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3d artist jobs in Texas

- 25 jobs
  • 3D Artist

    Kompan Inc. Americas

    3d artist job in Austin, TX

    KOMPAN U.S. is seeking a skilled 3D Artist to join our team. In this key role, you'll help bring our innovative playground and fitness solutions to life by transforming AutoCAD plans into stunning 3D renders, animations, and immersive virtual tours using 3ds Max. You'll work closely with Sales Representatives, Site Designers, and cross-functional teams to ensure every visualization aligns with client goals and project requirements. Your work will help showcase KOMPAN's core values of play - Stay, Wow, Develop - by crafting imaginative environments through thoughtful product selection, customization, and surface design. This position offers the opportunity to collaborate with multiple departments, including Pre-Sales, Project Coordination, and Installation, as well as field-based Project Managers and Sales teams, contributing to projects across North America. As a global leader with an organizational focus on people, passion, progress, and performance, our mission is to create healthier and happier communities by delivering the best in play and fitness solutions. We're KOMPAN - let's play! Who We Are For more than 50 years, KOMPAN has researched, designed, and built innovative and imaginative commercial playground equipment and outdoor fitness sites that captivate all ages and abilities. In collaboration with our global headquarters in Denmark, KOMPAN designs, manufactures, and installs more than 1,000 sites a month across 90 different countries. Our North American headquarters, located in Austin, Texas, supports field sales around the U.S. and Canada. At KOMPAN, we take pride in our commitment to the global environment. We exceed sustainability efforts and make it possible to lower carbon emissions by utilizing recycled ocean waste, consumer-recycled plastics, and textile wastes to create playgrounds that are born green or made green. What You'll Do Interpret AutoCAD plans and translate them into detailed 3ds Max scenes for high-quality visualization. Use a combination of equipment selection, customization, juxtaposition, and surface design to craft compelling visual stories and build engaging, immersive experiences. Translate topographical contours into accurate 3D terrain and embankments, ensuring realism and spatial accuracy. Utilize Forest Pack and RailClone to populate scenes with foliage, hardscape elements, infrastructure, vehicles, and characters. Use V-Ray to light and render scenes, creating visually engaging compositions that communicate narrative and atmosphere. Paint and illustrate digitally in Photoshop to visualize custom product designs and enhance presentation materials. Create fly-through animations that dynamically showcase both the products and spatial context in a fun, cinematic style. Develop and render virtual panoramic tours that provide viewers with an immersive, first-person experience of the proposed space. Employ multi-pass compositing techniques in Photoshop and After Effects to enhance renders and add impactful post-production polish. Collaborate with a regional team of designers to coordinate project responsibilities and deliver cohesive design solutions. Pay close attention to inclusive design features-including curb heights, thresholds, and accessible pathways-in all visual outputs. Produce visually compelling presentations that clearly communicate design intent and proposed solutions through storytelling and imagery. Occasionally, present design solutions to clients or end users, clearly articulating your vision and responding to feedback. What You'll Need Proficiency in 3ds Max + V-Ray (or experience with similar 3D software such as Maya, ZBrush, Cinema 4D, Rhino, Revit, Arnold, Blender, or Cycles), as well as Microsoft Office, Adobe Creative Suite, Wacom Tablet, and Unreal Engine. Skilled in character, vehicle, and prop design, with the ability to produce accurate turnarounds that maintain scale, perspective, and volume. A bachelor's degree or higher in a relevant field such as animation, game design, interior design, architectural design, or similar. Experience in one or more of the following areas: architectural visualization, product design/visualization, 3D modeling, game design, VFX, illustration, playground design, amusement park design, or waterpark design. Fluency in a multi-stage production pipeline, with the ability to work across various software applications and ensure seamless integration. Ability to read and interpret site plans, maintain accurate scale, and understand topographical features. Proven ability to work independently and collaboratively, managing deadlines and visual expectations effectively. Strong illustration skills with the ability to communicate ideas clearly and quickly, paired with a solid understanding of visual appeal and concept development. Excellent communication and organizational skills, with the capacity to handle multiple projects simultaneously. An online portfolio showcasing strong design and visualization abilities. Ability to develop and present a compelling design narrative, supported by strong presentation materials. A keen eye for composition and a solid understanding of color theory. Client-facing experience is preferred. A passion for designing amazing playgrounds. This is a hybrid position based in our Austin, TX, Headquarters. Perks and Benefits Comprehensive medical, vision, and dental plans Employer-paid life and disability insurance 401(k) retirement plan with company match Competitive PTO and robust holiday schedule Not Sure if You Qualify? That's ok! If you're interested in the role and believe you could be a good fit, we encourage you to apply! KOMPAN is an Equal Employment Opportunity and Affirmative Action Employer. We do not discriminate based upon race, religion, color, national origin, gender, age, veteran status, or any other basis covered by appropriate law. We celebrate diversity and are committed to creating an inclusive environment for all our employees. All employment is based on qualifications, merit, and business needs.
    $41k-72k yearly est. 3d ago
  • 3D Animator

    Insight Global

    3d artist job in Austin, TX

    Imaging Analyst Duration: 6-month contract to hire Pay: $24.50/HR + performance bonus This position requires flexibility of work hours and a willingness to work non-traditional hours, including some holidays and weekends. *9-week paid training* Required Qualifications: Associates degree at minimum or 2+ years of relevant experience (prefer degree in 3D Modeling or 3D Animation or related creative study) Skilled in 3D and Visual Inspection Tech savvy with computers (hardware and software) Excellent written and verbal communication Preferred Qualifications: Experience with medical imaging technologies is preferred Day-to-Day: The Medical Imaging Case Analyst is responsible for creating computer 3D models of coronary arteries from cardiac medical imaging (CT scans). These 3D coronary artery models show how narrowing and blockages impact blood flow. Creation of the model is done through the use of Insight Globals client's developed software and processes. In this role, you will work within an operations team to process individual models on a recurring basis. The work Insight Global's client does supports hospitals, physicians, and emergency room patients in countries around the world. Job Responsibilities: Interpret CT imaging data, per regulated process, to generate custom 3D computer models that are used for fluid dynamic simulations and sent to the customer for interpretation of patient outcome. Perform in-process visual inspections and verifications on image data quality and models while maintaining high levels of quality and efficiency. Comfortable working in a highly regulated environment where all activities must be performed in compliance with the outlined procedures. Document all work appropriately. Under minimal supervision, perform visual inspection, determining conformance to applicable work instructions and adhering to quality standards. Comfortable providing consultations to team members on CT image interpretation (per process) and provide feedback as needed. Provide testing and feedback for new product versions and process updates. Highly motivated to produce high quality and process compliant work with prolonged focus. Supportive teammate with a willingness to contribute to operations projects to improve future processes. Ability to organize tasks and work independently on multiple projects, while achieving goals and deadlines. Comfortable and proficient with computers. Ability to distinguish user error from software bugs. Open to receiving and providing constructive feedback on a daily basis, while using the feedback to improve. Proficiency in MS Word, Excel, and Google Suite Once converted to full time, here are their benefits: These benefits include a comprehensive health care coverage, a health savings account, disability, and life insurance, a Critical Illness and accident plan, a flex spending account (medical and dependent care), a 401k plan with a company match, EAP, financial coaching, and more. Client offers 12 paid holidays, 15 vacation days, and 80 hours of sick leave. Compensation: $24.50/hr. Exact compensation may vary based on several factors, including skills, experience, and education. Employees in this role will enjoy a comprehensive benefits package starting on day one of employment, including options for medical, dental, and vision insurance. Eligibility to enroll in the 401(k) retirement plan begins after 90 days of employment. Additionally, employees in this role will have access to paid sick leave and other paid time off benefits as required under the applicable law of the worksite location.
    $24.5 hourly 13h ago
  • Lead Concept Artist (Retro Studios)

    Nintendo 4.6company rating

    3d artist job in Austin, TX

    RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: * Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project. * Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations. * Adapt to a wide range of visual styles, from realistic to stylized, based on project needs. * Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation. * Provide contextual visual support for gameplay design throughout development. * Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development. * Partner with Producers to plan, schedule, and manage internal and external concept art resources. * Advocate for the concept art team within the studio and help define best practices and pipelines. * Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports. * This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: * 8 years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role. * A strong portfolio demonstrating expertise in character and environmental concept design. * Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective. * Versatility across a wide range of art styles. * Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus. * Experience with project management tools such as Flow or Jira is a plus. * Excellent communication skills, highly self-motivated, and team-oriented. * Degree in an art-related field, formal art training, or equivalent experience. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
    $62k-98k yearly est. 60d+ ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    3d artist job in Dallas, TX

    Description THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonstersâ„¢ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $88k-128k yearly Auto-Apply 60d+ ago
  • UI/UX Artist - Midcore Games

    Voodoo 4.3company rating

    3d artist job in Paris, TX

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this exciting role, your initial focus will be on a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment Role * Create and implement UI screens and elements coherent with the game art direction * Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers * Collaborate with various disciplines to develop game features * Utilize feedback from testing to ensure the highest quality outcomes * Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development * This is a generalist role: both UX Design and Art skills are required * Work in a fast-paced environment, with fast iteration time * Integrate your work and assets into Unity independently, understand possible technical challenges * With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Profile * 3+ years of experience UI art experience for mobilegames * 2+ years of UX design experience * You are proficient with Unity UI integration tools * Ability to use AI tools to speed up prototyping and image creation * You can create and support a UX/UI framework library for a game * You are proficient with Figma and Photoshop * You have experience working remotely * You can be proactive, and be able to understand product needs, find and benchmark suitable references * Available in the Central European Time Zone (CET +/-2h) Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $50k-74k yearly est. 33d ago
  • Lash Technician / Lash Artist

    Plano 3.7company rating

    3d artist job in Plano, TX

    Benefits: Base Pay plus commission Training & development Qualified candidates must have a current cosmetology or esthetician license. Eyelash certification is a plus! Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Main Responsibilities include: Lash/brow Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Shares with team in all studio cleaning activities Performing additional duties as required Markets skills in the community and promotes Deka Lash Requirements include: Must have valid Esthetician or cosmetology License Minimum 1 year lash extension experience Is available to work weekends and evenings Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Friendly and helpful attitude to ensure client satisfaction Compensation: $30,000.00 - $75,000.00 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $30k-75k yearly Auto-Apply 60d+ ago
  • Animal Discoveries

    Aza 4.1company rating

    3d artist job in Glen Rose, TX

    Fossil Rim Wildlife Center Animal Discoveries Must be 21 years of age at the start of the internship!! Application deadlines: Spring (January-May) deadline is October 1st Summer (May-August) deadline is March 1st Fall (August-December) deadline is June 1st Summary/ Purpose of Position: This position will provide care for the inhabitants of the Animal Discoveries; provide a safe, enjoyable, educational and interactive experience for our guests; and assist in maintaining the aesthetics of the ANIMAL DISCOVERIES. ANIMAL DISCOVERIES interns will also liaise with the Environmental Engagement Department to provide educational opportunities for Fossil Rim's general guests and groups as applicable. This area provides one of the few opportunities for the public to interact with Fossil Rim Staff. This internship provides a wide variety of experiences working with a variety of goats and sheep, pot-bellied pigs, African spurred and Texas tortoises, non-venomous snakes, psittacines, black-footed cats and various arthropods. Intern Duties and Responsibilities: The essential responsibilities of the Animal Care Intern: ANIMAL DISCOVERIES includes but are not necessarily limited to the following: * Daily care and maintenance of animals at the ANIMAL DISCOVERIES * Diet preparation for all animals including proper plant identification * Construction and presentation of enrichment/ training programs including food, sensory, physical, occupational/ social and browse categories * Observe and assist as directed with medical care of the ANIMAL DISCOVERIES animals * Record keeping on all ANIMAL DISCOVERIES animals (Daily Care, Enrichment & Diet logs, medical & behavioral observations) * Help provide a safe environment for learning and entertainment * Assist with developing and providing educational programs to guests via exhibit talks and biofact tables. Interns will also receive the opportunity to be tours trained. * Constant cleaning of the ANIMAL DISCOVERIES with consideration for public aesthetics, health and impression * Help monitor safety of both people and animals by explaining ANIMAL DISCOVERIES rules to guests and providing friendly reminders as needed. Seek additional help from staff as needed. * Provide excellent customer service for guests * Work closely with volunteers of all ages on animal care, public education and specific projects as appointed by ANIMAL DISCOVERIES staff and Supervisor * Responsible for overseeing the ANIMAL DISCOVERIES when Supervisor and other ANIMAL DISCOVERIES staff are absent * Able to lift and carry 50 lbs * Ability to spend up to 2/3 of the workday standing/ walking. * Ability to work outside all day in weather ranging from extreme heat +100 degrees to extreme cold, below freezing and in wet conditions. * Willingness to be trained in on using small maintenance equipment such as weed trimmer, mower, hand tools, wood shop saws * Ensure compliance with Employee Handbook, Risk Management Plan, all other safety rules and procedures, the company vision, mission and goals. Always seek clarifications from ANIMAL DISCOVERIES staff and Fossil Rim HR where needed. Desired Qualities, Experience and Educational Skills: * Working towards or recently graduated with an Associate's or Bachelor's degree. At least two years of undergraduate college work in wildlife management, conservation biology, or a related scientific discipline. * Previous experience with animal care and public education beneficial but not required * Good communication skills * Basic computer literacy * Valid driver's license * Ability to work independently and as a team member * Patience with public (especially children) * Ability to monitor animal/ human interactions Work Requirements: Regular and dependable attendance is required. Additional time off must be approved by ANIMAL DISCOVERIES Supervisor. Interns usually have a 5-day workweek, often requiring flexibility and ability to work weekends and holidays. Irregular scheduling in which days may exceed 8 hours. Interns will typically have weekdays off. International students must have a J1 or B1 visa before arrival. Fossil Rim will not sponsor or assist with the visa process. Stipend/Housing: * Stipend of $400/month * Free onsite housing in a shared living environment is mandatory during your internship. * Fossil Rim work vehicle to be used only on property when available If selected, candidate must have a TB test conducted within 30 days prior to arrival for internship. Please apply through our website. WE DO NOT accept applications via email. Click the "Apply for this Position" button, fill out the form, upload the required documents, and click the "Submit Application" button. We require a cover letter, résumé, and contact information for 3 professional references. Please specify which season you are applying for. How to Apply Apply at Fossil Rim Wildlife Center Website ********************** Fossil Rim Wildlife Center 2155 Country Road 2008 Glen Rose, TX 76043 Phone: ************ Visit our website Like us on Facebook
    $47k-70k yearly est. 8d ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    3d artist job in Austin, TX

    Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
    $70k-85k yearly 43d ago
  • Lash Technician or Artist Licensed Cosmetologist or Esthetician

    Shadow Creek

    3d artist job in Pearland, TX

    Replies within 24 hours Benefits: Front Desk Support Paid Training Our Culture:Want to join a team of highly motivated individuals in the fastest-growing premier eyelash salon?The Lash Lounge Pearland - Shadow Creek in Pearland, TX is a is looking for a highly motivated licensed cosmetologist or esthetician who is interested in joining our growing team.The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When our guests visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. Why Join Our Team: When you are hired at The Lash Lounge, you instantly become part of our family. We provide the latest and most innovative training to all of our lash technicians, whether new or experienced, in order to further your professional career. You get PAID to go to school! If you love making people feel beautiful, you will love being part of The Lash Lounge.How we take care of our Team: Industry-leading compensation State of the art initial Training Program (paid to learn!) Certifications for all services provided Continued investment in your training A built-in book of leads Booking/Scheduling completely handled by the front desk staff Discounts on all services and retail products Opportunities for career growth and advancement Commission based position with paid training! A current license in Cosmetology or Esthetics is required.If this sounds like you, apply to become a Lash Stylist at The Lash Lounge!Salon address: Broadway Street, Pearland, TX 77584Job Type: Full-time WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
    $41k-75k yearly est. Auto-Apply 60d+ ago
  • 3D Rendering Specialist - AutoCAD & 3ds Max Expert

    Inproduction

    3d artist job in Dallas, TX

    The InProduction team has spent the better part of the last decade combining the best seating and staging companies into a one-stop shop for most of what is needed to produce an event. Starting with SGA Production Services, we added and integrated T&B Equipment, CommuniLux Productions, Nussli U.S., and Seating Solutions to become today's InProduction. These acquisitions have allowed InProduction to evolve into the largest provider of temporary seating, staging, structures, and scenic production for the United States events industry. The Company is backed by ZMC. ZMC is a leading private equity firm comprised of experienced investors and executives who invest in, and manage, a diverse group of media and communications enterprises. Founded in 2001, ZMC's investment philosophy centers on operational value creation driven by targeted investment themes, deep sector expertise, and strong partnerships with industry and operating executives. ZMC approaches its investments in collaboration with management teams and has a successful track record of actively adding value to portfolio companies. Come join us! Check out our web page ***************************** Requirements What You'll Do: Create high-quality 3D renderings and visualizations using 3ds Max and AutoCAD Collaborate with sales representatives, and designers to interpret 2D drawings and sketches into photorealistic visuals Develop lighting, texturing, and material setups to enhance realism Optimize models and scenes for performance and quality Participate in design reviews and contribute creative input to improve visual storytelling What We're Looking For: Proven experience in 3D rendering, with a strong portfolio showcasing architectural or product visualizations Proficiency in AutoCAD, and 3ds Max Strong understanding of lighting, materials, and composition Ability to manage multiple projects and meet deadlines Bonus: Experience with Sketchup, Photoshop, Vectorworks Why Join Us? Competitive salary and benefits Creative and collaborative work environment Opportunities for growth and professional development Work on exciting projects with a passionate team Benefits Medical, Dental, and Vision Insurance 401K Match Paid Holidays Paid Vacation
    $64k-97k yearly est. Auto-Apply 60d+ ago
  • Animator

    Bluepoint Games

    3d artist job in Austin, TX

    We are looking for a disciplined and artistic with a firm grasp of animation techniques, fundamentals, and software. The Animator will read through scripts and speak with clients to understand project needs, create storyboards and animations, and assist in the editing process. You should be collaborative, knowledgeable, and reliable. To be a successful Animator, you should be adaptable, creative, and receptive to direction. You should have strong communication, interpersonal, and computer skills. Responsibilities Collaborating with the client and production team members to understand needs, review scripts, design storyboards, and create and edit animations. Using software and other techniques to produce animations. Listening to feedback and altering animations to better suit client needs. Ensuring that the final product aligns with the needs of the client and is delivered on time without exceeded the budget. Presenting the final animated piece to clients for their approval. Using creativity and artistic techniques to tell a story or provide information in visual form. Researching industry trends and developments and learning new applications. Requirements Bachelor's degree or certificate in computer animation, fine arts, graphic design, or related field. More education, experience, or proficiency with specific animation software platforms may be preferred. Portfolio. Strong interpersonal, communication, presentation, and computer skills. Understanding of animation, storytelling, and character development techniques. Attention to detail, adaptability, and receptiveness to feedback and direction. Ability to work independently or with a team to develop animations and solve problems.
    $44k-72k yearly est. 60d+ ago
  • Visual Effects Artist

    Gearbox Software 4.1company rating

    3d artist job in Frisco, TX

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen) Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-82k yearly est. Auto-Apply 60d+ ago
  • Lead Concept Artist [Retro Studios]

    Nintendo of America Inc. 4.6company rating

    3d artist job in Austin, TX

    Lead Concept Artist [Retro Studios] (25000000D2) RETRO STUDIOS:Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co. , Ltd. , and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project. Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations. Adapt to a wide range of visual styles, from realistic to stylized, based on project needs. Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation. Provide contextual visual support for gameplay design throughout development. Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development. Partner with Producers to plan, schedule, and manage internal and external concept art resources. Advocate for the concept art team within the studio and help define best practices and pipelines. Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role. A strong portfolio demonstrating expertise in character and environmental concept design. Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective. Versatility across a wide range of art styles. Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus. Experience with project management tools such as Flow or Jira is a plus. Excellent communication skills, highly self-motivated, and team-oriented. Degree in an art-related field, formal art training, or equivalent experience. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Job: Game DevelopmentPrimary Location: TX-AustinOrganization: Retro StudiosSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • 2D Game Artist - Blitz

    Voodoo 4.3company rating

    3d artist job in Paris, TX

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Blitz is a gaming platform launched by Voodoo in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.). It is leveraging Voodoo's unique game portfolio to engage users in a fun and rewarding way. Role We are looking for a talented Game Artist, who has been a primary contributor to the art concept, design, and asset creation for several casual games, deeply passionate about perfect visual pixel execution and top-notch look and feel. The Game Artist will play a key role in the development of Blitz, our real-money gaming platform. * Work closely with a small team of Unity game developers * Provide and analyze art references for new and existing games and features, create mock-ups * Create and adapt 2D game assets such as characters, environments, and user interface elements * Nice to have : * Enhance games with impactful VFX and animations. * Integrate your work in Unity and collaborate with devs to solve technical challenges. * Create 3D assets * Familiarity using AI Tools in your daily missions is a plus Profile * Good English to communicate smoothly with the team * At least 4 years of prior experience working on mobile games * You have technical knowledge to optimize your assets and workflow * You have strong artistic foundations and a keen eye for detail * You are adaptable, and able to adjust your style to match different games * You work collaboratively, give and receive feedback with care * You consistently push boundaries, strive to enhance your art each day, and embrace new technologies such as generative AI * You are not afraid to hack things to rapidly test an idea Benefits * Competitive salary upon experience * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Premium healthcare coverage SideCare, for your family 100% borne by Voodoo * Wellness activities in our Paris office * Remote days on Fridays
    $50k-74k yearly est. 13d ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    3d artist job in Dallas, TX

    THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonstersâ„¢ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
    $48k-88k yearly est. Auto-Apply 60d+ ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    3d artist job in Austin, TX

    Job DescriptionDescription: Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States. Requirements:
    $70k-85k yearly 13d ago
  • 3D Rendering Specialist - AutoCAD & 3ds Max Expert

    Inproduction

    3d artist job in Dallas, TX

    Job Description The InProduction team has spent the better part of the last decade combining the best seating and staging companies into a one-stop shop for most of what is needed to produce an event. Starting with SGA Production Services, we added and integrated T&B Equipment, CommuniLux Productions, Nussli U.S., and Seating Solutions to become today's InProduction. These acquisitions have allowed InProduction to evolve into the largest provider of temporary seating, staging, structures, and scenic production for the United States events industry. The Company is backed by ZMC. ZMC is a leading private equity firm comprised of experienced investors and executives who invest in, and manage, a diverse group of media and communications enterprises. Founded in 2001, ZMC's investment philosophy centers on operational value creation driven by targeted investment themes, deep sector expertise, and strong partnerships with industry and operating executives. ZMC approaches its investments in collaboration with management teams and has a successful track record of actively adding value to portfolio companies. Come join us! Check out our web page ***************************** Requirements What You'll Do: Create high-quality 3D renderings and visualizations using 3ds Max and AutoCAD Collaborate with sales representatives, and designers to interpret 2D drawings and sketches into photorealistic visuals Develop lighting, texturing, and material setups to enhance realism Optimize models and scenes for performance and quality Participate in design reviews and contribute creative input to improve visual storytelling What We're Looking For: Proven experience in 3D rendering, with a strong portfolio showcasing architectural or product visualizations Proficiency in AutoCAD, and 3ds Max Strong understanding of lighting, materials, and composition Ability to manage multiple projects and meet deadlines Bonus: Experience with Sketchup, Photoshop, Vectorworks Why Join Us? Competitive salary and benefits Creative and collaborative work environment Opportunities for growth and professional development Work on exciting projects with a passionate team Benefits Medical, Dental, and Vision Insurance 401K Match Paid Holidays Paid Vacation
    $64k-97k yearly est. 4d ago
  • Technical Artist

    Gearbox Software 4.1company rating

    3d artist job in Frisco, TX

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is looking for a skilled and motivated Technical Artist to create complex art systems, effects, and shaders for our projects. The Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Skills & Requirements Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Required Skills: Working knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Able to collaborate and work well with teams from various disciplines. Create shippable quality content that is memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Desired Skills: 3+ Years of industry experience. Working knowledge of 3Ds Max Working knowledge of the Unreal Engine. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Experience with current generation platforms (Xbox One, PlayStation 4) Experience with other popular or proprietary engines (Unity, etc) Strong balance of creative/visual aesthetics and technical skills. Applicants who cannot provide a portfolio, website, or reel will not be considered. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • Concept Artist - Paper.io 2

    Voodoo 4.3company rating

    3d artist job in Paris, TX

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io 2. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space. * Art Creation: * Design and produce high-quality concept art for characters, environments, and props. * Work on illustrations for icons or stylised assets that align with the game's aesthetic. * Collaboration: * Partner with the Art Director to align on visual style and direction. * Actively contribute by providing creative ideas and constructive feedback. * Conceptualisation: * Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision. * Contribute to the creative direction by delivering compelling and innovative designs. Profile * Experience: * 4+ years as a Concept Artist, in the mobile gaming industry. * Strong capabilities in concept art, including a keen eye for detail, composition, and style. * Ability to adapt to different visual styles and produce assets that align with the game's vision. * Strong Illustration skills * Technical Proficiency: * Skilled in tools like Maya, Blender, Unity, and Photoshop. * Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus. * Experience working with Unity * Soft Skills: * Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team. * Resourceful and proactive, with the ability to troubleshoot and iterate effectively. * Strong problem-solving abilities Nice to have * Create low-poly 3D models, including texturing, to meet both technical and artistic requirements. * Experience in VFX creation or animation. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $58k-88k yearly est. 60d+ ago
  • Senior Technical Artist

    Gearbox Software 4.1company rating

    3d artist job in Frisco, TX

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Qualifications: Expert knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct, and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Expert knowledge of the Unreal Engine, including Blue Prints and the Material Editor. Expert knowledge of 3Ds Max. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago

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