Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
$84k-141k yearly est. 2d ago
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3D Game Artist - Platform Architecture
Apple Inc. 4.8
3d artist job in Santa Clara, CA
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3Dartistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3Dartist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3Dartist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
$132k-180k yearly est. 60d+ ago
3D Artist | Wearables Product Creative
Meta 4.8
3d artist job in Burlingame, CA
Meta Wearables is looking for a 3DArtist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3DArtist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
**Required Skills:**
3DArtist | Wearables Product Creative Responsibilities:
1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
3. Help define the visual language of our brand through imagery
4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
5. Contribute to concept generation and align work with high-level creative direction
6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
7. Work collaboratively with multiple cross-functional teams and disciplines across several programs
8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field
10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
11. Domain experience in rendering process from polygon optimization through raytracing
12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience rendering and lighting consumer electronics or wearable tech products
14. Experience working in a software product team
15. Experience working with 3D CAD data
**Public Compensation:**
$127,000/year to $182,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
$127k-182k yearly 60d+ ago
3D Artist
Ondule Wines
3d artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
$65k-111k yearly est. 60d+ ago
Lead 3D Artist - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Creation of high quality game assets in collaboration with concept artists and CCO
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the 3DArtists team
Setting the quality targets and bar for 3D assets and textures on the projects
Sharing knowledge and techniques across the studio
Mentoring 3DArtists
Qualifications
5+ years of experience in game development
Expert knowledge of creating realistic creatures and assets
Expert knowledge of Max/Maya or equivalent package
Expert knowledge of Photoshop
Expert Knowledge of games development pipeline/environment/engines
Expert Knowledge of ZBrush/Mudbox or equivalent
Expert knowledge of texturing
Ability to create highpoly and lowpoly models and textures
Experience creating/tuning surface shaders a plus
Excellent communication skills
Good eye for details
English language
A strong team player & leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Character Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$64k-109k yearly est. 60d+ ago
Client Game Capture Artist - UFC Gaming
Trailer Park 4.4
3d artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
$92k-141k yearly est. Auto-Apply 21d ago
Senior 3D Animator and Motion Designer
Hazen and Sawyer 4.4
3d artist job in San Diego, CA
Job Description
Work Setting: Hybrid (three ināoffice days/week) #LI-hybrid
Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation.
In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through highāquality motion design and advanced 3D animation.
Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employeeāowned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country.
Key Responsibilities
Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content.
Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design.
Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts.
Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines.
Manage multiple projects simultaneously and work efficiently under deadlines.
Required Qualifications
Minimum of 8 years of professional animation experience in a collaborative production environment.
Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations.
Demonstrated ability to bring characters to life through advanced rigging and performance-based animation.
Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes).
Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D.
Demonstrated experience producing both fully animated content and motion graphics for liveāaction video.
Note:
Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role.
Preferred Qualifications
Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field.
Experience visualizing technical, engineering, environmental, or scientific processes.
Familiarity with realātime engines (Unreal/Unity) or photorealistic render workflows (Cycles).
Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows.
What We Offer
Comprehensive health benefits (medical, dental, vision, and prescription plans)
Pre-tax flexible spending plans for medical, dependent care, and transportation
Short and long-term disability, and employer paid life insurance
Paid holidays, floating holidays, and paid time off (PTO)
Employer-contributed 401(k) plan and additional financial planning support
Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships
Salary Range:
California & New York offices: $110,000 - $135,000
All other offices: $95,000 - $120,000
To Apply:
Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
$110k-135k yearly 1d ago
Senior Character Concept Artist
Naughty Dog 4.0
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3DArtists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets āquality targetsā for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$143.7k-179.6k yearly Auto-Apply 5d ago
Senior Unity Gameplay Capture Artist
Azra Games
3d artist job in California
Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team.
The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact.
As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.
What You'll Do
Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials
Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features
Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities
Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms
Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs
Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)
Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development
Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements
Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation
Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives
QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity
What We're Looking For
5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity
Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation
Strong understanding of composition, lighting, color theory, and cinematic principles
Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)
Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences
Experience working across multiple game genres and understanding what makes each visually distinctive
Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms
Strong collaboration skills with the ability to translate creative direction into executed capture plans
Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects
Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects
Understanding of current gaming and social media trends, particularly how gameplay content performs across channels
Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
$106k-159k yearly Auto-Apply 60d+ ago
Animator
Workhub Software Corp
3d artist job in San Diego, CA
We are looking for a disciplined and artistic with a firm grasp of animation techniques, fundamentals, and software. The Animator will read through scripts and speak with clients to understand project needs, create storyboards and animations, and assist in the editing process. You should be collaborative, knowledgeable, and reliable.
To be a successful Animator, you should be adaptable, creative, and receptive to direction. You should have strong communication, interpersonal, and computer skills.
Responsibilities
Collaborating with the client and production team members to understand needs, review scripts, design storyboards, and create and edit animations.
Using software and other techniques to produce animations.
Listening to feedback and altering animations to better suit client needs.
Ensuring that the final product aligns with the needs of the client and is delivered on time without exceeded the budget.
Presenting the final animated piece to clients for their approval.
Using creativity and artistic techniques to tell a story or provide information in visual form.
Researching industry trends and developments and learning new applications.
Requirements
Bachelor's degree or certificate in computer animation, fine arts, graphic design, or related field.
More education, experience, or proficiency with specific animation software platforms may be preferred.
Portfolio.
Strong interpersonal, communication, presentation, and computer skills.
Understanding of animation, storytelling, and character development techniques.
Attention to detail, adaptability, and receptiveness to feedback and direction.
Ability to work independently or with a team to develop animations and solve problems.
$73k-115k yearly est. 60d+ ago
3D Weapon Concept Artist
Activision Blizzard 4.6
3d artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3DArtist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should haveā¦
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicootā¢, Tony Hawk's⢠Pro Skaterā¢, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our āpress startā is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for āEvery World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for āEvery World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 25d ago
Entry Level 3D Modeler/Steel Detailer
Nucor 4.7
3d artist job in Lathrop, CA
Job Details
Division: Nucor Buildings Group West LLC
Other Available Locations: N/A
Hourly Pay Range: $22.73- $23.85
Return on Asset Eligible: Up to 33% of annual eligible earnings
Profit Share 5-year Average: 20.17% of eligible yearly earnings
Entry Level Detailer
Nucor Buildings Group is seeking enthusiastic and detail-oriented candidates for the position of 3D Modeler/Steel Detailer. This full-time, entry-level role is responsible for drafting all components of a custom metal building including the steel framing, wall panel systems, roof panel systems, and all associated flashings and trims to ensure all components fit together correctly as part of a complete design solution.
Basic Job Functions:
2D/3D Modeling: Develop electronic models of custom buildings using advanced drafting software.
Draft Construction Anchor Bolt Drawings: Generate precise drawings for construction anchor bolts.
Produce Permit/Approval Drawings: Prepare detailed drawings required for permits and approvals.
Generate Shop Drawings and Reports: Create comprehensive shop drawings and reports for our in-house fabrication and production teams.
Develop Erection Drawings and Bill of Materials: Produce detailed erection drawings and bills of materials for use in field construction.
Safety is the most important part of all jobs within Nucor; therefore, candidates must be able to demonstrate the ability to initiate, lead, and uphold safety policies, practices, procedures, and housekeeping standards at all times.
Minimum Qualifications:
Ability to visualize in a 3D environment.
High school Diploma or Equivalent.
Must be seeking full-time employment. No part-time roles available at this time.
Must be legally authorized to work in the United States without employer sponsorship now or in the future.
Must reside within a reasonable commuting distance to the office or be willing to relocate at personal expense. Relocation assistance is not available for this position
Willingness to complete an in-person assessment as part of the hiring process. The assessment will take place at our facility in Lathrop, CA.
Compensation and Benefits:
Nucor is a Pay for Performance Company with compensation for this role starting @ $22.73/Hour. Additionally, be sure to ask your talent specialist about our bonus structure!
Paid On the Job Training
Medical, Dental, Vision, 401K, Stock purchase plan
Annual Bonus plan
Tuition Assistance Program
Flexibility with working hours based on performance.
About Us:
Nucor Buildings Group (NBG), a proud Nucor product group, is one of North America's largest and most experienced manufacturers of metal building systems. With multiple locations throughout the United States, NBG is proud to design world-class building solutions tailored to meet the needs of any market including commercial, industrial, agricultural, and institutional. Our brands include American Buildings, CBC Steel Buildings, Kirby Building Systems, and Nucor Building Systems.
NBG offers work/life balance and a variety of benefits and performance incentives. We take pride in connecting teammates to meaningful work and focus heavily on both personal and professional development. Whether your background is in engineering and design, information technology and software development, marketing, or sales, with Nucor Buildings Group you can go as far as your drive and ambition will take you.
Why Nucor:
When you join Nucor, America's largest steel manufacturer and recycler, you'll help create a variety of steel products that become so much more, for so many people. And you won't do it alone. Our supportive culture builds each other up, values family, relationships, and puts safety above anything else. With the freedom to take your ideas to the next level, there's no end to what you can achieve. This is your chance to build a lifelong career, give back to your community, make the world a better place - and BE PART OF SOMETHING BIGGER.
Job Security - Benefits - Bonus Program
With performance-based compensation, profit sharing, and a no-layoff practice, we take care of our teammates who design, engineer, fabricate, and support the products that define our company.
Nucor is an Equal Opportunity/Affirmative Action Employer - M/F/Disabled/Vets - and a drug - free workplace
About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
$74k-125k yearly est. 5d ago
3D Artist | Wearables Product Creative
Meta Platforms, Inc. 4.8
3d artist job in Burlingame, CA
Meta Wearables is looking for a 3DArtist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3DArtist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
Minimum Qualifications
* 5+ years of experience in product rendering, 3D animation, 3D art or a related field
* Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
* Domain experience in rendering process from polygon optimization through raytracing
* Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
Preferred Qualifications
* Experience rendering and lighting consumer electronics or wearable tech products
* Experience working in a software product team
* Experience working with 3D CAD data
Responsibilities
* Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
* Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
* Help define the visual language of our brand through imagery
* Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
* Contribute to concept generation and align work with high-level creative direction
* Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
* Work collaboratively with multiple cross-functional teams and disciplines across several programs
* Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
$133k-181k yearly est. 34d ago
Senior Environment Concept Artist
Naughty Dog 4.0
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development?
What you will do:
Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole
Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments
Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills
Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets
Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks
Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors
Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions
Provide extensive paint-overs and call-out sheets to assist 3Dartists
Offer feedback on the concepts and 3D models to outsourcing teams
Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
What skills you will use:
Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
7+ years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
Bonus Skills:
Strong understanding of general 3D and game art production techniques
Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$143.7k-179.6k yearly Auto-Apply 5d ago
Lead 3D Animator - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$69k-108k yearly est. 60d+ ago
3D Weapon Concept Artist
Activision 4.6
3d artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3DArtist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should haveā¦
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 42d ago
Entry Level 3D Modeler/Steel Detailer
Nucor Corporation 4.7
3d artist job in Lathrop, CA
Job Details Division: Nucor Buildings Group West LLC Other Available Locations: N/A Hourly Pay Range: $22.73- $23.85 Return on Asset Eligible: Up to 33% of annual eligible earnings Profit Share 5-year Average: 20.17% of eligible yearly earnings Entry Level Detailer
Nucor Buildings Group is seeking enthusiastic and detail-oriented candidates for the position of 3D Modeler/Steel Detailer. This full-time, entry-level role is responsible for drafting all components of a custom metal building including the steel framing, wall panel systems, roof panel systems, and all associated flashings and trims to ensure all components fit together correctly as part of a complete design solution.Basic Job Functions:
2D/3D Modeling: Develop electronic models of custom buildings using advanced drafting software.
Draft Construction Anchor Bolt Drawings: Generate precise drawings for construction anchor bolts.
Produce Permit/Approval Drawings: Prepare detailed drawings required for permits and approvals.
Generate Shop Drawings and Reports: Create comprehensive shop drawings and reports for our in-house fabrication and production teams.
Develop Erection Drawings and Bill of Materials: Produce detailed erection drawings and bills of materials for use in field construction.
Safety is the most important part of all jobs within Nucor; therefore, candidates must be able to demonstrate the ability to initiate, lead, and uphold safety policies, practices, procedures, and housekeeping standards at all times.Minimum Qualifications:
Ability to visualize in a 3D environment.
High school Diploma or Equivalent.
Must be seeking full-time employment. No part-time roles available at this time.
Must be legally authorized to work in the United States without employer sponsorship now or in the future.
Must reside within a reasonable commuting distance to the office or be willing to relocate at personal expense. Relocation assistance is not available for this position
Willingness to complete an in-person assessment as part of the hiring process. The assessment will take place at our facility in Lathrop, CA.
Compensation and Benefits:
Nucor is a Pay for Performance Company with compensation for this role starting @ $22.73/Hour. Additionally, be sure to ask your talent specialist about our bonus structure!
Paid On the Job Training
Medical, Dental, Vision, 401K, Stock purchase plan
Annual Bonus plan
Tuition Assistance Program
Flexibility with working hours based on performance.
About Us:
Nucor Buildings Group (NBG), a proud Nucor product group, is one of North America's largest and most experienced manufacturers of metal building systems. With multiple locations throughout the United States, NBG is proud to design world-class building solutions tailored to meet the needs of any market including commercial, industrial, agricultural, and institutional. Our brands include American Buildings, CBC Steel Buildings, Kirby Building Systems, and Nucor Building Systems.
NBG offers work/life balance and a variety of benefits and performance incentives. We take pride in connecting teammates to meaningful work and focus heavily on both personal and professional development. Whether your background is in engineering and design, information technology and software development, marketing, or sales, with Nucor Buildings Group you can go as far as your drive and ambition will take you.Why Nucor:
When you join Nucor, America's largest steel manufacturer and recycler, you'll help create a variety of steel products that become so much more, for so many people. And you won't do it alone. Our supportive culture builds each other up, values family, relationships, and puts safety above anything else. With the freedom to take your ideas to the next level, there's no end to what you can achieve. This is your chance to build a lifelong career, give back to your community, make the world a better place - and BE PART OF SOMETHING BIGGER.Job Security - Benefits - Bonus Program
With performance-based compensation, profit sharing, and a no-layoff practice, we take care of our teammates who design, engineer, fabricate, and support the products that define our company.
Nucor is an Equal Opportunity/Affirmative Action Employer - M/F/Disabled/Vets - and a drug - free workplace
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics.
You'll Work On:
Execute high level animations
Execute in-game animations, including UE5 implementation
Review animation elements and provide feedback when required
Ensure animations align with project standards and align with the overall visual style of the game
Collaborate with other disciplines on project features and development arcs
Contribute to a positive and collaborative team environment
Requirements:
5+ years of professional experience
Proven experience shipping high-performance console and/or PC titles
Strong technical knowledge
Experience with Maya, Motion Builder, UE5
Experience with motion capture
Strong understanding of animation principals and approaches
Experience collaborating with technical teams and developing/refining animation systems in UE5
Strong portfolio demonstrating significant experience creating high quality, appealing game animation
Experience with both in-game animation and cinematic presentation animation
Strong communication skills and the ability to collaborate with various departments and disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience mentoring animators
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
$77k-122k yearly est. 2d ago
Lead 3D Animator - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
The average 3d artist in La Mesa, CA earns between $49,000 and $134,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.