3D Artist (Non-Remote)
Remote job
Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.
The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D digital models representing required equipment, framing, and finish of a set or media asset.
Sight & Sound is not an e-verified employer and cannot offer visa sponsorship.
Essential Duties and Responsibilities:
Turn concepts into designs, receiving direction with specific artistic and technical requirements from the Stakeholders (i.e.: Director/Producer/Artistic Director/Assistant Artistic Director) to develop digital 3D models from 2D concepts for scenes and set pieces.
Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution.
Employ a workflow of mixed media and multiple software platforms such as Blender, Zbrush, and Photoshop.
Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D software such as Blender and Maya.
Assist in the design of 3D media assets to be used in Unreal/Unity game engine.
Prerequisites:
Able to work collaboratively on shared projects, passing duties between partners
Light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work.
Possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines.
Demonstrate the ability to think, visualize and work in digital 3D space, working within specific space requirements and to-scale.
Must be proficient with both Macs and PCs.
Strong architectural and mechanical knowledge is required.
Plan to submit a current digital portfolio with a variety of professional work examples.
In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
Senior UI Artist
Remote job
We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them.
Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z.
We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more.
But, don't take our word for it - hear directly from our founding team: *********************************************************************
We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive.
Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further.
This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one.
This role is a 6-months contract with potential to extend and go perm.
What You'll Do:
Own the end-to-end UI and effects process, from concept to in-engine polish
Create and refine game UI using Unity UI Toolkit (UXML + USS)
Use Spine to add motion, life, and cohesion to UI and in-game effects
Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering
Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional
Iterate quickly on feedback and collaborate openly with engineers and designers
Help improve pipelines and workflows for UI + FX integration
What You'll Bring:
5+ years experience as a UI or FX artist in mobile or game development
Proven Unity experience, including Unity UI Toolkit
Spine experience (animation, motion, or effects)
A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility
Strong understanding of visual hierarchy, layout, motion, and colour theory
Ability to work directly in-engine, not a hand-off artist
Comfortable working autonomously in a fast-moving, highly collaborative team
Excellent communication and feedback skills
Bonus Points:
Experience prototyping UI animations or transitions
Shipped titles using Unity + Spine
Background in motion design or VFX
Knowledge of performance-friendly UI/FX implementation
Benefits and Perks:
Fully Remote across two continents.
Top tier medical, dental, and vision plans 100% company covered
Laptops + necessary equipment provided
Paid Parental Leave
MyTime flexible vacation policies
Ready to apply?
Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days.
A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
Auto-ApplyStaff Technical Artist (Bay Area / Paris / Remote)
Remote job
What You'll Do
Build and optimize realistic, scalable 3D environments where robots learn to act in the world
Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models
Create tools to ingest and standardize assets from scans, CAD data, or generative AI models
Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation
Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission
Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training
What You'll Bring
Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.)
Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines
Experience with procedural asset generation for scalable content creation
Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks
Artistic eye to deliver polished, high-impact visuals
Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.)
Bonus: Experience managing third-party vendor and art contractor relationships
Bonus: Exposure to generative AI for 3D asset creation
Auto-ApplySenior VFX Artist
Remote job
We're looking for a Senior VFX Artist to join our team. The ideal candidate will take ownership of the VFX pipeline, collaborating closely with the Art Manager and Art Director to execute and enhance the VFX style of our projects. Responsibilities include creating captivating visual effects, mentoring fellow artists, and overseeing the integration of VFX into our games.
Responsibilities:
Work with the Director of Art Management and Art Director to set the art style and craft high-quality real-time visual effects;
Work closely with production to establish timelines and milestones and ensure timely delivery. Maintain and update project tracking within Jira. Generate well-structured reports for internal and stakeholder review;
Research and analyze current and emerging visual effect trends and technology and collect reference materials that support the visual quality and style for the VFX team;
Create clear and accurate technical writing and documentation regarding VFX production and use by other artists;
Work closely with the graphic engineers to develop new, or improve upon old, technologies to improve visual effect quality;
Collaborate with the design and gameplay teams to create visual effects that support gameplay systems;
Handle all aspects of the VFX pipeline, which includes creating content from concept to final, polished result.
Requirements:
5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion);
Proactive with a strong attention to detail, meticulous and organized working habits with ability to multi-task and to adapt easily to change;
Expert knowledge of job related tools and software (Unity, Houdini, Photoshop, After Effects, Maya, etc.) as well as a good level of drawing skills;
Experience leading, mentoring and inspiring internal VFX team and supervise outsource VFX partners;
Excellent written and verbal skills;
Mobile and PC game development experience;
Passion for games and knowledge of the games industry.
Expert understanding of Unitys Shuriken particle systems;
Expert understanding of Unitys Timelines and Animation systems;
Expert understanding of Unitys component architecture and prefabs;
A working knowledge of script behaviors and custom components;
Expert understanding of material, texture, mesh and particle manipulation using particles, vertex streams, custom data;
Expert knowledge of shader creation and optimization specifically for mobile devices. Knowledge of HLSL a plus.
Benefits:
Competitive salary;
Remote work model;
Unlimited paid time off and sick leave;
Career growth opportunities in a dynamic, rapidly growing company;
Collaborate with a highly skilled team.
Senior Environment Artist
Remote job
About the Role & Team
Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the ‘digital front door' for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe!
We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the seasoned Senior Environment Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”.
We are looking for a uniquely talented Senior Environment Artist with a focus on materials to join us on a daring and exciting new project. Are you an experienced game developer with superb art skills, and have a love of Disney/Pixar, Star Wars and Marvel properties? If so, you'll want to check out this opportunity!
This is a remote opportunity with minimal travel expectations.
What You Will Do
Create a wide range of stylized and realistic materials in Substance Designer, ZBrush, Photoshop and Unreal.
Build and maintain a material library that is highly optimized, ensuring performance throughout multiple projects on different platforms.
Collaborate with artists, designers, and other disciplines to create engaging, inspiring and compelling materials, spaces, environments, props and items based on Disney's robust portfolio of worlds and characters including Disney, Pixar, Marvel and Star Wars.
Iterate on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay.
Champion and evangelize in-game environment performance and best practices for asset creation, materials, lighting, etc.
Serve as a key member of a growing game development team at Disney, helping to build and define the world of our project.
Required Qualifications & Skills
5 years of PC and console game development experience and shipped a AAA or successful Indie Title, including holding a position of Environment Artist for 3 years.
A portfolio of work that accurately represents your personal and team-based artistic achievements.
Deep technical understanding of materials and shaders in Unreal, with extensive knowledge of current technologies and surfacing techniques.
Strong artistic and interpersonal skills, with a genuine passion for collaborative development.
Expertise in environmental visual design, including lighting, composition, staging, and architecture.
Proven understanding of environment art creation that supports level design and enhances gameplay.
Ability to craft unique new assets and creatively re-use existing libraries.
Experience developing content using Unreal Engine and/or UEFN (Unreal Editor Fortnite) knowledge of current UE-specific environment creation, lighting, and optimization technologies and techniques.
At least one shipped game or equivalent live service game launch experience.
Familiarity with early game and/or R&D (Research and development).
Education
A Bachelor's degree in Art and/or Design or equivalent combination of education and experience.
Additional Information
The application must include a portfolio or link showcasing designs of real-time game environments. Please share or disable any passwords for efficient review of portfolios.
Our Benefits: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at ***************************************
#LI-REQ
#DXMedia
#DCPJobs
#Gamesjobs
#LI-Remote
The hiring range for this remote position is $126,800 to $170,000 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Job Posting Segment:
NA - Games
Job Posting Primary Business:
Regional (NA - Games)
Primary Job Posting Category:
Games-Art-Animation
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Glendale, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-12-08
Auto-ApplySenior VFX Artist
Remote job
At Day[9]'s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior VFX Artist, you will be responsible for designing, creating, and implementing high-quality real-time visual effects for our game. You will work closely with the art director, designers, and other artists to ensure that every effect supports the artistic vision and enhances the gameplay experience. This role requires both artistic talent and technical expertise, with the ability to push the boundaries of what's possible in real-time rendering.
Responsibilities
Visual Effects Creation: Design and create visually striking real-time VFX for characters, environments, and gameplay mechanics
Style & Cohesion: Ensure all VFX align with the project's artistic direction, visual language, and gameplay needs - in collaboration with the art director
Technical Implementation: Integrate VFX into the game while optimizing for performance on target platforms
Cross-Department Collaboration: Partner with designers, animators, engineers, and other artists to ensure VFX enhance gameplay clarity, storytelling, and overall player immersion
Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production
Iterate and Improve: Receive and apply feedback from art director and design, iterating on VFX to achieve the desired quality and performance
Mentorship and Guidance: Provide feedback and mentorship to other artists, contributing to a collaborative and growth-focused team culture
Qualifications
Technical Proficiency: Strong skills in real-time VFX creation tools and software (e.g., Unreal Engine's Niagara VFX System, Photoshop, etc.)
Artistic Skill: Strong understanding of color theory, shape design, timing, motion, and visual storytelling as applied to VFX - particularly for the purpose of creating stylized/semi-realistic effects
Shader Knowledge: Experience with creating and customizing shaders/materials for visual effects
Optimization Skills: Deep understanding of VFX optimization techniques for real-time rendering
Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments
Portfolio: An outstanding VFX reel/portfolio demonstrating a range of work, with an emphasis on real-time VFX built for gameplay
Vision: Willingness to work with the art director and other artists to drive the artistic direction for in-game VFX
Experience: Previous experience working as a VFX Artist in video games is required
Preferred Qualifications
Experience with 3D modeling, concept art, or related artistic disciplines is valued, but not required
Knowledge of physics-based simulations (smoke, fire, fluids, destruction) is valued, but not expressly required
Experience playing RTS or MOBA titles
Additional Information
This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4).
We are an equal opportunity employer dedicated to cultivating an inclusive environment.
We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.
Auto-ApplyMid/Senior Video Marketing Artist (Full Remote - USA)
Remote job
Our Vision & Products
🚀 EverAI - Building the Future of AI Companionship
One of the Top 15 Largest & Fastest-Growing AI Companies in the World
35+ Million Users in 2 years - Help Us Reach 100M first, 500M next
At EverAI, we're shaping what it means to connect with AI. With 35+ million users and counting, we're not just building products - we're creating entirely new categories.
Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first.
And we're only just getting started!
Our Team
We are an enthusiastic, passionate and hardworking team of 70 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO.
Alexis Soulopoulos [CEO]
• 10+ years in Tech Executive Leadership
• Co-Founder Mad Paws Holdings (from 0 to IPO)
• Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23
Michael Monin [Co-founder & CTO]
• 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM
• Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands)
Thomas Lacroix [Co-founder & CMO]
• 8+ years in Customer Acquisition & E-commerce Growth
• Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue)
Maruša Fasano [CFO/Legal]
• 25+ years in Finance, Strategy, M&A
• Ex-CFO/M&A @Curatible (exited to Blackstone)
• Ex-President of the Board @SotremoSA (exited)
• Co-founder/CFO @SoftOne (exited)
Your Role
Reporting directly to our CMO Thomas, this is what you'll be doing:
Key Responsibilities
Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement
Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized
Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives
Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines.
Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations
Optimize video content for various formats, ratios, and channel-specific best practices
Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table
Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries
Your QualificationsHard Skills
4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns
Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative
Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, Pika, etc., in your editing workflow
Proficiency with editing software such as Adobe Premiere, After Effects, or Final Cut Pro
Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative
Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data
Soft Skills
🗣 Strong communication & collaborative skills (perfectly fluent in English)
🎯 Goal-oriented, ownership and commitment
⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy
⏱️ Obsessive about speed, performance and iteration
🧢 Humble - willing to learn, open to feedback
🍭 #NSFW - Comfortable building products based on uncensored models and content
Bonus point
Prior experience in the adult, dating, or igaming industries
Why EverAI?
📈 Exponential Growth: From 35M+ users in 2 years, to 100M next - and 500M beyond
🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it
🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance
🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship
👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity
🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale
What We Offer
✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact
📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work
🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset
👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together
❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through
OpenUp
(also available for up to three family members)
🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected
📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications
💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup
⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows
🎯 Top Tier Talent Is Our Multiplier
We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with.
We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business.
If that's you - reach out and apply!
💡 External Referral Program
Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
Auto-ApplyTechnical Artist
Remote job
Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
Work with engineering and art teams to develop custom shaders from scratch
Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
Optimizing art content for performance.
Additional Responsibilities
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Working in our proprietary engine, help to establish our material and vfx pipelines.
Document workflows and best practices for materials and vfx
Must-Haves
A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
Solid experience profiling and optimizing shaders and vfx on multiple platforms
3-5 or more years experience as a Technical Artist
Must have 3 or more years experience with Maya and modern 3D art pipelines
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed
Nice to Haves
Writing c++ code would be a plus
Knowing Mel, Python, Lua, C++, is a plus
Understanding of animation pipelines, including character and environment systems
Strong communication skills and a positive and professional attitude
Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
Experience working with offsite art and programming teams
Perks:
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
Freelance Animator & GFX Artist
Remote job
We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success.
Check out our videos on our website before applying so that you know what kind of videos we create: ************************
Job Description
We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:
• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style)
• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions
• Modify/Rework existing motion graphics assets
• Collaborate with clients and team members
Qualifications
•BA in Graphic Design, Animation, Film or a related field is preferred
•5+ years of experience in multimedia design, motion graphics, video editing and animation
•Must have a reel or portfolio of work to demonstrate skills and abilities
•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media
•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop
•Must own a Mac or Windows based PC or laptop
•Ability to use screen recording software like Camtasia
•Able to work with After Effects templates and create custom graphics
•Must have experience working on content that appeals to wide audiences
•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure
Additional Information
All your information will be kept confidential according to EEO guidelines.
Motion Graphics (Freelance)
Remote job
Nibiru Chain is a breakthrough L1 blockchain and smart contract ecosystem sporting superior throughput and unparalleled security. Nibiru aims to be the most developer-friendly and user-friendly smart contract ecosystem, leading the charge toward mainstream Web3 adoption by innovating at each layer of the stack: dApp development, infra, consensus, a comprehensive dev toolkit, value accrual. Our team operates worldwide, allowing new members the flexibility to work entirely remotely.
Position Start Date: Available NowKey Responsibilities
Video Animations: Develop dynamic, high-quality animations and video content for social media, product explainers, website visuals, and marketing campaigns. 2+ years of hands-on experience preferred.
Crypto-Centric Storytelling: Create animations that effectively communicate complex blockchain concepts in a way that's relatable to the web3 community and crypto enthusiasts. You'll need to blend creativity with a clear understanding of the space.
Brand Alignment: Ensure all animations are consistent with Nibiru Chain's brand identity and messaging, enhancing our overall brand presence through engaging motion graphics and storytelling.
Collaborate Cross-Functionally: Work closely with the marketing, design, and product teams to produce video content for various campaigns, product launches, and community outreach.
Trend Awareness: Stay on top of the latest animation styles, crypto trends, and blockchain culture, ensuring that Nibiru Chain's video content is cutting-edge and relevant to the audience.
What You Bring
Crypto-Native Knowledge: A solid understanding of CT.
Animation & Motion Graphics Skills: Proven experience in creating visually appealing animations, with a portfolio that showcases your video editing and motion graphics expertise.
Technical Proficiency: Mastery of animation and videography software such as After Effects, Adobe Premiere, Final Cut Pro, Blender, or similar tools.
Creative Storytelling: Ability to translate technical concepts into clear, engaging visual stories that connect with a crypto-native audience.
Attention to Detail: Strong focus on visual quality, timing, and coherence in your animations.
Collaborative Team Player: Excellent communication skills and the ability to work well with cross-functional teams in a fast-paced environment. You should be able to handle multiple projects at once, balancing creativity with deadlines.
Location: Ideally located in PST time zone for timing of calls.
Auto-ApplyTechnical Artist - Remote or On Site
Remote job
Studio Wildcard - Redmond, WA or Remote
Open role:
Technical Artist
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Solve technical art problems across disciplines
Approve assets and perform quality checks
Optimize gameplay and environment assets
Create documentation and provide pipeline improvements
Integrate Gameplay-related assets
LODs (Simplygon)
Destruction meshes
Custom gameplay metadata
NVIDIA GameWorks
Requirements:
Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
Capable of mastering new pipeline and tech tools
Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:
Experience with Rigging, Animation, or Motion Capture
Experience working in the Unreal Engine
Shader Programming GLSL, HLSL, CG
Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine
Required Application Materials:
Resume
Cover Letter which should include
Why you are interested in working for Studio Wildcard
What games you are currently playing
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Game UI/UX Artist (Contract)
Remote job
Volley is seeking a Contract UI/UX Designer to translate our game visual identities into polished, functional interfaces for Smart TV platforms (Roku, Fire TV, Samsung, LG). You'll take established visual languages and character IP and apply them to create intuitive, delightful 10-foot interfaces that work beautifully for family gaming in the living room. This role is perfect for someone who excels at game UI, loves creating organized design systems, and understands the unique constraints of TV platforms.
What You'll Do at Volley
Design high-fidelity game screens that apply established visual languages (created by our Visual Development Artists) to functional UI flows across all game modes and screens
Build comprehensive Figma prototypes covering main game flows, ensuring smooth navigation patterns optimized for remote control and 10-foot viewing distances
Create scalable design systems including typography hierarchies, color applications, component libraries, layout grids, and interaction patterns specifically for Smart TV platforms
Produce developer-ready documentation with detailed wireflows, annotations, component specs, and asset libraries structured for engineering handoff and implementation
Collaborate with Visual Development Artists to ensure visual consistency and faithful application of IP across all screens while optimizing for usability
Partner with motion designers and sound designers on animation timing, transitions, and audio-visual sync to create cohesive feedback moments
Design within technical constraints including 60fps at 1080p performance targets, texture budgets, remote navigation patterns, and Smart TV browser limitations
Support engineering through implementation, working collaboratively to refine designs during development and ensuring quality through QA phases
Incorporate user research feedback to iterate on flows, information hierarchy, and interaction patterns based on playtesting insights
We're Excited About You Because You Have
5+ years designing game UI or product interfaces with a strong portfolio showcasing polished, functional interface design and design system creation
Deep understanding of TV/10-foot UI design, including legibility at distance, remote navigation patterns, couch gaming contexts, and platform-specific constraints (Roku, Fire TV, Samsung, LG)
Exceptional Figma skills for building organized, scalable design systems and developer-friendly files with proper component structures and documentation
Game UX instincts for creating clear information hierarchy during gameplay, memorable celebration moments, and intuitive navigation flows
Strong collaboration skills for working with visual development artists, motion designers, engineers, and researchers-you know how to maintain creative vision while solving practical problems
Experience with design handoff and implementation support, ensuring designs translate successfully from Figma to production
Understanding of accessibility standards including color contrast (WCAG AA), focus states for remote navigation, and inclusive design principles
Bonus Points
Experience with casual, family-friendly, or party game interfaces
Motion design skills or strong ability to art-direct motion designers
Familiarity with WebGL performance constraints and optimization
Background designing for voice-enabled experiences
Experience working from established visual style guides or brand systems
Contract Details: 4-month contract at $100-125/hour (based on experience), remote position with flexible start dates based on project needs.
Why Join Volley
Volley is building innovative gaming experiences that reach millions of players across Smart TV platforms. As a UI/UX Designer, you'll bring original IP to life through polished, player-focused interfaces that work beautifully on the biggest screen in the house. You'll work with a collaborative team that values both creative excellence and technical craft, with the opportunity to define best practices for TV game interface design across our growing portfolio of titles.
Auto-ApplyRemote BIM Modeler / 3D Visualization Specialist
Remote job
Remote BIM Modeler / 3D Visualization Specialist
Evolution Sports Group is a leading sports management company that specializes in the development and management of sports facilities and events. Our team is dedicated to providing innovative solutions and exceptional service to our clients. We are seeking a highly skilled and motivated Remote BIM Modeler / 3D Visualization Specialist to join our team.
Position Overview:
As a Remote BIM Modeler / 3D Visualization Specialist, you will be responsible for creating and managing 3D models and visualizations of sports facilities and events. You will work closely with our project managers and design team to produce accurate and detailed models that will aid in the planning and execution of our projects.
Key Responsibilities:
- Create and maintain 3D models of sports facilities and event spaces using BIM software
- Collaborate with project managers and design team to ensure accuracy and completeness of models
- Produce high-quality 3D visualizations and renderings for presentations and marketing materials
- Utilize BIM models to assist in project planning and construction coordination
- Stay up-to-date with industry trends and advancements in BIM technology
- Communicate effectively with team members and clients to ensure project goals are met
- Manage multiple projects and meet deadlines in a fast-paced environment
- Work remotely and independently, while maintaining a strong sense of teamwork and collaboration
Qualifications:
- Bachelor's degree in Architecture, Engineering, or related field
- Minimum of 3 years of experience in BIM modeling and 3D visualization
- Proficiency in BIM software such as Revit, AutoCAD, or ArchiCAD
- Strong understanding of construction and building systems
- Excellent attention to detail and ability to produce accurate and detailed models
- Experience with creating 3D visualizations and renderings
- Knowledge of sports facilities and event planning is a plus
- Excellent communication and time management skills
- Ability to work independently and remotely
- Strong portfolio showcasing previous BIM modeling and 3D visualization work
Benefits:
- Competitive salary
- Full-time, remote position
- Opportunity for growth and advancement within the company
- Work with a dynamic and innovative team
- Collaborative and inclusive work environment
Join the Evolution Sports Group team as a Remote BIM Modeler / 3D Visualization Specialist and help us bring our clients' visions to life. Please apply now to be a part of our growing company.
Package Details
Pay Rate: $50-70 per hour, depending on experience
Training Pay: $40 per hour (1-week paid training)
Training Bonus: $700 incentive upon completion
Work Schedule: Flexible - Full-time (30-40 hrs/week) or Part-time (20 hrs/week)
Work Type: 100% Remote (U.S.-based only)
Benefits: Paid Time Off, Health, Dental & Vision Coverage
Home Office Setup: Company-provided workstation and equipment
Growth Opportunities: Internal promotion and career development support
67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech
Remote job
We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team.
Responsibilities:
Create compelling pitch decks and visual presentations to communicate ideas and project concepts.
Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools.
Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images.
Collaborate proactively with cross-functional teams to visually communicate and iterate quickly.
Stay current with emerging GenAI tools and techniques for art, video, and 3D creation.
Minimum Qualifications:
Proven experience as a visual storyteller in games, film, marketing, XR, or related industries.
Strong portfolio demonstrating 2D art skills and visual storytelling.
Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.)
Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush).
Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar).
Excellent communication and collaboration skills.
Strong problem-solving abilities and adaptability to new technologies.
Preferred Qualifications:
Hands-on experience developing or fine-tuning generative AI models for art creation.
Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
Auto-ApplySenior Technical Artist - WWE 2K
Remote job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?
Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Build and maintain technologies associated with art pipelines and workflows
Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
Collaborate with other technical artists daily to find opportunities for improved workflows and tools
Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
Mentor other artists as needed
Learn from and grow with some of the top talent in the industry
Who Will Be A Great Fit:
5+ years in the games, film, or animation industries
Pro-active problem solvers who like complex challenges
Expertise with C++ required
Proficiency with Python/C# desired
Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience
Familiarity with cloth and rigid/soft body physics setup for characters, including collision volumes
Skilled with using Substance Painter/Designer, Photoshop, Perforce, and Motion Builder
Experience working with existing pipelines to debug and optimize art asset reduction and validation
Passion for tackling mobile centric challenges and understanding mobile platform limitations
Prior mobile game development experience a plus!
Love for video games (not just ours!)
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $108,900 - $152,500 per year. New York State (inclusive of New York City): $98,100 - $137,300 per year. Washington: $108,900 - $152,500 per year. New Jersey: $98,100 - $137,300 per year. British Columbia: $96,400 - $ 135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
Auto-ApplyDigital Marketing Animator
Remote job
Boston Dynamics is seeking a Digital Animator to join our dynamic Marketing team. This role will bring our robots to life through stunning, technically- sound animation that showcases their movement, capability, and personality. The ideal candidate is both a creative visual storyteller and a technically savvy animator with a deep understanding of how to work with complex 3D rigs-particularly for mechanical systems like humanoid and quadruped robots.
This person will play a key role in producing animations and visual content for use across product launches, social media, web, branded storytelling, and live performances. You'll collaborate closely with Marketing, Engineering, and Product teams to ensure animations are accurate, compelling, and aligned with brand tone.
Responsibilities
Create high-quality animation content with in house software for robot performances, dances, emotes, customer animation-as-a-service packages, and general marketing usage.
Generate timelines, animatics, graphics, layout maps, and any other assets to help visualize project scope and development, plus help conduct reliability robustness testing.
Work closely with the Creative Director, Product Marketing, and Engineering to translate real robot behaviors into engaging and realistic animations for digital and video content across channels (web, social, events, etc.).
Leverage internal and external tools (including robot models and motion data) to create both stylized and accurate movement.
Support storytelling around new product features, software capabilities, and use cases.
Optimize & streamline creative process for building animated content across various platforms, ensuring visual consistency and technical performance.
Maintain an organized animation pipeline that supports version control, feedback loops, and rapid iteration.
Occasionally assist with motion graphics or visual effects for broader marketing campaigns.
Qualifications
Bachelor's degree in Animation, Computer Graphics, Digital Media, or related field (or equivalent professional experience).
5+ years of professional experience in digital animation, ideally within a tech, robotics, gaming, or product-centric environment.
Strong portfolio showcasing both character and mechanical animation; robotic or procedural animation is a big plus.
Proficiency in tools such as Blender, Maya, Cinema 4D, or equivalent. Familiarity with Unity, Unreal Engine, or ROS-based visualizers a strong advantage.
Experience working with motion capture data, FBX files, and skeletal rigs.
A technical mindset with comfort working with engineers and robot telemetry or simulation data.
Strong storytelling instincts, with a passion for making complex systems approachable and engaging.
Ability to manage multiple projects and deadlines in a fast-paced environment.
Willingness to travel when required for animation project execution
Nice to Have
Experience animating humanoid movement or biomechanical systems.
Knowledge of rigging and working with engineering teams on model integration.
Interest or background in robotics, biomechanics, or machine learning visualization.
Why Join Us?
At Boston Dynamics, you'll be part of a team pushing the boundaries of what's possible with robots-and how we tell those stories to the world. If you're passionate about blending technology with storytelling, and want to play a pivotal role in shaping how the world sees our robots, we'd love to hear from you.
We are interested in every qualified candidate who is eligible to work in the United States. However, we are not able to sponsor visas for this position.
#LI-CG1
Auto-Apply
Eighty30 Creative is looking for Animators to develop excellent visual frames with 2D\/3D or other techniques. Your work will give life to storylines and characters in films, games, or videos.
Position Part\-time, Contract (By Project)
Location LA, OC, San Diego, San Francisco, New York
Potential remote work
Job Summary
· Read scripts and storylines to understand animation requirements
· Prepare presentations with raw designs to customers
· Develop storyboards for the initial stages of production
· Create models, drawings and illustrations by hand or electronically
· Join images with background graphics and special effects
· Ensure synchronization of frames and audio
· Participate in editing process
· Direct the work of animation assistants
· Collaborate with production crew (designers, directors etc.)
Qualifications
· Must be highly skilled in CGI and storytelling
· Proven experience as animator
· Knowledge of 2D\/3D, stop motion and computer\-generated animation
· Experience in project management
· Proficient in CGI software (Photoshop, 3ds Max, Maya etc.)
· A creative storyteller with presentation abilities
· Comfortable working with deadlines and budget restrictions
· Teamwork and excellent communication skills
· Degree in computer animation, 3D\/graphic design, fine arts or relevant field
· Must be authorized to work in the US.
Salary DOE
To apply:
Apply on\-line . Resume and Demo Reel \/ Portfolio required.
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Motion Graphics Artist (Contract)
Remote job
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
As a
Motion Graphics + UI Artist
working on MLB The Show, you'll collaborate closely with the UI and Presentation teams to create motion graphics and animated UI that elevate the player experience. This role is rooted in game development, not live broadcast, ideal for artists with a strong design sense, 3D animation background.
Responsibilities:
Design and animate motion graphics for in-game UI, Jumbotrons, menus, and cinematic moments.
Contribute to the visual language of our user interface and presentation style.
Animate and integrate 3D graphic elements that align with gameplay and player feedback.
Troubleshoot assets and maintain visual fidelity across resolution, memory, and frame rate constraints.
Collaborate with presentation team members and other teams or individuals as needed.
Research and improve motion graphics workflows, tools, and pipelines for future releases.
Additional creative responsibilities as assigned.
Requirements & Skills:
3+ years' experience in game development, interactive media, or related field.
Advanced proficiency in After Effects, Photoshop, and Illustrator.
Experience animating 3D graphics (Cinema 4D, Maya, or equivalent).
Strong understanding of UI animation principles, transitions, and flow.
A refined eye for layout, motion, hierarchy, and design polish.
Comfortable working in a fast-paced, feedback-driven environment.
Excellent communication, organization, and problem-solving skills.
The ability to meet deadlines and organize a work schedule in order to deliver the expected material.
Bonus Experience:
Familiarity with game engines or real-time rendering pipelines.
Experience working on sports or entertainment-themed UI/graphics.
Passion for baseball or sports presentation design.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$1-$1 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplyMarathon Senior Lighting Artist
Remote job
Bungie is looking for a Senior Lighting Artist to help illuminate our in-game worlds. If you are fascinated by mood and tone of environments, care about navigational queues and guiding what the player sees, and interested in creating captivating worlds, then we'd love to talk. Regardless of natural versus artificial light sources, color grading or visual effects - we recognize the impact that lighting has on the player experience and the visual fidelity of our worlds.
As a Senior Lighting Artist, you will play a pivotal role in shaping the visual aesthetics and emotional resonance of our projects. You will be responsible for creating and implementing stunning real-time lighting setups that enhance the tone, visual storytelling and gameplay experience. Collaborating closely with art directors, environment artists, and technical teams, you will ensure that all lighting solutions are not only visually striking but also optimized for performance and aligned with artistic vision. Your expertise in light theory, color balance, and real-time rendering will be essential in elevating the visual fidelity of our work, setting new standards for realism and immersion.
RESPONSIBILITIES
Collaborate with lighting leadership, Art Direction and cross-discipline team members to maintain lighting's aesthetic and technical standards
Work with proprietary toolsets to own the creation of lighting for significant portions of our in-game worlds
Develop dynamic/scripted lighting, character and hard surface object light rigs, and in-game narrative content from start to finish
Work with Design stakeholders to ensure gameplay needs are met
Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces
Provide constructive feedback to production artists who are working on lighting-related
REQUIRED SKILLS
Strong understanding and sense in lighting, shadow, and color to create a visually engaging space
Ability to follow and adapt to a wide range of design references and narrative context to achieve lighting expectations for mood, tone, and fidelity
Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools
Understanding of composition and the ability to enhance mood through lighting
Experience with materials/shaders and an understanding of their relationship with light
Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources)
Wide understanding of lighting/rendering technologies
Strong organizational and communication skills
Comfortable working autonomously and in a collaborative environment in taking direction from Art Director/Leads and working with others on problem-solving
Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets
Experience with and passion for games
NICE-TO-HAVE SKILLS
Experience partnering with graphics engineers, tech art, and tools teams to develop lighting processes and technology
Experience guiding the work of more junior artists
Experience coordinating team efforts with external developers
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$102,000-$125,000 USD
Auto-ApplyAnimal at Homebase
Remote job
Job Description
Homebase123 in San Francisco, CA is looking for one animal to join our 22 person strong team. We are located on Homebase Location Address Dsfds. Our ideal candidate is a self-starter, punctual, and engaged.
We are looking forward to reading your application.
Available shifts and compensation: We have available shifts all days of the week. Compensation is $12.00/hour.
About SomeCoolCompany: Test
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