Freelance 3D Rendering Artist
3d artist job in New York
Our Story
Launched in 2015, Sol de Janeiro is a globally recognized, award-winning beauty brand, drawing inspiration from Brazil's beauty rituals, warmth, and spirit. Sol de Janeiro delivers a sensory experience beloved by multi-generational consumers worldwide, with clinically proven results, transformative textures, and transportive fragrances.
Headquartered in New York and launched as a digitally native brand, we have expanded globally with teams in Paris, London, and Germany. Our commitment to excellence has earned high-profile honors, including being named one of
TIME1
00's 2024 Most Influential Companies,
Fast Company's
2024 World's Most Innovative Companies, and
WWD Beauty Inc's
Power Brands of 2024, underscoring its leadership in the beauty industry and outstanding workplace. These accolades highlight our dedication to being a leading brand in the beauty industry and an exceptional workplace.
What You'll Do
The
Freelance 3D Rendering Artist (20 hours per week)
will support the Global Retail Experience team in visualizing design concepts across scales - from flagship environments to fixture-level detail. This role requires strong creative translation skills, fast iteration, and precision in rendering environments, materials, and lighting to bring design intent to life.
The ideal candidate combines architectural visualization expertise with an understanding of storytelling and brand experience. They are agile, organized, and comfortable flexing between high-level concept development and detailed production support.
This role will report to the Associate Creative Director, Global Retail Experience.
What You'll Be Working On
Translate hand sketches and design concepts into 3D models and photorealistic renderings that capture brand tone, materiality, and spatial intent.
Collaborate with Retail Experience, Global VM, and Global Creative leads to visualize retail concepts, fixtures, and environmental details for review and approval.
Produce rendering variations across scales - from full store environments to furniture and fixture components.
Support the visualization of global concepts for flagships, department stores, pop-ups and travel retail executions.
Maintain brand visual standards across all renderings, ensuring color, light, and material representation are consistent with Sol de Janeiro's creative guidelines.
Manage workload and delivery timelines based on project priorities and seasonal needs.
Provide organized file structure, layer naming, and asset archiving for cross-functional access.
Must Haves
5+ years of experience in 3D visualization, environmental design, or related discipline.
Strong proficiency in Rhino and KeyShot; additional knowledge of AutoCAD, SketchUp, or Revit a plus.
Excellent sketching and spatial visualization skills - ability to translate loose concepts into refined, dimensional visuals quickly.
Strong understanding of materials, lighting, and composition in architectural renderings.
Portfolio demonstrating versatility in scale - from large retail environments to detailed furniture and fixture visualization.
Experience collaborating in fast-paced, cross-functional creative environments.
Ability to manage multiple projects and deliver high-quality output under tight timelines.
Understanding of beauty, lifestyle, or retail design is strongly preferred.
#LI-Hybrid
Why Sol de Janeiro?
Competitive salary and bonus program for full-time team members
Flexible hybrid work environment with opportunities for collaboration and growth
Inclusive culture that values diverse perspectives and celebrates individuality
The chance to be part of a fast-growing, award-winning global beauty brand
The information contained herein is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee, as these may change or new ones may be assigned at any time.
Sol de Janeiro is committed to diversity and inclusion in the workplace. We are an equal opportunity employer and do not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status.
Requests for accommodation due to a disability or any other protected characteristic can be made at any stage of the recruitment process and during employment by contacting our People Experience Team at ************************.
************************************************************
Auto-ApplySenior Unreal Technical Artist (Freelance)
3d artist job in New York
Silverspoon.tv is seeking an experienced Unreal Technical Freelance artist to help on a current project. Contract Details: This opportunity starts with a 1 month freelance gig which can extend to a 3 months freelance contract and then turn into a permanent position.
We offer a competitive salary and some really cool real-time projects to work on.
Check the ones we've done so far!
We're looking at handling everything from the high-end gold/metallic look of ESPN, to the fun & kid-friendly characters for Nickelodeon, to college mascots & branded elements for CBS. So in terms of style, we're really looking for all-arounders.
Responsibilities:
Preparation and evaluation of 3D assets for the Unreal Engine.
Developing, optimizing and debugging scenes in Unreal Engine.
In-engine look development, animation and scene assembly.
Create shaders for environment assets, volumetrics, decals, ambient effects, etc.
Perform a diverse array of 3D disciplines (i.e. animation, modeling, texturing, shading, lighting, rendering, effects, particle simulation) in a fast-paced production environment
Onsite or on-set operation, as needed.
Keep up to date with new technologies and continue to improve on existing workflows.
Contribute to creating a diverse, equitable, and inclusive culture, where every employee feels a sense of belonging.
Required Qualifications:
At minimum intermediate knowledge of Maya, Houdini, Cinema 4D, Blender or similar DCC.
Knowledge of Unreal Engine techniques for real-time production.
Must have a good foundation in hard surface modeling, texturing, animation, shaders and lighting.
Strong visual perception and aesthetic sensibility, good use of color.
Strong communicator that requires minimal guidance in the execution of tasks.
Positive attitude and willingness to problem-solve on the fly.
Ability to think and react in a high-energy, fast-paced environment.
Able to manage workflows efficiently and prioritize tasks when needed.
Flexibility to travel and work onsite/on set.
Desired Qualifications:
At least 2 years experience in Unreal Engine
Experience with AR, XR and other new media concepts.
Advanced skills in Blueprint visual scripting is a plus
Experience in live TV, concerts or events
Orthodontic Appliance 3D Modeler
3d artist job in Buffalo, NY
The Company
Orthodent Laboratory (ODL) is a digital orthodontics and dental lab that offers doctors a full range of traditional appliances and digital solutions, providing orthodontists with a pathway to growth and clinical excellence. For more than 30 years, ODL has served orthodontists across the nation by combining exceptional quality with superior customer service. In addition, our commitment to innovation is unparalleled. We are driven by quality and guided by family.
No one ever said work was easy, but there is nothing wrong with making it more fun. ODL is committed to hiring based on talent, values, and integrity. It's not all about what you can do, but more importantly about who you are. Our team embodies our core values making your day-to-day a consistently pleasant experience. Whether you're working with your hands or on a computer we will challenge you to grow in ways you may have not been able to at previous companies. Our goal is to grow people and we hope you're one of them.
The role
We are currently seeking an Orthodontic Appliance 3D Modeler to join our team. This team uses digital images of our Customer's patients' mouths to create 3D models to allow for successful fabrication of our various orthodontic appliances. Each mouth is unique, which means each device we make through 3D printing or other fabrication methods is also unique. This requires dozens of 3D models to be created each day to be used by our Production teams in the creation of each device.
Qualified candidates will have the following:
Previous experience in orthodontics, dental labs, or a similar role involving technical and clinical knowledge preferred.
Experience with Computer Aided Design (Modeling) software for manufacturing application (orthodontics experience preferred but not required). Software used includes Blender, MeshMixer, Maya, Cinema4D, Solidworks, ZBrush.
Attention to Detail: High level of accuracy in reviewing case details and identifying discrepancies or issues in the design.
Communication and Collaboration Skills: Capability to work closely with internal design teams, orthodontists, and other stakeholders to ensure successful outcomes.
This position is full-time, located at our corporate headquarters on Chandler St in Buffalo (free parking).
What we offer that sets us apart:
Up to 3 weeks' Vacation
Profit Sharing Program
Hands on Training
9 Paid Holidays
401K with company match
Life Insurance
Health Benefits such as medical, vision and dental.
Company Parties and Events
Lash Technician/ Lash Artist
3d artist job in Boston, MA
Job DescriptionBenefits:
401(k)
Bonus based on performance
Competitive salary
Dental insurance
Employee discounts
Free food & snacks
Health insurance
Opportunity for advancement
Benefits/Perks
Competitive Pay (or room rental)
Career Growth Opportunities
Fun and Energetic Environment
Discount on Products and Services
Job Summary
We are looking for a talented Lash Technicians and Lash Artists to join our team! If you are a cosmetologist or esthetician who would like to expand your skills to include lash extensions and brow services, we want to hear from you!
As a Lash Technician, you will provide lash and brow services with the highest levels of quality and care. Successful candidates are committed to providing excellent customer service and enjoy working with people. You are highly motivated, friendly, and responsible!
Responsibilities
Ability to apply consecutive eyelash extension appointments during any given shift
Educate the client about lash upgrades and our exclusive aftercare products
Attend industry-related events, training, and product sessions
Maintain a clean and well-stocked eyelash application room
Be responsible with inventory/supplies/tools
Create and apply client-specific, semi-permanent eyelash extensions
Build rapport - create a recurring client base
Perform daily procedures/applications of our services to scheduled clients at the highest level of quality and care
Sign up clients for touch-up (follow-up) appointments
Qualifications
A current Cosmetology or Esthetics license is required.
Excellent customer service skills and ability to work professionally with the public
Ability to perform semi-permanent eyelash extensions, volume eyelash extensions
Ability to engage and retain customers
Ability to up-sell products and services
3D Animator
3d artist job in New York, NY
3D Animator
Company: RamStudio3D
RamStudio3D is seeking a talented and creative 3D Animator to join our team. This is a full-time position at our studio where we specialize in producing high-quality 3D animations for various clients.
As our 3D Animator, you will work closely with our animation team to bring ideas and concepts to life through motion. You will be responsible for creating visually stunning and realistic 3D animations that will captivate our audience.
Key Responsibilities:
Collaborate with the animation team to develop and refine characters, environments, and objects for animation
Create high-quality 3D animations that are fluid, dynamic, and realistic
Utilize various software and tools to rig and animate characters and objects
Maintain consistency in animation styles and techniques throughout the project
Meet project deadlines while maintaining the highest level of quality and attention to detail
Qualifications:
Bachelor's degree in Animation, Film, or related field
Minimum of 2 years of professional experience in 3D animation
Expertise in 3D animation software such as Maya, 3ds Max, or Blender
Strong understanding of animation principles and techniques
Experience in rigging and skinning characters and objects
Proficient in creating realistic character and object animations
Ability to work collaboratively in a team environment
Strong communication and problem-solving skills
Passion for storytelling and creating visually compelling animations
Why Work With Us:
At RamStudio3D, we value innovation, creativity, and teamwork. We offer a dynamic and inclusive work environment where everyone's ideas are valued and encouraged. As part of our team, you will have the opportunity to work on diverse projects for high-profile clients and expand your skills and expertise in 3D animation.
If you are a talented and passionate 3D Animator looking for a challenging and rewarding opportunity, then we want to hear from you! Submit your application and demo reel today and join us in creating stunning 3D animations that will leave a lasting impression.
3D Animator & Renderer
3d artist job in New York, NY
Who are we?
MATTE is a 360° full-service creative studio at the convergence of hype, storytelling and design. We bring people together to inspire new ways of engaging, to provoke long term progress, and to entertain audiences around the world, while helping forward-thinking brands and institutions nimbly and truly do the same. Our studio capabilities range from strategic ideation and insights, creative development, branding and identity, experiential, web design and development, campaigns and content creation, all the way through full-scale production and execution.
About this role:
We're looking for a highly skilled 3D Animator & Renderer to join our Creative/Design team. This role sits inside MATTE's growing 3D discipline, partnering closely with Creative, Experiential, Content Production, and Post to bring conceptual worlds, environments, products, and motion design to life.
This is a hybrid creative-technical role with a strong emphasis on photoreal rendering, motion execution, and craft excellence across pitches, client work, and internal IP.
You'll work on projects ranging from experiential environments to campaign imagery, motion assets, worldbuilding R&D, stage visuals, and high-quality pre-visualization for complex productions.
3D Animation & Motion:
Execute high-quality 3D animation across objects, environments, typography, and simulated elements.
Develop motion tests, camera animations, style frames, and animated sequences for pitches and productions.
Translate creative direction into dynamic, intentional motion that reflects MATTE's visual tone and experimentation.
Rendering & Visual Craft:
Produce photoreal or highly stylized environmental renders using industry-standard rendering engines
Create lighting, texturing, shading, look dev, and atmospheric treatments that elevate concepts into polished environments and assets.
Deliver pixel-accurate output ready for Post and Content Production teams.
Worldbuilding & Visualization:
Produce previsualization, environment layouts, and spatial representations for experiential work (events, installations, retail environments, scenic builds).
Support mood films, pitch decks, and R&D explorations with high-impact visualizations.
Work collaboratively with Experiential and Production to ensure environments and assets are buildable, realistic, and aligned with creative intent.
Collaboration & Cross-Team Partnership
Partner closely with Creative Directors, Designers, Strategists, and Producers from brief through final delivery.
Translate creative ideas into actionable 3D execution plans.
Support timing, scoping, and feasibility conversations with Production and Post.
What you will bring:
3-5+ years of experience in 3D animation, rendering, or motion design (studio, agency, or production environment preferred).
Fluency in Cinema 4D, Houdini, Blender, and Unreal Engine.
Strong rendering experience in Redshift, Octane, Arnold, or similar. (fluency in Depence is a plus)
A portfolio demonstrating photoreal rendering, animation craft, and worldbuilding sensibility.
Strong understanding of lighting, texturing, shading, simulation, and environmental design.
Experience collaborating with creative leads, producers, and mixed-discipline teams.
Ability to work efficiently in a fast-paced, high-expectation environment balancing speed with quality.
Experiential visualization experience (preferred but not required).
Ability to work 4x days per week in the office (Monday-Thursday), Fridays remotely.
Compensation:
$85,000-$100,000/year
Benefits include:
Full Medical, Dental, and Vision coverage
401k with a 4% company contribution max match
Fully covered yearly Citibike membership
Commuter benefits
Talkspace membership
Competitive PTO package
End of Year Recharge
Sabbatical Program
Everyone is welcome at MATTE - we're passionate about building a team that reflects the diversity of our community and creating an environment where our differences are celebrated. MATTE provides equal employment opportunity (EEO) to all persons regardless of age, color, national origin, citizenship status, physical or mental disability, race, religion, creed, gender, sex, pregnancy, sexual orientation, gender identity and/or expression, genetic information, marital status, status with regard to public assistance, veteran status, or any other characteristic protected by federal, state or local law. In addition, MATTE will provide reasonable accommodations for qualified individuals with disabilities.
Auto-ApplySenior Technical Artist: Performance Capture Pipeline
3d artist job in New York, NY
At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Senior Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects.
This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan.
WHAT WE DO
* We architect and build pipelines that improve our asset and automation processes. This includes building backend systems, web api, automated processes, data processing workflows, core libraries, service interface libraries and more.
* We research and develop new pipeline and development technologies for Technical Art and other departments.
* We support teams processing data at scale, supporting an always increasing content production demand.
* We collaborate and communicate with various other departments and Technical Art teams.
RESPONSIBILITIES
* Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase.
* Design, build, improve or optimize pipelines used by internal Rockstar teams to streamline and support production.
* Design, build and improve web APIs and backend services that exist to support our Pipelines and Workflows.
* Provide general pipeline maintenance.
* Work with other Pipeline Animation team members to develop cutting-edge solutions to support increasing content production necessities.
* Research and develop new pipeline and development technologies.
REQUIREMENTS
* Python and/or C# knowledge is a prerequisite for the role.
* 5+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in video games, film, or VFX industry.
* Experience designing, building and maintaining complex workflows and pipelines.
* Experience building web APIs and backend services in Python or C#, using a framework: gRPC, FastAPI, Flask, or ASP.NET Core.
* Database experience: Mongo, Neo4j, Memgraph, Redis.
* Experience with Docker/Containers and orchestration (preferably Kubernetes).
* Experience working with pre-existing proprietary or 3rd party automation systems/processes.
* Strong communication, self-management, and organizational skills.
* Strong analytical and problem-solving skills.
* Ability to work within a schedule and deliver effectively to deadlines.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
* Relevant video games development experience, preferably on an AAA game.
* Experience with setting up CI/CD systems on GitHub or GitLab platforms.
* Knowledge of ELK stack.
* Experience with Agile Scrum method.
* Experience using Motionbuilder and/or Maya as a technical artist/TD.
* Experience with FFMPEG Tool Suite or similar video/audio processing tools.
HOW TO APPLY
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
#LI-BW1
The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
* NY Base Pay Range
$108,900-$161,160 USD
Auto-ApplyLead VFX Artist
3d artist job in Boston, MA
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect.
(This position requires working in our Boston Studio. Hybrid working mode available)
Daily Responsibilities
Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment.
Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences.
Foster technical excellence and artistic creativity across the VFX pipeline.
Guide team members on setting meaningful goals, career growth, and performance.
Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals.
Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX.
Ensure all VFX content is performant, optimized, and within technical constraints.
Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards.
Coordinate with Directors and Production to align VFX planning with milestones and timelines.
Help maintain an efficient and scalable production pipeline.
Qualifications
8+ years of experience as a VFX Artist in game development.
Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role.
Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth.
Deep expertise in Unreal Engine 5 and real-time VFX development.
Strong proficiency in real-time and baked simulations.
Solid knowledge of VFX pipelines and tools-including SideFX Houdini.
Understanding of PBR workflows, shaders, real-time rendering, and lighting.
Advanced skills in performance optimization and debugging.
Ability to independently lead high-impact initiatives and solve complex challenges.
Excellent communication, presentation, and cross-functional collaboration skills.
A strong portfolio showcasing mastery in VFX for games is required.
Candidates should include a portfolio in their application. Applications without a portfolio will not be considered.
Additional Information
The application window for this position will close by 05/31/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Health & Well-Being
Company-paid medical healthcare (dental, vision, and mental).
Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
Paid leave - 26 days of holiday per year.
401K with employer matching.
Gym Membership Reimbursement.
Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
RED Parents Network - support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth
Flexible working hours.
Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
No dress-code - we like to keep it casual.
This position is a new role.
Estimated pay range for this position:
$158 900 - $218 500 USD annually
This role may also be eligible for discretionary stock options.
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click
here
to report them anonymously.
#LI_Hybrid
Lead VFX Artist
3d artist job in Boston, MA
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect.
(This position requires working in our Boston Studio. Hybrid working mode available)
Daily Responsibilities
* Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment.
* Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences.
* Foster technical excellence and artistic creativity across the VFX pipeline.
* Guide team members on setting meaningful goals, career growth, and performance.
* Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals.
* Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX.
* Ensure all VFX content is performant, optimized, and within technical constraints.
* Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards.
* Coordinate with Directors and Production to align VFX planning with milestones and timelines.
* Help maintain an efficient and scalable production pipeline.
Qualifications
* 8+ years of experience as a VFX Artist in game development.
* Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role.
* Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth.
* Deep expertise in Unreal Engine 5 and real-time VFX development.
* Strong proficiency in real-time and baked simulations.
* Solid knowledge of VFX pipelines and tools-including SideFX Houdini.
* Understanding of PBR workflows, shaders, real-time rendering, and lighting.
* Advanced skills in performance optimization and debugging.
* Ability to independently lead high-impact initiatives and solve complex challenges.
* Excellent communication, presentation, and cross-functional collaboration skills.
* A strong portfolio showcasing mastery in VFX for games is required.
Candidates should include a portfolio in their application. Applications without a portfolio will not be considered.
Additional Information
The application window for this position will close by 05/31/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Health & Well-Being
* Company-paid medical healthcare (dental, vision, and mental).
* Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
* Paid leave - 26 days of holiday per year.
* 401K with employer matching.
* Gym Membership Reimbursement.
* Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
* RED Parents Network - support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth
* Flexible working hours.
* Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
* A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
* Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
* Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
* No dress-code - we like to keep it casual.
This position is a new role.
Estimated pay range for this position: $158 900 - $218 500 USD annually
This role may also be eligible for discretionary stock options.
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
#LI_Hybrid
Lead Artist
3d artist job in Massachusetts
Who We Are:
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
The Challenge:
Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series).
As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas' success!
What You'll Take On:
You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience.
You will span narrative-driven visual support of quests, the development of overall environmental ‘theme' visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.
You will develop a deep understanding of the Mayflower's visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.
You will prototype and execute on visually stunning environments that enhance gameplay and reinforce the game's narrative vision. You will work closely with Level Design to support navigation, pacing, sightlines, cover, and verticality, ensuring each space feels both functional and grounded.
You will serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications.
As the Lead Level Artist, you are also expected to keep active tabs on the performance profile and other technical compliance requirements of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Lead role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization.
What You Bring:
Established experience in the game industry as a Lead Artist, preferably with experience working with larger, complex productions.
Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).
Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule').
Familiarity with performance evaluation and optimization - working mindfully within metrics to maintain a smooth player experience.
Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation' and ‘ROI' approach to iterative development.
Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
Who You Are:
You are a thoughtful, passionate visual storyteller. You are adept at transporting an audience into immersive worlds that have their own sense of time, place, and history, and understand the precarious balance of knobs and levers to craft an exceptional suspension of disbelief in the journey.
You are a proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project.
For the Lead role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross functional tasks of a higher degree of ambiguity and autonomy.
In the Lead role, we also expect a significant, positive force-multiplication contribution across the project and studio. This includes outreach to form supportive, connected relationships with other departments, thoughtfulfully surface opportunities and ideas for project and studio-wide improvements, and leveraging your skillset and experience to help grow others on the team in both project impact and their career goals.
Great to Have:
Passion for deeply narrative driven games, particularly First Person Shooters.
Additional traditional art or architecture background
Familiarity with other companion level art content pipelines such as lighting or material creation.
#LI-Remote
The pay range for this position in Massachusetts at the start of employment is expected to be between $125,000 and $175,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
When Applying For This Position:
Please watch the following GDC talk given by Ken Levine: **********************************************
Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story's in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact ***************************
As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story's equal opportunity commitment, please contact ***************************.
Auto-ApplyCommunity Arts Initiative Lead Artist
3d artist job in Boston, MA
The Museum of Fine Arts, Boston serves a wide variety of people-from school children to adults-through direct encounters with works of art. In addition to housing renowned collections, the Museum also offers numerous exhibitions and opportunities for learning and community engagement.
The Artist Project is a collaboration between the MFA and twelve afterschool community organizations in the Boston area. Each year a new experienced artist with a passion for community arts is selected to plan and lead a project with children between the ages of six and twelve. The lead artist guides the children and helps them create a collaborative work of art inspired by the Museum's encyclopedic collection. The completed project is exhibited in the Edward H. Linde Gallery in the Linde Family Wing for Contemporary Art at the MFA. A stipend of $50,000 and a materials budget is provided to the selected artist.
Please visit ************************* for more information and to apply. DO NOT apply through this portal.
Note that this position is affiliated with the United Auto Worker's Union.
Applications for the
2026-2027
Artist Project will be accepted through
January 16, 2026.
The MFA is an equal opportunity employer. The community and audience we serve is diverse, and we wish to foster that diversity in our workplace. Toward that end, the MFA does not discriminate against individuals in hiring, employment or promotion on the basis of race, religion, color, sex/gender, gender identity and gender expression, age, marital status, national origin, sexual orientation, citizenship, handicap or disability, veteran or military status, political belief, pregnancy, genetic information or any other characteristic protected by law.
Auto-Apply2d Animator
3d artist job in Rochester, NY
We are looking for a Lead 2d Animator. Main duties of the job are designing assets, sketching, creating large animations, maintaining style, making vector graphics, and more. Knowledge of Adobe software a must. Must be proficient, available 7 days a week, hard-working, naturally creative, fast, and motivated.
3D Printing & 3D modeling
3d artist job in Massachusetts
About the Role: We are seeking an innovative and creative individual to join our camp as a 3D Printing & 3D Modeling Counselor. In this role, you will inspire campers to explore the exciting world of design and technology, teaching them how to create digital models and bring them to life using 3D printers. This is a fantastic opportunity to foster creativity and technical skills in a fun, hands-on environment.
Key Responsibilities:
Lead workshops on the fundamentals of 3D modeling using software such as TinkerCAD, Blender, or Fusion 360.
Teach campers how to design, troubleshoot, and prepare files for 3D printing.
Operate and maintain 3D printers, ensuring a safe and effective printing process.
Guide campers in creating their own 3D projects, from concept to finished product.
Incorporate design-thinking principles and problem-solving exercises into lessons.
Foster creativity and teamwork through group challenges and collaborative projects.
Showcase camper projects during camp events or exhibitions.
Work with other counselors to integrate 3D printing into broader STEM and art activities.
Qualifications:
Knowledge of 3D modeling software (e.g., TinkerCAD, Blender, Fusion 360) and 3D printing technologies.
Experience in teaching or mentoring youth in technology or design is a plus.
Passion for innovation, creativity, and working with young learners.
Strong organizational and communication skills.
Previous camp or teaching experience is preferred but not required.
Lash Technician Lash Artist
3d artist job in Somerville, MA
WHO WE ARE:We have P.A.S.S.I.O.N! It's what we offer to every guest. We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team?
Continued investment in your training
Industry-leading compensation
A built-in book of leads
Generous discounts on services and retail products
Opportunities for career growth and advancement
Our ideal Lash Artist has experience and:
Enjoys working with people
Can be trusted to work independently and potentially become a leader
Understands the importance of the safe application of eyelash extensions
Is highly motivated, friendly and responsible!
Must have a Cosmetology or Esthetics license.
Required Skills of a Lash Technician:
Active Cosmetology or Esthetics license
1+ years as a Lash Technician required. Preferred 1+ years with hand-made volume fans.
Customer service focused, loves on your clients
Reliable transportation & strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
************************************************************ Revolution Drive | Somerville, MA 02145Job Type: Full-time Compensation: $35,000.00 - $65,000.00 per year
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
Auto-ApplySenior Creature Animator
3d artist job in Amsterdam, NY
Guerrilla is looking for a skilled and passionate Gameplay Creature Animator to bring a wide variety of machines and creatures to life - from grounded realistic quadrupeds to highly stylized characters. If you're driven by hand-keyed animation, expressive motion, and have a flair for both realism and stylization, we want to hear from you!
OUR GAMEPLAY ANIMATION TEAM
The Gameplay Animation Team at Guerrilla is dedicated to delivering world-class animation that enhances gameplay while enriching the game world with believable creatures and engaging interactions. The Creature Animation sub-team focuses on breathing life into our mechanical and organic adversaries, ensuring every motion, gesture, and behavior feels both grounded and dynamic - whether realistic or stylized. We collaborate closely with Game Design, AI, Art, and Animation Tech to push the boundaries of creature animation in open-world gameplay.
WHAT YOU WILL DO
As a Gameplay Creature Animator at Guerrilla, you will:
* Create compelling, hand-keyed gameplay animations for a wide range of creatures - mechanical and organic - balancing realistic fundamentals with stylized personality where appropriate.
* Animate expressive behavior, unique character traits, and movement logic for various enemy and companion types.
* Balance realism and exaggeration to bring personality to both grounded and stylized designs.
* Work closely with Animation Direction, AI, Design, Art, and Technical Animation teams to ensure your animations integrate seamlessly into the game.
* Contribute to motion style development, animation libraries, and animation state machines for creature gameplay systems.
* Take ownership of your work from first sketch to final in-game implementation.
* Provide feedback and guidance to peers and juniors where appropriate.
WHO YOU ARE
We'd love to hear from you if you:
* Have at least 4+ years of industry experience creating gameplay animation, especially for creatures or non-humanoid characters.
* Excel at creating hand-keyed, expressive creature animation that showcases both grounded movement and stylized flair.
* Are proficient in Maya and understand animation systems in real-time engines.
* Have strong understanding of animal locomotion and body mechanics, with an ability to stylize when needed.
* Possess solid knowledge of traditional animation principles.
* Are confident working in cross-disciplinary teams with designers, programmers, and fellow animators.
* Are self-motivated, collaborative, and open to direction and feedback.
* Bring creativity, humor, and originality to your work.
PLUSSES
* Experience with animation for robotic or mechanical creatures.
* Familiarity with animation blueprints or node-based animation systems.
* Knowledge of behavior trees or AI systems related to creature gameplay.
* A background that adds to the diversity of Guerrilla's team.
Interested?
If you're excited to be part of a cutting-edge, creative project, and possess the skills and experience we're looking for, we'd love to hear from you! Please apply with your CV, a cover letter, and a link to your reel showcasing your best and most recent relevant work.
Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate.
At Guerrilla, we believe that our team's varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.
As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.
We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.
Apply now
Animal Enthusiasts Wanted
3d artist job in Rochester, NY
Job Description!Attention Animal Enthusiasts! Do you LOVE animals? Do you enjoy spending time outdoors? Do you have prior Dog Walking experience? If so, Rochester Dog Walkers wants YOU! Spend your day hanging out with DOGS, CATS, and PUPPIES!
Get paid to do what you LOVE!
Are you...
Energetic and Enthusiastic?
Absolutely Dog Crazy?
If So
We are looking for YOU!
Competitive Pay - Based on Experience
*Now Starting at $16.50/hour + tips*
BENEFITS AND PERKS!!
The BEST coworkers!
Stay active and work outdoors!
Great Compensation
Paid drive time between visits
Paid Pet First Aid/CPR Certification
Tips accepted from Our Clientele
Opportunities for growth and advancement
Employee Competitions, Incentives, and Bonuses
Ongoing Training and Education
Field Support While Working
Real W2 Employee! Not an Independent Contractor!
DETAILS:
20-30 hours per week
Shifts are 10-3pm or 11-4pm *additional availability allows for more income opportunities
Service Area based on company needs (travel time will not exceed 30 minutes on average and is paid)
You will drive from house to house according to company schedule providing in-home pet care services, as requested by client
What We are Looking For:
Must have reliable transportation, a valid driver license, and insurance
Must have a smart phone w/data (and able to use our apps)
Must be over 18
Must be able to handle large dogs that pull on leash
Must be willing to commit for at least 6 months
We are a top-rated, 5-star local dog walking and pet sitting company that has been providing exceptional service to our clients for over 12 years.
Our commitment to excellence is what separates Rochester Dog Walkers from other options in the community. We will not settle for less, and our incredible team is at the root of this promise. Our team is made up of exceptional pet care professionals who are our dedicated staff of employees, and we never utilize independent contractors. It is our commitment to provide remarkable care with attention to the details, peace of mind, and a great experience for our clients and their pets.
This is a part-time position. Hours can and will fluctuate based on client needs. Please do not consider this position if you need a set number of hours per week. No calls please, just fill out the application here and we will get in touch!
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Ny3OGUB0a4
Animal Housing Support-( No Experience Needed)
3d artist job in Wilmington, MA
SHORT TERM- 2-3 MONTHS The pay is $17.75/hour Interview for this role They will not be dealing with animals 2 people Schedule- 6am-3pm 9hr mon-Thursday 4 hour shift on Friday Jeans/tennis shoes-
We are seeking an Animal Housing Support Technician I for our GEMS-Breed Department located in Wilmington, MA.
In this role you will be working both indoors and outdoors with our animal housing (isolators).
This is a temporary opportunity *
ESSENTIAL DUTIES AND RESPONSIBILITIES:
Assist with isolator moves between different locations
Exposed to weather conditions (work outside)
Remove soiled caging and other materials from isolators.
Disassemble the isolator component parts
Wash, rinse, and dry the isolator box/bag
Operate industrial cage and rack washer
The employee must regularly lift up to 50 pounds, frequently move/push 100+ pounds
Performs all job-related duties in accordance with company safety procedures
PREFERRED QUALIFICATIONS:
Mechanical experience
Forklift experience
Senior Technical Artist: Performance Capture Pipeline
3d artist job in New York
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Senior Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects.
This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan.
WHAT WE DO
We architect and build pipelines that improve our asset and automation processes. This includes building backend systems, web api, automated processes, data processing workflows, core libraries, service interface libraries and more.
We research and develop new pipeline and development technologies for Technical Art and other departments.
We support teams processing data at scale, supporting an always increasing content production demand.
We collaborate and communicate with various other departments and Technical Art teams.
RESPONSIBILITIES
Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase.
Design, build, improve or optimize pipelines used by internal Rockstar teams to streamline and support production.
Design, build and improve web APIs and backend services that exist to support our Pipelines and Workflows.
Provide general pipeline maintenance.
Work with other Pipeline Animation team members to develop cutting-edge solutions to support increasing content production necessities.
Research and develop new pipeline and development technologies.
REQUIREMENTS
Python and/or C# knowledge is a prerequisite for the role.
5+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in video games, film, or VFX industry.
Experience designing, building and maintaining complex workflows and pipelines.
Experience building web APIs and backend services in Python or C#, using a framework: gRPC, FastAPI, Flask, or ASP.NET Core.
Database experience: Mongo, Neo4j, Memgraph, Redis.
Experience with Docker/Containers and orchestration (preferably Kubernetes).
Experience working with pre-existing proprietary or 3rd party automation systems/processes.
Strong communication, self-management, and organizational skills.
Strong analytical and problem-solving skills.
Ability to work within a schedule and deliver effectively to deadlines.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
Relevant video games development experience, preferably on an AAA game.
Experience with setting up CI/CD systems on GitHub or GitLab platforms.
Knowledge of ELK stack.
Experience with Agile Scrum method.
Experience using Motionbuilder and/or Maya as a technical artist/TD.
Experience with FFMPEG Tool Suite or similar video/audio processing tools.
HOW TO APPLY
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
#LI-BW1
The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
*NY Base Pay Range
$108,900 - $161,160 USD
Auto-ApplyLead Lighting Artist
3d artist job in Boston, MA
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead Lighting Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role you will bring your expertise, leadership skills, attention to detail, and passion for telling stories through cinematic and emotionally engaging lighting to build and lead a team of exceptional lighting artists.
Leadership & Team Management
* Lead the Lighting Team to deliver high-quality, emotionally engaging cinematic lighting.
* Act as the direct manager for team members, conducting reviews and establishing deliverables while keeping the team motivated, inspired, and productive.
* Recruiting, leading, mentoring, and guiding the team while fostering a culture of creativity, trust, and technical excellence.
* Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines.
* Tracking the progress of assigned lighting tasks and communicating any blockers the team may have.
Artistic Vision & Execution
* Collaborate closely with the Art Director to maintain the art direction and the core vision of the game.
* Actively participate in aesthetic problem solving discussions.
* Collaborate across multiple disciplines to support gameplay, cinematics, and environments with outstanding lighting.
* Ensure that lighting solutions produced by the team are performant and within technical budgets.
* Lead by example by taking direct ownership over some of the lighting tasks.
Pipeline Development & Technical Problem Solving
* Lead the development of the Lighting pipeline to deliver a comfortable, streamlined, and efficient workflow for the team.
* Actively participate in technical problem solving discussions.
* Collaborate with technical disciplines to help develop tools and tech that optimize the lighting workflow and push the boundaries of real-time lighting.
Qualifications
* Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
* Proven experience as a Lead Lighting Artist, with a track record of mentoring and developing talent.
* Deep knowledge of performance and optimization for real-time lighting.
* Solid understanding of PBR concepts and real-time rendering techniques.
* Excellent knowledge of Unreal Engine 5.
* A portfolio that demonstrates a deep knowledge of core artistic principles such as color theory and composition, as well as the ability to convey emotion and tell stories through light.
* Excellent communication, collaboration, and presentation skills.
* Curiosity, kindness, initiative, and a positive and professional can-do attitude.
Additional Information
The application window for this position will close by 04/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Health & Well-Being
* Company-paid medical healthcare (dental, vision, and mental).
* Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
* Paid leave - 20 days of holiday per year (26 days after two years).
* 401K with employer matching.
* Gym Membership Reimbursement.
* Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
* RED Parents Network - support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth
* Flexible working hours.
* Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
* A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
* Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
* Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
* No dress-code - we like to keep it casual.
This position is a new role.
Estimated pay range for this position: $143,000 - $218,500 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
#LI-Hybrid
#LI-ONSITE
Lead Lighting Artist
3d artist job in Boston, MA
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead Lighting Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role you will bring your expertise, leadership skills, attention to detail, and passion for telling stories through cinematic and emotionally engaging lighting to build and lead a team of exceptional lighting artists.
Leadership & Team Management
Lead the Lighting Team to deliver high-quality, emotionally engaging cinematic lighting.
Act as the direct manager for team members, conducting reviews and establishing deliverables while keeping the team motivated, inspired, and productive.
Recruiting, leading, mentoring, and guiding the team while fostering a culture of creativity, trust, and technical excellence.
Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines.
Tracking the progress of assigned lighting tasks and communicating any blockers the team may have.
Artistic Vision & Execution
Collaborate closely with the Art Director to maintain the art direction and the core vision of the game.
Actively participate in aesthetic problem solving discussions.
Collaborate across multiple disciplines to support gameplay, cinematics, and environments with outstanding lighting.
Ensure that lighting solutions produced by the team are performant and within technical budgets.
Lead by example by taking direct ownership over some of the lighting tasks.
Pipeline Development & Technical Problem Solving
Lead the development of the Lighting pipeline to deliver a comfortable, streamlined, and efficient workflow for the team.
Actively participate in technical problem solving discussions.
Collaborate with technical disciplines to help develop tools and tech that optimize the lighting workflow and push the boundaries of real-time lighting.
Qualifications
Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
Proven experience as a Lead Lighting Artist, with a track record of mentoring and developing talent.
Deep knowledge of performance and optimization for real-time lighting.
Solid understanding of PBR concepts and real-time rendering techniques.
Excellent knowledge of Unreal Engine 5.
A portfolio that demonstrates a deep knowledge of core artistic principles such as color theory and composition, as well as the ability to convey emotion and tell stories through light.
Excellent communication, collaboration, and presentation skills.
Curiosity, kindness, initiative, and a positive and professional can-do attitude.
Additional Information
The application window for this position will close by 04/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Health & Well-Being
Company-paid medical healthcare (dental, vision, and mental).
Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
Paid leave - 20 days of holiday per year (26 days after two years).
401K with employer matching.
Gym Membership Reimbursement.
Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
RED Parents Network - support for working parents, including childcare benefits, and family-friendly events.
Perks & Professional Growth
Flexible working hours.
Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
No dress-code - we like to keep it casual.
This position is a new role.
Estimated pay range for this position:
$
143,000 - $218,500
USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click
here
to report them anonymously.
#LI-Hybrid
#LI-ONSITE