about 38 Studios. The employee data is based on information from people who have self-reported their past or current employments at 38 Studios. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by 38 Studios. The data presented on this page does not represent the view of 38 Studios and its employees or that of Zippia.
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