Lighting Artist
Artist job in El Segundo, CA
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
Working hours: 11am - 8pm (including one-hour break);
Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
CAD Artist
Artist job in Los Angeles, CA
CAD Artist - Junior & Young Contemporary Apparel
About the Role
A leading junior apparel company is seeking a talented CAD Artist with strong experience in private label apparel for major retailers. This role is focused on creating CAD's and working with Graphics team to recolor print repeats, and colorways for a variety of categories, including juniors, girls, women's, and occasionally boys and men's.
Key Responsibilities
Create detailed CAD layouts, all-over prints, and graphics for junior and young contemporary apparel programs.
Develop colorways, repeat patterns, and artwork presentations tailored to private label programs for large national retailers.
Translate trend direction, inspiration, and line plans into clear, production-ready CADs.
Work closely with design and sales to build cohesive collections that align with retailer aesthetic, price point, and calendar.
Prepare accurate artwork files, color standards, and layout pages for overseas factories and internal production teams.
Update artwork and CADs quickly in response to buyer feedback, color changes, and fit sample comments.
Maintain organized digital artwork libraries, color palettes, and pattern archives.
Support development across multiple divisions, including kids, juniors, women's, and select boys/men's programs as needed.
Requirements
Previous experience as a CAD Artist , Assistant/ Associate Design in the apparel industry, with a strong focus on juniors or young contemporary.
Proven background working on private label programs for large retailers (experience with Target, Walmart or similar mass retailers is strongly preferred).
Advanced proficiency in Photoshop and Illustrator for print, pattern, and graphic development.
Strong sense of color, trend, and print direction for the junior market.
Ability to create production-ready repeats, screen separations, and clean files suitable for overseas production.
Comfort working on fast-paced calendars with multiple seasons and deliveries in development at once.
Excellent attention to detail, organization, and file management.
Strong communication skills and ability to collaborate closely with design, merchandising, and sales.
Preferred Experience
Experience developing CADs for private label programs for both discount and big-box retailers.
Background working across multiple divisions (kids, juniors, women's, and/or men's).
Understanding of domestic and overseas production processes and timelines.
Compensation & Employment Details
Salary range: $55,000 - $75,000 annually, based on experience and skill level.
Full-time role with potential for long-term growth.
If you have strong junior apparel CAD experience, a sharp eye for print and color, and a background supporting private label programs for major retailers, this role offers an opportunity to contribute to a high-volume, trend-right apparel team.
Senior Environment Artist - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability.
You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.
You'll Work On:
Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
Designing props, crowd assets, and environmental storytelling details that enhance authenticity
Creating modular environment kits that scale across multiple locations and levels
Working with art direction to define visual style and mood for sports and simulation settings
Collaborating with level designers to align gameplay readability with environmental fidelity
Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs)
Reviewing and mentoring junior environment artists, setting quality standards
Integrating materials, lighting, and VFX to ensure cohesive presentation
Requirements:
5+ years of environment art experience in 3D games
At least 1 shipped 3D game (sports, action, or simulation strongly preferred)
Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization
Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
Solid understanding of PBR materials, lighting, and environment composition
Ability to balance real-world accuracy with gameplay readability
Bonus Points:
Experience building stadiums, sports arenas, or large-scale crowds
Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
Familiarity with Houdini for procedural workflows or crowd generation
Passion for soccer or sports culture
This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
Realtime Lighting Artist
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
Realtime Lighting Artist
Artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
* Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
* Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
* The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
* Setting up scenes and lighting using the specified game engine.
* Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Create high quality skyboxes.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
* Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
* Help develop 3D models when needed based on concept art or other specifications to be game ready.
* Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
* Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
* Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management
* Test prototypes of future game titles to provide constructive feedback
* Other tasks as assigned
Requirements and Skills:
* 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Fluent with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Experience setting up 3d scenes and lighting required.
* Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
* Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
* Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
* Experience working with particle effects
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
Generative VFX Artist (Creatures & Digital Humans)
Artist job in Los Angeles, CA
About Promise
Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits.
Role Overview
Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail.
Key Responsibilities
Generative AI Creative Application
Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods.
Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style .
Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production.
Creature & Character Artistic Execution
Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models.
Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training.
Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context.
Digital Human & Face Artistry
Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters.
Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets.
Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques.
Quality Control and R&D
Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets.
Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption.
Qualifications
Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television.
Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design.
Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment.
Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work.
Software & Creative Tool Proficiency
VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools.
Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus.
Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools.
Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid).
Compensation
We offer a highly competitive compensation package commensurate with experience, including equity.
Benefits
We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes:
Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%.
Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave.
Financial Security: 401(k) matching program to help you plan for your future.
Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio.
Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Auto-ApplyBG Artist
Artist job in Los Angeles, CA
Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
Previz Artist
Artist job in Los Angeles, CA
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early visualization of cinematic moments, sequences, and action-working closely with directors, producers, and department leads to bring ambitious concepts to life in a fast-paced, collaborative environment. This role is ideal for someone with a strong sense of cinematic language, storytelling, and technical proficiency in previz tools and workflows.
This is a preferred hybrid position in Los Angeles, CA.
Key Responsibilities:
Collaborate with directors, storyboard artists, and department heads to visualize sequences and scenes through 3D previz.
Translate scripts, storyboards, and rough concepts into dynamic and cinematic previz shots that define composition, pacing, and action.
Build previz assets including environments, props, and character rigs when needed.
Animate characters and cameras to establish tone, staging, and visual continuity across sequences.
Ensure previz supports technical planning, including VFX, stunt coordination, virtual production, and live-action integration.
Work efficiently within project timelines and adapt to evolving creative direction.
Collaborate across departments to ensure previz aligns with downstream production requirements.
Qualifications & Skills:
3+ years of experience in previz, cinematic layout, or related roles in film, television, games, or high-end commercials.
Strong proficiency in Maya and some experience with Unreal Engine.
Solid understanding of cinematic language-framing, lens choices, pacing, blocking, and editing.
Experience with stitching mocap clips into master scenes as well as taking a shot from start to finish in terms of camera, layout and animation.
Ability to create previz assets or modify existing assets as needed.
Familiarity with real-time workflows and virtual production is a plus.
Ability to take direction and iterate quickly while maintaining quality and clarity.
Excellent communication and collaboration skills.
Working knowledge of Nuke and After Effects is a plus.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
Preference will be given to those who can work in Los Angeles, CA.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify -
English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Flame Artist (General Submission)
Artist job in Santa Monica, CA
Job Description
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Company 3
Position: Flame Artist
Location: Santa Monica, CA (Remote or On-Site)
*Pay Range: $96.58 - $144.80 USD hourly
POSITION SUMMARY:
The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work.
MAIN DUTIES:
In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include:
Adhering to tight deadlines and other constraints to meet production times.
QC and Mastering.
WHAT YOU BRING:
The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following:
Comfortable in a client attended bay, developing creative and building rapport.
Extensive knowledge of extraction techniques of bluescreen and greenscreen.
Comprehensive knowledge of both VFX and finishing in Flame.
Nuke experience is an asset.
Knowledge of Tracking software.
Excellent understanding of techniques and technologies related to CG and compositing.
Strong problem-solving and organizational skills
Deliver work within established project targets and the high-quality standards of the company.
Pro-active and an excellent communicator.
Ability to thrive under the pressure of tight deadlines.
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
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Eyelash Extension Artist at GLAMOUR LASH
Artist job in Riverside, CA
Job Description
Glamour Lash in Moreno Valley, CA is looking for a LICENSED ESTHETICIAN OR COSMETOLOGIST to join our team as an eyelash extension artist!
Our ideal candidate is attentive, motivated, and hard-working.
Eyelash Extension Artist Benefits:
A competitive hourly wage PLUS a bonus compensation program, with the potential to make between $25,000 and $80,000 per year depending on full-time or part-time status.
A week intensive eyelash application training.
We offer our Eyelash Technicians a developmental career path to grow as a professional where you begin as a Trainee and have the opportunity to progress to a New Stylist - Junior Stylist - Senior Stylist - Master Stylist.
Discounts on retail products.
Ongoing training.
A fun, well-managed, successful, and busy work environment.
Responsibilities
Design specific eyelash treatments based on our 4 unique styles and the guest's individual needs.
Perform professional eyelash extension sessions.
Uphold the standards of sanitation and sterilization as directed by state law and the studio's policies and procedures.
Obtained and maintained all required certifications related to work.
Educated and explained clients about cosmetic product ingredients and their benefits.
Recommended and sold a variety of company-offered cosmetic services to the clients.
Handled and resolved all customers' queries, promptly and effectively.
Setup, cleaned, and organized the assigned work area, as per company procedure.
Operated, cleaned, and disinfected all assigned equipment, properly and safely.
Attended and participated in all scheduled team meetings, as required.
Qualifications
Highly experienced in providing eyelash extensions and related esthetic services
Sound knowledge of skincare and cosmetic procedures like waxing, and body treatments
Immense knowledge of phone etiquette and customer service practices
Familiarity with workplace sanitation and housekeeping practices
Ability to interact and work with coworkers, in a positive manner
Ability to promote and recommend various esthetic services to customers
Production Artist/ Animator
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
Easy ApplyProduct Graphic Artist and Designer
Artist job in Los Angeles, CA
Job Description
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!
Artist in Residence
Artist job in Palmdale, CA
JOB TITLE: Artist in Residence REPORTS TO: Executive Director CLASSIFICATION: Exempt
The Artist in Residence at the Academy of Creative Technologies - Antelope Valley plays a vital role in integrating the arts into our project-based learning (PBL) environment. Reporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. This position is ideal for a practicing artist-educator with a passion for youth engagement and arts integration in education.
Duties and ResponsibilitiesCreative Instruction & Integration
Design and implement interdisciplinary art-based workshops and residencies that align with schoolwide project-based learning goals.
Collaborate with facilitators to infuse creative practices into core curriculum across grade levels and subjects.
Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects.
Support exhibitions, showcases, and performances that celebrate student work and artistic achievement.
Cultural Enrichment & Community Building
Cultivate a positive, inclusive, and creative school culture by modeling artistic expression, collaboration, and cultural awareness.
Lead arts-based events, community outreach, or enrichment activities that enhance school identity and engage families and stakeholders.
Facilitate co-curricular programs such as art clubs, school productions, media projects, or public art installations.
Professional Collaboration
Partner with instructional leaders and Care Team members to support learners' personal, academic, and creative development.
Participate in planning meetings, reflective supervision, staff training, and interdisciplinary curriculum development.
Work with outside organizations, teaching artists, or arts institutions to bring additional creative resources into the school community.
Program Development & Leadership
Assist with the development of an arts integration framework that supports standards-aligned, equity-centered instruction.
Collect documentation and student work samples for exhibitions, portfolios, and assessments of learning through the arts.
Contribute to the design of performance-based assessments that measure both academic and artistic growth.
Other Responsibilities
Represent Academy of Creative Technologies - Antelope Valley in a professional and creative manner across all public interactions.
Maintain professional competence through ongoing participation in artistic practice and educational professional development.
Provide guidance on arts-related curriculum resources, equipment needs, and instructional materials.
Attend and support campus events, exhibitions, and special programs.
Foster an entrepreneurial spirit in learners and staff by promoting innovation, curiosity, and experimentation.
Participate in all-school activities and support the mission, vision, and values of ACT-AV in every aspect of the role.
Perform other duties as assigned by the Executive Director.
Essential Functions
Communicate effectively across platforms (in person, phone, virtual).
Stand or sit for extended periods; lift or move items up to 30 pounds.
Travel between sites or to external venues for performances or exhibitions (if applicable).
Adapt to varied physical environments, including outdoor settings.
Demonstrate emotional intelligence and professionalism in high-pressure situations.
Engage in creative processes while balancing instructional responsibilities and learner needs.
Qualifications
Bachelor's Degree in Fine Arts, Art Education, Digital Media, Music, Theater, or a related field (Master's Degree preferred).
Demonstrated experience as a practicing artist and/or arts educator.
Experience working in an educational or youth-centered environment.
Familiarity with project-based learning, arts integration, and culturally responsive teaching.
Passion for mentoring young artists and collaborating with educators.
Excellent interpersonal, communication, and organizational skills.
Strong commitment to ACT-AV's mission and belief in the transformative power of arts education.
Compensation
Compensation is commensurate with experience and placement on the appropriate pay scale.
Application Requirements
Please submit a cover letter, resume, and portfolio or link to your creative work that demonstrates your artistic experience and teaching philosophy.
Equal Opportunity Employer
Academy of Creative Technologies - Antelope Valley is committed to equity, inclusion, and celebrating diversity. We encourage applicants from all backgrounds, especially those from traditionally underrepresented communities in the arts and education sectors.
Senior UI Artist - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
Realtime Lighting Artist
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
Expression of Interest - Unreal Environment Artist
Artist job in Los Angeles, CA
About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
Breakdown environment tasks, create asset briefs and help support both studio and external artists.
Qualifications & Skills:
3+ years of professional experience in computer-generated art for entertainment or games.
Experience building environments from initial blackout to final polish/ship.
A portfolio with examples of environment asset creation and/or world building.
Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
A strong understanding of scene composition, scale/proportion and lighting.
Excellent communication skills and enjoy collaborating with other team members and departments.
A strong work ethic, are self-motivated, organized and work well with deadlines.
Basic understanding of the Sequencer and Movie Render Queue.
Preferred Qualifications:
Experience procedural world building methods & techniques (PCG, Houdini or other).
Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
Experience lighting environments in Unreal Engine.
Environment concepting skills.
Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Unreal / AI Artist
Artist job in Los Angeles, CA
About Promise
Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits.
Role Overview
Promise is seeking an enthusiastic and highly skilled Mid/Senior Unreal Artist to join our dynamic Production team. This role is central to the execution of our cutting-edge Virtual Production (VP) pipeline, focusing on the creation and optimization of real-time environments for our LED volume stage. You will leverage your expert knowledge of Unreal Engine to deliver high-quality, final-pixel assets, while also driving the exploration and integration of Generative AI workflows for rapid environment and asset iteration. The ideal candidate is an innovative artist and technician who can seamlessly bridge traditional artistic standards with revolutionary GenAI technology.
Key Responsibilities
Virtual Production (VP) Environment & LED Content
Real-Time Environment Creation: Design, build, light, and optimize complex real-time environments and assets within Unreal Engine for use on set in our LED volume.
Ensure all environments and assets meet the demanding quality, performance, and stability requirements for in-camera VP shoots.
Develop high-fidelity, real-time lighting solutions that align with the Director of Photography's creative vision.
LED Wall Content Compliance: Master scene optimization and performance tuning specifically for large format LED displays and N-display setups.
Work closely with the VP team to manage scene budgets, texture streaming, and culling to ensure ultra-low latency and perfect synchronization for live shooting.
Generative AI Workflow Integration
AI Pipeline Development: Actively research, test, and integrate emerging Generative AI tools (e.g., text-to-3D, image-to-3D, material/texture generators) directly into the Unreal Engine asset creation pipeline.
Develop and implement efficient workflows for cleaning up, optimizing, and retopologizing AI-generated assets to meet production quality and performance standards.
Advise on the best practices for leveraging AI tools (like those integrated with ComfyUI or similar node-based systems) to accelerate environment prototyping and iteration.
Asset Management: Establish clear processes for integrating AI-generated geometry, PBR materials, and optimized LODs into the Content Browser.
Technical Art & Asset Pipeline
Asset Creation & Optimization: Model, texture, and integrate high-fidelity 3D assets, ensuring they adhere to PBR standards and are optimized for real-time rendering.
Shader Development: Develop and maintain advanced materials, shaders, and Blueprints to support complex visual effects and dynamic environment features, utilizing features like Nanite and Lumen to their fullest potential.
Qualifications
5+ years of professional experience in real-time content creation for film, television, or high-end visualization.
Expert-level proficiency with Unreal Engine (UE5+) in a production environment, specifically focused on Virtual Production.
Demonstrable portfolio showcasing exceptional real-time environment art, lighting, and composition optimized for in-camera VFX (ICVFX).
Deep practical understanding of the Virtual Production pipeline, including camera tracking systems (e.g., Mo-Sys, Stype), color management (ACES), and LED volume technology.
Proficiency in 3D modeling, sculpting, and texturing software (e.g., Maya, Blender, ZBrush, Substance Suite).
Preferred Qualifications / Experience
Proven experience or expertise integrating Generative AI workflows (e.g., Meshy, Get3D, or proprietary tools) for rapid 3D asset generation and environment concepting.
Experience with C++ or Python for writing custom tools, scripts, or editor extensions to streamline the Unreal/AI workflow.
Experience in a film/VFX environment, managing assets and projects through to final pixel.
Compensation
We offer a highly competitive compensation package commensurate with experience, including equity.
Benefits
We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes:
Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%.
Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave.
Financial Security: 401(k) matching program to help you plan for your future.
Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio.
Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Auto-ApplyFlame Artist (General Submission)
Artist job in Santa Monica, CA
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Company 3
Position: Flame Artist
Location: Santa Monica, CA (Remote or On-Site)
*Pay Range: $96.58 - $144.80 USD hourly
POSITION SUMMARY:
The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work.
MAIN DUTIES:
In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include:
Adhering to tight deadlines and other constraints to meet production times.
QC and Mastering.
WHAT YOU BRING:
The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following:
Comfortable in a client attended bay, developing creative and building rapport.
Extensive knowledge of extraction techniques of bluescreen and greenscreen.
Comprehensive knowledge of both VFX and finishing in Flame.
Nuke experience is an asset.
Knowledge of Tracking software.
Excellent understanding of techniques and technologies related to CG and compositing.
Strong problem-solving and organizational skills
Deliver work within established project targets and the high-quality standards of the company.
Pro-active and an excellent communicator.
Ability to thrive under the pressure of tight deadlines.
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
Auto-ApplyProduct Graphic Artist and Designer
Artist job in Los Angeles, CA
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!
Auto-ApplyTechnical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed