3D Character Artist
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
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Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
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For more information about the game, please check out our IndieDb page:
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NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "
The Lays of Althas: Sundered Order
" (LoA:SO).
We are currently using
Reallusion Character Creator 3
(********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Qualifications
Minimum Requirements:
Creating realistic Human Character Meshes and Textures
Creating realistic Human Clothing / Armor Meshes and Textures
Creating Human Hair sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
World Artist / Dungeon Mastermind
3d artist job in Raleigh, NC
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of
Fortnite
-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking a “World Artist / Dungeon Mastermind” to join our Interactive team. This unique hybrid role blends the eye of an artist with the imagination of a tabletop dungeon master. You'll be responsible for implementing level design and environment art, adjusting and polishing world assets, and helping implement pipeline art. Beyond craft execution, you'll help shape the structure and flow of our interactive worlds - building maps, spaces, and dungeons that invite exploration and discovery.
This is an opportunity for a creative world-builder who thrives at the intersection of art, design, and storytelling systems. While you won't be writing narrative content, you'll be shaping the stage on which those stories unfold, ensuring that environments, encounters, and spaces feel rich, alive, and narratively resonant.
This role is based in Raleigh, NC, and candidates located in or willing to relocate to the area are highly preferred, as close collaboration with our technical and creative teams is central to the position.
Key Responsibilities:
Implement level design and world art in support of gameplay and interactive systems.
Ensure incoming assets from IP are integrated smoothly and meet quality standards.
Collaborate with designers, writers, and technical artists to ensure environments support narrative intent and gameplay goals.
Act as a “world architect,” developing maps, layouts, and structures that create engaging spaces for story-rich experiences.
Adjust and refine assets to improve cohesion, style consistency, and playability.
Proactively identify opportunities to enhance the player's sense of exploration and immersion through level and environmental design.
Maintain documentation, workflows, and best practices for asset integration and level creation.
Implement using a variety of in-house tools built on top of the Godot Engine.
Qualifications & Skills:
5+ years of professional experience in game development, with a focus on level design and/or environment art.
A portfolio demonstrating both level design work and visual art contributions.
Demonstrated ability to merge strong artistic execution with narrative design - ideally someone with experience leading RPG campaigns or creating immersive RPG storytelling, combined with the skills to deliver AAA-quality game art.
Experience running in-game events and driving real-time world-building, with a focus on dynamic storytelling and live content creation-not just static environment setup.
Experience working in game engines (Godot, Unity, Unreal, or equivalent).
Strong artistic eye for composition, spatial design, and player readability.
Excellent communication and collaboration skills, able to work across creative and technical disciplines.
A passion for interactive storytelling and world-building.
(Bonus) Experience as a tabletop dungeon master or running narrative-driven RPG campaigns.
(Bonus) Prior work in isometric-level design or game spaces.
(Bonus) Familiarity with Godot Engine content creation pipelines.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify -
English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Auto-ApplySenior 3D Character Modeller
3d artist job in Denver, NC
Job DescriptionSalary:
Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.
We're looking for Mid and Senior 3D Character Modellers who will be responsible for executing complex CG/3D modelling of characters for the production with a focus on advanced proxy models, according to the Directors vision and guided by the look development process.
Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement.
About the role:
Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.
Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;
Follow guidance from the Program/s creative and technical leaders to realize the Directors vision.
Reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering.
Create, revise and maintain digital character assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.
Constructing the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques.
Have solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
Ensure that digital assets meet the studio standards, specifications and conventions with respect to appearance and aesthetics, user friendliness, performance, data integrity, and robustness.
Support and maintain dialogue with other crew members, including Technical Directors, Riggers and Animators, who make use of the digital assets as required.
Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery.
About you:
Senior level candidates with production experience in animated features/ animated episodic; (7+ yrs)(NOT live action) ;
Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ;
Demo reels focusing on character andmodelling;
Experience in Houdini procedural modelling preferred;
Solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
Ability to constructing the shapes of 3D digital environmentsand/or prop models in Maya, with a strong working knowledge of UV layout techniques.
Solid knowledge of modelling and rigging workflows.
Ability to consistently meet deadlines.
Solid experience and understanding of Maya in a production based environment.
Solid knowledge of modelling and rigging workflows.
Good sense of traditional anatomy and proportion.
Excellent communication skills and willingness to share information in a team environment.
Ability to take direction and be flexible and responsive to change.
Ability to work independently as well as under direct supervision.
A passion for modelling and ability to work in a collaborative team environment.
Specific requirement:
Valid work permit for Spain.
Why work with us?
We work on some pretty cool projects - check out our website:
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We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
We offer hybrid working mode, with two days remote a week.
If you love dogs as much as we do, you can bring them to work!
Career development is important to us so we offer training and support opportunities whenever possible.
We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
Flying Bark Productions is proud to be an Equal Opportunity Employer.
Art and Design Adjuncts - Animation
3d artist job in Durham, NC
NCCU's Department of Art and Design offers students the opportunity to earn a B.A. degree in Art with concentrations in Graphic Design and Innovation, Animation and Interactive Media, Studio Art, Art Studies, and Pre-Architecture, as well as a B.S. degree in Apparel Design. The Department's overarching mission is to foster broad inquiry within the visual arts and design to provide opportunities for students to study non-western, diverse cultural artifacts and experiences. As the first public liberal arts institution founded for African Americans, NCCU occupies a special niche that informs the study of art and design. In addition to traditional training in the visual arts, the Department of Art and Design proudly celebrates and fosters the study of artistic productions of African and African American culture, emphasizing the past and present contributions of people of color. With such emphasis, the Department provides a uniquely designed curriculum to educate students pursuing visual arts and design careers in today's global society. Art and Design majors explore technology, engage in internships, pursue individuality and enjoy the fruits of cultural diversity.
Primary Purpose of Position
The NCCU Department of Art and Design has an immediate need for adjunct faculty in Animation & [Digital] Game Design. The ideal candidate(s) will have a master's degree, professional experience, as well as a passion for teaching. These adjunct professors will prepare students for careers in the field through in-person lecture or computer-based learning, critiques, and exposure to traditional and cutting-edge creative approaches.
In the Spring 2026 semester, the selected adjunct(s) will be responsible for instruction in one or both of the following courses:
ARTV 3450 - Level Design (3 credits)
Students explore the art and methodology of level design, focusing on industry-standard tools, workflows, and design principles used in RPGs, console games, and modern interactive worlds.
ARTV 4520 - Team Production (3 credits)
A capstone-style experience for Animation and Interactive Media students. This course simulates real studio production-students collaborate to create a video game, animated short, or interactive experience using professional pipelines.
Opportunities to teach may be available in future semesters. Course options, availability and schedules can vary each semester.
Required Knowledge, Skills, and Abilities
We seek accomplished art and design educators who can bring professional expertise and creative vision into the classroom. The ideal candidate will hold an advanced degree such as a MA or MFA in the field.
In addition to their creative talent and academic credentials, the ideal professor will:
* Deliver high-quality instruction in assigned course(s) following departmental curriculum and learning outcomes.
* Deliver engaging, industry-informed instruction using lectures, demonstrations, critiques, and hands-on project guidance.
* Provide clear guidance on workflows related to game engines, level design tools, animation pipelines, and production processes.
Studio and computer-based professors need a strong creative portfolio reflecting conceptual depth, aesthetic refinement, and technical skill across a range of projects.
Strong letters of reference will validate the candidate's teaching excellence and ability to inspire students.
Minimum Education/Experience
The ideal candidate will hold a Master's degree in the field.
Licenses or Certification required by Statute or Regulation
N/A
Equal Opportunity Employer
Consistent with the policy of the State of North Carolina, North Carolina Central University (NCCU) reaffirms that it has been, and will continue to be, the policy of this University to be an equal opportunity employer. North Carolina Central University is committed to providing educational opportunities and prohibits discrimination against students, applicants, employees, or visitors based on race, color, genetic information, national origin, religion, sex, sexual orientation, gender identity, age, disability, political affiliation, or veteran status. Any individual alleging discrimination based on sexual orientation cannot grieve beyond the University's internal grievance process. In keeping with this policy, and to further the principle of equal opportunity, all other personnel matters such as recruitment, selection, hiring, promotion, compensation, performance appraisal, disciplinary actions, benefits, transfers, separations, reduction in force, grievance procedures, company-sponsored training, education, tuition assistance, and social and recreational programs will also continue to be administered in accordance with this policy.
Technical Artist
3d artist job in Raleigh, NC
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Tune-Up Artist
3d artist job in Charlotte, NC
Kitchen Tune-Up is seeking a Tune-Up Artist to work on kitchen cabinet projects in Charlotte and surrounding areas. We are looking for individuals seeking a flexible scheduled to fill a part-time position and work approximately 2-3 days per week. The position starts at $20 per hour, with increases available after a 60 day probationary period.
If you are creative, can match colors, and are seeking a unique opportunity with excellent pay and the ability to work when it best fits your schedule, please consider applying.
Duties & Responsibilities:
Arrive to job site on time in logo'd shirt and appropriate work clothing.
Follow a checklist to repair wood cabinets and other wood surfaces by repairing color and color matching.
Follow instructions given by project manager
Follow Kitchen Tune-Up's customer service Trustpoints on every project
Keep the work area clean and orderly and clean up daily
Communicate with project manager daily about progress
Work quickly and efficiently
Ability to work in Charlotte and surrounding communities
Additional Requirements:
Stellar work ethic
Excellent attention to detail and ability to follow directions without deviating
Must be able to interact with our customers on a professional & friendly level
Must take personal pride in a job well done the first time
Must have a valid driver's license with a verifiable good driving record.
Must be able to pass a criminal background check.
Ability to color-match (cannot be color blind)
Why Work for Kitchen Tune-Up
Rapid growth in the Charlotte area market.
We are a high quality company with an excellent reputation. You will be working in some of the nicest areas of our community.
All training provided. No prior experience related to cabinetry or kitchen updates is required.
Ongoing training and coaching provided.
Flexible scheduling. Work only the days and times you are available.
Compensation: $20 / hour
Kitchen Tune-Up Uplifts People's Lives
Kitchen Tune-Up is a kitchen design and remodeling franchise system of committed professionals. Our remodeling experts update, uplift and upgrade kitchens utilizing our 5 Trustpoints to create an experience second to none. Our 5 Core Services include our exclusive 1 Day Wood Restoration Tune-Up, Cabinet Re-Facing, Redooring, Cabinet Painting, and Custom Cabinets.
While the kitchen is the heart of the home, our people are the heart of our company. At Kitchen Tune-Up our people are valued. Each day we work and collaborate to uplift our customers' homes as well as the lives of our people.
Find yourself an uplifting opportunity and join our team!
The positions on this website, unless otherwise indicated, are posted by Kitchen Tune-Up franchisees. Kitchen Tune-Up franchises are independently owned and operated businesses and if you accept a position with an Kitchen Tune-Up franchisee, you are employed by that franchisee, and not by franchisor HFC KTU LLC, nor any of its parents or affiliates. The hiring franchisee is solely responsible for all employment decisions including hiring, termination, discipline, compensation and benefits and HFC KTU LLC and its parents and affiliates have no input or involvement in such matters. HFC KTU LLC does not receive, review or store any applications for employment. Any questions about posted positions or the hiring process must be directed to the Kitchen Tune-Up franchisee posting the position.
Auto-ApplyCivil 3D BIM Modeler - Utilities & Earthworks
3d artist job in Davidson, NC
Location: Piedmont( Davidson, NC), Low Country (Walterboro, SC), or Mid-South Operations Center (Eagleville, TN) Employment Type: Full-Time Join a Best-in-class Team at Wayne Brothers Wayne Brothers has been delivering Civil & Infrastructure and Concrete Construction solutions throughout the Southeast for over 30 years. We are recognized across the construction industry for our innovative approach, cutting-edge technology, and proactive solutions culture. We are currently seeking a Civil Information Modeling (CIM) Engineer (internally referred to as CIM Engineer; externally also known as Civil 3D BIM Modeler) to join our Virtual Design & Construction (VDC) team. This is not just a drafting role-you will work closely with civil construction experts to develop constructible 3D models that drive our field operations and set the standard for precision and efficiency. If you are passionate about technology, enjoy problem-solving, and want to work on impactful projects that shape our infrastructure, this is the career move you've been looking for. What You'll Do As a CIM Engineer, you will play a vital role in turning engineered designs into accurate, buildable models for our projects. Your day-to-day will include: *
Creating and maintaining accurate 3D civil models from contract documents. * Managing machine control files to support automated construction equipment. * Identifying and reporting conflicts, constructability issues, and value-engineering opportunities. * Using tools like Civil 3D, Bluebeam, and clash detection software to verify model accuracy. * Generating quantity take-off (QTO) reports and preparing model-based deliverables. * Coordinating with the estimating team and field personnel to ensure smooth project execution. * Incorporating contract changes, maintaining standards, and ensuring all models reflect real-world construction sequences. * Participating in project handoff meetings and publishing models for proposals and internal use. This position will keep you engaged in both technical modeling and practical construction support, ensuring no two days are alike. Why Join Wayne Brothers? *
Work with cutting-edge technology in modeling and machine control. * Collaborate directly with experienced civil construction and VDC professionals. * Be part of a company that invests in innovation, training, and employee growth. * Enjoy a culture of teamwork, safety, and continuous improvement. ID21 What We're Looking For * Education: * 4-year degree in Engineering or Construction Management OR 2-year degree with relevant experience (required). * Experience: * Familiarity with Autodesk Civil 3D (preferred). * Understanding of civil surface design (preferred). * Strong computer proficiency in the Windows environment (required). * Skills: * Excellent attention to detail and accuracy. * Strong organizational skills and ability to meet deadlines. * Problem-solving mindset with a willingness to learn new technology. Additional Details *
Work Environment: Primarily office-based with occasional project site visits and minimal travel. * Certifications: OSHA 10 (required; provided by Wayne Brothers), valid driver's license (preferred). * Physical Demands: Standard office tasks (sitting, reading, typing). Wayne Brothers, Inc is an Equal Employment Opportunity/ Affirmative Action Employer. Read our EEO/AAE policy.
Senior Hard Surface Artist - Characters
3d artist job in Cary, NC
WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic Games is looking for a Senior Hard Surface Artist with significant character and organic experience to join our team. This individual will be working with art, design, animation, tech animation, and production to help figure out how we supply a steady stream of character, organic, and mechanical content on Fortnite. You will create stylized art and push the quality of organic, and hard surface mechanical modeling while being a solid communicator and team player. Bring your awesome art to life in this stylized world.
In this role, you will
Create high-quality 3D characters and organics based on concept art and direction from the Art Director.
Create mechanical models that show a high degree of articulation and animation
Model high poly, low poly, and texturing assets including characters, creatures, weapons, pickaxes, gliders, vehicles, and gadgets
Collaborate with various teams including game play, animation, tech animation, visual effects, and tech art
Create high quality stylized art and high quality models and textures
Create models that appropriately capture the feeling of the 2D concept art
What we're looking for
World class modeling skills, proficiency in 3D software e.g. Zbrush for organics, and preferably in e.g MAX for hard surface models
Solid communicator with an ability to work between disciplines
Great texturing skills and experience with PBR & materials
Ability to take 2D concept art to completion
Ability to create functional, articulated mechanical models
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Auto-ApplyJunior 2D Game Artist
3d artist job in Raleigh, NC
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of
Fortnite
-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds.
You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment.
This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
Key Responsibilities:
Create 2D concept art for characters, environments, props that support world-building and storytelling.
Enhance and iterate on pre-existing art to align with creative direction and production needs.
Prepare and implement 2D artwork into the pipeline.
Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready.
Support look development and visual consistency across scenes and interactive elements.
Participate in reviews and iterate quickly based on feedback while maintaining quality.
Qualifications & Skills:
1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art.
Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces.
Solid understanding of light, color, composition, and storytelling through visuals.
Experience preparing art assets for implementation (animation, VFX, interactive use, etc.).
Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus.
Strong communication and collaboration skills in a cross-disciplinary production environment.
Adaptable, proactive, and eager to support various aspects of art production.
Must be based in Raleigh, NC-this is an on-site position with no remote option.
Additional Information:
This is a temporary position with the potential for extension based on project needs.
Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship.
A portfolio showcasing relevant work is required for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Auto-Apply3D Game Animator
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
We are looking for Animators that can attend weekly meetings.
We are willing to take on students, but we need active Animators that can contribute.
This is a volunteer position, so no monetary compensation is being offered at this time.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.
Qualifications
REQUIRED:
Strong understanding of Human anatomy and movement.
Expertise in animating 3D Characters
Understanding of traditional animation principles that enhance believable movement
Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
Rapid prototyping and turn-around for animations
Self-motivated and able to troubleshoot animation software challenges
Online communication (English) and Team-collaboration skills
A passion for 3D animation and an interest to learning game development
OPTIONAL:
Unreal Engine experience
Motionbuilder experience
Additional Information
REQUIRED SOFTWARE:
Autodesk Maya
Unreal Engine (we can assist with installation if necessary)
OPTIONAL SOFTWARE:
Motionbuilder (useful, but not essential)
Senior Surfacing Artist
3d artist job in Denver, NC
Job DescriptionSalary:
Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.
The Senior Surfacing Artist establishes the look and surface qualities for animated characters, props and environments.
Through the use and development of textures and shaders; the Surfacing Artist will guide the production process to achieve the desired visual style. The Surfacing Artist collaborates with or aids the rest of the CG team to ensure the proper workflow and specifications are being developed to achieve the desired look on all textures.
Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement.
About you:
Working within a brief and using 2D design reference to paint CG textures that are faithful to the style of the production.
Develop shaders for all CG assets.
Submit CG assets for review, rendering in a way that best indicates their use within the Series.
Create some UV maps as required, that adhere to pipeline requirements and are suitable for the resolution and complexity of the assets.
Collaborate with the CG modelling team in giving feedback of UV mapping that is suitable for the resolution and complexity of the assets.
Collaborate with the CG and BG teams on all creative and technical issues, to ensure assets are delivered to the very highest standard and correctly for the subsequent departments.
Work in partnership with lighters and compositors to ensure schedules and deadlines are met as established by the Producer and Directors. And all other duties and responsibilities as reasonably required by the Production Company.
Skillset:
In-depth knowledge of Maya and Photoshop and high proficiency in painting softwares like Substance Painter or Mari.
Experience in Katana and a good knowledge of photoreal and non photoreal renderers.
Ability to work in close partnership with the CG and Design teams;
Ability to work within a team environment and follow guidance from creative and technical supervisors.
Ability to maintain a consistent level of productivity in a fast-paced work environment while producing high quality work.
Ability to work independently as well as under direct supervision.
Excellent communication and time management skills with the ability to multitask and prioritise as required.
Performs other tasks and responsibilities related to the creation of computer-generated animation and as otherwise reasonably required by the production company.
Specific requirement:
Valid work permit for Spain.
Why work with us?
We work on some pretty cool projects - check out our website:
******************************
We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
We offer hybrid working mode, with two days remote a week.
If you love dogs as much as we do, you can bring them to work!
Career development is important to us so we offer training and support opportunities whenever possible.
We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
Flying Bark Productions is proud to be an Equal Opportunity Employer.
Concept Artist / Illustrator
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist!
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for
The Lays of Althas: Sundered Order (LoA:SO).
Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.
Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you'll be doing:
Partner with the Art Director and other team members to pioneer the vision of the game.
Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
Create and develop original concepts of characters, environment, and props based on references or from scratch.
Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
Present concepts and ideas to the team for further discussion.
Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
Achieve a balance between artistic aspects and technical constraints.
Adjust the artwork styles to meet the game's art direction.
Set your own reasonable deadlines, and make sure the work is done on time.
Qualifications
Minimum Requirements:
Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.
Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.
Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.
Ability to give and take feedback professionally and applies it to the art and design.
Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.
Fluency in English is a must.
Recommended Requirements:
Experience in game design or game developing industry.
Shipped 1 or more video game titles.
Educational background in art, design, or other related fields
Experience in Unreal Engine 5
Senior Hard Surface Artist - Characters
3d artist job in Cary, NC
WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic Games is looking for a Senior Hard Surface Artist with significant character and organic experience to join our team. This individual will be working with art, design, animation, tech animation, and production to help figure out how we supply a steady stream of character, organic, and mechanical content on Fortnite. You will create stylized art and push the quality of organic, and hard surface mechanical modeling while being a solid communicator and team player. Bring your awesome art to life in this stylized world.
In this role, you will
* Create high-quality 3D characters and organics based on concept art and direction from the Art Director.
* Create mechanical models that show a high degree of articulation and animation
* Model high poly, low poly, and texturing assets including characters, creatures, weapons, pickaxes, gliders, vehicles, and gadgets
* Collaborate with various teams including game play, animation, tech animation, visual effects, and tech art
* Create high quality stylized art and high quality models and textures
* Create models that appropriately capture the feeling of the 2D concept art
What we're looking for
* World class modeling skills, proficiency in 3D software e.g. Zbrush for organics, and preferably in e.g MAX for hard surface models
* Solid communicator with an ability to work between disciplines
* Great texturing skills and experience with PBR & materials
* Ability to take 2D concept art to completion
* Ability to create functional, articulated mechanical models
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Auto-ApplySenior Rigging Artist
3d artist job in Denver, NC
Job DescriptionSalary:
Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.
Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement.
Were looking for a highly skilled Rigging Artist with expertise in creating advanced animation control and rigging systems for complex characters, creatures, and props in Maya. The ideal candidate will collaborate closely with supervisors and cross-department teams to develop robust technical solutions, optimize workflows, and ensure seamless pipeline integration. This role involves leading rigging efforts, providing mentorship to junior artists, and contributing to the ongoing improvement of tools, documentation, and production processes.
About the role:
Create advanced animation control rigging systems for complex characters, creatures, and props in Maya, ensuring they meet the artistic and technical briefs from supervisors and leads.
Demonstrate expert-level understanding of rigging controls, deformations, and character setup across a variety of styles and project requirements.
Collaborate closely with the Rigging Supervisor, CG Supervisor, Animation Leads, and Modelling Department to define rigging approaches and workflows that serve both creative and pipeline needs.
Lead rigging efforts on assigned sequences or projects, ensuring assets are delivered on time, at a high standard, and ready for downstream departments.
Troubleshoot and provide robust technical solutions to rigging and pipeline challenges, escalating issues when needed and offering proactive suggestions for improvement.
Review and provide feedback on rigs created by other artists, supporting their development and helping maintain a cohesive and consistent rigging style across the project.
Mentor and guide junior and mid-level rigging artists, assisting with skill development and best practices in both technical and artistic execution.
Ensure rigged assets align with performance and usability expectations, adhering to studio standards and technical specifications for deformation, interface, and efficiency.
Take initiative in refining tools and workflows through Python or MEL scripting to improve team productivity and streamline pipeline integration.
Maintain clear communication with other departments and anticipate pipeline dependencies to ensure seamless delivery through to final output.
Contribute to documentation, onboarding guides, or technical notes to support knowledge sharing within the department and broader studio.
About you:
Excellent verbal and written communication, with the ability to give and receive constructive feedback across departments.
Expert-level knowledge of Maya, with strong proficiency in Python and MEL scripting for rigging and pipeline integration.
Proven ability to develop techniques and processes that address complex rigging challenges in a production environment.
Solid understanding of anatomy, deformation, skin weighting, and advanced rigging methodologies including facial, creature, and mechanical rigs.
A collaborative and solutions-oriented mindset, with strong organizational and leadership skills.
Ability to work autonomously while guiding and supporting a team to deliver high-quality work within deadlines.
Specific requirement:
Valid work permit for Spain.
Why work with us?
We work on some pretty cool projects - check out our website:
******************************
We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
We offer hybrid working mode, with two days remote a week.
If you love dogs as much as we do, you can bring them to work!
Career development is important to us so we offer training and support opportunities whenever possible.
We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
Flying Bark Productions is proud to be an Equal Opportunity Employer.
Unreal Engine Technical Artist
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).
OpenGL and Git experience isn't required, but is recommended.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.
Qualifications
Minimum Requirements:
Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
Online communication, team-collaboration skills, and English fluency
A passion for coding and a dedication to creating AAA quality games
Preferred Requirements:
OpenGL Experience
Git Experience
Additional Information
All your information will be kept confidential according to EEO guidelines.
Lead 3D Game Artist
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a
volunteer
position, so no monetary compensation is being offered. We also
cannot
offer any work visas.
We are only looking for spare-time hours.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Qualifications
Good Communication and Team-collaboration skills is a must
Ability to manage others, especially 3D Game Artists
Ability to work with and provide constructive criticism and feedback
to 3D Models and Textures
Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
Knowledge of working with low-poly/game-ready assets required.
Knowledge of Texturing (Diffuse, Normal, Displacement etc).
A passion for game development
Additional Information
Recommended 3D Modeling Software (1 or more):
Autodesk 3DS Max / Maya
Blender
Pixologic ZBrush / Mudbox
Recommended 2D Image Software (either or both):
Photoshop (CS4 and up)
GIMP
If you are missing any, we can help provide you with software.
Also recommended experience with Unreal Engine
3D Creature Artist
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "
The Lays of Althas: Sundered Order
" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Requirements:
Creating realistic Creature meshes and textures
Creating Fur sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
Reallusion Character Creator 3D Artist
3d artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
**************************************************************
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
*******************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using
Reallusion's Character Creator 3 (CC3)
for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to
Epic Games' Unreal Engine 4
.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have
Reallusion's Character Creator 3 (CC3)
in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
Creating realistic Human Character Meshes and Textures using
Reallusion's Character Creator 3 (CC3)
Creating Human Hair sculpts using Hair Card and Alpha Planes using
Reallusion's Character Creator 3 (CC3)
Full Texturing ability (Diffuse, Normal, Displacement etc) using
Reallusion's Character Creator 3 (CC3)
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Required Software:
Epic Games' Unreal Engine 4:
*****************************register
Reallusion's Character Creator 3 (CC3):
*********************************************
Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.
Minimum Hardware Requirements:
The ability to run
Unreal Engine 4
The ability to run
Character Creator 3 (CC3)
The disk space and Internet speeds to download (Git Pull) at least
40 GB of game files