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  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 2d ago
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  • 3D Animator

    Hidonix Industries

    3d artist job in Santa Monica, CA

    3D Technical Animator at Hidonix Inc. Employment Type: Full Time Benefits: Full comprehensive health package Technical Animator Job Description (Unity Focused) The Technical Animator serves as a vital link between art and engineering, responsible for developing and maintaining the technical animation infrastructure that supports scalable, high-performance content creation. This role focuses on real-time performance and high-quality rigging and animation systems for optimized mixed reality experiences using Apple Vision Pro (vision OS). Required: High-quality rigging and animation workflows for optimized mixed reality experiences (motion-capture animation with some minor keyframe editing or hand-keyframing) Cleaning foot sliding, jitter, clipping, or loop animations cleanly; re-targeting animations as needed Unity 5 or 6 knowledge, including proficiency in integrating character rigs and animations into engine Proven ability to build and maintain custom rigs for realistic characters and props in Autodesk Maya (joints, bones, controls, deformers, and skinning), with strong knowledge of IK/FK systems, weight painting, and blend shapes Preferred: Knowledge of motion capture workflows Familiarity with URP pipelines and version control systems such as Perforce Additional Unreal Engine 5 experience An understanding of clean character topology workflows for proper animation deformation (experience collaborating with 3D artists) Nice to Have Additional Unreal Engine 5 experience, including knowledge of Metahuman and Advanced Skeleton workflows Knowledge of creating rigs utilizing photogrammetry scan pipelines (collaborating with 3D artists on the team who handle workflows using tools such as Wrap3D, Reality Scan, Maya, ZBrush, and Substance Painter / Designer) Cloth simulation experience Physics-based animations (ragdoll, soft-body, or physics blend systems) Experience with VFX animation systems (Particle System, VFX Graph, Niagra) Basic knowledge of lighting systems and light baking (URP, Lumen, Megalights) Familiarity with procedural generation tools (PCG) URP shaders; Substrate materials Experience with AI tools that improve efficiency Why Join Hidonix Collaborative environment Health, dental, and vision insurance. Paid time off and company holidays. Opportunities for growth as the company expands. Supportive, positive work environment Other requirements Must be a US Citizen or valid green card holder Must be commuting distance of Los Angeles, CA
    $70k-111k yearly est. 2d ago
  • 3D Generalist Artist

    Sphere Entertainment

    3d artist job in Burbank, CA

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world. This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas. Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving. This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team. What will you do? * Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets. * Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team. * Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards. * Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs. * Stay up-to-date with trends in art, design, and advancing technology. * Work with supervisors to address notes from clients or creative teams to create content. * Document tools and techniques for departmental reference. * Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing. * Additional responsibilities as assigned by the supervisor. What do you need to succeed? * Proficiency equivalence to 5+ years of experience working as 3D/CG generalist. * Proficient user of Maya, Houdini, or Cinema 4D, plus working knowledge of other 3D software and tools. * Knowledge of lighting and rendering, with experience in Redshift is desirable * Experience with Motion Graphics and Animation for events, commercials, or advertising. * Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable. * Understanding and experience within 3D Pipeline from visualization to final render. * Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes. * Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical. * Exceptional problem-solving skills and the ability to think creatively under pressure. * Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders. * Passion for innovation and a commitment to staying at the forefront of industry trends and technologies. * Ability to manage multiple projects simultaneously, balancing creative and technical demands. #LI-Onsite Pay Range $83,000-$130,000 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $83k-130k yearly Auto-Apply 4d ago
  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    3d artist job in Culver City, CA

    Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly Auto-Apply 33d ago
  • Lead 3D Environment Artist - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO. Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the environment modellers team Setting the quality targets and bar for 3D environments on the projects Sharing knowledge and techniques across the studio Mentoring 3D environment artists Qualifications 5+ years of experience in game development Experience with Unreal Engine and or Unity. Perfect knowledge of 3ds Max (or Maya) & Photoshop High texturing and Zbrush skills Ability to create realistic looking objects & environments, being limited by technological frames High texturing and Zbrush skills Excellent communication skills Good eye for details English language A strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Environment Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 1d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 6d ago
  • Senior 3D Character Artist - League of Legends

    Riot Games 4.2company rating

    3d artist job in Los Angeles, CA

    As a Senior Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience. As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work. Responsibilities: * Create 3D character assets ranging from humanoid to creatures * Use your strong anatomy knowledge to create bodies and portrait sculpts for champions * Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation * Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits * Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets * Communicate with various other disciplines to improve pipelines and ensure all assets are performant * Support documentation of best practices to create onboarding materials and style guides * Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures. * Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth Required Qualifications: * 5+ years experience working as a 3D character artist in the video games industry * Experience working within multiple game production pipelines and game engines like Unreal or Unity * Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat * Knowledge of human anatomy, form, and color theory * Experience in creating high quality, stylized 3D character art * Demonstrated ability to create hand painted stylized characters through past professional or personal work samples * Experience working and communicating with multiple disciplines to find creative solutions and hit production goals Desired Qualifications: * Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc) * Familiarity with the League of Legends IP and skins universes * Experience giving direction and delivering clear, constructive feedback to vendors * Pre-production development experience * Passion for games and creating rich player experiences For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $73k-109k yearly est. Auto-Apply 60d+ ago
  • Lead Character Artist

    Absurd Ventures

    3d artist job in Santa Monica, CA

    We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. Core Responsibilities Lead the character art team in the creation of high-quality character models. Collaborate with the Art Director to define the visual style of characters. Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. Create and maintain character pipeline documentation for training and onboarding Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. Mentor and provide feedback to other character artists. Ensure character assets are optimized for performance and memory usage. Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. Stay current with industry trends and techniques in character art. Core Qualifications Bachelor's degree in Fine Arts, Game Art, or related field. 7+ years of experience in character art within the video game industry. Strong proficiency in Maya, ZBrush, and Substance Painter. Significant experience in Unreal Engine Excellent understanding of anatomy, form, and silhouette. Experience with PBR and hand-painted texturing workflows. Proven track record of creating high-quality character models for AAA titles. Ability to lead a team and work collaboratively across departments. Plus if... Experience with character rigging and skinning. Knowledge of Marvelous Designer or similar tools for clothing simulation. Experience with rigid body dynamics and cloth simulation in Unreal Engine Previous work in a leadership role on a major game title. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-185k yearly Auto-Apply 60d+ ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    3d artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly 4d ago
  • Senior Technical Artist (Environment) (Maps and Performance) - the US

    Singularity 6

    3d artist job in Los Angeles, CA

    To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms. This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players. What You'll Do Build and validate new solutions to increase the visual fidelity of Palia. Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow. Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Who You Are You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine. Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production. You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Nice to Have: Background in cozy, simulation, or multiplayer game development. Having optimized and shipped a game for multiple platforms. Knowledge of large-world streaming or world partition tools Experience with terrain systems or foliage tools. Familiarity with material and shader development. Salary Information: The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process. California: $121,800 - $167,000 Colorado: $121,800 - $158,650 Connecticut: $121,800 - 151,800 Illinois: $121,800 - $158,650 Massachusetts: $121,800 - $167,000 Nevada: $121,800 - 151,800 New York: $121,000 - $167,000 Oregon: $121,800 - 151,800 Washington: $121,000 - $167,000 Location: Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington Remote eligible locations (Canada): British Columbia Province, Quebec Province Full-Time Employee Benefits: (the US) Health, Vision, Dental, and 401k Matching Relocation Assistance About Us With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging. Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey. Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit ***************************************************************** We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion. To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
    $121.8k-167k yearly Auto-Apply 36d ago
  • DreamWorks Feature - Animator

    Nbcuniversal 4.8company rating

    3d artist job in Glendale, CA

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! Job Description Responsibilities: “What would you say you do here?” Create memorable acting choices - able to define the characters and offer fresh and original ideas. Develop the emotional content of each scene through strong acting skills. Work closely with the Head of Character Animation and Supervising Animators to keep characters on model. Set a high quality standard of animation for other animators to follow. Ability to take on a range of animation styles. Able to establish/build outstanding mechanics. Consistently finds appealing poses - elevates the quality of any characters' design or shot. Test character setups and develop new animation tools. Ability to solve technical issues independently and/ or knowledge of when to elevate them. Strong understanding of the CG animation pipeline. Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible. Open and adaptable to feedback or changes. Teamwork: Mentoring new animators, sharing suggestions and helpful tips and tricks, seeking out opportunities and efficiencies that drive the department forward. Qualifications Basic Qualifications: “What do I need to have in order to do this job?” BA or equivalent gained from a combination of skills and knowledge from education, work experience, and/or training. 3+ years of professional CG Animation experience. Character Performance experience. Willingness to work overtime, and on weekends, when necessary. Desired Qualifications: “ What can I offer?” Understanding of Rigging. Drawing skills. Traditional Animation skills. Storyboarding skills. Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of three days per week. Salary Range: $89,752 - $135,000 Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable. If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to [email protected] .
    $89.8k-135k yearly 1d ago
  • Lead Lighting Artist

    Skydance 4.0company rating

    3d artist job in Santa Monica, CA

    Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come. We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at **************************************** --- Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms.Responsibilities Drive the overall lighting direction for the project in collaboration with the Art Director. Implement both static (baked) and dynamic lighting solutions using Unreal Engine. Translate stylized concept art into compelling, production-ready lighting. Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality. Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling. Balance artistic goals with technical performance and optimization requirements. Qualifications 5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles. Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass. Strong understanding of composition, color theory, and atmosphere in real-time environments. Experience working with physically based rendering (PBR) and stylized art pipelines. Excellent communication and leadership skills, with the ability to guide and inspire a team. Strong problem-solving and optimization skills, with a focus on performance across multiple platforms. The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description. #Games #LI-hybrid Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions. Recruitment Fraud AlertIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at ********************************************* We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
    $145k-160k yearly 9d ago
  • Technical Artist

    Lightspeed La 4.6company rating

    3d artist job in Irvine, CA

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists. Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets. Drive the development of state-of-the-art visuals that complement and enhance the game design. Prototype and author graphics features requiring high technical expertise. Develop novel content creation techniques and workflows to enhance efficiency and quality. Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements. Support the Art team in debugging tools and game-related issues. Optimize the game's run-time performance and memory consumption. Who We Look For Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation. Demonstrable experience with modern game content creation workflows. Proven experience as a Technical Artist on shipped AAA titles. Excellent communication skills, both verbal and written. Strong problem-solving skills and ability to work independently. Solid background in digital art (modeling, shading, lighting, VFX). Profound knowledge of Unreal Tech, including material creation and Blueprints. Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications. Understanding of real-time physically based materials and rendering (PBR). Desirable Skills & Experience: Experience with the Substance suite and/or Houdini. Knowledge of lower-level programming languages such as C++. Understanding of shading languages, e.g. HLSL or GLSL. Extensive scripting experience for DCC applications, e.g. Python or C#. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $69.3k-153.2k yearly Auto-Apply 60d+ ago
  • Senior Technical Artist (Unreal Generalist)

    That's No Moon Entertainment

    3d artist job in Los Angeles, CA

    That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime. Responsibilities: Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory Help identify game performance issues and bottlenecks and assist with general art content optimization Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements Support content creation in engine and build pipelines and tools as needed. Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques Troubleshoot various Unreal content authoring related issues encountered by users Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc) Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs Evaluate and incorporate new engine release features into production workflow as they become available Write clear, maintainable code within the structure of studio code library Create/Maintain Unreal usage documentation Requirements & Skills: (Required) 5+ years of professional experience in game development as a tech art generalist (Required) Unreal Engine World Partition Streaming / HLOD familiarity (Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint (Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt) (Required) Runtime rendering profile and optimization experience (Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected (Preferred) Maya proficiency (Bonus) Experience with writing shaders (Bonus) Maya API / Plugin Experience Qualities: Proven track record to balance multiple tasks in a fast-paced development environment Self-motivated and capable to find solutions on one's own Capable of switching tasks quickly to address emergent production issues in a professional manner Great verbal and written communication skills to articulate issues and risks Collaborative, team oriented, and open to peer feedback Ability to learn, incorporate new features and techniques quickly into workflow High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement Great attention to details, and ability to deliver consistent results TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $120k - $155k TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process. 1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either. 2. We do not conduct interviews via Discord or WhatsApp. 3. We will not ask you to provide sensitive personal information. 4. We will never request that you buy equipment specifically for your interview/test. We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly. #LI-remote
    $120k-155k yearly Auto-Apply 30d ago
  • Technical Artist

    Tencent 4.5company rating

    3d artist job in Irvine, CA

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists. Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets. Drive the development of state-of-the-art visuals that complement and enhance the game design. Prototype and author graphics features requiring high technical expertise. Develop novel content creation techniques and workflows to enhance efficiency and quality. Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements. Support the Art team in debugging tools and game-related issues. Optimize the game's run-time performance and memory consumption. Who We Look For Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation. Demonstrable experience with modern game content creation workflows. Proven experience as a Technical Artist on shipped AAA titles. Excellent communication skills, both verbal and written. Strong problem-solving skills and ability to work independently. Solid background in digital art (modeling, shading, lighting, VFX). Profound knowledge of Unreal Tech, including material creation and Blueprints. Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications. Understanding of real-time physically based materials and rendering (PBR). Desirable Skills & Experience: Experience with the Substance suite and/or Houdini. Knowledge of lower-level programming languages such as C++. Understanding of shading languages, e.g. HLSL or GLSL. Extensive scripting experience for DCC applications, e.g. Python or C#. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $69.3k-153.2k yearly Auto-Apply 60d+ ago
  • Expression of Interest - Feature Animation, Post & Editorial

    Netflix, Inc. 4.4company rating

    3d artist job in Burbank, CA

    Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Netflix Animation Studios is committed to creating content that makes a lasting impression on audiences and expands expectations of what is possible in storytelling. We are paving the way for the bold future of animation by building a community of amazing artists and talent. As a part of Netflix, NAS values integrity, excellence, respect, inclusion, and collaboration. This is the new wave of animation - and you can help shape it! Interested? Do you want to join the Netflix Animation Studios team, but don't see a current role posted within the Post + Editorial Department that you'd like to apply for? Typical roles within the Department can include, but aren't limited to: 2nd Assistant Editor, 1st Assistant Editor, Associate Editor, Music Editor, Editor, Lead Editor, Post Production Supervisor. Submit your information and/or portfolio/reel to our database so we can consider you for roles in the future. If there's a match to an upcoming role, a member of our Talent Team will be in touch with you! Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
    $109k-183k yearly est. 34d ago
  • Animator

    The Walt Disney Company 4.6company rating

    3d artist job in Burbank, CA

    About the Role & Team Animators, grab your reels and prepare to do the best work of your life and join us in making timeless, inspiring films! Be part of the longest running animation team in history. Work alongside legends. Use your animation powers for good and touch the hearts and inspire generations of audiences around the globe. We want versatile CG Character Animators who show outstanding understanding of acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue. If you're funny too, that's a plus. We want artists who will bring a distinctive point of view to every shot and bring characters to life with timing, truth, and a touch of surprise. Learn more about our filmmaking process here. All positions are based in our Burbank, California studios starting in April 2026. What You Will Do Effectively tell the story in a meaningful way through vibrant and compelling character acting and movement, reinforcing and pushing on the established style of the film Develop a solid understanding of vital digital tools (such as Presto) to create quality animation for feature films and other related projects Receive assigned shots in sequence review with the Directors providing general guidance Plan shots with an understanding of story/character context Block animation using audio dialog track Clearly show performance ideas and shot blocking in Director review (animation dailies) Closely collaborate with and take direction from Directors and Animation Supervisors, regularly communicating progress, issues, and solutions with leadership and collaborators Implement changes and completely finish shots in accordance with production schedule Adapt to different stages within a production (development, production, etc) Maintain an open and professional demeanor regarding direction, changes, and shifting requirements, supportively and thoughtfully collaborating with others What We're Looking For The ability to instill appeal into character mechanics, posing, and motion appropriate to the character and style of film The ability to design contrast, texture, and rhythm into your timing and spacing The ability to uniquely art direct and exaggerate shapes, poses, emotions, and ideas that best suit the character, scene, and overall film The ability to instill inventive choices into your performances that feel sincere and believable; choices that always feel specific and true to what a character is feeling and makes them feel like they're living and thinking. Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly Requirements A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging Proficiency in Presto, Maya or equivalent software required Preferred Qualifications Background in traditional hand-drawn, computer, or stop-motion animation a plus Education Bachelor's degree or equivalent experience The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: *************************************** Job Posting Segment: WDAS Bur Prod Job Posting Primary Business: WDAS Bur Prod Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-12-19
    $60.7-71.7 hourly Auto-Apply 25d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    3d artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 4d ago
  • Senior Animator, Post

    Omnicom Production 4.7company rating

    3d artist job in Los Angeles, CA

    What We Do We design, implement and optimize breakthrough content production models, delivering simplicity, efficiencies, and the connectivity and consistency of content that powers brand growth Our flexible models combine content experience, production solutions, and global delivery. We bring ideas to life in all mediums, all channels and all stages of the production process. We multiply and lead with innovative technologies including real-time 3D, virtual production, automation and generative content. Who We Are Born from the leading creative and media agencies and engineered for a data-driven world, we provide scaled content solutions, industry-leading content development, production excellence and unmatched global delivery capabilities. You won't find a more diverse set of clients or projects. We work in every medium in every market. You'll deepen your expertise while stretching in new directions-with support. We believe building a community that fosters growth, belonging, and connection is as rewarding as the work itself. Come for the work. Stay for the people. JOB SUMMARY: We are looking for a talented, fast, and collaborative Sr. Animator to work with our studio team. This role will work with our creative leads to create rich animations to coincide with client videos, both independently and integrated with live action shots. We are looking for a mid to senior-level professional who is quick to adapt to changes in design and direction and still maintains a high level of execution in a fast-paced environment. This ideal candidate will have the perfect blend of design and animation chops paired with a highly creative approach from start to finish. RESPONSIBILITIES: Create and deliver animations in various digital formats, including 2D or 3D animation, motion graphics, and visual effects. Design and create characters, backgrounds, and other assets for animation. Rig characters and objects for animation, ensuring they move in a lifelike and appealing manner. Transform footage and narrative scripts into powerful visual stories and highly kinetic pieces for screens of all sizes. Execute compression and scratch -track audio recording as needed. Perform related multimedia functions such as: recording audio, audio and video duplication. Ability to work and create independently, but also interpret, execute, and improve upon other team members concepts and ideas Ability to present the creative vision and business thinking behind concepts in a coherent and inspiring manner Collaborate with creative stakeholders and graphic designers to generate storyboards and graphic assets Understanding client-side branding and vision with regards to speed and timing Develop templates and maintain asset libraries for use across multiple projects QUALIFICATIONS: 5-8 years of video/motion graphics experience in a web, broadcast, or marketing firm environment Self-starter from concept to execution After Effects (Boris FX Mocha and Red Giant Universe). Other BCC and Sapphire plugins are a plus. Integration with Adobe Premiere Experience with 3D software (Maya, 3ds Max, Cinema 4D, Blender), plugins (MoGraph, RealFlow, Trapcode) Proficient in Illustrator and Photoshop as well as the ability to transfer layers and effects into After Effects. Urge to continually expand repertoire by learning new software and techniques Strong typography, composition, and storytelling abilities Experience with compositing, multi-pass renders, and/or VR workflows a plus Preferred Skills - AI Driven Creative Production Demonstrated experience with leveraging Generative AI creative tools (Firefly, Sora, Veo3, Nano Banana, ChatGBT, etc.) and a strong curiosity for emerging platforms. Deep understanding of how AI can enhance and accelerate creative pipelines - from ideation and pre- production through post, finishing and versioning. A genuine passion for storytelling, continuous learning, and pushing creativity forward through new technologies and innovative production methods. US Pay Range$130,000-$160,000 USD A Quick Note on Email Safety We care about your candidate experience and want to make sure you feel confident communicating with us. All official emails from our recruiting team will only come from the domains @Omnicomproduction.com or @omc.com -never from generic platforms like Webex. Your first interview will always be with a real person on our team, not an automated system. If something feels off, we encourage you to double-check before replying. You can reach us at ****************** We are committed to fostering an environment ripe for creativity and variety of thought and it starts with you. All employment decisions are based on business needs, job requirements, and individual qualifications, without regard to race, color, religion or belief, national, social or ethnic origin, sex (including pregnancy), age, physical, mental or sensory disability, HIV Status, sexual orientation, gender identity and/or expression, marital, civil union or domestic partnership status, past or present military service, family medical history or genetic information, family or parental status, or any other status protected by the laws or regulations in the locations where we operate. We will not tolerate discrimination or harassment based on any of these characteristics. Please refer to our privacy policy here.
    $130k-160k yearly Auto-Apply 28d ago

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How much does a 3d artist earn in Sierra Madre, CA?

The average 3d artist in Sierra Madre, CA earns between $51,000 and $141,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Sierra Madre, CA

$85,000
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