Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)
3d artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
3D Animator
3d artist job in Santa Monica, CA
3D Animator at Hidonix Inc.
Employment Type: Full Time
Benefits: Full comprehensive health package
Technical Animator Job Description (Unity Focused)
The Technical Animator serves as a vital link between art and engineering, responsible for developing and maintaining the technical animation infrastructure that supports scalable, high-performance content creation.
This role focuses on real-time performance and high-quality rigging and animation systems for optimized mixed reality experiences using Apple Vision Pro (vision OS).
Required:
High-quality rigging and animation workflows for optimized mixed reality experiences (motion-capture animation with some minor keyframe editing or hand-keyframing)
Cleaning foot sliding, jitter, clipping, or loop animations cleanly; re-targeting animations as needed
Unity 5 or 6 knowledge, including proficiency in integrating character rigs and animations into engine
Proven ability to build and maintain custom rigs for realistic characters and props in Autodesk Maya (joints, bones, controls, deformers, and skinning), with strong knowledge of IK/FK systems, weight painting, and blend shapes
Preferred:
Knowledge of motion capture workflows
Familiarity with URP pipelines and version control systems such as Perforce
Additional Unreal Engine 5 experience
An understanding of clean character topology workflows for proper animation deformation (experience collaborating with 3D artists)
Nice to Have
Additional Unreal Engine 5 experience, including knowledge of Metahuman and Advanced Skeleton workflows
Knowledge of creating rigs utilizing photogrammetry scan pipelines (collaborating with 3D artists on the team who handle workflows using tools such as Wrap3D, Reality Scan, Maya, ZBrush, and Substance Painter / Designer)
Cloth simulation experience
Physics-based animations (ragdoll, soft-body, or physics blend systems)
Experience with VFX animation systems (Particle System, VFX Graph, Niagra)
Basic knowledge of lighting systems and light baking (URP, Lumen, Megalights)
Familiarity with procedural generation tools (PCG)
URP shaders; Substrate materials
Experience with AI tools that improve efficiency
Why Join Hidonix
Collaborative environment
Health, dental, and vision insurance.
Paid time off and company holidays.
Opportunities for growth as the company expands.
Supportive, positive work environment
Other requirements
Must be a US Citizen or valid green card holder
Must be commuting distance of Los Angeles, CA
3D Artist
3d artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
Senior VR Artist (Environment)
3d artist job in Culver City, CA
Job Description
Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects.
The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience.
Roles & Responsibilities:
Environment Art Creation
Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR.
Create modular environment assets, materials, and shaders that support scalability and performance.
Contribute to concept art, visual development, and look-dev for new projects.
Ensure assets meet performance, optimization, and platform-specific technical requirements.
Collaboration & Workflow
Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments.
Provide artistic feedback and mentorship to junior and mid-level artists.
Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction.
Partner with Technical Artists to improve pipelines, tools, and workflows for environment production.
Quality & Innovation
Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments.
Explore and implement new techniques and technologies to push creative and technical boundaries.
Balance artistic vision with performance and usability constraints inherent to VR/AR development.
Stay current with industry trends, tools, and innovations in environment art and real-time rendering.
Requirements
5+ years of professional experience in environment art for games, VR/AR, film, or interactive media.
Shipped 2 games or VR projects
Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines.
Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop.
Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization.
Solid understanding of PBR workflows, modular environment design, and real-time performance constraints.
Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment.
Preferred Skills:
Experience in VR/AR/XR production pipelines.
Mobile/optimization experience
Familiarity with procedural content tools (Houdini) and shader creation.
Background in science communication, edtech, or educational media.
Bachelor's degree in Fine Arts, Animation, Game Art, or related field.
Knowledge of task tracking software such as Jira
Knowledge of documentation software such as Confluence
Knowledge of version control software such as SourceTree and perforce etc.
Benefits
Compensation $115,000.00 - $130,000.00 per annum
Health/ dental/ vision insurance
Employee Assistance Program
Unlimited PTO
Perks at work
Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
Lead 3D Artist - Virtual Reality
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game assets in collaboration with concept artists and CCO
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the 3D Artists team
Setting the quality targets and bar for 3D assets and textures on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D Artists
Qualifications
5+ years of experience in game development
Expert knowledge of creating realistic creatures and assets
Expert knowledge of Max/Maya or equivalent package
Expert knowledge of Photoshop
Expert Knowledge of games development pipeline/environment/engines
Expert Knowledge of ZBrush/Mudbox or equivalent
Expert knowledge of texturing
Ability to create highpoly and lowpoly models and textures
Experience creating/tuning surface shaders a plus
Excellent communication skills
Good eye for details
English language
A strong team player & leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Character Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Client Game Capture Artist - UFC Gaming
3d artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
Auto-ApplySenior 3D Character Artist - League of Legends
3d artist job in Los Angeles, CA
As a Senior Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience.
As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work.
Responsibilities:
* Create 3D character assets ranging from humanoid to creatures
* Use your strong anatomy knowledge to create bodies and portrait sculpts for champions
* Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation
* Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits
* Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets
* Communicate with various other disciplines to improve pipelines and ensure all assets are performant
* Support documentation of best practices to create onboarding materials and style guides
* Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures.
* Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth
Required Qualifications:
* 5+ years experience working as a 3D character artist in the video games industry
* Experience working within multiple game production pipelines and game engines like Unreal or Unity
* Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat
* Knowledge of human anatomy, form, and color theory
* Experience in creating high quality, stylized 3D character art
* Demonstrated ability to create hand painted stylized characters through past professional or personal work samples
* Experience working and communicating with multiple disciplines to find creative solutions and hit production goals
Desired Qualifications:
* Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)
* Familiarity with the League of Legends IP and skins universes
* Experience giving direction and delivering clear, constructive feedback to vendors
* Pre-production development experience
* Passion for games and creating rich player experiences
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Auto-ApplySenior 3D Technical Artist
3d artist job in Long Beach, CA
At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low-Earth orbit in 2026. It is part of our stepping stone approach to continuous human presence in LEO. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us.
Vast is seeking a highly skilled Senior 3D Technical Artist, reporting to the Manager of Industrial Design, to support the development of the systems that will be required for the design and build of artificial-gravity human-rated space stations..
This individual can bridge the gap between engineering and visualization to bring next-generation artificial-gravity space stations to life. In this role, you will translate engineering models into accurate 3D visualizations and develop compelling technical imagery that supports industrial design, engineering development, system integration, marketing, and strategic decision-making.
Working closely with engineers, industrial designers, and cross-functional partners, you will visualize complex systems, components, and environments throughout all phases of product development. Your work will play a critical role in communicating design intent, identifying engineering challenges, and illustrating the future of human habitation in space.
This will be a full-time, exempt position located in our Long Beach location.
Responsibilities:
Engineering Visualization & Technical Translation
■ Translate engineering CAD models into 3D rendering software for accurate and visually clear representations.
■ Create technical visualizations that support engineering development and system design reviews
■ Visualize components, subsystems, and full station environments across the entire product development lifecycle.
■ Communicate technical problems, constraints, and solutions through visual media for internal stakeholders, leadership, and partners.
Design & Concept Development
■ Develop detailed 3D concepts for habitat interiors, station exteriors, research labs, docking interfaces, and other mission-critical environments.
■ Collaborate closely with aerospace engineers to ensure technical feasibility, accuracy, and alignment with operational requirements.
■ Iterate on designs based on engineering feedback, user experience considerations, and program objectives.
■ Contribute to the overall visual language and aesthetic identity of Vast's space station platforms.
Rendering, Production & Asset Development
■ Produce high-quality renders and animations for internal reviews, investor materials, marketing, and crew sales use.
■ Maintain and expand a master 3D asset library that supports cross-team collaboration, vendor coordination, and future project continuity.
■ Create polished visuals that support pitches, proposals, customer engagements, and public-facing communication.
Research & Collaboration
■ Work with industrial design, engineering, operations, and executive teams to ensure visuals accurately reflect mission architecture.
■ Support immersive visualization platforms including VR and AR as needed.
Work Environment
■ Adapt to a fast-paced and evolving engineering environment while maintaining exceptional visual quality and attention to detail.
Minimum Qualifications:
■ 8+ years of experience as a 3D technical artist, concept artist or animator, preferably in aerospace, gaming, film, or industrial design.
■ Strong ability to interpret engineering models, diagrams, and technical requirements.
■ Proficiency in 3D modeling and rendering tools such as Blender, 3ds Max, Maya, Keyshot or similar platforms.
■ Strong skills in creating accurate technical visualizations and photorealistic renders.
Preferred Skills & Experience:
■ Background in industrial design, engineering visualization, or technical art for scientific applications
■ Knowledge of computer applications and the ability to easily navigate through different computer software programs
■ Experience with VR/AR tools for immersive visualization and design review.
■ Ability to make independent judgments with limited information
■ Communication skills for relaying data (verbally and in-writing) between other employees, vendors, and customers
Additional Requirements:
■ Ability to travel up to 20% of the time
■ Willingness to work overtime, or weekends to support critical mission milestones
■ Ability to lift up to 25lbs unassisted
Pay Range:
■ Senior 3D Technical Artist: $127,000 - $190,000
Pay Range: California$127,000-$190,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees.
U.S. EXPORT CONTROL COMPLIANCE STATUS
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending.
EQUAL OPPORTUNITY
Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Auto-ApplyLead Character Artist
3d artist job in Santa Monica, CA
We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.
Core Responsibilities
Lead the character art team in the creation of high-quality character models.
Collaborate with the Art Director to define the visual style of characters.
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
Create and maintain character pipeline documentation for training and onboarding
Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
Mentor and provide feedback to other character artists.
Ensure character assets are optimized for performance and memory usage.
Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
Stay current with industry trends and techniques in character art.
Core Qualifications
Bachelor's degree in Fine Arts, Game Art, or related field.
7+ years of experience in character art within the video game industry.
Strong proficiency in Maya, ZBrush, and Substance Painter.
Significant experience in Unreal Engine
Excellent understanding of anatomy, form, and silhouette.
Experience with PBR and hand-painted texturing workflows.
Proven track record of creating high-quality character models for AAA titles.
Ability to lead a team and work collaboratively across departments.
Plus if...
Experience with character rigging and skinning.
Knowledge of Marvelous Designer or similar tools for clothing simulation.
Experience with rigid body dynamics and cloth simulation in Unreal Engine
Previous work in a leadership role on a major game title.
Description
Full-time job with benefits.
Role is on-site in Santa Monica, CA.
Office is located near downtown Santa Monica - near metro and freeway.
The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Auto-ApplySenior Technical Artist (Environment) (Maps and Performance) - the US
3d artist job in Los Angeles, CA
To Our Interested Applicants:
We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams.
If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know.
In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team.
Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process.
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Forge alternate worlds that deepen players' lives!
We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms.
This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players.
What You'll Do
Build and validate new solutions to increase the visual fidelity of Palia.
Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow.
Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems.
Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively.
Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues.
Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace.
Who You Are
You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine.
Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language
Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production.
You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence.
You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques.
You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit.
Nice to Have:
Background in cozy, simulation, or multiplayer game development.
Having optimized and shipped a game for multiple platforms.
Knowledge of large-world streaming or world partition tools
Experience with terrain systems or foliage tools.
Familiarity with material and shader development.
Salary Information:
The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process.
California: $121,800 - $167,000
Colorado: $121,800 - $158,650
Connecticut: $121,800 - 151,800
Illinois: $121,800 - $158,650
Massachusetts: $121,800 - $167,000
Nevada: $121,800 - 151,800
New York: $121,000 - $167,000
Oregon: $121,800 - 151,800
Washington: $121,000 - $167,000
Location:
Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA
Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington
Remote eligible locations (Canada): British Columbia Province, Quebec Province
Full-Time Employee Benefits: (the US)
Health, Vision, Dental, and 401k Matching
Relocation Assistance
About Us
With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.
Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.
Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit
*****************************************************************
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion.
To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
Auto-ApplyTechnical Artist
3d artist job in Irvine, CA
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
Drive the development of state-of-the-art visuals that complement and enhance the game design.
Prototype and author graphics features requiring high technical expertise.
Develop novel content creation techniques and workflows to enhance efficiency and quality.
Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
Support the Art team in debugging tools and game-related issues.
Optimize the game's run-time performance and memory consumption.
Who We Look For
Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
Demonstrable experience with modern game content creation workflows.
Proven experience as a Technical Artist on shipped AAA titles.
Excellent communication skills, both verbal and written.
Strong problem-solving skills and ability to work independently.
Solid background in digital art (modeling, shading, lighting, VFX).
Profound knowledge of Unreal Tech, including material creation and Blueprints.
Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
Understanding of real-time physically based materials and rendering (PBR).
Desirable Skills & Experience:
Experience with the Substance suite and/or Houdini.
Knowledge of lower-level programming languages such as C++.
Understanding of shading languages, e.g. HLSL or GLSL.
Extensive scripting experience for DCC applications, e.g. Python or C#.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Auto-ApplySenior Technical Artist (Unreal Generalist)
3d artist job in Los Angeles, CA
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.
Responsibilities:
Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
Help identify game performance issues and bottlenecks and assist with general art content optimization
Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
Support content creation in engine and build pipelines and tools as needed.
Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
Troubleshoot various Unreal content authoring related issues encountered by users
Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
Evaluate and incorporate new engine release features into production workflow as they become available
Write clear, maintainable code within the structure of studio code library
Create/Maintain Unreal usage documentation
Requirements & Skills:
(Required) 5+ years of professional experience in game development as a tech art generalist
(Required) Unreal Engine World Partition Streaming / HLOD familiarity
(Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
(Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
(Required) Runtime rendering profile and optimization experience
(Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
(Preferred) Maya proficiency
(Bonus) Experience with writing shaders
(Bonus) Maya API / Plugin Experience
Qualities:
Proven track record to balance multiple tasks in a fast-paced development environment
Self-motivated and capable to find solutions on one's own
Capable of switching tasks quickly to address emergent production issues in a professional manner
Great verbal and written communication skills to articulate issues and risks
Collaborative, team oriented, and open to peer feedback
Ability to learn, incorporate new features and techniques quickly into workflow
High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement
Great attention to details, and ability to deliver consistent results
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is:
$120k - $155k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
Auto-ApplyTechnical Artist
3d artist job in Irvine, CA
About the Hiring Team Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.
What the Role Entails
* Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
* Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
* Drive the development of state-of-the-art visuals that complement and enhance the game design.
* Prototype and author graphics features requiring high technical expertise.
* Develop novel content creation techniques and workflows to enhance efficiency and quality.
* Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
* Support the Art team in debugging tools and game-related issues.
* Optimize the game's run-time performance and memory consumption.
Who We Look For
* Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
* Demonstrable experience with modern game content creation workflows.
* Proven experience as a Technical Artist on shipped AAA titles.
* Excellent communication skills, both verbal and written.
* Strong problem-solving skills and ability to work independently.
* Solid background in digital art (modeling, shading, lighting, VFX).
* Profound knowledge of Unreal Tech, including material creation and Blueprints.
* Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
* Understanding of real-time physically based materials and rendering (PBR).
Desirable Skills & Experience:
* Experience with the Substance suite and/or Houdini.
* Knowledge of lower-level programming languages such as C++.
* Understanding of shading languages, e.g. HLSL or GLSL.
* Extensive scripting experience for DCC applications, e.g. Python or C#.
Why Join Us?
Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
US-California-Irvine
The expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience.
Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis.
Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year.
Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.
Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Auto-ApplyLead Lighting Artist
3d artist job in Santa Monica, CA
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come.
We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at ****************************************
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Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms.Responsibilities
Drive the overall lighting direction for the project in collaboration with the Art Director.
Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
Translate stylized concept art into compelling, production-ready lighting.
Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality.
Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling.
Balance artistic goals with technical performance and optimization requirements.
Qualifications
5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles.
Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass.
Strong understanding of composition, color theory, and atmosphere in real-time environments.
Experience working with physically based rendering (PBR) and stylized art pipelines.
Excellent communication and leadership skills, with the ability to guide and inspire a team.
Strong problem-solving and optimization skills, with a focus on performance across multiple platforms.
The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud AlertIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at *********************************************
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Expression of Interest - Feature Animation, Post & Editorial
3d artist job in Burbank, CA
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!
Netflix Animation Studios is committed to creating content that makes a lasting impression on audiences and expands expectations of what is possible in storytelling. We are paving the way for the bold future of animation by building a community of amazing artists and talent. As a part of Netflix, NAS values integrity, excellence, respect, inclusion, and collaboration. This is the new wave of animation - and you can help shape it!
Interested?
Do you want to join the Netflix Animation Studios team, but don't see a current role posted within the Post + Editorial Department that you'd like to apply for? Typical roles within the Department can include, but aren't limited to: 2nd Assistant Editor, 1st Assistant Editor, Associate Editor, Music Editor, Editor, Lead Editor, Post Production Supervisor.
Submit your information and/or portfolio/reel to our database so we can consider you for roles in the future. If there's a match to an upcoming role, a member of our Talent Team will be in touch with you!
Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Senior Character Concept Artist
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-ApplyAI Creator / Artist / Technical Artist (CONTRACTOR)
3d artist job in Los Angeles, CA
We are seeking an independent contractor who is an AI Content Creator / Artist / Technical Artist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions.
This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs.
What You Will Do
* Produce videos and multimedia content from concept through final export.
* Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results.
* Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem.
* Stay abreast of emerging AI tools to continually improve production capabilities.
About You
* 5+ years of experience in content creation, post-production, or technical artistry.
* Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs).
* Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar).
* Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines).
* Highly organized and detail-oriented, able to manage multiple projects.
Nice to Have
* Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation).
* Familiarity with large-scale content production environments.
Pay Transparency
$2,000-$2,500/week
The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
Auto-ApplyLead Artist (Digital Gaming)
3d artist job in El Segundo, CA
CREATIVITY IS OUR SUPERPOWER. It's our heritage and it's also our future. Because we don't just make toys. We create innovative products and experiences that inspire fans, entertain audiences and develop children through play. Mattel is at its best when every member of our team feels respected, included, and heard-when everyone can show up as themselves and do their best work every day. We value and share an infinite range of ideas and voices that evolve and broaden our perspectives with a reach that extends into all our brands, partners, and suppliers.
The Opportunity:
We are seeking a highly organized and versatile Lead Artist to join our art team. Reporting to the Art Director, you will play an essential role in helping define and manage the artistic vision for our mobile games based on beloved Mattel IPs. The ideal candidate is a seasoned artist with strong experience supporting external developers, collaborating across departmental leadership, and showcasing versatility across a range of art styles. A positive attitude, excellent communication skills, and a growth mindset are key to success in this role.
What Your Impact Will Be:
* Develop, refine, and execute high-quality art assets across multiple mobile game projects.
* Directly support external developers by providing artistic guidance, feedback, asset review, paint-overs, illustrating concepts, and clear direction to ensure adherence with project goals.
* Ensure brand consistency and adherence to style guidelines across all assets, whether produced internally or by external partners.
* Create mood boards, refine pitch decks, illustrate concepts, produce compelling marketing and UA art that aligns with brand vision and project requirements.
* Collaborate effectively with other departmental leads and leadership, including Design, Engineering, Product Management, and Marketing, to align project vision and objectives.
* Assist in hiring additional art personnel as needed, including reviewing portfolios, interviewing candidates, and contributing to the selection process.
* Demonstrate a flexible artistic approach, adapting easily across multiple art styles and genres.
* Support and step in for the Art Director as needed and take ownership where applicable.
* For marketing, aid in visual storytelling via storyboards or promotional visuals.
* Work closely with production, participate in brainstorming, sprint planning, and pipeline reviews.
* Proactively contribute ideas and solutions, maintaining an organized workflow, meeting project milestones, and staying attentive to details.
What We're Looking For:
* BA/BS in illustration, Graphic Design, Fine Arts, or equivalent.
* Minimum of 5+ years of experience as a Lead Artist or above in the mobile game industry.
* Proven experience supporting and providing clear, actionable feedback to external development teams.
* Shipped at least 2-3 mobile game titles and supported them through live operations.
* Strong proficiency in industry-standard art software (e.g., Photoshop, Illustrator, Figma, Maya, Unity).
* Exceptional organizational, multitasking, and time management skills, with a commitment to meeting deadlines and maintaining high-quality standards.
* Strong communication and interpersonal skills with a supportive, team-oriented mindset.
* Proactively incorporate feedback, take swift action, and provide timely updates without prompting.
* Passionate about Mattel's iconic IPs and excited about contributing to their continued evolution and appeal in the mobile gaming space.
* An enthusiastic attitude, adaptability, and eagerness to collaborate effectively in a dynamic environment.
* A portfolio demonstrating the associated skills needed for this role.
* Demonstrated a growth mindset by staying curious and continuously learning, embracing challenges, and improving themselves.
Preferred Qualifications (Nice to Have):
* Prior experience with IP games and marketing art for mobile platforms.
* Familiarity with live operations and post-launch art asset production.
* Knowledge of current industry trends and familiarity with market-leading mobile games.
* Experience working in Unreal.
The annual base salary range for this position is between $96,800 and $137,000.
This range is indicative of projected hiring range, however annual base salary will be determined based on a candidate's work location, skills and experience. Mattel offers competitive total pay programs, comprehensive benefits, and resources to help empower a culture where every employee can reach their full potential.
Don't meet every single requirement? At Mattel, we are dedicated to an inclusive workplace and a culture of belonging. If you're excited about this role but your past experience doesn't align perfectly with every qualification in the job description, we still encourage you to apply. You may be just the right candidate for this or other roles.
How We Work:
We are a purpose driven company aiming to empower generations to explore the wonder of childhood and reach their full potential. We live up to our purpose employing the following behaviors:
* We collaborate: Being a part of Mattel means being part of one team with shared values and common goals. Every person counts and working closely together always brings better results. Partnership is our process and our collective capabilities is our superpower.
* We innovate: At Mattel we always aim to find new and better ways to create innovative products and experiences. No matter where you work in the organization, you can always make a difference and have real impact. We welcome new ideas and value new initiatives that challenge conventional thinking.
* We execute: We are a performance-driven company. We strive for excellence and are focused on pursuing best-in-class outcomes. We believe in accountability and ownership and know that our people are at their best when they are empowered to create and deliver results.
Who We Are:
Mattel is a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, Matchbox, Monster High, MEGA and Polly Pocket, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world's leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential.
Mattel's award-winning workplace culture has been recognized by Forbes, Fast Company, Newsweek, Great Place to Work, TIME, and more.
Visit us at ************************ and ********************************
Mattel is an Equal Opportunity Employer where we want you to bring your authentic self to work every day. We welcome all job seekers, and all applicants will receive consideration for employment without regard to race, ethnicity, color, national origin, religion, sex, gender, gender identity or expression, sexual orientation, veteran and protected veteran status, disability status, and or any other basis protected by applicable federal, state or local law.
Pursuant to the Los Angeles Fair Chance Ordinance and the California Fair Chance Act, qualified applicants with arrest or conviction records will be considered for employment.
Videos to watch:
The Culture at Mattel
Corporate Philanthropy
Animator
3d artist job in Burbank, CA
About the Role & Team
Animators, grab your reels and prepare to do the best work of your life and join us in making timeless, inspiring films!
Be part of the longest running animation team in history. Work alongside legends. Use your animation powers for good and touch the hearts and inspire generations of audiences around the globe.
We want versatile CG Character Animators who show outstanding understanding of acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. If you're funny too, that's a plus. We want artists who will bring a distinctive point of view to every shot and bring characters to life with timing, truth, and a touch of surprise. Learn more about our filmmaking process here.
All positions are based in our Burbank, California studios starting in April 2026.
What You Will Do
Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement, reinforcing and pushing on the established style of the film
Develop a solid understanding of vital digital tools (such as Presto) to create quality animation for feature films and other related projects
Receive assigned shots in sequence review with the Directors providing general guidance
Plan shots with an understanding of story/character context
Block animation using audio dialog track
Clearly show performance ideas and shot blocking in Director review (animation dailies)
Closely collaborate with and take direction from Directors and Animation Supervisors, regularly communicating progress, issues, and solutions with leadership and collaborators
Implement changes and completely finish shots in accordance with production schedule
Adapt to different stages within a production (development, production, etc)
Maintain an open and professional demeanor regarding direction, changes, and shifting requirements, supportively and thoughtfully collaborating with others
What We're Looking For
The ability to instill appeal into character mechanics, posing, and motion appropriate to the character and style of film
The ability to design contrast, texture, and rhythm into your timing and spacing
The ability to uniquely art direct and exaggerate shapes, poses, emotions, and ideas that best suit the character, scene, and overall film
The ability to instill inventive choices into your performances that feel sincere and believable; choices that always feel specific and true to what a character is feeling and makes them feel like they're living and thinking. Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film
The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly
Requirements
A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging
Proficiency in Presto, Maya or equivalent software required
Preferred Qualifications
Background in traditional hand-drawn, computer, or stop-motion animation a plus
Education
Bachelor's degree or equivalent experience
The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
Job Posting Segment:
WDAS Bur Prod
Job Posting Primary Business:
WDAS Bur Prod
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-12-19
Auto-ApplySenior Unreal Artist
3d artist job in Burbank, CA
Who are we hiring?
We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation.
An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue.
What will you do?
Apply design thinking to solving Exo Sphere-specific content challenges.
Lead and guide other artists, producing high-level content by using Unreal
Work through the lifecycle of the content, advise on where efficiencies can be gained via Unreal and associated tools.
Stay up-to-date with trends in art, design, and Ai technology.
Work with supervisors to address notes from clients or creative teams to create content.
Assist supervisors with creating schedules and timelines for projects.
Mentor junior artists or other motion graphics artists in current and advancing Unreal toolsets.
Create templates in Unreal, including efficiencies and plugins.
Familiar in Experiential Innovation: AR, XR, VR and integration with 3
rd
party XR tools
Document tools and techniques for departmental reference.
Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
8+ years of experience in the VFX, gaming, animation or related industry, with experience in a supervisory role a bonus.
Expert level experience in all aspects of UE
Experienced in Realtime Innovation and production delivery out of Unreal
Strong understanding of VFX pipelines, workflows, best practices, and common software such as C4D, Nuke, Premier
Proven track record of delivering high-quality Unreal content for film, television, commercials, VR, or theme park projects.
Experienced knowledge of Unreal, it's plugins and related tools and tools.
Exceptional problem-solving skills and the ability to think creatively under pressure.
Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
Ability to manage multiple projects simultaneously, balancing creative and technical demands.
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