Concept Artist
3d artist job in Redmond, WA
Agility Partners is seeking a qualified Concept Artist to fill an open position with a Fortune 15 company based in the greater Seattle area. This role offers the opportunity to contribute to a flagship AAA sci-fi FPS title, shaping the visual foundation that guides 3D teams and outsourcing partners. As a key member of the concept art group, you will help define the artistic direction, create high-impact visual assets, and influence the creative vision of an industry-leading game. This is an exciting opportunity for an experienced artist who thrives in fast-paced development cycles and wants to leave a meaningful mark on a major upcoming release.
Responsibilities:
Create high-quality concept art, visual guides, and orthographic drawings to support environment, character, vehicle, weapon, and prop development.
Collaborate closely with art directors, lead artists, and cross-disciplinary teams to define visual direction and ensure stylistic consistency.
Interpret briefs accurately, iterate quickly, and deliver polished assets under tight timelines.
Participate in art reviews, playtests, and team meetings to stay aligned with project goals and provide visual clarity for downstream teams.
Qualifications:
Minimum 5 years of professional concept art experience with strong fundamentals in composition, lighting, and design.
3-5 years of experience using development tools such as Unreal Engine, Blender, and Photoshop.
Strong collaboration and communication skills demonstrated through 5+ years in similar art or game development environments.
Shipped at least one AAA game title.
Exceptional traditional art skills and mastery of digital painting tools.
Strong understanding of human/animal anatomy and industrial/architectural design.
Ability to work onsite, interpret briefs accurately, and execute quickly with consistent quality.
Portfolios with early iteration work!
3D Approval Specialist
3d artist job in Redmond, WA
3D Approval Specialist (25000000CX) Nintendo of America Inc. About Nintendo of America: From the launch of the Nintendo Entertainment Systemâ„¢ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences.
Here at Nintendo of America Inc.
, we deliver on this mission by partnering closely with Nintendo Co.
, Ltd.
, to bring Nintendo's iconic and cherished franchises including Marioâ„¢, Donkey Kongâ„¢, The Legend of Zeldaâ„¢, Metroidâ„¢, Animal Crossingâ„¢, Pikminâ„¢ and Splatoonâ„¢ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.
Based in Redmond, Wash.
, Nintendo of America serves as headquarters for Nintendo's operations in the Americas.
We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home.
For more information about Nintendo, please visit the company's website at ************
nintendo.
com/.
SUMMARY:As a subject matter expert, reviews concepts, files, and products for IP accuracy and brand alignment.
Provides written verbal and visual feedback to communicate changes to internal and external partners.
Works with global teams to ensure understanding and alignment.
DESCRIPTION OF DUTIES:Reviews design work to ensure the usage and design of Nintendo characters and/or other IP are in compliance with the Nintendo Style Guidelines.
Provides feedback and instructions on how to appropriately modify drawings and other submissions to meet quality standards.
Assists in creating reference materials and documentation of game characters for licensees.
Work directly with the Nintendo Japan Licensing team to maintain Nintendo's high standard of artwork quality and protect IP and character images.
Determines and provides recommendations on design review method effectiveness and provides feedback to vendors to ensure quality improvements.
Manages and prioritizes multiple simultaneous review requests to meet the production schedule.
SUMMARY OF REQUIREMENTS:Three (3) or more years of related experience.
Artistic/technical skills with experience in character creation and manipulation is required.
3D modeling and rendering experience with 3ds Max, Cinema4D, Blender, or equivalent software will be considered.
Strong critical thinking and problem solving skills.
Proven proficiency with Maya (or similar 3D modeling package) Z-Brush, Photoshop, and Microsoft PowerPoint.
A keen eye for detail and a designer's eye to detect and critique flaws.
A strong interest in Nintendo's games, toys, characters and IP.
Possesses a wide range of in-depth knowledge of games, comics and animation in North America.
Ability to communicate complex and artistic/technical information in both Japanese and English is preferred.
Experience working on figures, statue, plush, and other 3D character-based goods is a plus.
Comfortable providing feedback/review throughout all phases of design, concepting, and execution.
Undergraduate degree in art or related field or an equivalent combination of education or experience.
Applicants must be legally eligible to work in the United States to be considered.
Visa sponsorship is not available for this role This position is hybrid in Redmond, WA.
Hybrid positions require regular onsite work following the schedule and guidelines for their division.
This position is not open to fully remote status at this time.
This position includes a base salary range of $91,500 - $146,400 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Please see our Benefits & Perks page for more benefits information.
#LI-Hybrid Job: DesignPrimary Location: WA-RedmondOrganization: Nintendo of America Inc.
Schedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
Auto-Apply305 Gem Artist
3d artist job in Washington
The 305 Gem Artist will be responsible for designing and creating custom jewelry pieces using a variety of precious and semi-precious gemstones. They will utilize their creative abilities and knowledge of gemstones to craft unique and beautiful jewelry pieces that meet the needs and requirements of clients.
Key Responsibilities:
- Select and acquire high-quality gemstones based on client specifications and budget.
- Design and sketch out new jewelry pieces, including rings, necklaces, earrings, and bracelets.
- Create custom jewelry using various techniques, such as hand-crafting, wire-wrapping, and stone setting.
- Collaborate with clients to ensure that their vision is accurately translated into the final product.
- Maintain a clean and organized workspace, including proper storage of tools and materials.
- Stay up-to-date on industry trends and new jewelry-making techniques.
- Attend trade shows and educational seminars to expand knowledge of the craft.
Qualifications:
- Proven experience as a gem artist or related field.
- Comprehensive knowledge of gemstones, including their characteristics, qualities, and sources.
- Proficiency in hand-crafting techniques and ability to use various materials and tools.
- Excellent design and sketching skills.
- Strong communication and collaboration skills.
- Attention to detail and ability to produce high-quality pieces.
- Ability to work independently and as part of a team.
- Bachelor's degree in jewelry design, fine arts, or a related field preferred.
- Must be based in the 305 area code of Miami, Florida.
Working Conditions:
The 305 Gem Artist will work in a studio, which may be located within a larger jewelry store. This is typically a full-time position, and the artist may be required to work some nights and weekends to accommodate client needs. The work can be physically demanding, requiring the use of small tools and fine motor skills. The artist will be exposed to various chemicals and dust particles, and must take proper safety precautions.
JOB CODE: 9862
Tech Artist
3d artist job in Bellevue, WA
Blueprint is a technology solutions firm that helps companies accelerate their success through digital transformation. Blueprint was named Washington State's #1 Fastest-Growing Company in 2015 and 2016. We placed 161st on the Inc. 500 and were named Consulting Magazine's #1 Fastest-Growing Firm in 2017.
Job Description
*****This is a fulltime position with Blueprint with 100% paid health insurance for employee and other perks*****
Troubleshoot and triage artist issues with tools and art creation workflow
Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines.
Author shaders and maintain stability and performance of material library.
Prototype new techniques to facilitate more efficient content production.
Strive to maximize art production performance and predictability.
Qualifications
BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field.
Computer programming/scripting experience.
Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.
Understanding of 3D graphics principles and procedures
Experience with next-generation content creation techniques
Excellent communication skills
Work well under deadlines and multi-tasks
Additional Information
100% paid health insurance for employee
Vacation Days
Paid Holidays
VFX Artist
3d artist job in Redmond, WA
Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes.
Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects.
Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements.
Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency.
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to ********************.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: ****************************************************
Skills and Requirements
-Expert proficiency in Adobe After Effects.
-Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator).
-Strong understanding of compositing, keyframing, and animation principles.
-Ability to create and use After Effects templates and expressions.
-Attention to detail and ability to work under tight deadlines.
-Ability to create realistic environments for live-action scenes.
-Skilled in layering effects on action shots; AAA gaming experience highly preferred.
-Good communication and teamwork skills
Lead Artist
3d artist job in Olympia, WA
**_Welcome to Warner Bros. Discovery... the stuff dreams are made of._** **Who We Are...** When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
**The Job**
Avalanche, a division of WB Games Inc., is seeking a **Lead Artist** to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines.
This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production.
**What part will you play?**
+ Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment.
+ Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements.
+ Work with leadership to define, document, and maintain the art pipeline.
+ Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams.
+ Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives.
+ Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams.
**What do we need from you?**
+ 8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role.
+ Proven experience managing internal artists and partnering with external teams.
+ Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
+ A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines.
+ Proficient experience with the Unreal Engine and its content pipeline.
+ A track record of fostering best-in-class creative culture where artists can do their best work.
+ Deep knowledge of industry trends, best practices, and emerging technologies in art production.
**Good to Have**
+ A passion for online multiplayer RPGs.
+ Experience with live-service games.
+ Understanding of multiple art disciplines.
**How We Get Things Done...**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page (************************************************ for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
Technical Artist
3d artist job in Redmond, WA
About Centific
Centific is a frontier AI data foundry that curates diverse, high-quality data, using our purpose-built technology platforms to empower the Magnificent Seven and our enterprise clients with safe, scalable AI deployment. Our team includes more than 150 PhDs and data scientists, along with more than 4,000 AI practitioners and engineers. We harness the power of an integrated solution ecosystem-comprising industry-leading partnerships and 1.8 million vertical domain experts in more than 230 markets-to create contextual, multilingual, pre-trained datasets; fine-tuned, industry-specific LLMs; and RAG pipelines supported by vector databases. Our zero-distance innovationâ„¢ solutions for GenAI can reduce GenAI costs by up to 80% and bring solutions to market 50% faster.
Our mission is to bridge the gap between AI creators and industry leaders by bringing best practices in GenAI to unicorn innovators and enterprise customers. We aim to help these organizations unlock significant business value by deploying GenAI at scale, helping to ensure they stay at the forefront of technological advancement and maintain a competitive edge in their respective markets.
About Job
Introduction
Reality Labs Research is dedicated to developing technology that can transfer physical objects from the real world into the digital realm, including detecting, tracking, and 3D reconstructing physical objects for use in contextual AI and robotics simulations. As a technical 3D artist on the team, you will play multiple roles, contributing to the creation and refinement of digital twin 3D models to achieve photorealistic results. You will also support and develop tools and plugins to drive forward innovative research projects. We seek a candidate with both strong 3D modeling expertise and technical skills in tool development.
Responsibilities
Collaborate with Meta's operations team to assess the quality of 3D models produced by the team's internal 3D scanning machine, focusing on the accuracy of 3D geometry and the correctness of PBR materials.
Refine and correct imperfections in scanned 3D models using DCC software such as Blender to ensure they accurately match their physical counterparts.
Develop and maintain efficient art pipelines and tools to streamline the 3D art production and scanning throughput
Create post-processing tools for tasks such as decimation, UV generation, and texture decompression to aid in 3D model processing and performance optimization
Collaborate with the operations, artist, and research teams to achieve the overarching goal of generating large-scale digital twin 3D models.
Partner with the research team to explore innovative approaches, including procedural content generation, inverse rendering, articulated object generation, and digital human modeling.
Utilize Meta's internal tools, such as cloud services, storage, and databases, to enhance daily operations.
Qualifications
Strong 3D Modeling Skills: Expertise in industry-standard 3D modeling software and 2D texturing software, with a preference for Blender and Substance Painter.
Proven Track Record: Demonstrated experience through a 3D artist work portfolio. (Preferable to be attached with resume)
3D Rendering Knowledge: Understanding of PBR materials and lighting, with proficiency in creating shading and geometry node graphs in Blender.
Strong Tools Programming and Scripting Skills: Proficiency in Python programming, tools development, and DCC plugin programming.
Familiarity with Cloud-Based Infrastructure and Tools
Familiarity with Industry-Standard Project Management Tools: Knowledge of tools such as Git and Perforce (P4).
Communication: Skilled in effective verbal and written communication.
Preferred Qualification:
Multiple years of experience in the video game or 3D software industry as 3D artist/Technical Artist.
Knowledge of 3D sculpting tools, such as ZBrush and Blender
Familiarity with .glb and .gltf formats
Location:
Redmond, WA
Centific is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, ancestry, citizenship status, age, mental or physical disability, medical condition, sex (including pregnancy), gender identity or expression, sexual orientation, marital status, familial status, veteran status, or any other characteristic protected by applicable law. We consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Auto-ApplyEnvironment Artist III (NST)
3d artist job in Redmond, WA
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
* Works directly with art leadership to help visualize and develop visual targets.
* Takes ownership of a specialized artistic area of a product's development.
* May lead members of the art production team in the assigned project.
* Creates visual assets for game development products that meet required direction and quality specifications.
* Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
* Supports the growth of new or enhanced art development tools and techniques.
* Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
* Mentors less experienced members of the team.
* Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
* 5 or more years of professional experience in game development.
* Proven artistic and technical skills in 3D and or 2D art production.
* Strong communication skills to effectively communicate technique to other members of the team.
* Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
* Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, and Substance Designer)
* Undergraduate degree in art or related field; or equivalent education and experience.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes a base salary range of $89,458 - $134,187 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information
For more information about NST, click here.
#LI-Hybrid
Lead Lighting Artist
3d artist job in Seattle, WA
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come.
We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at ****************************************
* --
Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms.
Responsibilities
* Drive the overall lighting direction for the project in collaboration with the Art Director.
* Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
* Translate stylized concept art into compelling, production-ready lighting.
* Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality.
* Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling.
* Balance artistic goals with technical performance and optimization requirements.
Qualifications
* 5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles.
* Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass.
* Strong understanding of composition, color theory, and atmosphere in real-time environments.
* Experience working with physically based rendering (PBR) and stylized art pipelines.
* Excellent communication and leadership skills, with the ability to guide and inspire a team.
* Strong problem-solving and optimization skills, with a focus on performance across multiple platforms.
The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at *********************************************
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Technical Artist
3d artist job in Redmond, WA
Centific is a frontier AI data foundry that curates diverse, high-quality data, using our purpose-built technology platforms to empower the Magnificent Seven and our enterprise clients with safe, scalable AI deployment. Our team includes more than 150 PhDs and data scientists, along with more than 4,000 AI practitioners and engineers. We harness the power of an integrated solution ecosystem-comprising industry-leading partnerships and 1.8 million vertical domain experts in more than 230 markets-to create contextual, multilingual, pre-trained datasets; fine-tuned, industry-specific LLMs; and RAG pipelines supported by vector databases. Our zero-distance innovation solutions for GenAI can reduce GenAI costs by up to 80% and bring solutions to market 50% faster.
Our mission is to bridge the gap between AI creators and industry leaders by bringing best practices in GenAI to unicorn innovators and enterprise customers. We aim to help these organizations unlock significant business value by deploying GenAI at scale, helping to ensure they stay at the forefront of technological advancement and maintain a competitive edge in their respective markets.
About Job
Introduction
Reality Labs Research is dedicated to developing technology that can transfer physical objects from the real world into the digital realm, including detecting, tracking, and 3D reconstructing physical objects for use in contextual AI and robotics simulations. As a technical 3D artist on the team, you will play multiple roles, contributing to the creation and refinement of digital twin 3D models to achieve photorealistic results. You will also support and develop tools and plugins to drive forward innovative research projects. We seek a candidate with both strong 3D modeling expertise and technical skills in tool development.
Responsibilities
* Collaborate with Meta's operations team to assess the quality of 3D models produced by the team's internal 3D scanning machine, focusing on the accuracy of 3D geometry and the correctness of PBR materials.
* Refine and correct imperfections in scanned 3D models using DCC software such as Blender to ensure they accurately match their physical counterparts.
* Develop and maintain efficient art pipelines and tools to streamline the 3D art production and scanning throughput
* Create post-processing tools for tasks such as decimation, UV generation, and texture decompression to aid in 3D model processing and performance optimization
* Collaborate with the operations, artist, and research teams to achieve the overarching goal of generating large-scale digital twin 3D models.
* Partner with the research team to explore innovative approaches, including procedural content generation, inverse rendering, articulated object generation, and digital human modeling.
* Utilize Meta's internal tools, such as cloud services, storage, and databases, to enhance daily operations.
Qualifications
* Strong 3D Modeling Skills: Expertise in industry-standard 3D modeling software and 2D texturing software, with a preference for Blender and Substance Painter.
* Proven Track Record: Demonstrated experience through a 3D artist work portfolio. (Preferable to be attached with resume)
* 3D Rendering Knowledge: Understanding of PBR materials and lighting, with proficiency in creating shading and geometry node graphs in Blender.
* Strong Tools Programming and Scripting Skills: Proficiency in Python programming, tools development, and DCC plugin programming.
* Familiarity with Cloud-Based Infrastructure and Tools
* Familiarity with Industry-Standard Project Management Tools: Knowledge of tools such as Git and Perforce (P4).
* Communication: Skilled in effective verbal and written communication.
Preferred Qualification:
* Multiple years of experience in the video game or 3D software industry as 3D artist/Technical Artist.
* Knowledge of 3D sculpting tools, such as ZBrush and Blender
* Familiarity with .glb and .gltf formats
Location:
* Redmond, WA
Centific is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, ancestry, citizenship status, age, mental or physical disability, medical condition, sex (including pregnancy), gender identity or expression, sexual orientation, marital status, familial status, veteran status, or any other characteristic protected by applicable law. We consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Senior VFX Artist
3d artist job in Redmond, WA
Studio Wildcard - Seattle, WA
Open role:
Senior VFX Artist
____________________________________________________________________________________
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Senior VFX Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Independently create and implement high quality, performant, and visually compelling VFX Assets/Tools/Systems for games- including real time particle systems, textures & texture atlases, shaders/materials, and scripting/Blueprints as needed
Work closely with designers, engineers and related artists to design, implement, and troubleshoot VFX
Be a self starter who meets deadlines and actively collaborates with team on VFX goals, prioritization, and scheduling
Seek out, troubleshoot, and fix performance issues
Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team
Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team
Requirements:
Portfolio of work demonstrating proficiency in creating and implementing real-time VFX using Niagara in Unreal Engine
Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc
Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance issues
Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools
Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
5+ years of experience working in game development or related field
At least 2 or 3 shipped AAA game as a VFX or Technical Artist
Pluses:
HLSL or equivalent shader writing language
Houdini Knowledge
Scripting (Python, Vex, Mel, etc.)
Required Application Materials:
Resume
Demo reel with breakdown/explanation of what you did
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Environment Artist III (NST)
3d artist job in Redmond, WA
Environment Artist III (NST) (22000000EN) Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co.
, Ltd.
, headquartered in Kyoto, Japan.
Nintendo Software Technology's mission is to design, develop and deliver the very best video games.
We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce.
Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer.
We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:Works directly with art leadership to help visualize and develop visual targets.
Takes ownership of a specialized artistic area of a product's development.
May lead members of the art production team in the assigned project.
Creates visual assets for game development products that meet required direction and quality specifications.
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
Supports the growth of new or enhanced art development tools and techniques.
Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
Mentors less experienced members of the team.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:5 or more years of professional experience in game development.
Proven artistic and technical skills in 3D and or 2D art production.
Strong communication skills to effectively communicate technique to other members of the team.
Experienced with game development pipelines and game engines (E.
g.
Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.
g.
Photoshop, Maya, Zbrush, Substance Painter, and Substance Designer) Undergraduate degree in art or related field; or equivalent education and experience.
This position is hybrid in Redmond, WA.
Hybrid positions require regular onsite work following the schedule and guidelines for their division.
This position is not open to fully remote status at this time.
This position includes a base salary range of $89,458 - $134,187 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Please see our Benefits & Perks page for more benefits information For more information about NST, click here.
#LI-Hybrid Job: Game DevelopmentPrimary Location: WA-RedmondOrganization: NSTSchedule: Full-time Hours/Week: 40Employee Referral Bonus: 500.
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Auto-ApplyTechnical Artist
3d artist job in Kirkland, WA
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.
You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus.
Responsibilities
* Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams.
* Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC
* Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale.
* Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost).
* Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling
* Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners.
* Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative.
Qualifications
* 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production
* 4+ years of leader experience, building, scaling, and leading teams
* Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies.
* Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates.
* Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use.
* Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking.
* Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets.
* Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes.
* Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills.
* Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience
* Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc…
* Willingness and ability to travel internationally
Preferred
* Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls
* Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout).
* Familiarity with brand/IP approvals, rights management, and global campaign delivery.
* Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…)
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD
* Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
3D Environment Artist
3d artist job in Bellevue, WA
We work together in person, in Bellevue, WA, USA Apply now! As an environment artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who continually build and release entertainment experiences to players around the globe. We hope to add your expertise in creating real-time environments to our team!
Environment artists here have broad skill sets and exhibit deep expertise and ability to describe their process maturely and succinctly. We contribute to all aspects of development - from design, modeling, texturing, lighting and composition to the stories and gameplay that help us build experiences alive with personality and history. We collaborate across all disciplines to help improve our tools, maximize the efficiency of our workflow, and ensure the art we build is performant.
An environment artist working at Valve typically has the following:
* Strong understanding of the artistic and technical principles of scene construction
* Demonstrated ability to execute all or multiple aspects of environment art - from designing spaces, creating props and textures, set dressing and environmental storytelling, to lighting and navigation
* Understanding of asset optimization and performance tracking
* Expertise in modeling organic and hard surface models
* Experience working in multiple art styles and across genres
* A deep portfolio of both professional and personal work
* Mastery of one or more 3D applications such as Blender, Maya, 3dsMax, Zbrush, Houdini, Substance or others
Do you prefer to collaborate with peers to define the work you pursue rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with some of the best artists in the industry, consider joining Valve. We can't wait to see where you'll take us!
Sorry, we do not accept student portfolios.
Apply now!
What We Offer
* An organization where 100% of time is dedicated as groups see fit
* The opportunity to collaborate with experts across a range of disciplines
* A work environment and flexible schedule in support of families and domestic partnerships
* A culture eager to become stronger through diversity of all forms
* Exceptional health insurance coverage
* Unrivaled employer match for our 401(k) retirement plan
* Generous vacation and family leave
* On-site amenities in support of health and efficiency
* Fertility and adoption assistance
* Reimbursement for child care during interviews
Advanced Artist, Technical
3d artist job in Olympia, WA
**_Welcome to Warner Bros. Discovery... the stuff dreams are made of._** **Who We Are...** When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
**The Job**
Avalanche, a division of WB Games Inc., is seeking an **Advanced Technical Artist** with a specialization in Environment Art to join our team of talented industry veterans working on a new online multiplayer RPG. This person will work closely with project engineering, art, and design leadership to build and support the art pipelines and technical foundations for our online multiplayer RPG.
As an expert in Unreal Engine's world-building capabilities, this person will be responsible for designing, building, and maintaining the environment content workflows, as well as championing performance and optimization. The ideal candidate is a master of Unreal's environment and procedural systems, a strong problem solver, and passionate about empowering artists to build a large-scale online world.
**What part will you play?**
+ Develop, maintain, and support the environment art content creation pipelines, including foliage, materials, and world-building workflows.
+ Collaborate with engineering and art leadership to set and enforce technical art standards, performance budgets, and optimization best practices for a large-scale online world.
+ Create complex environment shaders (e.g., terrain, foliage, water), materials, and tools within Unreal Engine to empower artists and designers.
+ Drive innovation in art workflows and procedural content generation (PCG) to build and maintain our world at scale.
+ Support a wide range of environment technical art needs, including procedural placement, large-scale lighting, and streaming optimization.
+ Mentor other artists and technical artists, providing technical guidance, documentation, and feedback.
+ Perform peer reviews and champion a high standard of technical art excellence.
+ Troubleshoot and solve complex art production issues, balancing performance and visual quality.
**What do we need from you?**
+ 8+ years of professional technical art experience, working on cross-functional teams.
+ Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
+ Bachelor's Degree in a related field (Art, Computer Science) or equivalent work experience.
+ Expert-level proficiency with the Unreal Engine (Blueprints, Material Editor, Foliage systems, PCG, and core systems).
+ Deep experience in environment-focused technical art (e.g., shader development, tools/pipeline, procedural systems, performance, lighting).
+ Experience building pipelines and tools to support the building of large worlds
+ Deep experience with 3D art software such as Maya, Houdini, etc.
+ Strong problem solving, debugging, and troubleshooting skills.
**Good to Have**
+ A passion for online multiplayer RPGs.
+ Experience with live-service games
+ Exceptional understanding of all game development disciplines and their inputs into the content pipeline.
**How We Get Things Done...**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page (************************************************ for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $151,200.00 - $280,800.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.
If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.