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Top 50 3D Artist Skills

Below we've compiled a list of the most important skills for a 3D Artist. We ranked the top skills based on the percentage of 3D Artist resumes they appeared on. For example, 15.6% of 3D Artist resumes contained Texture Maps as a skill. Let's find out what skills a 3D Artist actually needs in order to be successful in the workplace.

These Are The Most Important Skills For A 3D Artist

1. Texture Maps
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high Demand
Here's how Texture Maps is used in 3D Artist jobs:
  • Designed and created all the photo real texture maps for every car model in the game.
  • Double as a 2D Artist to create texture maps using both painted and photographic images.
  • Created 3D models, animations and texture maps for characters, objects and environments
  • Hand painted, digital texture maps to apply to 3D Models.
  • Fabricated high definition texture maps from scanned samples of furniture finishes.
  • Created texture maps for the 3D modeled characters and props.
  • Created Texture maps for assets [Diffuse, Normal, Spec] Optimized Assets & Textures for Game Engine Performance.
  • Produced Efficient UV's and Texture Maps including: Diffuse, Normal, Specular, Opacity, and A.O.
  • Created UV layouts and collision meshes utilizing Maya in addition to realistic looking texture maps in Photoshop.
  • Created texture maps using Photoshop and Painter.
  • Create UV maps for the 3D models using pre-drawn texture maps made by 2D artists posted on sites such as Trello.
  • Have extensive experience creating texture maps in Adobe Photoshop Created Lighting to match live action plates.
  • Created multiple texture maps for game-ready model using Adobe Photoshop, XNormal, and Quixel Ddo.

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2. Adobe Photoshop
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high Demand
Here's how Adobe Photoshop is used in 3D Artist jobs:
  • Utilized Unity for story writing and Adobe Photoshop and Maya 3D for modeling and texturing.
  • Produced realistic and seamless textures using Adobe Photoshop.
  • Designed 3D renderings using 3D Studio Max Designed brochures using Adobe Photoshop

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3. Concept Art
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high Demand
Here's how Concept Art is used in 3D Artist jobs:
  • Create environment concept art, models, and textures as well as assist with character textures and effects for Just Tactics.
  • Produced concept art, storyboards and design boards for commercials and music videos, each airing in their respective territories.
  • Worked closely with team leads, concept artists and texture artists in the creation of many locations within the game.
  • Created concept art for characters, modeled and textured characters, and model clean-up on various other projects.
  • Worked closely with the Mod Team, Meet deadlines, and Develop Models without Concept Art.
  • Created 3D models, textures, materials, rigging, animations, and concept art.
  • Create UI, effects, environment, story board and concept art for game.
  • Created 3D asset from concept arts, using Maya and 3D coat.
  • Communicate with project leads and concept artists about designs for the game.
  • Design Concept art based from employee collaboration & model using 3D software.
  • Worked on reproducing 2D concept arts in 3D models for games.
  • Modeled a fire demon based off of provided concept art.
  • Create 3D assets, animation, blend shape, concept art
  • Created concept art for a one minute animation.
  • Created creatures from original concept art.
  • Produced concept art for online.
  • Developed rigs and concept art.
  • Character / environment concept art.
  • Create 3D character, prop modeling, texture and concept art - The Sword with No Name
  • Post Production Art Flash Animation Concept Art Maya Generalist Creative lead in developing projects

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4. Video Games
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high Demand
Here's how Video Games is used in 3D Artist jobs:
  • Solicited partnerships with clients seeking development support on video games, mobile apps, 3D illustrations, and websites.
  • Contributed to style guide for production standards for environment art at a video games studio.
  • Created 2D pixel-art for 8 Game Boy Color and 2 Game Boy Advance video games.
  • Created animation, models and textures for PC and video games.
  • Developed 3d content for use in digital video and video games.
  • Modeled, textured and lighted environments and props for video games.
  • Assisted in UI and UX design for websites, apps, and video games.
  • Create cg ramp for replacment Video Games.

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5. UV
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high Demand
Here's how UV is used in 3D Artist jobs:
  • Model, UV's, texture, rig and animated characters and vehicles for advanced military simulations.
  • Model, UV, texture, rig and animate high resolution characters for 'driver' models.
  • Model, UV, and texture 3d assets for a variety of clients and project types.
  • Reduce hi poly assets to low poly assets or recreate assets(This includes Re-UV).
  • Modeled, sculpted, UV unwrapped, and textured 3D props and terrain in the Hero Engine
  • Model, UV and Texture 3D assets to be put into a web based game.
  • Textured the scenes using UVW map techniques and displacement and bump maps for extra realism.
  • Created low poly props/objects & UVW maps for an online FPS game
  • Experience with UV coordinate layout on high resolution models.
  • Skilled with UVW Mapping and Texturing and Animation.
  • Create shading networks and UV mapping.
  • Edited or created textures in Photoshop and mapped them to the models utilizing UVW Map and Unwrap UVW modifiers.
  • Served paid position as 3d artist, doing primarily uv mapping along with modeling landmarks required for Early Baltimore.
  • Created a 2-minute promotional animation film for Vancouver Zoo, in 2 month, with a team of 2.
  • Model, texture, UV, export and test in engine environment art, vehicles, props, destructibles.
  • Created deformable and efficient models with clean topology, optimized UV layout, and textures.
  • Constructed textures and uv s to represent real fabric patterns at actual size.
  • Created 30 environmental assets for the unity asset store (textures, uv s, and unity integration.)
  • design, model, UV and texture environment art, props, destructibles, vehicles and characters.
  • Created 3d environment models, textures and UVW unwraps for Forza Motorsport 1 & 2.

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8 UV Jobs

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6. Zbrush
demand arrow
high Demand
Here's how Zbrush is used in 3D Artist jobs:
  • Created High Poly Character modeling using 3D Max and ZBrush, and printed out the Model with a 3D printer.
  • Created high poly characters, props, and environments using organic and hard surface techniques in Zbrush and Maya.
  • Modeled and textured characters for Marvel Avengers Alliance 2 using Zbrush, 3ds Max and Unity 5.
  • Assist Lead Modeler to generate 3D maps (normal, displacement) from Zbrush.
  • Modeled a high-polygon sculpture of the character and accompanying props using Maya and ZBrush.
  • Receive scanned meshes and importing them to ZBrush.
  • Modeled complex assets using Maya and Zbrush.
  • Model, Texture, and Zbrush sculpt for cg whirlpool.
  • Modeled the main and secondary characters using Autodesk 3D studio Max and then used Zbrush to add details to the models.
  • Worked with Project Directors to seamlessly integrate 3D assets into 2D scenes using Maya, Photoshop, Zbrush, and Nuke.
  • Created high resolution sculpted detail for 3D characters and assets with Zbrush and exported high resolution maps with Xnormal.
  • Trained artists in Zbrush and managed the production of high res sculpted assets and textures.
  • Created Blendshapes within Zbrush for facial animation.
  • Created low poly meshes from high ZBrush sculpt using Maya and Daz 3D to prevent armor penetration during morphing.
  • Organized my team of artists to produce required assets, and trained them in the use of Zbrush.
  • Created models/artwork using Photoshop, 3D Max, zbrush, and xNormal imported them into Unity.
  • Created a character model utilizing Zbrush, Topogun, UV layout and xNormal.
  • Developed proficient Game modeling Work Flow in Modeling, Zbrush sculpting, Retopology, UVs and Textureing.
  • Cleaned and prepared models for 3D printing Skills Used Blender, Zbrush, Geomagic, Photoshop
  • Character modeler both high and low poly Hardsurface and Organic modeling and Texturing Zbrush, XSI, Photoshop UDK fundamentals

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7. Graphic Design
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high Demand
Here's how Graphic Design is used in 3D Artist jobs:
  • Collaborated with graphic designers and editors to develop motion graphics and animations for entire show packages.
  • Developed art content for websites, graphic designs and 2d imaging.
  • Worked as an intern in a graphic design and post-production company.
  • Design: Graphic Design and 3D art production.
  • Provided Web-Design and Graphic Design services.
  • POSITION NATURE OF BUSINESS Senior Graphic Designer Advertising Agency WORKING PERIOD
  • Character and Object Design Level Design Character Rigging Video Editing Scene Design & Development Graphic Design

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2 Graphic Design Jobs

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8. PCS
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high Demand
50 PCS Jobs

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9. Maya
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high Demand
Here's how Maya is used in 3D Artist jobs:
  • Rigged characters in Maya 2009, posed and rendered characters to produce expressive visuals for narrative cut scenes.
  • Prepared models for texturing by making clean UV maps with Maya and UV Layout.
  • Cleaned up 3D projection data with Maya and in-house 3D software.
  • Help train junior artist on Maya basics.
  • Pose various characters in Maya.
  • Modeled environment assets in Maya.
  • Created and animated 3D logos using Maya and Photoshop while utilizing illustrations and computer art
  • Used Maya, Adobe Suite, and other related programs to create are assets for an online program.
  • Helped to clean up tracked shots in Maya as well as created proxy geo for an unreleased commercial.
  • Animated 2D sprites for menus and loading screen using Photoshop, Maya, After Effects, and Unity
  • Use Maya, Photoshop, Director, Adobe Illustrator to create graphics for children's software.
  • Used references to build a 3D environment model using Maya and Zbrush.
  • Recruited and trained other artists in Maya, Bodypaint3D and ZBrush.
  • Created 3D animations using Autodesk Maya's nCloth for 3D projection mapping shows at the TCL Chinese Theater
  • Transformed style frames into 3D world utilizing Maya, Cinema4D, Zbrush, Mari, AfterEffects.
  • Modeled, UVed, textured, rigged, and animated an enemy in Maya and Photoshop.
  • CONTRACT Position] Responsible for creative and technical production using MultiGen Creator and Maya.
  • Worked on creating logos for clients using Maya, ZBrush and Photoshop.
  • Established realistic Lighting, creating realistic shaders in Maya and Softimage.
  • Improved UVs on coworkers' models and created cartoony textures in Maya and Photoshop.

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10. User Interface
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high Demand
Here's how User Interface is used in 3D Artist jobs:
  • Incorporated an intuitive and visually appealing user interface.
  • Illustrated cinematic storyboards, User Interface/HUD Concept & Design, 3D Weapons Modeling and Texturing
  • Designed and created a User Interface for a virtual mining trainer.
  • Create 2D assets for the user interface and level environments.
  • Designed and modeled 2D and 3D User Interfaces templates.
  • Created Art for User Interface.
  • Developed and created artwork and user interface design for Hoyle Casino on Windows, Macintosh and Sega Dreamcast platforms.

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3 User Interface Jobs

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11. Game Engine
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high Demand
Here's how Game Engine is used in 3D Artist jobs:
  • Integrated assets into proprietary game engine.
  • Import models into Unity to test and implement them into levels so that they interface properly with the game engine.
  • Used 3D Max to create low poly models, texture, and imported into a game engine.
  • Worked with engineers to solve art integration bugs in the character creation portion of game engine
  • Implemented 3D models, textures and animations into the Unity game engine for testing purposes.
  • Imported, created, and managed the assets and materials within the game engine.
  • Created Environment in Unity Game Engine by importing all 3D Maya objects.
  • Assisted in building environment within Game Engine (Unity 3D).
  • Integrate models, materials and effects in game engine.
  • Test and verify models and textures in game engine.
  • Created realistic assets within the source game engine.
  • Work within parameters of custom PC game engine.
  • Integrated all art into the game engine.
  • Imported assets into the game engine.
  • Worked closely with programmers to determine mobile game requirements (polycount budget, game engine optimization and platform/hardware related decisions).
  • Created standard operating procedures for artists and established the groundwork for game engine implementation.
  • Implemented a collection of game AI for the Panda3D game engine Created 3D world demos to demonstrate in game AI behaviors
  • Create models in Maya and textured in Photoshop to be used in the Unity game engine.
  • Modeled, unwrapped and textured game assets for TechnoWizard Exported models to Torque 3D game engine

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12. Virtual Reality
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high Demand
Here's how Virtual Reality is used in 3D Artist jobs:
  • Designed models for virtual reality environment project.
  • Worked in a team to create 3D Environments in Unreal Engine for a virtual reality simulation.
  • Created textures and materials for characters in a new virtual reality experience using unreal 4.
  • Worked with the Emerging Technology team to create storytelling Virtual Reality experiences in Unity.
  • Worked with a team to develop virtual reality applications.
  • Created 3d environment and textures used to demo Lucidity VR walk around virtual reality device using Blender 3D and Photoshop CS6
  • Lead a team of 4 designers on 2 virtual reality simulation projects on the Oculus Rift for multiple clients.
  • Created 3D visuals of interiors,exteriors, product renders, as well as 360 virtual reality views.
  • Created art for low poly mobile applications, high res client demos, virtual reality demonstrations, and 2d menu systems.

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13. CAD
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high Demand
Here's how CAD is used in 3D Artist jobs:
  • Prepared construction documents using AutoCad & VectorWork.
  • Created models of various structures based on CAD drawings to defined specifications and working off of concept art and reference pictures.
  • Worked closely with engineers to create 3D cad models to be used for finite element analysis and fluid flow simulations.
  • Clean up and lining of CAD drawings from architectural blue prints for process to 3d animation software.
  • RUSH Hot Rod (Arcade) Co developed project from initial concept to approved final document.
  • Optimized AutoCAD models for rendering within Maya and utilization within UDK; maintained quality control.
  • Translated 2D AutoCAD architectural drawings into 3D renderings via 3D Studio Max.
  • Review primary model with Cad drawing to determine accuracy from other modelers.
  • Modeled exterior structures from CAD files for use in realistic 3d renderings.
  • Planned production in collaboration with Engineering and CAD team leads.
  • Clean up and add undercarriage to AutoCad Audi Model.
  • Optimized CAD models for game engine use.
  • Created 3D Models of hand drawn sketches, AutoCAD plans, Etc.
  • Performed 3D work for companies such as United Pool Services using CAD software to promote a project to their client.
  • Created models using a software called VisionRez, created by Americad and based off of Architectural Desktop.
  • Use of 3ds Max, Adobe Photoshop, and AutoCAD to create high quality images.
  • Created high level of standards for graphical expectations in collaboration with CAD and Engineering leads.
  • Redesigned company website, and helped launch 3D modeling abilities in Autocad.
  • Created 3D models in SketchUp from AutoCAD blueprints Designed brochures for clients Assisted with office work
  • Intern Created 3d Models and textures for an Xbox360 live arcade game.

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119 CAD Jobs

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14. Character Design
demand arrow
high Demand
Here's how Character Design is used in 3D Artist jobs:
  • Lead Character Designer: Design, model and texture characters and supporting weapons/props.
  • Created 3d environments, general assets, character designs, animations and textures.
  • Worked separately with a small team of developers as a character designer.
  • Character design and creation, with stylized and realistic appearance.
  • Developed story, character design, and environment design.
  • Character design and illustrations for JSC Products INC.
  • Created original 3D character design for publication in 3D gaming world magazine Modeled and rendered character for print media output
  • Shadow Warrior," "Duke Nukem 4," just main character design for "Prey"

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15. Game Assets
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average Demand
Here's how Game Assets is used in 3D Artist jobs:
  • Modeled environments and game assets for web-based games
  • Collaborate with partner companies to develop game assets and to successfully produce game apps for the mobile market.
  • Create 2d and 3d marketing and in-game assets, from concepts to final work.
  • Created game assets for use in the Vega Worlds virtual world.
  • Used Blender and 3D Studio Max to create 3D game assets.
  • Modeled, textured, and UV mapped props and game assets.
  • Involved in constructing hard surface game assets (Props).
  • Used PhotoShop to create 2D textures for 3D game assets.
  • Conceptualized game assets for production by the 3D team.
  • Worked with programmers during pre-production to determine the most efficient ways to create models and game assets using various engines.
  • Created main player vehicle game assets Fallowed detailed and extensive spec documents in order to create high end realistic assets
  • Created all in-game assets for the iPhone/iPad title iShoot 2, as well as the cinematic intro trailer.
  • Designed and created in game assets such as icons , UI elements, and environments.
  • Conceptualized and illustrated game assets, characters, environments, props and icons.
  • Construct props and environments based on client artwork and supplied game assets.
  • Modeled and textured game assets for integration to Unity mobile platform.
  • Created 2D in-game assets and various promotional and in-game illustrations.
  • Created tileable textures for game assets.
  • Modeled, textured, rigged, animated, rendered (for presentation) lowpoly and nextgen game assets.
  • Created over 400 game assets using Autodesk's Maya .

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16. Company Logos
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average Demand
17. High Quality
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average Demand
Here's how High Quality is used in 3D Artist jobs:
  • Modeled and textured high quality assets for training simulations.
  • Generated high quality renderings and animations.
  • Valued as part of an integral pipeline to integrate multiple core company teams to produce high quality visual assets.
  • Produced high quality renderings for architects and developers using the latest industry standard software and techniques.
  • Produced high quality 3D models to assist in visualizing new concepts and products for the college.
  • Supply high quality 3D technology services to movie industry for core client like Universal Studios.
  • Created many high quality low-poly and high-poly game characters and character concept.
  • Developed high quality animations of the human organs functions.
  • Created high quality low-poly models for the iPhone/iPad platforms.
  • Created high quality photo realistic models and textures.
  • Developed both high-resolution and low-resolution models for utilization in Unity and high quality renders.
  • Produced high quality photorealistic 3D renderings for architectural projects.
  • Work with a small team to create high quality iPhone & online kids educational videogames.
  • Developed high quality rendered images for T Shirt Company.

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89 High Quality Jobs

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18. Environment Assets
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average Demand
Here's how Environment Assets is used in 3D Artist jobs:
  • Created visually stunning organic environment assets for interactive usage and to populate the environment.
  • Optimized environment assets and baked texture detail from high-poly models.
  • Designed and modeled mechanical and environment assets
  • Model and texture 3D environment assets and implement them into the Unity engine.
  • Hand painted environment assets matching the unique style for each game.
  • Created several environment assets for an internal game project.
  • Created 3D models and textures for environment assets.
  • Developed 3D environment assets for first generation Playstation2 titles.
  • Modeled, Uv-ed, Textured various planetary environment assets.
  • Created 3D environment assets and textures for the console game "Tomb Raider: Anniversary".

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19. Vray
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average Demand
Here's how Vray is used in 3D Artist jobs:
  • Trained coworkers on how to use Vray and different techniques used in photo real 3d modeling and rendering.
  • Helped migrate the team, tools and assets from 3ds max rendering engine to VRay.
  • Animated camera fly through in Vray and in Unreal for interior and exterior environment.
  • Introduced Vray render software, and helped to modernize output of all CG imagery.
  • Produce photo realistic 3D still renders using mental ray and Vray.
  • Used Modular modeling and vray proxies to create cg hedge maze.
  • Used Vray for renders, materials and lighting.
  • Worked with a team to help lighting and rendering 3D characters in Vray Animated Facial expressions for Sega Mobile Games
  • Create Vray Shaders for Audi.
  • Used Rhino 5, VRay, After Effects, and Photoshop.
  • Developed a stylized landscape with trees and roads Created 43 building models Rendered models with VRay
  • Model, Texture, Vray Shaders, Zbrush Sculpts) Commercials.

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20. Mudbox
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average Demand
Here's how Mudbox is used in 3D Artist jobs:
  • Worked on organic modeling and texturing of 2 hi-poly resolution models in Maya, Zbrush and Mudbox.
  • Created and customized textures+(HD) and normal maps using Photoshop, MudBox, and Zbrush.
  • Modeled props based on 2D designs and textured them using Maya, Mudbox, and Photoshop.
  • Work with assets in Maya, Motionbuilder, and Mudbox for 3D printing.
  • Train employees on 3D editing techniques using Mudbox, Meshlab, Photoshop, Meshmixer and ZBrush.

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21. Unreal Engine
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average Demand
Here's how Unreal Engine is used in 3D Artist jobs:
  • Assemble 3D assets and textures in Unreal Engine 4 and Unity 5 for quality assurance purposes.
  • Created assets for two levels and placed them into Unreal engine.
  • Used 3D scene layout programs such as Unreal Engine.
  • Assembled scenes in Unreal Engine, tuned lights, set up interaction with HTC Vive.
  • Functioned as Callison Architecture's contact with Epic Games' Unreal Engine development team.

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22. Hard Surfaces
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average Demand
3 Hard Surfaces Jobs

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23. Xbox
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average Demand
Here's how Xbox is used in 3D Artist jobs:
  • Unannounced Action/RPG (Xbox360, PC).
  • Selected from a highly competitive field of applicants to work with a university professor on an educational Xbox game.
  • Created and managed vehicle content for game title for Xbox Live.
  • Double Dragon Neon (Xbox downloadable) One of two character artists for the entire game.
  • Created 3D environment art assets and textures for the Playstation 2 and Xbox game "X-Men: Legends".

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24. VFX
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average Demand
Here's how VFX is used in 3D Artist jobs:
  • Developed and supervised a variety of projects ranging from internal demonstration videos to VFX supervising commercial spots.
  • Created motion graphics, VFX & video compositions for a DVD movie for Paramount Pictures
  • Collaborated with the VFX Supervisor, Animation Supervisor, entire post-production dept.
  • Work with the VFX team on assets needing dynamic destruction.
  • Side tasks include - VFX, Lighting, Rendering, and Compositing.

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25. CG
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average Demand
Here's how CG is used in 3D Artist jobs:
  • Collaborate with 3d artists, producers and client to visually develop a CG commercial for the 2013 Ford Mustang
  • Created concept work, CG character design for film, rigged, textured, modeled the characters.
  • Modeled, rigged, implemented muscle simulation, MEL scripted and rendered all CG characters.
  • Created high-quality CG assets used in various web, print, and broadcast advertising campaigns.
  • Modeled, animated and rigged 5 McGruff the Crime Dog spots in 2005 and 2006.
  • Collaborated with a team to composite a CG robot and environment into live action film
  • Maintained consistent and manageable CG pipeline for all art assets.
  • Imported and set dressed cg assets.
  • Modeled and Textured a cg DC4 Plane - Arrow - season 1.
  • Reconstructed elements from live film footage into 3D geometry for use in compositing CG elements with live film footage
  • Developed photo real CG lighting by working with the studio photographer and assisting in photo shoots.
  • Worked on two full game development cycles, plus several full CG sign packages.
  • Manage group of CG Artist Modeling and high-res sculpting Texturing and creation of Maps Lighting scene

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26. FX
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average Demand
Here's how FX is used in 3D Artist jobs:
  • Lead FX artist in creation, development, and implementation of particle flow and rigid body simulations to production pipeline.
  • Cage monitor and Shift leader Film equipment and VFX materials SCAD Montgomery hall cage Savannah GA Jan 2011- May 2012.
  • Contributed creative skills within multiple VFX teams toward set design, asset modeling, environment layout and projections.
  • Modeled and textured 3D characters for in- game play well as high-resolution cinematic characters for the game BCFX.
  • Worked with a team of six artists for post-production VFX on Spiders 3D, http://www.imdb.com/title/tt1659216/.
  • Worked with animation teams to create high end renderings and liquid physics FX.
  • Created game assets and FX using proprietary software in collaboration with other studios.
  • Handled and packed VFX, motion capture equipment and green screen room.
  • Trained ans supervised students to use and pack VFX equipment.
  • Set up environments, light, cameras and FX.
  • Created the lighting, FX, clutter layers, and decals for the snap map modules.
  • Created several particle effects for dragons and general gameplay using internal FX generator.
  • Apply VFX, troubleshoot alignment and matching scene footage using Trapcode Particular, Saber, Particle Illusion and Element 3D.
  • Designed the VFX, model assets and user experience for Reach Game Design Universal Rally game and mobile application.
  • Create, model and texture environment assets that will be enhanced or destroyed using real-time fx.
  • Developed interface design and interactive function and vfx, working with all departments.
  • Solved technical 3D and vfx problems for their engine.
  • Animated the "Imp" character for shots: SC09_FX068b and SC19_FX096b.
  • Shipped 1 tittle: BCFX (xBox)
  • Composited multi-layer elements into VFX heavy shots while matching source material.

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27. Character Models
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average Demand
Here's how Character Models is used in 3D Artist jobs:
  • Fixed existing character models as needed to provide better animation deformation.
  • Worked with other teams within the company to help with their character models, levels and game play.
  • Model and texture main character models for game use according to the concept art and art direction.
  • Created 3D character models and environment from 2D references for a potential children's TV show pilot.
  • Created 2D concepts, 3D environment & character models with rigs, textures and animations.
  • Developed 2d/3d art and production pipeline for character models.
  • Created 3d character models based on concept art.
  • Sculpt high quality character models for Render visuals- Optimize and retopologize character models- Unwrap and layout UVs

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28. Asset Creation
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average Demand
Here's how Asset Creation is used in 3D Artist jobs:
  • Establish the character setup rigs, particle simulations, and asset creation for Federal law Enforcement Training Centers (FLETC).
  • Mentored and provided feedback to animators to encourage the best performance Asset creation: modeling, texturing and shading
  • Assisted junior artists in developing game asset creation skills.
  • Research the latest workflows and programs to ensure the efficiency of the asset creation pipeline.

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29. Game Design
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average Demand
Here's how Game Design is used in 3D Artist jobs:
  • Worked with game designers and storyboard artists to ensure a solid interactive experience for the players.
  • Worked closely with 3D supervisor in creating game design document and UI elements.
  • Drive product development by working with Game Design, Engineering and Sound Design.
  • Helped the lead game designer troubleshoot technical issues to release game on schedule
  • Staff position as a junior game designerin the production department conceiving and developing game play mechanics on a variety of projects.
  • Researched game design needs and compiled reference materials for future use.
  • Create pre-rendered 3D graphics for use in PC game design.
  • Summer 2008) Game Design Counsler - Assisted in teaching campers how to design games.

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30. Unity3D
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low Demand
Here's how Unity3D is used in 3D Artist jobs:
  • Recreate real world environments in 3D for mobile game and simulation production as well as design layouts for environments using Unity3D.
  • Work with project managers and collaborate with outside companies to create Unity3D proposal simulations for prospect clients.
  • Create high and low poly spaceship set up in Unity3D for the 3D mobile game GalaCollider
  • Worked with a small group of individuals to develop mobile game prototype using Unity3D
  • Find and solve technical problem of 3dsmax to unity3d data issues.
  • Worked with the Unity3d engine to produce work for the App Store (Hero Stand).
  • Character animation, Performed modeling, lighting, texturing for 5 mobile apps for Ipad with Unity3D.
  • Character animation, Performed modeling, texturing for 5 games of iphone with Unity3D.
  • Worked for Microsoft Startup Business Group creating 3d environments for conceptual prototypes involving proprietary technologies and Unity3d.

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31. PS2
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low Demand
Here's how PS2 is used in 3D Artist jobs:
  • Shipped 2 titles: Our House Party (Wii), Guitar Hero Aerosmith (PS2)

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32. Environment Artists
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low Demand
Here's how Environment Artists is used in 3D Artist jobs:
  • Worked as one of five Senior Environment Artists on Socom: FTB.

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33. Design Documents
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low Demand
Here's how Design Documents is used in 3D Artist jobs:
  • Participated in developing design documents and game story/mechanics.

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3 Design Documents Jobs

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34. Android
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low Demand
Here's how Android is used in 3D Artist jobs:
  • Re-defined the art style and created 3d assets for an (unreleased) Android game about saving the ocean.
  • Created and published an Android bullet hell game called Audio Hell with a team of four.
  • Lead artist and co-designer that developed IOS and Android apps.
  • Developed for Android, IOS, Mac and PC platforms.
  • Unannounced Animal farm game: Mobile, IOS, Android.
  • Paper football 3D: Mobile, IOS, Android.
  • Unannounced pet game: Mobile, IOS, Android.
  • Collaborate on small art team to design and produce optimized 3D gameassets for an Android based mobile game developed in Unity.
  • Participated in developing game aesthetic and style for successful online social games for Facebook, iOS, and Android platforms.
  • Work with alumni to create games for the Android and iOS market.
  • Used native Objective-C, Swift and Java to design and develop state-of-the-art mobile applications for iOS and Android.
  • Launched videogame company that led to five mobile games in the iOS and Android markets.

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35. WII
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low Demand
Here's how WII is used in 3D Artist jobs:
  • Modeled and rigged animals characters for a bow hunting game for the WII Game System.
  • Modeled and textured environments for Wii console games.
  • Created 3 3D Characters for PS4 & WiiU game, Chasing Dead.3D ARTIST
  • Lead background artist for the DS and Wii.
  • Blue Fang Games (www.bluefang.com) World of Zoo - Nintendo Wii and PC

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36. Proprietary Software
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low Demand
Here's how Proprietary Software is used in 3D Artist jobs:
  • Lead the team to create high detailed 3D models to be used in the customer s proprietary software.
  • Worked as a trainer for new hires, effectively instructing how to use proprietary software.
  • Utilized proprietary software and motion capture data to edit and export 3D models.
  • Utilized Legend3D's proprietary software to convert 2D shots into 3D format.
  • Mastered proprietary software for conversion of 2D film footage into 3D stereo.
  • Worked with vendors to troubleshoot proprietary software.
  • Used proprietary software along with NUKE and MOCHA compositing software for film and video 2d to stereo 3d conversion processing.
  • Worked on brand development, corporate identity, tickets, and posters using lenticular technology and proprietary software.
  • Used middleware or 3D proprietary software for access to the game.
  • Use of Photoshop and other proprietary software to generate textures.

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3 Proprietary Software Jobs

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37. Art Direction
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low Demand
Here's how Art Direction is used in 3D Artist jobs:
  • Work with various studios around the world, driving art direction for games and marketing campaigns.
  • Liaised with Art Direction to ensure any changes implemented on time.
  • Project management, art direction, preparation of the estimates.
  • Mentor new artists about the game's art direction.
  • Worked on developing art direction, design, and gameplay space for City of Heroes and City of Villains.
  • Modeled, textured, rendered and composited 3D models according art direction and photo references.
  • Create models and textures based off concept art and the game's art direction.
  • Design Art Direction 3D Animation 3D Modeling and Texturing

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38. PS3
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low Demand
Here's how PS3 is used in 3D Artist jobs:
  • Reduce contents and port to PS3 and Xbox.
  • Create 2D concept art(entire character) /3D Character modeling - Girl Fight (PS3.x-box) - Spartacus (PS3.x-box)

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39. Cinema
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low Demand
Here's how Cinema is used in 3D Artist jobs:
  • Created lighting design in Maya and Electric Image software for use in Cinematic animations produced for Sierra Online s Hoyle products.
  • Used After Effects for color correction, color grading and adding cinematic effects to the video.
  • Create 3D logos for sports teams, using Illustrator and 3DS Max or Cinema 4D.
  • Created 3D and graphic artworks in Cinema4D, Illustrator, and Photoshop to be used in high fashion garments.
  • Create 3D assets, levels, textures, animations, and cinematics for Unity Platform Game.
  • Sculpted 42 characters for cinematic use (look dev, UV's, and surfacing).
  • Create original motion graphics using Cinema 4D, AfterEffects, 3DS Max, Photoshop and Illustrator.
  • Created hand-keyed gameplay animations and cinematic cut-scenes using 3D Studio Max and After Effects.
  • Created environment and character art, as well as cinematics for various titles.
  • Modeled, Textured, Rigged, and Animated Characters for educational game Composited cinematic animations in After Effects
  • Pool of Radiance II, cinematic developed by Stormfront Studios, published by Ubisoft Senior Cinematic Artist: Environment concepts.
  • Designed production practice of implementing Motion Capture utilizing Perception Neuron and Reallusion iClone with Cinema 4D.
  • Contracted 3d artist (general) to create in-game cinematics for multi-platform, movie-licensed videogame.
  • Authored "in-game" camera cinematography and "playable" game cameras.

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40. Art Style
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low Demand
Here's how Art Style is used in 3D Artist jobs:
  • Adapted quickly and worked directly with project director/programmer inquiring about art styles and design approaches.
  • Worked closely with the Lead Artist and Art Director to establish art style and direction.
  • Adapt to multiple art styles dictated by the changing direction of the game.
  • Defined environment art style with art leads and concept artists for multiple games.
  • Used concepts to create stylized objects for various art styles for each game.
  • Maintained consistent art style with co-artists.

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41. UDK
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low Demand
Here's how UDK is used in 3D Artist jobs:
  • Created low-poly environmental assets for game production utilizing modeling skills in Maya that were then brought into UDK.
  • Export finished 3d assets to UDK and input materials.

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42. Apple
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low Demand
Here's how Apple is used in 3D Artist jobs:
  • Use Apple proprietary tools to model in 3d and clean up maps for mobile and desktop version.
  • Fixed models given to us by Apple for their Apple maps app.
  • Worked directly with Apple and made art for featured games.
  • Created 3D environments and landscapes for different Apple projects.

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4 Apple Jobs

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43. MMO
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low Demand
Here's how MMO is used in 3D Artist jobs:
  • Consulted as an environment artist in the planning stages of a 3d MMO.
  • Helped conceptualize and develop an internal demo for a browser-based MMO game.
  • Dash Entertainment: One of the leading MMO RPG developers in Taiwan.
  • Earth and Beyond - Pioneering space based MMO.
  • Created 3d models for use in a Unity based Massively Multiplayer Online Role-Playing Game (MMORPG).
  • Optimized commonly used files such as material libraries, textures, scripts, scenes, and models.
  • Assisted in development of Utherous, an open world MMO.
  • Worked on MMORPG Earthrise and Guns and Robots
  • Completed 3D models for Jumpstart which contributed to the award winning MMO "School of Dragons".

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44. Html
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low Demand
Here's how Html is used in 3D Artist jobs:
  • Designed custom web pages with Flash ActionScript, HTML, CSS.
  • Worked extensively with HTML and Wordpress, created email blasts, landing pages, and full websites.

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14 Html Jobs

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45. LOD
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low Demand
Here's how LOD is used in 3D Artist jobs:
  • Nick Digital Nickelodeon/Viacom- New York, NY Interfaced with the art director, designer, production manager and print producer.
  • Created a Max script that automated the calculating of target polygon counts used for each LOD model.
  • Acted as Supervising animator to ensure creative goals were met by Art Director and Nickelodeon.
  • Created Final Low Poly props and textures and LOD's to be used in-game.
  • Produced 3D boxes along with exploded package views and non standard structure related projects.
  • Created LODs for characters and props according to pipeline standards.
  • Created level of detail models (LODs) and collision models (ABVs) for all finished models.
  • Assisted in the transfer of Neopets.com from Nickelodeon to Jumpstart.

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46. DVD
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low Demand
Here's how DVD is used in 3D Artist jobs:
  • Modeled/textured characters and environments for educational DVD episodes - Assisted in lighting, rendering and compositing the final shots together
  • Designed multimedia advertising items including DVDs, a demo animation and motion graphics reel, 3D animations and web sites.
  • Created 2D graphics for the award winning DVD game Sherlock Holmes, Consulting Detective Created 3D logo for Sherlock

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3 DVD Jobs

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47. Character Assets
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low Demand
Here's how Character Assets is used in 3D Artist jobs:
  • Interpreted rough 2D character concept sketches provided by company director into realized 3D character assets, including rigging and skinning.
  • Model and texture all characters and character assets Create cycle based character animations Export models and animations for Unity
  • Transfer and set up character assets for animation from old UI to new pipeline UI.
  • Construct hard surface environments, props, and character assets.
  • Modeled and textured 3D Character Assets for social games.
  • Developed a library of environment and character assets to be used in level and game creation.
  • Design, Model, Texture, Rig, and Animate character assets for iOS application
  • Developed character assets for pre -production cinematics.

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48. PBR
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low Demand
Here's how PBR is used in 3D Artist jobs:
  • Created PBR textures Created game ready assets for UE4 with collision.

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49. QA
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low Demand
Here's how QA is used in 3D Artist jobs:
  • Maintained localization and QA documents and procedures + correspondence with regional entities during submissions.
  • Character animate then output and set-up in Unity -Create 2D art, UI and import to Unity -QA test.
  • Created military and educational game demos - Roles: 3D artist, level artist, UI, QA tester
  • Participate in establishing work assignments, content delivery reviews, milestones, QA/testing, etc.
  • Contract: July 2014 - Present (11 months) QA Analyst.
  • Design Team Programing with Playmaker World Building Modeling and Texturing Animation QA Testing

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4 QA Jobs

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50. CGI
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low Demand
Here's how CGI is used in 3D Artist jobs:
  • Created 3D CGI characters for a planned feature film using Maya.
  • Set standards and procedures for the CGI Team as the first CGI Artist employed by the company.
  • Created Animation, motion graphics and compositing of live action and CGI elements for film project

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2 CGI Jobs

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3D Artist Jobs

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20 Most Common Skills For A 3D Artist

Texture Maps

19.8%

Adobe Photoshop

16.1%

Concept Art

9.8%

Video Games

8.8%

UV

5.5%

Zbrush

5.1%

Graphic Design

3.8%

PCS

3.4%

Maya

3.0%

User Interface

3.0%

Game Engine

3.0%

Virtual Reality

2.6%

CAD

2.5%

Character Design

2.4%

Game Assets

2.2%

Company Logos

2.0%

High Quality

1.9%

Environment Assets

1.8%

Vray

1.7%

Mudbox

1.6%
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Typical Skill-Sets Required For A 3D Artist

Rank Skill
1 Texture Maps 15.6%
2 Adobe Photoshop 12.7%
3 Concept Art 7.7%
4 Video Games 6.9%
5 UV 4.4%
6 Zbrush 4.0%
7 Graphic Design 3.0%
8 PCS 2.7%
9 Maya 2.4%
10 User Interface 2.4%
11 Game Engine 2.4%
12 Virtual Reality 2.0%
13 CAD 2.0%
14 Character Design 1.9%
15 Game Assets 1.7%
16 Company Logos 1.6%
17 High Quality 1.5%
18 Environment Assets 1.4%
19 Vray 1.4%
20 Mudbox 1.3%
21 Unreal Engine 1.3%
22 Hard Surfaces 1.2%
23 Xbox 1.2%
24 VFX 1.2%
25 CG 1.1%
26 FX 0.9%
27 Character Models 0.9%
28 Asset Creation 0.8%
29 Game Design 0.8%
30 Unity3D 0.8%
31 PS2 0.8%
32 Environment Artists 0.8%
33 Design Documents 0.7%
34 Android 0.7%
35 WII 0.6%
36 Proprietary Software 0.6%
37 Art Direction 0.6%
38 PS3 0.5%
39 Cinema 0.5%
40 Art Style 0.5%
41 UDK 0.5%
42 Apple 0.5%
43 MMO 0.5%
44 Html 0.4%
45 LOD 0.4%
46 DVD 0.4%
47 Character Assets 0.4%
48 PBR 0.4%
49 QA 0.4%
50 CGI 0.4%
{[{skill.rank}]} {[{skill.name}]} {[{skill.percentageDisplay}]}%
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