Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
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Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
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For more information about the game, please check out our IndieDb page:
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NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "
The Lays of Althas: Sundered Order
" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Requirements:
Creating realistic Creature meshes and textures
Creating Fur sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
$49k-87k yearly est. 3d ago
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Reallusion Character Creator 3D Artist
Epoch Games 4.4
3d artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
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Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
**************************************************************
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
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NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Required Software:
Epic Games' Unreal Engine 4: *****************************register
Reallusion's Character Creator 3 (CC3): *********************************************
Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.
Minimum Hardware Requirements:
The ability to run Unreal Engine 4
The ability to run Character Creator 3 (CC3)
The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
$48k-90k yearly est. 60d+ ago
3D Animator
Valicy
3d artist job in Greenville, NC
Job Title: 3D Animator Department: NC Art Reports To: Art Lead Status: Exempt
Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities
WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, the rebrand reflects a renewed commitment to exploring what's possible in land-based gaming. As a developer and distributor of engaging electronic gaming experiences, the work is guided by clear mission, vision, and values, with a shared focus on being relational, excellent, and innovative. There's a FIGHTER mindset behind how things get done, showing up focused, taking ownership, working as a team, and pushing for better outcomes every day. Collaboration, creativity, and long-term partnerships are central. It's an industry that never stands still, and there's genuine excitement about building what's next as we enjoy the journey together.
SUMMARY: The ideal candidate has experience with animating characters and assets in a fun, stylized approach. A solid grasp of animation principles demonstrated through character, VFX, and motion graphics animation is essential. The 3D Animator will work across all aspects of a game's life cycle, owning the responsibility of animation through pre-production to the final milestone. Blending artistic expertise and technical ability, the 3D Animator will bring visually stimulating content to life that will enhance game play-ability and showcase original experiences to a wide player audience.
QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
RESPONSIBILITIES:
- Understand company Mission, Vision, and Values and be an ambassador of MVV.
- Collaborate effectively with artists and programmers to create high quality, stylized 3d character animations for games produced by the team
- Rigging and weight painting the prepared 3d characters for animation
- Animate real time popups/motion graphics in 3d space to be used in Unity3D
- Assist in creating entertaining Unity3D transitions to and from game features
- Create high quality animations of characters or key art assets specifically for marketing promotions and sizzle reel videos
- Work with the art team to create dynamic and engaging particle systems in Unity's Shuriken Particle Editor
REQUIREMENTS:
- A strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D characters
- Art degree preferred or equivalent work experience
- 1-2 years prior experience in a related position
- Experience developing motion graphics elements for any type of media
PREFERRED REQUIREMENTS:
- Experience in using the Unity3D engine (importing assets, animation editor, shuriken particle system)
- Competency in both Photoshop and After Effects
- Work experience in mobile or casino gaming industries
- Familiarity with VFX pipelines in games
- Knowledge of Unity 3D particle systems
Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities
WORK ENVIRONMENT: The usual work environment is typical of an office environment. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
$62k-99k yearly est. 60d+ ago
Junior 2D Game Artist
AGBO
3d artist job in Raleigh, NC
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of
Fortnite
-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds.
You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment.
This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
Key Responsibilities:
Create 2D concept art for characters, environments, props that support world-building and storytelling.
Enhance and iterate on pre-existing art to align with creative direction and production needs.
Prepare and implement 2D artwork into the pipeline.
Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready.
Support look development and visual consistency across scenes and interactive elements.
Participate in reviews and iterate quickly based on feedback while maintaining quality.
Qualifications & Skills:
1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art.
Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces.
Solid understanding of light, color, composition, and storytelling through visuals.
Experience preparing art assets for implementation (animation, VFX, interactive use, etc.).
Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus.
Strong communication and collaboration skills in a cross-disciplinary production environment.
Adaptable, proactive, and eager to support various aspects of art production.
Must be based in Raleigh, NC-this is an on-site position with no remote option.
Additional Information:
This is a temporary position with the potential for extension based on project needs.
Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship.
A portfolio showcasing relevant work is required for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$65k-112k yearly est. Auto-Apply 60d+ ago
Senior 3D Animator and Motion Designer
Hazen and Sawyer 4.4
3d artist job in Greenville, SC
Job Description
Work Setting: Hybrid (three in‑office days/week) #LI-hybrid
Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation.
In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation.
Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country.
Key Responsibilities
Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content.
Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design.
Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts.
Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines.
Manage multiple projects simultaneously and work efficiently under deadlines.
Required Qualifications
Minimum of 8 years of professional animation experience in a collaborative production environment.
Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations.
Demonstrated ability to bring characters to life through advanced rigging and performance-based animation.
Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes).
Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D.
Demonstrated experience producing both fully animated content and motion graphics for live‑action video.
Note:
Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role.
Preferred Qualifications
Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field.
Experience visualizing technical, engineering, environmental, or scientific processes.
Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles).
Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows.
What We Offer
Comprehensive health benefits (medical, dental, vision, and prescription plans)
Pre-tax flexible spending plans for medical, dependent care, and transportation
Short and long-term disability, and employer paid life insurance
Paid holidays, floating holidays, and paid time off (PTO)
Employer-contributed 401(k) plan and additional financial planning support
Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships
Salary Range:
California & New York offices: $110,000 - $135,000
All other offices: $95,000 - $120,000
To Apply:
Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
$32k-50k yearly est. 6d ago
3D BIM Modeler
Martin Concrete
3d artist job in Kennesaw, GA
At Martin Concrete Construction, we're not just building structures-we're building careers. As a leader in the concrete construction industry, we pride ourselves on fostering a collaborative, innovative, and growth-oriented work environment. If you're looking for a role that offers stability, professional development, and the chance to be part of exciting large-scale projects, we'd love to have you on our team.
As a 3D BIM Modeler, you will create, manage, and maintain 3D Building Information Models (BIM) for commercial concrete construction projects. This role requires expertise in BIM modeling, concrete construction, and problem-solving, as well as collaboration with project teams to ensure models meet specifications and standards.
Key Responsibilities:
Develop and update 3D BIM models for concrete construction projects.
Create and manage detailed models for formwork, reinforcement, and placement.
Prepare BIM documentation, including drawings, schedules, and reports.
Collaborate with architects, engineers, and subcontractors to coordinate project information.
Conduct clash detection and resolve conflicts between building systems.
Utilize BIM software (Tekla, SketchUp, Revit, AutoCAD, etc.) for project visualization and planning.
Provide technical support and training on BIM processes and tools.
Qualifications:
Associate or bachelor's degree in architecture, Engineering, Construction Management, or a related field.
Proficiency in BIM software (Tekla, SketchUp, Revit, AutoCAD, etc.).
Strong understanding of concrete construction methods and industry standards.
Ability to read blueprints and construction documents.
Excellent problem-solving, communication, and teamwork skills.
Must be able to exert 25-50 pounds of force occasionally and travel as required.
Current driver's license with a clean driving record.
Why Join Martin Concrete Construction?
We're committed to your development, offering opportunities to expand your skills and advance your career. As an employee you will have the opportunity to be part of large-scale construction projects that make a tangible impact while working in a supportive, team-oriented environment where your expertise is valued. Come join our team and enjoy the benefits of a well-established company that's been around for over 30 years with a reputation for excellence.
This is a full-time, on-site position requiring regular travel to project locations across the U.S.
$40k-65k yearly est. 60d+ ago
TECHNICAL ARTIST
Trick 3D
3d artist job in Atlanta, GA
Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and much more. Our team is pioneering landscape-shifting work and ideas for large brands and top entertainment innovators. TRICK 3D works closely with our Fortune 500 and entertainment industry clients as an innovation partner; our client roster includes CNN, Cartoon Network, Delta Air Lines, Georgia Power, Jones Lang LaSalle (JLL), Intercontinental Hotel Group (IHG), Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight-knit and passionate and gets fired up by innovative, effective and beautiful work.
Job Description
We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams.
The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to engineer technical solutions for our clients, wields Unreal Engine 4 and other content creation software masterfully to create beautiful content, and works closely with project producers, art directors and project leads to maintain a cohesive vision of quality and efficiency.
Qualifications
Collaborate with artists and producers to identify and overcome technical hurdles in new and ongoing projects, offering strategic advice for research, development, and project execution.
Apply technical problem-solving to achieve practical solutions to artists' needs that improve visual quality & reduce production time.
Actively seek opportunities to improve team creative skills and product quality by researching and sharing software and techniques.
Maintain technical integrity of team through documentation and management of best practices, naming conventions, asset libraries, and external resources.
Ability to work effectively with game design and technical constraints while maximizing visual quality in Unreal, 3DS Max, and Maya.
Expert knowledge, both artistic and technical in Adobe suite, Max or Maya, and Unreal Engine.
Expert knowledge of Unreal's Blueprint system.
Familiarity with Unity & C#
Understanding of shader node graph and physically-based shading and rendering workflows, especially in Unreal Engine.
Experience with organic and hard surface modeling with clean, optimized topology and UVs.
Excellent comprehension of architecture, material use, and construction principles, as well as a master-level understanding of light, color, form, and spatial relationships.
Not Required, but Preferred:
Asset management and strategic pipeline development experience.
Familiarity with HTML, CSS, Javascript, XML.
VR/AR Experience.
Experience building dynamic apps that connect to a web-based backend such as Heroku, Firebase, or general REST APIs.
Familiarity with version control systems such as Perforce/Helix and Git.
Networking and/or server administration for Windows and Linux systems.
Working knowledge of CMS systems like Drupal.
Familiarity with Server-side scripting experience with PHP, Python and database administration with MySQL and/or PostgreSQL.
Additional Information
TRICK 3D offers an exceptionally creative and flexible workplace and competitive compensation. We dig and hire creative, nimble, driven, team-oriented and passionate people and provide them with opportunities to solve, grow and create.
TRICK 3D employee benefits include:
A week-long winter holiday break in addition to three weeks paid time off each calendar year.
Office snacks, coffee, tea, beer, frequent team lunches, and regular team outings.
Holiday parties, happy hours, and team building activities.
Medical insurance with a low employee contribution.
Short-term disability (paid for by the employer).
An incredible client list including some of the most recognized brands.
A casual and creative work environment with flexible in and out times.
TRICK 3D is an equal opportunity employer, and we value diversity at our studio. We don't discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Check out our reel: ***************************
Responsive recruiter Are you ready to join our team of inspired & creative lash stylists in the fastest growing luxury lash extension salon in the nation? The Lash Lounge Alpharetta at 3005 Old Alabama Rd Suite 70 in Alpharetta, Georgia voted the Best Place for Lash Extensions in Alpharetta is looking for a highly motivated licensed cosmetologist or esthetician who is interested in joining our growing team.
Our Culture: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When our guests visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. The salon will feel like your second home and your coworkers your family.
Why Join Our Team: When you are hired at The Lash Lounge, you instantly become part of our family. We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. We provide the latest and most innovative training to all of our lash technicians, whether new or experienced, in order to further your professional career. Learn and master The Lash Lounge's exclusive lash design technique, combining aspects of personalization and customization to create looks 100% unique to every guest! You'll get access to the ongoing support you need and the stylist networking forums you'll love to improve your skills and grow your career. Lash Lounge-certified, our stylists set the standard for exceptional skills and service. If you love making people feel beautiful, you will love being part of The Lash Lounge.
How we take care of our Team:
State of the art Certification or Training Program
Certifications for all services provided
Continued investment in your training
A built-in book of leads
Booking/Scheduling completely handled by the front desk staff
Free lash extensions
Discounts on other services and retail products
Opportunities for career growth and advancement
Required Skills of the Esthetician:
Active Cosmetology or Esthetics license in our state
1+ years as a Lash Stylist preferred not required.
Customer service focused, loves on your clients
Reliable transportation & strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
Salon website: ***************************************************************
Salon address: 3005 Old Alabama Rd Suite 70, Alpharetta GA 3002Job Type: Full-time / Part-Time
Compensation: $40,000.00 - $80,000.00 per year
We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability status, protected veteran status, or any other characteristic protected by law.
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
$40k-80k yearly Auto-Apply 60d+ ago
Agricult/Animal Assoc I
Clemson University 4.3
3d artist job in Anderson, SC
WELCOME TO CLEMSON! Clemson is calling...are you ready to answer the call? One of the most productive public research universities in the nation, Clemson University attracts and powerfully unites students, faculty and staff whose greatest desire is to make a difference in the lives of others.
Clemson has recently been named a top 25 public college in the country by the Wall Street Journal, a top South Carolina employer by Forbes and a Military Friendly Employer for five years running. Through our research, outreach and entrepreneurial projects, Clemson University and its employees are driving economic development and improving quality of life in South Carolina and beyond.
So,... are you ready?
JOB SUMMARY:
Provides support for the research, teaching, and extension programs conducted at the Piedmont REC-Simpson Beef Cattle Farm. Feeds, breeds, calves, and provides daily care and management of the beef cattle herd and bull testing program. Assists project leaders and graduate students conducting research and undergraduate teaching program. Work may include some nights, weekends, and holidays. Performs other duties as assigned.
JOB DUTIES:
40% - Essential - Animal Husbandry:
Calves the cow herd and provides assistance with dystocia problems. Weighs, tags, tattoos, castrates, implants, and keeps accurate records on calves and cows. Keeps up to date inventory and accurate records on all calves, cows, bulls, and steers. Breeds replacement heifers and cows using artificial insemination and natural mating with bulls. Assist with feeding duties and grazing management.
30% - Essential - Animal Health:
Carries out prescribed herd health program for all calves and cows. Recognizes and reports sick or injured animals to the farm manager and university veterinarian. Treats animals and keeps records of treatment. Keeps accurate records on daily observations, management procedures, and vaccinations performed. Maintains electronic record keeping program for herd.
20% - Essential - Personnel and Facilities:
Directs farm staff and students working at the beef farm to perform duties. Assists in maintenance of buildings, facilities, fences, and equipment.
10% - Essential - Research and Teaching:
Carries out protocols for research projects and teaching activities. Cares for, feeds, and collects data on animals assigned to research and teaching projects. Directs staff, graduate, and undergraduate workers assigned to these projects.
MINIMUM REQUIREMENTS:
Education - Bachelor's Degree - Animal husbandry, agriculture or a related field and experience in agricultural research or animal c
Work Experience - 1+ years
PREFERRED REQUIREMENTS:
Licenses - Drivers License Class A CDL, Beef Quality Assurance
RESPONSIBILITIES
JOB KNOWLEDGE
Firm Job Knowledge - Firm working knowledge of concepts, practices and procedures and ability to use in varied situations
SUPERVISORY RESPONSIBILITIES
Acts as Lead - Acts as a Lead by guiding the work of others who perform essentially the same work.
BUDGETARY RESPONSIBILITIES
No Budget Responsibilities - No fiscal responsibility for the department's budget.
PHYSICAL REQUIREMENTS:
Stand for prolonged period
Sit (stationary position) for prolonged period
Walk or move about
Use hands or feet to operate or handle machinery, equipment, etc
Ascend or descend (i.e. stairs, ladder)
Position self to accomplish task (i.e. stoop, kneel, crawl)
Communicate, converse, give direction, express oneself
Recognize or inspect visually
Move, transport, raise or lower
Extends hands or arms in any direction
Use taste or smell to detect or determine particular flavors or odors
Perceive, observe, clarity of vision
WORKING CONDITIONS:
Radiant energy hazards
Exposure to bio-hazards (i.e. blood, bodily fluids)
Exposure to heat or cold
Exposure to dust/fumes
Wet or humid
Noise
Vibration
Mechanical Hazards
Chemical hazards
Electrical hazards
WORK SCHEDULE:
Standard Hours: 37.5
COMPENSATION INFORMATION
Anticipated Salary Range: $37,200 - $45,000
Salary is dependent upon several factors including, but not limited to, a candidate's previous experience, knowledge, skills and performance in accordance with Clemson's compensation guidelines.
ESSENTIAL PERSONNEL LEVEL
Essential Level 2 employee
Required to maintain/resume essential support functions, deliver direct care services, and/or provide recovery support before normal operations resume. Some positions in this category may be required to work remotely or be on-call.
JOB LOCATION:
Anderson, SC
APPLICATION DEADLINE:
February 5, 2026
MILITARY AND VETERAN:
MILITARY EQUIVALENCY:
Clemson University is proud to allow educational equivalency for military technical certifications and trainings that directly relate to the job duties.
VETERAN PREFERENCE:
South Carolina is making our Veterans a priority for employment in state agencies and institutions.
State policy for veteran preference states that for qualifying, full-time permanent positions, a veteran applicant may receive preference if they meet the job's minimum qualifications, were discharged under honorable conditions from the military, and submit their DD-214 for confidential review by the Office of Human Resources.
To claim Veteran Preference for qualifying positions, email ***************** upon submission of your application.
CLOSING STATEMENT:
Clemson University is an EEO/AA employer. Employment decisions are made without regard to characteristics protected by applicable law including disability and protected veteran status.
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$37.2k-45k yearly Easy Apply 9d ago
3D Character Artist
Epoch Games International
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "
The Lays of Althas: Sundered Order
" (LoA:SO).
We are currently using
Reallusion Character Creator 3
(********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Qualifications
Minimum Requirements:
Creating realistic Human Character Meshes and Textures
Creating realistic Human Clothing / Armor Meshes and Textures
Creating Human Hair sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
$49k-87k yearly est. 3d ago
3D Character Artist
Epoch Games 4.4
3d artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO).
We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Qualifications
Minimum Requirements:
Creating realistic Human Character Meshes and Textures
Creating realistic Human Clothing / Armor Meshes and Textures
Creating Human Hair sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
$48k-90k yearly est. 60d+ ago
Senior 3D Animator and Motion Designer
Hazen and Sawyer 4.4
3d artist job in Athens, GA
Job Description
Work Setting: Hybrid (three in‑office days/week) #LI-hybrid
Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation.
In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation.
Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country.
Key Responsibilities
Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content.
Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design.
Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts.
Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines.
Manage multiple projects simultaneously and work efficiently under deadlines.
Required Qualifications
Minimum of 8 years of professional animation experience in a collaborative production environment.
Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations.
Demonstrated ability to bring characters to life through advanced rigging and performance-based animation.
Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes).
Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D.
Demonstrated experience producing both fully animated content and motion graphics for live‑action video.
Note:
Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role.
Preferred Qualifications
Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field.
Experience visualizing technical, engineering, environmental, or scientific processes.
Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles).
Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows.
What We Offer
Comprehensive health benefits (medical, dental, vision, and prescription plans)
Pre-tax flexible spending plans for medical, dependent care, and transportation
Short and long-term disability, and employer paid life insurance
Paid holidays, floating holidays, and paid time off (PTO)
Employer-contributed 401(k) plan and additional financial planning support
Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships
Salary Range:
California & New York offices: $110,000 - $135,000
All other offices: $95,000 - $120,000
To Apply:
Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
$40k-62k yearly est. 6d ago
Reallusion Character Creator 3D Artist
Epoch Games International
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
**************************************************************
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
*******************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using
Reallusion's Character Creator 3 (CC3)
for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to
Epic Games' Unreal Engine 4
.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have
Reallusion's Character Creator 3 (CC3)
in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
Creating realistic Human Character Meshes and Textures using
Reallusion's Character Creator 3 (CC3)
Creating Human Hair sculpts using Hair Card and Alpha Planes using
Reallusion's Character Creator 3 (CC3)
Full Texturing ability (Diffuse, Normal, Displacement etc) using
Reallusion's Character Creator 3 (CC3)
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Required Software:
Epic Games' Unreal Engine 4:
*****************************register
Reallusion's Character Creator 3 (CC3):
*********************************************
Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.
Minimum Hardware Requirements:
The ability to run
Unreal Engine 4
The ability to run
Character Creator 3 (CC3)
The disk space and Internet speeds to download (Git Pull) at least
40 GB of game files
$49k-87k yearly est. 3d ago
3D Creature Artist
Epoch Games 4.4
3d artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Requirements:
Creating realistic Creature meshes and textures
Creating Fur sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
$48k-90k yearly est. 60d+ ago
Lead 3D Game Artist
Epoch Games 4.4
3d artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3DArtist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Qualifications
Good Communication and Team-collaboration skills is a must
Ability to manage others, especially 3D Game Artists
Ability to work with and provide constructive criticism and feedback to 3D Models and Textures
Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
Knowledge of working with low-poly/game-ready assets required.
Knowledge of Texturing (Diffuse, Normal, Displacement etc).
A passion for game development
Additional Information
Recommended 3D Modeling Software (1 or more):
Autodesk 3DS Max / Maya
Blender
Pixologic ZBrush / Mudbox
Recommended 2D Image Software (either or both):
Photoshop (CS4 and up)
GIMP
If you are missing any, we can help provide you with software.
Also recommended experience with Unreal Engine
$64k-115k yearly est. 60d+ ago
Unreal Engine Technical Artist
Epoch Games International
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).
OpenGL and Git experience isn't required, but is recommended.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.
Qualifications
Minimum Requirements:
Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
Online communication, team-collaboration skills, and English fluency
A passion for coding and a dedication to creating AAA quality games
Preferred Requirements:
OpenGL Experience
Git Experience
Additional Information
All your information will be kept confidential according to EEO guidelines.
$63k-111k yearly est. 3d ago
3D Game Animator
Epoch Games 4.4
3d artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
We are looking for Animators that can attend weekly meetings.
We are willing to take on students, but we need active Animators that can contribute.
This is a volunteer position, so no monetary compensation is being offered at this time.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.
Qualifications
REQUIRED:
Strong understanding of Human anatomy and movement.
Expertise in animating 3D Characters
Understanding of traditional animation principles that enhance believable movement
Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
Rapid prototyping and turn-around for animations
Self-motivated and able to troubleshoot animation software challenges
Online communication (English) and Team-collaboration skills
A passion for 3D animation and an interest to learning game development
OPTIONAL:
Unreal Engine experience
Motionbuilder experience
Additional Information
REQUIRED SOFTWARE:
Autodesk Maya
Unreal Engine (we can assist with installation if necessary)
OPTIONAL SOFTWARE:
Motionbuilder (useful, but not essential)
$69k-111k yearly est. 60d+ ago
3D Game Animator
Epoch Games International
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
We are looking for Animators that can attend weekly meetings.
We are willing to take on students, but we need active Animators that can contribute.
This is a volunteer position, so no monetary compensation is being offered at this time.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.
Qualifications
REQUIRED:
Strong understanding of Human anatomy and movement.
Expertise in animating 3D Characters
Understanding of traditional animation principles that enhance believable movement
Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
Rapid prototyping and turn-around for animations
Self-motivated and able to troubleshoot animation software challenges
Online communication (English) and Team-collaboration skills
A passion for 3D animation and an interest to learning game development
OPTIONAL:
Unreal Engine experience
Motionbuilder experience
Additional Information
REQUIRED SOFTWARE:
Autodesk Maya
Unreal Engine (we can assist with installation if necessary)
OPTIONAL SOFTWARE:
Motionbuilder (useful, but not essential)
$60k-95k yearly est. 3d ago
Concept Artist / Illustrator
Epoch Games 4.4
3d artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist!
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.
Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you'll be doing:
Partner with the Art Director and other team members to pioneer the vision of the game.
Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
Create and develop original concepts of characters, environment, and props based on references or from scratch.
Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
Present concepts and ideas to the team for further discussion.
Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
Achieve a balance between artistic aspects and technical constraints.
Adjust the artwork styles to meet the game's art direction.
Set your own reasonable deadlines, and make sure the work is done on time.
Qualifications
Minimum Requirements:
Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.
Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.
Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.
Ability to give and take feedback professionally and applies it to the art and design.
Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.
Fluency in English is a must.
Recommended Requirements:
Experience in game design or game developing industry.
Shipped 1 or more video game titles.
Educational background in art, design, or other related fields
Experience in Unreal Engine 5
$60k-110k yearly est. 60d+ ago
Lead 3D Game Artist
Epoch Games International
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3DArtist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a
volunteer
position, so no monetary compensation is being offered. We also
cannot
offer any work visas.
We are only looking for spare-time hours.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Qualifications
Good Communication and Team-collaboration skills is a must
Ability to manage others, especially 3D Game Artists
Ability to work with and provide constructive criticism and feedback
to 3D Models and Textures
Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
Knowledge of working with low-poly/game-ready assets required.
Knowledge of Texturing (Diffuse, Normal, Displacement etc).
A passion for game development
Additional Information
Recommended 3D Modeling Software (1 or more):
Autodesk 3DS Max / Maya
Blender
Pixologic ZBrush / Mudbox
Recommended 2D Image Software (either or both):
Photoshop (CS4 and up)
GIMP
If you are missing any, we can help provide you with software.
Also recommended experience with Unreal Engine
The average 3d artist in Greenville, SC earns between $21,000 and $63,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.