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  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 3d ago
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  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • Lead 3D Environment Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO. Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the environment modellers team Setting the quality targets and bar for 3D environments on the projects Sharing knowledge and techniques across the studio Mentoring 3D environment artists Qualifications 5+ years of experience in game development Experience with Unreal Engine and or Unity. Perfect knowledge of 3ds Max (or Maya) & Photoshop High texturing and Zbrush skills Ability to create realistic looking objects & environments, being limited by technological frames High texturing and Zbrush skills Excellent communication skills Good eye for details English language A strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Environment Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 1d ago
  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    3d artist job in Culver City, CA

    Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly Auto-Apply 39d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 13d ago
  • Senior 3D Character Artist - League of Legends

    Riot Games 4.2company rating

    3d artist job in Los Angeles, CA

    As a Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience. As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work. Responsibilities: * Create 3D character assets ranging from humanoid to creatures * Use your strong anatomy knowledge to create bodies and portrait sculpts for champions * Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation * Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits * Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets * Communicate with various other disciplines to improve pipelines and ensure all assets are performant * Support documentation of best practices to create onboarding materials and style guides * Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures. * Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth Required Qualifications: * 5+ years experience working as a 3D character artist in the video games industry * Experience working within multiple game production pipelines and game engines like Unreal or Unity * Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat * Knowledge of human anatomy, form, and color theory * Experience in creating high quality, stylized 3D character art * Demonstrated ability to create hand painted stylized characters through past professional or personal work samples * Experience working and communicating with multiple disciplines to find creative solutions and hit production goals Desired Qualifications: * Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc) * Familiarity with the League of Legends IP and skins universes * Experience giving direction and delivering clear, constructive feedback to vendors * Pre-production development experience * Passion for games and creating rich player experiences For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $73k-109k yearly est. Auto-Apply 3d ago
  • Lead Character Artist

    Absurd Ventures

    3d artist job in Santa Monica, CA

    We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. Core Responsibilities Lead the character art team in the creation of high-quality character models. Collaborate with the Art Director to define the visual style of characters. Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. Create and maintain character pipeline documentation for training and onboarding Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. Mentor and provide feedback to other character artists. Ensure character assets are optimized for performance and memory usage. Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. Stay current with industry trends and techniques in character art. Core Qualifications Bachelor's degree in Fine Arts, Game Art, or related field. 7+ years of experience in character art within the video game industry. Strong proficiency in Maya, ZBrush, and Substance Painter. Significant experience in Unreal Engine Excellent understanding of anatomy, form, and silhouette. Experience with PBR and hand-painted texturing workflows. Proven track record of creating high-quality character models for AAA titles. Ability to lead a team and work collaboratively across departments. Plus if... Experience with character rigging and skinning. Knowledge of Marvelous Designer or similar tools for clothing simulation. Experience with rigid body dynamics and cloth simulation in Unreal Engine Previous work in a leadership role on a major game title. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-185k yearly Auto-Apply 60d+ ago
  • Lead Lighting Artist

    Skydance 4.0company rating

    3d artist job in Santa Monica, CA

    Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come. We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at **************************************** --- Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms.Responsibilities Drive the overall lighting direction for the project in collaboration with the Art Director. Implement both static (baked) and dynamic lighting solutions using Unreal Engine. Translate stylized concept art into compelling, production-ready lighting. Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality. Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling. Balance artistic goals with technical performance and optimization requirements. Qualifications 5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles. Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass. Strong understanding of composition, color theory, and atmosphere in real-time environments. Experience working with physically based rendering (PBR) and stylized art pipelines. Excellent communication and leadership skills, with the ability to guide and inspire a team. Strong problem-solving and optimization skills, with a focus on performance across multiple platforms. The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description. #Games #LI-hybrid Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions. Recruitment Fraud AlertIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at *********************************************
    $145k-160k yearly 16d ago
  • DreamWorks Feature - Animator

    NBC Universal 4.8company rating

    3d artist job in Glendale, CA

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! Responsibilities: "What would you say you do here?" + Create memorable acting choices - able to define the characters and offer fresh and original ideas. Develop the emotional content of each scene through strong acting skills. + Work closely with the Head of Character Animation and Supervising Animators to keep characters on model. Set a high quality standard of animation for other animators to follow. + Ability to take on a range of animation styles. + Able to establish/build outstanding mechanics. + Consistently finds appealing poses - elevates the quality of any characters' design or shot. + Test character setups and develop new animation tools. + Ability to solve technical issues independently and/ or knowledge of when to elevate them. + Strong understanding of the CG animation pipeline. + Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible. + Open and adaptable to feedback or changes. + Teamwork: Mentoring new animators, sharing suggestions and helpful tips and tricks, seeking out opportunities and efficiencies that drive the department forward. Basic Qualifications: "What do I need to have in order to do this job?" + BA or equivalent gained from a combination of skills and knowledge from education, work experience, and/or training. + 3+ years of professional CG Animation experience. + Character Performance experience. + Willingness to work overtime, and on weekends, when necessary. Desired Qualifications: "What can I offer?" + Understanding of Rigging. + Drawing skills. + Traditional Animation skills. + Storyboarding skills. Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of three days per week. Salary Range: $89,752 - $135,000 As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable. If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.
    $89.8k-135k yearly 12d ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    3d artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly 10d ago
  • Senior Technical Artist (Environment) (Maps and Performance) - the US

    Singularity 6

    3d artist job in Los Angeles, CA

    To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms. This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players. What You'll Do Build and validate new solutions to increase the visual fidelity of Palia. Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow. Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Who You Are You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine. Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production. You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Nice to Have: Background in cozy, simulation, or multiplayer game development. Having optimized and shipped a game for multiple platforms. Knowledge of large-world streaming or world partition tools Experience with terrain systems or foliage tools. Familiarity with material and shader development. Salary Information: The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process. California: $121,800 - $167,000 Colorado: $121,800 - $158,650 Connecticut: $121,800 - 151,800 Illinois: $121,800 - $158,650 Massachusetts: $121,800 - $167,000 Nevada: $121,800 - 151,800 New York: $121,000 - $167,000 Oregon: $121,800 - 151,800 Washington: $121,000 - $167,000 Location: Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington Remote eligible locations (Canada): British Columbia Province, Quebec Province Full-Time Employee Benefits: (the US) Health, Vision, Dental, and 401k Matching Relocation Assistance About Us With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging. Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey. Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit ***************************************************************** We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion. To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
    $121.8k-167k yearly Auto-Apply 43d ago
  • Senior Technical Artist (Unreal Generalist)

    That's No Moon Entertainment

    3d artist job in Los Angeles, CA

    That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime. Responsibilities: Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory Help identify game performance issues and bottlenecks and assist with general art content optimization Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements Support content creation in engine and build pipelines and tools as needed. Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques Troubleshoot various Unreal content authoring related issues encountered by users Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc) Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs Evaluate and incorporate new engine release features into production workflow as they become available Write clear, maintainable code within the structure of studio code library Create/Maintain Unreal usage documentation Requirements & Skills: (Required) 5+ years of professional experience in game development as a tech art generalist (Required) Unreal Engine World Partition Streaming / HLOD familiarity (Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint (Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt) (Required) Runtime rendering profile and optimization experience (Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected (Preferred) Maya proficiency (Bonus) Experience with writing shaders (Bonus) Maya API / Plugin Experience Qualities: Proven track record to balance multiple tasks in a fast-paced development environment Self-motivated and capable to find solutions on one's own Capable of switching tasks quickly to address emergent production issues in a professional manner Great verbal and written communication skills to articulate issues and risks Collaborative, team oriented, and open to peer feedback Ability to learn, incorporate new features and techniques quickly into workflow High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement Great attention to details, and ability to deliver consistent results TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $120k - $155k TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process. 1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either. 2. We do not conduct interviews via Discord or WhatsApp. 3. We will not ask you to provide sensitive personal information. 4. We will never request that you buy equipment specifically for your interview/test. We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly. #LI-remote
    $120k-155k yearly Auto-Apply 37d ago
  • Senior Unreal Artist

    Sphere Entertainment Co

    3d artist job in Burbank, CA

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation. An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue. What will you do? Apply design thinking to solving Exo Sphere-specific content challenges. Lead and guide other artists, producing high-level content by using Unreal Work through the lifecycle of the content, advise on where efficiencies can be gained via Unreal and associated tools. Stay up-to-date with trends in art, design, and Ai technology. Work with supervisors to address notes from clients or creative teams to create content. Assist supervisors with creating schedules and timelines for projects. Mentor junior artists or other motion graphics artists in current and advancing Unreal toolsets. Create templates in Unreal, including efficiencies and plugins. Familiar in Experiential Innovation: AR, XR, VR and integration with 3 rd party XR tools Document tools and techniques for departmental reference. Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing. Additional responsibilities as assigned by the supervisor. What do you need to succeed? 8+ years of experience in the VFX, gaming, animation or related industry, with experience in a supervisory role a bonus. Expert level experience in all aspects of UE Experienced in Realtime Innovation and production delivery out of Unreal Strong understanding of VFX pipelines, workflows, best practices, and common software such as C4D, Nuke, Premier Proven track record of delivering high-quality Unreal content for film, television, commercials, VR, or theme park projects. Experienced knowledge of Unreal, it's plugins and related tools and tools. Exceptional problem-solving skills and the ability to think creatively under pressure. Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders. Passion for innovation and a commitment to staying at the forefront of industry trends and technologies. Ability to manage multiple projects simultaneously, balancing creative and technical demands. #LI-Onsite Pay Range$155,000-$171,620 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $155k-171.6k yearly Auto-Apply 5d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    3d artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $143,700 - $179,600 USD
    $143.7k-179.6k yearly Auto-Apply 60d+ ago
  • Expression of Interest - Feature Animation, Post & Editorial

    Netflix, Inc. 4.4company rating

    3d artist job in Burbank, CA

    Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Netflix Animation Studios is committed to creating content that makes a lasting impression on audiences and expands expectations of what is possible in storytelling. We are paving the way for the bold future of animation by building a community of amazing artists and talent. As a part of Netflix, NAS values integrity, excellence, respect, inclusion, and collaboration. This is the new wave of animation - and you can help shape it! Interested? Do you want to join the Netflix Animation Studios team, but don't see a current role posted within the Post + Editorial Department that you'd like to apply for? Typical roles within the Department can include, but aren't limited to: 2nd Assistant Editor, 1st Assistant Editor, Associate Editor, Music Editor, Editor, Lead Editor, Post Production Supervisor. Submit your information and/or portfolio/reel to our database so we can consider you for roles in the future. If there's a match to an upcoming role, a member of our Talent Team will be in touch with you! Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
    $109k-183k yearly est. 40d ago
  • Animator

    Walt Disney Co 4.6company rating

    3d artist job in Burbank, CA

    About the Role & Team Animators, grab your reels and prepare to do the best work of your life and join us in making timeless, inspiring films! Be part of the longest running animation team in history. Work alongside legends. Use your animation powers for good and touch the hearts and inspire generations of audiences around the globe. We want versatile CG Character Animators who show outstanding understanding of acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. If you're funny too, that's a plus. We want artists who will bring a distinctive point of view to every shot and bring characters to life with timing, truth, and a touch of surprise. Learn more about our filmmaking process here. All positions are based in our Burbank, California studios starting in April 2026. What You Will Do * Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement, reinforcing and pushing on the established style of the film * Develop a solid understanding of vital digital tools (such as Presto) to create quality animation for feature films and other related projects * Receive assigned shots in sequence review with the Directors providing general guidance * Plan shots with an understanding of story/character context * Block animation using audio dialog track * Clearly show performance ideas and shot blocking in Director review (animation dailies) * Closely collaborate with and take direction from Directors and Animation Supervisors, regularly communicating progress, issues, and solutions with leadership and collaborators * Implement changes and completely finish shots in accordance with production schedule * Adapt to different stages within a production (development, production, etc) * Maintain an open and professional demeanor regarding direction, changes, and shifting requirements, supportively and thoughtfully collaborating with others What We're Looking For * The ability to instill appeal into character mechanics, posing, and motion appropriate to the character and style of film * The ability to design contrast, texture, and rhythm into your timing and spacing * The ability to uniquely art direct and exaggerate shapes, poses, emotions, and ideas that best suit the character, scene, and overall film * The ability to instill inventive choices into your performances that feel sincere and believable; choices that always feel specific and true to what a character is feeling and makes them feel like they're living and thinking. Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film * The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly Requirements * A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging * Proficiency in Presto, Maya or equivalent software required Preferred Qualifications * Background in traditional hand-drawn, computer, or stop-motion animation a plus Education * Bachelor's degree or equivalent experience The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
    $60.7-71.7 hourly 30d ago
  • AI Creator / Artist / Technical Artist (CONTRACTOR)

    Masterclass

    3d artist job in Los Angeles, CA

    We are seeking an independent contractor who is an AI Content Creator / Artist / Technical Artist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions. This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs. What You Will Do * Produce videos and multimedia content from concept through final export. * Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results. * Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem. * Stay abreast of emerging AI tools to continually improve production capabilities. About You * 5+ years of experience in content creation, post-production, or technical artistry. * Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs). * Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar). * Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines). * Highly organized and detail-oriented, able to manage multiple projects. Nice to Have * Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation). * Familiarity with large-scale content production environments. Pay Transparency $2,000-$2,500/week The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
    $2k-2.5k weekly Auto-Apply 40d ago
  • Senior Artist

    Magnopus 4.1company rating

    3d artist job in Los Angeles, CA

    We've been working on a variety of large-scale projects that will push boundaries and we're building up the team to execute these ambitious visions on a global stage. We've got a rare opportunity to show the rest of the world what all this new tech is good for, while delivering fun experiences and engaging narratives that make a positive impact, but we need your help to make them truly amazing. We are seeking a talented Senior Artist to join our Los Angeles team!Responsibilities Advocate for and promote best practices in in-game environment performance, including asset creation, materials, lighting, and related workflows.. Serve as an integral contributor within Magnopus's development teams Exceptional problem-solving skills and the ability to think creatively Partner with designers and artists to provide cohesive lighting solutions Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders. Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows. Document tools and techniques for departmental reference. Assist Lead Artist with creating schedules and timelines for projects Mentoring junior artists while setting visual quality standards Work with Leads and stakeholders to address notes from clients or creative teams Additional responsibilities as assigned by the Art Lead. Required Qualifications 5+ years of experience with real-time environment art creation 5+ years experience developing games, or VR/AR titles using a real-time 3D game engine like Unreal (preferred) or Unity, including at least 2 shipped titles Solid understanding of lighting and environment composition Expertise in Maya for modeling and UV work Excellent proficiency in Substance Painter/Designer and Photoshop Strong understanding of authoring texture and material following PBR principles Ability to take film-quality assets and prepare them for rendering in an AR/VR environment with focus on performance and memory efficiency Strong artistic sensibility for lighting, composition, atmosphere, and player experience Passion for innovation and a steadfast commitment to leading-edge industry trends and technologies Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Shotgun, etc.) Even Better if You Also Have Visual Effects experience (Nuke, VRAY, etc) Knowledge of shaders/materials and how they work under the hood Basic Scripting Knowledge (C# / Javascript / Python) Background in cinematography, film lighting, or live-action production Animation/Rigging Experience $80,000 - $130,000 a year Salaries offered are based on candidate experience, internal equity, and the level at which they are hired. Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We're passionate about creating rich experiences that unite the physical and digital worlds. Because we're building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate. Though we've delivered a lot of crazy stuff, here are a few you can check out at home: Mission: ISSDisney Pixar Coco VRBlade Runner 2049: Memory LabThe Lion King - Virtual ProductionElixirWe may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
    $80k-130k yearly Auto-Apply 12d ago
  • Technical / Material Artist

    Gungho Online

    3d artist job in Redondo Beach, CA

    and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary. Responsibilities: Create Texture and Material * Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style. * Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. * Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective * Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline. * Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration. * Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results. 3D Modeling and Look Development * Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready. * Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine. Other Game Development Tasks * Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. * Help out with game design, or testing when necessary. * Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous * Perform special projects and other miscellaneous duties that are assigned by upper management. * Test prototypes of future game titles to provide constructive feedback. * Other tasks as assigned Requirements and Skills: * 3+years of professional experience as a Technical or Material Artist, or in a similar position. * Intensive experience working with game engines. * Experience with Unreal Engine is a required. * Good foundation in art and design, includes composition, form and color theory. * Strong understanding of architecture and city planning. * Fluent with Photoshop, Substance Suite and ability to paint textures. * Basic knowledge with 3d modeling using Maya, Zbrush, or similar software. * Knowledge of managing art assets for games in clean organization. * Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets * Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates * Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines Pluses: * Experience with Unreal PCG framework * Experience teaching Art, and Environment Art in particular, online or in person * Art Leadership experience * Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: * 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance * 401(k) with employer match * Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. * A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • Technical / Material Artist

    Gungho Online Entertainment America, Inc.

    3d artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary. Responsibilities: Create Texture and Material Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style. Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline. Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration. Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results. 3D Modeling and Look Development Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready. Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with game design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management. Test prototypes of future game titles to provide constructive feedback. Other tasks as assigned Requirements and Skills: 3+years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Basic knowledge with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines Pluses: Experience with Unreal PCG framework Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Newport Beach, CA?

The average 3d artist in Newport Beach, CA earns between $51,000 and $138,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Newport Beach, CA

$84,000

What are the biggest employers of 3D Artists in Newport Beach, CA?

The biggest employers of 3D Artists in Newport Beach, CA are:
  1. Immersive Entertainment
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