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  • Grand Gesture Artist - Florist

    2 Sweet Luxury

    3d artist job in Rockville, MD

    TLDR: We're a super high end floral company targeting the top clients, we're looking for coachable creative minds that are looking for great pay structure and space to show their abilities. We're talking delivering 1,000 rose bouquets in Maybachs and Rolls Royces. Forget qualifications, if you're ready to cook (metaphorically), we're ready to hire you. Please do not send in a generic resume, send what you feel best describes you, your linkedin profile, your best social media platform that showcases your attention to aesthetics, and a brief 2-3 sentence cover letter. The boring listing: About Us We are a high-end floral company specializing in luxury bouquets, custom arrangements, and event florals. Our work emphasizes premium roses, clean design, attention to detail, and elevated presentation. We serve both everyday clients and special occasions, including large custom orders. We are looking for a skilled, reliable florist who takes pride in their craftsmanship and understands luxury presentation. 🌹 Key Responsibilities & DutiesFloral Design & Production Design and assemble fresh floral arrangements (bouquets, vase arrangements, boxes, and custom orders) Work primarily with roses and premium flowers, ensuring symmetry, fullness, and clean finishes Follow design standards while also contributing creative input when appropriate Prepare floral products for same-day and scheduled deliveries Execute large orders efficiently under time constraints (holidays, events, weekends) Flower Care & Quality Control Properly process, hydrate, and store flowers Maintain freshness and longevity of all florals Inspect flowers for quality and discard substandard product Keep workstations clean and organized at all times Shop Operations Assist with inventory management (flowers, supplies, tools) Help receive and unload flower shipments Maintain cleanliness of design area, coolers, and tools Follow shop procedures and safety guidelines Customer & Team Support Occasionally assist with in-store or phone customer requests Communicate clearly with management about order status or supply needs Work collaboratively with other florists and delivery staff Represent the brand with professionalism and care ✅ Qualifications Prior experience as a florist or floral assistant preferred (training available for strong candidates) Strong attention to detail and sense of aesthetics Ability to work on your feet for extended periods Comfortable working with sharp tools and floral equipment Reliable, punctual, and able to handle fast-paced days Weekend and holiday availability preferred ⭐ Bonus (Not Required but a Plus) Experience with luxury or high-volume floral shops Event or wedding floral experience Social media / floral content experience Ability to follow brand-specific design standards 💐 What We Offer Competitive pay based on experience Growth opportunities within a luxury brand Creative, hands-on work environment Employee discounts on floral products Stable schedule with room for advancement
    $51k-91k yearly est. 2d ago
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  • 3D Character Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game " The Lays of Althas: Sundered Order " (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 21h ago
  • 3D Artist

    Valicy

    3d artist job in Greenville, NC

    Job Title: 3D Artist Department: NC Art Reports To: Art Lead Status: Exempt Online art portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, the rebrand reflects a renewed commitment to exploring what's possible in land-based gaming. As a developer and distributor of engaging electronic gaming experiences, the work is guided by clear mission, vision, and values, with a shared focus on being relational, excellent, and innovative. There's a FIGHTER mindset behind how things get done, showing up focused, taking ownership, working as a team, and pushing for better outcomes every day. Collaboration, creativity, and long-term partnerships are central. It's an industry that never stands still, and there's genuine excitement about building what's next as we enjoy the journey together. SUMMARY: The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience. QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. RESPONSIBILITIES: - Understand company Mission, Vision, and Values and be an ambassador of MVV. - Create high-quality 3D and 2D assets to meet fast-paced deadlines. - Demonstrate strengths in modeling, texturing, and lighting of 3D assets. - Organize and implement assets in the Unity 3D game engine. - Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game design challenges. - Produce concept sketches and quick edits to communicate artistic concepts with the team. REQUIREMENTS: - A strong portfolio demonstrating a breadth of art styles and techniques - 1-3 years experience in a related position - A high level of proficiency using Maya to create fun and stylized characters/assets - An eye for color and composition in 2D and 3D designs - Skilled in Photoshop - Ability to sculpt stylized assets or characters in Zbrush - Experience in the Unity3D game engine (importing assets, animation editor, shuriken particle system) Preferred Requirements: - Art degree (Associates or Bachelors) - Experience in casino or mobile gaming industry - Understanding of the visual style and gameplay of top tier slot games - Experience with Substance Painter WORK ENVIRONMENT: The usual work environment is typical of an office environment. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel. This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
    $52k-93k yearly est. 7d ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    3d artist job in Springfield, VA

    There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling , AutoCAD , Computer Aided Manufacturing (CAM) , 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 21h ago
  • 3D Character Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • Senior 3D Animator and Motion Designer

    Hazen and Sawyer 4.4company rating

    3d artist job in Richmond, VA

    Job Description Work Setting: Hybrid (three in‑office days/week) #LI-hybrid Are you a creative, curious, and collaborative motion graphics artist looking for a challenging role with a growing company? Hazen and Sawyer is seeking a highly skilled Senior 3D Animator and Motion Designer to join our creative video production team. We are looking for a heavy-hitting 3D generalist to lead our high-end corporate and client projects. While 2D skills are required, this role is designed for a master of the 3D pipeline who can deliver cinematic, photoreal, or highly stylized 3D animation from concept to final render, including character rigging and animation. In this role, you will produce visually compelling animations that help communicate technical concepts related to water, sustainability, and environmental engineering. You'll collaborate closely with video producers, editors, engineers, and communicators to tell meaningful stories through high‑quality motion design and advanced 3D animation. Hazen helps water utilities and related organizations manage the world's most precious resource: water. Our work includes the planning, design, and oversight of infrastructure for water, wastewater, and stormwater management. As an employee‑owned firm founded in 1951, we offer a work environment that values creativity, curiosity, and collaboration. This position will support multiple offices across the country. Key Responsibilities Execute end-to-end 3D pipelines, including organic modeling, complex character rigging, and expressive animation to drive narrative content. Translate complex engineering or scientific processes into clear, engaging visual narratives through 2D and 3D motion design. Contribute to pre-production by storyboarding and offering visual solutions in collaboration with producers and subject matter experts. Deliver high-quality animations that integrate seamlessly into live-action or fully animated videos under tight deadlines. Manage multiple projects simultaneously and work efficiently under deadlines. Required Qualifications Minimum of 8 years of professional animation experience in a collaborative production environment. Proven track record of delivering various visual styles, from "matte-clay" and stylized characters to photorealistic technical visualizations. Demonstrated ability to bring characters to life through advanced rigging and performance-based animation. Expert proficiency in Blender (especially for character/NPR workflows) and Adobe Creative Suite, with a mastery of stylized look development (e.g., matte clay finishes). Strong understanding of animation principles (timing, keyframing, typography) with the ability to adapt styles from infographic motion graphics to realistic 3D. Demonstrated experience producing both fully animated content and motion graphics for live‑action video. Note: Some animators specialize in animation rather than editing. While the ability to take a project from concept through final asset delivery is preferred, editing experience is not required for this role. Preferred Qualifications Bachelor's degree in animation, video production, graphic design, film, visual arts, or a related field. Experience visualizing technical, engineering, environmental, or scientific processes. Familiarity with real‑time engines (Unreal/Unity) or photorealistic render workflows (Cycles). Experience working in structured pipelines and end-to-end 3D pipeline management, including version control and collaborative cloud workflows. What We Offer Comprehensive health benefits (medical, dental, vision, and prescription plans) Pre-tax flexible spending plans for medical, dependent care, and transportation Short and long-term disability, and employer paid life insurance Paid holidays, floating holidays, and paid time off (PTO) Employer-contributed 401(k) plan and additional financial planning support Professional growth opportunities, including tuition reimbursement, in-house training, and incentives for professional registration and professional organization memberships Salary Range: California & New York offices: $110,000 - $135,000 All other offices: $95,000 - $120,000 To Apply: Please include a link to your demo reel; samples showcasing character performance, acting, and rigging are highly encouraged.
    $110k-135k yearly 1d ago
  • 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a 3D CAD Modeler to join our team providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. Responsibilities includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. Minimum Requirements: Minimum three (3) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. In lieu of Autodesk Inventor Professional, one or more of the following software: Solidworks; Catia; Pro-E; NX; Solidedge; will be acceptable with an Autodesk Inventor Essentials certificate of completion for the current release year. Demonstrated 3D CAD model development experience in one or more of the following: ship design; 3D CAD model creation of commercial antennas, lights, or cameras; 3D CAD model development for ship hulls or hull components; 3D CAD model development for ship masts; 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components. Demonstrated experience in the creation, modification, and maintenance of 2D drawings; Demonstrated experience with DoD; ASME, ANSI and other Military standards. Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. Must be able to obtain and maintain Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters.
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • 3D Modeler / Graphic Artist

    Tech Wizards

    3d artist job in Dahlgren, VA

    Desired Candidate Qualities: Self-motivated and willing to learn Team-oriented individual with strong problem-solving abilities Responsibilities: Use modeling software and artistic skill to create, maintain, and update 3D models Create realistic virtual characters, environment, and props from verbal descriptions or reference images Create appropriate textures and UV maps for models Integrate 3D models and graphical assets from modeling software into game engine projects Follow design guidelines, asset naming conventions, and other technical constraints Prototype and iterate on graphics, user interfaces, models and characters based on feedback from team members Work with artists, animators, and programmers to execute projects on time Keep up-to-date with the latest developments in 3D design, capture and modeling tools and technologies Education: A Bachelor's Degree, preferably in Graphic Design, Multimedia Art, 3D Modeling and Animation, or Game Design Requirements and Expectations: US Citizenship and ability to obtain a Secret Clearance At least 2-4 years of experience with 3D design and modeling software such as Blender or similar modeling software Proficiency in graphic, photo, and video editing using the Adobe Suite Familiarity integrating models and graphical assets into Unity3D or similar game engines Extensive knowledge of character and model design, rigging, skinning, etc. Ability to learn and adapt to new workflows and methods Ability to take feedback and make changes as required Updated portfolio of previous work Benefits: Tech Wizards is an employee-oriented company offering: Exceptional salaries Company funded retirement plans Major medical, dental, and vision insurance for employees and their dependents Competitive vacation, holiday, and sick leave packages Life insurance and short/long term disability insurance Educational assistance programs Flexible work schedules Tech Wizards, Inc. is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, ethnic or national origin, ancestry, pregnancy (including childbirth or related condition), citizenship, familial status, mental or physical disability, veteran status, genetic information, other non-disqualifying disability, or any other characteristic protected by law.
    $62k-98k yearly est. 60d+ ago
  • Junior 2D Game Artist

    AGBO

    3d artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds. You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: Create 2D concept art for characters, environments, props that support world-building and storytelling. Enhance and iterate on pre-existing art to align with creative direction and production needs. Prepare and implement 2D artwork into the pipeline. Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready. Support look development and visual consistency across scenes and interactive elements. Participate in reviews and iterate quickly based on feedback while maintaining quality. Qualifications & Skills: 1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art. Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces. Solid understanding of light, color, composition, and storytelling through visuals. Experience preparing art assets for implementation (animation, VFX, interactive use, etc.). Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus. Strong communication and collaboration skills in a cross-disciplinary production environment. Adaptable, proactive, and eager to support various aspects of art production. Must be based in Raleigh, NC-this is an on-site position with no remote option. Additional Information: This is a temporary position with the potential for extension based on project needs. Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship. A portfolio showcasing relevant work is required for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $65k-112k yearly est. Auto-Apply 60d+ ago
  • Reallusion Character Creator 3D Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4 . If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $49k-87k yearly est. 21h ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    3d artist job in Springfield, VA

    Allemore Industries, Inc. is located in Northern Virginia, near the Nation's Capital. Allemore's brands include: Allemore Consulting, Palace Petites, and Sedate State Press. Job Description There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling, AutoCAD, Computer Aided Manufacturing (CAM), 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 60d+ ago
  • Reallusion Character Creator 3D Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4. If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $48k-90k yearly est. 60d+ ago
  • Senior 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a Senior 3D CAD Modeler to join our team providing parametric modeling and engineering in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. Mid to Sr. 3D CAD Modeler Responsibilities Include: Providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design, which includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. Minimum Qualifications: Minimum of ten (10) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. In lieu of Autodesk Inventor Professional, experience with Solidworks software will be acceptable Demonstrated 3D CAD model development experience in one or more of the following: 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components; demonstrated experience with DoD; ASME, ANSI and other Military standards. Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. Must have an Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. Preferred Qualification: Autodesk Inventor Essentials certificate is desired. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters.
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • 3D Animator

    Valicy

    3d artist job in Greenville, NC

    Job Title: 3D Animator Department: NC Art Reports To: Art Lead Status: Exempt Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, the rebrand reflects a renewed commitment to exploring what's possible in land-based gaming. As a developer and distributor of engaging electronic gaming experiences, the work is guided by clear mission, vision, and values, with a shared focus on being relational, excellent, and innovative. There's a FIGHTER mindset behind how things get done, showing up focused, taking ownership, working as a team, and pushing for better outcomes every day. Collaboration, creativity, and long-term partnerships are central. It's an industry that never stands still, and there's genuine excitement about building what's next as we enjoy the journey together. SUMMARY: The ideal candidate has experience with animating characters and assets in a fun, stylized approach. A solid grasp of animation principles demonstrated through character, VFX, and motion graphics animation is essential. The 3D Animator will work across all aspects of a game's life cycle, owning the responsibility of animation through pre-production to the final milestone. Blending artistic expertise and technical ability, the 3D Animator will bring visually stimulating content to life that will enhance game play-ability and showcase original experiences to a wide player audience. QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. RESPONSIBILITIES: - Understand company Mission, Vision, and Values and be an ambassador of MVV. - Collaborate effectively with artists and programmers to create high quality, stylized 3d character animations for games produced by the team - Rigging and weight painting the prepared 3d characters for animation - Animate real time popups/motion graphics in 3d space to be used in Unity3D - Assist in creating entertaining Unity3D transitions to and from game features - Create high quality animations of characters or key art assets specifically for marketing promotions and sizzle reel videos - Work with the art team to create dynamic and engaging particle systems in Unity's Shuriken Particle Editor REQUIREMENTS: - A strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D characters - Art degree preferred or equivalent work experience - 1-2 years prior experience in a related position - Experience developing motion graphics elements for any type of media PREFERRED REQUIREMENTS: - Experience in using the Unity3D engine (importing assets, animation editor, shuriken particle system) - Competency in both Photoshop and After Effects - Work experience in mobile or casino gaming industries - Familiarity with VFX pipelines in games - Knowledge of Unity 3D particle systems Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WORK ENVIRONMENT: The usual work environment is typical of an office environment. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel. This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
    $62k-99k yearly est. 60d+ ago
  • 3D Creature Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for " The Lays of Althas: Sundered Order " (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 21h ago
  • 3D Creature Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-115k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-109k yearly est. 21h ago
  • 3D Game Animator

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $69k-111k yearly est. 60d+ ago
  • 3D Game Animator

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $60k-95k yearly est. 21h ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Richmond, VA?

The average 3d artist in Richmond, VA earns between $45,000 and $136,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Richmond, VA

$79,000
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