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3d artist jobs in Santee, CA

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  • Motion Graphic Artist

    Mindsource

    3d artist job in Sunnyvale, CA

    Title: Senior Motion Graphic Production Artist with the possibility of extension Type: Contract (W2/C2C) We are looking for a hands-on Motion Graphic Production Artist with expertise in Adobe After Effects and Photoshop. The ideal candidate will have a strong understanding of the interactive space, and its production requirements. In addition, candidates must be detail-oriented, comfortable working with multiple servers, organized, undaunted by working under tight deadlines, and have a keen eye for image quality. Key responsibilities: Responsible for production and post-production of animations using internal proprietary processes and tools as well as industry standard methods and tools Work closely with Motion Graphic Production Team Leads, Interactive Developers and Design, Video and Software teams Work on multiple projects simultaneously and ensure production deadlines are met with accurate file handoffs for localization Creates streamlined, organized files with anticipation of the production pipeline, potential technological constraints, and a tight localization schedule. Review final deliverables with an exacting eye ensuring all work meets client quality standards for video and animation deliverables Provide production solutions through testing, research and prototyping Coordinate training of newer team members with help from Team Leads and Production Manager Identify and help implement opportunities for automation, process, design, file format, and technical improvement Requirements: 7+ years experience with Adobe After Effects After Effects compositing and animation experience, with scripting and expressions a plus Nuke, and Maya to After Effects workflow understanding or experience a plus Solid understanding of basic 3D principles & pipeline Photoshop knowledge and expertise, including but not limited to smart objects, resolution, and file export options Illustrator knowledge and expertise pertaining to vector based animations Solid standards-based HTML, CSS, and general web publishing knowledge Batch production, Adobe, Javascript, and Mac based scripting experience a plus Render farm setup and usage experience also a plus Highly detail oriented, with a drive for perfection down to the last pixel Thrives in a challenging, fast-paced web publishing workplace Self-motivated with strong written and verbal communication skills Establishes rapport and collaborates easily Able to adhere to a consistent graphic production and checking process, while also identifying opportunities for improvement Problem solver with experience troubleshooting technical challenges Resourceful, adaptable, creative, and results-oriented with high energy and a positive attitude If interested, please share your resume to *********************
    $70k-118k yearly est. 2d ago
  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 5d ago
  • Tools & Pipeline Technical Artist

    IDR, Inc. 4.3company rating

    3d artist job in Los Angeles, CA

    IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today! Position Overview/Responsibilities for the Tools and Pipeline Technical Artist: Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX. Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs. Engage with end users to understand requirements and validate desired functionality when tool work is completed. Participate in team discussions and planning, break down tasks and provide time estimates for execution. Handle constructive criticism, participate in peer code reviews, and manage end user feedback. Troubleshoot production issues with tools and art creation workflows. Required Skills for Tools and Pipeline Technical Artist: 5+ years of experience as a technical artist in games or related industries. Expertise with Maya, Unreal Engine 5, and scripting in Python. Experience working with 3D character-based, game production pipelines. Experience with and commitment to building long-term maintainable, testable, portable, and stable systems. Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc. Experience using version control systems; Perforce and Git. Highly proficient communication skills. Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design. What's in it for you? Competitive compensation package. Full Benefits; Medical, Vision, Dental, and more! Opportunity to get in with an industry-leading organization. Close-knit and team-oriented culture. Why IDR? 25+ Years of Proven Industry Experience in 4 major markets. Employee Stock Ownership Program. Medical, Dental, Vision, and Life Insurance. ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row. - Remote
    $69k-103k yearly est. 16h ago
  • Lighting Artist

    Yotta Games 3.8company rating

    3d artist job in El Segundo, CA

    Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site) Working hours: 11am - 8pm (including one-hour break); Salary: 100-140k/year depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $61k-100k yearly est. 1d ago
  • 3D Artist - Platform Architecture

    Apple Inc. 4.8company rating

    3d artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $122k-170k yearly est. 24d ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    3d artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience rendering and lighting consumer electronics or wearable tech products 14. Experience working in a software product team 15. Experience working with 3D CAD data **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 60d+ ago
  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • 3D Artist

    Thuma

    3d artist job in San Francisco, CA

    As a 3D Artist your role will be both highly creative and technical. You'll be working closely with 3D Visualizers, Industrial Designers, and Program Managers to develop high fidelity 3D models and photorealistic 3D renderings to use across our brand marketing channels. You have comprehensive experience and knowledge using leading 3D modeling, rendering, and image editing programs. We are looking for someone who is self motivated and collaborative, able to work within tight deadlines, is creative, a great communicator, and a great technical problem solver. We're open to full time or contract opportunities. Our lean and fast-growing team is composed of highly motivated creatives with a rigorous attention to detail. We hire for integrity, initiative, open mindedness, and willingness to learn. Thuma's Headquarters is based in the historic Presidio neighborhood of San Francisco. The role involves three days in the office each week and occasional additional days as needed. In recognition of the personal and professional benefits that team members gain from time spent together in person, we organize a range of events throughout each year designed to bring our entire team together!Key Responsibilities Produce high fidelity complex 3D models including soft goods Create photorealistic renders and animations for product detail pages as well as more immersive lifestyle imagery in line with the brand identity Streamline post production workflows Support product imagery storyboards and image lists Support collaborations with vendors as needed This Might Describe You Detail oriented Interested in design and architecture Efficient and independent in the work Always setting a high bar and pushing for quality Enjoy working at a fast pace and possess perseverance, excellent problem solving, organization, and interpersonal skills What You'll Need Portfolio featuring world-class 3D modeling and rendering works 2+ years experience as a 3D Visualizer / CGI Artist Advanced 3D modeling skills in programs such as Blender, Cinema 4D, Autodesk 3ds Max, Maya, Rhino or Alias Advanced rendering skills in programs such as Houdini, V-Ray, Octane, Redshift, Corona, Marvelous, Ability to design and execute captivating motion graphic projects Proficiency with Adobe Creative Suite Color editing and correction skills Experience working on an Apple or PC computer and with a render farm Ability to work to a brief and under the direction of Designers, meeting deadlines and keeping within the scope of projects Experience running and leading end to end 3D and 2D production workflows and strong accuracy in assessing project turnaround time $80,000 - $120,000 a year Thuma provides an estimate of the compensation for roles that may be hired as required by state regulations. Compensation may vary based on (a) location, as Thuma factors in specific location when benchmarking compensation for most roles; (b) individual candidate skills and qualifications; and (c) individual candidate experience. Additionally, Thuma leverages current market data to determine compensation, so posted compensation figures are subject to change as new market data becomes available. The salary, other compensation, and benefits information is accurate as of the date of this posting. Thuma reserves the right to modify this information at any time, subject to applicable law. Why Join Us Equity/401k: Participation in employee stock option plan and our 401k program where we will match up to 6% of your contributions Benefits: Comprehensive medical, dental + vision coverage options with generous employer contributions Extras: 12 weeks of paid parental leave and company sponsored membership at One MedicalDream Setup: Apple Laptop, Airpod Pros, Magic Mouse, Magic KeyboardFlex Time: Run errands as needed, just get your stuff done Flexible PTO: We believe healthy, happy, relaxed people do better work Hybrid: Flexibility to work between your home and our office with everything you need to be successful in both Employee Discount: We provide an employee discount of 40% off all Thuma products Cell Phone Stipend: $100 per month to recognize that you will use your cell phone for work related things Commute Reimbursement: Up to $150 per month for your commute to our office Room Upgrade: A complimentary product credit when you start, worth up to $2,000 Who We AreThuma is a modern design company specializing in furniture and home goods. We believe simplicity is the ultimate luxury. That the details matter. And that good design is good hospitality. We recognize that people come with a wealth of knowledge and are talented beyond the scope of a functional role. If this sounds like you, we encourage you to apply even if your experience doesn't precisely match our job description. We hire for integrity, initiative, collaborative spirit, open mindedness, and willingness to learn. Thuma is dedicated to going above and beyond to bring people with diverse perspectives and unique experiences together to do great work. We strive to create a sense of belonging by creating an inclusive culture where everyone can be their authentic self and by treating each and every team member with kindness, equity, and respect, always.
    $80k-120k yearly Auto-Apply 60d+ ago
  • 3D Artist-Game Art

    Pava Applications International Corporation

    3d artist job in San Diego, CA

    ABOUT US We are a dynamic SaaS company building innovative software solutions that make a difference in the Environmental Risk and Safety industry. Our collaborative team is passionate about technology and committed to excellence. We're looking for a talented and creative 3D Artist-Game Art to join our team in San Diego, CA and help drive our company's vision forward. *THIS IS AN ON-SITE/IN PERSON/FULL TIME/BENEFITED POSITION IN SAN DIEGO, CA 92127. Competitive Salary: $20.00-$27.00 per hour depending on experience Full time position with benefits. SUMMARY: As a 3D Artist-Game Art, you will be responsible for creating optimized game-ready 3D art for multi-platform instructional media applications using Unity. This position will author textures and materials for use in a game art pipeline. Create technically accurate animations depicting maintenance, operation, or inspection procedures. Assist with development of storyboards and development of 2D graphics as required. This position will also have an emphasis in performance optimization techniques for lower spec hardware. Duties and Responsibilities: The statements below is intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Create optimized 3D game art models for the Unity game engine, i.e. structures, characters, props, tools, vehicles, environment, etc. Create 2D assets as needed, i.e. UI elements, textures, logos, dialog, signs, etc. Modify existing art assets to meet performance standards based on platform. Collaborate with designers and other artists to ensure requirements are being met and delivered on time. Author game ready textures and materials including baking high resolution models down to game ready assets with normal maps using PBR for desktop and traditional texture pipelines for mobile. Set up or modify character rigs for animations. Create and edit animations for humanoid and generic rigs. Create prototype art assets as required by designers. Conduct research on performance optimizations relating to asset creation. Use Unity engine to test 3D asset and animation exports. Set up environments within Unity for level design needs. Other duties as assigned. WHAT WE ARE LOOKING FOR: Undergraduate degree in Computer Gaming, Graphics, or an equivalent combination of education and relevant work experience. 3+ years of experience creating high detail industrial/mechanical models using Autodesk Maya and Photoshop (or equivalent 3D and 2D programs). Experience in animation of maintenance or operational procedures. Experience with Substance Painter or equivalent (3D Coat, etc) Experience with creating shaders in Unity Shader Graph. Experience creating particle effects in Unity. Experience working in an agile environment with Azure DevOps. Experience working with git version control Expert-level experience working in Autodesk Maya or equivalent program. Intermediate-level experience working in Adobe Creative Cloud applications. Intermediate-level experience working in Unity or equivalent program. Experience working in Microsoft Office applications. Experience creating measurement-accurate hard surface models from photographs or technical drawings. Superior eye for detail and an understanding of complex modeling techniques. WHAT WE OFFER: Competitive Salary: $20.00-$27.00 per hour depending on experience Full time position with benefits. BENEFITS 401K Retirement with a generous 6% employer match - 100% vested immediately Medical Coverage (HMO & PPO options) - 100% paid by employer for you, spouse, and children Employer-paid life insurance Dental and Vision coverage Accrued Vacation Hours Paid Holidays Sick Leave Wellness Program including weekly chair massage and in-office gym Training and advancement opportunities Company-provided daily office snacks Dog-friendly office (Yes, you can bring your dog to work!) WORK SCHEDULE AND LOCATION: Monday to Friday, 8 AM to 5 PM with 1-hour unpaid lunch break On-site/In-person position in San Diego, CA 92127 PHYSICAL REQUIREMENTS AND WORK ENVIRONMENT The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Continually required to utilize hand and finger dexterity Continually use and utilize visual acuity to operate equipment, read work related information, and/or use a keyboard, monitor, telephone and other related office equipment Continually required to read, write, hear and speak Continually required to sit Frequently required to stand Frequently required to walk Occasionally required to lift/push/carry items up to 25 pound The statements are intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this job description restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Equal Employment Opportunity AIC is an Equal Opportunity employer. We are committed to providing equal employment opportunities to all employees and applicants without regard to race, religious creed, color, sex (including pregnancy, breast feeding and related medical conditions), gender, gender identity, gender expression, sexual orientation, national origin, ancestry, citizenship status, military and veteran status, marital status, age, protected medical condition, genetic information, physical disability, mental disability, or any other protected status in accordance with all applicable federal, state, and local laws.
    $20-27 hourly 17d ago
  • Senior Technical 3D Artist

    Adobe Systems Incorporated 4.8company rating

    3d artist job in San Francisco, CA

    Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen. We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours! The challenge As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation. We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D. What You'll Do * Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback. * Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events. * Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback. * Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events. * Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies. * Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS). What You Need to Succeed * Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer). * Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino). * Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines. * Familiarity with design pipelines across various industries. * Autonomous and proactive with strong initiative. * Fast learner. Able to quickly adapt to new 3D technologies and workflows. * Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences. * Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals. * A passion for enabling creative excellence through technology. Mandatory Requirements * Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear; * 5+ years of professional 3D design experience; 7+ years preferred. * Fluency in English required * Demonstrated experience using Python in a 3D production or design environment. * Fluency in spoken and written English. * Portfolio required with application, showcasing relevant 3D and/or automation work. Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP). In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award. State-Specific Notices: California: Fair Chance Ordinances Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances. Colorado: Application Window Notice If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs. Massachusetts: Massachusetts Legal Notice It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability. Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more. Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
    $108.3k-190.4k yearly 60d+ ago
  • Client Game Capture Artist - UFC

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). Contract is estimated for 1 year; however, we cannot guarantee any length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite COMPENSATION & BENEFITS: Please note that a job offer for this position will be determined based on many factors, including experience, unique skill set, other qualifications, location, job performance (current employees), and various business and budgetary considerations. In addition to base salary, TPG also offers a comprehensive benefits package to support the physical and emotional wellness of our employees. This includes unaccrued time off, sick time, paid company holidays, medical/dental/vision insurance, life insurance, disability insurance, maternity/paternity benefits, 401(k) for regular full-time employees, and other perks. Certain roles may also be eligible for bonus compensation. TPG employees have access to TPG Academy, a unique industry offering that includes a full suite of learning experiences and development programs designed to support employee growth at every level across the organization. At TPG we are dedicated to supporting employees at every milestone to ensure they thrive in their careers at Trailer Park Group every step of the way We can't wait to meet you! Hourly pay range for this position is below.$18-$18 USD
    $92k-141k yearly est. Auto-Apply 7d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    3d artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 9d ago
  • Animator

    Workhub Software Corp

    3d artist job in San Diego, CA

    We are looking for a disciplined and artistic with a firm grasp of animation techniques, fundamentals, and software. The Animator will read through scripts and speak with clients to understand project needs, create storyboards and animations, and assist in the editing process. You should be collaborative, knowledgeable, and reliable. To be a successful Animator, you should be adaptable, creative, and receptive to direction. You should have strong communication, interpersonal, and computer skills. Responsibilities Collaborating with the client and production team members to understand needs, review scripts, design storyboards, and create and edit animations. Using software and other techniques to produce animations. Listening to feedback and altering animations to better suit client needs. Ensuring that the final product aligns with the needs of the client and is delivered on time without exceeded the budget. Presenting the final animated piece to clients for their approval. Using creativity and artistic techniques to tell a story or provide information in visual form. Researching industry trends and developments and learning new applications. Requirements Bachelor's degree or certificate in computer animation, fine arts, graphic design, or related field. More education, experience, or proficiency with specific animation software platforms may be preferred. Portfolio. Strong interpersonal, communication, presentation, and computer skills. Understanding of animation, storytelling, and character development techniques. Attention to detail, adaptability, and receptiveness to feedback and direction. Ability to work independently or with a team to develop animations and solve problems.
    $73k-115k yearly est. 60d+ ago
  • 67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech

    Delart

    3d artist job in Burlingame, CA

    We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team. Responsibilities: Create compelling pitch decks and visual presentations to communicate ideas and project concepts. Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools. Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images. Collaborate proactively with cross-functional teams to visually communicate and iterate quickly. Stay current with emerging GenAI tools and techniques for art, video, and 3D creation. Minimum Qualifications: Proven experience as a visual storyteller in games, film, marketing, XR, or related industries. Strong portfolio demonstrating 2D art skills and visual storytelling. Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.) Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush). Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar). Excellent communication and collaboration skills. Strong problem-solving abilities and adaptability to new technologies. Preferred Qualifications: Hands-on experience developing or fine-tuning generative AI models for art creation. Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
    $87k-145k yearly est. Auto-Apply 10d ago
  • 3D Animator

    Vast 4.7company rating

    3d artist job in Long Beach, CA

    At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low earth orbit in May 2026. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us. Vast is seeking a Senior 3D Animator to join our team. Reporting to the Director, Brand, to support the development of the systems that will be required for the design and build of artificial-gravity human-rated space stations. You are a creative, thoughtful, and experienced 3D animation professional and storyteller, who will focus on elevating and amplifying how Vasts future endeavors in space are visualized, creating technically accurate and impactful narratives and concepts for the future of space habitation. This will be a full-time, exempt position located in our Long Beach location. Responsibilities: 3D Animation Production: Create high-quality, realistic animations of aerospace hardware, showcasing technical details in a clear and engaging manner with storytelling. Collaboration with Engineering Teams: Work closely with engineers, designers, and product managers to understand technical specifications and ensure animations are both visually accurate and technically sound. Visualization of Concepts: Develop visualizations for space stations, spacecraft, and related systems. 3D Modeling and Texturing: Assist in the creation or refinement of 3D models and textures for use in animations, ensuring consistency with real-world materials and physical properties. Professional experience: in common industry tools such as: Blender / Octane, Houdini, Cinema 4D, 3DS Max, Redshift , Adobe Creative Suite. Render and Post-production: Handle the rendering, compositing, and post-production of animations to meet high visual standards. Asset Library: keep a library of different fidelity models for use with vendors and partners. Project Management: Manage multiple animation projects simultaneously, ensuring deadlines and quality standards are met. Continuous Learning: Stay up-to-date with the latest animation techniques, tools, and trends in both the aerospace and entertainment industries. Minimum Qualifications: Proven Experience: Minimum of 5 years of experience in 3D animation, ideally within fields that involve vehicle or aerospace concepts. Expertise in 3D Software: Proficiency in industry-standard 3D animation software, and a basic knowledge of CAD. Preferred Skills & Experience: Attention to Detail: Strong attention to detail, ensuring that animations are both visually accurate and technically precise. Communication Skills: Excellent interpersonal and communication skills to effectively collaborate with cross-functional teams and stakeholders. Problem-solving Abilities: Ability to troubleshoot technical issues related to animation, rendering, and integration with other tools or platforms with minimal oversight. A self starter. Creativity and Artistic Vision: A strong sense of creativity, visual aesthetics, and storytelling to deliver engaging animations that capture attention and communicate the gravitas and emotion of living and thriving in space. Additional Requirements: Ability to travel up to 50% of the time. Willingness to work evenings and/or weekends to support critical mission milestones. Ability to lift up to 25lbs unassisted. Specific certifications, as appropriate. Pay Ranges: 3D Animator II: $75,000 - $95,000 3D Animator III: $90,000 - $125,000 Salary Range: California$75,000-$125,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees. U.S. EXPORT CONTROL COMPLIANCE STATUS The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending. EQUAL OPPORTUNITY Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
    $90k-125k yearly Auto-Apply 28d ago
  • Lead 3D Animator - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game animations in collaboration with concept artists and CCO Define the animation pipelines for maximum quality and efficiency Leading the animation team Ensure animation deliverables meet project defined timelines and budgets Set quality standards for animation on the project Set up a system to share knowledge and techniques across the studio Mentoring animators Qualifications 5+ years of experience in game development Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Exceptional skill in animating realistic creatures Create unique and innovative solutions for solving character animation issues Experience with both motion capture in key frame techniques Excellent communication skills Attention to detail English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Animator Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $69k-108k yearly est. 6h ago
  • Geospecific 3D Modeler

    Aechelon Technology 4.1company rating

    3d artist job in South San Francisco, CA

    Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation's pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry. We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler. The primary workplace for this position will be in our South San Francisco office. Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models. Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms. United States citizenship required due to restrictions on access to certain data. Required Skills and Experience: Advanced knowledge of Maya Advanced knowledge of Photoshop Strong understanding of light and form Strong time management and communication skills United States citizenship required, due to restrictions on access to certain data Good technical abilities with respect to implementation of models into 3D engines An understanding of basic color theory and an ‘aesthetic eye' as it relates to real world data for simulation Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar Desired Skills and Experience: Experience working in a game/real time environments Experience with Mel and/or Python Experience with Microsoft Office (MSExcel/MSWord) Military background a plus Software Used: Autodesk Maya Adobe Photoshop In-house software Salary Range: $60,000 - $80,000 USD per year The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience. We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans). No relocation reimbursement provided. This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee. Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_***************** to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.
    $60k-80k yearly Auto-Apply 35d ago
  • Sr Destruction and Simulation Animator, Breakables (Contract)

    Playstation 4.8company rating

    3d artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title! This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high-quality destruction simulations and breakable assets for both cinematics and gameplay. As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations. Responsibilities Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards Support asset integration, optimization, LODs, and collision for level design Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame-rate requirements Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals Clearly communicate updates and escalate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process Requirements 5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation Proficient in Maya for basic modeling, animation, and asset pipeline integration Strong understanding of game engine integration and real-time performance optimization constraints Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences Strong communication and organizational skills with the ability to work independently under minimal direction Self-motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments Preferred Experience Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content Experience with additional simulation software like Blender, Pull Down It (PDI) Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling Background in traditional VFX or film industry with transferable skills in large-scale destruction simulation Understanding of physics principles and real-world destruction behavior to inform artistic choices and improve simulation authenticity #LI-SMS #LI-MC1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $87k-126k yearly est. Auto-Apply 9d ago
  • Senior Animator - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics. You'll Work On: Execute high level animations Execute in-game animations, including UE5 implementation Review animation elements and provide feedback when required Ensure animations align with project standards and align with the overall visual style of the game Collaborate with other disciplines on project features and development arcs Contribute to a positive and collaborative team environment Requirements: 5+ years of professional experience Proven experience shipping high-performance console and/or PC titles Strong technical knowledge Experience with Maya, Motion Builder, UE5 Experience with motion capture Strong understanding of animation principals and approaches Experience collaborating with technical teams and developing/refining animation systems in UE5 Strong portfolio demonstrating significant experience creating high quality, appealing game animation Experience with both in-game animation and cinematic presentation animation Strong communication skills and the ability to collaborate with various departments and disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience mentoring animators Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation
    $77k-122k yearly est. 16h ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    3d artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of AI and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 2+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience working with 3D CAD data 14. Experience rendering and lighting consumer electronics or wearable tech products 15. Experience working in a software product team **Public Compensation:** $95,000/year to $148,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $95k-148k yearly 60d+ ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Santee, CA?

The average 3d artist in Santee, CA earns between $50,000 and $134,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Santee, CA

$82,000

What are the biggest employers of 3D Artists in Santee, CA?

The biggest employers of 3D Artists in Santee, CA are:
  1. Pava Applications International Corporation
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