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3d artist jobs in California - 184 jobs

  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 1d ago
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  • 3D Artist - Game/Virtual Reality

    Dreamscape Immersive 4.0company rating

    3d artist job in California City, CA

    Dreamscape is looking for an artist with a proven track record in game development. The candidate will work on the development of a location-based VR experience. Your role will be to model, texture and animate game assets (objects and/or characters) according to the creative VR scenario and integrate them into the Unity game engine. You are a strong generalist, willing to take on a variety of tasks, both collaboratively with other artists, game developers and alone. Duties and responsibilities: - Collaborate with the creative director to come up with creative solutions, identify constraints, and to provide feasibility recommendations. - Suggest and create game assets that engage and captivate users. - Provide feedback to the creative director by working in a fast and iterative manner on artistic con- cepts. - Collaborate closely with the entire team to provide feedback on existing assets and suggestions for new ones.
    $101k-138k yearly est. 60d+ ago
  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    3d artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 60d+ ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    3d artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience rendering and lighting consumer electronics or wearable tech products 14. Experience working in a software product team 15. Experience working with 3D CAD data **Public Compensation:** $127,000/year to $182,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $127k-182k yearly 60d+ ago
  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • Lead 3D Environment Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO. Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the environment modellers team Setting the quality targets and bar for 3D environments on the projects Sharing knowledge and techniques across the studio Mentoring 3D environment artists Qualifications 5+ years of experience in game development Experience with Unreal Engine and or Unity. Perfect knowledge of 3ds Max (or Maya) & Photoshop High texturing and Zbrush skills Ability to create realistic looking objects & environments, being limited by technological frames High texturing and Zbrush skills Excellent communication skills Good eye for details English language A strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Environment Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 2d ago
  • Lead Environment Artist

    The Walt Disney Company 4.6company rating

    3d artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. **What You'll Do** + Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. + Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level. + World building of levels with a multitude of varying styles and an ability to be flexible to design changes. + Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools. + Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. + Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets. + Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement + Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. + Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary + Actively participate in the QA process to identify and fix bugs **What We're Looking For** + 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). + Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite + Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools + Exceptional understanding of form, shape, structure, and silhouette in regard to modelling + Great eye for light, shade, color, and detail in creating texture maps of different material types + Strong paint skills, multi-layered materials and effective texture layout. + A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. + Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes. + Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. + The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders. *** A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.** The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. **Job ID:** 10140260 **Location:** San Francisco,California **Job Posting Company:** Industrial Light & Magic The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $150.9k-193.2k yearly 8d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 15d ago
  • Senior Unity Gameplay Capture Artist

    Azra Games

    3d artist job in California

    Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact. As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels. What You'll Do Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services) Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity What We're Looking For 5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation Strong understanding of composition, lighting, color theory, and cinematic principles Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve) Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences Experience working across multiple game genres and understanding what makes each visually distinctive Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms Strong collaboration skills with the ability to translate creative direction into executed capture plans Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects Understanding of current gaming and social media trends, particularly how gameplay content performs across channels Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
    $106k-159k yearly Auto-Apply 60d+ ago
  • Visual Development Artist

    Sony Pictures 4.8company rating

    3d artist job in Los Angeles, CA

    Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. Assist Art Director and Production Designer to bring the script to life. Implement feedback promptly and professionally. QUALIFICATIONS: Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. Able to solve problems creatively. Manage time efficiently. The ability to work creatively in a fast paced production environment under pressure. Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly Auto-Apply 13d ago
  • Lead Environment Artist

    Industrial Light & Magic 4.0company rating

    3d artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary Actively participate in the QA process to identify and fix bugs What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools Exceptional understanding of form, shape, structure, and silhouette in regard to modelling Great eye for light, shade, color, and detail in creating texture maps of different material types Strong paint skills, multi-layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Environment - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-01-12
    $150.9k-193.2k yearly Auto-Apply 10d ago
  • Lead VFX Artist

    Cloud Chamber

    3d artist job in Novato, CA

    As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life. What You'll Do: Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara. Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision. Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards. Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms. Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint. Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output. Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience. Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions. What We'll Do Together: You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4. What You've Done: A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects. Bachelor's Degree in Art, or equivalent work experience. 5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist. Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration). Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques. Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion. Experience with particle simulation, and dynamic materials. Who You Are: Able to balance artistic quality with technical performance across multiple platforms. Experienced in working in cross-disciplinary teams with strong communication skills. Passion for pushing the boundaries of real-time visual effects. A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities. Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality. The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Hybrid Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.
    $133.9k-198.2k yearly Auto-Apply 18h ago
  • Lead Character Artist

    Absurd Ventures

    3d artist job in Santa Monica, CA

    We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. Core Responsibilities Lead the character art team in the creation of high-quality character models. Collaborate with the Art Director to define the visual style of characters. Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. Create and maintain character pipeline documentation for training and onboarding Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. Mentor and provide feedback to other character artists. Ensure character assets are optimized for performance and memory usage. Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. Stay current with industry trends and techniques in character art. Core Qualifications Bachelor's degree in Fine Arts, Game Art, or related field. 7+ years of experience in character art within the video game industry. Strong proficiency in Maya, ZBrush, and Substance Painter. Significant experience in Unreal Engine Excellent understanding of anatomy, form, and silhouette. Experience with PBR and hand-painted texturing workflows. Proven track record of creating high-quality character models for AAA titles. Ability to lead a team and work collaboratively across departments. Plus if... Experience with character rigging and skinning. Knowledge of Marvelous Designer or similar tools for clothing simulation. Experience with rigid body dynamics and cloth simulation in Unreal Engine Previous work in a leadership role on a major game title. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-185k yearly Auto-Apply 60d+ ago
  • Animator, Motion Graphics

    Digitalfish

    3d artist job in California

    Our mission at DigitalFish is to help our customers unlock transformative value across their organizations by creating high-impact visual experiences and next-generation media technology-bringing ideas to life through motion, storytelling, and design systems that shape how millions of people create and consume digital media. We have partnered with leading digital media companies, and are at the center of their efforts to build a new generation of platforms and experiences. Current and past customers include Apple, Google, Meta, Disney, DreamWorks, Activision, Technicolor, ESPN, LEGO, NASA and many others. THE ROLE We're hiring a Motion Designer/Motion Graphics Animator to support our client's social media platform teams. You'll create high-craft motion design that improves clarity, usability, and delight across product experiences-while collaborating closely with a wide range of cross-functional (XFN) partners (Product Design, Creative/Brand, Engineering, Research, PM, and other partner teams). This role is ideal for someone who can move fluidly between system-level motion thinking (patterns, frameworks, reusable components) and high-touch craft (hero animations, expressive storytelling moments, and polished interaction motion).WHAT YOU'LL DO Design and animate motion systems for various surfaces: interaction motion, component behaviors, transitions, and “moments of delight.” Create expressive 2D animations (and occasional 3D/hybrid work as needed) for product storytelling, launches, and in-product education. Partner daily with Product Designers and Engineers to prototype, refine, and ship motion that matches design intent and performs well in production. Collaborate with broader XFN partners (creative direction, brand, illustration, content design, research, marketing/communications) to align motion with product goals and narrative. Translate ambiguous asks into clear motion concepts, explore options quickly, and iterate with feedback. Contribute to motion guidelines, documentation, and reusable assets so work scales across teams and stays consistent. Present work with strong rationale-tying motion decisions to user outcomes (comprehension, confidence, reduced friction). WHO YOU ARE 7+ years of professional experience in motion design/animation for digital products, brands, or agencies (or equivalent portfolio demonstrating comparable scope and craft). Strong portfolio showing excellent timing, easing, composition, and narrative clarity, including UI/product motion and/or motion systems work. Expertise in After Effects and core 2D design tools (e.g., Illustrator, Photoshop); comfort working from Figma files and design systems. Hands-on experience shipping animations with Lottie (Bodymovin) and partnering with engineers to implement and optimize motion in production. Experience collaborating with engineers to ship motion into production (e.g., handing off specs, working through constraints, QA'ing implementation). Ability to manage multiple projects, shifting priorities, and stakeholder feedback in a fast-paced environment. Strong communication skills and comfort working with distributed, cross-functional teams. Prototyping experience (Figma prototyping, Origami, Principle, ProtoPie, etc.). Familiarity with 3D workflows (Cinema 4D, Blender, or similar). Experience building or contributing to motion design systems (guidelines, libraries, reusable patterns). Proof of eligibility to work in the United States or Canada. COMPENSATION & BENEFITS The annual salary range for this position is $100,000 to $125,000 USD plus equity (per qualifications) The base pay actually offered will take into account internal parity, job-related knowledge, skills, and experience, among other factors Health Insurance - Medical, Dental, Vision and Life Insurance Discounts on movie tickets, theme parks, hotels, Broadway and Vegas shows, shopping partners & more Flexible working environment and more! ADDITIONAL INFO DigitalFish is an equal opportunities employer ensuring that all applicants are treated equally and fairly throughout our recruitment process. We are determined to ensure that no applicant experiences discrimination on the basis of sex, race, ethnicity, religion or belief, disability, age, gender identity, ancestry, sexual orientation, veteran status, marriage and civil partnership, pregnancy and maternity, or any other basis prohibited by applicable law. DigitalFish may share your personal information and resume with trusted partners only as necessary to help facilitate your employment journey. DigitalFish is not able to sponsor immigration petitions for this role at this time. All applicants must have the right to work in the United States or Canada. We look forward to hearing from you!
    $100k-125k yearly Auto-Apply 47d ago
  • Gaming Artist, Senior

    ACL Digital

    3d artist job in San Diego, CA

    Seeking an experienced and accomplished character artist who will work directly with our development team, design leads, and art director, to create, design, and produce high quality characters for Mobile and PC Game experiences and to be utilized for marketing purposes. The ideal candidate will have an excellent understanding of human anatomy, creature anatomy, and various other character types. Candidates for this role should have an expert level of creating 3D models, textures and materials for both, mechanical and organic characters in various styles. We are looking for a CG Character Artist that can produce high poly Zbrush sculpts with low poly game ready LOD assets and tune material in game engines like Unity and Unreal Engine. Minimum Qualifications 3+ years experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games. Solid understanding of character modeling in Zbrush and UV/ material application in Maya. Solid understanding of anatomy for realistic humanoid characters and creatures. Strong understanding of mechanical design and assemblies. Experience with Substance to create photo realistic textures and PBR materials. Comfortable working closely with team members in a highly iterative environment. Able to estimate task length, deliver polished assets on time, and work independently. Self-motivated with excellent written and verbal communication skills . Demo materials to include sample character production files. (model, Photoshop comp, textures, etc.) is required. Preferred Qualifications Passionate character artist with contemporary workflows and processes. Experience working in feature, commercial, or video games as a character artist. Experience editing scanned data and creating morph targets. Experience editing fur and hair for real-time game engines. Experience posing, rendering, and lighting photorealistic marketing materials from 3D character models. Understanding of VR and AR mobile limitations and requirements. Ability to create art content for modern game engines that is performant on mobile hardware. Experience with Unreal or Unity game engine. Education Requirements Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Keywords Artist, CG, Character Artist, 3D, Sculpt, Zbrush, VR, Gaming, Gameplay, real-time, Virtual Reality, Unreal, Unreal Engine 4, Substance, Quixel, Adobe, Photoshop, After Effects, Maya, 3DS Max, Unity, UE4, Anatomy, Creature, Modeling, Modeler, Texture, Mari, About the Company The team is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on the company's latest hardware innovations around mobile, Compute, XR and console. Comments for Suppliers: 3 years experience skilled 3D Character artist must have a portfolio link in their resume and be able to show proficiency in Zbrush, Ability to render 3D Characters in game engine or rendering software is also required. Game Engine experience is a plus. Remote work approved, but must be ok working PST hours.
    $74k-124k yearly est. 60d+ ago
  • Senior Technical Artist (Environment) (Maps and Performance) - the US

    Singularity 6

    3d artist job in Los Angeles, CA

    To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms. This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players. What You'll Do Build and validate new solutions to increase the visual fidelity of Palia. Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow. Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Who You Are You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine. Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production. You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Nice to Have: Background in cozy, simulation, or multiplayer game development. Having optimized and shipped a game for multiple platforms. Knowledge of large-world streaming or world partition tools Experience with terrain systems or foliage tools. Familiarity with material and shader development. Salary Information: The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process. California: $121,800 - $167,000 Colorado: $121,800 - $158,650 Connecticut: $121,800 - 151,800 Illinois: $121,800 - $158,650 Massachusetts: $121,800 - $167,000 Nevada: $121,800 - 151,800 New York: $121,000 - $167,000 Oregon: $121,800 - 151,800 Washington: $121,000 - $167,000 Location: Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington Remote eligible locations (Canada): British Columbia Province, Quebec Province Full-Time Employee Benefits: (the US) Health, Vision, Dental, and 401k Matching Relocation Assistance About Us With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging. Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey. Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit ***************************************************************** We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion. To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
    $121.8k-167k yearly Auto-Apply 45d ago
  • Senior Technical UI Artist

    31St. Union

    3d artist job in San Mateo, CA

    WE ARE GAMEMAKERS Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. Who you Are: We're looking for a Senior Technical UI Artist to join our team and help us craft the future of online multiplayer gaming. You'll set the standard for building the fundamental UI systems that will take us into that future. You'll own and drive the implementation of key UI materials, working closely with designers, artists, producers, engineers and more. We're a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers. If this is you, let's talk! Responsibilities: Lead the development and iteration of material functions, menus, and dynamic UI animations. Recreate advanced UI VFX and animation states using Unreal Engine's material system, including different states for interactable objects. Collaborate across disciplines to serve as a key bridge between UI/UX design, engineering, and art. Continuously improve and optimize UI systems for scalability and performance. Define, document, and advocate for best practices in UI architecture, materials, and workflows. Translate UX wireframes into functional UI using Blueprint scripting with rapid iteration cycles and prototyping. Required Qualifications: Proven experience with Unreal Engine, specifically in: Implementing UI animations using Unreal's material system for responsive, visually rich interfaces. Creating and optimizing UI materials for performance and scalability. Building real-time UI systems, including interactive states and dynamic components. Proficiency in shader creation via node graph; familiarity with HLSL or GLSL. Strong grasp of data flow, logic, and problem-solving. Experience with Blueprint scripting for UI behavior. Ability to meet production deadlines while iterating quickly and efficiently. Strong collaboration skills, especially working closely with UI artists and engineers. Relevant Experience: Experience with AAA game development. Familiarity with programming languages such as C++ or C#. Balanced expertise across UMG and UI materials. Ability to make 3D interactive UI or diegetic UI is a plus. The pay range for this position in California at the start of employment is expected to be between $108,900 and $160,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at ************************** and **************************** detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. Join our mission: Bring fun, inspiration and awe to our lives and to our community:*********************************** 31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic - not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request a reasonable accommodation. #LI-Onsite #LI-Hybrid
    $108.9k-160k yearly Auto-Apply 17h ago
  • Technical Artist

    Meshy

    3d artist job in Sunnyvale, CA

    Headquartered in Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity by transforming the content creation pipeline. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets-turning text and images into stunning 3D models in just minutes. What once took weeks and cost $1,000 now takes just 2 minutes and $1. Our world-class team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, and Berkeley, as well as veterans from Nvidia and Microsoft. Our talent spans the globe, with team members distributed across North America, Asia, and Oceania, fostering a diverse and innovative multi-regional culture focused on solving global 3D challenges. Meshy is trusted by top developers, backed by premiere venture capital firms like Sequoia and GGV, and has successfully raised $52 Million in funding. Meshy is the market leader, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The platform boasts over 5 Million users and has generated 40 Million models. Founder and CEO Yuanming (Ethan) Hu earned his Ph.D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His work is highly influential, including an honorable mention for the SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and over 2,700 research citations. About the Role Generative AI is reshaping 3D creativity. As a pioneer and leader in 3D generative AI, Meshy invites you to join us in creating next-generation 3D creation tools. In this role, you will work with top technical experts and artists to develop intelligent 3D asset generation pipelines and workflows, freeing inspiration and creativity from technical barriers. What You'll Do: Build future's 3D tool: Develop 3D creative workflow features based on generative AI, including but not limited to interactive editing tools, character animation, procedural asset generation, etc. Make AI-generated assets truly production-ready: Maintain and improve geometry, texture, material, and animation pipelines for 3D asset generation. Become the go-to expert for creative solutions: collaborate with art, product, and research teams to design 3D GenAI technical solutions for our users in various industries. What We're looking for: You are deeply interested in using GenAI to make artists 10 times more creative and powerful! You have at least 2 years of practical experience in a CG-related field such as rendering, geometry, game, or film production and a bachelor's degree or above in either STEM or art. Course, internship, or hobby projects also count! You enjoy combining your aesthetic sense and technical expertise. You have a solid understanding on the basics of computer graphics, such as mesh topology, UV mapping, texture sampling, or skeletal animation. You are familiar with Python and C++ programming and have built internal art tools or plugins. You are familiar with 3D content creation tools (Blender, ZBrush, Houdini) and have worked on 3D art projects. Nice to have: You're great at speaking the languages of different roles, with the fluency to explain graphics technology concepts to non-technical team members, as well as to tranlate art directions into technical requirements. You understand concepts in generative AI or machine learning, and have applied 3D generative AI in your own projects. You have experience in Web3D (WebGL, WebGPU, WebAssembly) stack and developed 3D editing web apps. Rare but super helpful: You developed and maintained animation, geometry, or other 3D features in a production-level 3D content creation tool. Our Values Brain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry. Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward. Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage. Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
    $93k-156k yearly est. Auto-Apply 60d+ ago
  • Technical Artist

    Bellota Labs

    3d artist job in Redwood City, CA

    At Bellota Labs, we're building a next-generation iGaming mobile app that brings rich visuals, smooth gameplay, and seamless cross-platform experiences to iOS and Android. We're looking for a Technical Artist to bridge the gap between artistic vision and technical execution, ensuring that our visuals are both beautiful and performant across devices. As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring that creative assets integrate cleanly, efficiently, and consistently into our real-time engine pipeline.Key Responsibilities: Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets. Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds. Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint. Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows. Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity. Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms. Core Skills: Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization. Proficiency in C# scripting for editor tooling, automation, or runtime integrations. Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter). Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar). Deep understanding of rendering performance optimization across mobile and WebGL targets. Technical Competencies: Experience with cross-platform deployment (iOS, Android, WebGL). Knowledge of asset compression, texture atlases, and memory management techniques. Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects. Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack). Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector). Soft Skills: Excellent collaboration and communication skills across design and engineering. Strong problem-solving ability and eye for detail. Comfortable in fast-paced, iterative development environments (Agile/Scrum). Passion for gaming and creating polished, visually engaging player experiences. Nice-to-Haves: Experience with WebGL performance tuning and lightweight shader optimization. Exposure to multiplayer gameplay systems and client-server synchronization. Experience in procedural asset generation or VFX graph systems. Familiarity with analytics, events, or gameplay telemetry integration. What You'll Get: The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up. Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms. Ownership and creative freedom within a supportive, technically strong environment. Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming. If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
    $93k-157k yearly est. Auto-Apply 8d ago
  • Technical Artist

    Luma Ai, Inc.

    3d artist job in Palo Alto, CA

    About Luma AI: Luma's mission is to build multimodal AI to expand human imagination and capabilities. We believe that multimodality is critical for intelligence. To go beyond language models and build more aware, capable, and useful systems, the next step function change will come from vision. So, we are working on training and scaling up multimodal foundation models for systems that can see and understand, show and explain, and eventually interact with our world to effect change. Where You Come In: This is a rare opportunity to sit at the intersection of frontier research and creative application. As a Technical Artist on the Applied team, you will be the bridge that takes our underlying foundation models and makes them production-ready. You won't just be using tools; you will be defining the workflows, fine-tuning strategies, and aesthetic benchmarks that turn raw model capabilities into magical, controllable experiences for millions of creators. This is a 0-to-1 opportunity to shape the "feel" of Luma's next generation of AI. What You'll Do: * Architect and Build Pipelines: Design and implement robust ComfyUI-style pipelines to productionize our models, ensuring they are scalable and efficient. * Own Model Fine-Tuning: Develop and implement LoRA-based fine-tuning strategies to enhance model controllability and steer models toward specific aesthetic directions. * Bridge Research and Design: Collaborate closely with the Research and Design teams to evaluate early model versions, providing the "early eye" for positive or negative trends and translating aesthetic goals into technical requirements. * Drive Model Improvement: Take ownership of identifying model deficiencies and implementing fine-tuning solutions or data enhancements to solve them. * QA for Aesthetics: Work with the Data team to ensure final models meet exceptionally high aesthetic quality standards that match and exceed Luma's product vision. * Prototyping: Rapidly prototype new creative workflows and controllability features to test new research opportunities. Who You Are: * Experience: Demonstrable experience with Visual GenAI, either as a creator, fine-tuner, researcher, or engineer. * Technical Proficiency: Strong generalist engineering skills with proficiency in Python. You are comfortable writing scripts and debugging code. * Tool Mastery: Deep experience with open-source generative AI tools such as ComfyUI, Automatic1111, Kohya, or similar frameworks. * Aesthetic Eye: A hobbyist or professional background in art/design leading to a deep understanding of aesthetics and the ability to articulate visual choices using standard artistic language. * Fine-Tuning Expertise: Experience with Low-Rank Adaptation (LoRA) techniques and other methods for efficient model fine-tuning. * Builder Mindset: You are exceptionally motivated and passionate about building amazing models, with a "high agency" drive to solve problems independently. What Sets You Apart (Bonus Points): * Active contributions to the open-source Generative AI community (custom nodes, workflows, etc.). * Experience shipping tools that sit between R&D and production. * Background in traditional VFX or Game Development technical art pipelines.
    $93k-157k yearly est. 2d ago

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