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  • 3D Creature Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for " The Lays of Althas: Sundered Order " (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 1d ago
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  • 3D Artist

    Valicy

    3d artist job in Wilmington, NC

    Job Title: 3D Artist Department: NC Art Reports To: Art Lead Status: Exempt Online art portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, we have rebranded to reflect our renewed commitment to exploring new possibilities in land-based gaming. As a developer and distributor of engaging electronic gaming experiences, Valicy is driven by our Mission, Vision, and Values, with a focus on being relational, excellent, and innovative in all we do. At the heart of our culture are the values represented by our CARE Triangle - People, Company, and Work - which guide every decision we make. These principles are deeply rooted in who we are and remain central as we continue to grow and evolve. With a focus on collaboration, creativity, and long-term partnerships, Valicy is proud to be part of an industry that is constantly moving forward-and we are excited to grow alongside it. SUMMARY: The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience. QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. RESPONSIBILITIES: - Understand company Mission, Vision, and Values and be an ambassador of MVV. - Create high-quality 3D and 2D assets to meet fast-paced deadlines. - Demonstrate strengths in modeling, texturing, and lighting of 3D assets. - Organize and implement assets in the Unity 3D game engine. - Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game design challenges. - Produce concept sketches and quick edits to communicate artistic concepts with the team. REQUIREMENTS: - A strong portfolio demonstrating a breadth of art styles and techniques - 1-3 years experience in a related position - A high level of proficiency using Maya to create fun and stylized characters/assets - An eye for color and composition in 2D and 3D designs - Skilled in Photoshop - Ability to sculpt stylized assets or characters in Zbrush - Experience in the Unity3D game engine (importing assets, animation editor, shuriken particle system) Preferred Requirements: - Art degree (Associates or Bachelors) - Experience in casino or mobile gaming industry - Understanding of the visual style and gameplay of top tier slot games - Experience with Substance Painter WORK ENVIRONMENT: The usual work environment is typical of an office environment. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel. This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
    $49k-88k yearly est. 11d ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    3d artist job in Springfield, VA

    There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling , AutoCAD , Computer Aided Manufacturing (CAM) , 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 1d ago
  • 3D Character Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • Senior 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a Senior 3D CAD Modeler to join our team providing parametric modeling and engineering in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. Mid to Sr. 3D CAD Modeler Responsibilities Include: Providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design, which includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. Minimum Qualifications: Minimum of ten (10) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. In lieu of Autodesk Inventor Professional, experience with Solidworks software will be acceptable Demonstrated 3D CAD model development experience in one or more of the following: 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components; demonstrated experience with DoD; ASME, ANSI and other Military standards. Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. Must have an Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. Preferred Qualification: Autodesk Inventor Essentials certificate is desired. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters.
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • Junior 2D Game Artist

    AGBO

    3d artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds. You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: Create 2D concept art for characters, environments, props that support world-building and storytelling. Enhance and iterate on pre-existing art to align with creative direction and production needs. Prepare and implement 2D artwork into the pipeline. Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready. Support look development and visual consistency across scenes and interactive elements. Participate in reviews and iterate quickly based on feedback while maintaining quality. Qualifications & Skills: 1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art. Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces. Solid understanding of light, color, composition, and storytelling through visuals. Experience preparing art assets for implementation (animation, VFX, interactive use, etc.). Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus. Strong communication and collaboration skills in a cross-disciplinary production environment. Adaptable, proactive, and eager to support various aspects of art production. Must be based in Raleigh, NC-this is an on-site position with no remote option. Additional Information: This is a temporary position with the potential for extension based on project needs. Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship. A portfolio showcasing relevant work is required for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $65k-112k yearly est. Auto-Apply 60d+ ago
  • Animator

    Fedwriters

    3d artist job in Alexandria, VA

    FWI is building a team to provide comprehensive administrative, executive, programmatic, and analytical support to the National Science Foundation's Office of Legislative and Public Affairs (OLPA). As an Animator, you will create animations, motion graphics, and visual effects that bring NSF's scientific discoveries and research to life for diverse audiences. FWI has been recognized as a Top Workplace by the Washington Post in 2024 and 2025, offering excellent growth opportunities in a collaborative environment. **Position is contingent upon contract award** Work Schedule and Location: Hybrid: This full-time hybrid position will work Monday through Friday, 8:30am to 5pm, with 90% onsite at NSF headquarters in Alexandria, VA Responsibilities Create 2D and 3D animations for video productions, web content, and social media Design and produce motion graphics to visualize complex scientific concepts Create visual effects for a variety of video productions Develop complex graphics and original artwork using Adobe After Effects, Photoshop, and 3D animation software Collaborate with video producers and editors to integrate animations into productions Support post-production with graphics and animation elements as needed Qualifications Required: Minimum 3 years' experience as a motion graphics designer Experience with 2D and 3D Animation Experience with Motion Graphics Experience with Visual Effects Experience using Adobe After Effects, Photoshop, and 3D animation software Creative problem-solving abilities Ability to obtain a Public Trust clearance FWI is an Equal Opportunity Employer, including disability/vets. Why Join Our Team At FWI, we place the highest importance on creating an exceptional employee experience. You'll have opportunities to achieve your career aspirations through internal promotions, professional development, and other recognition and rewards programs. Join our team and take advantage of the many benefits we offer, including: Health Insurance Dental Insurance Vision Insurance Long-term and Short-term Disability Insurance Life Insurance 401(k) Plan Holiday Pay Paid Time Off Pay Range Negotiable
    $70k-110k yearly est. Auto-Apply 4d ago
  • Animator

    Fedwriters, Inc.

    3d artist job in Alexandria, VA

    FWI is building a team to provide comprehensive administrative, executive, programmatic, and analytical support to the National Science Foundation's Office of Legislative and Public Affairs (OLPA). As an Animator, you will create animations, motion graphics, and visual effects that bring NSF's scientific discoveries and research to life for diverse audiences. FWI has been recognized as a Top Workplace by the Washington Post in 2024 and 2025, offering excellent growth opportunities in a collaborative environment. Position is contingent upon contract award Work Schedule and Location: Hybrid: This full-time hybrid position will work Monday through Friday, 8:30am to 5pm, with 90% onsite at NSF headquarters in Alexandria, VA Responsibilities * Create 2D and 3D animations for video productions, web content, and social media * Design and produce motion graphics to visualize complex scientific concepts * Create visual effects for a variety of video productions * Develop complex graphics and original artwork using Adobe After Effects, Photoshop, and 3D animation software * Collaborate with video producers and editors to integrate animations into productions * Support post-production with graphics and animation elements as needed Qualifications Required: * Minimum 3 years' experience as a motion graphics designer * Experience with 2D and 3D Animation * Experience with Motion Graphics * Experience with Visual Effects * Experience using Adobe After Effects, Photoshop, and 3D animation software * Creative problem-solving abilities * Ability to obtain a Public Trust clearance FWI is an Equal Opportunity Employer, including disability/vets. Why Join Our Team At FWI, we place the highest importance on creating an exceptional employee experience. You'll have opportunities to achieve your career aspirations through internal promotions, professional development, and other recognition and rewards programs. Join our team and take advantage of the many benefits we offer, including: * Health Insurance * Dental Insurance * Vision Insurance * Long-term and Short-term Disability Insurance * Life Insurance * 401(k) Plan * Holiday Pay * Paid Time Off Pay Range Negotiable
    $70k-110k yearly est. Auto-Apply 3d ago
  • 3D Character Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game " The Lays of Althas: Sundered Order " (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 1d ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    3d artist job in Springfield, VA

    Allemore Industries, Inc. is located in Northern Virginia, near the Nation's Capital. Allemore's brands include: Allemore Consulting, Palace Petites, and Sedate State Press. Job Description There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling, AutoCAD, Computer Aided Manufacturing (CAM), 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 60d+ ago
  • 3D Creature Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a 3D CAD Modeler to join our team providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. Responsibilities includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. Minimum Requirements: Minimum three (3) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. In lieu of Autodesk Inventor Professional, one or more of the following software: Solidworks; Catia; Pro-E; NX; Solidedge; will be acceptable with an Autodesk Inventor Essentials certificate of completion for the current release year. Demonstrated 3D CAD model development experience in one or more of the following: ship design; 3D CAD model creation of commercial antennas, lights, or cameras; 3D CAD model development for ship hulls or hull components; 3D CAD model development for ship masts; 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components. Demonstrated experience in the creation, modification, and maintenance of 2D drawings; Demonstrated experience with DoD; ASME, ANSI and other Military standards. Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. Must be able to obtain and maintain Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters.
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • Reallusion Character Creator 3D Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4 . If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $49k-87k yearly est. 1d ago
  • Reallusion Character Creator 3D Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4. If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $48k-90k yearly est. 60d+ ago
  • Senior 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a Senior 3D CAD Modeler to join our team providing parametric modeling and engineering in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. **Mid to Sr. 3D CAD Modeler Responsibilities Include:** + Providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design, which includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. **Minimum Qualifications:** + Minimum of ten (10) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. + In lieu of Autodesk Inventor Professional, experience with Solidworks software will be acceptable + Demonstrated 3D CAD model development experience in one or more of the following: 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components; demonstrated experience with DoD; ASME, ANSI and other Military standards. + Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. + In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. + Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. + Must have an Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. **Preferred Qualification:** + Autodesk Inventor Essentials certificate is desired. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters (********************************* SkbztPuAwwxfs) .
    $62k-98k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-115k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-109k yearly est. 1d ago
  • 3D Game Animator

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $69k-111k yearly est. 60d+ ago
  • 3D Game Animator

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $60k-95k yearly est. 1d ago
  • Concept Artist / Illustrator

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist! In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles). Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position. Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must. What you'll be doing: Partner with the Art Director and other team members to pioneer the vision of the game. Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital). Create and develop original concepts of characters, environment, and props based on references or from scratch. Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication). Present concepts and ideas to the team for further discussion. Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment. Achieve a balance between artistic aspects and technical constraints. Adjust the artwork styles to meet the game's art direction. Set your own reasonable deadlines, and make sure the work is done on time. Qualifications Minimum Requirements: Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice. Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc. Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more. Ability to give and take feedback professionally and applies it to the art and design. Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team. Fluency in English is a must. Recommended Requirements: Experience in game design or game developing industry. Shipped 1 or more video game titles. Educational background in art, design, or other related fields Experience in Unreal Engine 5
    $60k-110k yearly est. 60d+ ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Virginia Beach, VA?

The average 3d artist in Virginia Beach, VA earns between $45,000 and $137,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Virginia Beach, VA

$79,000
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