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3d artist jobs in North Carolina - 31 jobs

  • 3D Creature Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for " The Lays of Althas: Sundered Order " (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 3d ago
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  • Reallusion Character Creator 3D Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4. If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $48k-90k yearly est. 60d+ ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Greensboro, NC

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 6d ago
  • 3D Animator

    Valicy

    3d artist job in Greenville, NC

    Job Title: 3D Animator Department: NC Art Reports To: Art Lead Status: Exempt Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, the rebrand reflects a renewed commitment to exploring what's possible in land-based gaming. As a developer and distributor of engaging electronic gaming experiences, the work is guided by clear mission, vision, and values, with a shared focus on being relational, excellent, and innovative. There's a FIGHTER mindset behind how things get done, showing up focused, taking ownership, working as a team, and pushing for better outcomes every day. Collaboration, creativity, and long-term partnerships are central. It's an industry that never stands still, and there's genuine excitement about building what's next as we enjoy the journey together. SUMMARY: The ideal candidate has experience with animating characters and assets in a fun, stylized approach. A solid grasp of animation principles demonstrated through character, VFX, and motion graphics animation is essential. The 3D Animator will work across all aspects of a game's life cycle, owning the responsibility of animation through pre-production to the final milestone. Blending artistic expertise and technical ability, the 3D Animator will bring visually stimulating content to life that will enhance game play-ability and showcase original experiences to a wide player audience. QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. RESPONSIBILITIES: - Understand company Mission, Vision, and Values and be an ambassador of MVV. - Collaborate effectively with artists and programmers to create high quality, stylized 3d character animations for games produced by the team - Rigging and weight painting the prepared 3d characters for animation - Animate real time popups/motion graphics in 3d space to be used in Unity3D - Assist in creating entertaining Unity3D transitions to and from game features - Create high quality animations of characters or key art assets specifically for marketing promotions and sizzle reel videos - Work with the art team to create dynamic and engaging particle systems in Unity's Shuriken Particle Editor REQUIREMENTS: - A strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D characters - Art degree preferred or equivalent work experience - 1-2 years prior experience in a related position - Experience developing motion graphics elements for any type of media PREFERRED REQUIREMENTS: - Experience in using the Unity3D engine (importing assets, animation editor, shuriken particle system) - Competency in both Photoshop and After Effects - Work experience in mobile or casino gaming industries - Familiarity with VFX pipelines in games - Knowledge of Unity 3D particle systems Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WORK ENVIRONMENT: The usual work environment is typical of an office environment. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel. This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
    $62k-99k yearly est. 60d+ ago
  • Junior 2D Game Artist

    AGBO

    3d artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds. You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: Create 2D concept art for characters, environments, props that support world-building and storytelling. Enhance and iterate on pre-existing art to align with creative direction and production needs. Prepare and implement 2D artwork into the pipeline. Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready. Support look development and visual consistency across scenes and interactive elements. Participate in reviews and iterate quickly based on feedback while maintaining quality. Qualifications & Skills: 1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art. Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces. Solid understanding of light, color, composition, and storytelling through visuals. Experience preparing art assets for implementation (animation, VFX, interactive use, etc.). Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus. Strong communication and collaboration skills in a cross-disciplinary production environment. Adaptable, proactive, and eager to support various aspects of art production. Must be based in Raleigh, NC-this is an on-site position with no remote option. Additional Information: This is a temporary position with the potential for extension based on project needs. Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship. A portfolio showcasing relevant work is required for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $65k-112k yearly est. Auto-Apply 60d+ ago
  • Senior Unity Technical Artist

    Garmin International, Inc. 4.5company rating

    3d artist job in Cary, NC

    We are seeking a full-time Senior Unity Technical Artist in our Olathe, KS or Cary, NC location to work on golf projects. In this role, you will be responsible for providing technical leadership and asset development as an individual contributor. The goal is to facilitate rendering of high fidelity golf courses for the Home Tee Hero simulator within the technical capabilities of Garmin's hardware and software platforms. Essential Functions * Design, author, and maintain shaders that deliver optimized, high-quality environmental visuals * Work within Unity's Built-in Render Pipeline to achieve targeted visual results efficiently * Profile and optimize rendering performance on tile-based GPUs on iOS and Android platforms * Identify and troubleshoot issues with procedurally generated geometry * Debug complex real-time rendering issues across multiple hardware configurations * Contribute to and manage environmental art pipelines, including version control via Git * Build and maintain Python and C# tools that improve the team's art and asset workflows * Work with distributed art teams to set requirements, provide feedback, and troubleshoot issues with geometry, shader, material, and texture assets * Modify or create assets as needed, using DCC tools like Substance, Photoshop, Houdini, Maya, Max, or Blender * Produces documentation on tools, methods, training, processes, and engine constraints for future reference and consultation Basic Qualifications * Bachelor's Degree in Computer Science, Electrical Engineering, Computer Engineering, Software Engineering, Aerospace Engineering, Math, Physics or related field AND a minimum of 5 years relevant experience OR an equivalent combination of education and experience * Excellent academics (cumulative GPA greater than or equal to 3.0 as a general rule) * Demonstrated abilities in at least one major game engine (e.g., Unity, Unreal Engine) and navigating their technical constraints on different platforms * Strong knowledge of real-time rendering fundamentals and rendering optimization techniques * Proficiency in shader authoring via script or shader graphs (HLSL/ShaderLab, Amplify, Unity Shader Graph) * Experience profiling GPU/CPU performance using Unity Profiler, Snapdragon Profiler, XCode, or similar tools * Familiarity with procedural geometry generation, runtime instancing, and data-driven content pipelines * Strong knowledge of geometry formats and attributes (UVs, normals, tangents) and their best practices * Working knowledge of PBR rendering workflows, including lighting functions, texture creation tools, and best practices * Excellent debugging and problem-solving skills across different hardware and rendering pipelines * Comfortable collaborating in Git-based workflows and managing large, art-heavy repositories * Gameplay programming and tools development experience in C# and Python * Demonstrated strong and effective verbal, written, and interpersonal communication skills * Must be positive, detail oriented, organized, team oriented and a driven problem solver, multi-tasker, and self-starter with the ability to prioritize and lead in a fast paced, deadline-driven environment Desired Qualifications * Outstanding academics (cumulative GPA greater than or equal to 3.5) * Experience with golf simulators, golf games, or an interest in the sport * Familiarity with HDRP, URP, or custom Unity render pipeline extensions * Experience with Houdini procedural modeling, and experience integrating art pipelines across Houdini and Unity * Excellent knowledge of 3D modelling software, 2D photo editing software (3D studio max, Houdini, Substance Designer, Painter, Photoshop) Garmin International is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran's status, age or disability. This position is eligible for Garmin's benefit program. Details can be found here: Garmin Benefits
    $69k-100k yearly est. 60d+ ago
  • Senior Surfacing Artist

    Flying Bark Productions

    3d artist job in Denver, NC

    Job DescriptionSalary: Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. The Senior Surfacing Artist establishes the look and surface qualities for animated characters, props and environments. Through the use and development of textures and shaders; the Surfacing Artist will guide the production process to achieve the desired visual style. The Surfacing Artist collaborates with or aids the rest of the CG team to ensure the proper workflow and specifications are being developed to achieve the desired look on all textures. Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement. About You: Working within a brief and using 2D design reference to create high-quality CG textures and grooms that are faithful to the visual style of the production. Create, develop, and maintain hair, fur, and feather grooms using Yeti, ensuring they are production-ready and optimized for animation and rendering. Develop shaders for all CG assets, including groom-related shading and look-development. Submit CG assets and grooms for review, presenting them in a way that clearly demonstrates their intended use within the Series. Create and adjust UV maps as required, ensuring they adhere to pipeline requirements and are suitable for the resolution and complexity of both surface and groom assets. Collaborate closely with the CG modelling team, providing feedback on topology and UV layouts to ensure they are suitable for grooming, texturing, and final rendering. Work with the CG, Groom, and BG teams to resolve creative and technical challenges, ensuring assets meet the highest artistic and technical standards and are correctly prepared for downstream departments. Partner with rigging, animation, lighting, and compositing teams to ensure grooms behave correctly in motion and render efficiently, meeting schedules and deadlines set by the Producer and Directors. Carry out all other duties and responsibilities as reasonably required by the Production Company. Skillset: In-depth knowledge of Maya, with strong experience creating and managing Yeti grooms for characters and environments. High proficiency in Photoshop and painting software such as Substance Painter or Mari for texture and look-development work. Experience in Katana, with a solid understanding of groom integration, shading networks, and both photoreal and non-photoreal rendering workflows. Strong understanding of hair and fur workflows, including optimization, performance considerations, and troubleshooting groom-related issues. Ability to work in close partnership with the CG, Groom, and Design teams, following guidance from creative and technical supervisors. Ability to maintain consistent productivity in a fast-paced production environment while delivering high-quality grooms and textures. Comfortable working independently as well as under direct supervision. Excellent communication, time-management, and problem-solving skills, with the ability to multitask and prioritize effectively. Performs other tasks and responsibilities related to the creation of computer-generated animation and grooming, as otherwise reasonably required by the Production Company. Specific requirement: Valid work permit for Spain. Why work with us? We work on some pretty cool projects - check out our website: ****************************** We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar! We offer hybrid working mode, with two days remote a week. If you love dogs as much as we do, you can bring them to work! Career development is important to us so we offer training and support opportunities whenever possible. We have a full slate and plans for international expansion so there is always plenty of opportunity for career development. Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated! Flying Bark Productions is proud to be an Equal Opportunity Employer.
    $57k-103k yearly est. 3d ago
  • Art and Design Adjuncts - Animation

    North Carolina Central University 4.3company rating

    3d artist job in Durham, NC

    NCCU's Department of Art and Design offers students the opportunity to earn a B.A. degree in Art with concentrations in Graphic Design and Innovation, Animation and Interactive Media, Studio Art, Art Studies, and Pre-Architecture, as well as a B.S. degree in Apparel Design. The Department's overarching mission is to foster broad inquiry within the visual arts and design to provide opportunities for students to study non-western, diverse cultural artifacts and experiences. As the first public liberal arts institution founded for African Americans, NCCU occupies a special niche that informs the study of art and design. In addition to traditional training in the visual arts, the Department of Art and Design proudly celebrates and fosters the study of artistic productions of African and African American culture, emphasizing the past and present contributions of people of color. With such emphasis, the Department provides a uniquely designed curriculum to educate students pursuing visual arts and design careers in today's global society. Art and Design majors explore technology, engage in internships, pursue individuality and enjoy the fruits of cultural diversity. Primary Purpose of Position The NCCU Department of Art and Design has an immediate need for adjunct faculty in Animation & [Digital] Game Design. The ideal candidate(s) will have a master's degree, professional experience, as well as a passion for teaching. These adjunct professors will prepare students for careers in the field through in-person lecture or computer-based learning, critiques, and exposure to traditional and cutting-edge creative approaches. In the Spring 2026 semester, the selected adjunct(s) will be responsible for instruction in one or both of the following courses: ARTV 3450 - Level Design (3 credits) Students explore the art and methodology of level design, focusing on industry-standard tools, workflows, and design principles used in RPGs, console games, and modern interactive worlds. ARTV 4520 - Team Production (3 credits) A capstone-style experience for Animation and Interactive Media students. This course simulates real studio production-students collaborate to create a video game, animated short, or interactive experience using professional pipelines. Opportunities to teach may be available in future semesters. Course options, availability and schedules can vary each semester. Required Knowledge, Skills, and Abilities We seek accomplished art and design educators who can bring professional expertise and creative vision into the classroom. The ideal candidate will hold an advanced degree such as a MA or MFA in the field. In addition to their creative talent and academic credentials, the ideal professor will: * Deliver high-quality instruction in assigned course(s) following departmental curriculum and learning outcomes. * Deliver engaging, industry-informed instruction using lectures, demonstrations, critiques, and hands-on project guidance. * Provide clear guidance on workflows related to game engines, level design tools, animation pipelines, and production processes. Studio and computer-based professors need a strong creative portfolio reflecting conceptual depth, aesthetic refinement, and technical skill across a range of projects. Strong letters of reference will validate the candidate's teaching excellence and ability to inspire students. Minimum Education/Experience The ideal candidate will hold a Master's degree in the field. Licenses or Certification required by Statute or Regulation N/A Equal Opportunity Employer Consistent with the policy of the State of North Carolina, North Carolina Central University (NCCU) reaffirms that it has been, and will continue to be, the policy of this University to be an equal opportunity employer. North Carolina Central University is committed to providing educational opportunities and prohibits discrimination against students, applicants, employees, or visitors based on race, color, genetic information, national origin, religion, sex, sexual orientation, gender identity, age, disability, political affiliation, or veteran status. Any individual alleging discrimination based on sexual orientation cannot grieve beyond the University's internal grievance process. In keeping with this policy, and to further the principle of equal opportunity, all other personnel matters such as recruitment, selection, hiring, promotion, compensation, performance appraisal, disciplinary actions, benefits, transfers, separations, reduction in force, grievance procedures, company-sponsored training, education, tuition assistance, and social and recreational programs will also continue to be administered in accordance with this policy.
    $31k-38k yearly est. 60d+ ago
  • 3D Character Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game " The Lays of Althas: Sundered Order " (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 3d ago
  • 3D Character Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Charlotte, NC

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 6d ago
  • Reallusion Character Creator 3D Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4 . If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $49k-87k yearly est. 3d ago
  • 3D Creature Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Raleigh, NC

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 6d ago
  • Unreal Engine Technical Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4). OpenGL and Git experience isn't required, but is recommended. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies. Qualifications Minimum Requirements: Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it Online communication, team-collaboration skills, and English fluency A passion for coding and a dedication to creating AAA quality games Preferred Requirements: OpenGL Experience Git Experience Additional Information All your information will be kept confidential according to EEO guidelines.
    $63k-111k yearly est. 3d ago
  • Lead 3D Game Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-115k yearly est. 60d+ ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Winston-Salem, NC

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 6d ago
  • 3D Game Animator

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $69k-111k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-109k yearly est. 3d ago
  • 3D Game Animator

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $60k-95k yearly est. 3d ago

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