Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
$84k-141k yearly est. 1d ago
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3D Animator
Hidonix Industries
3d artist job in Santa Monica, CA
3D Technical Animator at Hidonix Inc.
Employment Type: Full Time
Benefits: Full comprehensive health package
Technical Animator Job Description (Unity Focused)
The Technical Animator serves as a vital link between art and engineering, responsible for developing and maintaining the technical animation infrastructure that supports scalable, high-performance content creation.
This role focuses on real-time performance and high-quality rigging and animation systems for optimized mixed reality experiences using Apple Vision Pro (vision OS).
Required:
High-quality rigging and animation workflows for optimized mixed reality experiences (motion-capture animation with some minor keyframe editing or hand-keyframing)
Cleaning foot sliding, jitter, clipping, or loop animations cleanly; re-targeting animations as needed
Unity 5 or 6 knowledge, including proficiency in integrating character rigs and animations into engine
Proven ability to build and maintain custom rigs for realistic characters and props in Autodesk Maya (joints, bones, controls, deformers, and skinning), with strong knowledge of IK/FK systems, weight painting, and blend shapes
Preferred:
Knowledge of motion capture workflows
Familiarity with URP pipelines and version control systems such as Perforce
Additional Unreal Engine 5 experience
An understanding of clean character topology workflows for proper animation deformation (experience collaborating with 3Dartists)
Nice to Have
Additional Unreal Engine 5 experience, including knowledge of Metahuman and Advanced Skeleton workflows
Knowledge of creating rigs utilizing photogrammetry scan pipelines (collaborating with 3Dartists on the team who handle workflows using tools such as Wrap3D, Reality Scan, Maya, ZBrush, and Substance Painter / Designer)
Cloth simulation experience
Physics-based animations (ragdoll, soft-body, or physics blend systems)
Experience with VFX animation systems (Particle System, VFX Graph, Niagra)
Basic knowledge of lighting systems and light baking (URP, Lumen, Megalights)
Familiarity with procedural generation tools (PCG)
URP shaders; Substrate materials
Experience with AI tools that improve efficiency
Why Join Hidonix
Collaborative environment
Health, dental, and vision insurance.
Paid time off and company holidays.
Opportunities for growth as the company expands.
Supportive, positive work environment
Other requirements
Must be a US Citizen or valid green card holder
Must be commuting distance of Los Angeles, CA
$70k-111k yearly est. 1d ago
3D Artist | Wearables Product Creative
Meta Platforms, Inc. 4.8
3d artist job in Burlingame, CA
Meta Wearables is looking for a 3DArtist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3DArtist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
Minimum Qualifications
* 5+ years of experience in product rendering, 3D animation, 3D art or a related field
* Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
* Domain experience in rendering process from polygon optimization through raytracing
* Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
Preferred Qualifications
* Experience rendering and lighting consumer electronics or wearable tech products
* Experience working in a software product team
* Experience working with 3D CAD data
Responsibilities
* Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
* Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
* Help define the visual language of our brand through imagery
* Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
* Contribute to concept generation and align work with high-level creative direction
* Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
* Work collaboratively with multiple cross-functional teams and disciplines across several programs
* Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
$133k-181k yearly est. 18d ago
3D Generalist Artist
Sphere Entertainment
3d artist job in Burbank, CA
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring?
We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas.
Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving. This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.
What will you do?
* Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
* Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team.
* Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards.
* Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs.
* Stay up-to-date with trends in art, design, and advancing technology.
* Work with supervisors to address notes from clients or creative teams to create content.
* Document tools and techniques for departmental reference.
* Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
* Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
* Proficiency equivalence to 5+ years of experience working as 3D/CG generalist.
* Proficient user of Maya, Houdini, or Cinema 4D, plus working knowledge of other 3D software and tools.
* Knowledge of lighting and rendering, with experience in Redshift is desirable
* Experience with Motion Graphics and Animation for events, commercials, or advertising.
* Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
* Understanding and experience within 3D Pipeline from visualization to final render.
* Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes.
* Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.
* Exceptional problem-solving skills and the ability to think creatively under pressure.
* Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
* Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
* Ability to manage multiple projects simultaneously, balancing creative and technical demands.
#LI-Onsite
Pay Range
$83,000-$130,000 USD
At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.
We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
$83k-130k yearly Auto-Apply 3d ago
3D Artist
Ondule Wines
3d artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
$65k-111k yearly est. 60d+ ago
Senior Technical Artist (Unity)
Light and Wonder
3d artist job in Reno, NV
Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe. We are seeking a Senior Technical Artist who is passionate about bringing game designers' ideas to life, crafting high-quality in-engine visuals, and pushing the boundaries of what's possible in Unity. With 5+ years of professional Unity experience, you thrive at the intersection of artistic vision and technical execution.
As a key creative and technical contributor, you bring a strong background in both 2D and 3D development, balancing visual fidelity with performance. This role plays a critical part in optimizing art pipelines, building efficient asset workflows, and developing technical solutions that elevate visual quality across multiple platforms. You will collaborate closely with artists, designers, and engineers to deliver seamless, high-quality Unity experiences.
Key Responsibilities
2D & 3D Art Pipeline Development
* Develop, optimize, and maintain art pipelines for both 2D and 3D assets in Unity.
* Implement custom Unity Editor tools to streamline asset workflows.
* Work closely with artists to ensure smooth import/export of 2D assets (PNG, PSD, SVG, Spine, etc.) and 3D assets (FBX, OBJ, USD, etc.) from tools such as Photoshop, Illustrator, Blender, and Maya.
Creative Vision & Visual Realization
* Collaborate closely with game designers and art directors to interpret and realize creative vision through technical artistry.
* Prototype and implement dynamic visual effects that enhance gameplay, mood, and storytelling.
* Act as a visual problem-solver, finding elegant technical solutions to artistic challenges.
* Design and implement real-time VFX using Unity's Visual Effect Graph, Particle System, and Shader Graph.
Optimization & Performance
* Optimize 2D assets and 3D assets for real-time performance.
* Work with engineers to profile and debug rendering, memory, and performance issues using tools like Unity Profiler, and GPU analyzers.
* Implement sprite packing, compression, and texture streaming techniques for efficient rendering.
* Balance visual quality and performance, ensuring the best experience across various hardware specifications.
Animation
* Strong familiarity with Unity's built in 2D and 3D animation systems.
* Work with animators to integrate various animation tools into the pipeline.
* Provide support for IK/FK rigging, blend shapes, procedural animations, and character animation for both 2D and 3D characters.
* Assist in optimizing sprite-based animations, skeletal rigs, and runtime animation blending.
Collaboration & Technical Support
* Act as a technical bridge between art, design, and engineering teams to align creative vision with technical feasibility.
* Troubleshoot shader, lighting, and rendering issues in both 2D and 3D environments.
* Provide technical guidance to artists and designers on best practices for sprite management, UI rendering, and 3D asset optimization.
* Stay updated on new Unity features and industry trends to enhance team workflows and improve project efficiency.
This is an on-site role, 5 days a week in office based at our studio in Reno, Nevada. Relocation is provided for out of state candidates.
Qualifications
Required Qualifications
* 5-7 years of experience as a Technical Artist working in Unity shipping at least 1 product developed in unity.
* Strong experience in both 2D and 3D asset pipelines.
* Proven ability to translate creative vision into technical execution.
* Expert-level proficiency in Unity, including VFX Graph, Shader Graph, Animator and custom tooling.
* Strong experience with shader development, particle systems, and real-time effects.
* Proficiency in C# scripting for creating Unity Editor tools and automating workflows.
* Experience with Unity's rendering pipeline (URP, Built-in) for both 2D and 3D rendering.
* Strong understanding of 2D sprite rendering, texture compression, sprite atlases, and UI optimization.
* Experience with shader development for 2D and 3D graphics.
* Proficiency in DCC tools.
* Experience in profiling and optimizing GPU, CPU, and memory performance for real-time applications.
* Ability to collaborate with cross-functional teams and communicate technical concepts to non-technical members.
Preferred Qualifications
* Experience working in the casino industry with shipped products.
Education
* A degree in Art, Animation, Game Development, Interactive Media, or a related field.
* Equivalent experience in lieu of a degree may be considered.
Physical Requirements
* The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment.
Work Conditions
* The work conditions are representative and typical of similar jobs in comparable organizations.
Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.
This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.
#LI-RA
#LI-Reno
Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
$119k-201k yearly est. 13d ago
Senior Technical Artist (Unity)
Light & Wonder, Inc.
3d artist job in Reno, NV
Gaming:
Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
We are seeking a Senior Technical Artist who is passionate about bringing game designers' ideas to life, crafting high-quality in-engine visuals, and pushing the boundaries of what's possible in Unity. With 5+ years of professional Unity experience, you thrive at the intersection of artistic vision and technical execution.
As a key creative and technical contributor, you bring a strong background in both 2D and 3D development, balancing visual fidelity with performance. This role plays a critical part in optimizing art pipelines, building efficient asset workflows, and developing technical solutions that elevate visual quality across multiple platforms. You will collaborate closely with artists, designers, and engineers to deliver seamless, high-quality Unity experiences.
Key Responsibilities
2D & 3D Art Pipeline Development
· Develop, optimize, and maintain art pipelines for both 2D and 3D assets in Unity.
· Implement custom Unity Editor tools to streamline asset workflows.
· Work closely with artists to ensure smooth import/export of 2D assets (PNG, PSD, SVG, Spine, etc.) and 3D assets (FBX, OBJ, USD, etc.) from tools such as Photoshop, Illustrator, Blender, and Maya.
Creative Vision & Visual Realization
· Collaborate closely with game designers and art directors to interpret and realize creative vision through technical artistry.
· Prototype and implement dynamic visual effects that enhance gameplay, mood, and storytelling.
· Act as a visual problem-solver, finding elegant technical solutions to artistic challenges.
· Design and implement real-time VFX using Unity's Visual Effect Graph, Particle System, and Shader Graph.
Optimization & Performance
· Optimize 2D assets and 3D assets for real-time performance.
· Work with engineers to profile and debug rendering, memory, and performance issues using tools like Unity Profiler, and GPU analyzers.
· Implement sprite packing, compression, and texture streaming techniques for efficient rendering.
· Balance visual quality and performance, ensuring the best experience across various hardware specifications.
Animation
· Strong familiarity with Unity's built in 2D and 3D animation systems.
· Work with animators to integrate various animation tools into the pipeline.
· Provide support for IK/FK rigging, blend shapes, procedural animations, and character animation for both 2D and 3D characters.
· Assist in optimizing sprite-based animations, skeletal rigs, and runtime animation blending.
Collaboration & Technical Support
· Act as a technical bridge between art, design, and engineering teams to align creative vision with technical feasibility.
· Troubleshoot shader, lighting, and rendering issues in both 2D and 3D environments.
· Provide technical guidance to artists and designers on best practices for sprite management, UI rendering, and 3D asset optimization.
· Stay updated on new Unity features and industry trends to enhance team workflows and improve project efficiency.
This is an on-site role, 5 days a week in office based at our studio in Reno, Nevada. Relocation is provided for out of state candidates.
Qualifications
Required Qualifications
· 5-7 years of experience as a Technical Artist working in Unity shipping at least 1 product developed in unity.
· Strong experience in both 2D and 3D asset pipelines.
· Proven ability to translate creative vision into technical execution.
· Expert-level proficiency in Unity, including VFX Graph, Shader Graph, Animator and custom tooling.
· Strong experience with shader development, particle systems, and real-time effects.
· Proficiency in C# scripting for creating Unity Editor tools and automating workflows.
· Experience with Unity's rendering pipeline (URP, Built-in) for both 2D and 3D rendering.
· Strong understanding of 2D sprite rendering, texture compression, sprite atlases, and UI optimization.
· Experience with shader development for 2D and 3D graphics.
· Proficiency in DCC tools.
· Experience in profiling and optimizing GPU, CPU, and memory performance for real-time applications.
· Ability to collaborate with cross-functional teams and communicate technical concepts to non-technical members.
Preferred Qualifications
· Experience working in the casino industry with shipped products.
Education
· A degree in Art, Animation, Game Development, Interactive Media, or a related field.
· Equivalent experience in lieu of a degree may be considered.
Physical Requirements
· The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment.
Work Conditions
· The work conditions are representative and typical of similar jobs in comparable organizations.
Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you.
This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above.
#LI-RA
#LI-Reno
Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
$119k-201k yearly est. Auto-Apply 14d ago
Gaming Artist, Senior
ACL Digital
3d artist job in San Diego, CA
Seeking an experienced and accomplished character artist who will work directly with our development team, design leads, and art director, to create, design, and produce high quality characters for Mobile and PC Game experiences and to be utilized for marketing purposes. The ideal candidate will have an excellent understanding of human anatomy, creature anatomy, and various other character types. Candidates for this role should have an expert level of creating 3D models, textures and materials for both, mechanical and organic characters in various styles. We are looking for a CG Character Artist that can produce high poly Zbrush sculpts with low poly game ready LOD assets and tune material in game engines like Unity and Unreal Engine.
Minimum Qualifications
3+ years experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games.
Solid understanding of character modeling in Zbrush and UV/ material application in Maya.
Solid understanding of anatomy for realistic humanoid characters and creatures.
Strong understanding of mechanical design and assemblies.
Experience with Substance to create photo realistic textures and PBR materials.
Comfortable working closely with team members in a highly iterative environment.
Able to estimate task length, deliver polished assets on time, and work independently.
Self-motivated with excellent written and verbal communication skills .
Demo materials to include sample character production files. (model, Photoshop comp, textures, etc.) is required.
Preferred Qualifications
Passionate character artist with contemporary workflows and processes.
Experience working in feature, commercial, or video games as a character artist.
Experience editing scanned data and creating morph targets.
Experience editing fur and hair for real-time game engines.
Experience posing, rendering, and lighting photorealistic marketing materials from 3D character models.
Understanding of VR and AR mobile limitations and requirements.
Ability to create art content for modern game engines that is performant on mobile hardware.
Experience with Unreal or Unity game engine.
Education Requirements
Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Keywords
Artist, CG, Character Artist, 3D, Sculpt, Zbrush, VR, Gaming, Gameplay, real-time, Virtual Reality, Unreal, Unreal Engine 4, Substance, Quixel, Adobe, Photoshop, After Effects, Maya, 3DS Max, Unity, UE4, Anatomy, Creature, Modeling, Modeler, Texture, Mari,
About the Company
The team is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on the company's latest hardware innovations around mobile, Compute, XR and console.
Comments for Suppliers: 3 years experience skilled 3D Character artist
must have a portfolio link in their resume and be able to show proficiency in Zbrush, Ability to render 3D Characters in game engine or rendering software is also required. Game Engine experience is a plus.
Remote work approved, but must be ok working PST hours.
$74k-124k yearly est. 60d+ ago
Lead 3D Animator - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$69k-108k yearly est. 12h ago
Senior Environment Concept Artist
Naughty Dog 4.0
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development?
What you will do:
Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole
Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments
Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills
Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets
Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks
Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors
Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions
Provide extensive paint-overs and call-out sheets to assist 3Dartists
Offer feedback on the concepts and 3D models to outsourcing teams
Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
What skills you will use:
Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
7+ years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
Bonus Skills:
Strong understanding of general 3D and game art production techniques
Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
$143.7k-179.6k yearly Auto-Apply 3d ago
3D Weapon Concept Artist
Activision 4.6
3d artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3DArtist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 26d ago
Entry Level 3D Modeler/Steel Detailer
Nucor Corporation 4.7
3d artist job in Lathrop, CA
Job Details Division: Nucor Buildings Group West LLC Other Available Locations: N/A Hourly Pay Range: $22.73- $23.85 Return on Asset Eligible: Up to 33% of annual eligible earnings Profit Share 5-year Average: 20.17% of eligible yearly earnings Entry Level Detailer
Nucor Buildings Group is seeking enthusiastic and detail-oriented candidates for the position of 3D Modeler/Steel Detailer. This full-time, entry-level role is responsible for drafting all components of a custom metal building including the steel framing, wall panel systems, roof panel systems, and all associated flashings and trims to ensure all components fit together correctly as part of a complete design solution.Basic Job Functions:
2D/3D Modeling: Develop electronic models of custom buildings using advanced drafting software.
Draft Construction Anchor Bolt Drawings: Generate precise drawings for construction anchor bolts.
Produce Permit/Approval Drawings: Prepare detailed drawings required for permits and approvals.
Generate Shop Drawings and Reports: Create comprehensive shop drawings and reports for our in-house fabrication and production teams.
Develop Erection Drawings and Bill of Materials: Produce detailed erection drawings and bills of materials for use in field construction.
Safety is the most important part of all jobs within Nucor; therefore, candidates must be able to demonstrate the ability to initiate, lead, and uphold safety policies, practices, procedures, and housekeeping standards at all times.Minimum Qualifications:
Ability to visualize in a 3D environment.
High school Diploma or Equivalent.
Must be seeking full-time employment. No part-time roles available at this time.
Must be legally authorized to work in the United States without employer sponsorship now or in the future.
Must reside within a reasonable commuting distance to the office or be willing to relocate at personal expense. Relocation assistance is not available for this position
Willingness to complete an in-person assessment as part of the hiring process. The assessment will take place at our facility in Lathrop, CA.
Compensation and Benefits:
Nucor is a Pay for Performance Company with compensation for this role starting @ $22.73/Hour. Additionally, be sure to ask your talent specialist about our bonus structure!
Paid On the Job Training
Medical, Dental, Vision, 401K, Stock purchase plan
Annual Bonus plan
Tuition Assistance Program
Flexibility with working hours based on performance.
About Us:
Nucor Buildings Group (NBG), a proud Nucor product group, is one of North America's largest and most experienced manufacturers of metal building systems. With multiple locations throughout the United States, NBG is proud to design world-class building solutions tailored to meet the needs of any market including commercial, industrial, agricultural, and institutional. Our brands include American Buildings, CBC Steel Buildings, Kirby Building Systems, and Nucor Building Systems.
NBG offers work/life balance and a variety of benefits and performance incentives. We take pride in connecting teammates to meaningful work and focus heavily on both personal and professional development. Whether your background is in engineering and design, information technology and software development, marketing, or sales, with Nucor Buildings Group you can go as far as your drive and ambition will take you.Why Nucor:
When you join Nucor, America's largest steel manufacturer and recycler, you'll help create a variety of steel products that become so much more, for so many people. And you won't do it alone. Our supportive culture builds each other up, values family, relationships, and puts safety above anything else. With the freedom to take your ideas to the next level, there's no end to what you can achieve. This is your chance to build a lifelong career, give back to your community, make the world a better place - and BE PART OF SOMETHING BIGGER.Job Security - Benefits - Bonus Program
With performance-based compensation, profit sharing, and a no-layoff practice, we take care of our teammates who design, engineer, fabricate, and support the products that define our company.
Nucor is an Equal Opportunity/Affirmative Action Employer - M/F/Disabled/Vets - and a drug - free workplace
About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
$74k-125k yearly est. 4d ago
3D Artist | Wearables Product Creative
Meta 4.8
3d artist job in Burlingame, CA
Meta Wearables is looking for a 3DArtist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3DArtist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
**Required Skills:**
3DArtist | Wearables Product Creative Responsibilities:
1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
3. Help define the visual language of our brand through imagery
4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
5. Contribute to concept generation and align work with high-level creative direction
6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
7. Work collaboratively with multiple cross-functional teams and disciplines across several programs
8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field
10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
11. Domain experience in rendering process from polygon optimization through raytracing
12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
**Preferred Qualifications:**
Preferred Qualifications:
13. Experience rendering and lighting consumer electronics or wearable tech products
14. Experience working in a software product team
15. Experience working with 3D CAD data
**Public Compensation:**
$127,000/year to $182,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
$127k-182k yearly 60d+ ago
3D Generalist Artist
Sphere Entertainment Co
3d artist job in Burbank, CA
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring?
We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas.
Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving. This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.
What will you do?
Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team.
Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards.
Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs.
Stay up-to-date with trends in art, design, and advancing technology.
Work with supervisors to address notes from clients or creative teams to create content.
Document tools and techniques for departmental reference.
Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
Proficiency equivalence to 5+ years of experience working as 3D/CG generalist.
Proficient user of Maya, Houdini, or Cinema 4D, plus working knowledge of other 3D software and tools.
Knowledge of lighting and rendering, with experience in Redshift is desirable
Experience with Motion Graphics and Animation for events, commercials, or advertising.
Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
Understanding and experience within 3D Pipeline from visualization to final render.
Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes.
Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.
Exceptional problem-solving skills and the ability to think creatively under pressure.
Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
Ability to manage multiple projects simultaneously, balancing creative and technical demands.
#LI-Onsite
Pay Range$83,000-$130,000 USD
At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.
We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
$83k-130k yearly Auto-Apply 3d ago
Lead 3D Animator - Virtual Reality
Immersive Entertainment
3d artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Creation of high quality game animations in collaboration with concept artists and CCO
Define the animation pipelines for maximum quality and efficiency
Leading the animation team
Ensure animation deliverables meet project defined timelines and budgets
Set quality standards for animation on the project
Set up a system to share knowledge and techniques across the studio
Mentoring animators
Qualifications
5+ years of experience in game development
Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles
Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation
Understanding of game animation practices and standards
Foundational knowledge of composition, editing and cinematic storytelling
Exceptional skill in animating realistic creatures
Create unique and innovative solutions for solving character animation issues
Experience with both motion capture in key frame techniques
Excellent communication skills
Attention to detail
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Animator
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$69k-108k yearly est. 60d+ ago
Senior Character Concept Artist
Naughty Dog 4.0
3d artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3DArtists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
$143.7k-179.6k yearly Auto-Apply 3d ago
3D Weapon Concept Artist
Activision Blizzard 4.6
3d artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3DArtist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 10d ago
Entry Level 3D Modeler/Steel Detailer
Nucor 4.7
3d artist job in Lathrop, CA
Job Details
Division: Nucor Buildings Group West LLC
Other Available Locations: N/A
Hourly Pay Range: $22.73- $23.85
Return on Asset Eligible: Up to 33% of annual eligible earnings
Profit Share 5-year Average: 20.17% of eligible yearly earnings
Entry Level Detailer
Nucor Buildings Group is seeking enthusiastic and detail-oriented candidates for the position of 3D Modeler/Steel Detailer. This full-time, entry-level role is responsible for drafting all components of a custom metal building including the steel framing, wall panel systems, roof panel systems, and all associated flashings and trims to ensure all components fit together correctly as part of a complete design solution.
Basic Job Functions:
2D/3D Modeling: Develop electronic models of custom buildings using advanced drafting software.
Draft Construction Anchor Bolt Drawings: Generate precise drawings for construction anchor bolts.
Produce Permit/Approval Drawings: Prepare detailed drawings required for permits and approvals.
Generate Shop Drawings and Reports: Create comprehensive shop drawings and reports for our in-house fabrication and production teams.
Develop Erection Drawings and Bill of Materials: Produce detailed erection drawings and bills of materials for use in field construction.
Safety is the most important part of all jobs within Nucor; therefore, candidates must be able to demonstrate the ability to initiate, lead, and uphold safety policies, practices, procedures, and housekeeping standards at all times.
Minimum Qualifications:
Ability to visualize in a 3D environment.
High school Diploma or Equivalent.
Must be seeking full-time employment. No part-time roles available at this time.
Must be legally authorized to work in the United States without employer sponsorship now or in the future.
Must reside within a reasonable commuting distance to the office or be willing to relocate at personal expense. Relocation assistance is not available for this position
Willingness to complete an in-person assessment as part of the hiring process. The assessment will take place at our facility in Lathrop, CA.
Compensation and Benefits:
Nucor is a Pay for Performance Company with compensation for this role starting @ $22.73/Hour. Additionally, be sure to ask your talent specialist about our bonus structure!
Paid On the Job Training
Medical, Dental, Vision, 401K, Stock purchase plan
Annual Bonus plan
Tuition Assistance Program
Flexibility with working hours based on performance.
About Us:
Nucor Buildings Group (NBG), a proud Nucor product group, is one of North America's largest and most experienced manufacturers of metal building systems. With multiple locations throughout the United States, NBG is proud to design world-class building solutions tailored to meet the needs of any market including commercial, industrial, agricultural, and institutional. Our brands include American Buildings, CBC Steel Buildings, Kirby Building Systems, and Nucor Building Systems.
NBG offers work/life balance and a variety of benefits and performance incentives. We take pride in connecting teammates to meaningful work and focus heavily on both personal and professional development. Whether your background is in engineering and design, information technology and software development, marketing, or sales, with Nucor Buildings Group you can go as far as your drive and ambition will take you.
Why Nucor:
When you join Nucor, America's largest steel manufacturer and recycler, you'll help create a variety of steel products that become so much more, for so many people. And you won't do it alone. Our supportive culture builds each other up, values family, relationships, and puts safety above anything else. With the freedom to take your ideas to the next level, there's no end to what you can achieve. This is your chance to build a lifelong career, give back to your community, make the world a better place - and BE PART OF SOMETHING BIGGER.
Job Security - Benefits - Bonus Program
With performance-based compensation, profit sharing, and a no-layoff practice, we take care of our teammates who design, engineer, fabricate, and support the products that define our company.
Nucor is an Equal Opportunity/Affirmative Action Employer - M/F/Disabled/Vets - and a drug - free workplace
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics.
You'll Work On:
Execute high level animations
Execute in-game animations, including UE5 implementation
Review animation elements and provide feedback when required
Ensure animations align with project standards and align with the overall visual style of the game
Collaborate with other disciplines on project features and development arcs
Contribute to a positive and collaborative team environment
Requirements:
5+ years of professional experience
Proven experience shipping high-performance console and/or PC titles
Strong technical knowledge
Experience with Maya, Motion Builder, UE5
Experience with motion capture
Strong understanding of animation principals and approaches
Experience collaborating with technical teams and developing/refining animation systems in UE5
Strong portfolio demonstrating significant experience creating high quality, appealing game animation
Experience with both in-game animation and cinematic presentation animation
Strong communication skills and the ability to collaborate with various departments and disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience mentoring animators
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
The average 3d artist in Reno, NV earns between $74,000 and $210,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.