About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
$74k-125k yearly est. 5d ago
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Story Artist - Series
Sony Pictures 4.8
Artist job in Los Angeles, CA
Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
Draw everything from quick sketches to finished detailed storyboard panels.
Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives.
Discover and create innovative ideas with performance, action, and humor.
Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
Address story and structure problems. We especially value artists that can improve entertainment value!.
Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
QUALIFICATIONS:
Robust draftsmanship with a sense of design, appeal and composition.
Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
Great writing skills.
Strong character acting sensibilities; able to convey personality, emotion, and movement.
Strong staging, composition and cinematography skills.
Capable of drawing characters and environments on model within show style.
Ability to write clear and specific directions on storyboards to communicate with the team.
Can manage time efficiently and work independently.
Work creatively in a fast paced production environment.
Must be open to direction and able to embrace change.
Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $68.05/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
$68.1-77 hourly Auto-Apply 1d ago
Lighting Artist
The Walt Disney Company 4.6
Artist job in Burbank, CA
For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio.
Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process.
Responsibilities:
Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors.
Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines.
Requirements:
BA in Art, Digital Media, Computer Science, related field or equivalent experience
Understanding of color, contrast, and lighting design
Notable production experience with 3D lighting and compositing
A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums
Working knowledge of a node-based compositing system (i.e. Nuke) required
Global illumination lighting such as V-Ray, Arnold or similar experience required
Experience with Unix and/or Linux a plus
Comfortable using, or willingness and ability to learn, Houdini a plus
Strong problem solving skills and a good eye required
Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors.
Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.
The pay rate for this role in Burbank, California is $60.69 to $75.95 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
Job Posting Segment:
WDAS Bur Prod
Job Posting Primary Business:
WDAS Bur Prod
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2026-01-21
$60.7-76 hourly Auto-Apply 2d ago
Realtime Lighting Artist
Gungho Online
Artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
* Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
* Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
* The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
* Setting up scenes and lighting using the specified game engine.
* Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Create high quality skyboxes.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
* Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
* Help develop 3D models when needed based on concept art or other specifications to be game ready.
* Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
* Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
* Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management
* Test prototypes of future game titles to provide constructive feedback
* Other tasks as assigned
Requirements and Skills:
* 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Fluent with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Experience setting up 3d scenes and lighting required.
* Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
* Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
* Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
* Experience working with particle effects
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Realtime Lighting Artist
Gungho Online Entertainment America, Inc.
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 30d ago
Video Shot Annotation Artist
Labelbox 4.3
Artist job in Los Angeles, CA
About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action.
This role blends visual literacy with structured labeling to support large-scale video annotation workflows.
What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
$56k-97k yearly est. Auto-Apply 45d ago
Expression of Interest - Character Artist
AGBO
Artist job in Los Angeles, CA
About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and expressive character models that push the boundaries of digital art. They will collaborate with a team of artists and developers to conceptualize, design, and execute characters that enhance the narrative and emotional depth of our projects.
This is an Expression of Interest role.
Key Responsibilities:
Generate lifelike digi-doubles by capturing the essence and nuances of real-world models.
Work closely with the animation and rigging teams to ensure models are optimized for motion.
Participate in the creative process, offering insights and solutions to achieve the desired artistic vision.
Sculpt high-detail characters and creatures.
Create dynamic and realistic clothing for character models.
Stay updated with the latest industry trends and technologies to continually refine and enhance your work.
Qualifications & Skills:
5+ years of proven experience as a Character Artist in the gaming, film, or similar industry.
Strong understanding of character modeling techniques and anatomy.
Experience with digi-doubles and creating highly realistic character models.
Ability to work collaboratively in a team environment and communicate effectively.
Passion for storytelling and a keen eye for detail.
Rigging experience is a plus.
Experience with ZBrush and Marvelous Designer preferred.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$57k-97k yearly est. Auto-Apply 60d+ ago
BG Artist
Pinkfong USA
Artist job in Los Angeles, CA
Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
$57k-97k yearly est. 60d+ ago
UI Artist
Reload Studios, Inc. 3.1
Artist job in Los Angeles, CA
Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game.
* Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements).
* Work Independently and come up with multiple variations on designs. Be a leader and take initiative!
* Technical problem solving.
* Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art.
* Experience creating animations importable to Unreal Game Engine.
* Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus).
* 3D knowledge is a plus but not required.
* Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
$59k-100k yearly est. 60d+ ago
Microblading Artist at Glamour Academy
Glamour Academy
Artist job in Riverside, CA
Job Description
WHO WE ARE LOOKING FOR: If you are a brow obsessed, experienced Microblading/Permanent Makeup artist who wants to expand your clientele and join a fast-growing team then keep reading! We're looking for someone who is fun, friendly, and responsible. Are you able to focus on your clients while creating an inviting and positive environment? If so, we would love for you to apply!
RESPONSIBILITIES:
Educate guests on proper care of Microblading/Permanent Makeup
Listen to client needs to personalize services
Perform high quality and consecutive Microblading and Permanent Makeup services
Maintain clean and sterile work environment
Create excellent experience for every guest through a friendly and helpful attitude
REQUIRED:
Active Esthetics or Cosmetology license
1 year+ as a Microblading Artist preferred
Reliable transportation
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
The salon will feel like your second home and your coworkers your family
Supplies and tools are provided, all you have to do is show up!
Appointment scheduling and check-out process are taken care of by our team
Our dedicated marketing manager will assist with promoting your work to help secure bookings
Flexible Schedule
Continued investment in your training
Generous discounts on services and retail products
$56k-96k yearly est. 2d ago
Eyelash Extension Artist at GLAMOUR LASH
Joanna Ramos
Artist job in Riverside, CA
Job Description
Glamour Lash in Moreno Valley, CA is looking for a LICENSED ESTHETICIAN OR COSMETOLOGIST to join our team as an eyelash extension artist!
Our ideal candidate is attentive, motivated, and hard-working.
Eyelash Extension Artist Benefits:
A competitive hourly wage PLUS a bonus compensation program, with the potential to make between $25,000 and $80,000 per year depending on full-time or part-time status.
A week intensive eyelash application training.
We offer our Eyelash Technicians a developmental career path to grow as a professional where you begin as a Trainee and have the opportunity to progress to a New Stylist - Junior Stylist - Senior Stylist - Master Stylist.
Discounts on retail products.
Ongoing training.
A fun, well-managed, successful, and busy work environment.
Responsibilities
Design specific eyelash treatments based on our 4 unique styles and the guest's individual needs.
Perform professional eyelash extension sessions.
Uphold the standards of sanitation and sterilization as directed by state law and the studio's policies and procedures.
Obtained and maintained all required certifications related to work.
Educated and explained clients about cosmetic product ingredients and their benefits.
Recommended and sold a variety of company-offered cosmetic services to the clients.
Handled and resolved all customers' queries, promptly and effectively.
Setup, cleaned, and organized the assigned work area, as per company procedure.
Operated, cleaned, and disinfected all assigned equipment, properly and safely.
Attended and participated in all scheduled team meetings, as required.
Qualifications
Highly experienced in providing eyelash extensions and related esthetic services
Sound knowledge of skincare and cosmetic procedures like waxing, and body treatments
Immense knowledge of phone etiquette and customer service practices
Familiarity with workplace sanitation and housekeeping practices
Ability to interact and work with coworkers, in a positive manner
Ability to promote and recommend various esthetic services to customers
$25k-80k yearly 18d ago
Production Artist/ Animator
Collabera 4.5
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
$61k-81k yearly est. Easy Apply 60d+ ago
Lighting Artist, Environment (Contingent)
Naughty Dog 4.0
Artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
The Lighting Artist will be crafting lighting and post effects for background lighting.
Responsibilities:
Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments
Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
Additional responsibilities may be assigned as needed
Requirements & Skills:
1-3 years of industry experience in Film or Games generating final picture
Has shipped at least one AAA game
Excellent competency in Autodesk Maya and knowledge of Global Illumination
Excellent problem-solving skills and the ability to work with minimal supervision
Thorough understanding of direct/indirect light, luminance / exposure and color-theory
Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$72.45 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$64k-97k yearly est. Auto-Apply 20h ago
Pasty Production
Prime Steak Concepts
Artist job in Beverly Hills, CA
To prepare food and to adhere to product sensitivities and plate presentations. To ensure that all food prepared meets
Mastro Companies standard of excellence.
Qualifications
Major Areas of Responsibility:
1) Prepares foods and adheres to recipe requirements, product sensitivity and plate presentation
2) Ensures that all food prepared meets Company's standard of excellence
3) Keeps updated on recipe changes. Ensures proper execution of recipe procedures which maintain a high quality and
consistent product
4) As needed, may call orders to each cook for preparation, organizes the orders and completes the order with
accompanying items and sauces
5) Keeps entire kitchen clean, stocks and sets up station
6) Keeps prepared food continuously flowing out of the kitchen
7) Communicates ticket times and potential problems with the managers and expos
8) Completes assigned prep work to stock and set up station. Breaks down and cleans station thoroughly everyday
9) Cleans and sanitizes throughout the shift
10) Operates and maintains equipment properly
11) Ensures proper rotation of all products and stocks product to par. Labels all products
12) Keeps immediate supervisor promptly and fully informed of all problems or unusual matters of significance and takes
prompt corrective action where necessary or suggests alternative courses of action which may be taken
13) Performs all duties and responsibilities in a timely and effective manner in accordance with established company
policies to achieve the overall objectives of this position
14) Maintains a favorable working relationship with all other company employees to foster and promote a cooperative and
harmonious working climate which will be conducive to maximum employee morale, productivity and effectiveness
15) At all times provides a favorable image of the Company to promote its aims and objectives and foster and enhance
public recognition and acceptance of all its areas of endeavor
16) Complies with company ticket monitoring procedures
17) Quality oriented in receiving of products, ensures wholesomeness and accuracy of the order received
$58k-94k yearly est. 11d ago
Artist in Residence
Academy of Creative Technology, Antelope Valley
Artist job in Palmdale, CA
JOB TITLE: Artist in Residence REPORTS TO: Executive Director CLASSIFICATION: Exempt
The Artist in Residence at the Academy of Creative Technologies - Antelope Valley plays a vital role in integrating the arts into our project-based learning (PBL) environment. Reporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. This position is ideal for a practicing artist-educator with a passion for youth engagement and arts integration in education.
Duties and ResponsibilitiesCreative Instruction & Integration
Design and implement interdisciplinary art-based workshops and residencies that align with schoolwide project-based learning goals.
Collaborate with facilitators to infuse creative practices into core curriculum across grade levels and subjects.
Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects.
Support exhibitions, showcases, and performances that celebrate student work and artistic achievement.
Cultural Enrichment & Community Building
Cultivate a positive, inclusive, and creative school culture by modeling artistic expression, collaboration, and cultural awareness.
Lead arts-based events, community outreach, or enrichment activities that enhance school identity and engage families and stakeholders.
Facilitate co-curricular programs such as art clubs, school productions, media projects, or public art installations.
Professional Collaboration
Partner with instructional leaders and Care Team members to support learners' personal, academic, and creative development.
Participate in planning meetings, reflective supervision, staff training, and interdisciplinary curriculum development.
Work with outside organizations, teaching artists, or arts institutions to bring additional creative resources into the school community.
Program Development & Leadership
Assist with the development of an arts integration framework that supports standards-aligned, equity-centered instruction.
Collect documentation and student work samples for exhibitions, portfolios, and assessments of learning through the arts.
Contribute to the design of performance-based assessments that measure both academic and artistic growth.
Other Responsibilities
Represent Academy of Creative Technologies - Antelope Valley in a professional and creative manner across all public interactions.
Maintain professional competence through ongoing participation in artistic practice and educational professional development.
Provide guidance on arts-related curriculum resources, equipment needs, and instructional materials.
Attend and support campus events, exhibitions, and special programs.
Foster an entrepreneurial spirit in learners and staff by promoting innovation, curiosity, and experimentation.
Participate in all-school activities and support the mission, vision, and values of ACT-AV in every aspect of the role.
Perform other duties as assigned by the Executive Director.
Essential Functions
Communicate effectively across platforms (in person, phone, virtual).
Stand or sit for extended periods; lift or move items up to 30 pounds.
Travel between sites or to external venues for performances or exhibitions (if applicable).
Adapt to varied physical environments, including outdoor settings.
Demonstrate emotional intelligence and professionalism in high-pressure situations.
Engage in creative processes while balancing instructional responsibilities and learner needs.
Qualifications
Bachelor's Degree in Fine Arts, Art Education, Digital Media, Music, Theater, or a related field (Master's Degree preferred).
Demonstrated experience as a practicing artist and/or arts educator.
Experience working in an educational or youth-centered environment.
Familiarity with project-based learning, arts integration, and culturally responsive teaching.
Passion for mentoring young artists and collaborating with educators.
Excellent interpersonal, communication, and organizational skills.
Strong commitment to ACT-AV's mission and belief in the transformative power of arts education.
Compensation
Compensation is commensurate with experience and placement on the appropriate pay scale.
Application Requirements
Please submit a cover letter, resume, and portfolio or link to your creative work that demonstrates your artistic experience and teaching philosophy.
Equal Opportunity Employer
Academy of Creative Technologies - Antelope Valley is committed to equity, inclusion, and celebrating diversity. We encourage applicants from all backgrounds, especially those from traditionally underrepresented communities in the arts and education sectors.
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
$84k-141k yearly est. 2d ago
Realtime Lighting Artist
Gungho Online Entertainment America, Inc.
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Expression of Interest - Rigging Artist
AGBO
Artist job in Los Angeles, CA
About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
Write scripts and use automation tools to streamline rigging processes and improve efficiency.
Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
Qualifications:
Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
Proficiency in industry-standard 3D software, such as Maya or Blender.
Solid understanding of anatomy, kinematics, and character movement.
Strong problem-solving skills and the ability to work creatively within technical constraints.
Excellent communication and collaboration skills.
Leadership abilities and experience in mentoring junior artists is a plus
Metahuman experience is a plus.
Familiarity with scripting languages like Python for automation is a bonus.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$57k-97k yearly est. Auto-Apply 60d+ ago
Lighting Artist, Cinematic (Contingent)
Naughty Dog 4.0
Artist job in Santa Monica, CA
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We are looking for a versatile Cinematic Lighting Artist to join our team and help us craft world-renowned, critically acclaimed games that constantly push the boundaries of narrative gameplay and technology.
As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you'll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Responsibilities:
Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team.
Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay.
Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look.
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
Additional responsibilities may be assigned as needed
Requirements & Skills:
A minimum of 2 years' experience in Games or Animation/VFX/Film
Has shipped a AAA game or equivalent
Excellent understanding of direct/indirect light, color-theory, exposure, contrast
Outstanding understanding of shading/materials and the relationship with lighting
Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
Demonstrated expertise in industry standard software such as Autodesk Maya
Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
Strong problem-solving skills and a dedicated attention to details
Excellent time management and organizational skills
Ability to work with minimal direction
Ability to work under pressure while completing time-sensitive projects
Bonus Skills: (Optional)
Experience with real time engines
Experience with generating light-maps, pre-lighting or baked lighting
Experience with scripting
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
#LI-SP3
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$72.45 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$64k-97k yearly est. Auto-Apply 20h ago
Visual Development Artist
Sony Pictures Entertainment 4.8
Artist job in Los Angeles, CA
Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
**RESPONSIBILITIES:**
+ Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery).
+ Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations.
+ Assist Art Director and Production Designer to bring the script to life.
+ Implement feedback promptly and professionally.
**QUALIFICATIONS:**
+ Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design.
+ Must be comfortable working in a variety of styles - from "cartoony" to highly realistic.
+ Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling.
+ A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful.
+ Able to solve problems creatively.
+ Manage time efficiently.
+ The ability to work creatively in a fast paced production environment under pressure.
+ Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook.
+ Working knowledge of software and hardware including Photoshop and Cintiq.
The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
This position is covered by The Animation Guild.
The average artist in El Monte, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.
Average artist salary in El Monte, CA
$74,000
What are the biggest employers of Artists in El Monte, CA?
The biggest employers of Artists in El Monte, CA are: