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Artist jobs in California - 954 jobs

  • Senior UI Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Artist job in Beverly Hills, CA

    About the Role Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience. You'll Work On: Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components. Collaborate with UI/UX designers to visually interpret wireframes and interaction flows. Develop and maintain a cohesive visual language that aligns with the game's style and tone. Prepare and optimize UI assets for in-engine implementation (Unreal). Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints. Create motion graphics, simple animations, or VFX for UI elements when needed. Participate in critiques and reviews, providing constructive feedback and iterating based on direction. Contribute to documentation, style guides, and pipeline improvements. Requirements: 2-5 years of professional experience as a UI Artist in games or related digital media. Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design. Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.). Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability. Experience preparing UI assets for real-time engines (Unity, Unreal, etc.). Ability to take direction, iterate quickly, and collaborate effectively across disciplines. Bonus Points: Experience shipping at least two games or large-scale digital products. A passion for soccer or soccer video games Knowledge of UX methodologies and ability to give feedback on usability. Experience with version control (Perforce, Git). Experience working with localization pipelines and preparing UI for multiple languages. Experience developing comprehensive UI style guides and visual identity documents.
    $74k-125k yearly est. 4d ago
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  • Story Artist - Feature

    Sony Pictures Animation 4.8company rating

    Artist job in Los Angeles, CA

    Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the director, head of story, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $51.65/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $51.7-77 hourly Auto-Apply 60d+ ago
  • Groom Artist (All Levels) - Expression of Interest

    The Walt Disney Company 4.6company rating

    Artist job in San Francisco, CA

    _This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter._ **Position Summary** ILM San Francisco is growing, and we are looking for an outstanding artist to join our Groom team! ILM's Groom team works alongside our Digital Model Shop (DMS) and Creature teams to create hair, fur and feather grooms for characters, creatures, costume and props as part of the Creature / Character pipeline for high-end VFX projects. At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you're looking for! ILM strives to be an inclusive environment, and the Groom team embraces promising individuals with a variety backgrounds and experiences. **What You'll Do** + Build assets either fully or partially covered in hair, fur or feathers using Houdini + Collaborate with the Groom leadership, Modeling, Texture, Look Development and VFX Supervisor to identify and build the "look" for an asset + Work with production and show leadership to deliver high quality assets on time that meet all departments needs + Present you work in dailies and discuss all aspects of your asset as needed + Use your groom abilities for other non-character assets such as props or costumes **What We're Looking For** + Portfolio demonstrating great groom skills, displaying a strong understanding of hair, fur and feather types and character design + Proven experience crafting digital creatures and characters in a VFX studio environment. Additional animation experience is a plus + Phenomenal creative and interpersonal skills to work with team members from other departments, assist asset development, and displaying the ability to interpret others vision while also showcase their own ideas + Excellent time management skills with the capability of sharing your time between multiple shows when needed + Strong ability to self assess if you are taking the right approach, while also understanding when you should be contacting supervision or other departments for help or to discuss approach + A deep knowledge of film and video post production techniques and a good understanding of the full VFX pipeline + Strong knowledge of Houdini, ability to trouble shoot complex issues and help drive development. Vex knowledge a plus + Knowledge of LINUX is a necessity to navigate through ILM's production pipeline The hiring range for this position in San Francisco, CA is $64,300 to $148,870 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. **Job ID:** 10140399 **Location:** San Francisco,California **Job Posting Company:** Industrial Light & Magic The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $64.3k-148.9k yearly 8d ago
  • Groom Artist (All Levels) - Expression of Interest

    Industrial Light & Magic 4.0company rating

    Artist job in San Francisco, CA

    This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter. Position Summary ILM San Francisco is growing, and we are looking for an outstanding artist to join our Groom team! ILM's Groom team works alongside our Digital Model Shop (DMS) and Creature teams to create hair, fur and feather grooms for characters, creatures, costume and props as part of the Creature / Character pipeline for high-end VFX projects. At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you're looking for! ILM strives to be an inclusive environment, and the Groom team embraces promising individuals with a variety backgrounds and experiences. What You'll Do Build assets either fully or partially covered in hair, fur or feathers using Houdini Collaborate with the Groom leadership, Modeling, Texture, Look Development and VFX Supervisor to identify and build the “look” for an asset Work with production and show leadership to deliver high quality assets on time that meet all departments needs Present you work in dailies and discuss all aspects of your asset as needed Use your groom abilities for other non-character assets such as props or costumes What We're Looking For Portfolio demonstrating great groom skills, displaying a strong understanding of hair, fur and feather types and character design Proven experience crafting digital creatures and characters in a VFX studio environment. Additional animation experience is a plus Phenomenal creative and interpersonal skills to work with team members from other departments, assist asset development, and displaying the ability to interpret others vision while also showcase their own ideas Excellent time management skills with the capability of sharing your time between multiple shows when needed Strong ability to self assess if you are taking the right approach, while also understanding when you should be contacting supervision or other departments for help or to discuss approach A deep knowledge of film and video post production techniques and a good understanding of the full VFX pipeline Strong knowledge of Houdini, ability to trouble shoot complex issues and help drive development. Vex knowledge a plus Knowledge of LINUX is a necessity to navigate through ILM's production pipeline The hiring range for this position in San Francisco, CA is $64,300 to $148,870 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Groom - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-01-12
    $64.3k-148.9k yearly Auto-Apply 10d ago
  • Creative Artist

    Comfy 4.4company rating

    Artist job in San Francisco, CA

    The Role We're expanding our go-to-market and creative efforts with a team based in San Francisco and looking for a Creative Artist who can define and lead the visual voice of Comfy across model launches, product showcases, and community storytelling. What You'll Do Define Comfy's creative identity for go-to-market - build a unified visual language across video, web, events, and campaigns. Lead end-to-end creative development for video content for feature launches, brand collaborations, etc. Design the initial concept and style frames, and collaborate with video editors & AI artists for final execution. Develop and maintain brand style guides, motion direction, and visual tone for all GTM assets. Stay current with design trends, emerging technologies, and industry best practices to bring fresh, innovative thinking to every project. You are a good fit if this describes you: Proven experience leading professional creative teams while remaining hands-on in the design process. Portfolio shows brand systems with multi-touch consistency; inventive storytelling and art direction across multiple styles/formats. Deep proficiency in graphic design tools and a solid understanding of video editing workflows. Familiarity with the AI content production pipeline; comfortable prototyping with new models/AI tools; can brief editors and collaborating artists clearly. Exceptional communication, presentation, and leadership skills. Highly organized, proactive, and able to inspire and motivate teams under tight timelines. Salary $135,000 to $175,000 base salary plus equity Application Details Please apply with your portfolio/social links, resume. This role requires candidates to work with the San Francisco time zone. What is ComfyUI? ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control. Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks. It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates. ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro. Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations Scales from creative experimentation to production automation Open-source, used by millions, and backed by one of the most active AI communities online Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI , the foundation on which the next generation of creative tools are being built. An creative's show case of how Comfy is adopted in their work About Us We are a small, intense, and well-funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here. Our organization is flat and there is no hierarchy, only categories: dev, arts, prod, ops, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title). The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top-tier talent, your future latent self is waiting for you at Comfy. Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
    $135k-175k yearly Auto-Apply 60d+ ago
  • VFX Artist

    Niantic

    Artist job in San Francisco, CA

    Niantic's Art department is seeking a skilled VFX Artist to help realize compelling visual effects for both characters and UI. The VFX artist will work closely with the Art, Design and Engineering teams to create stylized visuals that set the bar for the next generation of AR and VR platforms. We work with some of the world's most advanced AR technologies to design visually creative, ground-breaking mobile experiences for tens of millions of users worldwide, inspiring discovery, exercise, and meaningful social experiences. Responsibilities Build VFX across all areas of the game ranging from environmental and character related FX to User Interface FX. Author Particle VFX and shaders in the Unity Game Engine whilst making sure they are optimum for mobile and VR platforms. Demonstrate creative solutions to technically challenging VFX requests. Collaborate with Art Design and Engineering teams, offering creative and efficient solutions to help solve performance related issues. Maintain clean, organized VFX and Shader libraries. Clearly communicate updates and communicate timely concerns to the production team. Qualifications BA in Fine Arts or equivalent skillset. Minimum of 4 years industry or related experience. A portfolio that demonstrates an advanced standard of realtime VFX across all areas of the game ranging from environmental and character related FX to User Interface FX. Expert level skills with particle systems and node based shader creation. Proficient with Photoshop, Maya, Max or Houdini. Experience having published 2 or more games. Self driven - actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating high-reaching products and learning new software packages. Plus If… You have experience on AAA console games or high profile mobile titles. Your portfolio demonstrates VFX with a stylized visual aesthetic. You have experience using the Unity game engine.
    $60k-104k yearly est. 60d+ ago
  • Experienced Hair Artist

    Juut Midwest, Inc.

    Artist job in Palo Alto, CA

    Artist positions at JUUT include Hair Stylist, Hair Colorist, or Hair Stylist + Colorist The role of Juut hair stylist/hair colorist or hair generalist is to provide guests with an elevated hair salon experience. This role can provide hair cutting, styling, and/or coloring, extensions, or other chemical services. As the “Juut Artist” you will be educating our guests in areas of product knowledge, techniques, and after-care. Juut's guiding principles and beliefs in Daymaking and providing hair care services within our performance wheel of offerings which includes a Warm Welcome through a Five Star close with every guest. Is Juut right for you? A great fit for Juut is passionate hair stylists or hair colorists with a passion to grow and learn! A great fit for you is strong earning potential and a place where you feel valued. Daymaking: Know, believe in and follow through on Company purpose, mission, values, beliefs and guiding principles. Be passionate: always continue to learn, serve guests consistently, and always maintain integrity. Make a genuine connection, always be authentic, respectful, compassionate and fully present. Inspire an encore: always go above and beyond to give each guest an unforgettable experience and maintain enthusiasm and confidence. Essential Minimum Job Functions: Provide exceptional customer service to each guest by educating them on all styling products and services offered in the applicable domain, i.e., hair. Recommend appropriate products available for sale in the salon to allow guests to duplicate results at home, as well as give the guest a complete experience. Keep workstations clean to include sanitizing all tools. Continue advanced education and training to stay current in products. Take advantage of educational opportunities provided by Juut, ensuring minimum education requirements as posted are met, in order to maximize potential and future growth and success. Be open to coaching and feedback from management and directors. Update and maintain customer information records, such as beauty services provided. Cleaning and upkeep duties of salon and spa as assigned by the Salon Manager. Work together as a team in a positive, respectful, and impactful way. Educational Requirements: Current license in the state you will be working. (Required) Previous experience will determine level and technical interview. Physical Requirements: While performing the duties of this job, the employee will be required to: Walk, sit, bend and squat. Talk and hear. Grab, pull or bend items. Lift and/or carry up to 10 lbs. View items at a close or distant range Stand for extended periods of time. Working Conditions: Retail salon environment Note: Job Descriptions are not exhaustive lists of all skills, responsibilities, or efforts associated with a position. They reflect principal job elements essential for performing the job and evaluating performance. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position. This document does not create an employment contract, implied or otherwise, other than as “at will” relationship. Keywords: Hair Stylist, Hairdresser, Beautician, Stylist, Hair Colorist, Hair Generalist, Cosmetologists, Cosmetology, salon.
    $60k-103k yearly est. Auto-Apply 60d+ ago
  • AI Artist

    Opusclip

    Artist job in Palo Alto, CA

    🎨 OpusClip is the world's No.1 AI video agent, built for authenticity on social media. We envision a world where everyone can authentically share their story through video, with no expertise needed. Within just 18 months of our launch, over 10 million creators and businesses have used OpusClip to enhance their social presence. We have raised $50 million in total funding and are fortunate to have some of the most supportive investors, including SoftBank Vision Fund, DCM Ventures, Millennium New Horizons, Fellows Fund, AI Grant, Jason Lemkin (SaaStr), Samsung Next, GTMfund, Alumni Ventures, and many more. Check out our latest coverage by Business Insider featuring our product and funding milestones, and our recognition as one of The Information's 50 Most Promising Startups in 2024. Headquartered in Palo Alto, we are a team of 100 passionate and experienced AI enthusiasts and video experts, driven by our core values: Be a Champion Team Prioritize Ruthlessly Ship fast, Quality Follows Obsess over customers Be a part of this exciting journey with us! About the role We're looking for a creative AI Artist with strong prompting skills, refined visual taste, and systematic thinking to help push the boundaries of AI-generated video. You'll work closely with our AI team to fine-tune video output quality, improving AI-generated assets, story structure, and motion flow while building scalable frameworks that codify design taste into our systems. What You'll Own Refine AI-generated video assets, stories, and motion with the AI team. Develop prompts and workflows to improve output quality. Translate design taste into scalable creative systems. Experiment with new AI tools and turn them into compelling video experiences. Our Ideal PAF (Prompt-Artist-Fit) Strong prompting expertise with generative models. Excellent visual and motion design taste. Systematic thinker who builds scalable creative processes. Passion for design innovation and AI-powered storytelling. If you also have strong expertise in product design, visual design, or motion graphics, that would be a big plus. What we offer Competitive salary, stock options, and performance-based bonuses. A 5K monitor, Herman Miller chair, and standing desk, along with a MacBook. Comprehensive medical, dental, and vision plans. Sponsorship for H-1B visas, TN visas, or green cards. Global team offsite. A challenging but exciting work environment with a strong culture of innovation and entrepreneurship. Opportunities for advancement and career growth. Location (On-site) Palo Alto, CA; San Francisco, CA; Vancouver, Canada EEO OpusClip is proud to be an equal opportunity employer. We do not discriminate in hiring or any employment decision based on race, color, religion, national origin, age, sex (including pregnancy, childbirth, or related medical conditions), marital status, ancestry, physical or mental disability, genetic information, veteran status, gender identity or expression, sexual orientation, or other applicable legally protected characteristics. OpusClip considers qualified applicants with criminal histories, consistent with applicable federal, state and local law. Opus Clip is also committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures.
    $60k-103k yearly est. Auto-Apply 37d ago
  • Video Shot Annotation Artist

    Labelbox 4.3company rating

    Artist job in San Francisco, CA

    About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action. This role blends visual literacy with structured labeling to support large-scale video annotation workflows. What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
    $59k-101k yearly est. Auto-Apply 43d ago
  • Realtime Lighting Artist

    Gungho Online Entertainment America, Inc.

    Artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes Setting up scenes and lighting using the specified game engine. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Create high quality skyboxes. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. Help develop 3D models when needed based on concept art or other specifications to be game ready. Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management Test prototypes of future game titles to provide constructive feedback Other tasks as assigned Requirements and Skills: 3+ years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Fluent with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Experience setting up 3d scenes and lighting required. Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets. Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates. Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: Experience working with particle effects Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 29d ago
  • Realtime Lighting Artist

    Gungho Online

    Artist job in Redondo Beach, CA

    and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting * Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. * Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. * The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes * Setting up scenes and lighting using the specified game engine. * Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. * Create high quality skyboxes. * Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling * Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. * Help develop 3D models when needed based on concept art or other specifications to be game ready. * Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. * Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. * Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks * Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. * Help out with design, or testing when necessary. * Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous * Perform special projects and other miscellaneous duties that are assigned by upper management * Test prototypes of future game titles to provide constructive feedback * Other tasks as assigned Requirements and Skills: * 3+ years of professional experience as a Technical or Material Artist, or in a similar position. * Intensive experience working with game engines. * Experience with Unreal Engine is a required. * Good foundation in art and design, includes composition, form and color theory. * Strong understanding of architecture and city planning. * Fluent with Photoshop, Substance Suite and ability to paint textures. * Fluent with 3d modeling using Maya, Zbrush, or similar software. * Knowledge of managing art assets for games in clean organization. * Experience setting up 3d scenes and lighting required. * Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets. * Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates. * Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: * Experience working with particle effects * Experience teaching Art, and Environment Art in particular, online or in person * Art Leadership experience * Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: * 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance * 401(k) with employer match * Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. * A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • AI - VFX Artist (Creatures & Digital Humans)

    Promise Studios

    Artist job in Los Angeles, CA

    About Promise Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits. Role Overview Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail. Key Responsibilities Generative AI Creative Application Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods. Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style . Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production. Creature & Character Artistic Execution Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models. Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training. Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context. Digital Human & Face Artistry Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters. Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets. Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques. Quality Control and R&D Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets. Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption. Qualifications Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television. Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design. Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment. Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work. Software & Creative Tool Proficiency VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools. Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus. Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools. Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid). Compensation We offer a highly competitive compensation package commensurate with experience, including equity. Benefits We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes: Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%. Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave. Financial Security: 401(k) matching program to help you plan for your future. Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio. Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
    $57k-97k yearly est. Auto-Apply 60d+ ago
  • Expression of Interest - Unreal Environment Artist

    AGBO

    Artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background. This is an Expression of Interest role. Key Responsibilities: Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices. Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process. Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development. Breakdown environment tasks, create asset briefs and help support both studio and external artists. Qualifications & Skills: 3+ years of professional experience in computer-generated art for entertainment or games. Experience building environments from initial blackout to final polish/ship. A portfolio with examples of environment asset creation and/or world building. Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality. Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized. Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter. Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine. A strong understanding of scene composition, scale/proportion and lighting. Excellent communication skills and enjoy collaborating with other team members and departments. A strong work ethic, are self-motivated, organized and work well with deadlines. Basic understanding of the Sequencer and Movie Render Queue. Preferred Qualifications: Experience procedural world building methods & techniques (PCG, Houdini or other). Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software). Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools. Experience lighting environments in Unreal Engine. Environment concepting skills. Experience with live shoots on a motion capture stage or experience with LED Wall projects. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. Auto-Apply 60d+ ago
  • BG Artist

    Pinkfong USA

    Artist job in Los Angeles, CA

    Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
    $57k-97k yearly est. 60d+ ago
  • VFX Artist

    Insight Global

    Artist job in Menlo Park, CA

    Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes. Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects. Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements. Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency. We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to ********************.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: **************************************************** Skills and Requirements -Expert proficiency in Adobe After Effects. -Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator). -Strong understanding of compositing, keyframing, and animation principles. -Ability to create and use After Effects templates and expressions. -Attention to detail and ability to work under tight deadlines. -Ability to create realistic environments for live-action scenes. -Skilled in layering effects on action shots; AAA gaming experience highly preferred. -Good communication and teamwork skills
    $60k-103k yearly est. 33d ago
  • UI Artist (Front End)

    Visual Concepts 4.0company rating

    Artist job in Novato, CA

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our Novato studio is looking for an UI Artist to contribute to the highly successful NBA 2K franchise! In this role, you will apply your traditional art training and knowledge of illustration, graphic design, and computer graphics software to help build a visually compelling and user-friendly interface. What You Will Do: Create and implement high-quality UI assets that align with the game's art direction Work closely with a team of UI Designers and engineers to integrate UI assets into the game engine using Maya and proprietary development tools Contribute to the development of motion graphics and visual effects that elevate the overall user experience Participate in design reviews, provide and incorporate feedback based on playtest Who Will Be A Great Fit: 2+ years crafting commercial user interface designs, ideally for large-scale or AAA titles Familiarity with 3D software such as Maya, Cinema 4D, or other industry-standard 3D rendering tools and plugins. Experience working with modern game engine (e.g., Unreal Engine, Unity) and implementing UI assets within them Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma etc.) Strong understanding of UI/UX principles, composition, color theory and visual hierarchy Awareness of current trends in UI design, tools and technologies to continuously improve quality and efficiency Proven ability to work with a high degree of self-direction Strong communication and collaboration skills Experience in creating motion graphics Experience with Perforce Love for games (not just ours!) Bonus Points: Shipped at least one AAA console project Experience on multi-sku, multi resolution console and PC projects Knowledge of the NBA brand and style Along with your application, please submit a portfolio of professional or personal work. This is a role that can be remote and may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38 - $50 per hour. New York State (inclusive of New York City): $32 - $46 per hour. Washington: $38 - $50 per hour. New Jersey: $32 - $46 per hour. British Columbia: $30 - $40 (CAD) per hour. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 1d ago
  • Microblading Artist at Glamour Academy

    Glamour Academy

    Artist job in Riverside, CA

    Job Description WHO WE ARE LOOKING FOR: If you are a brow obsessed, experienced Microblading/Permanent Makeup artist who wants to expand your clientele and join a fast-growing team then keep reading! We're looking for someone who is fun, friendly, and responsible. Are you able to focus on your clients while creating an inviting and positive environment? If so, we would love for you to apply! RESPONSIBILITIES: Educate guests on proper care of Microblading/Permanent Makeup Listen to client needs to personalize services Perform high quality and consecutive Microblading and Permanent Makeup services Maintain clean and sterile work environment Create excellent experience for every guest through a friendly and helpful attitude REQUIRED: Active Esthetics or Cosmetology license 1 year+ as a Microblading Artist preferred Reliable transportation Strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered WHY JOIN OUR TEAM? The salon will feel like your second home and your coworkers your family Supplies and tools are provided, all you have to do is show up! Appointment scheduling and check-out process are taken care of by our team Our dedicated marketing manager will assist with promoting your work to help secure bookings Flexible Schedule Continued investment in your training Generous discounts on services and retail products
    $56k-96k yearly est. 31d ago
  • Graphic Artist Entry Level

    Premieraerospace

    Artist job in San Francisco, CA

    Premieraerospace is a leading aerospace company that specializes in the design, development, and manufacturing of innovative aircraft systems. Our team is made up of passionate individuals who are dedicated to pushing the boundaries of aviation technology. We are committed to creating a safe, efficient, and sustainable future for air travel We are seeking a highly creative and motivated Graphic Artist to join our team. As an entry-level Graphic Artist, you will work closely with our design and marketing teams to create visually appealing and impactful graphics for various projects. Key Responsibilities: - Collaborate with design and marketing teams to understand project requirements and objectives - Create high-quality graphics for print and digital platforms, including brochures, flyers, presentations, social media graphics, and more - Use design software such as Adobe Photoshop, Illustrator, and InDesign to produce visually appealing designs - Incorporate feedback and make revisions to designs as needed - Stay up-to-date with industry trends and techniques to continuously improve design work - Assist with other design and marketing tasks as needed Qualifications: - Bachelor's degree in Graphic Design or related field - Strong portfolio showcasing design skills and creativity - Proficient in Adobe Creative Suite (Photoshop, Illustrator, InDesign) - Basic knowledge of print and digital design principles - Excellent communication and time management skills - Ability to work in a fast-paced environment and meet tight deadlines - Passion for the aerospace industry and eagerness to learn and grow within the company
    $64k-104k yearly est. 60d+ ago
  • Flame Artist (General Submission)

    Company3 4.2company rating

    Artist job in Santa Monica, CA

    Job Description This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. Business Unit: Company 3 Position: Flame Artist Location: Santa Monica, CA (Remote or On-Site) *Pay Range: $96.58 - $144.80 USD hourly POSITION SUMMARY: The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work. MAIN DUTIES: In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include: Adhering to tight deadlines and other constraints to meet production times. QC and Mastering. WHAT YOU BRING: The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following: Comfortable in a client attended bay, developing creative and building rapport. Extensive knowledge of extraction techniques of bluescreen and greenscreen. Comprehensive knowledge of both VFX and finishing in Flame. Nuke experience is an asset. Knowledge of Tracking software. Excellent understanding of techniques and technologies related to CG and compositing. Strong problem-solving and organizational skills Deliver work within established project targets and the high-quality standards of the company. Pro-active and an excellent communicator. Ability to thrive under the pressure of tight deadlines. ABOUT THE COMPANY: Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3: Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time. Both external and internal candidates can apply for this general submission posting through the Company's Career Page. Powered by JazzHR eIyadHWF9j
    $60k-97k yearly est. 25d ago
  • Eyelash Extension Artist at GLAMOUR LASH

    Joanna Ramos

    Artist job in Riverside, CA

    Job Description Glamour Lash in Moreno Valley, CA is looking for a LICENSED ESTHETICIAN OR COSMETOLOGIST to join our team as an eyelash extension artist! Our ideal candidate is attentive, motivated, and hard-working. Eyelash Extension Artist Benefits: A competitive hourly wage PLUS a bonus compensation program, with the potential to make between $25,000 and $80,000 per year depending on full-time or part-time status. A week intensive eyelash application training. We offer our Eyelash Technicians a developmental career path to grow as a professional where you begin as a Trainee and have the opportunity to progress to a New Stylist - Junior Stylist - Senior Stylist - Master Stylist. Discounts on retail products. Ongoing training. A fun, well-managed, successful, and busy work environment. Responsibilities Design specific eyelash treatments based on our 4 unique styles and the guest's individual needs. Perform professional eyelash extension sessions. Uphold the standards of sanitation and sterilization as directed by state law and the studio's policies and procedures. Obtained and maintained all required certifications related to work. Educated and explained clients about cosmetic product ingredients and their benefits. Recommended and sold a variety of company-offered cosmetic services to the clients. Handled and resolved all customers' queries, promptly and effectively. Setup, cleaned, and organized the assigned work area, as per company procedure. Operated, cleaned, and disinfected all assigned equipment, properly and safely. Attended and participated in all scheduled team meetings, as required. Qualifications Highly experienced in providing eyelash extensions and related esthetic services Sound knowledge of skincare and cosmetic procedures like waxing, and body treatments Immense knowledge of phone etiquette and customer service practices Familiarity with workplace sanitation and housekeeping practices Ability to interact and work with coworkers, in a positive manner Ability to promote and recommend various esthetic services to customers
    $25k-80k yearly 17d ago

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Top 10 Artist companies in CA

  1. Ulta Beauty

  2. Visual Concepts

  3. AGBO

  4. 2k

  5. Estée Lauder

  6. NBCUniversal

  7. The Walt Disney Company

  8. Dreamscape Immersive

  9. Sony Pictures

  10. Company 3

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