Motion Graphic Artist
3d artist job in Sunnyvale, CA
Title: Senior Motion Graphic Production Artist
with the possibility of extension
Type: Contract (W2/C2C)
We are looking for a hands-on Motion Graphic Production Artist with expertise in Adobe After Effects and Photoshop. The ideal candidate will have a strong understanding of the interactive space, and its production requirements. In addition, candidates must be detail-oriented, comfortable working with multiple servers, organized, undaunted by working under tight deadlines, and have a keen eye for image quality.
Key responsibilities:
Responsible for production and post-production of animations using internal proprietary processes and tools as well as industry standard methods and tools
Work closely with Motion Graphic Production Team Leads, Interactive Developers and Design, Video and Software teams
Work on multiple projects simultaneously and ensure production deadlines are met with accurate file handoffs for localization
Creates streamlined, organized files with anticipation of the production pipeline, potential technological constraints, and a tight localization schedule.
Review final deliverables with an exacting eye ensuring all work meets client quality standards for video and animation deliverables
Provide production solutions through testing, research and prototyping
Coordinate training of newer team members with help from Team Leads and Production Manager
Identify and help implement opportunities for automation, process, design, file format, and technical improvement
Requirements:
7+ years experience with Adobe After Effects
After Effects compositing and animation experience, with scripting and expressions a plus
Nuke, and Maya to After Effects workflow understanding or experience a plus
Solid understanding of basic 3D principles & pipeline
Photoshop knowledge and expertise, including but not limited to smart objects, resolution, and file export options
Illustrator knowledge and expertise pertaining to vector based animations
Solid standards-based HTML, CSS, and general web publishing knowledge
Batch production, Adobe, Javascript, and Mac based scripting experience a plus
Render farm setup and usage experience also a plus
Highly detail oriented, with a drive for perfection down to the last pixel
Thrives in a challenging, fast-paced web publishing workplace
Self-motivated with strong written and verbal communication skills
Establishes rapport and collaborates easily
Able to adhere to a consistent graphic production and checking process, while also identifying opportunities for improvement
Problem solver with experience troubleshooting technical challenges
Resourceful, adaptable, creative, and results-oriented with high energy and a positive attitude
If interested, please share your resume to *********************
Tools & Pipeline Technical Artist
3d artist job in Los Angeles, CA
IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today!
Position Overview/Responsibilities for the Tools and Pipeline Technical Artist:
Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX.
Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs.
Engage with end users to understand requirements and validate desired functionality when tool work is completed.
Participate in team discussions and planning, break down tasks and provide time estimates for execution.
Handle constructive criticism, participate in peer code reviews, and manage end user feedback.
Troubleshoot production issues with tools and art creation workflows.
Required Skills for Tools and Pipeline Technical Artist:
5+ years of experience as a technical artist in games or related industries.
Expertise with Maya, Unreal Engine 5, and scripting in Python.
Experience working with 3D character-based, game production pipelines.
Experience with and commitment to building long-term maintainable, testable, portable, and stable systems.
Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc.
Experience using version control systems; Perforce and Git.
Highly proficient communication skills.
Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
What's in it for you?
Competitive compensation package.
Full Benefits; Medical, Vision, Dental, and more!
Opportunity to get in with an industry-leading organization.
Close-knit and team-oriented culture.
Why IDR?
25+ Years of Proven Industry Experience in 4 major markets.
Employee Stock Ownership Program.
Medical, Dental, Vision, and Life Insurance.
ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row.
- Remote
Lighting Artist
3d artist job in El Segundo, CA
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
Working hours: 11am - 8pm (including one-hour break);
Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Senior Animator - UE5 (Sports / Action / Simulation Games)
3d artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics.
You'll Work On:
Execute high level animations
Execute in-game animations, including UE5 implementation
Review animation elements and provide feedback when required
Ensure animations align with project standards and align with the overall visual style of the game
Collaborate with other disciplines on project features and development arcs
Contribute to a positive and collaborative team environment
Requirements:
5+ years of professional experience
Proven experience shipping high-performance console and/or PC titles
Strong technical knowledge
Experience with Maya, Motion Builder, UE5
Experience with motion capture
Strong understanding of animation principals and approaches
Experience collaborating with technical teams and developing/refining animation systems in UE5
Strong portfolio demonstrating significant experience creating high quality, appealing game animation
Experience with both in-game animation and cinematic presentation animation
Strong communication skills and the ability to collaborate with various departments and disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience mentoring animators
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
3D Artist - Platform Architecture
3d artist job in Santa Clara, CA
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
3D Artist | Wearables Product Creative
3d artist job in Burlingame, CA
Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
**Required Skills:**
3D Artist | Wearables Product Creative Responsibilities:
1. Create state-of-the-art imagery for category defining fashion, augmented reality, and Artificial Intelligence products
2. Use a variety of AI and 3D tools to achieve high craft at a fast pace
3. Help define the visual language of our brand through imagery
4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
5. Contribute to concept generation and align work with high-level creative direction
6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
7. Work collaboratively with multiple cross-functional teams and disciplines across several programs
8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
**Minimum Qualifications:**
Minimum Qualifications:
9. 2+ years of experience in product rendering, 3D animation, 3D art or a related field
10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
11. Domain experience in rendering process from polygon optimization through raytracing
12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience working with 3D CAD data
14. Experience rendering and lighting consumer electronics or wearable tech products
15. Experience working in a software product team
**Public Compensation:**
$95,000/year to $148,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior 3D Artist
3d artist job in Henderson, NV
Arrow International is the world's largest manufacturer and supplier of charitable gaming products and solutions. We produce and distribute a wide array of products including consumables (pull tab tickets, bingo paper and ink, etc.) as well as world-class, state-of-the-art, electronic gaming products. Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team where we are focused on attracting and engaging exceptional talent, empowering colleagues to achieve fulfilling careers, and creating fun and engaging products that are second to none for our customers.
Position Summary
We are seeking an experienced and highly skilled Senior 3D Artist to join our Visual Development Team. The Senior 3D Artist will be responsible for creating high-quality 3D assets, leading visual development efforts, and mentoring junior artists. This role requires an expert understanding of modelling, texturing, shading, and optimization techniques, as well as the ability to provide artistic and technical guidance to the team.
Primary Roles and Responsibilities
Design, model, texture, and optimize high-quality 3D assets, including characters, environments, props, and VFX.
Ensure assets meet artistic vision and technical constraints while maintaining efficiency in performance.
Develop shaders and materials that enhance visual quality and realism.
Provide guidance, feedback, and support to junior and mid-level 3D artists to enhance overall team performance.
Assist in defining and maintaining best practices for 3D asset creation, optimization, and integration.
Work closely with the Creative Manager to establish artistic standards and workflows.
Work closely with designers, programmers, and other artists to ensure assets integrate seamlessly into the game engine.
Requirements
Experience and Education
Degree in 3D Art, Game Design, Fine Arts, Visual Arts, or a related field (or equivalent experience)
5+ years of professional experience as a 3D Artist in game development, animation, or a related industry.
Portfolio showcasing high-quality 3D models, textures, and animations, with examples of both stylized and realistic work.
Expertise in 3D modelling software (Blender, Maya, 3Ds Max, etc.)
Experience rigging and animating characters or objects
Advanced knowledge of texturing and material creation (Substance Painter, Quixel, Photoshop, etc.)
Experience with game engines (Unity) and real-time asset integration.
Strong problem-solving skills with the ability to troubleshoot technical and artistic challenges.
Ability to manage multiple projects while maintaining high-quality standards and meeting deadlines.
Preferred Experience:
Understanding of procedural asset creation and workflow automation.
Familiarity with casino or gambling-related gaming industries.
PHYSICAL DEMANDS/WORKING CONDITIONS:
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential job functions.
Specific vision abilities required by this job include close vision, distance vision, peripheral vision, and ability to adjust focus.
The noise level in the work environment is low.
May be required to sit for long and/or extended periods of time.
3D Artist
3d artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
3D Artist
3d artist job in San Francisco, CA
As a 3D Artist your role will be both highly creative and technical. You'll be working closely with 3D Visualizers, Industrial Designers, and Program Managers to develop high fidelity 3D models and photorealistic 3D renderings to use across our brand marketing channels. You have comprehensive experience and knowledge using leading 3D modeling, rendering, and image editing programs. We are looking for someone who is self motivated and collaborative, able to work within tight deadlines, is creative, a great communicator, and a great technical problem solver. We're open to full time or contract opportunities.
Our lean and fast-growing team is composed of highly motivated creatives with a rigorous attention to detail. We hire for integrity, initiative, open mindedness, and willingness to learn.
Thuma's Headquarters is based in the historic Presidio neighborhood of San Francisco. The role involves three days in the office each week and occasional additional days as needed.
In recognition of the personal and professional benefits that team members gain from time spent together in person, we organize a range of events throughout each year designed to bring our entire team together!Key Responsibilities
Produce high fidelity complex 3D models including soft goods
Create photorealistic renders and animations for product detail pages as well as more immersive lifestyle imagery in line with the brand identity
Streamline post production workflows
Support product imagery storyboards and image lists
Support collaborations with vendors as needed
This Might Describe You
Detail oriented
Interested in design and architecture
Efficient and independent in the work
Always setting a high bar and pushing for quality
Enjoy working at a fast pace and possess perseverance, excellent problem solving, organization, and interpersonal skills
What You'll Need
Portfolio featuring world-class 3D modeling and rendering works
2+ years experience as a 3D Visualizer / CGI Artist
Advanced 3D modeling skills in programs such as Blender, Cinema 4D, Autodesk 3ds Max, Maya, Rhino or Alias
Advanced rendering skills in programs such as Houdini, V-Ray, Octane, Redshift, Corona, Marvelous,
Ability to design and execute captivating motion graphic projects
Proficiency with Adobe Creative Suite
Color editing and correction skills
Experience working on an Apple or PC computer and with a render farm
Ability to work to a brief and under the direction of Designers, meeting deadlines and keeping within the scope of projects
Experience running and leading end to end 3D and 2D production workflows and strong accuracy in assessing project turnaround time
$80,000 - $120,000 a year
Thuma provides an estimate of the compensation for roles that may be hired as required by state regulations. Compensation may vary based on (a) location, as Thuma factors in specific location when benchmarking compensation for most roles; (b) individual candidate skills and qualifications; and (c) individual candidate experience.
Additionally, Thuma leverages current market data to determine compensation, so posted compensation figures are subject to change as new market data becomes available. The salary, other compensation, and benefits information is accurate as of the date of this posting. Thuma reserves the right to modify this information at any time, subject to applicable law.
Why Join Us Equity/401k: Participation in employee stock option plan and our 401k program where we will match up to 6% of your contributions Benefits: Comprehensive medical, dental + vision coverage options with generous employer contributions Extras: 12 weeks of paid parental leave and company sponsored membership at One MedicalDream Setup: Apple Laptop, Airpod Pros, Magic Mouse, Magic KeyboardFlex Time: Run errands as needed, just get your stuff done Flexible PTO: We believe healthy, happy, relaxed people do better work Hybrid: Flexibility to work between your home and our office with everything you need to be successful in both Employee Discount: We provide an employee discount of 40% off all Thuma products Cell Phone Stipend: $100 per month to recognize that you will use your cell phone for work related things Commute Reimbursement: Up to $150 per month for your commute to our office Room Upgrade: A complimentary product credit when you start, worth up to $2,000
Who We AreThuma is a modern design company specializing in furniture and home goods. We believe simplicity is the ultimate luxury. That the details matter. And that good design is good hospitality.
We recognize that people come with a wealth of knowledge and are talented beyond the scope of a functional role. If this sounds like you, we encourage you to apply even if your experience doesn't precisely match our job description. We hire for integrity, initiative, collaborative spirit, open mindedness, and willingness to learn.
Thuma is dedicated to going above and beyond to bring people with diverse perspectives and unique experiences together to do great work. We strive to create a sense of belonging by creating an inclusive culture where everyone can be their authentic self and by treating each and every team member with kindness, equity, and respect, always.
Auto-ApplyFreelance Game Capture Artist
3d artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN DARK BURN CREATIVE
Dark Burn Creative, a division of Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
Dark Burn Creative is hiring entry-level Game Capture Artists based in Woodland Hills, California. Your mission will be to work alongside our creative team to help create epic gameplay trailer footage!
Get paid to play video games!
Please note this position requires on-site/in-office work in Woodland Hills, California.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of your favorite video game? Would you like a career in capturing and saving video gameplay moments? If so, we'd love to learn more about you!
What you will do in this role:
Get paid to play video games.
Provide feedback for the game and check for bugs.
Quality control related to game content and continuity.
Report and communicate those bugs with the Gaming Development Team.
Capture and save incredible gameplay moments.
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements.
About you:
You're a walking encyclopedia on all things video games and you LOVE playing those games.
You have a keen eye for detail and love pointing out inconsistencies in sports or game play by plays.
You have experience with at least one of the following: Photography, Cinematography, or Digital Art
You pride yourself in proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
1 year experience in game capture experience preferred.
Our people and culture
We strive to make Trailer Park Group one of the most rewarding places you will ever work. We work tirelessly to create an inclusive culture that empowers our people to be who they are, contribute their unique perspectives, and make a difference individually and collectively. It enables us to leverage different ideas and perspectives and bring creativity and innovation to everything we do.
Professional and creative development
From on-the-job learning experiences to formal development programs, our staff has a variety of opportunities to continue to grow throughout their career. We believe there's always room to learn from entry-level employees to senior leaders. We offer a best-in-class editor training program and opportunities to build new skills, develop as managers and leaders, and connect and thrive through mentorship.
We see you
Trailer Park Group (Trailer Park Studios, Trailer Park, Dark Burn Creative, Art Machine, Mirada Studios, MXW, TPG Studios, White Turtle Studios) is proud to be an equal-opportunity employer committed to hiring and retaining a diverse workforce. We view everyone as an individual and understand that inclusion is more than just diversity - it's about belonging. We celebrate that everyone is unique, which makes us so good at what we do. We pride ourselves on being a company that embraces difference and represents the global clients for whom we create beautiful work.
We can't wait to do great work with you. Apply today!
#LI - Onsite
Hourly pay range for this position is below.
$18 - $18 USD
Auto-ApplySenior Technical 3D Artist
3d artist job in San Francisco, CA
Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The challenge
As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation.
We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D.
What You'll Do
* Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback.
* Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events.
* Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback.
* Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events.
* Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies.
* Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS).
What You Need to Succeed
* Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer).
* Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino).
* Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines.
* Familiarity with design pipelines across various industries.
* Autonomous and proactive with strong initiative.
* Fast learner. Able to quickly adapt to new 3D technologies and workflows.
* Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences.
* Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals.
* A passion for enabling creative excellence through technology.
Mandatory Requirements
* Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear;
* 5+ years of professional 3D design experience; 7+ years preferred.
* Fluency in English required
* Demonstrated experience using Python in a 3D production or design environment.
* Fluency in spoken and written English.
* Portfolio required with application, showcasing relevant 3D and/or automation work.
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
State-Specific Notices:
California:
Fair Chance Ordinances
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.
Colorado:
Application Window Notice
If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.
Massachusetts:
Massachusetts Legal Notice
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
3D Artist-Game Art
3d artist job in San Diego, CA
ABOUT US
We are a dynamic SaaS company building innovative software solutions that make a difference in the Environmental Risk and Safety industry. Our collaborative team is passionate about technology and committed to excellence. We're looking for a talented and creative 3D Artist-Game Art to join our team in San Diego, CA and help drive our company's vision forward.
*THIS IS AN ON-SITE/IN PERSON/FULL TIME/BENEFITED POSITION IN SAN DIEGO, CA 92127.
Competitive Salary: $20.00-$27.00 per hour depending on experience
Full time position with benefits.
SUMMARY:
As a 3D Artist-Game Art, you will be responsible for creating optimized game-ready 3D art for multi-platform instructional media applications using Unity. This position will author textures and materials for use in a game art pipeline. Create technically accurate animations depicting maintenance, operation, or inspection procedures. Assist with development of storyboards and development of 2D graphics as required. This position will also have an emphasis in performance optimization techniques for lower spec hardware.
Duties and Responsibilities:
The statements below is intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation.
Create optimized 3D game art models for the Unity game engine, i.e. structures, characters, props, tools, vehicles, environment, etc.
Create 2D assets as needed, i.e. UI elements, textures, logos, dialog, signs, etc.
Modify existing art assets to meet performance standards based on platform.
Collaborate with designers and other artists to ensure requirements are being met and delivered on time.
Author game ready textures and materials including baking high resolution models down to game ready assets with normal maps using PBR for desktop and traditional texture pipelines for mobile.
Set up or modify character rigs for animations.
Create and edit animations for humanoid and generic rigs.
Create prototype art assets as required by designers.
Conduct research on performance optimizations relating to asset creation.
Use Unity engine to test 3D asset and animation exports.
Set up environments within Unity for level design needs.
Other duties as assigned.
WHAT WE ARE LOOKING FOR:
Undergraduate degree in Computer Gaming, Graphics, or an equivalent combination of education and relevant work experience.
3+ years of experience creating high detail industrial/mechanical models using Autodesk Maya and Photoshop (or equivalent 3D and 2D programs).
Experience in animation of maintenance or operational procedures.
Experience with Substance Painter or equivalent (3D Coat, etc)
Experience with creating shaders in Unity Shader Graph.
Experience creating particle effects in Unity.
Experience working in an agile environment with Azure DevOps.
Experience working with git version control
Expert-level experience working in Autodesk Maya or equivalent program.
Intermediate-level experience working in Adobe Creative Cloud applications.
Intermediate-level experience working in Unity or equivalent program.
Experience working in Microsoft Office applications.
Experience creating measurement-accurate hard surface models from photographs or technical drawings.
Superior eye for detail and an understanding of complex modeling techniques.
WHAT WE OFFER:
Competitive Salary: $20.00-$27.00 per hour depending on experience
Full time position with benefits.
BENEFITS
401K Retirement with a generous 6% employer match - 100% vested immediately
Medical Coverage (HMO & PPO options) - 100% paid by employer for you, spouse, and children
Employer-paid life insurance
Dental and Vision coverage
Accrued Vacation Hours
Paid Holidays
Sick Leave
Wellness Program including weekly chair massage and in-office gym
Training and advancement opportunities
Company-provided daily office snacks
Dog-friendly office (Yes, you can bring your dog to work!)
WORK SCHEDULE AND LOCATION:
Monday to Friday, 8 AM to 5 PM with 1-hour unpaid lunch break
On-site/In-person position in San Diego, CA 92127
PHYSICAL REQUIREMENTS AND WORK ENVIRONMENT
The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation.
Continually required to utilize hand and finger dexterity
Continually use and utilize visual acuity to operate equipment, read work related information, and/or use a keyboard, monitor, telephone and other related office equipment
Continually required to read, write, hear and speak
Continually required to sit
Frequently required to stand
Frequently required to walk
Occasionally required to lift/push/carry items up to 25 pound
The statements are intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this job description restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation.
Equal Employment Opportunity
AIC is an Equal Opportunity employer. We are committed to providing equal employment opportunities to all employees and applicants without regard to race, religious creed, color, sex (including pregnancy, breast feeding and related medical conditions), gender, gender identity, gender expression, sexual orientation, national origin, ancestry, citizenship status, military and veteran status, marital status, age, protected medical condition, genetic information, physical disability, mental disability, or any other protected status in accordance with all applicable federal, state, and local laws.
Senior Game Artist
3d artist job in Las Vegas, NV
iGaming:
If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers.
Position Summary
We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products.
You will contribute to all visual aspects of our projects, including:
Character design, poses, and expressions (realistic or cartoon styles)
Environments, backgrounds, matte paintings, and textures
UI elements, symbols, logos, and menus
Spine-based animations for characters, objects, and effects
Promotional assets and motion graphics
You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles.
You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output.
Qualifications
What You Bring
7+ years of experience in 2D game art with a strong portfolio
Mastery of Adobe Photoshop and Spine (2D skeletal animation)
Ability to create compelling visual concepts in a variety of styles
Strong drawing and sketching skills for ideation and concept development
Understanding of color theory, composition, and visual storytelling
Experience optimizing assets for online and mobile delivery
Familiarity with Adobe After Effects and Illustrator
Knowledge of game development pipelines and tools
Ability to work efficiently and meet production deadlines
Curiosity, creativity, and a passion for visual storytelling
Nice to Have
Solid understanding of animation principles and rigging
Experience with Unity or Unreal Engine
Familiarity with 3D tools and workflows
Background in casino gaming or interactive entertainment
Familiarity with AI-powered art tools such as Layer.ai
Additional Information
This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture.
#LI-Hybrid
#LI-iGaming
Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
Auto-ApplySenior Game Artist
3d artist job in Las Vegas, NV
iGaming: If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers.
Position Summary
We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products.
You will contribute to all visual aspects of our projects, including:
* Character design, poses, and expressions (realistic or cartoon styles)
* Environments, backgrounds, matte paintings, and textures
* UI elements, symbols, logos, and menus
* Spine-based animations for characters, objects, and effects
* Promotional assets and motion graphics
You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles.
You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output.
Qualifications
What You Bring
* 7+ years of experience in 2D game art with a strong portfolio
* Mastery of Adobe Photoshop and Spine (2D skeletal animation)
* Ability to create compelling visual concepts in a variety of styles
* Strong drawing and sketching skills for ideation and concept development
* Understanding of color theory, composition, and visual storytelling
* Experience optimizing assets for online and mobile delivery
* Familiarity with Adobe After Effects and Illustrator
* Knowledge of game development pipelines and tools
* Ability to work efficiently and meet production deadlines
* Curiosity, creativity, and a passion for visual storytelling
Nice to Have
* Solid understanding of animation principles and rigging
* Experience with Unity or Unreal Engine
* Familiarity with 3D tools and workflows
* Background in casino gaming or interactive entertainment
* Familiarity with AI-powered art tools such as Layer.ai
Additional Information
This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture.
#LI-Hybrid
#LI-iGaming
Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech
3d artist job in Burlingame, CA
We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team.
Responsibilities:
Create compelling pitch decks and visual presentations to communicate ideas and project concepts.
Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools.
Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images.
Collaborate proactively with cross-functional teams to visually communicate and iterate quickly.
Stay current with emerging GenAI tools and techniques for art, video, and 3D creation.
Minimum Qualifications:
Proven experience as a visual storyteller in games, film, marketing, XR, or related industries.
Strong portfolio demonstrating 2D art skills and visual storytelling.
Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.)
Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush).
Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar).
Excellent communication and collaboration skills.
Strong problem-solving abilities and adaptability to new technologies.
Preferred Qualifications:
Hands-on experience developing or fine-tuning generative AI models for art creation.
Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
Auto-Apply3D Animator
3d artist job in Long Beach, CA
At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low earth orbit in May 2026. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us.
Vast is seeking a Senior 3D Animator to join our team. Reporting to the Director, Brand, to support the development of the systems that will be required for the design and build of artificial-gravity human-rated space stations.
You are a creative, thoughtful, and experienced 3D animation professional and storyteller, who will focus on elevating and amplifying how Vasts future endeavors in space are visualized, creating technically accurate and impactful narratives and concepts for the future of space habitation.
This will be a full-time, exempt position located in our Long Beach location.
Responsibilities:
3D Animation Production: Create high-quality, realistic animations of aerospace hardware, showcasing technical details in a clear and engaging manner with storytelling.
Collaboration with Engineering Teams: Work closely with engineers, designers, and product managers to understand technical specifications and ensure animations are both visually accurate and technically sound.
Visualization of Concepts: Develop visualizations for space stations, spacecraft, and related systems.
3D Modeling and Texturing: Assist in the creation or refinement of 3D models and textures for use in animations, ensuring consistency with real-world materials and physical properties.
Professional experience: in common industry tools such as: Blender / Octane, Houdini, Cinema 4D, 3DS Max, Redshift , Adobe Creative Suite.
Render and Post-production: Handle the rendering, compositing, and post-production of animations to meet high visual standards.
Asset Library: keep a library of different fidelity models for use with vendors and partners.
Project Management: Manage multiple animation projects simultaneously, ensuring deadlines and quality standards are met.
Continuous Learning: Stay up-to-date with the latest animation techniques, tools, and trends in both the aerospace and entertainment industries.
Minimum Qualifications:
Proven Experience: Minimum of 5 years of experience in 3D animation, ideally within fields that involve vehicle or aerospace concepts.
Expertise in 3D Software: Proficiency in industry-standard 3D animation software, and a basic knowledge of CAD.
Preferred Skills & Experience:
Attention to Detail: Strong attention to detail, ensuring that animations are both visually accurate and technically precise.
Communication Skills: Excellent interpersonal and communication skills to effectively collaborate with cross-functional teams and stakeholders.
Problem-solving Abilities: Ability to troubleshoot technical issues related to animation, rendering, and integration with other tools or platforms with minimal oversight. A self starter.
Creativity and Artistic Vision: A strong sense of creativity, visual aesthetics, and storytelling to deliver engaging animations that capture attention and communicate the gravitas and emotion of living and thriving in space.
Additional Requirements:
Ability to travel up to 50% of the time.
Willingness to work evenings and/or weekends to support critical mission milestones.
Ability to lift up to 25lbs unassisted.
Specific certifications, as appropriate.
Pay Ranges:
3D Animator II: $75,000 - $95,000
3D Animator III: $90,000 - $125,000
Salary Range: California$75,000-$125,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees.
U.S. EXPORT CONTROL COMPLIANCE STATUS
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending.
EQUAL OPPORTUNITY
Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Auto-ApplyLead 3D Animator - Virtual Reality
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Senior Character Concept Artist
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-ApplyGeospecific 3D Modeler
3d artist job in South San Francisco, CA
Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation's pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry. We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler. The primary workplace for this position will be in our South San Francisco office. Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models. Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms. United States citizenship required due to restrictions on access to certain data.
Required Skills and Experience:
Advanced knowledge of Maya
Advanced knowledge of Photoshop
Strong understanding of light and form
Strong time management and communication skills
United States citizenship required, due to restrictions on access to certain data
Good technical abilities with respect to implementation of models into 3D engines
An understanding of basic color theory and an ‘aesthetic eye' as it relates to real world data for simulation
Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar
Desired Skills and Experience:
Experience working in a game/real time environments
Experience with Mel and/or Python
Experience with Microsoft Office (MSExcel/MSWord)
Military background a plus
Software Used:
Autodesk Maya
Adobe Photoshop
In-house software
Salary Range: $60,000 - $80,000 USD per year
The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.
We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans). No relocation reimbursement provided.
This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee.
Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_***************** to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.
Auto-ApplySr Destruction and Simulation Animator, Breakables (Contract)
3d artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high-quality destruction simulations and breakable assets for both cinematics and gameplay.
As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations.
Responsibilities
Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development
Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects
Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards
Support asset integration, optimization, LODs, and collision for level design
Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame-rate requirements
Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives
Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems
Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals
Clearly communicate updates and escalate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications
Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process
Requirements
5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media
Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation
Proficient in Maya for basic modeling, animation, and asset pipeline integration
Strong understanding of game engine integration and real-time performance optimization constraints
Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences
Strong communication and organizational skills with the ability to work independently under minimal direction
Self-motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments
Preferred Experience
Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content
Experience with additional simulation software like Blender, Pull Down It (PDI)
Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation
Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects
Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling
Background in traditional VFX or film industry with transferable skills in large-scale destruction simulation
Understanding of physics principles and real-world destruction behavior to inform artistic choices and improve simulation authenticity
#LI-SMS
#LI-MC1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-Apply