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  • Sr Character Technical Artist (Contract)

    Sony Playstation Network 4.3company rating

    3d artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities * Create and maintain Rigging and Animation toolsets, modules, and workflows * Create DCC side tools that assist in producing Engine side content * Research, define, extend, and maintain character pipelines, processes, and workflows * Collaborate with character artists and animators * Identify problems; solve them by inventing or building robust technical implementations * Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements * 5+ years of professional experience in computer-generated art * Intimate knowledge of Maya and strong understanding of Maya's rigging tools * Deep knowledge of rigging and animator workflows * Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal * Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems * Can recognize efficient polygon topology related to character deformations * Working knowledge of shaders, specifically as they relate to animation * Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya * Execute according to proposed plans so individual contributions connect with the big picture * Able and motivated to work with other team members * Enthusiasm and initiative Preferred Experience * Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. * Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc * Well-versed in human and animal anatomy * A keen eye for proper form and deformation throughout a wide range of movement * Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $57.98-$86.92 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $90k-126k yearly est. Auto-Apply 60d+ ago
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  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • Lead 3D Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists Qualifications 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 60d+ ago
  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    3d artist job in Culver City, CA

    Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly Auto-Apply 47d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 21d ago
  • Senior 3D Character Artist - League of Legends

    Riot Games 4.2company rating

    3d artist job in Los Angeles, CA

    As a Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience. As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work. Responsibilities: * Create 3D character assets ranging from humanoid to creatures * Use your strong anatomy knowledge to create bodies and portrait sculpts for champions * Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation * Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits * Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets * Communicate with various other disciplines to improve pipelines and ensure all assets are performant * Support documentation of best practices to create onboarding materials and style guides * Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures. * Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth Required Qualifications: * 5+ years experience working as a 3D character artist in the video games industry * Experience working within multiple game production pipelines and game engines like Unreal or Unity * Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat * Knowledge of human anatomy, form, and color theory * Experience in creating high quality, stylized 3D character art * Demonstrated ability to create hand painted stylized characters through past professional or personal work samples * Experience working and communicating with multiple disciplines to find creative solutions and hit production goals Desired Qualifications: * Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc) * Familiarity with the League of Legends IP and skins universes * Experience giving direction and delivering clear, constructive feedback to vendors * Pre-production development experience * Passion for games and creating rich player experiences For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $73k-109k yearly est. Auto-Apply 12d ago
  • Senior Technical Artist, UI (Sand Table)

    Anduril Industries 4.1company rating

    3d artist job in Costa Mesa, CA

    Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years. ABOUT THE TEAM The Sand Table team at Anduril develops our revolutionary platform for visualizing future defense scenarios. We transform massive amounts of data into an intuitive, interactive 3D command center, serving as the visual interface for mission simulations, a key business development tool, and a powerful demonstration of our advanced capabilities to government and military leaders. We take ambitious ideas from concept to completion, building the core with high-performance C++ and enabling rapid feature expansion through modern scripting and plugin frameworks. The Sand Table team manages the complex logistics for delivering flawless augmented reality demonstrations in headset to critical stakeholders. As a cross-functional group of builders, strategists, and operators, we combine the creative energy of a top game studio with the rigorous discipline of national security to shape how the future of defense is visualized and understood. ABOUT THE ROLE As a UI Artist on the Sand Table team, you will be instrumental in delivering next-generation wargaming and briefing capabilities into XR headsets. You will own the visual design language and user interface experience that enables our customers worldwide to interact with complex military simulations and briefing tools in immersive environments. WHAT YOU'LL DO Customer & Stakeholder Engagement Own the visual relationship with customers by understanding their UI/UX needs and translating operational requirements into intuitive interface designs Present and communicate UI design roadmaps and visual directions to stakeholders, ensuring alignment with customer expectations Collaborate with business lines to scope UI/art deliverables for contract budgets and proposals Develop and maintain effective working relationships with military stakeholders to ensure UI designs support successful mission outcomes from prototyping through production phases Design Ownership & Execution Design, iterate, and deliver optimized UI systems for XR environments, including HUDs, menus, data visualization, iconography, and interactive elements Create UI style guides, design systems, and component libraries that scale across wargaming and briefing applications Proven track record of being self-driven and relentlessly proactive in solving design challenges without waiting for direction Collaborate closely with engineering and product leads to develop cohesive approaches to UI architecture for future XR programs Balance aesthetic excellence with functional requirements for military applications in high-stress operational contexts Communication & Program Integration Design and deliver clear design documentation, visual specifications, and implementation guidelines for engineering teams Maintain design timelines, asset deliverable schedules, and milestone definitions in partnership with program leadership Support internal and external communication through design presentations, status updates, and visual reviews Partner with project managers to ensure UI deliverables align with program milestones and customer expectations Monitor design scope and iterate based on user feedback, technical constraints, and evolving requirements Anticipate design system changes required by evolving program needs and XR hardware capabilities Culture & Innovation Foster a culture of visual and artistic excellence, trust, open communication, user focus, and continuous improvement Champion best practices for XR UI art and visual design within the organization Travel to support customer meetings, user testing sessions, and field evaluations approximately 25% of the time REQUIRED QUALIFICATIONS Bachelor's degree in Graphic Design, Visual Design, Game Design, HCI, or related discipline (or equivalent professional experience) 5+ years of professional experience in UI art or visual design for interactive applications (games, simulations, or software) 3+ years of experience creating and implementing UI art for 3D environments, AR/VR/XR platforms, or game engines (Custom/Unity/Unreal) Full project lifecycle experience from visual concept and mockup through production and post-launch iteration Expert proficiency in industry-standard design tools (Figma, Adobe Creative Suite, Sketch, etc.) Strong portfolio demonstrating exceptional visual design skills, including typography, color theory, iconography, and motion graphics for UI. Must demonstrate the ability to create and apply a cohesive visual style to complex, data-dense interfaces. Strong written and verbal communication skills with experience presenting design rationale and negotiating design decisions with stakeholders Ability to work in a fast-paced, autonomously driven, and demanding startup atmosphere Demonstrated success working with competing priorities and aggressive schedules Comfortable with setting and achieving design goals in an ambiguous environment Ability to travel up to 25% of the time Eligible to obtain and maintain an active U.S. Secret security clearance PREFERRED QUALIFICATIONS Experience designing military simulations, defense applications, or enterprise visualization tools Knowledge of spatial UI design principles and ergonomics for XR environments Experience with motion design and UI animation Familiarity with Unity or Unreal Engine UI implementation Understanding of accessibility standards and inclusive design practices Experience working directly with government or military customers Active security clearance US Salary Range$166,000-$220,000 USD The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including: Healthcare Benefits US Roles: Comprehensive medical, dental, and vision plans at little to no cost to you. UK & AUS Roles: We cover full cost of medical insurance premiums for you and your dependents. IE Roles: We offer an annual contribution toward your private health insurance for you and your dependents. Additional Benefits Income Protection: Anduril covers life and disability insurance for all employees. Generous time off: Highly competitive PTO plans with a holiday hiatus in December. Caregiver & Wellness Leave is available to care for family members, bond with a new baby, or address your own medical needs. Family Planning & Parenting Support: Coverage for fertility treatments (e.g., IVF, preservation), adoption, and gestational carriers, along with resources to support you and your partner from planning to parenting. Mental Health Resources: Access free mental health resources 24/7, including therapy and life coaching. Additional work-life services, such as legal and financial support, are also available. Professional Development: Annual reimbursement for professional development Commuter Benefits: Company-funded commuter benefits based on your region. Relocation Assistance: Available depending on role eligibility. Retirement Savings Plan US Roles: Traditional 401(k), Roth, and after-tax (mega backdoor Roth) options. UK & IE Roles: Pension plan with employer match. AUS Roles: Superannuation plan. The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process. To view Anduril's candidate data privacy policy, please visit **********************************************
    $166k-220k yearly Auto-Apply 1d ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    3d artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly 19d ago
  • Senior Technical Artist (Environment) (Maps and Performance) - the US

    Singularity 6

    3d artist job in Los Angeles, CA

    To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms. This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players. What You'll Do Build and validate new solutions to increase the visual fidelity of Palia. Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow. Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Who You Are You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine. Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production. You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Nice to Have: Background in cozy, simulation, or multiplayer game development. Having optimized and shipped a game for multiple platforms. Knowledge of large-world streaming or world partition tools Experience with terrain systems or foliage tools. Familiarity with material and shader development. Salary Information: The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process. California: $121,800 - $167,000 Colorado: $121,800 - $158,650 Connecticut: $121,800 - 151,800 Illinois: $121,800 - $158,650 Massachusetts: $121,800 - $167,000 Nevada: $121,800 - 151,800 New York: $121,000 - $167,000 Oregon: $121,800 - 151,800 Washington: $121,000 - $167,000 Location: Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington Remote eligible locations (Canada): British Columbia Province, Quebec Province Full-Time Employee Benefits: (the US) Health, Vision, Dental, and 401k Matching Relocation Assistance About Us With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging. Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey. Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit ***************************************************************** We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion. To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
    $121.8k-167k yearly Auto-Apply 51d ago
  • Senior Environment Technical Artist (Unreal Generalist)

    That's No Moon Entertainment

    3d artist job in Los Angeles, CA

    That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime. Responsibilities: Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory Help identify game performance issues and bottlenecks and assist with general art content optimization Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements Support content creation in engine and build pipelines and tools as needed. Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques Troubleshoot various Unreal content authoring related issues encountered by users Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc) Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs Evaluate and incorporate new engine release features into production workflow as they become available Write clear, maintainable code within the structure of studio code library Create/Maintain Unreal usage documentation Requirements & Skills: (Required) 5+ years of professional experience in game development as a tech art generalist (Required) Unreal Engine World Partition Streaming / HLOD familiarity (Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint (Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt) (Required) Runtime rendering profile and optimization experience (Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected (Preferred) Maya proficiency (Bonus) Experience with writing shaders (Bonus) Maya API / Plugin Experience Qualities: Proven track record to balance multiple tasks in a fast-paced development environment Self-motivated and capable to find solutions on one's own Capable of switching tasks quickly to address emergent production issues in a professional manner Great verbal and written communication skills to articulate issues and risks Collaborative, team oriented, and open to peer feedback Ability to learn, incorporate new features and techniques quickly into workflow High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement Great attention to details, and ability to deliver consistent results TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $120k - $160k TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process. 1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either. 2. We do not conduct interviews via Discord or WhatsApp. 3. We will not ask you to provide sensitive personal information. 4. We will never request that you buy equipment specifically for your interview/test. We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly. #LI-remote
    $120k-160k yearly Auto-Apply 45d ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Irvine, CA

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 1d ago
  • DreamWorks Feature - Crowds Animator

    Nbcuniversal 4.8company rating

    3d artist job in Glendale, CA

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! Job Description Responsibilities: “What would you say you do here?” Creates additional single-use animation used on promoted background characters. Cycles to be used on background generic characters fulfilling the shows needs and must maintain a high standard of quality. Works closely with the Crowds Supervisor and Head of Character Animation to build needed performances. Understands the technical requirements of a crowd system and works well with the concepts of looping and transitioning animation. Qualifications Basic Qualifications: “What do I need to have in order to do this job?” A passion towards animation for crowds. Submission of a demo reel that displays mastery of character mechanics and emoting character personality in CG. Solid understanding of animation software like Maya. Interested candidate must submit a resume/CV through ********************* to be considered. Desired Qualifications: “What can I offer?” Experience working with Crowds Animation. 2+ years of professional CG experience preferred. Character Performance experience a plus. Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of three days per week. Salary Range: $89,752 - $110,000 Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable. If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to [email protected] .
    $89.8k-110k yearly 21h ago
  • Lead Artist (Digital Gaming)

    Mattel 4.5company rating

    3d artist job in El Segundo, CA

    CREATIVITY IS OUR SUPERPOWER. It's our heritage and it's also our future. Because we don't just make toys. We create innovative products and experiences that inspire fans, entertain audiences and develop children through play. Mattel is at its best when every member of our team feels respected, included, and heard-when everyone can show up as themselves and do their best work every day. We value and share an infinite range of ideas and voices that evolve and broaden our perspectives with a reach that extends into all our brands, partners, and suppliers. The Opportunity: We are seeking a highly organized and versatile Lead Artist to join our art team. Reporting to the Art Director, you will play an essential role in helping define and manage the artistic vision for our mobile games based on beloved Mattel IPs. The ideal candidate is a seasoned artist with strong experience supporting external developers, collaborating across departmental leadership, and showcasing versatility across a range of art styles. A positive attitude, excellent communication skills, and a growth mindset are key to success in this role. What Your Impact Will Be: Develop, refine, and execute high-quality art assets across multiple mobile game projects. Directly support external developers by providing artistic guidance, feedback, asset review, paint-overs, illustrating concepts, and clear direction to ensure adherence with project goals. Ensure brand consistency and adherence to style guidelines across all assets, whether produced internally or by external partners. Create mood boards, refine pitch decks, illustrate concepts, produce compelling marketing and UA art that aligns with brand vision and project requirements. Collaborate effectively with other departmental leads and leadership, including Design, Engineering, Product Management, and Marketing, to align project vision and objectives. Assist in hiring additional art personnel as needed, including reviewing portfolios, interviewing candidates, and contributing to the selection process. Demonstrate a flexible artistic approach, adapting easily across multiple art styles and genres. Support and step in for the Art Director as needed and take ownership where applicable. For marketing, aid in visual storytelling via storyboards or promotional visuals. Work closely with production, participate in brainstorming, sprint planning, and pipeline reviews. Proactively contribute ideas and solutions, maintaining an organized workflow, meeting project milestones, and staying attentive to details. Qualifications What We're Looking For: BA/BS in illustration, Graphic Design, Fine Arts, or equivalent. Minimum of 5+ years of experience as a Lead Artist or above in the mobile game industry. Proven experience supporting and providing clear, actionable feedback to external development teams. Shipped at least 2-3 mobile game titles and supported them through live operations. Strong proficiency in industry-standard art software (e.g., Photoshop, Illustrator, Figma, Maya, Unity). Exceptional organizational, multitasking, and time management skills, with a commitment to meeting deadlines and maintaining high-quality standards. Strong communication and interpersonal skills with a supportive, team-oriented mindset. Proactively incorporate feedback, take swift action, and provide timely updates without prompting. Passionate about Mattel's iconic IPs and excited about contributing to their continued evolution and appeal in the mobile gaming space. An enthusiastic attitude, adaptability, and eagerness to collaborate effectively in a dynamic environment. A portfolio demonstrating the associated skills needed for this role. Demonstrated a growth mindset by staying curious and continuously learning, embracing challenges, and improving themselves. Preferred Qualifications (Nice to Have): Prior experience with IP games and marketing art for mobile platforms. Familiarity with live operations and post-launch art asset production. Knowledge of current industry trends and familiarity with market-leading mobile games. Experience working in Unreal. The annual base salary range for this position is between $96,800 and $137,000. **This range is indicative of projected hiring range, however annual base salary will be determined based on a candidate's work location, skills and experience. Mattel offers competitive total pay programs, comprehensive benefits, and resources to help empower a culture where every employee can reach their full potential. Additional Information Don't meet every single requirement? At Mattel, we are dedicated to an inclusive workplace and a culture of belonging. If you're excited about this role but your past experience doesn't align perfectly with every qualification in the job description, we still encourage you to apply. You may be just the right candidate for this or other roles. How We Work: We are a purpose driven company aiming to empower generations to explore the wonder of childhood and reach their full potential. We live up to our purpose employing the following behaviors: We collaborate: Being a part of Mattel means being part of one team with shared values and common goals. Every person counts and working closely together always brings better results. Partnership is our process and our collective capabilities is our superpower. We innovate: At Mattel we always aim to find new and better ways to create innovative products and experiences. No matter where you work in the organization, you can always make a difference and have real impact. We welcome new ideas and value new initiatives that challenge conventional thinking. We execute: We are a performance-driven company. We strive for excellence and are focused on pursuing best-in-class outcomes. We believe in accountability and ownership and know that our people are at their best when they are empowered to create and deliver results. Who We Are: Mattel is a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, Matchbox, Monster High, MEGA and Polly Pocket, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world's leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. Mattel's award-winning workplace culture has been recognized by Forbes, Fast Company, Newsweek, Great Place to Work, TIME, and more. Visit us at ************************ and ******************************** Mattel is an Equal Opportunity Employer where we want you to bring your authentic self to work every day. We welcome all job seekers, and all applicants will receive consideration for employment without regard to race, ethnicity, color, national origin, religion, sex, gender, gender identity or expression, sexual orientation, veteran and protected veteran status, disability status, and or any other basis protected by applicable federal, state or local law. Pursuant to the Los Angeles Fair Chance Ordinance and the California Fair Chance Act, qualified applicants with arrest or conviction records will be considered for employment. Videos to watch: The Culture at Mattel Corporate Philanthropy
    $96.8k-137k yearly 60d+ ago
  • AI Creator / Artist / Technical Artist (CONTRACTOR)

    Masterclass

    3d artist job in Los Angeles, CA

    We are seeking an independent contractor who is an AI Content Creator / Artist / Technical Artist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions. This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs. What You Will Do * Produce videos and multimedia content from concept through final export. * Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results. * Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem. * Stay abreast of emerging AI tools to continually improve production capabilities. About You * 5+ years of experience in content creation, post-production, or technical artistry. * Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs). * Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar). * Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines). * Highly organized and detail-oriented, able to manage multiple projects. Nice to Have * Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation). * Familiarity with large-scale content production environments. Pay Transparency $2,000-$2,500/week The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
    $2k-2.5k weekly Auto-Apply 49d ago
  • Storyboard Artist - Disney Television Animation

    The Walt Disney Company 4.6company rating

    3d artist job in Glendale, CA

    About this Role and our Studio Disney Television Animation (DTVA) has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integral to The Walt Disney Company, bringing Disney-branded characters and stories to families' homes across the globe. DTVA creates both long-form and short-form content spanning traditional 2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion. We create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style. Please see the job description below to better understand how we match skills to certain show types. By submitting an application for this Storyboard Artist role, you may be considered for any Storyboard Artist positions that arise until the expiration date provided. This evergreen job posting will expire on June 30, 2026. What you will do The Storyboard artist draws a scene-by-scene visual story based on script. Responsibilities include: Creating storyboards: thumbnail/rough storyboard panels through delivery of finished storyboard sequences Ensuring that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera Pitching storyboards to Director, crew and Executives Addressing notes from Director and Creative Supervisors Collaborating with creative department heads and production to review goals and vision for the storyboards and discuss concerns, timelines and complexity, given the parameters of the schedule; Responsible for completing all deliverables on time and according to production schedule and within guidelines/show parameters such as number of scenes, complexity requirements, etc. Ensuring that storyboard includes all final dialogue, backgrounds, direction, camera moves and action by making drawing or text changes in description, dialogue or numbering Submitting work that appropriately aligns with production and workflow guidelines requirements (i.e., naming conventions and storage) Required Qualifications and Skills Minimum of 2 - 3 years storyboard experience and/or training on a similar show Knowledge and experience with television animation production pipeline a plus Knowledge of software and hardware including Cintiq, Toon Boon Storyboard Pro, and Photoshop Ability to align with style and sensibility of show Strong in comedy, action, emotional storytelling, and character interaction Strong staging, composition and cinematography skills Ability to draw characters and environments on model within show style Ability to write clear and specific direction on storyboards Solid and consistent time-management skills Education Bachelor degree or equivalent work experience Job Location This is a fully on-site role based in Glendale, CA The pay rate for this role in California is $68.02 to $ 74.32 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits, dependent on the level and position offered. To learn more about our benefits visit: **************************************** Job Posting Segment: Disney Branded Television Job Posting Primary Business: TVA Production Primary Job Posting Category: Development Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-01-16
    $68-74.3 hourly Auto-Apply 10d ago
  • Senior Artist

    Magnopus 4.1company rating

    3d artist job in Los Angeles, CA

    We've been working on a variety of large-scale projects that will push boundaries and we're building up the team to execute these ambitious visions on a global stage. We've got a rare opportunity to show the rest of the world what all this new tech is good for, while delivering fun experiences and engaging narratives that make a positive impact, but we need your help to make them truly amazing. We are seeking a talented Senior Artist to join our Los Angeles team!Responsibilities Advocate for and promote best practices in in-game environment performance, including asset creation, materials, lighting, and related workflows.. Serve as an integral contributor within Magnopus's development teams Exceptional problem-solving skills and the ability to think creatively Partner with designers and artists to provide cohesive lighting solutions Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders. Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows. Document tools and techniques for departmental reference. Assist Lead Artist with creating schedules and timelines for projects Mentoring junior artists while setting visual quality standards Work with Leads and stakeholders to address notes from clients or creative teams Additional responsibilities as assigned by the Art Lead. Required Qualifications 5+ years of experience with real-time environment art creation 5+ years experience developing games, or VR/AR titles using a real-time 3D game engine like Unreal (preferred) or Unity, including at least 2 shipped titles Solid understanding of lighting and environment composition Expertise in Maya for modeling and UV work Excellent proficiency in Substance Painter/Designer and Photoshop Strong understanding of authoring texture and material following PBR principles Ability to take film-quality assets and prepare them for rendering in an AR/VR environment with focus on performance and memory efficiency Strong artistic sensibility for lighting, composition, atmosphere, and player experience Passion for innovation and a steadfast commitment to leading-edge industry trends and technologies Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Shotgun, etc.) Even Better if You Also Have Visual Effects experience (Nuke, VRAY, etc) Knowledge of shaders/materials and how they work under the hood Basic Scripting Knowledge (C# / Javascript / Python) Background in cinematography, film lighting, or live-action production Animation/Rigging Experience $80,000 - $130,000 a year Salaries offered are based on candidate experience, internal equity, and the level at which they are hired. Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We're passionate about creating rich experiences that unite the physical and digital worlds. Because we're building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate. Though we've delivered a lot of crazy stuff, here are a few you can check out at home: Mission: ISSDisney Pixar Coco VRBlade Runner 2049: Memory LabThe Lion King - Virtual ProductionElixirWe may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
    $80k-130k yearly Auto-Apply 20d ago
  • Technical / Material Artist

    Gungho Online Entertainment America, Inc.

    3d artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary. Responsibilities: Create Texture and Material Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style. Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline. Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration. Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results. 3D Modeling and Look Development Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready. Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with game design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management. Test prototypes of future game titles to provide constructive feedback. Other tasks as assigned Requirements and Skills: 3+years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Basic knowledge with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines Pluses: Experience with Unreal PCG framework Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • Expert Facial Technical Artist - Sledgehammer Games

    Activision Blizzard 4.6company rating

    3d artist job in Los Angeles, CA

    Your Platform Sledgehammer Games is looking for talented developers to join us as a member of our California team. This group will partner with our global teams in Toronto, Canada and Melbourne, Australia in the creation of epic content for some of the biggest games in the world. This is an opportunity to work with a strong AAA team, adding new skills to your armory while gaining the unique satisfaction that comes from building something new. Join us in our quest to maintain and improve a healthy and inspiring studio culture! The studio is navigating its second decade of game development, focused on constant evolution, innovation and qualified risk-taking - which are some of the most rewarding aspects of game development. With world-class content production and engineering teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for talented game developers for our exciting new projects. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at ************************* or search for Sledgehammer Games on your favorite social media platform. Your Mission As an Expert Facial Technical Artist, you will play a pivotal role in designing and enhancing our advanced facial animation tools suite, which enables highly realistic portrayals of actors' performances. The successful candidate will have demonstrated experience delivering end-to-end facial performance solutions for games, film, or related media, along with a comprehensive understanding of the entire pipeline-including data acquisition, photogrammetry, facial deformation, rigging, and skin and eye shaders. We seek an individual who excels at fostering collaboration between creative animation teams and technical engineering groups, with a commitment to both on-screen excellence and efficient development workflows. If you are eager to advance your expertise and collaborate with leading professionals in the industry, Sledgehammer Games offers an outstanding environment for your career growth. Given the dynamic nature of our work, priorities may shift rapidly. Responsibilities include, but are not limited to: Driving technological solutions that enhance quality and workflow efficiency to achieve industry-leading results. Converting visual and performance objectives into actionable toolsets, pipelines, and runtime requirements. Leveraging current technologies to maximize their potential within our processes. Contributing to the scalable development of production pipelines. Researching and advising on new and emerging technologies with practical application in our field. Facilitating communication and collaboration with internal teams to integrate innovative solutions. Partnering with engineers and artists to realize creative visions in performance animation. Player Profile Minimum Requirements: Over 10 years of hands-on experience with facial technologies in games, film, or similar sectors Proficient understanding of facial animation and scanning pipelines Bachelor's degree in computer science or equivalent professional experience Advanced technical skills in Maya Strong proficiency in Python Solid understanding of shader development Excellent communicator and effective collaborator Deep passion for the gaming industry Extra Points: Modeling and drawing skills Strong demo reel showcasing dynamic character rigs and hair/cloth simulation Programming experience (e.g. C++, C#) Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. Ready to Activate Your Future? The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $97.2k-179.9k yearly Auto-Apply 46d ago
  • Animator

    Pinkfong USA

    3d artist job in Los Angeles, CA

    Under the Company's creative direction and based on references and materials provided by the Company, Contractor will provide 2D animation in After Effects and 3D animation in Blender.
    $76k-122k yearly est. 60d+ ago
  • Expression of Interest - Animator

    AGBO

    3d artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision. This is an Expression of Interest role. Key Responsibilities: Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. Create high-quality, keyframe Character Animation. Develop the timing and pace of the movement of characters or objects during the sequence of images. Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met. Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. Work with the Lead Animator and other team members to help evolve our tools and pipeline. Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads. Work closely with technical animation and other stakeholders to develop and improve animation pipelines. Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments. Qualifications & Skills: 5+ years of experience in feature-style projects or video game cinematics. At least 5 years of experience in Maya, MotionBuilder. Understanding of the animation pipeline and processes involved from concept to implementation. Strong posing and storytelling skills. Excellent understanding of facial animation, anatomy, and caricature. Strong Camera, Character Animation, and Motion Capture editing skills. Proficient in animating stylized character animation. Strong communication skills in client-facing situations, including but not limited to, email, database. Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art. Experience working with Motion Capture data and editing it. Experience with hand key facial animation and tools. Experience structuring & maintaining animation processes such as rigging, or prototyping. Character Performance experience. Effectively tell the story in a meaningful way through vivid and compelling character acting and movement. Plan shots with an understanding of story/character context. Develop a working knowledge of necessary production tools. Ability to solve technical issues independently and/ or knowledge of when to elevate them. Maintain an open and professional demeanor regarding direction, changes and shifting requirements. Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible. Resume and portfolio reel demonstrating relevant animation skills required. Experience in projects that leverage Unreal for animation integration greatly desired. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $76k-122k yearly est. Auto-Apply 60d+ ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Lake Forest, CA?

The average 3d artist in Lake Forest, CA earns between $50,000 and $138,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Lake Forest, CA

$83,000

What are the biggest employers of 3D Artists in Lake Forest, CA?

The biggest employers of 3D Artists in Lake Forest, CA are:
  1. Immersive Entertainment
  2. Activision Blizzard
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