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Art department head skills for your resume and career

Updated January 8, 2025
2 min read
Quoted experts
Samantha Osborne,
Samantha Osborne
Art department head example skills
Below we've compiled a list of the most critical art department head skills. We ranked the top skills for art department heads based on the percentage of resumes they appeared on. For example, 18.1% of art department head resumes contained curriculum development as a skill. Continue reading to find out what skills an art department head needs to be successful in the workplace.

15 art department head skills for your resume and career

1. Curriculum Development

Here's how art department heads use curriculum development:
  • Collaborate with faculty on interdisciplinary curriculum development.
  • Directed scheduling and curriculum development for adult learners GED program Provided individual and group counseling with focus on verbal and written communication

2. Studio Art

Here's how art department heads use studio art:
  • Initiated and developed requirements for accredited associate degree program in Studio Art with concentration in Drawing, Painting or Photography.
  • Founded the Mural Project, Sunshine Cards, and Studio Art Teacher Assistant program for student employees.

3. Fine Arts

Here's how art department heads use fine arts:
  • Planed, processed, and allocated materials based on a $4,000 Fine Arts budget throughout the year to accommodate instruction.
  • Facilitate faculty in the Fine Arts Department with development of individual programs and the department as a whole.

4. Photography

Here's how art department heads use photography:
  • Designed product technical illustrations, printedliterature, principle product photography, and website graphics.
  • Create and design packaging solutions Recreate customer logos for dental and orthopedic companies Photography Prototype Development Process Design Engineering Project Management

5. Graphic Design

Graphic design is the art of making visual content to communicate messages. Designers apply different page layout methods and visual hierarchy by using letters and pictures to meet the need of end-users. Most companies use graphic design to sell their product or services and to convey complicated information by using infographics.

Here's how art department heads use graphic design:
  • Involved in brainstorming, persona/mood board development, graphic design concept development and execution.
  • Demonstrated ability in set design, scenic painting, graphic design, and other hands-on skills.

6. Adobe Photoshop

Here's how art department heads use adobe photoshop:
  • Work in Adobe Photoshop with on the image outlines and adding and subtracting backgrounds.
  • Used Adobe Photoshop, Illustrator, Flash and After Effects to design graphics.

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7. Art History

Art history is the study of art over various periods of time. Art historians may be able to identify the material that created the art, which could say a lot about people during an era. By researching and understanding how and why art was created, one may have a better understanding of humanity and what was valued at the time the art was produced.

Here's how art department heads use art history:
  • Created lesson plans ensuring comprehension in Art History.
  • Developed and implemented various thematic lesson plans utilizing age- appropriate material and focusing on relevant topics and art history.

8. Professional Development

Professional development means to have the essential training certification or education with the purpose of earning and having a successful career. Every job requires a different set of skills. However, new skills may be needed in the future. Professional development, in this regard, helps people to develop and polish the skills and become efficient workers.

Here's how art department heads use professional development:
  • Researched historic and contemporary art topics for professional development and classroom application.
  • Supervised 15 teachers of Language Arts and managed their professional development Implemented intra-class library service to encourage reading and build language skills

9. K-12

K12 is a term that incldues all 12 years of education in the US education system. It includes the education offered at the primary stage, middle stage, and secondary stage. It includes children of ages as young as 5 to 18 years. The grades included in K12 are Kindergarten, the initial 5 stages, grades 6 to 8, and 9 to 12. This system is followed specifically followed in the US and may vary in other countries.

Here's how art department heads use k-12:
  • Established Art Department and taught grades K-12.
  • Provide private music lesson instruction in piano, voice and guitar to students K-12 and adults.

10. PC

Here's how art department heads use pc:
  • Advanced level knowledge in Adobe Creative Suite both Mac and PC.

11. Drama

Here's how art department heads use drama:
  • Teach courses: Creative Process, Drama (grades 5-6), Theatre (grades 7-8).
  • Create activities for children grades 1-5 throughout the day such as drama skits, interactive games, etc.

12. Mac

A media access control or simply MAC is a network policy that identifies or determines how the data is being transferred in two particular servers through a network cable. The purpose of a MAC protocol is to prevent network or technical issues and simplify transferring the information or data.

Here's how art department heads use mac:
  • Updated software in Mac Books and other Apple products.
  • Implemented a 25 seat Mac lab loaded with Adobe Creative suite software.

13. Visual Arts

Here's how art department heads use visual arts:
  • Create Unit and Lesson plans for visual arts, film and leadership (technology and design).
  • Played an integral role in a visual art student's acceptance into the Governors Honors Program.

14. Adobe Indesign

Here's how art department heads use adobe indesign:
  • Trained to use SmartStream in Adobe Indesign, to send publications to the HP Indigo printer.

15. Art Curriculum

Here's how art department heads use art curriculum:
  • Developed the Art Curriculum * Taught art concepts to students in grades K-8 * Prepared and incorporated lesson plans and created assessments
  • Created engaging social justice driven art curriculum for grades 6 - 8 2017 Boy, Land VS Ocean, Jackson MS
top-skills

What skills help Art Department Heads find jobs?

Tell us what job you are looking for, we’ll show you what skills employers want.

What skills stand out on art department head resumes?

Samantha Osborne

Assistant Professor of Graphic Design, Owner, Samantha Osborne Design, Eastern Illinois University

Soft skills are equally important to hard skills. Graphic designers are visual communicators. Visual communication is a universal learned skill, vs. a linguistic capability. This means that graphic designers must learn to recognize and effectively utilize mood and tone in their own visual compositions in regard to color theory and psychology, gestalt principles, and font or lettering design. Essentially a well-skilled graphic designer becomes part psychologist in working through design problems and deciphering client direction, part problem-solver in developing an effective solution to the design problem, and part artist in bringing astonishing and original visual communication and graphics to reach a solution.

What soft skills should all art department heads possess?

Samantha Osborne

Assistant Professor of Graphic Design, Owner, Samantha Osborne Design, Eastern Illinois University

Three soft skills stand out most: an ability to see the big picture, an ability to "read" people, and an ability to make a convincing argument for your design solution(s).
i. An ability to see big picture: there are an infinite number of details in graphic design, whether you work in website design on the front or back end, or in print media with physical outputs. It's easy to get caught up on the details, especially when clients are making specific demands about things such as paper type. A skilled designer must be able to see beyond the details and look at the big picture for an effective design solution. For example, a client may be asking for an invitation design for an up-coming event. A skilled designer will ask questions and dig in, eventually uncovering that perhaps for a successful event, the client also needs a splash page and social media, either in place of or in addition to an invitation. A skilled designer addresses design problems holistically, rather than minutely.
ii. An ability to "read" people: designers are trained in art-specific vocabulary. Hue, saturation, pixels, gestalt...most non-art folks don't use or speak that language. When clients are describing their goals, they aren't using art-vocabulary. It's a designer's job to translate what the client is saying into an advanced and effective creative solution. They must be able to speak and understand the language of non-creative folks, as well as the language of the broader creative industry.
iii. An ability to make a convincing argument for your design solution(s): many young and inexperienced designer tend to get their hearts broken when a client smashes one of their [very well thought-out] ideas. Rather than rolling over, a designer must learn to navigate how best to build support for their idea(s). That might mean in some instances you work more fluidly with the client throughout the design process, so that they feel they have ownership in the development of the solution. In other instances it might mean that the designer is presenting options, rather than a single solution, so that the client feels empowered to make choices throughout the design process. And in some instances, it might be a matter of better explaining and presenting your idea to a client; perhaps the designer needs to push back more, perhaps they need to provide more research as to why their solution is best, or maybe they simply need to present it with more excitement and enthusiasm.

What hard/technical skills are most important for art department heads?

Samantha Osborne

Assistant Professor of Graphic Design, Owner, Samantha Osborne Design, Eastern Illinois University

This completely depends on which sector of the graphic design industry you're involved in. Generally speaking, a working knowledge of the Adobe Creative Suite is essential, with expertise in other software as it applies to your field. I also find it refreshing and highly effective when designers can begin exploring and developing solutions in an more analog fashion on the front-end of projects, before jumping to the computer. For example, it's easier to visually organize complex ideas via a post-it/mood board wall in which you can physically move ideas around, especially when you're working with a team, which is more common than not.

List of art department head skills to add to your resume

Art department head skills

The most important skills for an art department head resume and required skills for an art department head to have include:

  • Curriculum Development
  • Studio Art
  • Fine Arts
  • Photography
  • Graphic Design
  • Adobe Photoshop
  • Art History
  • Professional Development
  • K-12
  • PC
  • Drama
  • Mac
  • Visual Arts
  • Adobe Indesign
  • Art Curriculum
  • Art Classes
  • Art Projects
  • Art Direction
  • IB
  • Printmaking

Updated January 8, 2025

Zippia Research Team
Zippia Team

Editorial Staff

The Zippia Research Team has spent countless hours reviewing resumes, job postings, and government data to determine what goes into getting a job in each phase of life. Professional writers and data scientists comprise the Zippia Research Team.

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