Character Artist (393406)
Remote 3D Artist Job
IDR is seeking a talented and experienced Character Artist III to join one of our top clients in the gaming industry. This is a remote position, ideal for candidates based in Los Angeles. If you are passionate about creating iconic characters and have a keen eye for anatomy, form, and color, we invite you to apply. This is an exciting opportunity to join a large organization and work within a team-oriented culture that values creativity and technical expertise.
Position Overview/Responsibilities for the Character Artist III:
Provide clear and constructive feedback to internal and external artists to ensure product quality standards and project art pillars are met
Interpret and push concept designs in 3D within technical constraints, optimizing for dynamic animations and deformations
Collaborate with other disciplines to create 3D assets that meet all aesthetic, technical, and product standards for premium champion skins
Mentor character artists, delivering feedback to aid in their growth
Contribute to documentation for best practices, workflow guides, style guides, and process/tutorial guides
Occasionally travel overseas to provide training directly to external artists and connect with external teams
Required Skills for Character Artist III:
5+ years' experience in the video games industry as a character artist
Excellent knowledge of human anatomy, form, and color theory
Proficiency in modeling, sculpting, and texturing programs such as Maya, Substance Painter, Marmoset Toolbag, ZBrush, Photoshop, and 3DCoat
Experience creating high quality, hand-painted stylized characters
Experience working with external partners and mentoring artists
Interest in international travel for onsite training and conferences
What's in it for you?
Competitive compensation package
Full Benefits; Medical, Vision, Dental, and more!
Opportunity to get in with an industry-leading organization
Close-knit and team-oriented culture
Why IDR?
25+ Years of Proven Industry Experience in 4 major markets
Employee Stock Ownership Program
Medical, Dental, Vision, and Life Insurance
ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row
Senior Technical Artist (Video Game Studio)
Remote 3D Artist Job
Job Title: Senior Technical Artist
Type: Full time
Who We Are: Disbelief is a game development studio focusing on contracting and consulting services. We've worked with both AAA and independent studios to help their projects ship. Notable projects we've worked on include
Tiny Tina's Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5
, and
Pacific Drive
.
At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.
Description: Currently, we're looking for a Senior Technical Artist. This opportunity is for a full-time position in Cambridge, MA or Chicago, IL. Senior Technical Artists at Disbelief are leaders and key contributors on their project. They act as a bridge between the technical and artistic aspects of game development, empowering programming, art and design to achieve more than either could on their own. Beyond solving tough problems on their own, tech artists act as mentors and teachers. As a Senior Technical Artist, you will be a key in investigating and solving difficult performance problems while maintaining visual quality. You will work in a variety of areas including modeling, materials, texturing, animation, FX, gameplay, UI, as well as building art tools to improve workflows.
We work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.
Key Responsibilities:
Solve technical problems from an artist's point of view
Diagnose and solve performance problems while championing visual quality standards
Act as a primary bridge between art, engineering and gameplay teams
Teach and mentor other artists
Continue to explore new software and techniques, including novel solutions
Prototype new workflows and systems
Make improvements to existing pipelines as part of a team
Clearly communicate internally and externally with clients
Estimate the time it takes to complete tasks with a big picture of the project schedule
Skills and Requirements:
Degree in art, computer science, or equivalent experience
Excellent communication skills, both verbal and written
5+ years of game industry experience as a tech artist
3+ years of Unreal experience
One shipped Unreal engine title
Deep understanding of real time rendering
Experience working on at least one AAA or equivalent project
Experience with version control with Perforce, Git, or equivalent on multiple projects
Portfolio demonstrating
Shipped AAA quality technical art
Gameplay, tools, and pipeline scripting
Proficiency in cross disciplinary tasks
Artistic sensibility
Location: Chicago, IL or Cambridge, MA
Relocation Assistance: Available where applicable
Remote: Hybrid. Developers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.
Visa Sponsorship: No. Disbelief does not offer visa sponsorship at the current time.
We are an E-Verify employer.
Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.
Salary: This position has a salary range of $94,000 - $109,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief at *************************************************************************
Benefits: Please visit Disbelief's company career page at ************************* to learn about the amazing benefits we offer.
Contact: Please submit resume and portfolio to ******************
Principal 3D Artist
Remote 3D Artist Job
Do you enjoy the art of bringing concepts to life? Crafting depth and believability from paper? Pushing and pulling verts in an endless sea of wireframes until it evolves into shape and mass, slapping your painting skills as a final touch to form a living, breathing, environment? Were seeking someone like you! Someone that isnt afraid to build anything, from small, whimsical, water guns, to large, intergalactic platforms. There will be a large assortment of assets requiring your expertise. Youll be responsible for owning the tasks youre given, working closely with your manager as well as with cross disciplinary teams, and executing to the best of your ability within a game dev environment and deadlines.
Responsibilities
Model a wide range of assets to spec from provided concepts
UV and texture models to spec
Implement assets into the project in Unity
Work with your manager and across disciplines to create or edit assets
Own work from following art direction, meet deadlines on time, and deliver game-ready assets for implementation
Know the game and contribute to the ideas that help make the game better
Requirements
5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion)
Portfolio demonstrating expert knowledge and abilities with examples of 3D production artwork for games
High level modeling skills
High level UV skills
High level hand painted texturing skills
Experience with Jira or similar task-management systems
Expert knowledge of job related tools and software (Photoshop, Maya, etc.)
Strong ability to translate 2D to 3D, capturing accurate form, scale, and details
Establish and manage the 3D Pipeline
Manage and Mentor our 3D Artists
Manage Outsourcing for 3D Assets (Communication, Tasking, Review, Feedback, and Tracking)
Excellent ability to communicate effectively with both technical and non-technical parties
Attention to detail, meticulous and organized working habits
Ability to multi-task and to adapt easily to change
Establish best practices and execution on 3D asset creation and optimizations
Mobile game development experience
Expert Unity game engine experience
Passion for games and knowledge of the games industry
Benefits
Competitive salary
Remote work model
Unlimited paid time off and sick leave
Career growth opportunities in a dynamic, rapidly growing company
Collaborate with a highly skilled team
Mid-Senior Environment 3D Artist (D&D PC-Console)
Remote 3D Artist Job
Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Mid -Senior environment artist to contribute their skills to our Dungeons & Dragons PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.
**Qualifications**
**Role Description**
* Collaborating with Leads, Directors, and Producers to plan and accomplish the strategic goals of the 3D Environment Art team.
* Delivering excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization.
* Collaborating with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes.
* Creating standalone and modular Environment assets varying in scale and complexity.
* Producing and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface stylized and organic modeling.
* Verifying the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction.
* Demonstrating high levels of proficiency in all toolchains.
**Required Qualifications and Skills**
* High-quality portfolio of gamedev-relevant 3D Environment Art and Level Art work, preferably with an emphasis on stylization.
* Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D environments and sets.
* An excellent understanding of game mechanics related to characters, objects, and environments.
* Understanding of technical constraints **for cross-platform production**
* Experience integrating 3D assets into industry-leading game engines such as **Unity or Unreal**.
* Excellent knowledge of modeling programs such as **3DSMAX, Maya, Blender**, Zbrush, and texture/material authoring tools such as Photoshop and Substance Painter/Designer.
* Experience with Houdini a plus.
* Understanding of realtime lighting principles/best practices (including post-process/grading).
* Attention to detail for both aesthetic and technical quality.
* A strong understanding of shape, form, color, and composition.
* A keen eye for landscape, cityscapes, town planning, and geography.
* Excellent communication skills with the ability to effectively coordinate with every department of a game development team.
* Ability to be resourceful and come up with creative solutions.
* Effective time management skills and the ability to meet deadlines.
* Commitment to the project and a desire to find the best possible way of inspiring others.
* Educated on the latest trends and have a strong perspective on how they relate to our current and future projects.
**Benefits:**
* Join a top global mobile and video games publisher using the latest technologies.
* Work with a talented international team in a friendly, creative environment.
* Gain experience in the fast-paced and innovative video games industry.
* Contribute to high-ranking products recognized worldwide.
* Grow your career with dynamic promotions and global opportunities.
**What Gameloft offers:**
* Possibility to work remote in a global product company with talented people.
* Competitive salary according to the qualifications.
* 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days
* Medical insurance, psychologist
* Parental leave
* Own educational platform with courses, training programs, certifications
* Employee Referral Program with great bonuses.
* Technical support and equipment
**Additional Information**
If you are passionate about game development and have the skills and experience we are looking for, we would love to hear from you. Please submit your resume and portfolio for consideration**.**
**In order to consider your application, we require you to send the full version of your CV in English. Your CV must include a portfolio link. Your portfolio will convey technical mastery and a natural eye for artistic creativity and design.**
**Join us to bring the epic world of Dungeons & Dragons to life through your creative and technical skills!**
**Company Description**
Leader in the development and publishing of games, Gameloft has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt , Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO , Universal, Illumination Entertainment, Hasbro , Fox Digital Entertainment, Mattel , Lamborghini , and Ferrari . Gameloft distributes its games in over 100 countries and employs 3,400 people worldwide. Every month, 55 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
3D Artist
Remote 3D Artist Job
We are seeking skilled, motivated, talented 3D artist with a minimum of 3 years' games industry experience to join our team. If you enjoy being involved in creating world-class games, have knowledge of a range of 3D and art packages, like working in a collaborative team environment AND have a passion for game development, then Playboss Interactive could be the company for you!
**Location:** Fully Remote / Liverpool Studio (Optional Hybrid working model)
**Contract:** Permanent
**Responsibilities**
* Create 3D models, artwork, animations, and effects according to concepts, references, and art direction.
* Texture a variety of environments, props, and architectures.
* Consistently deliver high-quality models while being mindful of budgets and technical requirements.
* Model and UV high fidelity 3D environment assets.
* Create and use materials and shaders within Substance and Unreal Engine.
* Work alongside QA to help debug and fix issues within the game.
* Ensure art asset production is efficient at each step through the pipeline.
* Work closely with the design and programming departments to ensure content is fully optimised while minimising impact on artistic integrity.
* Pro-actively seek feedback from other colleagues and artists.
* Engage in R&D to help improve workflows or solves problems.
* Help provide feedback of art assets for suitability.
**Skills**
* 3+ years' experience within the games industry.
* Strong experience of Unreal Engine.
* Exceptional 3D modelling skills, in Maya or equivalent.
* Experience using Substance packages.
* Experience using ZBrush.
* Strong working knowledge of games asset production pipelines.
* Excellent written / verbal communication skills.
* Ability to prioritise, multi-task and work with a high degree of self-direction.
* Attention to detail / Extremely quality oriented.
* Good analytical and problem-solving skills.
* Self-motivated and a fast learner.
* A passion for video games.
**Desirable**
* Understanding of traditional art such as sketching, painting or photography.
* Rigging and/or Animation experience.
* Knowledge of Photoshop and other 2D art packages.
* A strong understanding of PBR workflows would be an advantage.
**Employee Benefits**
* 28 days holiday entitlement plus UK bank holiday.
* Hybrid working model / Fully remote if preferred.
* Flexible working hours.
* Wellbeing support.
* Pension scheme.
* Social events.
* Studio in Grade I listed building in the heart of the Albert Dock.
* Dog friendly.
* Tea & Coffee refreshments.
* Discount card to use in retail, social and hospitality around the area.
To apply email your CV and portfolio to ****************************
Lead 3D Artist
Remote 3D Artist Job
Seedify Meta Studios is looking for a talented, creative, and collaborative Lead 3D Artist to guide an extremely talented team of artists for one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. Responsibilities: • Managing, rallying and developing a 3D artists team
• Overseeing and organizing the art production to meet the requirements in terms of the quality of the project while respecting technical, time, and budget constraints.
•Building up the art direction for the project by working closely with the Art Director and the Technical Artist
• Participating with the Lead Developers and the Technical Artist in the development of
the pipeline and the tools needed to complete successfully the art production
• Creating 3D assets (Props, Environments, Textures…)
• Optimize 3D asset production pipeline
Requirements:
• At least 6 years experience as a lead 3D Artist (stylized and realistic)
• An excellent knowledge of how we develop a game, the constraints, and the interactions between all the trades of the production
• Strong knowledge of current 3D software (Maya or equivalent)
• Strong knowledge of Substance painter and Substance designer.
• Strong Knowledge of Unreal Engine
• You have good communication skills and you are known for your art appraisal.
• You have a great team spirit and you are proactive.
• A good art perception
• A professional English proficiency
Location:
• 100% remote
Benefits:
• 21 days of holidays / year + local bank holidays.
• Sick days.
• Budget for training/courses.
• Budget towards purchasing work equipment such as laptop.
3D Character artist
Remote 3D Artist Job
Required Skills: Blender Maya Cinema 3D We are seeking a skilled and dedicated Freelance 3D Character Artist to join our team on a project basis. This role is a fantastic opportunity for a self-motivated artist who has a passion for creating stunning, realistic, and stylized characters. Working remotely, you will collaborate with our team to deliver high-quality 3D character models that meet the artistic and technical requirements of our project.
**Responsibilities:**
- Conceptualize, design, model, and texture high-quality 3D characters, using both hand-painting skills and digital sculpting.
- Collaborate with the design and animation teams to understand and execute the project's artistic vision.
- Utilize industry-standard software packages to create 3D content and integrate it into the project framework.
- Work independently and efficiently to meet project deadlines.
- Ensure all character assets are of the highest artistic quality and uphold the integrity of the project's design.
**Requirements:**
- Proven experience as a 3D Character Artist with a strong portfolio showcasing your skills.
- Excellent knowledge of 3D software (such as ZBrush, Maya, 3D Studio Max) and texturing software (such as Substance Painter).
- Strong understanding of anatomy, character design, and the animation pipeline.
- Ability to work remotely and communicate effectively with a distributed team.
- Ability to manage your own time to meet project deadlines.
- Bachelor's degree in Art, Animation, Design, or related field is preferred.
[Unnanounced Project] - Freelance 3D Artist
Remote 3D Artist Job
** [Unnanounced Project] - Freelance 3D Artist**
**By**
January 22, 2013 in
* [Unnanounced Project] - Freelance 3D Artist
VFX / 3D Artist / Animator 3D
Remote 3D Artist Job
💎 Seniority level: Middle, 3+ 🔍 Industry: Gaming 🗣️ Languages: Not specified 📍 Anywhere in the world 💸 200.00 - 680.00 per month 🔍 Music theory education Experience in game design, proficiency in Adobe Creative Suite, knowledge of UI/UX design principles ****
Creating visually stunning and engaging art and designs for music theory games ****
Proficiency in motion and graphic design software, strong visual design and animation skills, excellent communication and collaboration skills ****
Create high-quality motion graphics videos, collaborate with the marketing team, ensure consistency in design elements, create storyboards, stay up-to-date with design and motion graphics trends, work with event images and photographs, seek and incorporate feedback, know how to do live streaming on YouTube or Facebook using OBS ****
Strong technical background in art production process and workflows, experience with Unreal Engine and other related software, ability to find balance between visual quality and real-time rendering performance, able to work on both routine and complex tasks across various projects and time-zones, excellent attention to detail, good communication and interpersonal skills, proficiency in English * The ideal candidate should have at least 2 years of game development experience, strong UI design skills, meticulous attention to detail, and excellent communication skills
* They should be able to work collaboratively with a team, provide input on project flows, and ensure a high standard of user experience in the gaming space.
* The 2D/UI Artist will be responsible for creating UI/UX elements, collaborating with other artists and developers to bring art to life on screen, and providing input on feature flows to ensure a rewarding user experience
* This includes creating a variety of stylized UI panels, working on character/environment/item concepts, and collaborating with project managers.
Project Management Adobe Illustrator Adobe InDesign Business Development Frontend Development Graphic Design Product Management UI Design User Experience Design C Project Coordination Business development ****
Skilled concept artist, experienced in Environment-Design, Understanding of perspective rules, Efficient environments sketch-making abilities, Creative mind, Good eye for color and composition, Proficiency in Photoshop ****
Relevant game UI design experience, proficiency with Photoshop, Illustrator and Unity, ability to communicate and collaborate with teams across multiple projects, understanding of UI/UX best practices * 6+ years of professional experience as a Character artist in the games industry, with at least 3 years of experience as a lead if you are applying as a Lead Character Artist
* Experience in console games and Unreal Engine
* Strong knowledge of artistic anatomy and realism
* Proficiency level in 3D modelling software (Maya, 3DS Max or Blender), advanced knowledge of Zbrush, Marvelous Designer, Substance Painter, Photoshop
* In-depth knowledge of game-art photorealism, game-rest geometry optimization, hard-surface modeling, PBR texturing
* Knowledge of cutting-edge technologies and tools
* Project management skills
* Strong communication and English-speaking skills
* Comfortable working with remote teams
* Above all that, we really look for nice people and team players to join our Team.
* Create high-quality characters and character-related 3D assets in a photorealistic or stylized manner for AAA games
* Adapt to various art directions and different project styles
* Find creative and original ideas to improve workflows
* Self-motivation, good communication skills, and a great team-player attitude
* Organize project tasks and ensure your team keeps to the production schedule
* QA: make sure that everyone in your team matches the required project quality
* Communicate with the client's operational team regarding all production phases for your team's assets
July 1, 2024
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The landscape of remote work has evolved significantly with the advent of cutting-edge technological tools. In this article, we delve into the most prominent remote management tools, exploring their unique features and benefits. We'll cover how these tools can streamline workflows, enhance productivity, and foster collaboration, ensuring your organization remains competitive in a virtual workspace. We also examine advanced capabilities driven by AI and automation, and provide real-world case studies of successful implementations. By reading this article, you'll gain valuable insights into maximizing the potential of remote work through specialized solutions and staying ahead with future technological trends.June 28, 2024
The landscape of remote work is evolving rapidly, and in 2024, the need for efficient tools to enhance productivity is more critical than ever. This comprehensive guide explores the top remote work tools across categories such as project management, communication and collaboration, file sharing and storage, and time tracking. You'll gain insights into how these tools can help you overcome common challenges, maintain team cohesion, and optimize your workflow. From leveraging AI to staying connected in hybrid work models, this article by the Remoote team equips you with the knowledge to navigate the future of remote work successfully. Read on to discover the best tools and strategies to boost your productivity and achieve a harmonious work-life balance.
January 8, 2024
Cloud computing, when combined with Python, has revolutionized the tech industry, opening doors to remote job opportunities across various sectors. This article will guide you through the fundamentals of Python Cloud Computing, show you how to find remote jobs in this field, and offer practical advice on applying to companies and acing interviews. By the end of this article, you'll be equipped with the knowledge and strategies needed to embark on a successful career in Python Cloud Computing. Join us at as we explore this exciting domain and help you secure your next remote job.
3D Environment Artist
Remote 3D Artist Job
Art - Dallas, Texas (Remote) As a 3D Environment Artist for Eleventh Hour Games you will be responsible for crafting high and low poly 3D models for Environment working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity and material creation. Strong communication skills, both written and verbal are essential for this position.
Qualifications
* 5+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments.
* High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya and Photoshop
* Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri planar material creation and etc.
* Experience creating vegetation assets.
* Strong environmental composition skills using art principles with game design
* Implement, iterate, and review assets in-engine.
* Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative.
* Experience with many different methods for creating a game world including modular systems and usage of procedural tools.
* Excellent knowledge of how to manage content for games in an optimized and performant manner.
* Ability to break down barriers with visual design and create bridges between concept and model
* Creative and passionate about ARPGs and fantasy worlds
* Strong English communication skills, both written and spoken
Pluses:
* Github and fork basic experience
* Traditional art skills, sculpting or drawing
* Proficiency with advanced in-game lighting skills
* Experience with shipped titles
* Experience specifically with ARPGs
Responsibilities
* Build high and low resolution models, including hard surface and organic, UVs, textures and materials for Environment based on detailed concepts
* Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines
* Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline
* Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving
* Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback
* Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world.
* Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions.
* Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.
EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title we are moving fast into the next round of adventure!
* Flexible fully remote working arrangements
* Team focused environment, including casual game nights
* 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure)
* 90% paid health coverage premiums for U.S. based employees +dependents
* Dental, Vision for U.S. based employees + dependents
* 401K for U.S. based employees
*EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.*
Location
Dallas, Texas (Remote)
Minimum Experience
Mid-level
3D Artist with CAD Mechanical Engineering Drafting Expertise
3D Artist Job In Springfield, VA
Allemore Industries, Inc. is located in Northern Virginia, near the Nation's Capital. Allemore's brands include: Allemore Consulting, Palace Petites, and Sedate State Press.
Job Description
There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files.
1. Wind Chime
2. Medical Supply
The wind chime will be completed first, followed by the medical supply, if appropriate.
These are works for hire with all copyrights and other intellectual property rights belonging solely to the company.
An non-disclosure agreement will be necessary for the medical supply design.
The estimated time to complete the wind chime is 3 hours.
The estimated time to complete the medical supply drawing is 5 hours.
Qualifications
3D Modeling, AutoCAD, Computer Aided Manufacturing (CAM), 3D Rendering
Additional Information
Thank you for your interest!
To Apply:
Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact.
Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references.
In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
3D Artist, Horizon
3D Artist Job In Richmond, VA
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Modeller / BIM Specialist (m/f/d) (professional)
Remote 3D Artist Job
At sbp, even experienced professionals find ways to grow professionally through daily challenges and exciting projects. International projects with a high degree of complexity, design at the cutting edge of technology and the integration of the latest findings from research and development ensure varied work and continuous challenges. New team members quickly take on responsibility in highly motivated project teams, working on the design of bridges, sports facilities or high-rise and special structures. With our focus on sustainability, you'll help us make optimal use of all available construction materials and minimize the ecological footprint of our projects.
**Your Tasks**
You will work on our challenging projects worldwide in all design phases by creating design and construction drawing sets and details. You create BIM/3D models and oversee the BIM coordination of the structural design. You will be in regular contact with all project participants such as clients, planners and architects and will take part in project meetings.
**Your Profile**
* You have a degree in the field of civil engineering/architecture
* You have several years of experience in 2D/3D design and are proficient in the use of common CAD software
* You have a strong knowledge of BIM design and have ideally already worked with REVIT
* You enjoy working in a team and are extremely reliable
* You are characterized by a high level of commitment
* You have strong English skills
**sbp Benefits**
* Exciting projects and varied work in an highly motivated and international team
* Modern office with top equipped workstations and social area in central location
* Strong focus on training and development (sbp academy) and individual support for your personal and professional development
* Numerous opportunities to help shape the fields of innovation and sustainability
* Flexible working hours and remote working
* Open and appreciative office culture and regular social activities and team events
* Deutschland-Ticket, group accident insurance, company pension scheme
**Become part of our successful team now!**
We look forward to receiving your application including your CV and references. Please send them to ***********.
Privacy Settings
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Data transfer to the USA and other third countries
Among other things, we use tools from companies based in the USA or other third countries that are not secure under European data protection law. If these tools are active, your personal data may be transferred to these third countries and processed there. We would like to point out that no level of data protection comparable to that in the EU can be guaranteed in these countries. For example, US companies are obliged to hand over personal data to security authorities without you as a data subject being able to take legal action against this. Therefore, it may be that U.S. authorities (e.g. intelligence agencies) process, evaluate and permanently store your data located on U.S. servers for monitoring purposes. We have no influence on these processing activities.
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3D Modeler
Remote 3D Artist Job
About us Imagine you want to buy a rug for your home. You want to make sure it will not only fit but also look great. Our technology lets you see a rug in your own space before you buy it. Don't believe us? Try it for yourself (**********************************
At Leap Tools, we are building the world's most advanced solutions for the interior décor industry. Our customers include Fortune 500 companies such as Home Depot and local retailers such as Alexanian's. An important part of our business is dedicated to empowering small, independent retailers with innovative solutions to thrive in the digital marketplace.
We are one of the fastest-growing tech companies according to Deloitte's Fast 500, and we are hiring ambitious and collaborative challenge-seekers to fuel our momentum and help us create an iconic global tech company.
About you
You have versatile skills and want to apply them in a company on the cutting edge of AR. You have an eye for aesthetics and you create art in your spare time. You enjoy collaborating with executives, engineers, and sales and marketing teams. You love all things Blender and seek to solve challenging problems with creative solutions. If you are up for the challenge, you will have the opportunity to influence the visual design of our AR application.
What You'll Do
+ Design well-organized and well-detailed 3D scenes with a high level of realism
+ Create solutions for our engineering teams to improve realism, and performance and solve problems facing real people
+ Model 3D objects and scenes viewed by millions of people around the world
+ Work with our research engineers to innovate best practices
+ Work with our sales and marketing teams to design trade show assets that make people stop and stare
Requirements
+ You understand how lighting and camera settings affect complex scenes and their realism
+ You have excellent organizational skills and can keep track of small details in complicated Blender environments
+ You are passionate about 3D modeling with a thorough technical understanding of Blender and its systems
+ You have a deep understanding of Physically Based Rendering and UV mapping
+ You understand the trade-offs between high poly and low poly models and can optimize scenes and models for better performance
+ You have an innate understanding of the Cycles and Eevee rendering engines and know how to set up an environment to get the most out of them
+ You possess strong communication skills and can capture requirements, as well as share your designs and progress
About our culture
+ We're a remote-first company that encourages our employees to work from where they're most productive.
+ We work in tight-knit teams to cultivate an ownership mentality.
+ We cherish curiosity and an obsession for details because we know these details are invaluable over the long run.
+ We're hyper-focused on our achievements and our ability to execute our promises. We act with urgency.
+ We value work-life balance by offering generous time off
+ Work anywhere in the world for up to 3 months!
+ We value families, by offering a parental leave program
+ We offer a work-from-home stipend
+ Your birthday (and our company's birthday) is a day off!
About our hiring process
Now: You upload your resume and complete a brief questionnaire.
Step 1: We arrange a video call with you to assess your abilities. Then complete a take-home assessment
Step 2: You attend the second and third video interviews soon after.
Step 3: You meet one of the Founders.
Step 4: You receive an offer.
Take the Leap. Apply now.
Our demo, in case you missed it: ********************************
Designing/3D Modeling in Rhino 7 + Indesign
Remote 3D Artist Job
- 2D to 3D Modeling ** Designing/3D Modeling in Rhino 7 + Indesign Ended** **Remote** Professional working proficiency Fort Lauderdale, United States - Posted December 10, 2024 FORT-LAUDERDALE ON-SITE POSITION This specialized role requires knowledge of marine exhaust systems and their unique design and compliance requirements. The drafter collabo... 2D to 3D Modeling 2D CAD Drafting Services General CAD Drafting Architectural Drafting Services AutoCAD Drafting & Design ****
Remote - Posted December 7, 2024 YOU MUST BE ABLE TO VISIT THE LOCATION in Estepona, Malaga. Come to restaurante in Estapona and create 2D CAD drawing of inside and outside the restaurante. DEBES PODER VI... 2D Drawings and Floor Plans **Find freelance & remote jobs**
**Your next big opportunity is just a click away. Create a free profile and start finding work tailored to your skills.**
Lead 3D Animator
Remote 3D Artist Job
Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department. As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.
**Lead 3D Animator**
**RESPONSIBILITIES**
* Define the animation vision for a broad array of realistic & stylized characters, creatures and animals
* Develop strongly-supported creative, feature, and technical proposals and pitch them effectively to ensure buy-in
* Define and execute a full array of animation requirements to satisfy gameplay criteria
* Lead local and external staff with clear, concise and effective guidance and feedback
* Document team processes and pipeline
* Document Animation style guides, from conception to production
* Drive critical review process for your team in a positive, respectful and nurturing manner
* Collaborate with Art, Design, Audio, Technical and Creative Directors to achieve powerful play-experiences
* Partner directly with Character Artist and Technical Animators to ensure practical and effective solutions for all character types and variations
* Work with technical staff to develop an animation pipeline that is scalable, adaptable, and balances flexibility with animator accessibility
* Consider and balance technical limitations and opportunities with creative objectives
* Invest in growing your skills, knowledge and experience - step out of your comfort zone
**REQUIREMENTS**
* 5+ years of animation experience with 2+ years in a gameplay animation leadership role with at least one shipped product as a lead
* Experience establishing animation in game projects from concept to launch
* Experience creating and guiding an animation team in stylistic animation pillars
* Understanding of gameplay considerations, limitations and implications for animation
* A deep understanding of animation techniques and workflows
* Consistently document and refine animation workflows, tools, and practices
* Strong interpersonal and communication skills
* Strong leadership, time and priority management skills
* Ability to work flexibly, accept and give feedback and adapt to change
* Embrace collaboration as part of a multi-disciplinary team
**PLUS**
* Experience with Unreal Engine
* Experience with rigging and/or autorigging tools
* General interest in procedural animation techniques
* A deep passion for, and familiarity with, games, their development and history.
**Required Application Materials**
* Portfolio demonstrating artistic and composition skills
Apply for this role We're a small, fully remote studio, focused on making games in a different way. Based in Quebec Canada, we have a mix of industry veterans and newcomers, providing a platform for each to contribute.
Part of the Nacon group, Crea-ture Studios Inc. is focused on PC and Console original IP and is looking for an experienced Art Director with a thorough understanding of video game development and art production pipelines.
Our goal is to keep the team lean and cross discipline, giving everyone the voice to collaborate & contribute. The power is in the people, and the proof is in the game!
3D animator
Remote 3D Artist Job
We are looking for а full-time 3D animator for our team. We are looking for UE 5 level designer JOB DESCRIPTION We are looking for a project full-time work Level designer UE5 with a remote work format. REQUIREMENTS: Strong understanding of game mechanics, and level flow; Knowledge of Unreal Engine and its level design capabilities or work with the levels editors; Ability to work collaboratively in a team environment; Strong […]
We are looking for a 3D hard surface environment artist to create props to work with the level design team on a long-term contract of 6+ months with the possibility of extension.
We are looking for a full-time Junior C++ UE5 with a remote work format to join our development team.
3D Animator (U.S. Remote eligible)
Remote 3D Artist Job
3D Animator
Full-time, onsite in Irondale (Birmingham), AL.
Remote-eligible.
HOW YOU WILL IMPACT THE BIG PICTURE:
As the 3D Animator, you will aid the Director of Animation in the crafting of original animated productions from concept to delivery along with graphics and motion design projects.
WHAT YOU WILL DO:
Collaborate in conceptualizing and developing a pitch and script.
Research, sketch, and finalize the look and feel of environments, props and characters.
Craft sequential gesture drawings that help visualize the script with screen direction and scratch vocal performances.
Craft 3D representations of concept designs.
Rigging virtual skeletons to 3D/2D characters or props.
Prepare the final look and feel of an environment, prop, or character using color and texture.
Prepare 3D layout for mo-cap/animation.
Aid in recording an actor's movements through motion capture, cleanup the recorded data, and prep for animation.
Give the illusion of life to a static 3D object by consciously animating its rig, facial expressions, & other objects in the scene using animation principles.
Render final images of every frame of the animation and troubleshoot along the way.
Research and acquire the music and sound effects that will enhance each story.
Editing the story from storyboards to final rendered images and sound design.
Design and execute branding & promotional materials.
ABOUT YOU:
You possess strong visual portfolio showcasing animation and storytelling ability.
You are proficient with the following software:
Adobe Creative Cloud: Illustrator, Photoshop, Premiere, After Effects
You have a strong grasp of the animation process and principles of animation.
You are a self-motivated team player with the ability to comprehend concepts quickly, takes direction well.
You have excellent communication & organizational skills with the ability to prioritize responsibilities, multi-task, and manage several projects and deadlines simultaneously.
You stay current and up to date with the latest industry trends and techniques.
You have a bachelor's degree in Animation, or a related field is preferred but not required.
PREFERRED:
You have a demonstrated understanding of the Catholic Faith.
You are proficient with the following software: 3D, preferably 3ds Max and/or Unreal Engine
You have motion capture experience; knowledge of cameras, lenses and lighting.
You are bilingual in English and Spanish.
Proficient with Mac & PC.
WHAT YOU'LL LOVE ABOUT WORKING HERE:
We offer a career with purpose! Apply your God-given talents, knowing your contributions help advance EWTN's mission of sharing the Gospel with the world.
Family-oriented working environment. We value the importance of work/life balance, and welcome you as an EWTN family member, not just an employee.
Worship at work! Freedom to participate in daily Mass, Adoration, and prayer throughout your workday.
Competitive salary and comprehensive benefits package including Health, Dental, Vision, Life/Disability insurance and Retirement Savings Plan.
11 Paid Holidays and generous Paid Time Off program.
Tuition reimbursement for online continuing education and degree programs through our partnership with Catholic Distance University.
Ability to learn alongside legacy employees while bringing new ideas to the growing team!
3D Technical Artist
3D Artist Job In Ashburn, VA
Brightline is seeking a talented 3D Technical Artist to join our innovative team, where you'll create ultra-realistic digital twins of real-world assets for our spatial computing platform. This role is ideal for 3D artists with experience in creating functional, high-fidelity 3D models from photogrammetry and LiDAR scans. You will bring real-world assets to life with precision, readying them for interactive use and behavior manipulation. Candidates should be adept in procedural modeling tools to support functionality beyond static representations.
Key Responsibilities
Develop high-quality, fully interactive 3D models from photogrammetry and LiDAR data that maintain high visual fidelity and functionality.
Implement tools, pipelines, and workflows that streamline the 3D model creation process for use across VR, AR, and 2D applications, ensuring optimal performance.
Collaborate closely with team leaders to refine pipeline standards and workflows that align with project goals.
Qualifications
Bachelor's degree in Digital Arts, Computer Science, or related field, or 5+ years of relevant experience.
Proficiency building Houdini asset pipelines, with strong foundational knowledge in 3D asset creation and optimization of real-world assets in virtual environments.
Experience transforming 3D scan data (photogrammetry, LiDAR) into highly functional in-platform assets, ideally with automation in the pipeline.
Understanding of real-time shader development (GLSL, HLSL) and material creation, especially for VR/AR environments.
Knowledge of Python and/or C++ for tool development and process automation.
Preferred Skills
Familiarity with Unreal Engine for materials, shader development, VFX, and lighting.
Experience with CAD design tools (e.g., Revit, SolidWorks, PTC Creo) is advantageous.
Knowledge or experience working with Universal Scene Description (USD) is a plus.
Exposure to AI-based 2D to 3D pipelines (e.g., NeRF, Gaussian Splatting) is a plus.
Hands-on experience with procedural workflows in Unreal Engine or Houdini, particularly for creating reusable assets.
What We Value
A collaborative team player who communicates clearly and effectively across disciplines.
Experience developing VR/AR/XR applications or working with emerging spatial technologies.
Enthusiasm for working with cutting-edge tools and advancing new technologies.
This role is an exciting opportunity to push the boundaries of digital twin technology while supporting an expanding product ecosystem that leverages spatial computing and AI. Join us to bring real-world assets to life with unmatched realism and functionality!
This position requires the candidate to be a US Citizen and to be able to obtain a security clearance.
3D CAD Modeler
3D Artist Job In Dahlgren, VA
Amentum is seeking a 3D CAD Modeler to join our team providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design, which includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis.
Minimum Requirements and Skills:
* Minimum of Three (3) years of 3D CAD experience performing parametric modeling with multiple software interfaces including Autodesk Inventor; Solidworks; Catia; and Pro-E.
* Demonstrated experience that includes one or more of the following specific areas: Navy ship topside design standards, such as antenna numbering standards, importing existing CAD models into Autodesk Inventor format, developing models that will be used for electromagnetic simulations of radio frequency propagation involving shipboard antennas, generate and maintain 3D CAD models of U.S. Navy ships and other structure for use ITD and CEM analyses
* Must have an Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance.
Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, religion, color, sex, gender, national origin, age, United States military veteran's status, ancestry, sexual orientation, gender identity, marital status, family structure, medical condition including genetic characteristics or information, veteran status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal EEO laws and supplemental language at EEO including Disability/Protected Veterans and Labor Laws Posters.