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This question is about gamification statistics.
According to the numbers, yes, gamification is the future. As more and more people and businesses realize and profit from the advantages of gamification, the industry continues to grow significantly. As it stands now, 70% of global 2000 companies and roughly 75% of K-8 teachers in the United States use gamification in some way.
With the global gamification market projected to grow at a compound annual growth rate of 14% between now and 2025 and the global game-based products and services industry expected to grow at a compound annual growth rate of 12.9% between now and 2025, the future of business and learning could very well be gamification.

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