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3d artist jobs in Daly City, CA - 31 jobs

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  • US - 3D Artist

    Sony Electronics 4.3company rating

    3d artist job in San Mateo, CA

    Responsibilities: Design and implement advocacy strategies for achieving policy goals with relevant state legislative, administrative, regulatory, and other governmental entities. Provide strategic direction to guide the development and positioning of policy positions and advocacy priorities. Qualifications: 15+ years of demonstrable leadership experience encompassing state government affairs and public policy in technology and / or media. Comfortable working with governmental officials and understand the policy and decision-making processes used by legislative and regulatory bodies and non-governmental organizations in the U.S. at the federal and state level. Successfully built partnerships with non-governmental organizations. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$1-$2 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $73k-105k yearly est. Auto-Apply 60d+ ago
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  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    3d artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 60d+ ago
  • Senior 3D Artist, Technical

    Roblox 4.7company rating

    3d artist job in San Mateo, CA

    Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators. At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Are you obsessed with the intersection of anatomy, technology, craft and performance? The Avatar Engine Creative Team at Roblox is looking for a Rigging Specialist to help define the next generation of digital identity. In this role, you won't just be rigging characters; you will be pioneering the systems and technology that power Roblox characters. We are looking for an R&D minded Technical Artist specialized in rigging to push the boundaries of real time gaming deformation, automate complex pipelines, and build tools that allow millions of creators to bring their avatars to life. You will: Research and develop novel rigging techniques and skinning solutions that support the evolution of the Roblox Avatar Engine. Create robust, scalable rigging systems and automation tools (Python/Lua) that support large-scale creative projects and diverse character types. Collaborate with engine engineers and product teammates to ensure high and low fidelity character deformations run smoothly across all devices, from high end PCs to mobile devices. Identify bottlenecks and opportunities in the current art pipeline and design intuitive tools that empower artists (internally and externally) to work more efficiently and produce avatars with artist intention. Serve as the bridge between Art, Design and Engineering, translating creative vision into technical reality. You have: 10+ years of professional experience as a Technical Artist or Rigger in games, VFX, or tech applications, with a strong portfolio showcasing complex character rigging systems. Deep knowledge of DCC tools (Maya/Blender) and proficiency in scripting languages (Python is a must; Lua is a huge plus). A strong grasp of human/creature anatomy and the vector math/linear algebra required to simulate realistic movement and deformation. A passionate mind for R&D. You love diving into the unknown to solve "impossible" and interesting technical hurdles in relation to character systems. The ability to explain complex technical concepts to artists and designers and artistic needs to engineers and product partners. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range$163,940-$200,850 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
    $163.9k-200.9k yearly Auto-Apply 22h ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    3d artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience rendering and lighting consumer electronics or wearable tech products 14. Experience working in a software product team 15. Experience working with 3D CAD data **Public Compensation:** $127,000/year to $182,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
    $127k-182k yearly 60d+ ago
  • Lead VFX Artist

    Cloud Chamber

    3d artist job in Novato, CA

    As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life. What You'll Do: Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara. Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision. Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards. Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms. Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint. Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output. Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience. Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions. What We'll Do Together: You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4. What You've Done: A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects. Bachelor's Degree in Art, or equivalent work experience. 5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist. Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration). Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques. Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion. Experience with particle simulation, and dynamic materials. Who You Are: Able to balance artistic quality with technical performance across multiple platforms. Experienced in working in cross-disciplinary teams with strong communication skills. Passion for pushing the boundaries of real-time visual effects. A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities. Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality. The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Hybrid Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.
    $133.9k-198.2k yearly Auto-Apply 6d ago
  • Technical Artist

    Bellota Labs

    3d artist job in Redwood City, CA

    At Bellota Labs, we're building a next-generation iGaming mobile app that brings rich visuals, smooth gameplay, and seamless cross-platform experiences to iOS and Android. We're looking for a Technical Artist to bridge the gap between artistic vision and technical execution, ensuring that our visuals are both beautiful and performant across devices. As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring that creative assets integrate cleanly, efficiently, and consistently into our real-time engine pipeline.Key Responsibilities: Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets. Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds. Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint. Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows. Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity. Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms. Core Skills: Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization. Proficiency in C# scripting for editor tooling, automation, or runtime integrations. Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter). Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar). Deep understanding of rendering performance optimization across mobile and WebGL targets. Technical Competencies: Experience with cross-platform deployment (iOS, Android, WebGL). Knowledge of asset compression, texture atlases, and memory management techniques. Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects. Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack). Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector). Soft Skills: Excellent collaboration and communication skills across design and engineering. Strong problem-solving ability and eye for detail. Comfortable in fast-paced, iterative development environments (Agile/Scrum). Passion for gaming and creating polished, visually engaging player experiences. Nice-to-Haves: Experience with WebGL performance tuning and lightweight shader optimization. Exposure to multiplayer gameplay systems and client-server synchronization. Experience in procedural asset generation or VFX graph systems. Familiarity with analytics, events, or gameplay telemetry integration. What You'll Get: The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up. Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms. Ownership and creative freedom within a supportive, technically strong environment. Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming. If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
    $93k-157k yearly est. Auto-Apply 14d ago
  • Senior Technical UI Artist

    31St. Union

    3d artist job in San Mateo, CA

    WE ARE GAMEMAKERS Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. Who you Are: We're looking for a Senior Technical UI Artist to join our team and help us craft the future of online multiplayer gaming. You'll set the standard for building the fundamental UI systems that will take us into that future. You'll own and drive the implementation of key UI materials, working closely with designers, artists, producers, engineers and more. We're a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers. If this is you, let's talk! Responsibilities: Lead the development and iteration of material functions, menus, and dynamic UI animations. Recreate advanced UI VFX and animation states using Unreal Engine's material system, including different states for interactable objects. Collaborate across disciplines to serve as a key bridge between UI/UX design, engineering, and art. Continuously improve and optimize UI systems for scalability and performance. Define, document, and advocate for best practices in UI architecture, materials, and workflows. Translate UX wireframes into functional UI using Blueprint scripting with rapid iteration cycles and prototyping. Required Qualifications: Proven experience with Unreal Engine, specifically in: Implementing UI animations using Unreal's material system for responsive, visually rich interfaces. Creating and optimizing UI materials for performance and scalability. Building real-time UI systems, including interactive states and dynamic components. Proficiency in shader creation via node graph; familiarity with HLSL or GLSL. Strong grasp of data flow, logic, and problem-solving. Experience with Blueprint scripting for UI behavior. Ability to meet production deadlines while iterating quickly and efficiently. Strong collaboration skills, especially working closely with UI artists and engineers. Relevant Experience: Experience with AAA game development. Familiarity with programming languages such as C++ or C#. Balanced expertise across UMG and UI materials. Ability to make 3D interactive UI or diegetic UI is a plus. The pay range for this position in California at the start of employment is expected to be between $108,900 and $160,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at ************************** and **************************** detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. Join our mission: Bring fun, inspiration and awe to our lives and to our community:*********************************** 31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic - not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request a reasonable accommodation. #LI-Onsite #LI-Hybrid
    $108.9k-160k yearly Auto-Apply 5d ago
  • Senior Motion Graphic Production Artist

    Hogarth Worldwide

    3d artist job in Sunnyvale, CA

    Sunnyvale, California USA Hogarth is the Global Content Production Company. Part of WPP, Hogarth partners with one in every two of the world's top 100 brands including Coca-Cola, Ford, Rolex, Nestlé, Mondelez and Dyson. With a breadth of experience across an extensive range of sectors, Hogarth offers the unrivaled ability to deliver relevant, engaging, and measurable content across all channels and media - both established and emerging. The number of channels at our fingertips; the need for speed; and the drive for mass personalisation, all mean that brands need different solutions. Our global team of over 7,500 craft and technology experts brings together creative, production and innovation to help clients navigate this exciting and ever-changing world of today's content experience. WPP is the creative transformation company. We use the power of creativity to build better futures for our people, planet, clients and communities. Working at WPP means being part of a global network of more than 100,000 talented people dedicated to doing extraordinary work for our clients. We operate in over 100 countries, with corporate headquarters in New York, London and Singapore. WPP is a world leader in marketing services, with deep AI, data and technology capabilities, global presence and unrivalled creative talent. Our clients include many of the biggest companies and advertisers in the world, including approximately 300 of the Fortune Global 500. Our people are the key to our success. We're committed to fostering a culture of creativity, belonging and continuous learning, attracting and developing the brightest talent, and providing exciting career opportunities that help our people grow. A Hybrid working model We believe the best work happens when we're together, fostering creativity, collaboration, and connection. That's why we've adopted a hybrid approach, with teams in the office around 3 days a week. If you require accommodations or flexibility, please discuss this with the hiring team during the interview process. What does a Senior Motion Graphic Production Artist do at Hogarth? We are looking for a hands-on Senior Motion Graphic Production Artist with expertise in Adobe After Effects and Photoshop. The ideal candidate will have a strong understanding of the interactive space, and its production requirements, as well as project management skills, organizational and leadership skills, and an eye for detail. Key responsibilities: * Responsible for production and post-production of animations using internal proprietary processes and tools as well as industry standard methods and tools * Work closely with Motion Graphic Production Team Leads, Interactive Developers and Design, Video and Software teams * Work on multiple projects simultaneously and ensure production deadlines are met with accurate file handoffs for localization * Creates streamlined, organized files with anticipation of the production pipeline, potential technological constraints, and a tight localization schedule. * Review final deliverables with an exacting eye ensuring all work meets client quality standards for video and animation deliverables * Provide production solutions through testing, research and prototyping * Coordinate training of newer team members with help from Team Leads and Production Manager * Identify and help implement opportunities for automation, process, design, file format, and technical improvement Requirements: * 7+ years experience with Adobe After Effects * After Effects compositing and animation experience, with scripting and expressions a plus * Nuke, and Maya to After Effects workflow understanding or experience a plus * Solid understanding of basic 3D principles & pipeline * Photoshop knowledge and expertise, including but not limited to smart objects, resolution, and file export options * Illustrator knowledge and expertise pertaining to vector based animations * Solid standards-based HTML, CSS, and general web publishing knowledge * Batch production, Adobe, Javascript, and Mac based scripting experience a plus * Render farm setup and usage experience also a plus * Highly detail oriented, with a drive for perfection down to the last pixel * Thrives in a challenging, fast-paced web publishing workplace * Self-motivated with strong written and verbal communication skills * Establishes rapport and collaborates easily * Able to adhere to a consistent graphic production and checking process, while also identifying opportunities for improvement * Problem solver with experience troubleshooting technical challenges * Resourceful, adaptable, creative, and results-oriented with high energy and a positive attitude The base salary range for this position at the time of this posting is indicated below. Individual compensation varies based on job-related factors, including location, business needs, level of responsibility, experience, and qualifications. We offer a competitive benefits package, go to ****************************************************************** for more details. Pay Range: $60 - $76 per hour #LI-MS1 Our Hogarth Values: Hands on No egos here. Just a shared drive to roll up our sleeves and make great things happen. Every project--big or small, gets our full energy because we believe in doing things right. Every single time. It's how we deliver real results without cutting corners. Honesty We are real and authentic - with each other and in our work. Honest, direct communication builds the trust we need to collaborate, grow, and make meaningful things together. It's not always easy but it's always worth it. Heart & Soul We bring heart to everything we make. Passion, pride and relentless drive push us beyond "good enough" --because we care deeply about our craft, and we're always chasing better. We love what we do, and it shows. Happy Family Creating a space where everyone feels valued--even when opinions differ, makes this a supportive and inclusive environment for our people. We embrace our differences, celebrate our wins together, and never lose our sense of humor. Hungry Curiosity keeps us hungry. We question, experiment, and always seek out what's next. We never settle, and we never stop learning. Inclusion and Impact WPP is an equal opportunity employer and considers applicants for all positions without discrimination or regard to particular characteristics. We are committed to fostering a culture of respect in which everyone feels they belong and has the same opportunities to progress in their careers. Please contact [email protected] if you need the job advert or form in another format. Data We rely on legitimate interest as a legal basis for processing personal information under the GDPR for purposes of recruitment and applications for employment. When you click the "Submit Application" button at the bottom of this page, this will send all the information you have added to Hogarth WW. Before you do this, we think it's a good idea to read through our Privacy statement. This explains what we do with your personal data when you apply for a role with us, and, how you can update the information you have provided us with or how to remove it.
    $60-76 hourly 6d ago
  • Technical Artist

    Luma Ai, Inc.

    3d artist job in Palo Alto, CA

    About Luma AI: Luma's mission is to build multimodal AI to expand human imagination and capabilities. We believe that multimodality is critical for intelligence. To go beyond language models and build more aware, capable, and useful systems, the next step function change will come from vision. So, we are working on training and scaling up multimodal foundation models for systems that can see and understand, show and explain, and eventually interact with our world to effect change. Where You Come In: This is a rare opportunity to sit at the intersection of frontier research and creative application. As a Technical Artist on the Applied team, you will be the bridge that takes our underlying foundation models and makes them production-ready. You won't just be using tools; you will be defining the workflows, fine-tuning strategies, and aesthetic benchmarks that turn raw model capabilities into magical, controllable experiences for millions of creators. This is a 0-to-1 opportunity to shape the "feel" of Luma's next generation of AI. What You'll Do: * Architect and Build Pipelines: Design and implement robust ComfyUI-style pipelines to productionize our models, ensuring they are scalable and efficient. * Own Model Fine-Tuning: Develop and implement LoRA-based fine-tuning strategies to enhance model controllability and steer models toward specific aesthetic directions. * Bridge Research and Design: Collaborate closely with the Research and Design teams to evaluate early model versions, providing the "early eye" for positive or negative trends and translating aesthetic goals into technical requirements. * Drive Model Improvement: Take ownership of identifying model deficiencies and implementing fine-tuning solutions or data enhancements to solve them. * QA for Aesthetics: Work with the Data team to ensure final models meet exceptionally high aesthetic quality standards that match and exceed Luma's product vision. * Prototyping: Rapidly prototype new creative workflows and controllability features to test new research opportunities. Who You Are: * Experience: Demonstrable experience with Visual GenAI, either as a creator, fine-tuner, researcher, or engineer. * Technical Proficiency: Strong generalist engineering skills with proficiency in Python. You are comfortable writing scripts and debugging code. * Tool Mastery: Deep experience with open-source generative AI tools such as ComfyUI, Automatic1111, Kohya, or similar frameworks. * Aesthetic Eye: A hobbyist or professional background in art/design leading to a deep understanding of aesthetics and the ability to articulate visual choices using standard artistic language. * Fine-Tuning Expertise: Experience with Low-Rank Adaptation (LoRA) techniques and other methods for efficient model fine-tuning. * Builder Mindset: You are exceptionally motivated and passionate about building amazing models, with a "high agency" drive to solve problems independently. What Sets You Apart (Bonus Points): * Active contributions to the open-source Generative AI community (custom nodes, workflows, etc.). * Experience shipping tools that sit between R&D and production. * Background in traditional VFX or Game Development technical art pipelines.
    $93k-157k yearly est. 8d ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in San Francisco, CA

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 2d ago
  • Jr Visual Media Artist

    Jacobs 4.3company rating

    3d artist job in San Francisco, CA

    We are seeking a Jr Visual Media Artist to join our team. Our specialized artistic/technical staff is responsible for production of multi-dimensional visual media content through renderings, animations, VR and interactive environments for all types of Jacobs projects including Buildings, Infrastructure, Water, Utilities, Data Centers, etc. Responsibilities: * 3D modeling and rendering, 3D environment generation, 3D texturing and lighting, 2D/3D post production. * 3D Game Development, interactive media development (Adobe Air, HTML, MaxScript, ActionScript, Blueprint, etc.). * The position will center on Autodesk 3dsmax 2025 and Vray 7 for 3D development in conjunction with Unreal Engine 5 for real-time applications. * BS degree, in a related field of study * 3+ years relevant work experience, internships not included * Experience with 3dsmax/Vray, Anima, Unreal Engine, Photoshop, After Effects & Premiere * Strong verbal and written communications skills Ideally you will also have * Unity and/or Omniverse experience, Syntheyes experience. * Previous internship with Jacobs Jacobs is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, religion, creed, color, national origin, ancestry, sex (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, medical condition, marital or domestic partner status, sexual orientation, gender, gender identity, gender expression and transgender status, mental disability or physical disability, genetic information, military or veteran status, citizenship, low-income status or any other status or characteristic protected by applicable law. Learn more about your rights under Federal EEO laws and supplemental language.
    $83k-139k yearly est. 60d+ ago
  • Pipeline Technical Artist (Temp) - NBA 2K

    Visual Concepts 4.0company rating

    3d artist job in Novato, CA

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry. The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving. What We Need: The Novato team is looking for an expert pipeline oriented technical developer (temporary) to write tools to support all portions or our art team. This role reports in to the Lead Technical Artist. What You Will Do: Hands-on scripting and technical tools pipeline development to refine and improve our workflow Optimize pipelines between our artist publishing tools, asset databases, and our version control backend. Continually build and troubleshoot the artist data (e.g. assets, props, textures, materials, characters, etc.) and the pipeline that produces it Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers Who Will Be A Great Fit: Experience in writing tools, scripts, and pipeline development, ideally for games or visual effects You exhibit a mastery with Python and have a working knowledge of Maya or other 3d content creation application Love for video games (not just ours!) Nice To Have: Writing tools that work with Perforce or other version control software Supervising a render farm job queue and troubleshooting failed jobs Character Rigging Experience Experience with Qt and PySide Experience working with Shader for USD Setting up or maintaining ShotGrid Desktop and the ShotGrid Tank API Querying and populating a database with its Python API Machine Learning Experience Experience with C# This is a role that can be remote and may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $41- $57 per hour. New York State (inclusive of New York City): $37 - $51 per hour. Washington: $41 - $57 per hour. New Jersey: $37 - $51 per hour. British Columbia: $34 - $48 (CAD) per hour. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $41-57 hourly Auto-Apply 1d ago
  • Lead VFX Artist

    2K 4.0company rating

    3d artist job in Novato, CA

    As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life. What You'll Do: Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara. Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision. Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards. Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms. Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint. Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output. Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience. Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions. What We'll Do Together: You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4. What You've Done: A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects. Bachelor's Degree in Art, or equivalent work experience. 5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist. Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration). Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques. Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion. Experience with particle simulation, and dynamic materials. Who You Are: Able to balance artistic quality with technical performance across multiple platforms. Experienced in working in cross-disciplinary teams with strong communication skills. Passion for pushing the boundaries of real-time visual effects. A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities. Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts. The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
    $133.9k-198.2k yearly Auto-Apply 6d ago
  • AR/GLSL shaders 3D Technical Artist

    Us Tech Solutions 4.4company rating

    3d artist job in Mountain View, CA

    + Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software. + This requires a unique skill set combining both technical acumen and creative sensibility. **Top Daily Responsibilities:** + Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors. + Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting. + Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement. **Mandatory:** + 4+ years of relevant work experience as a technical artist. + 3+ years of experience authoring GLSL shaders. + 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets). + 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya. + 2+ years of experience with JavaScript. + 2+ years of experience with WebGL. + Experience with TypeScript. + Experience with three.js or other web-based 3D frameworks. + 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area). + Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills. + Portfolio with relevant examples of technical and artistic skills. **Desired:** + Published AR/camera effects or filters on a public platform. + Up-to-date with contemporary social media trends/culture. **Education** : + Bachelor's degree is preferred but not required. + A degree in a relevant field: animation, video games, computer science. **About US Tech Solutions:** US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** . US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
    $79k-114k yearly est. 60d+ ago
  • 3D Computer Vision

    Techire Ai

    3d artist job in San Francisco, CA

    Want to own complex 3D vision systems that operate outside controlled conditions? This role is for someone who enjoys building perception systems that have to perform reliably on real data, under real constraints. You'll join a small engineering group where senior ICs take responsibility for designing, evolving, and maintaining core 3D vision capabilities end-to-end. There's very little process overhead. Engineers are trusted to define solutions, make decisions, and move work forward quickly. The problems are open-ended, technically demanding, and require strong judgement as much as technical depth. What you'll do: Own and evolve key parts of a 3D vision pipeline from early design through to deployment Build and refine geometry-heavy vision systems, integrating learned models where appropriate Prototype ideas quickly and evaluate them against realistic, imperfect data Optimise models and pipelines for accuracy, performance, and robustness Push successful approaches into production-quality implementations Work closely with adjacent engineers while independently driving complex technical problems What you'll bring: Experience building real 3D vision systems, not just experimenting with libraries Strong Python and/or C++ skills, with care for performance and reliability Comfort working across geometry, optimisation, and modern deep learning approaches Experience tuning systems over time and making pragmatic technical trade-offs Ability to operate effectively without detailed specifications or rigid roadmaps A sharp, curious mindset and the ability to learn quickly in demanding environments Why people join: You'll work alongside a small, elite group of engineers who take their craft seriously and value depth, speed, and ownership. The bar is high, the scope is meaningful, and good work is recognised quickly. If you enjoy being trusted with important systems and want to work with peers who are equally strong technically, this environment supports that. Package Compensation: $200,000 - $500,000 base (negotiable d.o.e) + equity Benefits: Medical, dental, vision, 401(k) Location: San Francisco (on-site) Employment: Full-time If this sounds like work that interests you, and you want to be working at the cutting edge of technology with an elite team, please apply now! All applicants will receive a response.
    $78k-115k yearly est. 17d ago
  • 3D Vision

    The Bot Company 3.6company rating

    3d artist job in San Francisco, CA

    The Bot Company We're building a helpful robot for every home. We're a small team of engineers, designers, and operators based in San Francisco. Our team comes from Tesla, Cruise, OpenAI, Google, Pixar, and many other great companies. In the past we've shipped to hundreds of millions of users and know what it takes to build amazing products and experiences. Our team is deliberately lean to promote rapid decision making and do away with bureaucracy and hierarchy. Everyone is an IC and is empowered with massive scope, radical ownership, and direct responsibility. We work across the stack with a culture built for rapid iteration and fast execution. What we look for in all candidates All roles at The Bot Company demand extreme sharpness and the ability to move fast in high-intensity environments. Throughout the process, we expect candidates to demonstrate: Exceptional mental acuity: you think quickly, learn instantly, and reason across unfamiliar domains. Engineering curiosity: you naturally dig into how systems work, even outside your specialty. High performance mindset: you move fast, handle ambiguity, and excel when the environment is demanding. 3D Vision Researcher / Engineer You'll build the 3D perception systems that allow our robots to understand and navigate real-world environments. This role is for someone who can design state-of-the-art 3D vision pipelines from the ground up, combine classical geometry with modern deep learning, and turn research ideas into production-quality systems. Requirements Very strong coding skills in Python and/or C++. Experience with PyTorch and CUDA, including custom operators, optimized data pipelines, or model acceleration. Experience building 3D vision systems from scratch - not just using off-the-shelf libraries. Strong understanding of different sensor modalities (e.g., cameras, IMUs, wheel odometry, LiDAR, etc.), including their measurement models, calibration procedures, temporal synchronization, and noise characterization. Deep domain expertise in at least two of the following areas: Multi-view geometry, bundle adjustment, pose graph optimization, visual-inertial odometry. Dense 3D reconstruction, novel-view synthesis (NeRF, Gaussian Splatting, etc.). Training depth estimation, optical flow, or feature matching networks. What You'll Do Design and build end-to-end 3D perception systems for real-world robotic environments. Develop geometric vision pipelines-SLAM, reconstruction, tracking-and integrate them with learned models. Implement and optimize deep learning models for depth, flow, correspondence, and 3D understanding. Prototype rapidly, measure performance in realistic conditions, and iterate to production-quality solutions. Collaborate closely with robotics, simulation, and platform teams to integrate 3D perception into the full stack. Move quickly and independently to solve hard 3D vision and geometry problems. Why Join You'll work with a small, elite team on challenges that require speed, intelligence, and deep engineering instinct. If you enjoy understanding systems at all levels, move fast, and think even faster, you'll thrive here.
    $77k-106k yearly est. Auto-Apply 20d ago
  • RVT or VTS, Animal Dental Clinic

    Ethos Veterinary Health 3.8company rating

    3d artist job in San Carlos, CA

    Registered Veterinary Technician (RVT) or Veterinary Technician Specialist (VTS) - Dental Focus Pay Range: $33.00 - $45.00 per hour, depending on credentials and experience $5,000 Hiring Bonus! At Animal Dental Clinic (ADC), we are passionate about supporting veterinary technicians in advancing their careers, especially those with a strong interest in dentistry. We understand the value of continuing education, professional development, and fostering a collaborative and low-stress work environment. As an essential part of our team, you'll play a vital role in ensuring each patient and pet parent receives exceptional care. Your expertise and compassion will help us deliver high-quality dentistry and surgical care, allowing pets to live healthier, happier lives. We are dedicated to supporting our team members and providing opportunities to grow - whether you're an experienced Registered Veterinary Technician (RVT) or a Veterinary Technician Specialist (VTS) in Dentistry, we encourage you to bring your skills and passion to our growing practice. What You'll Do: Assist with comprehensive dental procedures, including dental cleanings, dental radiography, and advanced dental surgical assistance. Monitor anesthesia during dental surgeries, ensuring patient safety and comfort. Provide hands-on surgical preparation and recovery care for dental patients. Perform venipuncture, catheter placement, and laboratory diagnostics as needed. Calculate and administer medications and fluids under DVM direction. Maintain and sterilize dental and surgical instruments. Educate and engage with pet parents regarding post-procedure care and dental health maintenance. Collaborate with the veterinary team to deliver outstanding patient care and create a positive, low-stress experience. What We're Looking For: Active Registered Veterinary Technician (RVT) license in California or eligible for transfer. Veterinary Technician Specialist (VTS) certification in Dentistry is highly preferred but not required. Experience in anesthesia monitoring, dental radiographs, and dental cleanings. Passion for patient care and providing exceptional client service. Ability to work independently while also contributing to a collaborative team environment. Schedule: 8 to 10-hour shifts depending on caseload. Compensation & Benefits: We value our team and offer competitive compensation and a comprehensive benefits package, including: Pay Range: $33.00 - $45.00 per hour, depending on experience and credentials. Health, dental, and vision insurance. 401(k) with employer match. Flexible Spending Accounts (FSA). License reimbursement for RVTs. 3 weeks accrued paid time off (PTO). Employee Assistance Program (EAP). Provided uniforms. Ethos Veterinary Health is at the forefront of innovation and world-class medicine. As the premier network of over 140 specialty and emergency hospitals across North America, Ethos brings together a dedicated community of more than 1,500 specialized doctors providing care for nearly 2 million pets annually. The integrated and collaborative network of veterinary professionals utilize state-of-the-art technology and a scientific, evidence-based approach to deliver compassionate, unparalleled care and rewarding careers. Committed to revolutionizing veterinary medicine, Ethos sets the standard in veterinary excellence. Discover more at EthosVet.com. Ethos Veterinary Health offers a comprehensive benefits program including medical, dental, vision, a 401k with employer match, and paid time off (including sick time) for all eligible employees. The team can provide more information about compensation and benefits for your specific location during the process. For positions based in Colorado, Ethos provides eligible employees with paid sick and safe leave and public health emergency leave in accordance with the requirements of Colorado's Healthy Families and Workplaces Act. Ethos is an Equal Opportunity Employer. Ethos does not discriminate on the basis of race, religion, color, sex, gender identity, sexual orientation, age, physical or mental disability, national origin, veteran status or any other basis covered by appropriate law. All employment is decided based on qualifications, competence, merit, and business need. PM19 RVT, Registered Veterinary Technician, Registered Vet Tech, Registered Vet Technician, Registered Veterinary Tech, CVT, Certified Veterinary Technician, Certified Vet Tech, LVT, Licensed Veterinary Technician, Licensed Vet Tech, Credentialed Veterinary Technician, Credentialed Vet Tech, Credentialed Veterinary Tech, Veterinary Technician, Veterinary Tech, Vet Tech, Vet Technician, Veterinary Assistant, Vet Assistant, Technician Assistant, Tech Assistant, Kennel Assistant, Kennel Technician, Kennel Tech, Animal Assistant, Veterinary Nurse, Vet Nurse
    $33-45 hourly Auto-Apply 60d+ ago
  • 3D Artist | Wearables Product Creative

    Meta Platforms, Inc. 4.8company rating

    3d artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. Minimum Qualifications * 5+ years of experience in product rendering, 3D animation, 3D art or a related field * Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering * Domain experience in rendering process from polygon optimization through raytracing * Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity Preferred Qualifications * Experience rendering and lighting consumer electronics or wearable tech products * Experience working in a software product team * Experience working with 3D CAD data Responsibilities * Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products * Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace * Help define the visual language of our brand through imagery * Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers * Contribute to concept generation and align work with high-level creative direction * Synthesize feedback, quickly incorporating it into the work and strengthening outcomes * Work collaboratively with multiple cross-functional teams and disciplines across several programs * Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics. Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
    $133k-181k yearly est. 34d ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Concord, CA

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 2d ago
  • Senior Character Artist

    Cloud Chamber

    3d artist job in Novato, CA

    Cloud Chamber is seeking a Senior Character Artist to join our highly gifted development team to create stunning stylized characters that will inhabit the world of BioShock, while adhering to our technical specifications. You will work side by side with other members of the character team, partner closely with Technical Artists and Animators to carry the artistic and creative vision of the project forward, setting the stage for a spectacular narrative driven experience. What You'll Do: Work side-by-side with artists on the character team, under the direction of the Art Team Leadership, to carry the creative vision of this amazing franchise forward. Create high-quality character art that adheres to next-gen technical specs while looking and functioning amazingly well in the engine. Assist in the planning of content creation in collaboration with other character artists and the concept team. Collaborate with other disciplines to ensure that all character work meets the high-quality expectations set by the studio. What We'll Do Together: You are someone who sets an example for a positive collaborative process. You're able to work with the Technical Artists and Animators to gracefully shape and maintain a cross-disciplinary relationship. You are an artist. You see the world with an artist's eye and can't wait to recreate what you experience, adding in your style and flair, and sharing what you know with your team. What You've Done: 5+ years of experience in games. Received a degree in Fine Art and/or Digital Art, or have related work experience. Become proficient in Maya, Zbrush, Photoshop, and Substance Painter over the course of your career. It would be nice if you also have used Marvelous Designer, but not necessary. Worked in the Unreal Engine pipeline professionally. Curated a strong artistic vision to translate both organic and hard surface characters from concept to game-ready assets. Gained a solid knowledge of high-poly modeling and digital sculpting. Built a strong understanding of form, shape, structure, and silhouette in regard to modeling. Developed a strong personal art style with an exceptional understanding of human anatomy. Become mutli-faceted. You have a superior eye for value, color, and detail in creating textures - combined with a strong understanding of PBR. Who You Are: A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A persistent and self-motivated person with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. The pay range for this position in California at the start of employment is expected to be between $100,200 - $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. #LI-Hybrid Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.
    $100.2k-148.3k yearly Auto-Apply 5d ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Daly City, CA?

The average 3d artist in Daly City, CA earns between $58,000 and $162,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Daly City, CA

$97,000

What are the biggest employers of 3D Artists in Daly City, CA?

The biggest employers of 3D Artists in Daly City, CA are:
  1. Meta
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