Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
$84k-141k yearly est. 1d ago
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3D Artist
Ondule Wines
3d artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
$65k-111k yearly est. 60d+ ago
Lead 3D Environment Artist - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game assets in collaboration with concept artists and CCO.
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the environment modellers team
Setting the quality targets and bar for 3D environments on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D environment artists
Qualifications
5+ years of experience in game development
Experience with Unreal Engine and or Unity.
Perfect knowledge of 3ds Max (or Maya) & Photoshop
High texturing and Zbrush skills
Ability to create realistic looking objects & environments, being limited by technological frames
High texturing and Zbrush skills
Excellent communication skills
Good eye for details
English language
A strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Environment Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$64k-109k yearly est. 1d ago
Client Game Capture Artist - UFC Gaming
Trailer Park 4.4
3d artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
$92k-141k yearly est. Auto-Apply 16d ago
Lead Character Artist
Absurd Ventures
3d artist job in Santa Monica, CA
We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.
Core Responsibilities
Lead the character art team in the creation of high-quality character models.
Collaborate with the Art Director to define the visual style of characters.
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
Create and maintain character pipeline documentation for training and onboarding
Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
Mentor and provide feedback to other character artists.
Ensure character assets are optimized for performance and memory usage.
Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
Stay current with industry trends and techniques in character art.
Core Qualifications
Bachelor's degree in Fine Arts, Game Art, or related field.
7+ years of experience in character art within the video game industry.
Strong proficiency in Maya, ZBrush, and Substance Painter.
Significant experience in Unreal Engine
Excellent understanding of anatomy, form, and silhouette.
Experience with PBR and hand-painted texturing workflows.
Proven track record of creating high-quality character models for AAA titles.
Ability to lead a team and work collaboratively across departments.
Plus if...
Experience with character rigging and skinning.
Knowledge of Marvelous Designer or similar tools for clothing simulation.
Experience with rigid body dynamics and cloth simulation in Unreal Engine
Previous work in a leadership role on a major game title.
Description
Full-time job with benefits.
Role is on-site in Santa Monica, CA.
Office is located near downtown Santa Monica - near metro and freeway.
The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
$150k-185k yearly Auto-Apply 60d+ ago
Technical Artist
Tencent 4.5
3d artist job in Irvine, CA
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
Drive the development of state-of-the-art visuals that complement and enhance the game design.
Prototype and author graphics features requiring high technical expertise.
Develop novel content creation techniques and workflows to enhance efficiency and quality.
Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
Support the Art team in debugging tools and game-related issues.
Optimize the game's run-time performance and memory consumption.
Who We Look For
Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
Demonstrable experience with modern game content creation workflows.
Proven experience as a Technical Artist on shipped AAA titles.
Excellent communication skills, both verbal and written.
Strong problem-solving skills and ability to work independently.
Solid background in digital art (modeling, shading, lighting, VFX).
Profound knowledge of Unreal Tech, including material creation and Blueprints.
Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
Understanding of real-time physically based materials and rendering (PBR).
Desirable Skills & Experience:
Experience with the Substance suite and/or Houdini.
Knowledge of lower-level programming languages such as C++.
Understanding of shading languages, e.g. HLSL or GLSL.
Extensive scripting experience for DCC applications, e.g. Python or C#.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
$69.3k-153.2k yearly Auto-Apply 60d+ ago
Senior Character Concept Artist
Naughty Dog 4.0
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3DArtists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
$143.7k-179.6k yearly Auto-Apply 16d ago
Animator
The Walt Disney Company 4.6
3d artist job in Burbank, CA
**About the Role & Team** Animators, grab your reels and prepare to do the best work of your life and join us in making timeless, inspiring films! Be part of the longest running animation team in history. Work alongside legends. Use your animation powers for good and touch the hearts and inspire generations of audiences around the globe.
We want versatile **CG Character Animators** who show outstanding understanding of acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. If you're funny too, that's a plus. We want artists who will bring a distinctive point of view to every shot and bring characters to life with timing, truth, and a touch of surprise. Learn more about our filmmaking process here (***************************************** .
All positions are based in our Burbank, California studios starting in April 2026.
**What You Will Do**
+ Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement, reinforcing and pushing on the established style of the film
+ Develop a solid understanding of vital digital tools (such as Presto) to create quality animation for feature films and other related projects
+ Receive assigned shots in sequence review with the Directors providing general guidance
+ Plan shots with an understanding of story/character context
+ Block animation using audio dialog track
+ Clearly show performance ideas and shot blocking in Director review (animation dailies)
+ Closely collaborate with and take direction from Directors and Animation Supervisors, regularly communicating progress, issues, and solutions with leadership and collaborators
+ Implement changes and completely finish shots in accordance with production schedule
+ Adapt to different stages within a production (development, production, etc)
+ Maintain an open and professional demeanor regarding direction, changes, and shifting requirements, supportively and thoughtfully collaborating with others
**What We're Looking For**
+ The ability to instill appeal into character mechanics, posing, and motion appropriate to the character and style of film
+ The ability to design contrast, texture, and rhythm into your timing and spacing
+ The ability to uniquely art direct and exaggerate shapes, poses, emotions, and ideas that best suit the character, scene, and overall film
+ The ability to instill inventive choices into your performances that feel sincere and believable; choices that always feel specific and true to what a character is feeling and makes them feel like they're living and thinking. Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film
+ The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly
**Requirements**
+ A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging
+ Proficiency in Presto, Maya or equivalent software required
**Preferred Qualifications**
+ Background in traditional hand-drawn, computer, or stop-motion animation a plus
**Education**
+ Bachelor's degree or equivalent experience
The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
**Job ID:** 10139030
**Location:** Burbank,California
**Job Posting Company:** Walt Disney Animation Studios
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
$60.7-71.7 hourly 12d ago
3D Weapon Concept Artist
Activision Blizzard 4.6
3d artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3DArtist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 15d ago
Sr Technical Artist
Playstation 4.8
3d artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title!
You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
Participate in art asset reviews to help identify technical concerns or risks
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Mentor and guide team members in areas of expertise; instill best practices
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and computer graphics
Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
Proficient scripting/programming experience with Python, PyQT/PySide
Experience with HLSL, GLSL or similar shader languages
Ability to write clean, maintainable and extensible code with attention to reusability
Knowledge of software architecture and design
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Knowledge or experience in procedural asset creation like Houdini, Substance
Good understanding of modern lighting and rendering techniques
Good understanding of algorithm design and of their complexity
Solid understanding of 3D math
Experience with OpenMaya and Maya plugin development
Experience with C++
#LI-SMS
#LI-PT1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$120,600-$180,800 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
$120.6k-180.8k yearly Auto-Apply 16d ago
AI Storyboard & Video Artist (Contractor)
Crazy Maple Studio
3d artist job in Culver City, CA
Crazy Maple Studio is a fast-growing company based in the Bay Area and Los Angeles, focusing on mobile gaming, reading, and streaming. We are proud to have a global team that drives our innovation and success across diverse markets.
Our flagship platform, ReelShort, is the #1 vertical streaming app in the U.S., with over 5 million DAU, delivering bite-sized episodic content that keeps viewers hooked. Other standout products include Chapters, where users shape immersive stories across drama, fantasy, and romance, and My Fiction, a platform for consuming and creating serialized romance.
We're proud to be recognized as one of the Global Most Loved Workplaces 2025, reflecting our commitment to innovation, creativity, and an employee-first culture.
Position Overview:
We are looking for an AI Storyboard & Video Artist to support short-form narrative projects by translating shotlists and creative direction into consistent, usable AI-generated images and video clips.
This role operates in a fast-paced, iterative environment that demands strong team collaboration, visual judgment, and fluency with AI tools. Narrative pacing and story structure are established by the writing and editing teams.
Projects may target male-oriented, female-oriented, or general audiences, with a focus on clarity, impact, and visual effectiveness in short-form storytelling.
Key Responsibilities
Generate images and video clips based on shotlists and defined creative direction
Maintain character, environment, and style consistency across scenes
Apply visual judgment to enhance key moments using inserts, close-ups, or emphasis shots when appropriate
Write, refine, and iterate prompts to control framing, camera distance, composition, and visual focus
Adapt outputs to fit short-form narrative needs, without redesigning story structure or pacing
Collaborate with editors and creative leads to ensure generated visuals are usable and editorial-friendly
Explore and test new AI tools and workflows to improve efficiency and quality
Requirements
Hands-on experience with AI image and/or video generation platforms
Strong understanding of prompting and visual control (angle, framing, emphasis)
Solid visual literacy (composition, camera language, shot types)
Background in storyboarding, filmmaking, photography, illustration, or video production is a plus
Ability to follow creative direction while making smart visual execution decisions
Comfortable working in fast-iteration environments
High acceptance of AI-assisted workflows and new technologies
Experience with short-form narrative, episodic content, or dramatic visual storytelling
Familiarity with AI-generated video pipelines
Understanding of how visuals support attention and clarity in short-form content
Strong communication skills and ability to respond constructively to feedback
Familiarity with Node based workflow is preferred
Please note: Upon hire, the selected candidate will be required to attend onsite training at our Culver City office. Specific details regarding the training schedule and duration will be communicated during the onboarding process.
Benefits
Compensation: This contractor position offers the following monthly rate: $4500
Crazy Maple Studio, Inc. provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability.
You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.
You'll Work On:
Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
Designing props, crowd assets, and environmental storytelling details that enhance authenticity
Creating modular environment kits that scale across multiple locations and levels
Working with art direction to define visual style and mood for sports and simulation settings
Collaborating with level designers to align gameplay readability with environmental fidelity
Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs)
Reviewing and mentoring junior environment artists, setting quality standards
Integrating materials, lighting, and VFX to ensure cohesive presentation
Requirements:
5+ years of environment art experience in 3D games
At least 1 shipped 3D game (sports, action, or simulation strongly preferred)
Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization
Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
Solid understanding of PBR materials, lighting, and environment composition
Ability to balance real-world accuracy with gameplay readability
Bonus Points:
Experience building stadiums, sports arenas, or large-scale crowds
Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
Familiarity with Houdini for procedural workflows or crowd generation
Passion for soccer or sports culture
This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
$74k-125k yearly est. 1d ago
Animator
Walt Disney Co 4.6
3d artist job in Burbank, CA
About the Role & Team Animators, grab your reels and prepare to do the best work of your life and join us in making timeless, inspiring films! Be part of the longest running animation team in history. Work alongside legends. Use your animation powers for good and touch the hearts and inspire generations of audiences around the globe.
We want versatile CG Character Animators who show outstanding understanding of acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. If you're funny too, that's a plus. We want artists who will bring a distinctive point of view to every shot and bring characters to life with timing, truth, and a touch of surprise. Learn more about our filmmaking process here.
All positions are based in our Burbank, California studios starting in April 2026.
What You Will Do
* Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement, reinforcing and pushing on the established style of the film
* Develop a solid understanding of vital digital tools (such as Presto) to create quality animation for feature films and other related projects
* Receive assigned shots in sequence review with the Directors providing general guidance
* Plan shots with an understanding of story/character context
* Block animation using audio dialog track
* Clearly show performance ideas and shot blocking in Director review (animation dailies)
* Closely collaborate with and take direction from Directors and Animation Supervisors, regularly communicating progress, issues, and solutions with leadership and collaborators
* Implement changes and completely finish shots in accordance with production schedule
* Adapt to different stages within a production (development, production, etc)
* Maintain an open and professional demeanor regarding direction, changes, and shifting requirements, supportively and thoughtfully collaborating with others
What We're Looking For
* The ability to instill appeal into character mechanics, posing, and motion appropriate to the character and style of film
* The ability to design contrast, texture, and rhythm into your timing and spacing
* The ability to uniquely art direct and exaggerate shapes, poses, emotions, and ideas that best suit the character, scene, and overall film
* The ability to instill inventive choices into your performances that feel sincere and believable; choices that always feel specific and true to what a character is feeling and makes them feel like they're living and thinking. Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film
* The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly
Requirements
* A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging
* Proficiency in Presto, Maya or equivalent software required
Preferred Qualifications
* Background in traditional hand-drawn, computer, or stop-motion animation a plus
Education
* Bachelor's degree or equivalent experience
The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
$60.7-71.7 hourly 13d ago
Lead 3D Animator - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$69k-108k yearly est. 1d ago
3D Weapon Concept Artist
Activision 4.6
3d artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3DArtist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 16d ago
Sr Destruction and Simulation Animator, Breakables (Contract)
Playstation 4.8
3d artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high-quality destruction simulations and breakable assets for both cinematics and gameplay.
As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations.
Responsibilities
Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development
Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects
Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards
Support asset integration, optimization, LODs, and collision for level design
Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame-rate requirements
Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives
Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems
Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals
Clearly communicate updates and escalate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications
Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process
Requirements
5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media
Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation
Proficient in Maya for basic modeling, animation, and asset pipeline integration
Strong understanding of game engine integration and real-time performance optimization constraints
Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences
Strong communication and organizational skills with the ability to work independently under minimal direction
Self-motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments
Preferred Experience
Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content
Experience with additional simulation software like Blender, Pull Down It (PDI)
Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation
Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects
Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling
Background in traditional VFX or film industry with transferable skills in large-scale destruction simulation
Understanding of physics principles and real-world destruction behavior to inform artistic choices and improve simulation authenticity
#LI-SMS
#LI-MC1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
$74k-125k yearly est. 4d ago
Animator
The Walt Disney Company 4.6
3d artist job in Burbank, CA
About the Role & Team
Animators, grab your reels and prepare to do the best work of your life and join us in making timeless, inspiring films!
Be part of the longest running animation team in history. Work alongside legends. Use your animation powers for good and touch the hearts and inspire generations of audiences around the globe.
We want versatile CG Character Animators who show outstanding understanding of acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. If you're funny too, that's a plus. We want artists who will bring a distinctive point of view to every shot and bring characters to life with timing, truth, and a touch of surprise. Learn more about our filmmaking process here.
All positions are based in our Burbank, California studios starting in April 2026.
What You Will Do
Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement, reinforcing and pushing on the established style of the film
Develop a solid understanding of vital digital tools (such as Presto) to create quality animation for feature films and other related projects
Receive assigned shots in sequence review with the Directors providing general guidance
Plan shots with an understanding of story/character context
Block animation using audio dialog track
Clearly show performance ideas and shot blocking in Director review (animation dailies)
Closely collaborate with and take direction from Directors and Animation Supervisors, regularly communicating progress, issues, and solutions with leadership and collaborators
Implement changes and completely finish shots in accordance with production schedule
Adapt to different stages within a production (development, production, etc)
Maintain an open and professional demeanor regarding direction, changes, and shifting requirements, supportively and thoughtfully collaborating with others
What We're Looking For
The ability to instill appeal into character mechanics, posing, and motion appropriate to the character and style of film
The ability to design contrast, texture, and rhythm into your timing and spacing
The ability to uniquely art direct and exaggerate shapes, poses, emotions, and ideas that best suit the character, scene, and overall film
The ability to instill inventive choices into your performances that feel sincere and believable; choices that always feel specific and true to what a character is feeling and makes them feel like they're living and thinking. Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film
The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly
Requirements
A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging
Proficiency in Presto, Maya or equivalent software required
Preferred Qualifications
Background in traditional hand-drawn, computer, or stop-motion animation a plus
Education
Bachelor's degree or equivalent experience
The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
Job Posting Segment:
WDAS Bur Prod
Job Posting Primary Business:
WDAS Bur Prod
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-12-19
$60.7-71.7 hourly Auto-Apply 11d ago
Lead 3D Animator - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$69k-108k yearly est. 60d+ ago
Sr Character Technical Artist (Contract)
Playstation 4.8
3d artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title!
Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game.
Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout!
Responsibilities
Create and maintain Rigging and Animation toolsets, modules, and workflows
Create DCC side tools that assist in producing Engine side content
Research, define, extend, and maintain character pipelines, processes, and workflows
Collaborate with character artists and animators
Identify problems; solve them by inventing or building robust technical implementations
Engage in broader game production challenges as they relate to combat design, animation, and character art
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and strong understanding of Maya's rigging tools
Deep knowledge of rigging and animator workflows
Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal
Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems
Can recognize efficient polygon topology related to character deformations
Working knowledge of shaders, specifically as they relate to animation
Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya
Execute according to proposed plans so individual contributions connect with the big picture
Able and motivated to work with other team members
Enthusiasm and initiative
Preferred Experience
Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc.
Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc
Well-versed in human and animal anatomy
A keen eye for proper form and deformation throughout a wide range of movement
Machine Learning, CNNs, or Linear Regression knowledge
#LI-SMS
#LI-PT1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
The average 3d artist in Long Beach, CA earns between $51,000 and $139,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.