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3D Artist remote jobs

- 54 jobs
  • 3D Artist (Non-Remote)

    Sight & Sound Brand 3.8company rating

    Remote job

    Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day. The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D digital models representing required equipment, framing, and finish of a set or media asset. Sight & Sound is not an e-verified employer and cannot offer visa sponsorship. Essential Duties and Responsibilities: Turn concepts into designs, receiving direction with specific artistic and technical requirements from the Stakeholders (i.e.: Director/Producer/Artistic Director/Assistant Artistic Director) to develop digital 3D models from 2D concepts for scenes and set pieces. Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution. Employ a workflow of mixed media and multiple software platforms such as Blender, Zbrush, and Photoshop. Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D software such as Blender and Maya. Assist in the design of 3D media assets to be used in Unreal/Unity game engine. Prerequisites: Able to work collaboratively on shared projects, passing duties between partners Light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work. Possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines. Demonstrate the ability to think, visualize and work in digital 3D space, working within specific space requirements and to-scale. Must be proficient with both Macs and PCs. Strong architectural and mechanical knowledge is required. Plan to submit a current digital portfolio with a variety of professional work examples. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
    $51k-83k yearly est. 60d+ ago
  • Senior Environment Artist

    Disney Experiences 3.9company rating

    Remote job

    About the Role & Team Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the ‘digital front door' for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe! We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the seasoned Senior Environment Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”. We are looking for a uniquely talented Senior Environment Artist with a focus on materials to join us on a daring and exciting new project. Are you an experienced game developer with superb art skills, and have a love of Disney/Pixar, Star Wars and Marvel properties? If so, you'll want to check out this opportunity! This is a remote opportunity with minimal travel expectations. What You Will Do Create a wide range of stylized and realistic materials in Substance Designer, ZBrush, Photoshop and Unreal. Build and maintain a material library that is highly optimized, ensuring performance throughout multiple projects on different platforms. Collaborate with artists, designers, and other disciplines to create engaging, inspiring and compelling materials, spaces, environments, props and items based on Disney's robust portfolio of worlds and characters including Disney, Pixar, Marvel and Star Wars. Iterate on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay. Champion and evangelize in-game environment performance and best practices for asset creation, materials, lighting, etc. Serve as a key member of a growing game development team at Disney, helping to build and define the world of our project. Required Qualifications & Skills 5 years of PC and console game development experience and shipped a AAA or successful Indie Title, including holding a position of Environment Artist for 3 years. A portfolio of work that accurately represents your personal and team-based artistic achievements. Deep technical understanding of materials and shaders in Unreal, with extensive knowledge of current technologies and surfacing techniques. Strong artistic and interpersonal skills, with a genuine passion for collaborative development. Expertise in environmental visual design, including lighting, composition, staging, and architecture. Proven understanding of environment art creation that supports level design and enhances gameplay. Ability to craft unique new assets and creatively re-use existing libraries. Experience developing content using Unreal Engine and/or UEFN (Unreal Editor Fortnite) knowledge of current UE-specific environment creation, lighting, and optimization technologies and techniques. At least one shipped game or equivalent live service game launch experience. Familiarity with early game and/or R&D (Research and development). Education A Bachelor's degree in Art and/or Design or equivalent combination of education and experience. Additional Information The application must include a portfolio or link showcasing designs of real-time game environments. Please share or disable any passwords for efficient review of portfolios. Our Benefits: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at *************************************** #LI-REQ #DXMedia #DCPJobs #Gamesjobs #LI-Remote The hiring range for this remote position is $126,800 to $170,000 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
    $126.8k-170k yearly Auto-Apply 1d ago
  • 3D Animator - Temp (Remote)

    Cherokee Nation Businesses 4.8company rating

    Remote job

    Bring to life a variety of animated characters, creatures and more for use in animated media including XR Productions, animations, and real-time engines. Talents in drawing, along with an understanding of film theory, editing principles, performance and previsualization techniques. Work with other team members in an agile development environment to assess the needs of animation productions and troubleshoot solutions. Develop animation workflows and tools to integrate into and improve upon existing studio development pipelines. EDUCATION High School Diploma or General Education Degree (GED) and two (2) to five (5) years of related experience or an equivalent combination of education and experience. KNOWLEDGE, SKILLS, AND ABILITIES • Advanced knowledge of traditional animation principles and how they can be used to enhance story and user experience. • Working knowledge of 3D principles and implementing animations into a game engine. • Knowledge of traditional animation, illustration, and storyboarding workflows. • Knowledge of troubleshooting problems, reviewing information to develop and evaluate options and implement solutions. • Knowledge of motion capture data integration, cleanup and motion editing for narrative effect. • Proficient in animation software such as Maya, Cinema 4D, Unreal Engine, Adobe Illustrator and Unity. • Excellent written, communication, presentation, and computer skills. • Ability to animate the human bipedal figure, character performances and other organic and inorganic forms. • Ability to identify alternative solutions, conclusions or approaches to problems. • Ability to prioritize work and successfully meet deadlines within an agile development team. • Must have and maintain a valid driver's license. • Design and implement character animations using keyframing, mocap editing and procedural techniques. • Uses industry leading 3D animation software such as Autodesk Maya, Unreal Engine, iClone and Blender to create quality animations that add immersion into the story and environment. • Adopts motion capture data to iterate and integrate with animations. • Develops, maintains, and creates animations for real time assets within a game engine. • Collaborates with team members to review and revise animations based on feedback, innovate workflows and tools for integration into current studio XR and animation pipelines. • Participates in XR crew workload, functioning in an agile development environment to assess the animation needs of projects and troubleshoot solutions. • Performs other job-related duties as assigned. SUPERVISORY/MANAGEMENT AUTHORITY No supervisory/management authority.
    $55k-80k yearly est. Auto-Apply 16h ago
  • Generative AI - 3D Foundation Model

    Meshy

    Remote job

    Who You Are You are a talented, hands-on researcher who thrives in a fast-paced environment, is self-directed, a team player, and knows how to get things done efficiently. You have deep understanding of the transformer architecture, have strong python and tensor programming skills, have a vision for AI beyond linear sequences, and you believe in "the scaling law". You can translate high-level goals into concrete research and implementation steps, set an approach, and follow through. When it's time to explain your ideas, you bring clarity to complex technical issues. You are not afraid of confronting new ideas, and you are eager to share your knowledge with the team. You use these skills to create real-world benefits for our researchers, engineers, and millions of users, and you are excited to help advance our effort to push the state of the art of AI that understands and generates 3D worlds. Who We Are At Meshy, we believe 3D creation should be boundless and accessible. Our mission statement is simple: unleash creativity. We built a full pipeline for 3D content ranging from text / image to 3D, texturing, texture editing, animation rigging, etc. We also built a vibrant community for our creators, where people can share their work, take inspiration from others, and even use it as an asset marketplace for their games and prototypes. We are the market leader in 3D generative AI, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games survey), and we generate real value and is used by enterprises (including Meta, Square Enix, Deepmind, etc.) and millions of end users. Meshy is used in game and film production, in 3D printing, in industrial product design, in enablement of novel product features such as user-generated content, and even in training and simulation for robotics and physical AI. Your next challenge As a core member of the team of research scientists and machine learning engineers at Meshy, you will drive the development of our core 3D-native generative foundational model. In this role, you will join our foundational research to advance 3D AI, apply learnings from other fields of ML, and pushing the state of the art. You will also work towards long-term ambitious research goals, while identifying intermediate milestones. The essential functions include, but are not limited to the following: Design, train, and refine large-scale 3D generative models from covering pre-training, post-training, and emerging paradigms in diffusion, flow matching, and multi-modal learning. Bridge the gap between cutting-edge research and product, deploy models in real products used by millions of creators, using human feedback and creative evaluation. Create novel model architectures to make 3D generation faster, higher-quality, and more controllable. Collaborate with infrastructure and systems teams to build scalable training, and data pipelines across GPU clusters and cloud environments. Bring engineering discipline into an fast-paced research environment: elegant code, reproducible experiments, and building software as a team. Share insights and breakthroughs through internal demos, open-source contributions, or technical reports that advance the field of 3D generative AI. What We're Looking For Strong engineering skills in Python and deep learning frameworks (preferably PyTorch); comfortable moving between research prototypes and production systems. Familiar with Transformers and modern generative AI models (Diffusion / flow matching, VAE, etc.). Curiosity and passion for multi-modal AI, and have an intuitive understanding of how models perceive, represent, and generate 3D worlds. Familiar with high performance training on large scale infrastructure (e.g., SLURM, Ray, k8s) is a plus. Contributions to popular open-source machine learning projects or publications in top-tier CV / ML conferences is a plus. A Little More about meshy.ai Trusted by Meta, Square Enix, Deepmind and more, Meshy is redefining 3D creation with generative AI. We empower artists, designers, engineers, hobbyists, and makers to bring immersive worlds, characters, and experiences to reality in minutes instead of months. In addition to our core mission of unleashing creativity, we build a culture that we enjoy and are proud of. Here are some highlights: We value intelligence and the pursuit of knowledge. We are a global team of generative-AI pioneers, computer-graphics veterans, and product builders who believe human expression and enjoyment is the ultimate frontier of computing. We care deeply about our work, our users, and each other. Empathy and passion drive us forward. We have a culture of directness and truthfulness, therefore we value constructive criticism. Being direct and truthful is the most sincere form of trust and care. We trust our instincts and are not afraid to take bold risks. Meshy was born from a few-hour prototype, a bold pivot for a team that had very little experience in AI. Innovation requires courage. We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful. The same aesthetics permeate through our culture, our code and are the same: functional and beautiful. Locations and work environment Persons in these roles preferably should be able to spend part of their time on-site in our Sunnyvale HQ. On-site requirements vary based on position and team, and we support fully remote options for exceptional candidates. We also have employees in Seattle, Boston, NY, Toronto, etc. If you have questions about hybrid or remote work arrangements for this role, please ask your recruiter. We are a fast paced startup and we work hard. You need to be able to: communicate information and ideas so others will understand. observe details at close range. work under deadlines. Interview process You will first be contacted by our recruiter. Soon afterwards, you will receive an online assessment on some theory questions and some simple numpy coding questions. We will then schedule a 45 minutes - 2 hr interview slot for a technical coding round. The questions will revolve around tensor / array programming in PyTorch & some practical hands-on training exercise in our GPU-enabled jupyter notebook. Finally, you will be invited for a 3 hr onsite interview where we'd like you to present a previous work that you are proud of, then you will demonstrate your learning skills and versatility in a peer paper-reading & implementation session with one of our researchers. Finally, you will talk to one of our leaders and our CEO about our culture, your background, and whether we have matching vibes.
    $91k-148k yearly est. Auto-Apply 43d ago
  • Lead 3D Animator (Remote)

    A5 Labs 4.4company rating

    Remote job

    Lead 3D Animator (Characters & Props for Games) A5 Labs Team: Art & Design - 3D Animation A5 Labs is looking for an experienced Lead 3D Animator to drive the creation of stylized character and prop animations for real-time games in the iGaming space. This role focuses on high-quality keyframe animation, technical integration, and leading the 3D animation team. All animation work is done in industry-standard DCC tools (Maya or Blender), with export and integration into Unity. Key Responsibilities: Leadership & Direction ● Lead and mentor the 3D animation team, providing clear artistic and technical feedback. ● Define quality standards, style guidelines, and animation benchmarks. ● Review and approve character and prop animations for timing, weight, clarity, and expression. 3D Animation Production ● Create high-quality keyframe animations for humanoids, creatures, props, gameplay actions, and short narrative moments. ● Ensure animations support gameplay readability and align with the project's stylized look. Rigging & Technical Skills ● Build functional control rigs in the chosen DCC (Maya or Blender) for characters and props. ● Ensure rigs provide clean deformation, intuitive controls, and meet gameplay/production needs. Unity Integration ● Export and integrate animations into Unity. ● Work with Animator Controller, blend trees, Timeline, animation events, and runtime adjustments. ● Collaborate with tech artists and engineers to ensure correct implementation in the engine. Pipeline & Workflow ● Maintain and optimize the animation workflow (blocking → polish → export → integration). ● Define naming conventions, asset structure, and documentation. ● Identify and introduce tools or scripts that improve productivity and consistency. Requirements: Must-Have ● 5+ years of experience in 3D animation for games or real-time applications, including 2+ years in a senior or lead role. ● Strong mastery of keyframe animation: posing, timing, arcs, weight, and performance. ● Proficiency in Maya or Blender, including the ability to create your own rigs for animation purposes. ● Solid understanding of Unity's animation systems and integration workflows. ● Experience working in collaborative, cross-disciplinary production environments. Nice-to-Have ● Experience with motion capture cleanup. ● Familiarity with Unity's Animation Rigging package (IK, constraints). ● Understanding of gameplay logic, camera behavior, or simple cinematic techniques. ● Background in stylized, mobile, or casual game animation. What You'll Gain ● Creative influence over the 3D animation vision and direction. ● Opportunity to shape and evolve the animation pipeline. ● Collaboration with a multidisciplinary team building stylized real-time experiences. ● Hardware allowance: $2,000 upfront + $1,000 annually. ● Unlimited PTO (typically 22-30 days per year). ● $2,000/year learning & development support. ● Flexible hours and remote work options. ● Optional relocation to Japan; business travel may be required.
    $81k-120k yearly est. 13d ago
  • Game UI/UX Artist (Contract)

    Volley

    Remote job

    Volley is seeking a Contract UI/UX Designer to translate our game visual identities into polished, functional interfaces for Smart TV platforms (Roku, Fire TV, Samsung, LG). You'll take established visual languages and character IP and apply them to create intuitive, delightful 10-foot interfaces that work beautifully for family gaming in the living room. This role is perfect for someone who excels at game UI, loves creating organized design systems, and understands the unique constraints of TV platforms. What You'll Do at Volley Design high-fidelity game screens that apply established visual languages (created by our Visual Development Artists) to functional UI flows across all game modes and screens Build comprehensive Figma prototypes covering main game flows, ensuring smooth navigation patterns optimized for remote control and 10-foot viewing distances Create scalable design systems including typography hierarchies, color applications, component libraries, layout grids, and interaction patterns specifically for Smart TV platforms Produce developer-ready documentation with detailed wireflows, annotations, component specs, and asset libraries structured for engineering handoff and implementation Collaborate with Visual Development Artists to ensure visual consistency and faithful application of IP across all screens while optimizing for usability Partner with motion designers and sound designers on animation timing, transitions, and audio-visual sync to create cohesive feedback moments Design within technical constraints including 60fps at 1080p performance targets, texture budgets, remote navigation patterns, and Smart TV browser limitations Support engineering through implementation, working collaboratively to refine designs during development and ensuring quality through QA phases Incorporate user research feedback to iterate on flows, information hierarchy, and interaction patterns based on playtesting insights We're Excited About You Because You Have 5+ years designing game UI or product interfaces with a strong portfolio showcasing polished, functional interface design and design system creation Deep understanding of TV/10-foot UI design, including legibility at distance, remote navigation patterns, couch gaming contexts, and platform-specific constraints (Roku, Fire TV, Samsung, LG) Exceptional Figma skills for building organized, scalable design systems and developer-friendly files with proper component structures and documentation Game UX instincts for creating clear information hierarchy during gameplay, memorable celebration moments, and intuitive navigation flows Strong collaboration skills for working with visual development artists, motion designers, engineers, and researchers-you know how to maintain creative vision while solving practical problems Experience with design handoff and implementation support, ensuring designs translate successfully from Figma to production Understanding of accessibility standards including color contrast (WCAG AA), focus states for remote navigation, and inclusive design principles Bonus Points Experience with casual, family-friendly, or party game interfaces Motion design skills or strong ability to art-direct motion designers Familiarity with WebGL performance constraints and optimization Background designing for voice-enabled experiences Experience working from established visual style guides or brand systems Contract Details: 4-month contract at $100-125/hour (based on experience), remote position with flexible start dates based on project needs. Why Join Volley Volley is building innovative gaming experiences that reach millions of players across Smart TV platforms. As a UI/UX Designer, you'll bring original IP to life through polished, player-focused interfaces that work beautifully on the biggest screen in the house. You'll work with a collaborative team that values both creative excellence and technical craft, with the opportunity to define best practices for TV game interface design across our growing portfolio of titles.
    $69k-108k yearly est. Auto-Apply 21d ago
  • Technical Artist

    NxT Level

    Remote job

    Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together. Major Responsibilities Work with engineering and art teams to develop custom shaders from scratch Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises. Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms. Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests. Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation. Optimizing art content for performance. Additional Responsibilities Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms. Working in our proprietary engine, help to establish our material and vfx pipelines. Document workflows and best practices for materials and vfx Must-Haves A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion Solid experience profiling and optimizing shaders and vfx on multiple platforms 3-5 or more years experience as a Technical Artist Must have 3 or more years experience with Maya and modern 3D art pipelines Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine) Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed Nice to Haves Writing c++ code would be a plus Knowing Mel, Python, Lua, C++, is a plus Understanding of animation pipelines, including character and environment systems Strong communication skills and a positive and professional attitude Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field Experience working with offsite art and programming teams Perks: Paid Time Off, Holidays and Two Weeks Winter Break Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in. Pet Insurance for those who need it too. Compassionate leave for employees who needs to take care of their family members Pre-tax wellness stipend Pre-tax work from home stipend Access our savings plan (401K program) with company match Mental health resources including Headspace membership and Employee Assistance Program (CCA) Discount portal for everyday goods and services Employee inclusive and diversity initiatives such as Grow Together Support for personal professional development
    $66k-114k yearly est. 60d+ ago
  • Staff Technical Artist (Bay Area / Paris / Remote)

    Genesis Ai

    Remote job

    What You'll Do Build and optimize realistic, scalable 3D environments where robots learn to act in the world Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models Create tools to ingest and standardize assets from scans, CAD data, or generative AI models Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training What You'll Bring Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.) Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines Experience with procedural asset generation for scalable content creation Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks Artistic eye to deliver polished, high-impact visuals Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.) Bonus: Experience managing third-party vendor and art contractor relationships Bonus: Exposure to generative AI for 3D asset creation
    $93k-157k yearly est. Auto-Apply 60d+ ago
  • Senior Outsourcing Concept Artist | North America | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote job

    What we are looking for: We are currently seeking a talented Senior Outsourcing Concept Artist with a focus on Character Design who will be specializing in creating Skins and Cosmetics across various subjects, including characters, props, and environments. Your role will be instrumental in defining the aesthetics of our cosmetic campaigns, infusing each design with personality, storytelling, and unique style to enhance the player's experience in our game. Requirements What we will do together: Create compelling pitches including rough concepts for individual cosmetics and campaigns that align with the game's vision ranging from characters, environments, and props. Stay informed about visual trends or styles in gaming and pop culture, applying insights to create fresh and engaging ideas that capture players' interest and contribute to a memorable gaming experience. Provide feedback and guide other concept artists and outsourcing teams in executing designs to ensure consistency with the project's art direction and visual style. Communicate and partner between Art, Narrative, and Design departments to develop concept designs that not only looks great but also translates well into gameplay and animation. Create exploration sketches in 2D, mood boards, and Storyboards to communicate ideas. What you will bring: We are looking for someone who is passionate about designing environments and bringing characters to life with the goal of creating great experiences for players. Has experience working with external vendors and giving feedback. Experience in games designing main characters, props, and environments. Experience working on live-ops games, especially those with high-volume content. Ability to quickly iterate on ideas visually. Self-motivated toward solving creative problems and a curiosity to deep dive into new subject matter. Understanding of anatomy, creature, and character design. Illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $67k-116k yearly est. Auto-Apply 54d ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 6d ago
  • Animator

    Eighty30 Creative

    Remote job

    Eighty30 Creative is looking for Animators to develop excellent visual frames with 2D\/3D or other techniques. Your work will give life to storylines and characters in films, games, or videos. Position Part\-time, Contract (By Project) Location LA, OC, San Diego, San Francisco, New York Potential remote work Job Summary · Read scripts and storylines to understand animation requirements · Prepare presentations with raw designs to customers · Develop storyboards for the initial stages of production · Create models, drawings and illustrations by hand or electronically · Join images with background graphics and special effects · Ensure synchronization of frames and audio · Participate in editing process · Direct the work of animation assistants · Collaborate with production crew (designers, directors etc.) Qualifications · Must be highly skilled in CGI and storytelling · Proven experience as animator · Knowledge of 2D\/3D, stop motion and computer\-generated animation · Experience in project management · Proficient in CGI software (Photoshop, 3ds Max, Maya etc.) · A creative storyteller with presentation abilities · Comfortable working with deadlines and budget restrictions · Teamwork and excellent communication skills · Degree in computer animation, 3D\/graphic design, fine arts or relevant field · Must be authorized to work in the US. Salary DOE To apply: Apply on\-line . Resume and Demo Reel \/ Portfolio required. \-\-\-\-\-\-\-\- "}}],"is Mobile":false,"iframe":"true","job Type":"Part time","apply Name":"Apply Now","zsoid":"634764528","FontFamily":"PuviRegular","job OtherDetails":[{"field Label":"Job Opening ID","uitype":111,"value":"JO\-7141\-E30C"},{"field Label":"Industry","uitype":2,"value":"Entertainment"},{"field Label":"Work Experience","uitype":2,"value":"3\-5 years"},{"field Label":"City","uitype":1,"value":"Beverly Hills"},{"field Label":"State\/Province","uitype":1,"value":"California"},{"field Label":"Zip\/Postal Code","uitype":1,"value":"90210"}],"header Name":"Animator","widget Id":"**********00072311","is JobBoard":"false","user Id":"**********00128003","attach Arr":[],"custom Template":"4","is CandidateLoginEnabled":false,"job Id":"**********00227042","FontSize":"15","google IndexUrl":"https:\/\/eighty30creative.zohorecruit.com\/recruit\/ViewJob.na?digest=c6IpSVq9PGdcZxl7c7.pbo21.4Wad4cBhPRL9kdx@8A\-&embedsource=Google","location":"Beverly Hills","embedsource":"CareerSite"}
    $77k-122k yearly est. 60d+ ago
  • Environment Concept Artist

    Eleventh Hour Games

    Remote job

    What is your role? As an Environment Concept Artist at Eleventh Hour Games, you will help define and expand the visual identity of our worlds. You will create high-quality environment concepts that establish mood, scale, architecture, and environmental storytelling for Last Epoch universe. In this role you will collaborate closely with Art Direction, Environment Art, Design, and Production to translate high-level creative vision into clear, actionable concepts that support gameplay, narrative, and technical constraints. Responsibilities: Create environment concept art that defines locations, biomes, architecture, landmarks, and points of interest Establish mood, lighting, color palettes, and material language to support world-building and narrative tone Produce a range of deliverables, including keyframes, paint-overs, mood boards, color scripts, and production-ready callouts Collaborate with Art Direction to explore visual directions and iterate based on feedback Partner with Environment Artists to ensure concepts are clear, practical, and translatable into in-game assets Work closely with Design to align environments with gameplay needs, readability, and player flow Support live development by creating concepts for new content, expansions, and seasonal updates Maintain visual consistency across environments while introducing fresh ideas and variation Contribute to and help refine environment art documentation and style guides Participate in reviews and critiques, offering constructive feedback to peers Qualifications: 2+ years of professional experience as an Environment Concept Artist in games, film, or related industries Understanding of environment design, composition, perspective, lighting, and color theory Ability to create clear, production-focused concepts that support downstream art teams Experience collaborating with art directors, environment artists, and designers in a production setting Proficiency with industry-standard tools (Photoshop, Procreate, Blender, or similar) Ability to work iteratively, incorporate feedback, and meet deadlines in a fast-moving environment Strong visual storytelling skills and a passion for world-building Comfortable working in a fully remote, globally distributed team Pluses: Experience working on ARPGs, dark fantasy settings, or stylized realism Familiarity with live-service development and ongoing content production Knowledge of Unreal Engine or Unity pipelines and how concept art supports them
    $51k-88k yearly est. 6d ago
  • Digital Marketing Animator

    Boston Dynamics Inc. 4.4company rating

    Remote job

    Boston Dynamics is seeking a Digital Animator to join our dynamic Marketing team. This role will bring our robots to life through stunning, technically- sound animation that showcases their movement, capability, and personality. The ideal candidate is both a creative visual storyteller and a technically savvy animator with a deep understanding of how to work with complex 3D rigs-particularly for mechanical systems like humanoid and quadruped robots. This person will play a key role in producing animations and visual content for use across product launches, social media, web, branded storytelling, and live performances. You'll collaborate closely with Marketing, Engineering, and Product teams to ensure animations are accurate, compelling, and aligned with brand tone. Responsibilities Create high-quality animation content with in house software for robot performances, dances, emotes, customer animation-as-a-service packages, and general marketing usage. Generate timelines, animatics, graphics, layout maps, and any other assets to help visualize project scope and development, plus help conduct reliability robustness testing. Work closely with the Creative Director, Product Marketing, and Engineering to translate real robot behaviors into engaging and realistic animations for digital and video content across channels (web, social, events, etc.). Leverage internal and external tools (including robot models and motion data) to create both stylized and accurate movement. Support storytelling around new product features, software capabilities, and use cases. Optimize & streamline creative process for building animated content across various platforms, ensuring visual consistency and technical performance. Maintain an organized animation pipeline that supports version control, feedback loops, and rapid iteration. Occasionally assist with motion graphics or visual effects for broader marketing campaigns. Qualifications Bachelor's degree in Animation, Computer Graphics, Digital Media, or related field (or equivalent professional experience). 5+ years of professional experience in digital animation, ideally within a tech, robotics, gaming, or product-centric environment. Strong portfolio showcasing both character and mechanical animation; robotic or procedural animation is a big plus. Proficiency in tools such as Blender, Maya, Cinema 4D, or equivalent. Familiarity with Unity, Unreal Engine, or ROS-based visualizers a strong advantage. Experience working with motion capture data, FBX files, and skeletal rigs. A technical mindset with comfort working with engineers and robot telemetry or simulation data. Strong storytelling instincts, with a passion for making complex systems approachable and engaging. Ability to manage multiple projects and deadlines in a fast-paced environment. Willingness to travel when required for animation project execution Nice to Have Experience animating humanoid movement or biomechanical systems. Knowledge of rigging and working with engineering teams on model integration. Interest or background in robotics, biomechanics, or machine learning visualization. Why Join Us? At Boston Dynamics, you'll be part of a team pushing the boundaries of what's possible with robots-and how we tell those stories to the world. If you're passionate about blending technology with storytelling, and want to play a pivotal role in shaping how the world sees our robots, we'd love to hear from you. We are interested in every qualified candidate who is eligible to work in the United States. However, we are not able to sponsor visas for this position. #LI-CG1
    $69k-104k yearly est. Auto-Apply 60d+ ago
  • Motion Graphics (Freelance)

    Nibiru

    Remote job

    Nibiru Chain is a breakthrough L1 blockchain and smart contract ecosystem sporting superior throughput and unparalleled security. Nibiru aims to be the most developer-friendly and user-friendly smart contract ecosystem, leading the charge toward mainstream Web3 adoption by innovating at each layer of the stack: dApp development, infra, consensus, a comprehensive dev toolkit, value accrual. Our team operates worldwide, allowing new members the flexibility to work entirely remotely. Position Start Date: Available NowKey Responsibilities Video Animations: Develop dynamic, high-quality animations and video content for social media, product explainers, website visuals, and marketing campaigns. 2+ years of hands-on experience preferred. Crypto-Centric Storytelling: Create animations that effectively communicate complex blockchain concepts in a way that's relatable to the web3 community and crypto enthusiasts. You'll need to blend creativity with a clear understanding of the space. Brand Alignment: Ensure all animations are consistent with Nibiru Chain's brand identity and messaging, enhancing our overall brand presence through engaging motion graphics and storytelling. Collaborate Cross-Functionally: Work closely with the marketing, design, and product teams to produce video content for various campaigns, product launches, and community outreach. Trend Awareness: Stay on top of the latest animation styles, crypto trends, and blockchain culture, ensuring that Nibiru Chain's video content is cutting-edge and relevant to the audience. What You Bring Crypto-Native Knowledge: A solid understanding of CT. Animation & Motion Graphics Skills: Proven experience in creating visually appealing animations, with a portfolio that showcases your video editing and motion graphics expertise. Technical Proficiency: Mastery of animation and videography software such as After Effects, Adobe Premiere, Final Cut Pro, Blender, or similar tools. Creative Storytelling: Ability to translate technical concepts into clear, engaging visual stories that connect with a crypto-native audience. Attention to Detail: Strong focus on visual quality, timing, and coherence in your animations. Collaborative Team Player: Excellent communication skills and the ability to work well with cross-functional teams in a fast-paced environment. You should be able to handle multiple projects at once, balancing creativity with deadlines. Location: Ideally located in PST time zone for timing of calls.
    $53k-84k yearly est. Auto-Apply 60d+ ago
  • Animator

    Coelement

    Remote job

    About the Company: Coelement.inen is an innovative and dynamic company that specializes in creating visually stunning and captivating digital content for various industries. Our team of talented and creative individuals is dedicated to pushing the boundaries of animation and storytelling to bring our clients' visions to life. We are currently looking for an Animator to join our growing team. Job Overview: We are seeking a passionate and experienced Animator to join our team and help create unique and engaging animations for our clients. As an Animator at Coelement.inen, you will be responsible for bringing characters, objects, and environments to life through the use of various animation techniques. Your role will be crucial in enhancing the overall visual quality and storytelling of our projects. Key Responsibilities: - Collaborate with the creative team to understand project requirements and provide input on potential animation solutions - Create 2D or 3D animations using various software, such as Adobe After Effects, Maya, or Cinema 4D - Develop and maintain characters and assets libraries for future use - Ensure that all animation assets are of the highest quality and align with the project's artistic direction - Incorporate feedback and make revisions as required - Meet project deadlines while maintaining the highest level of quality - Continuously research and implement new animation techniques and tools to improve workflow and efficiency Requirements: - Bachelor's degree in Animation, Film, or a related field - Minimum of 3 years of experience as an Animator in the animation or film industry - Strong portfolio showcasing your skills in animation, character design, and storytelling - Excellent knowledge of animation principles, including timing, motion, and weight - Proficiency in animation software such as Adobe After Effects, Maya, or Cinema 4D - Strong understanding of 2D and 3D animation techniques - Ability to work in a fast-paced environment and manage multiple projects simultaneously - Excellent communication and teamwork skills - Passion for staying updated with the latest animation trends and techniques What We Offer: - Competitive salary and benefits package - The opportunity to work on exciting and diverse projects for renowned clients - A collaborative and creative work environment - Flexible work hours and remote work options - Professional development and growth opportunities If you have a passion for animation and want to be a part of a dynamic and innovative team, then we want to hear from you! Please submit your application, including your resume and portfolio, for review. Only shortlisted candidates will be contacted. Thank you for your interest in joining the Coelement.inen team!
    $76k-121k yearly est. 60d+ ago
  • 3D Motion Graphics Artist - Junior (Remote)

    Negativ Design

    Remote job

    The 3D Motion Graphics Artist at Negativ Design is a dynamic creative role responsible for conceptualizing and producing visually stunning motion graphics and 3D animations that bring stories to life. This position involves working collaboratively with clients and internal teams to deliver captivating visual content that aligns with strategic goals and enhances brand presence. The role combines creativity, technical expertise, and project management to deliver animations that engage and inspire audiences across various platforms. Responsibilities Creative Direction & Animation Development: Develop creative concepts and execute high-quality 3D animations and motion graphics for diverse projects. Lead brainstorming sessions to establish animation direction and visual storytelling strategies. Stay updated on animation trends and technologies to create innovative solutions. 3D Design & Motion Graphics Execution: Create 3D models, textures, and animations using industry-standard tools (e.g., Cinema 4D, Redshift). Design dynamic motion graphics and video assets for digital and broadcast platforms. Integrate 3D animations seamlessly with 2D motion graphics for cohesive visual narratives. Client Collaboration: Partner with clients to understand their vision, objectives, and brand identity for motion design projects. Present concepts, storyboards, and animations effectively, incorporating feedback to refine deliverables. Maintain clear communication with clients to ensure alignment and satisfaction throughout the project lifecycle. Project Management: Manage multiple animation projects simultaneously, ensuring high-quality output within deadlines. Collaborate with cross-functional teams, including designers, developers, and marketers, to meet project objectives. Define project timelines, milestones, and deliverables for smooth workflows. Team Collaboration & Mentorship: Work closely with designers and other creatives to develop cohesive visual content. Mentor junior team members, sharing knowledge and techniques to foster growth. Promote a culture of innovation, collaboration, and excellence within the team. Quality Control & Optimization: Review and refine animations to meet the highest standards of visual and technical quality. Optimize animations for various platforms, ensuring seamless performance and user experience. Implement feedback loops for continuous improvement and innovation. Benefits At Negativ, while we don't yet offer traditional health benefits, we're committed to providing a work environment that supports your personal well-being, work-life balance, and professional growth through other meaningful perks. Flexible Work Environment: Work remotely or in a hybrid setup, prioritizing productivity and results over office time. Generous PTO: Take the time you need to recharge with a robust Paid Time Off policy. Professional Development: Access learning opportunities, workshops, and industry events to grow your skills and career. Creative Freedom: Bring your ideas to life in a supportive and innovative environment. Collaborative Culture: Work with a talented team of designers, developers, and strategists in a dynamic creative atmosphere. Work-Life Balance: Enjoy flexible hours and a supportive team to manage personal and professional commitments. Job requirements 2+ years of professional experience in 3D animation and motion graphics. Experience with industry-standard tools, such as Cinema 4D, Redshift, After Effects, and Adobe Creative Suite. Portfolio showcasing innovative 3D motion graphics and animation projects. Exposure to modeling, texturing, lighting, and rendering for 3D animations. Understanding of animation principles, typography, and visual storytelling. Experience collaborating with clients and presenting creative concepts effectively. Ability to manage multiple projects and meet tight deadlines in a fast-paced environment. Strong teamwork, mentorship, and communication skills. Familiarity with emerging technologies like AR/VR and interactive 3D design is a plus. All done! Your application has been successfully submitted! Other jobs
    $62k-102k yearly est. 60d+ ago
  • Technical Artist - Remote or On Site

    Studio Wildcard 3.8company rating

    Remote job

    Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise. Responsibilities: Solve technical art problems across disciplines Approve assets and perform quality checks Optimize gameplay and environment assets Create documentation and provide pipeline improvements Integrate Gameplay-related assets LODs (Simplygon) Destruction meshes Custom gameplay metadata NVIDIA GameWorks Requirements: Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title Capable of mastering new pipeline and tech tools Ability to work within a multidisciplinary team that is scattered throughout the world Pluses: Experience with Rigging, Animation, or Motion Capture Experience working in the Unreal Engine Shader Programming GLSL, HLSL, CG Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine Required Application Materials: Resume Cover Letter which should include Why you are interested in working for Studio Wildcard What games you are currently playing About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
    $57k-89k yearly est. 60d+ ago
  • Senior Animator - Overwatch 2 | Irvine, CA

    Activision Blizzard 4.6company rating

    Remote job

    Team Name: OverwatchJob Title:Senior Animator - Overwatch 2 | Irvine, CARequisition ID:R026013Job Description: Your mission Are you ready to join the Overwatch team and make an impact? We're seeking a skilled Senior Animator for Overwatch 2, a full-time role based in Irvine, CA. Your mission: bring characters to life with your animation skills, collaborate with designers and engineers, and innovate our animation pipeline. Showcase your talent with a demo reel, and let's create something extraordinary together. If you're passionate about animation and eager to contribute to an iconic game, we want to hear from you! This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. Responsibilities Envision and craft animations for real-time game assets, including hero style guides and prototypes for earlier visualization. Collaborate with artists, designers, and engineers to ensure assets meet gameplay and technical needs. Work with the lead animator and other team members to evolve our tools and pipeline. Actively participate in team art discussions, critiques, and reviews as part of the larger Overwatch team. Requirements Candidates should have over 8 years of experience in game development, explicitly animating characters using Maya or a comparable 3D program. Demonstrate a solid understanding of traditional animation principles and their application to gameplay enhancement. A strong interest in animation and effective communication skills are necessary to work collaboratively within a multi-disciplinary art team, bringing characters to life in alignment with the game design vision. Submit a demo reel showcasing proficiency in animating the human bipedal figure and other organic forms. Bonus Points The ideal candidate for this position should have experience in shipping a AAA game as an animator and demonstrate proficiency in an engine equivalent to Unreal. Additionally, expertise in one or more related disciplines-such as first-person animation, modeling, rigging, VFX, 2D animation, or technical art-is highly desirable. Submission / Portfolio requirements Submit a resume and an online portfolio showcasing your animation skills (e.g., website, blog, or reel). An animation test may be required during the selection process. Your Platform Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty , World of Warcraft , Overwatch , Diablo , Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $80.8k-149.4k yearly Auto-Apply 60d+ ago
  • Motion Graphics Artist (Contract)

    Playstation 4.8company rating

    Remote job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. As a Motion Graphics + UI Artist working on MLB The Show, you'll collaborate closely with the UI and Presentation teams to create motion graphics and animated UI that elevate the player experience. This role is rooted in game development, not live broadcast, ideal for artists with a strong design sense, 3D animation background. Responsibilities: Design and animate motion graphics for in-game UI, Jumbotrons, menus, and cinematic moments. Contribute to the visual language of our user interface and presentation style. Animate and integrate 3D graphic elements that align with gameplay and player feedback. Troubleshoot assets and maintain visual fidelity across resolution, memory, and frame rate constraints. Collaborate with presentation team members and other teams or individuals as needed. Research and improve motion graphics workflows, tools, and pipelines for future releases. Additional creative responsibilities as assigned. Requirements & Skills: 3+ years' experience in game development, interactive media, or related field. Advanced proficiency in After Effects, Photoshop, and Illustrator. Experience animating 3D graphics (Cinema 4D, Maya, or equivalent). Strong understanding of UI animation principles, transitions, and flow. A refined eye for layout, motion, hierarchy, and design polish. Comfortable working in a fast-paced, feedback-driven environment. Excellent communication, organization, and problem-solving skills. The ability to meet deadlines and organize a work schedule in order to deliver the expected material. Bonus Experience: Familiarity with game engines or real-time rendering pipelines. Experience working on sports or entertainment-themed UI/graphics. Passion for baseball or sports presentation design. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$1-$1 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $73k-107k yearly est. Auto-Apply 12d ago
  • Animal at Homebase

    Homebase 4.1company rating

    Remote job

    Job Description Homebase123 in San Francisco, CA is looking for one animal to join our 22 person strong team. We are located on Homebase Location Address Dsfds. Our ideal candidate is a self-starter, punctual, and engaged. We are looking forward to reading your application. Available shifts and compensation: We have available shifts all days of the week. Compensation is $12.00/hour. About SomeCoolCompany: Test By applying to this job, you agree to receive periodic text messages from this employer and Homebase about your pending job application. Opt out anytime. Msg & data rates may apply. Powered by Homebase. Free employee scheduling, time clock and hiring tools.
    $12 hourly 18d ago

Learn more about 3d artist jobs

Work from home and remote 3d artist jobs

Nowadays, it seems that many people would prefer to work from home over going into the office every day. With remote work becoming a more viable option, especially for 3d artists, we decided to look into what the best options are based on salary and industry. In addition, we scoured over millions of job listings to find all the best remote jobs for a 3d artist so that you can skip the commute and stay home with Fido.

We also looked into what type of skills might be useful for you to have in order to get that job offer. We found that 3d artist remote jobs require these skills:

  1. Animation
  2. Unity
  3. Zbrush
  4. Game engine
  5. Adobe photoshop

We didn't just stop at finding the best skills. We also found the best remote employers that you're going to want to apply to. The best remote employers for a 3d artist include:

  1. SAIC
  2. NVIDIA
  3. Electronic Arts

Since you're already searching for a remote job, you might as well find jobs that pay well because you should never have to settle. We found the industries that will pay you the most as a 3d artist:

  1. Utilities
  2. Technology
  3. Media

Browse arts, entertainment, sports, and media jobs