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3d artist jobs in Paramount, CA

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  • Senior Environment Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability. You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity. You'll Work On: Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces Designing props, crowd assets, and environmental storytelling details that enhance authenticity Creating modular environment kits that scale across multiple locations and levels Working with art direction to define visual style and mood for sports and simulation settings Collaborating with level designers to align gameplay readability with environmental fidelity Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs) Reviewing and mentoring junior environment artists, setting quality standards Integrating materials, lighting, and VFX to ensure cohesive presentation Requirements: 5+ years of environment art experience in 3D games At least 1 shipped 3D game (sports, action, or simulation strongly preferred) Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools Solid understanding of PBR materials, lighting, and environment composition Ability to balance real-world accuracy with gameplay readability Bonus Points: Experience building stadiums, sports arenas, or large-scale crowds Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting) Familiarity with Houdini for procedural workflows or crowd generation Passion for soccer or sports culture This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
    $74k-125k yearly est. 19h ago
  • Tools & Pipeline Technical Artist

    IDR, Inc. 4.3company rating

    3d artist job in Los Angeles, CA

    IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today! Position Overview/Responsibilities for the Tools and Pipeline Technical Artist: Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX. Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs. Engage with end users to understand requirements and validate desired functionality when tool work is completed. Participate in team discussions and planning, break down tasks and provide time estimates for execution. Handle constructive criticism, participate in peer code reviews, and manage end user feedback. Troubleshoot production issues with tools and art creation workflows. Required Skills for Tools and Pipeline Technical Artist: 5+ years of experience as a technical artist in games or related industries. Expertise with Maya, Unreal Engine 5, and scripting in Python. Experience working with 3D character-based, game production pipelines. Experience with and commitment to building long-term maintainable, testable, portable, and stable systems. Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc. Experience using version control systems; Perforce and Git. Highly proficient communication skills. Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design. What's in it for you? Competitive compensation package. Full Benefits; Medical, Vision, Dental, and more! Opportunity to get in with an industry-leading organization. Close-knit and team-oriented culture. Why IDR? 25+ Years of Proven Industry Experience in 4 major markets. Employee Stock Ownership Program. Medical, Dental, Vision, and Life Insurance. ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row. - Remote
    $69k-103k yearly est. 19h ago
  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • Lead 3D Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists Qualifications 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 9h ago
  • Freelance Game Capture Artist

    Trailer Park Group 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN DARK BURN CREATIVE Dark Burn Creative, a division of Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. Dark Burn Creative is hiring entry-level Game Capture Artists based in Woodland Hills, California. Your mission will be to work alongside our creative team to help create epic gameplay trailer footage! Get paid to play video games! Please note this position requires on-site/in-office work in Woodland Hills, California. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of your favorite video game? Would you like a career in capturing and saving video gameplay moments? If so, we'd love to learn more about you! What you will do in this role: Get paid to play video games. Provide feedback for the game and check for bugs. Quality control related to game content and continuity. Report and communicate those bugs with the Gaming Development Team. Capture and save incredible gameplay moments. Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements. About you: You're a walking encyclopedia on all things video games and you LOVE playing those games. You have a keen eye for detail and love pointing out inconsistencies in sports or game play by plays. You have experience with at least one of the following: Photography, Cinematography, or Digital Art You pride yourself in proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. 1 year experience in game capture experience preferred. Our people and culture We strive to make Trailer Park Group one of the most rewarding places you will ever work. We work tirelessly to create an inclusive culture that empowers our people to be who they are, contribute their unique perspectives, and make a difference individually and collectively. It enables us to leverage different ideas and perspectives and bring creativity and innovation to everything we do. Professional and creative development From on-the-job learning experiences to formal development programs, our staff has a variety of opportunities to continue to grow throughout their career. We believe there's always room to learn from entry-level employees to senior leaders. We offer a best-in-class editor training program and opportunities to build new skills, develop as managers and leaders, and connect and thrive through mentorship. We see you Trailer Park Group (Trailer Park Studios, Trailer Park, Dark Burn Creative, Art Machine, Mirada Studios, MXW, TPG Studios, White Turtle Studios) is proud to be an equal-opportunity employer committed to hiring and retaining a diverse workforce. We view everyone as an individual and understand that inclusion is more than just diversity - it's about belonging. We celebrate that everyone is unique, which makes us so good at what we do. We pride ourselves on being a company that embraces difference and represents the global clients for whom we create beautiful work. We can't wait to do great work with you. Apply today! #LI - Onsite Hourly pay range for this position is below. $18 - $18 USD
    $92k-141k yearly est. Auto-Apply 60d+ ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    3d artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $59.16/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. _Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics._
    $59.2-81.8 hourly 60d+ ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    3d artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 10d ago
  • Technical Artist

    Tencent 4.5company rating

    3d artist job in Irvine, CA

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists. Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets. Drive the development of state-of-the-art visuals that complement and enhance the game design. Prototype and author graphics features requiring high technical expertise. Develop novel content creation techniques and workflows to enhance efficiency and quality. Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements. Support the Art team in debugging tools and game-related issues. Optimize the game's run-time performance and memory consumption. Who We Look For Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation. Demonstrable experience with modern game content creation workflows. Proven experience as a Technical Artist on shipped AAA titles. Excellent communication skills, both verbal and written. Strong problem-solving skills and ability to work independently. Solid background in digital art (modeling, shading, lighting, VFX). Profound knowledge of Unreal Tech, including material creation and Blueprints. Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications. Understanding of real-time physically based materials and rendering (PBR). Desirable Skills & Experience: Experience with the Substance suite and/or Houdini. Knowledge of lower-level programming languages such as C++. Understanding of shading languages, e.g. HLSL or GLSL. Extensive scripting experience for DCC applications, e.g. Python or C#. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $69.3k-153.2k yearly Auto-Apply 60d+ ago
  • 3D Animator

    Vast 4.7company rating

    3d artist job in Long Beach, CA

    At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low earth orbit in May 2026. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us. Vast is seeking a Senior 3D Animator to join our team. Reporting to the Director, Brand, to support the development of the systems that will be required for the design and build of artificial-gravity human-rated space stations. You are a creative, thoughtful, and experienced 3D animation professional and storyteller, who will focus on elevating and amplifying how Vasts future endeavors in space are visualized, creating technically accurate and impactful narratives and concepts for the future of space habitation. This will be a full-time, exempt position located in our Long Beach location. Responsibilities: 3D Animation Production: Create high-quality, realistic animations of aerospace hardware, showcasing technical details in a clear and engaging manner with storytelling. Collaboration with Engineering Teams: Work closely with engineers, designers, and product managers to understand technical specifications and ensure animations are both visually accurate and technically sound. Visualization of Concepts: Develop visualizations for space stations, spacecraft, and related systems. 3D Modeling and Texturing: Assist in the creation or refinement of 3D models and textures for use in animations, ensuring consistency with real-world materials and physical properties. Professional experience: in common industry tools such as: Blender / Octane, Houdini, Cinema 4D, 3DS Max, Redshift , Adobe Creative Suite. Render and Post-production: Handle the rendering, compositing, and post-production of animations to meet high visual standards. Asset Library: keep a library of different fidelity models for use with vendors and partners. Project Management: Manage multiple animation projects simultaneously, ensuring deadlines and quality standards are met. Continuous Learning: Stay up-to-date with the latest animation techniques, tools, and trends in both the aerospace and entertainment industries. Minimum Qualifications: Proven Experience: Minimum of 5 years of experience in 3D animation, ideally within fields that involve vehicle or aerospace concepts. Expertise in 3D Software: Proficiency in industry-standard 3D animation software, and a basic knowledge of CAD. Preferred Skills & Experience: Attention to Detail: Strong attention to detail, ensuring that animations are both visually accurate and technically precise. Communication Skills: Excellent interpersonal and communication skills to effectively collaborate with cross-functional teams and stakeholders. Problem-solving Abilities: Ability to troubleshoot technical issues related to animation, rendering, and integration with other tools or platforms with minimal oversight. A self starter. Creativity and Artistic Vision: A strong sense of creativity, visual aesthetics, and storytelling to deliver engaging animations that capture attention and communicate the gravitas and emotion of living and thriving in space. Additional Requirements: Ability to travel up to 50% of the time. Willingness to work evenings and/or weekends to support critical mission milestones. Ability to lift up to 25lbs unassisted. Specific certifications, as appropriate. Pay Ranges: 3D Animator II: $75,000 - $95,000 3D Animator III: $90,000 - $125,000 Salary Range: California$75,000-$125,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees. U.S. EXPORT CONTROL COMPLIANCE STATUS The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending. EQUAL OPPORTUNITY Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
    $90k-125k yearly Auto-Apply 28d ago
  • Expression of Interest - Animator

    AGBO

    3d artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision. This is an Expression of Interest role. Key Responsibilities: Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. Create high-quality, keyframe Character Animation. Develop the timing and pace of the movement of characters or objects during the sequence of images. Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met. Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. Work with the Lead Animator and other team members to help evolve our tools and pipeline. Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads. Work closely with technical animation and other stakeholders to develop and improve animation pipelines. Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments. Qualifications & Skills: 5+ years of experience in feature-style projects or video game cinematics. At least 5 years of experience in Maya, MotionBuilder. Understanding of the animation pipeline and processes involved from concept to implementation. Strong posing and storytelling skills. Excellent understanding of facial animation, anatomy, and caricature. Strong Camera, Character Animation, and Motion Capture editing skills. Proficient in animating stylized character animation. Strong communication skills in client-facing situations, including but not limited to, email, database. Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art. Experience working with Motion Capture data and editing it. Experience with hand key facial animation and tools. Experience structuring & maintaining animation processes such as rigging, or prototyping. Character Performance experience. Effectively tell the story in a meaningful way through vivid and compelling character acting and movement. Plan shots with an understanding of story/character context. Develop a working knowledge of necessary production tools. Ability to solve technical issues independently and/ or knowledge of when to elevate them. Maintain an open and professional demeanor regarding direction, changes and shifting requirements. Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible. Resume and portfolio reel demonstrating relevant animation skills required. Experience in projects that leverage Unreal for animation integration greatly desired. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $76k-122k yearly est. 60d+ ago
  • Animator

    Pinkfong USA

    3d artist job in Los Angeles, CA

    Under the Company's creative direction and based on references and materials provided by the Company, Contractor will provide 2D animation in After Effects and 3D animation in Blender.
    $76k-122k yearly est. 60d+ ago
  • Sr Destruction and Simulation Animator, Breakables (Contract)

    Playstation 4.8company rating

    3d artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title! This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high-quality destruction simulations and breakable assets for both cinematics and gameplay. As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations. Responsibilities Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards Support asset integration, optimization, LODs, and collision for level design Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame-rate requirements Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals Clearly communicate updates and escalate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process Requirements 5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation Proficient in Maya for basic modeling, animation, and asset pipeline integration Strong understanding of game engine integration and real-time performance optimization constraints Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences Strong communication and organizational skills with the ability to work independently under minimal direction Self-motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments Preferred Experience Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content Experience with additional simulation software like Blender, Pull Down It (PDI) Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling Background in traditional VFX or film industry with transferable skills in large-scale destruction simulation Understanding of physics principles and real-world destruction behavior to inform artistic choices and improve simulation authenticity #LI-SMS #LI-MC1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $87k-126k yearly est. Auto-Apply 10d ago
  • Flash - Animator

    Techlink Systems 4.5company rating

    3d artist job in Torrance, CA

    Hi , This is Hari with Techlink Systems; In regards to a contract job with one of our client in Torrance, CA. They are looking for a FLASH1- Animator/Developer with Knowledge in ActionScript, CSV, XML, and HTML5. Please feel free to get in touch with me if you are available to talk and in the job market. Below are few details about job. Location: Torrance, CA 90501 Duration: Long Term Job Title: FLASH1- Animator/Developer if you are interested please forward your updated resume, pay expectations along with best ph. # and time to talk about this job . Job Description: Description This position requires an experienced and motivated person to develop online training module and publication. Qualified candidate must be competent in compiling 2D/3D illustration sequences, video, web and mobile content development. 5+ years of experience in building interactive Flash animation and mobile content, and in object-oriented designed methodologies and programming languages is a must (e.g. ActionScript, CSV, XML, and HTML5, etc.) Bachelor's degree or equivalent in Computer Science or related disciplines is required. Provide minimum of 3 URLs as portfolio. Pointwing #: 27609 Thanks & Regards Hari Kishore Sr Recruiter TECHLINK SYSTEMS INC. PHONE : 415 - 528 - 5359 URL : *********************** Additional Information All your information will be kept confidential according to EEO guidelines.
    $71k-103k yearly est. 9h ago
  • Senior Technical Artist, Graphics | Diablo | Albany, NY or Irvine, CA

    Blizzard Entertainment, Inc. 4.6company rating

    3d artist job in Irvine, CA

    We Need You The minions of Hell are growing stronger... Join us as we continue to shape the Diablo universe! Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Come work with us, and together, we'll create something amazing. Our team of passionate developers is growing. As a Senior Technical Artist, you will play a key role in bridging the gap between art and engineering. You'll leverage your deep understanding of game development tools and production workflows to support the creation, optimization, and integration of high-quality art assets into the game engine. In this role, you'll be expected to collaborate closely with artists, engineers, and designers to develop and maintain efficient pipelines and tools, and to solve complex technical challenges related to rendering, shaders, and visual fidelity. You'll help drive innovation in visual development by applying creative problem-solving and scalable solutions. You'll also support large-scale production environments and distributed teams with a focus on performance and quality, and will contribute to a culture of open collaboration, continuous feedback, and rapid iteration. This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio locations are in Albany, NY, and Irvine, CA. Responsibilities * Develop, optimize, and maintain advanced shaders, materials, lighting workflows, and rendering pipelines tailored to Diablo's visual style. * Architect scalable art pipelines, tools, and automation to streamline content creation for large open worlds, dungeons, and VFX-heavy combat. * Partner with engineering to profile and resolve GPU/CPU bottlenecks while preserving artistic intent. * Act as the primary liaison between art and engine teams, ensuring that artistic vision aligns with technical constraints. * Research new rendering techniques, procedural workflows, and content-generation tools (Houdini, Substance, etc.) to elevate Diablo's unique gothic atmosphere. * Provide technical guidance to mid/junior technical artists and share best practices across the Diablo art team. * Define and maintain technical art standards, best practices, and guidelines that scale across the franchise. Minimum Requirements * 8+ years of experience in AAA game development as an artist, with a focus on graphics, rendering, and/or shaders. * Deep expertise in real-time rendering, shader programming (HLSL/GLSL), and material workflows. * Strong experience with Unreal Engine or proprietary AAA engines; comfortable working closely with engine programmers. * Proficiency in scripting and tool development (Python, C#, C++). * Strong experience with procedural tools (Houdini, Substance Designer, SpeedTree) and art pipeline integration. * Demonstrated success optimizing large-scale game environments and complex VFX for performance across multiple platforms. * Excellent communication and collaboration skills, able to guide both technical and non-technical team members. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly Auto-Apply 15d ago
  • Senior Animator - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics. You'll Work On: Execute high level animations Execute in-game animations, including UE5 implementation Review animation elements and provide feedback when required Ensure animations align with project standards and align with the overall visual style of the game Collaborate with other disciplines on project features and development arcs Contribute to a positive and collaborative team environment Requirements: 5+ years of professional experience Proven experience shipping high-performance console and/or PC titles Strong technical knowledge Experience with Maya, Motion Builder, UE5 Experience with motion capture Strong understanding of animation principals and approaches Experience collaborating with technical teams and developing/refining animation systems in UE5 Strong portfolio demonstrating significant experience creating high quality, appealing game animation Experience with both in-game animation and cinematic presentation animation Strong communication skills and the ability to collaborate with various departments and disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience mentoring animators Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation
    $77k-122k yearly est. 19h ago
  • Client Game Capture Artist - UFC

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). Contract is estimated for 1 year; however, we cannot guarantee any length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite COMPENSATION & BENEFITS: Please note that a job offer for this position will be determined based on many factors, including experience, unique skill set, other qualifications, location, job performance (current employees), and various business and budgetary considerations. In addition to base salary, TPG also offers a comprehensive benefits package to support the physical and emotional wellness of our employees. This includes unaccrued time off, sick time, paid company holidays, medical/dental/vision insurance, life insurance, disability insurance, maternity/paternity benefits, 401(k) for regular full-time employees, and other perks. Certain roles may also be eligible for bonus compensation. TPG employees have access to TPG Academy, a unique industry offering that includes a full suite of learning experiences and development programs designed to support employee growth at every level across the organization. At TPG we are dedicated to supporting employees at every milestone to ensure they thrive in their careers at Trailer Park Group every step of the way We can't wait to meet you! Hourly pay range for this position is below.$18-$18 USD
    $92k-141k yearly est. Auto-Apply 7d ago
  • Visual Development Artist

    Sony Pictures 4.8company rating

    3d artist job in Los Angeles, CA

    Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. Assist Art Director and Production Designer to bring the script to life. Implement feedback promptly and professionally. QUALIFICATIONS: Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. Able to solve problems creatively. Manage time efficiently. The ability to work creatively in a fast paced production environment under pressure. Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $59.16/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $59.2-81.8 hourly Auto-Apply 4d ago
  • Lead 3D Animator - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game animations in collaboration with concept artists and CCO Define the animation pipelines for maximum quality and efficiency Leading the animation team Ensure animation deliverables meet project defined timelines and budgets Set quality standards for animation on the project Set up a system to share knowledge and techniques across the studio Mentoring animators Qualifications 5+ years of experience in game development Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Exceptional skill in animating realistic creatures Create unique and innovative solutions for solving character animation issues Experience with both motion capture in key frame techniques Excellent communication skills Attention to detail English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Animator Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $69k-108k yearly est. 9h ago
  • SFX Animator

    Pinkfong USA

    3d artist job in Los Angeles, CA

    SFX animator for "Hey Naya!", working on title logo animation, transition animation, Glowment and Glowment intro/outro sequences
    $76k-122k yearly est. 60d+ ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    3d artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 10d ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Paramount, CA?

The average 3d artist in Paramount, CA earns between $51,000 and $140,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Paramount, CA

$85,000
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