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3d artist jobs in Aliso Viejo, CA - 20 jobs

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  • Lead 3D Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists Qualifications 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 60d+ ago
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  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    3d artist job in Culver City, CA

    Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly Auto-Apply 48d ago
  • Senior Technical Artist, UI (Sand Table)

    Anduril Industries 4.1company rating

    3d artist job in Costa Mesa, CA

    Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years. ABOUT THE TEAM The Sand Table team at Anduril develops our revolutionary platform for visualizing future defense scenarios. We transform massive amounts of data into an intuitive, interactive 3D command center, serving as the visual interface for mission simulations, a key business development tool, and a powerful demonstration of our advanced capabilities to government and military leaders. We take ambitious ideas from concept to completion, building the core with high-performance C++ and enabling rapid feature expansion through modern scripting and plugin frameworks. The Sand Table team manages the complex logistics for delivering flawless augmented reality demonstrations in headset to critical stakeholders. As a cross-functional group of builders, strategists, and operators, we combine the creative energy of a top game studio with the rigorous discipline of national security to shape how the future of defense is visualized and understood. ABOUT THE ROLE As a UI Artist on the Sand Table team, you will be instrumental in delivering next-generation wargaming and briefing capabilities into XR headsets. You will own the visual design language and user interface experience that enables our customers worldwide to interact with complex military simulations and briefing tools in immersive environments. WHAT YOU'LL DO Customer & Stakeholder Engagement Own the visual relationship with customers by understanding their UI/UX needs and translating operational requirements into intuitive interface designs Present and communicate UI design roadmaps and visual directions to stakeholders, ensuring alignment with customer expectations Collaborate with business lines to scope UI/art deliverables for contract budgets and proposals Develop and maintain effective working relationships with military stakeholders to ensure UI designs support successful mission outcomes from prototyping through production phases Design Ownership & Execution Design, iterate, and deliver optimized UI systems for XR environments, including HUDs, menus, data visualization, iconography, and interactive elements Create UI style guides, design systems, and component libraries that scale across wargaming and briefing applications Proven track record of being self-driven and relentlessly proactive in solving design challenges without waiting for direction Collaborate closely with engineering and product leads to develop cohesive approaches to UI architecture for future XR programs Balance aesthetic excellence with functional requirements for military applications in high-stress operational contexts Communication & Program Integration Design and deliver clear design documentation, visual specifications, and implementation guidelines for engineering teams Maintain design timelines, asset deliverable schedules, and milestone definitions in partnership with program leadership Support internal and external communication through design presentations, status updates, and visual reviews Partner with project managers to ensure UI deliverables align with program milestones and customer expectations Monitor design scope and iterate based on user feedback, technical constraints, and evolving requirements Anticipate design system changes required by evolving program needs and XR hardware capabilities Culture & Innovation Foster a culture of visual and artistic excellence, trust, open communication, user focus, and continuous improvement Champion best practices for XR UI art and visual design within the organization Travel to support customer meetings, user testing sessions, and field evaluations approximately 25% of the time REQUIRED QUALIFICATIONS Bachelor's degree in Graphic Design, Visual Design, Game Design, HCI, or related discipline (or equivalent professional experience) 5+ years of professional experience in UI art or visual design for interactive applications (games, simulations, or software) 3+ years of experience creating and implementing UI art for 3D environments, AR/VR/XR platforms, or game engines (Custom/Unity/Unreal) Full project lifecycle experience from visual concept and mockup through production and post-launch iteration Expert proficiency in industry-standard design tools (Figma, Adobe Creative Suite, Sketch, etc.) Strong portfolio demonstrating exceptional visual design skills, including typography, color theory, iconography, and motion graphics for UI. Must demonstrate the ability to create and apply a cohesive visual style to complex, data-dense interfaces. Strong written and verbal communication skills with experience presenting design rationale and negotiating design decisions with stakeholders Ability to work in a fast-paced, autonomously driven, and demanding startup atmosphere Demonstrated success working with competing priorities and aggressive schedules Comfortable with setting and achieving design goals in an ambiguous environment Ability to travel up to 25% of the time Eligible to obtain and maintain an active U.S. Secret security clearance PREFERRED QUALIFICATIONS Experience designing military simulations, defense applications, or enterprise visualization tools Knowledge of spatial UI design principles and ergonomics for XR environments Experience with motion design and UI animation Familiarity with Unity or Unreal Engine UI implementation Understanding of accessibility standards and inclusive design practices Experience working directly with government or military customers Active security clearance US Salary Range$166,000-$220,000 USD The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including: Healthcare Benefits US Roles: Comprehensive medical, dental, and vision plans at little to no cost to you. UK & AUS Roles: We cover full cost of medical insurance premiums for you and your dependents. IE Roles: We offer an annual contribution toward your private health insurance for you and your dependents. Additional Benefits Income Protection: Anduril covers life and disability insurance for all employees. Generous time off: Highly competitive PTO plans with a holiday hiatus in December. Caregiver & Wellness Leave is available to care for family members, bond with a new baby, or address your own medical needs. Family Planning & Parenting Support: Coverage for fertility treatments (e.g., IVF, preservation), adoption, and gestational carriers, along with resources to support you and your partner from planning to parenting. Mental Health Resources: Access free mental health resources 24/7, including therapy and life coaching. Additional work-life services, such as legal and financial support, are also available. Professional Development: Annual reimbursement for professional development Commuter Benefits: Company-funded commuter benefits based on your region. Relocation Assistance: Available depending on role eligibility. Retirement Savings Plan US Roles: Traditional 401(k), Roth, and after-tax (mega backdoor Roth) options. UK & IE Roles: Pension plan with employer match. AUS Roles: Superannuation plan. The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process. To view Anduril's candidate data privacy policy, please visit **********************************************
    $166k-220k yearly Auto-Apply 1d ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Irvine, CA

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 2d ago
  • Lead Artist (Digital Gaming)

    Mattel 4.5company rating

    3d artist job in El Segundo, CA

    CREATIVITY IS OUR SUPERPOWER. It's our heritage and it's also our future. Because we don't just make toys. We create innovative products and experiences that inspire fans, entertain audiences and develop children through play. Mattel is at its best when every member of our team feels respected, included, and heard-when everyone can show up as themselves and do their best work every day. We value and share an infinite range of ideas and voices that evolve and broaden our perspectives with a reach that extends into all our brands, partners, and suppliers. The Opportunity: We are seeking a highly organized and versatile Lead Artist to join our art team. Reporting to the Art Director, you will play an essential role in helping define and manage the artistic vision for our mobile games based on beloved Mattel IPs. The ideal candidate is a seasoned artist with strong experience supporting external developers, collaborating across departmental leadership, and showcasing versatility across a range of art styles. A positive attitude, excellent communication skills, and a growth mindset are key to success in this role. What Your Impact Will Be: Develop, refine, and execute high-quality art assets across multiple mobile game projects. Directly support external developers by providing artistic guidance, feedback, asset review, paint-overs, illustrating concepts, and clear direction to ensure adherence with project goals. Ensure brand consistency and adherence to style guidelines across all assets, whether produced internally or by external partners. Create mood boards, refine pitch decks, illustrate concepts, produce compelling marketing and UA art that aligns with brand vision and project requirements. Collaborate effectively with other departmental leads and leadership, including Design, Engineering, Product Management, and Marketing, to align project vision and objectives. Assist in hiring additional art personnel as needed, including reviewing portfolios, interviewing candidates, and contributing to the selection process. Demonstrate a flexible artistic approach, adapting easily across multiple art styles and genres. Support and step in for the Art Director as needed and take ownership where applicable. For marketing, aid in visual storytelling via storyboards or promotional visuals. Work closely with production, participate in brainstorming, sprint planning, and pipeline reviews. Proactively contribute ideas and solutions, maintaining an organized workflow, meeting project milestones, and staying attentive to details. Qualifications What We're Looking For: BA/BS in illustration, Graphic Design, Fine Arts, or equivalent. Minimum of 5+ years of experience as a Lead Artist or above in the mobile game industry. Proven experience supporting and providing clear, actionable feedback to external development teams. Shipped at least 2-3 mobile game titles and supported them through live operations. Strong proficiency in industry-standard art software (e.g., Photoshop, Illustrator, Figma, Maya, Unity). Exceptional organizational, multitasking, and time management skills, with a commitment to meeting deadlines and maintaining high-quality standards. Strong communication and interpersonal skills with a supportive, team-oriented mindset. Proactively incorporate feedback, take swift action, and provide timely updates without prompting. Passionate about Mattel's iconic IPs and excited about contributing to their continued evolution and appeal in the mobile gaming space. An enthusiastic attitude, adaptability, and eagerness to collaborate effectively in a dynamic environment. A portfolio demonstrating the associated skills needed for this role. Demonstrated a growth mindset by staying curious and continuously learning, embracing challenges, and improving themselves. Preferred Qualifications (Nice to Have): Prior experience with IP games and marketing art for mobile platforms. Familiarity with live operations and post-launch art asset production. Knowledge of current industry trends and familiarity with market-leading mobile games. Experience working in Unreal. The annual base salary range for this position is between $96,800 and $137,000. **This range is indicative of projected hiring range, however annual base salary will be determined based on a candidate's work location, skills and experience. Mattel offers competitive total pay programs, comprehensive benefits, and resources to help empower a culture where every employee can reach their full potential. Additional Information Don't meet every single requirement? At Mattel, we are dedicated to an inclusive workplace and a culture of belonging. If you're excited about this role but your past experience doesn't align perfectly with every qualification in the job description, we still encourage you to apply. You may be just the right candidate for this or other roles. How We Work: We are a purpose driven company aiming to empower generations to explore the wonder of childhood and reach their full potential. We live up to our purpose employing the following behaviors: We collaborate: Being a part of Mattel means being part of one team with shared values and common goals. Every person counts and working closely together always brings better results. Partnership is our process and our collective capabilities is our superpower. We innovate: At Mattel we always aim to find new and better ways to create innovative products and experiences. No matter where you work in the organization, you can always make a difference and have real impact. We welcome new ideas and value new initiatives that challenge conventional thinking. We execute: We are a performance-driven company. We strive for excellence and are focused on pursuing best-in-class outcomes. We believe in accountability and ownership and know that our people are at their best when they are empowered to create and deliver results. Who We Are: Mattel is a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, Matchbox, Monster High, MEGA and Polly Pocket, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world's leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. Mattel's award-winning workplace culture has been recognized by Forbes, Fast Company, Newsweek, Great Place to Work, TIME, and more. Visit us at ************************ and ******************************** Mattel is an Equal Opportunity Employer where we want you to bring your authentic self to work every day. We welcome all job seekers, and all applicants will receive consideration for employment without regard to race, ethnicity, color, national origin, religion, sex, gender, gender identity or expression, sexual orientation, veteran and protected veteran status, disability status, and or any other basis protected by applicable federal, state or local law. Pursuant to the Los Angeles Fair Chance Ordinance and the California Fair Chance Act, qualified applicants with arrest or conviction records will be considered for employment. Videos to watch: The Culture at Mattel Corporate Philanthropy
    $96.8k-137k yearly 60d+ ago
  • Technical / Material Artist

    Gungho Online Entertainment America, Inc.

    3d artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary. Responsibilities: Create Texture and Material Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style. Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline. Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration. Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results. 3D Modeling and Look Development Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready. Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with game design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management. Test prototypes of future game titles to provide constructive feedback. Other tasks as assigned Requirements and Skills: 3+years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Basic knowledge with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines Pluses: Experience with Unreal PCG framework Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • Technical / Material Artist

    Gungho Online

    3d artist job in Redondo Beach, CA

    and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary. Responsibilities: Create Texture and Material * Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style. * Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. * Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective * Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline. * Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration. * Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results. 3D Modeling and Look Development * Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready. * Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine. Other Game Development Tasks * Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. * Help out with game design, or testing when necessary. * Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous * Perform special projects and other miscellaneous duties that are assigned by upper management. * Test prototypes of future game titles to provide constructive feedback. * Other tasks as assigned Requirements and Skills: * 3+years of professional experience as a Technical or Material Artist, or in a similar position. * Intensive experience working with game engines. * Experience with Unreal Engine is a required. * Good foundation in art and design, includes composition, form and color theory. * Strong understanding of architecture and city planning. * Fluent with Photoshop, Substance Suite and ability to paint textures. * Basic knowledge with 3d modeling using Maya, Zbrush, or similar software. * Knowledge of managing art assets for games in clean organization. * Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets * Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates * Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines Pluses: * Experience with Unreal PCG framework * Experience teaching Art, and Environment Art in particular, online or in person * Art Leadership experience * Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: * 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance * 401(k) with employer match * Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. * A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • Flash - Animator

    Techlink Systems 4.5company rating

    3d artist job in Torrance, CA

    Hi , This is Hari with Techlink Systems; In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1- Animator/Developer with Knowledge in ActionScript, CSV, XML, and HTML5. Please feel free to get in touch with me if you are available to talk and in the job market. Below are few details about job. Location: Torrance, CA 90501 Duration: Long Term Job Title: FLASH1- Animator/Developer if you are interested please forward your updated resume, pay expectations along with best ph. # and time to talk about this job . Job Description: Description This position requires an experienced and motivated person to develop online training module and publication. Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and mobile content development. 5+ years of experience in building interactive Flash animation and mobile content, and in object-oriented designed methodologies and programming languages is a must (e.g. ActionScript, CSV, XML, and HTML5, etc.) Bachelor's degree or equivalent in Computer Science or related disciplines is required. Provide minimum of 3 URLs as portfolio. Pointwing #: 27609 Thanks & Regards Hari Kishore Sr Recruiter TECHLINK SYSTEMS INC. PHONE : 415 - 528 - 5359 URL : *********************** Additional Information All your information will be kept confidential according to EEO guidelines.
    $71k-103k yearly est. 60d+ ago
  • AI Storyboard & Video Artist (Contractor)

    Crazy Maple Studio

    3d artist job in Culver City, CA

    Crazy Maple Studio is a fast-growing company based in the Bay Area and Los Angeles, focusing on mobile gaming, reading, and streaming. We are proud to have a global team that drives our innovation and success across diverse markets. Our flagship platform, ReelShort, is the #1 vertical streaming app in the U.S., with over 5 million DAU, delivering bite-sized episodic content that keeps viewers hooked. Other standout products include Chapters, where users shape immersive stories across drama, fantasy, and romance, and My Fiction, a platform for consuming and creating serialized romance. We're proud to be recognized as one of the Global Most Loved Workplaces 2025, reflecting our commitment to innovation, creativity, and an employee-first culture. Position Overview: We are looking for an AI Storyboard & Video Artist to support short-form narrative projects by translating shotlists and creative direction into consistent, usable AI-generated images and video clips. This role operates in a fast-paced, iterative environment that demands strong team collaboration, visual judgment, and fluency with AI tools. Narrative pacing and story structure are established by the writing and editing teams. Projects may target male-oriented, female-oriented, or general audiences, with a focus on clarity, impact, and visual effectiveness in short-form storytelling. Key Responsibilities Generate images and video clips based on shotlists and defined creative direction Maintain character, environment, and style consistency across scenes Apply visual judgment to enhance key moments using inserts, close-ups, or emphasis shots when appropriate Write, refine, and iterate prompts to control framing, camera distance, composition, and visual focus Adapt outputs to fit short-form narrative needs, without redesigning story structure or pacing Collaborate with editors and creative leads to ensure generated visuals are usable and editorial-friendly Explore and test new AI tools and workflows to improve efficiency and quality Requirements Hands-on experience with AI image and/or video generation platforms Strong understanding of prompting and visual control (angle, framing, emphasis) Solid visual literacy (composition, camera language, shot types) Background in storyboarding, filmmaking, photography, illustration, or video production is a plus Ability to follow creative direction while making smart visual execution decisions Comfortable working in fast-iteration environments High acceptance of AI-assisted workflows and new technologies Experience with short-form narrative, episodic content, or dramatic visual storytelling Familiarity with AI-generated video pipelines Understanding of how visuals support attention and clarity in short-form content Strong communication skills and ability to respond constructively to feedback Familiarity with Node based workflow is preferred Please note: Upon hire, the selected candidate will be required to attend onsite training at our Culver City office. Specific details regarding the training schedule and duration will be communicated during the onboarding process. Benefits Compensation: This contractor position offers the following monthly rate: $4500 Crazy Maple Studio, Inc. provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.
    $4.5k monthly Auto-Apply 39d ago
  • Lead 3D Environment Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO. Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the environment modellers team Setting the quality targets and bar for 3D environments on the projects Sharing knowledge and techniques across the studio Mentoring 3D environment artists Qualifications 5+ years of experience in game development Experience with Unreal Engine and or Unity. Perfect knowledge of 3ds Max (or Maya) & Photoshop High texturing and Zbrush skills Ability to create realistic looking objects & environments, being limited by technological frames High texturing and Zbrush skills Excellent communication skills Good eye for details English language A strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Environment Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 60d+ ago
  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    3d artist job in Culver City, CA

    Job Description Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly 18d ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Riverside, CA

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 2d ago
  • Flash - Animator

    Techlink Systems 4.5company rating

    3d artist job in Torrance, CA

    Hi , This is Hari with Techlink Systems; In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1- Animator/Developer with Knowledge in ActionScript, CSV, XML, and HTML5. Please feel free to get in touch with me if you are available to talk and in the job market. Below are few details about job. Location: Torrance, CA 90501 Duration: Long Term Job Title: FLASH1- Animator/Developer if you are interested please forward your updated resume, pay expectations along with best ph. # and time to talk about this job . Job Description: Description This position requires an experienced and motivated person to develop online training module and publication. Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and mobile content development. 5+ years of experience in building interactive Flash animation and mobile content, and in object-oriented designed methodologies and programming languages is a must (e.g. ActionScript, CSV, XML, and HTML5, etc.) Bachelor's degree or equivalent in Computer Science or related disciplines is required. Provide minimum of 3 URLs as portfolio. Pointwing #: 27609 Thanks & Regards Hari Kishore Sr Recruiter TECHLINK SYSTEMS INC. PHONE : 415 - 528 - 5359 URL : *********************** Additional Information All your information will be kept confidential according to EEO guidelines.
    $71k-103k yearly est. 1d ago
  • Lead 3D Environment Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO. Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the environment modellers team Setting the quality targets and bar for 3D environments on the projects Sharing knowledge and techniques across the studio Mentoring 3D environment artists Qualifications 5+ years of experience in game development Experience with Unreal Engine and or Unity. Perfect knowledge of 3ds Max (or Maya) & Photoshop High texturing and Zbrush skills Ability to create realistic looking objects & environments, being limited by technological frames High texturing and Zbrush skills Excellent communication skills Good eye for details English language A strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Environment Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 1d ago
  • Junior Previs Animator

    Dreamscape Learn 4.0company rating

    3d artist job in Culver City, CA

    Dreamscape Learn, a leader in immersive virtual reality education, is seeking an enthusiastic Junior Previs Animator to help bring our virtual worlds to life. You'll create engaging animations for camera, characters, creatures, and environments that make learning experiences feel dynamic and real. The ideal candidate is both a versatile artist and a team player, with strong technical skills in real-time pipelines and a passion for storytelling through art Roles & Responsibilities: Support the creation of Previs Animations for characters, props, and environments that enhance storytelling in VR. Provide rough fly throughs of cameras through a scene simulating a slow amusement park ride. Work closely with senior Previs artist, animators, modelers, and designers to ensure animation quality and consistency. Help integrate Previs animations into Unity with guidance from technical artists. Participate in Previs reviews, incorporating feedback from creative and technical leads. Optimize and test Previs animations to maintain visual quality and smooth performance in VR environments. Provide simple Previs Rigs for buttons, doors, vehicles, etc. Provide rough models for Previs assets when necessary. Can be rudimentary. Contribute ideas during creative discussions and adapt to evolving project needs. Requirements 1-2 years of experience in animation for games, film, or interactive media (internships and school projects welcome). Basic proficiency with animation software such as Maya, Blender, or 3ds Max. Familiarity with Unity or another real-time engine. Understanding of Camera animation and shot composition. Understanding of animation fundamentals - timing, weight, and posing. Eagerness to learn from feedback and work collaboratively with a cross-functional team. Strong attention to detail and curiosity about how animation supports storytelling. Preferred Skills: Experience creating assets optimized for both high-end and low-end devices, ensuring performance and visual quality across various platforms Experience with motion capture data cleanup and integration Knowledge of facial animation techniques and workflows. Experience in animation for VR/AR or other real-time interactive platforms. Scripting knowledge (e.g., Python, MEL) to streamline animation workflows. Experience with Advanced Skeleton Benefits Compensation $71,000.00 - $80,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $71k-80k yearly Auto-Apply 48d ago
  • Lead 3D Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists Qualifications 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 1d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 60d+ ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 1d ago
  • Lead 3D Animator - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game animations in collaboration with concept artists and CCO Define the animation pipelines for maximum quality and efficiency Leading the animation team Ensure animation deliverables meet project defined timelines and budgets Set quality standards for animation on the project Set up a system to share knowledge and techniques across the studio Mentoring animators Qualifications 5+ years of experience in game development Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Exceptional skill in animating realistic creatures Create unique and innovative solutions for solving character animation issues Experience with both motion capture in key frame techniques Excellent communication skills Attention to detail English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Animator Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $69k-108k yearly est. 60d+ ago
  • Lead 3D Animator - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game animations in collaboration with concept artists and CCO Define the animation pipelines for maximum quality and efficiency Leading the animation team Ensure animation deliverables meet project defined timelines and budgets Set quality standards for animation on the project Set up a system to share knowledge and techniques across the studio Mentoring animators Qualifications 5+ years of experience in game development Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Exceptional skill in animating realistic creatures Create unique and innovative solutions for solving character animation issues Experience with both motion capture in key frame techniques Excellent communication skills Attention to detail English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Animator Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $69k-108k yearly est. 1d ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Aliso Viejo, CA?

The average 3d artist in Aliso Viejo, CA earns between $50,000 and $138,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Aliso Viejo, CA

$83,000

What are the biggest employers of 3D Artists in Aliso Viejo, CA?

The biggest employers of 3D Artists in Aliso Viejo, CA are:
  1. Immersive Entertainment
  2. Activision Blizzard
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