Virtual Reality 3D Artist
3d artist job in Bremerton, WA
The Opportunity:
When used in a business setting, art is essentially visual storytelling with a real-world impact. As an immersive artist, you can work with a creative team to model and texture 3D assets. We're looking for someone like you to help us modernize training. Bring your design skills to Booz Allen and help create an immersive experience.
On our team, you'll help develop artwork for the applications and demonstrations that play an important role in how clients meet their missions. In this role, you'll have the chance to expand upon your skills and experience in developing and delivering photo-realistic 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. Together with a team of experts, you'll create models, textures, and environments for training and simulation.
You'll develop both in-game and pre-rendered quality environments for a variety of styles, including realistic geo-specific and general interior. You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and encourage professional and artistic growth. As part of our innovation laboratory, you'll also get to help the team explore new augmented reality, virtual reality, and mixed reality technology and their capabilities.
Join us. The world can't wait.
You Have:
2+ years of experience with 3D modeling and asset creation for virtual reality
2+ years of experience with virtual reality development workflows, material and shader setup, immersive lighting and environmental effects
2+ years of experience with organic modeling techniques, hard-surface modeling techniques, and high-level animation creation
2+ years of experience with industry-standard software such as 3D Studio Max, Maya, and Blender, and texture and asset tools such as Photoshop and Substance Painter
2+ years of experience with game design principles and implementation
Secret clearance
HS diploma or GED
Nice If You Have:
1+ years of experience with front-end design for interactive applications
1+ years of experience with Graphical User Interface (GUI) design, and ZBrush for digital sculpting
1+ years of experience with Physically Based Rendering (PBR) workflows, Bolt, and character and object rigging
Clearance:
Applicants selected will be subject to a security investigation and may need to meet eligibility requirements for access to classified information; Secret clearance is required.
Compensation
At Booz Allen, we celebrate your contributions, provide you with opportunities and choices, and support your total well-being. Our offerings include health, life, disability, financial, and retirement benefits, as well as paid leave, professional development, tuition assistance, work-life programs, and dependent care. Our recognition awards program acknowledges employees for exceptional performance and superior demonstration of our values. Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible to participate in Booz Allen's benefit programs. Individuals that do not meet the threshold are only eligible for select offerings, not inclusive of health benefits. We encourage you to learn more about our total benefits by visiting the Resource page on our Careers site and reviewing Our Employee Benefits page.
Salary at Booz Allen is determined by various factors, including but not limited to location, the individual's particular combination of education, knowledge, skills, competencies, and experience, as well as contract-specific affordability and organizational requirements. The projected compensation range for this position is $55,200.00 to $126,000.00 (annualized USD). The estimate displayed represents the typical salary range for this position and is just one component of Booz Allen's total compensation package for employees. This posting will close within 90 days from the Posting Date.
Identity Statement
As part of the application process, you are expected to be on camera during interviews and assessments. We reserve the right to take your picture to verify your identity and prevent fraud.
Work Model
Our people-first culture prioritizes the benefits of flexibility and collaboration, whether that happens in person or remotely.
If this position is listed as remote or hybrid, you'll periodically work from a Booz Allen or client site facility.
If this position is listed as onsite, you'll work with colleagues and clients in person, as needed for the specific role.
Commitment to Non-Discrimination
All qualified applicants will receive consideration for employment without regard to disability, status as a protected veteran or any other status protected by applicable federal, state, local, or international law.
Auto-ApplyEnvironment Artist III (NST)
3d artist job in Redmond, WA
Environment Artist III (NST) (22000000EN) Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co.
, Ltd.
, headquartered in Kyoto, Japan.
Nintendo Software Technology's mission is to design, develop and deliver the very best video games.
We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce.
Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer.
We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:Works directly with art leadership to help visualize and develop visual targets.
Takes ownership of a specialized artistic area of a product's development.
May lead members of the art production team in the assigned project.
Creates visual assets for game development products that meet required direction and quality specifications.
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
Supports the growth of new or enhanced art development tools and techniques.
Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
Mentors less experienced members of the team.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:5 or more years of professional experience in game development.
Proven artistic and technical skills in 3D and or 2D art production.
Strong communication skills to effectively communicate technique to other members of the team.
Experienced with game development pipelines and game engines (E.
g.
Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.
g.
Photoshop, Maya, Zbrush, Substance Painter, and Substance Designer) Undergraduate degree in art or related field; or equivalent education and experience.
This position is hybrid in Redmond, WA.
Hybrid positions require regular onsite work following the schedule and guidelines for their division.
This position is not open to fully remote status at this time.
This position includes a base salary range of $89,458 - $134,187 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Please see our Benefits & Perks page for more benefits information For more information about NST, click here.
#LI-Hybrid Job: Game DevelopmentPrimary Location: WA-RedmondOrganization: Nintendo Software Technology CorporationSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
Auto-ApplyLead Lighting Artist
3d artist job in Seattle, WA
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come.
We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at ****************************************
---
Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms.Responsibilities
Drive the overall lighting direction for the project in collaboration with the Art Director.
Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
Translate stylized concept art into compelling, production-ready lighting.
Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality.
Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling.
Balance artistic goals with technical performance and optimization requirements.
Qualifications
5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles.
Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass.
Strong understanding of composition, color theory, and atmosphere in real-time environments.
Experience working with physically based rendering (PBR) and stylized art pipelines.
Excellent communication and leadership skills, with the ability to guide and inspire a team.
Strong problem-solving and optimization skills, with a focus on performance across multiple platforms.
The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud AlertIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at *********************************************
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
3D Approval Specialist
3d artist job in Redmond, WA
3D Approval Specialist (25000000CX) Nintendo of America Inc. About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences.
Here at Nintendo of America Inc.
, we deliver on this mission by partnering closely with Nintendo Co.
, Ltd.
, to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.
Based in Redmond, Wash.
, Nintendo of America serves as headquarters for Nintendo's operations in the Americas.
We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home.
For more information about Nintendo, please visit the company's website at ************
nintendo.
com/.
SUMMARY:As a subject matter expert, reviews concepts, files, and products for IP accuracy and brand alignment.
Provides written verbal and visual feedback to communicate changes to internal and external partners.
Works with global teams to ensure understanding and alignment.
DESCRIPTION OF DUTIES:Reviews design work to ensure the usage and design of Nintendo characters and/or other IP are in compliance with the Nintendo Style Guidelines.
Provides feedback and instructions on how to appropriately modify drawings and other submissions to meet quality standards.
Assists in creating reference materials and documentation of game characters for licensees.
Work directly with the Nintendo Japan Licensing team to maintain Nintendo's high standard of artwork quality and protect IP and character images.
Determines and provides recommendations on design review method effectiveness and provides feedback to vendors to ensure quality improvements.
Manages and prioritizes multiple simultaneous review requests to meet the production schedule.
SUMMARY OF REQUIREMENTS:Three (3) or more years of related experience.
Artistic/technical skills with experience in character creation and manipulation is required.
3D modeling and rendering experience with 3ds Max, Cinema4D, Blender, or equivalent software will be considered.
Strong critical thinking and problem solving skills.
Proven proficiency with Maya (or similar 3D modeling package) Z-Brush, Photoshop, and Microsoft PowerPoint.
A keen eye for detail and a designer's eye to detect and critique flaws.
A strong interest in Nintendo's games, toys, characters and IP.
Possesses a wide range of in-depth knowledge of games, comics and animation in North America.
Ability to communicate complex and artistic/technical information in both Japanese and English is preferred.
Experience working on figures, statue, plush, and other 3D character-based goods is a plus.
Comfortable providing feedback/review throughout all phases of design, concepting, and execution.
Undergraduate degree in art or related field or an equivalent combination of education or experience.
Applicants must be legally eligible to work in the United States to be considered.
Visa sponsorship is not available for this role This position is hybrid in Redmond, WA.
Hybrid positions require regular onsite work following the schedule and guidelines for their division.
This position is not open to fully remote status at this time.
This position includes a base salary range of $91,500 - $146,400 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Please see our Benefits & Perks page for more benefits information.
#LI-Hybrid Job: DesignPrimary Location: WA-RedmondOrganization: Nintendo of America Inc.
Schedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
Auto-ApplyVFX Artist
3d artist job in Redmond, WA
Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes.
Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects.
Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements.
Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency.
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to ********************.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: ****************************************************
Skills and Requirements
-Expert proficiency in Adobe After Effects.
-Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator).
-Strong understanding of compositing, keyframing, and animation principles.
-Ability to create and use After Effects templates and expressions.
-Attention to detail and ability to work under tight deadlines.
-Ability to create realistic environments for live-action scenes.
-Skilled in layering effects on action shots; AAA gaming experience highly preferred.
-Good communication and teamwork skills
Technical Artist
3d artist job in Salem, OR
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Crowds Artist
3d artist job in Hillsboro, OR
The Crowds Artist is responsible for creating crowds of characters and creatures to the visual style and narrative of the film.
Job Functions
Create layouts and crowd performances in scenes and shots that are on style of the animation performances of the film. '
Publish crowds using Houdini to specifications needed by layout for downstream consumption.
Take crowd-specific creative input and translate crowd behavior through performances and overall movement and timing through rules and simulations.
Work with animation to get supporting animation performances that can be used effectively in crowd simulations.
Collaborate with pipeline technical directors to develop processes and tools to enhance capabilities, workflow, and throughput.
Perform technical work in support of shot production using various production tools and help troubleshoot and develop creative solutions to complex tasks.
Partner with rigging, animation, lighting, and compositing teams to help support each departments' effects integration requirements.
Qualifications
3+ years of high-end production experience in television or feature films as a Crowd Artist and/or TD.
Experience in producing crowd simulations.
Proficiency with particle simulations in controlling the motion and look of crowds.
Knowledge of applicable software and platforms; Houdini 18.0 (or higher).
Experience in Houdini Crowd setup and simulation.
Working knowledge of Karma rendering, Nuke compositing, and Maya.
Working knowledge of Renderman and Katana for lighting effects, a plus.
Understanding rigging approaches, a plus.
Strong communication skills to perform in a collaborative work environment.
Physical Demands and Work Environment
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
Location
On-site in Hillsboro, OR
Salary
Salary is commensurate with skills and experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Please review our EMPLOYMENT DISCLAIMER and MATERIALS SUBMISSION AGREEMENT.
Auto-ApplySenior VFX Artist
3d artist job in Redmond, WA
Studio Wildcard - Seattle, WA
Open role:
Senior VFX Artist
____________________________________________________________________________________
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Senior VFX Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Independently create and implement high quality, performant, and visually compelling VFX Assets/Tools/Systems for games- including real time particle systems, textures & texture atlases, shaders/materials, and scripting/Blueprints as needed
Work closely with designers, engineers and related artists to design, implement, and troubleshoot VFX
Be a self starter who meets deadlines and actively collaborates with team on VFX goals, prioritization, and scheduling
Seek out, troubleshoot, and fix performance issues
Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team
Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team
Requirements:
Portfolio of work demonstrating proficiency in creating and implementing real-time VFX using Niagara in Unreal Engine
Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc
Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance issues
Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools
Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
5+ years of experience working in game development or related field
At least 2 or 3 shipped AAA game as a VFX or Technical Artist
Pluses:
HLSL or equivalent shader writing language
Houdini Knowledge
Scripting (Python, Vex, Mel, etc.)
Required Application Materials:
Resume
Demo reel with breakdown/explanation of what you did
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
305 Gem Artist
3d artist job in Washington
The 305 Gem Artist will be responsible for designing and creating custom jewelry pieces using a variety of precious and semi-precious gemstones. They will utilize their creative abilities and knowledge of gemstones to craft unique and beautiful jewelry pieces that meet the needs and requirements of clients.
Key Responsibilities:
- Select and acquire high-quality gemstones based on client specifications and budget.
- Design and sketch out new jewelry pieces, including rings, necklaces, earrings, and bracelets.
- Create custom jewelry using various techniques, such as hand-crafting, wire-wrapping, and stone setting.
- Collaborate with clients to ensure that their vision is accurately translated into the final product.
- Maintain a clean and organized workspace, including proper storage of tools and materials.
- Stay up-to-date on industry trends and new jewelry-making techniques.
- Attend trade shows and educational seminars to expand knowledge of the craft.
Qualifications:
- Proven experience as a gem artist or related field.
- Comprehensive knowledge of gemstones, including their characteristics, qualities, and sources.
- Proficiency in hand-crafting techniques and ability to use various materials and tools.
- Excellent design and sketching skills.
- Strong communication and collaboration skills.
- Attention to detail and ability to produce high-quality pieces.
- Ability to work independently and as part of a team.
- Bachelor's degree in jewelry design, fine arts, or a related field preferred.
- Must be based in the 305 area code of Miami, Florida.
Working Conditions:
The 305 Gem Artist will work in a studio, which may be located within a larger jewelry store. This is typically a full-time position, and the artist may be required to work some nights and weekends to accommodate client needs. The work can be physically demanding, requiring the use of small tools and fine motor skills. The artist will be exposed to various chemicals and dust particles, and must take proper safety precautions.
JOB CODE: 9862
Technical Artist
3d artist job in Redmond, WA
Centific is a frontier AI data foundry that curates diverse, high-quality data, using our purpose-built technology platforms to empower the Magnificent Seven and our enterprise clients with safe, scalable AI deployment. Our team includes more than 150 PhDs and data scientists, along with more than 4,000 AI practitioners and engineers. We harness the power of an integrated solution ecosystem-comprising industry-leading partnerships and 1.8 million vertical domain experts in more than 230 markets-to create contextual, multilingual, pre-trained datasets; fine-tuned, industry-specific LLMs; and RAG pipelines supported by vector databases. Our zero-distance innovation™ solutions for GenAI can reduce GenAI costs by up to 80% and bring solutions to market 50% faster.
Our mission is to bridge the gap between AI creators and industry leaders by bringing best practices in GenAI to unicorn innovators and enterprise customers. We aim to help these organizations unlock significant business value by deploying GenAI at scale, helping to ensure they stay at the forefront of technological advancement and maintain a competitive edge in their respective markets.
About Job
Introduction
Reality Labs Research is dedicated to developing technology that can transfer physical objects from the real world into the digital realm, including detecting, tracking, and 3D reconstructing physical objects for use in contextual AI and robotics simulations. As a technical 3D artist on the team, you will play multiple roles, contributing to the creation and refinement of digital twin 3D models to achieve photorealistic results. You will also support and develop tools and plugins to drive forward innovative research projects. We seek a candidate with both strong 3D modeling expertise and technical skills in tool development.
Responsibilities
Collaborate with Meta's operations team to assess the quality of 3D models produced by the team's internal 3D scanning machine, focusing on the accuracy of 3D geometry and the correctness of PBR materials.
Refine and correct imperfections in scanned 3D models using DCC software such as Blender to ensure they accurately match their physical counterparts.
Develop and maintain efficient art pipelines and tools to streamline the 3D art production and scanning throughput
Create post-processing tools for tasks such as decimation, UV generation, and texture decompression to aid in 3D model processing and performance optimization
Collaborate with the operations, artist, and research teams to achieve the overarching goal of generating large-scale digital twin 3D models.
Partner with the research team to explore innovative approaches, including procedural content generation, inverse rendering, articulated object generation, and digital human modeling.
Utilize Meta's internal tools, such as cloud services, storage, and databases, to enhance daily operations.
Qualifications
Strong 3D Modeling Skills: Expertise in industry-standard 3D modeling software and 2D texturing software, with a preference for Blender and Substance Painter.
Proven Track Record: Demonstrated experience through a 3D artist work portfolio. (Preferable to be attached with resume)
3D Rendering Knowledge: Understanding of PBR materials and lighting, with proficiency in creating shading and geometry node graphs in Blender.
Strong Tools Programming and Scripting Skills: Proficiency in Python programming, tools development, and DCC plugin programming.
Familiarity with Cloud-Based Infrastructure and Tools
Familiarity with Industry-Standard Project Management Tools: Knowledge of tools such as Git and Perforce (P4).
Communication: Skilled in effective verbal and written communication.
Preferred Qualification:
Multiple years of experience in the video game or 3D software industry as 3D artist/Technical Artist.
Knowledge of 3D sculpting tools, such as ZBrush and Blender
Familiarity with .glb and .gltf formats
Location:
Redmond, WA
Centific is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, ancestry, citizenship status, age, mental or physical disability, medical condition, sex (including pregnancy), gender identity or expression, sexual orientation, marital status, familial status, veteran status, or any other characteristic protected by applicable law. We consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Auto-ApplyExperienced Lash Artist
3d artist job in Portland, OR
Benefits:
401(k) matching
Company parties
Dental insurance
Employee discounts
Flexible schedule
Health insurance
Opportunity for advancement
Paid time off
Training & development
Vision insurance
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 135 locations in the United States. We offer a complete menu of services including Perming, Tinting, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We have P.A.S.S.I.O.N. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. We own and operate 5 salons in the Portland urban area and we are well known to be first in class eyelash extensions salons WHO WE ARE LOOKING FOR:We are looking for a Stylist who enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Customer service focused; loves her clients
Reliable transportation
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
1+ years experience as a Lash Stylist is a plus
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
A built-in book of leads
Generous discounts on services and retail products
Opportunities for career growth and advancement
Fun environment and great teamwork
COMPENSATIONBetween $55,000 and $80,000 depending on skills level Compensation: $55,000.00 - $80,000.00 per year
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
Auto-ApplySenior Technical 3D Artist
3d artist job in Seattle, WA
Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The challenge
As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation.
We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D.
What You'll Do
* Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback.
* Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events.
* Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback.
* Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events.
* Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies.
* Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS).
What You Need to Succeed
* Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer).
* Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino).
* Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines.
* Familiarity with design pipelines across various industries.
* Autonomous and proactive with strong initiative.
* Fast learner. Able to quickly adapt to new 3D technologies and workflows.
* Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences.
* Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals.
* A passion for enabling creative excellence through technology.
Mandatory Requirements
* Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear;
* 5+ years of professional 3D design experience; 7+ years preferred.
* Fluency in English required
* Demonstrated experience using Python in a 3D production or design environment.
* Fluency in spoken and written English.
* Portfolio required with application, showcasing relevant 3D and/or automation work.
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
State-Specific Notices:
California:
Fair Chance Ordinances
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.
Colorado:
Application Window Notice
If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.
Massachusetts:
Massachusetts Legal Notice
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
Tech Artist
3d artist job in Bellevue, WA
Blueprint is a technology solutions firm that helps companies accelerate their success through digital transformation. Blueprint was named Washington State's #1 Fastest-Growing Company in 2015 and 2016. We placed 161st on the Inc. 500 and were named Consulting Magazine's #1 Fastest-Growing Firm in 2017.
Job Description
*****This is a fulltime position with Blueprint with 100% paid health insurance for employee and other perks*****
Troubleshoot and triage artist issues with tools and art creation workflow
Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines.
Author shaders and maintain stability and performance of material library.
Prototype new techniques to facilitate more efficient content production.
Strive to maximize art production performance and predictability.
Qualifications
BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field.
Computer programming/scripting experience.
Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.
Understanding of 3D graphics principles and procedures
Experience with next-generation content creation techniques
Excellent communication skills
Work well under deadlines and multi-tasks
Additional Information
100% paid health insurance for employee
Vacation Days
Paid Holidays
Technical Artist
3d artist job in Olympia, WA
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Tech Artist
3d artist job in Bellevue, WA
Blueprint is a technology solutions firm that helps companies accelerate their success through digital transformation.
Blueprint was named Washington State's #1 Fastest-Growing Company in 2015 and 2016. We placed 161st on the Inc. 500 and were named Consulting Magazine's #1 Fastest-Growing Firm in 2017.
Job Description
*****This is a fulltime position with Blueprint with 100% paid health insurance for employee and other perks*****
Troubleshoot and triage artist issues with tools and art creation workflow
Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines.
Author shaders and maintain stability and performance of material library.
Prototype new techniques to facilitate more efficient content production.
Strive to maximize art production performance and predictability.
Qualifications
BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field.
Computer programming/scripting experience.
Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.
Understanding of 3D graphics principles and procedures
Experience with next-generation content creation techniques
Excellent communication skills
Work well under deadlines and multi-tasks
Additional Information
100% paid health insurance for employee
Vacation Days
Paid Holidays