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Senior Artist jobs at Activision Blizzard - 74 jobs

  • Senior Lighting Artist - Infinity Ward

    Activision 4.6company rating

    Senior artist job at Activision Blizzard

    Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty: Ghosts, Call of Duty: Infinite Warfare and most recently, Call of Duty: Modern Warfare and Call of Duty: Warzone. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles. A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with. Infinity Ward is wholly owned by Activision Blizzard. To learn more about our studio, please visit us at ****************************** on Facebook at *************************************** and @InfinityWard on Twitter. Your Mission Infinity Ward, developer of numerous award-winning games, is looking for a Senior Lighting Artist to join our team in creating stunning, emotionally resonant visuals for one of the most iconic franchises in the industry. As a Senior Lighting Artist, you will drive the visual tone of environments, cinematics, and gameplay moments through expertly crafted lighting. You'll work alongside world-class designers, environment artists, VFX artists, and engineers to shape the player experience through the lens of mood, readability, and performance. This role requires a mix of creative vision, technical proficiency, and leadership. We're looking for someone with a deep understanding of PBR lighting techniques, a strong artistic eye, and a passion for crafting memorable and immersive game worlds. If you're a collaborative problem-solver with proven experience shipping AAA titles, we want to hear from you. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Own the lighting of game levels from initial look development through final polish * Deliver visually compelling lighting that supports narrative, mood, and gameplay * Partner with Level Designers, Environment Artists, and VFX Artists to provide cohesive lighting solutions across campaign, multiplayer, and live modes * Collaborate with engineers and technical artists to identify and resolve issues, guide future tools, and improve lighting workflows * Optimize content to meet memory and performance constraints across platforms * Maintain high standards for physically-based rendering and lighting consistency across internal and external teams * Contribute to the sky capture process and lighting reference documentation * Provide mentorship and technical guidance to other lighting team members * Support documentation and communication of pipeline and process improvements Player Profile Minimum Requirements: * 8+ years of real-time AAA lighting experience * Strong technical foundation in runtime and pre-baked lighting workflows * Proficiency in real-time PBR lighting techniques and best practices * Solid understanding of photography fundamentals: exposure, composition, color, and camera behavior * Keen artistic eye for lighting composition, mood, and gameplay clarity * Experience working within post-processing and color grading systems * Understanding of HDR pipelines and lighting calibration * Excellent verbal and written communication skills; ability to work effectively with cross-disciplinary teams * Proven ability to work independently and manage complex lighting challenges * Comfortable working with documentation and production schedules Extra Points: * Experience mentoring junior or mid-level lighting artists * Familiarity with scripting, shader development, or pipeline automation * Experience lighting across a variety of content types (cinematics, multiplayer, open world) * Background in cinematography, film lighting, or live-action production We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. Our World Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $80.8k-149.4k yearly Auto-Apply 7d ago
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  • 3D Weapon Concept Artist

    Activision Blizzard 4.6company rating

    Senior artist job at Activision Blizzard

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. Provide feedback and help solve problems in designs from vendors and other artists Work in team environment to brainstorm ideas and directions for weapons, characters, etc. Work closely with other members of the weapons team to meet technical and functional requirements. Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… 3+ Years experience in the games or film industry making weapons Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. Demonstrates an understanding of industrial design principles and how to apply them to weapons. Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. Need a strong sense of material surfaces and ability to communicate that visually. Excellent understanding of mechanical function and purpose. Self-managing and able to identify and meet deadlines and goals. Fast and organized at researching and reference gathering. Excellent attention to design, detail, form and function. Must be a team player and collaborate with others. Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. Ability to learn new tools quickly and effectively. Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... Understanding and knowledge of existing firearms and how they function. Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. Experience working in a live game environment, and or with MTX content Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: Resume Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 18d ago
  • Lead UI Artist - WWE 2K

    2K 4.0company rating

    California jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets Work across functions to develop the full scope of game needs Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design Who Will Be a Great Fit: 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead Strong portfolio of UI/UX work showcased in AAA games Proficient with Photoshop, Illustrator, game engines and UI tooling Expert understanding of UI/UX design Strong understanding of graphic design principles such as layout, typography, and color theory application Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams Organized, excellent communication skills, passion for games, collaborative demeanor Attention to detail and completeness, ability to see around corners, anticipate issues Love for video games (not just ours!) Nice to Have: Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software Game Industry experience with multiple shipped titles Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $123.2k-172.5k yearly Auto-Apply 6d ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
    $70k-85k yearly 60d+ ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Job DescriptionDescription: Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States. Requirements:
    $70k-85k yearly 5d ago
  • Lead UI Artist - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads * Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development * Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity * Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design Who Will Be a Great Fit: * 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead * Strong portfolio of UI/UX work showcased in AAA games * Proficient with Photoshop, Illustrator, game engines and UI tooling * Expert understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Nice to Have: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $123.2k-172.5k yearly Auto-Apply 7d ago
  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    Santa Clara, CA jobs

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 60d+ ago
  • Senior Technical Artist: Performance Capture Pipeline

    Rockstar Games 4.5company rating

    New York, NY jobs

    At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented Senior Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects. The Senior Pipeline Technical Artist role will focus on developing, maintaining and optimizing our automated systems used across multiple projects and platforms, such as: asset management and registration, post-processing animation data at scale, data visualization and validation. This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan. WHAT WE DO We architect and build pipelines that improve our asset and automation processes. This includes building backend systems, web APIs, automated processes, data processing workflows, core libraries, service interface libraries and more. We research and develop new pipeline and development technologies for Technical Art and other departments. We support teams processing data at scale, supporting an always increasing content production demand. We collaborate and communicate with various other departments and Technical Art teams. RESPONSIBILITIES Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase. Design, build, improve or optimize pipelines used by internal Rockstar teams to streamline and support production. Design, build and improve web APIs and backend services that exist to support our Pipelines and Workflows. Provide general pipeline maintenance. Work with other Pipeline Animation team members to develop cutting-edge solutions to support increasing content production necessities. Research and develop new pipeline and development technologies. REQUIREMENTS Python and/or C# knowledge is a prerequisite for the role. 5+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in video games, film, or VFX industry. Experience designing, building and maintaining complex workflows and pipelines. Experience building web APIs and backend services in Python or C#, using a framework: gRPC, FastAPI, Flask, or ASP.NET Core. Database experience: Mongo, Neo4j, Memgraph, Redis. Experience with Docker/Containers and orchestration (preferably Kubernetes). Experience working with pre-existing proprietary or 3rd party automation systems/processes. Strong communication, self-management, and organizational skills. Strong analytical and problem-solving skills. Ability to work within a schedule and deliver effectively to deadlines. PLUSES Please note that these are desirable skills and are not required to apply for the position. Relevant video games development experience, preferably on an AAA game. Experience with setting up CI/CD systems on GitHub or GitLab platforms. Knowledge of ELK stack. Experience with Agile Scrum method. Experience using Motionbuilder and/or Maya as a technical artist/TD. Experience with FFMPEG Tool Suite or similar video/audio processing tools. HOW TO APPLY Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process. If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. #LI-BW1 The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. *NY Base Pay Range$108,900-$161,160 USD
    $108.9k-161.2k yearly Auto-Apply 7d ago
  • Senior Environment Concept Artist

    Naughty Dog 4.0company rating

    Santa Monica, CA jobs

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development? What you will do: Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions Provide extensive paint-overs and call-out sheets to assist 3D artists Offer feedback on the concepts and 3D models to outsourcing teams Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team What skills you will use: Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods 7+ years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments Bonus Skills: Strong understanding of general 3D and game art production techniques Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 11d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Santa Monica, CA jobs

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 12d ago
  • Lead Concept Artist [Retro Studios]

    Nintendo of America Inc. 4.6company rating

    Austin, TX jobs

    Lead Concept Artist [Retro Studios] (25000000D2) RETRO STUDIOS:Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co. , Ltd. , and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project. Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations. Adapt to a wide range of visual styles, from realistic to stylized, based on project needs. Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation. Provide contextual visual support for gameplay design throughout development. Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development. Partner with Producers to plan, schedule, and manage internal and external concept art resources. Advocate for the concept art team within the studio and help define best practices and pipelines. Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role. A strong portfolio demonstrating expertise in character and environmental concept design. Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective. Versatility across a wide range of art styles. Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus. Experience with project management tools such as Flow or Jira is a plus. Excellent communication skills, highly self-motivated, and team-oriented. Degree in an art-related field, formal art training, or equivalent experience. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Job: Game DevelopmentPrimary Location: TX-AustinOrganization: Retro StudiosSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • Principal Concept Artist - League of Legends

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a Character Concept Artist at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts As a Principal Concept Artist for League of Legends, you will bring champions and gameplay moments to life with compelling, stylized visuals that help define iconic player experiences. You will join the League of Legends team, navigating constrained game design spaces to elegantly express fantasy through characters, environments, and overall thematic cohesion. In this role, you will help shape the future of League's art style, set visual standards, and mentor teammates. Reporting to the Concept Art Lead, this position requires someone who thrives on creative problem-solving and has a deep understanding of the League IP. Ultimately, you must believe that strong visual storytelling is the foundation of player delight. Responsibilities: * Partner with creative leadership to explore new cosmetic thematics that elevate League's champions, environments and express powerful fantasy * Concept compelling characters, environments, props, and skin lines that support gameplay clarity, aesthetic appeal, and originality * Translate design intent and gameplay constraints into visually satisfying concepts that align with League's art and game design direction * Develop moodboards, style guides, and pitch materials grounded in research, taste, and trend awareness. Create production-ready concept art and orthographics for 3D artists, VFX, and animation teams * Actively participate in craft reviews and offer/receive feedback with clarity and intent * Mentor and support other artists by modeling quality, consistency, and collaboration * Work closely with cross-disciplinary partners to ensure visual solutions serve both gameplay and fantasy Required Qualifications: * 10+ years of professional experience in concept art for games or animation * Expert-level proficiency in Photoshop (or equivalent software) * Strong grasp of stylized art fundamentals: anatomy, form, lighting, color, and value * Ability to draw inspiration from diverse sources including fantasy, pop culture, historical references, and global trends * Portfolio demonstrating strong concept work across characters, props, and environments, balancing visual storytelling with gameplay clarity * Strong communicator who thrives in collaborative, interdisciplinary environments Desired Qualifications: * Shipped content for at least AAA title * Familiarity with League of Legends, its champions, cosmetics, and player expectations * Experience designing for isometric camera gameplay * Ability to deliver broad-appeal visuals while pushing boundaries in creative expression * Learning mindset and openness to evolving tools and workflows For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $75k-112k yearly est. Auto-Apply 46d ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    Description THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $88k-128k yearly Auto-Apply 60d+ ago
  • Principal Animation Artist - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals. As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players. Responsibilities: * Create animation assets at production level quality * Work closely with design and create animations that meet the specific gameplay requirements * Recognize areas of opportunity for animation to enhance gameplay * Meet project deadlines in a timely manner without compromising artistic integrity * Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team * Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects Required Qualifications: * 8+ years of professional experience working in animation within the gaming industry * 5+ years of professional experience working in Maya * 3+ years of experience working directly and implementing in Unreal Engine Desired Qualifications: * Strong sense of game design and gameplay * Strong pre-vis and storytelling animation skills As a part of the application process, you will be expected to provide a portfolio or demo reel of your work. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $81k-121k yearly est. Auto-Apply 60d+ ago
  • Sr Technical Artist

    Playstation 4.8company rating

    Los Angeles, CA jobs

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title! You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen. Responsibilities Research, define, improve, and maintain artist pipelines, tools, and workflows Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Participate in art asset reviews to help identify technical concerns or risks Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them: invent or build robust, quality technical implementations Mentor and guide team members in areas of expertise; instill best practices Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and computer graphics Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations Proficient scripting/programming experience with Python, PyQT/PySide Experience with HLSL, GLSL or similar shader languages Ability to write clean, maintainable and extensible code with attention to reusability Knowledge of software architecture and design Enthusiasm and initiative Excellent spoken and written communication Able and motivated to work with other team members Preferred Experience Industry experience working on or shipping AAA titles Knowledge or experience in procedural asset creation like Houdini, Substance Good understanding of modern lighting and rendering techniques Good understanding of algorithm design and of their complexity Solid understanding of 3D math Experience with OpenMaya and Maya plugin development Experience with C++ #LI-SMS #LI-PT1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$120,600-$180,800 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $120.6k-180.8k yearly Auto-Apply 12d ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    Los Angeles, CA jobs

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 12d ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
    $48k-88k yearly est. Auto-Apply 60d+ ago
  • Visual Effects Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen) Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-82k yearly est. Auto-Apply 60d+ ago
  • UI/UX Artist - Midcore Games

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this exciting role, your initial focus will be on a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment Role * Create and implement UI screens and elements coherent with the game art direction * Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers * Collaborate with various disciplines to develop game features * Utilize feedback from testing to ensure the highest quality outcomes * Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development * This is a generalist role: both UX Design and Art skills are required * Work in a fast-paced environment, with fast iteration time * Integrate your work and assets into Unity independently, understand possible technical challenges * With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Profile * 3+ years of experience UI art experience for mobilegames * 2+ years of UX design experience * You are proficient with Unity UI integration tools * Ability to use AI tools to speed up prototyping and image creation * You can create and support a UX/UI framework library for a game * You are proficient with Figma and Photoshop * You have experience working remotely * You can be proactive, and be able to understand product needs, find and benchmark suitable references * Available in the Central European Time Zone (CET +/-2h) Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $50k-74k yearly est. 55d ago
  • Concept Artist - Paper.io 2

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io 2. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space. * Art Creation: * Design and produce high-quality concept art for characters, environments, and props. * Work on illustrations for icons or stylised assets that align with the game's aesthetic. * Collaboration: * Partner with the Art Director to align on visual style and direction. * Actively contribute by providing creative ideas and constructive feedback. * Conceptualisation: * Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision. * Contribute to the creative direction by delivering compelling and innovative designs. Profile * Experience: * 4+ years as a Concept Artist, in the mobile gaming industry. * Strong capabilities in concept art, including a keen eye for detail, composition, and style. * Ability to adapt to different visual styles and produce assets that align with the game's vision. * Strong Illustration skills * Technical Proficiency: * Skilled in tools like Maya, Blender, Unity, and Photoshop. * Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus. * Experience working with Unity * Soft Skills: * Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team. * Resourceful and proactive, with the ability to troubleshoot and iterate effectively. * Strong problem-solving abilities Nice to have * Create low-poly 3D models, including texturing, to meet both technical and artistic requirements. * Experience in VFX creation or animation. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $58k-88k yearly est. 60d+ ago

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