About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
$74k-125k yearly est. 4d ago
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Story Artist - Feature
Sony Pictures 4.8
Artist job in Los Angeles, CA
Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
Draw everything from quick sketches to finished detailed storyboard panels.
Pitch storyboards to the director, head of story, crew, and executives.
Discover and create innovative ideas with performance, action, and humor.
Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
Address story and structure problems. We especially value artists that can improve entertainment value!.
Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
QUALIFICATIONS:
Robust draftsmanship with a sense of design, appeal and composition.
Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
Great writing skills.
Strong character acting sensibilities; able to convey personality, emotion, and movement.
Strong staging, composition and cinematography skills.
Capable of drawing characters and environments on model within show style.
Ability to write clear and specific directions on storyboards to communicate with the team.
Can manage time efficiently and work independently.
Work creatively in a fast paced production environment.
Must be open to direction and able to embrace change.
Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $51.65/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
$51.7-77 hourly Auto-Apply 26d ago
Realtime Lighting Artist
Gungho Online Entertainment America, Inc.
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Realtime Lighting Artist
Gungho Online
Artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
* Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
* Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
* The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
* Setting up scenes and lighting using the specified game engine.
* Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Create high quality skyboxes.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
* Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
* Help develop 3D models when needed based on concept art or other specifications to be game ready.
* Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
* Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
* Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management
* Test prototypes of future game titles to provide constructive feedback
* Other tasks as assigned
Requirements and Skills:
* 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Fluent with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Experience setting up 3d scenes and lighting required.
* Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
* Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
* Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
* Experience working with particle effects
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
BG Artist
Pinkfong USA
Artist job in Los Angeles, CA
Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
$57k-97k yearly est. 60d+ ago
Expression of Interest - FX Artist
AGBO
Artist job in Los Angeles, CA
About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.
This is an Expression of Interest role.
Key Responsibilities:
Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
Provide technical setup, integration, and troubleshooting of performant FX in real-time.
Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
Read and write script code to sequence effects.
Troubleshoot artistic, technical, and performance issues.
Qualifications & Skills:
3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
Exceptional understanding of next generation asset creation and VFX pipelines and tools.
Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
The ability to be self-sufficient, reliable, and responsible for large tasks.
Have an eye for polish and detail for final production.
A strong portfolio demonstrating your artistic and technical capabilities.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$57k-97k yearly est. Auto-Apply 60d+ ago
Video Shot Annotation Artist
Labelbox 4.3
Artist job in Los Angeles, CA
About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action.
This role blends visual literacy with structured labeling to support large-scale video annotation workflows.
What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
$56k-97k yearly est. Auto-Apply 54d ago
Surfacing/Lookdev Artist
Eyeline
Artist job in Los Angeles, CA
Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry's most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.
Key responsibilities
Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
Qualifications
Bachelor's degree or equivalent experience
Minimum two (2) years of experience in visual effects for live-action feature films or television
Hands-on experience using Mari or Substance Painter essential, Substance Designer and Sampler, Photoshop, ZBrush, Mudbox a plus
Working knowledge of a 3d software like Maya or equivalent necessary, V-Ray, Nuke a plus
Clear understanding of color space, shading, lighting, and rendering methodologies
Familiarity with digital photography
About UsEyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.
At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.
Netflix Investment- EyelineWith the support of Netflix's investment in our pipeline, infrastructure, and workforce, we're pushing the boundaries of what's possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.
Come as you are We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in Los Angeles, or those willing to relocate.
$57k-97k yearly est. Auto-Apply 5d ago
Environment Artist - Collision
Ember Lab 4.2
Artist job in Orange, CA
At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We're looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.
The Role
We're seeking an Environment Artist with a focus on environment collision who understands how collision fundamentally shapes player experience, movement, flow, readability, and immersion. This role blends technical precision with artistic intent, ensuring our worlds feel intuitive, responsive, and beautifully crafted.
You'll collaborate closely with Design, Environment Art, and QA to create collision that supports traversal, complements visual design, and reinforces the emotional experience of our worlds.
Responsibilities
Build, refine, and maintain level collision in Unreal Engine (UE5) to support gameplay needs and artistic direction.
Use Unreal Engine and 3D software to create accurate, high-quality custom collisions.
Ensure player movement, traversal routes, sound tagging, and navigation flags feel smooth, grounded, and intentional.
Collaborate with multiple disciplines to ensure collision enhances both gameplay clarity and cinematic feel.
Maintain a strong understanding of overall level and gameplay design to inform collision decisions.
Own collision across multiple maps or areas, working efficiently to meet milestones while preserving quality and polish.
Qualifications
3+ years of professional experience as a game artist, designer, or technical designer.
Hands-on experience implementing collision in a game engine.
Working knowledge of Maya or 3ds Max in a production environment.
Strong technical problem-solving skills paired with an artistic eye.
Ability to self-manage, communicate clearly, and collaborate across disciplines.
Passion for crafting memorable worlds and delivering polished player experiences.
Experience on a shipped AAA or high-quality indie title is a plus.
QA or gameplay testing experience is helpful but not required.
This is a short-term role expected to last approximately six months, with an hourly rate of $30-$40, depending on location and experience.
$30-40 hourly 46d ago
Artist Liaison
Colburn Careers
Artist job in Los Angeles, CA
DUTIES AND RESPONSIBILITIES:
Under the guidance of the Director, Artistic Administration, support the Artists-in-Residence and all guest artists appearing on campus for series concerts such as Colburn Orchestra, Colburn Chamber Players, and for special projects and master classes. Activities may include booking hotels, ground transportation, and flights as needed; assembling and finalizing residency itineraries; generating travel reimbursements and honoraria payments; and greeting and tending to the needs of artists while on campus.
Under the guidance of the Director, Artistic Administration, provide administrative support for any project or event that requires sending students off campus individually or in small ensembles to a VIP or professional concert performance setting. Activities may include working with students and faculty to confirm repertoire; organizing transportation; and collecting, reviewing, and distributing artist materials (headshots, biographies, etc.).
Under the guidance of the Director, Artistic Administration, support the individual engagements of Colburn Artists and Salonen Fellows on and off campus. Activities may include:
Artist Logistics: executing contracts with presenters, guiding students to book their own travel and confirming needs with presenters, assembling and confirming itineraries, and tracking payments and reimbursements as needed.
Communications: maintaining a contact database of industry professionals, and developing, drafting, and deploying a regular cadence of email newsletters featuring updates on Colburn Artists and Salonen Fellows.
Career Development: tracking and documenting the performance history of Colburn Artists and Salonen Fellows, researching new performance opportunities, including orchestral, chamber music, and recital series, and initiating conversations for re-engaging artists.
Monitor industry trends in a tangible and shareable format, including agency developments, artist signings, and music/dance programming across local and statewide presenting organizations and educational institutions.
Perform administrative and clerical duties in support of the department, including booking and reserving halls, practice rooms, and rehearsal spaces, setting up meetings, and sending calendar invitations. Such duties will require working with various stakeholders across.
Perform other related duties as assigned.
QUALIFICATIONS
Education and Experience Requirements:
A bachelor's degree in Classical Music, Arts Management, or related field. Combined experience/education may be substituted for minimum education.
2+ years of experience working with an arts organization, a music presenting organization, and/or artist managers.
Experience managing event logistics is desirable.
Excellent organizational, interpersonal, and communication skills.
Proficiency with Word, Excel, PowerPoint, Outlook, Teams, SharePoint, and Zoom required. Experience in basic web design (Wix, Squarespace) a plus.
Hold a valid driver's license and can travel to off-site locations as needed.
Demonstrated ability to work both collaboratively and independently and to work a flexible schedule including evenings and weekends.
Experience performing administrative office functions in a fast-paced environment required.
Demonstrated ability to multitask, meet deadlines, and anticipate the needs of others.
Demonstrated ability to work with very diverse faculty, staff, and students.
ESSENTIAL FUNCTIONS:
Physical: Must be able to see, hear, feel, and use hands to type and grasp objects with fingers. Primarily sedentary with intermittent standing, walking, bending, and stooping; occasional light lifting and carrying of objects weighing 25 pounds or less; light to heavy repetitive use of hands, wrists and forearms while working on a computer.
Emotional: Ability to develop and maintain effective working relationships involving interactions and communications personally, by phone and in writing with a variety of individuals and/or groups of individuals from diverse backgrounds on a regular, on-going basis; ability to concentrate on detailed tasks for extended periods of time and/or intermittently while attending to other responsibilities; ability to work effectively under pressure on multiple tasks concurrently while meeting established deadlines and changing priorities.
Working Conditions: Primarily Indoor Office Environment; frequent contact with and interruptions by individuals in person or by phone.
ABOUT THE COLBURN SCHOOL
The Colburn School is a world-renowned performing arts institution located in the heart of downtown Los Angeles. Its mission is to provide the highest quality performing arts education at all levels of development in music and dance, and to foster a vibrant community through a wide range of performances, events, and educational activities.
The Colburn School trains students from beginners to those about to embark on professional careers. Each year, more than 2,000 students from around the world come to Colburn to benefit from the renowned faculty, exceptional facilities, and focus on excellence that unites the community.
The academic units of the school provide a complete spectrum of music and dance education:
Conservatory of Music - The diploma- and degree-granting Conservatory of Music is distinguished by a unique all-scholarship model, renowned faculty, and outstanding performance opportunities. It prepares the very highest level of collegiate musicians for professional careers.
The Music Academy is a highly selective training program for gifted young pre-collegiate musicians, designed to prepare students for conservatory study and performing careers at the highest levels of achievement. This residential program balances performance, musical instruction, and academics.
The Community School of Performing Arts welcomes students of all ages, from seven months old to adults. It offers over 120 classes each year in orchestral instruments, piano, guitar, voice, jazz, music theory, drama, and ensembles including orchestra, choir, and chamber music.
The Trudl Zipper Dance Institute develops performers of all levels, from the pre-professional ballet program in the Dance Academy to beginners starting in Youth Dance. Students of all levels receive training in ballet, tap, and modern genres as part of a comprehensive dance education.
Center for Innovation and Community Impact was created to empower the musical and dance leaders of tomorrow by nurturing students' passion and ability to serve their communities, preparing them for sustainable careers, and embracing the development of new ideas. The Colburn School partners with 15 Los Angeles Unified School District schools, 13 of which receive Title I funding, to provide interactive and engaging concerts and instructional sessions to 5,000 students every year.
The Colburn School is currently constructing a transformational addition to our downtown Los Angeles campus, designed by renowned architect Frank Gehry with acoustics by acclaimed Nagata Acoustics. This monumental project reflects a deep commitment to both the community and our students and will feature world-class performance venues and innovative learning spaces that foster collaboration and interdisciplinary partnerships throughout the region.
A once-in-a-lifetime expansion for Colburn, the new facility will include a remarkable and accessible 1,077-seat concert hall, complete with a 70-musician orchestral pit and a modular sprung dance floor. It will also house the Trudl Zipper Dance Institute, Colburn's renowned dance education program. The new dance center will feature a 100-seat dance studio theater, four spacious ballet and tap studios, administrative offices, and vibrant street-level and rooftop gardens with outdoor performance spaces. This will complement Colburn's existing campus and performance venues which include the 430-seat Zipper Concert Hall, 189-seat Thayer Hall, 100-seat Mayman Hall, an outdoor Plaza, and other venues.
Construction began in 2024, and upon completion in 2027, the expansion will create the world's largest concentration of Frank Gehry-designed buildings-joining the Walt Disney Concert Hall and mixed-use project The Grand in redefining the cultural landscape of downtown Los Angeles.
COMPENSATION AND BENEFITS:
Full-time non-exempt
Onsite, 40 hours per week, plus a required minimum 30-minute meal break.
Hourly pay range is $26.44 - $31.25 per hour depending on skills, experience, and ability level.
Benefits: The Colburn School offers excellent benefits including medical, dental and vision insurance plans; Long Term Disability, Short Term Disability and Life Insurance plans; paid sick leave and vacation; a 403(b)-retirement plan with a generous employer matching contribution.
$26.4-31.3 hourly 4d ago
Lighting Artist, Cinematic (Contingent)
Naughty Dog 4.0
Artist job in Santa Monica, CA
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We are looking for a versatile Cinematic Lighting Artist to join our team and help us craft world-renowned, critically acclaimed games that constantly push the boundaries of narrative gameplay and technology.
As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you'll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Responsibilities:
Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team.
Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay.
Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look.
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
Additional responsibilities may be assigned as needed
Requirements & Skills:
A minimum of 2 years' experience in Games or Animation/VFX/Film
Has shipped a AAA game or equivalent
Excellent understanding of direct/indirect light, color-theory, exposure, contrast
Outstanding understanding of shading/materials and the relationship with lighting
Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
Demonstrated expertise in industry standard software such as Autodesk Maya
Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
Strong problem-solving skills and a dedicated attention to details
Excellent time management and organizational skills
Ability to work with minimal direction
Ability to work under pressure while completing time-sensitive projects
Bonus Skills: (Optional)
Experience with real time engines
Experience with generating light-maps, pre-lighting or baked lighting
Experience with scripting
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
#LI-SP3
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$72.45 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$64k-97k yearly est. Auto-Apply 2d ago
Production Artist/ Animator
Collabera 4.5
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
$61k-81k yearly est. Easy Apply 60d+ ago
Retouch/Digital Artist
Hasana
Artist job in Los Angeles, CA
Felix is a luxury lifestyle magazine currently serving Chicago, Los Angeles and New York. The pages of this glossy publication cover the latest trends in fashion, fine dining, nightlife, arts and culture. Featuring ultra luxe fashion profiles, restaurants, and the season's must-have accessories from the world's top writers and stylists.
Luxe Media, LLC and Felix Magazine are the marketing names of The Aparecio Foundation, NFP (“TAF”). Luxe Media, LLC. is committed to developing a fun and productive work culture that is conducive to positive results!
We offer a uniquely open environment that demands initiative and imagination from every single team member that are heard, tested, and genuinely empowered to lead by example and create lasting impacts on our organization, its programs, and the community.
This is an unpaid internship/volunteer opportunity.
Job Description
As a Retouch/Digital Artist Intern for Luxe Media you will have a variety of responsibilities throughout the semester. Our photographic production team is looking for interns with the ability to to retouch, crop and upload all digitally captured files to our website. Primary responsibilities include but are not limited to:
Re-touch, crop and upload product photography images
Name and maintain digital asset file/structure organization
Retouch digital photographic images
Crop digital photographic images/maintain file size specification guidelines
Ensure colour consistency between image assets
Upload assets to web servers in accordance to calendars
Strong colour correction skills, matching images from different cameras
Perform quality assurance on all images
Responsible for completion of work to daily and weekly deadlines
Retouching images for Felix Magazine
Ability to receive creative direction from Art Director and Photography and
Video Manager and make amends where necessary
Suggest ways and to constantly improve the service of the photography team
Pro-active and able to show initiative/ideas to constantly improve the service of the photography team
Any other ad hoc duties within art department/editorial when required
Qualifications
A passion for women's economic opportunities
Must be a full or part-time student and working toward a degree
Must be eligible to receive school credit and commit to 2-3 days a week for 3 months
Comfortable with ambiguity and able to work autonomously
Re-touch, crop and upload product photography images
Name and maintain digital asset file/structure organization
Retouch digital photographic images
Crop digital photographic images/maintain file size specification guidelines
Ensure colour consistency between image assets
Upload assets to web servers in accordance to calendars
Strong colour correction skills, matching images from different cameras
Integrity, honesty, openness and a willingness to operate as a team player
Additional InformationAll your information will be kept confidential according to EEO guidelines.
$58k-94k yearly est. 60d+ ago
Calling ALL Artists Share your passion with kids
After-School All-Stars, Los Angeles 3.9
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national
After-School All-Stars
, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
$10-12 hourly 3d ago
Pasty Production
Prime Steak Concepts
Artist job in Beverly Hills, CA
To prepare food and to adhere to product sensitivities and plate presentations. To ensure that all food prepared meets
Mastro Companies standard of excellence.
Qualifications
Major Areas of Responsibility:
1) Prepares foods and adheres to recipe requirements, product sensitivity and plate presentation
2) Ensures that all food prepared meets Company's standard of excellence
3) Keeps updated on recipe changes. Ensures proper execution of recipe procedures which maintain a high quality and
consistent product
4) As needed, may call orders to each cook for preparation, organizes the orders and completes the order with
accompanying items and sauces
5) Keeps entire kitchen clean, stocks and sets up station
6) Keeps prepared food continuously flowing out of the kitchen
7) Communicates ticket times and potential problems with the managers and expos
8) Completes assigned prep work to stock and set up station. Breaks down and cleans station thoroughly everyday
9) Cleans and sanitizes throughout the shift
10) Operates and maintains equipment properly
11) Ensures proper rotation of all products and stocks product to par. Labels all products
12) Keeps immediate supervisor promptly and fully informed of all problems or unusual matters of significance and takes
prompt corrective action where necessary or suggests alternative courses of action which may be taken
13) Performs all duties and responsibilities in a timely and effective manner in accordance with established company
policies to achieve the overall objectives of this position
14) Maintains a favorable working relationship with all other company employees to foster and promote a cooperative and
harmonious working climate which will be conducive to maximum employee morale, productivity and effectiveness
15) At all times provides a favorable image of the Company to promote its aims and objectives and foster and enhance
public recognition and acceptance of all its areas of endeavor
16) Complies with company ticket monitoring procedures
17) Quality oriented in receiving of products, ensures wholesomeness and accuracy of the order received
$58k-94k yearly est. 20d ago
Artist in Residence
Academy of Creative Technology, Antelope Valley
Artist job in Palmdale, CA
JOB TITLE: Artist in Residence REPORTS TO: Executive Director CLASSIFICATION: Exempt
The Artist in Residence at the Academy of Creative Technologies - Antelope Valley plays a vital role in integrating the arts into our project-based learning (PBL) environment. Reporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. This position is ideal for a practicing artist-educator with a passion for youth engagement and arts integration in education.
Duties and ResponsibilitiesCreative Instruction & Integration
Design and implement interdisciplinary art-based workshops and residencies that align with schoolwide project-based learning goals.
Collaborate with facilitators to infuse creative practices into core curriculum across grade levels and subjects.
Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects.
Support exhibitions, showcases, and performances that celebrate student work and artistic achievement.
Cultural Enrichment & Community Building
Cultivate a positive, inclusive, and creative school culture by modeling artistic expression, collaboration, and cultural awareness.
Lead arts-based events, community outreach, or enrichment activities that enhance school identity and engage families and stakeholders.
Facilitate co-curricular programs such as art clubs, school productions, media projects, or public art installations.
Professional Collaboration
Partner with instructional leaders and Care Team members to support learners' personal, academic, and creative development.
Participate in planning meetings, reflective supervision, staff training, and interdisciplinary curriculum development.
Work with outside organizations, teaching artists, or arts institutions to bring additional creative resources into the school community.
Program Development & Leadership
Assist with the development of an arts integration framework that supports standards-aligned, equity-centered instruction.
Collect documentation and student work samples for exhibitions, portfolios, and assessments of learning through the arts.
Contribute to the design of performance-based assessments that measure both academic and artistic growth.
Other Responsibilities
Represent Academy of Creative Technologies - Antelope Valley in a professional and creative manner across all public interactions.
Maintain professional competence through ongoing participation in artistic practice and educational professional development.
Provide guidance on arts-related curriculum resources, equipment needs, and instructional materials.
Attend and support campus events, exhibitions, and special programs.
Foster an entrepreneurial spirit in learners and staff by promoting innovation, curiosity, and experimentation.
Participate in all-school activities and support the mission, vision, and values of ACT-AV in every aspect of the role.
Perform other duties as assigned by the Executive Director.
Essential Functions
Communicate effectively across platforms (in person, phone, virtual).
Stand or sit for extended periods; lift or move items up to 30 pounds.
Travel between sites or to external venues for performances or exhibitions (if applicable).
Adapt to varied physical environments, including outdoor settings.
Demonstrate emotional intelligence and professionalism in high-pressure situations.
Engage in creative processes while balancing instructional responsibilities and learner needs.
Qualifications
Bachelor's Degree in Fine Arts, Art Education, Digital Media, Music, Theater, or a related field (Master's Degree preferred).
Demonstrated experience as a practicing artist and/or arts educator.
Experience working in an educational or youth-centered environment.
Familiarity with project-based learning, arts integration, and culturally responsive teaching.
Passion for mentoring young artists and collaborating with educators.
Excellent interpersonal, communication, and organizational skills.
Strong commitment to ACT-AV's mission and belief in the transformative power of arts education.
Compensation
Compensation is commensurate with experience and placement on the appropriate pay scale.
Application Requirements
Please submit a cover letter, resume, and portfolio or link to your creative work that demonstrates your artistic experience and teaching philosophy.
Equal Opportunity Employer
Academy of Creative Technologies - Antelope Valley is committed to equity, inclusion, and celebrating diversity. We encourage applicants from all backgrounds, especially those from traditionally underrepresented communities in the arts and education sectors.
$34k-81k yearly est. 60d+ ago
Expression of Interest - Rigging Artist
AGBO
Artist job in Los Angeles, CA
About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
Write scripts and use automation tools to streamline rigging processes and improve efficiency.
Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
Qualifications:
Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
Proficiency in industry-standard 3D software, such as Maya or Blender.
Solid understanding of anatomy, kinematics, and character movement.
Strong problem-solving skills and the ability to work creatively within technical constraints.
Excellent communication and collaboration skills.
Leadership abilities and experience in mentoring junior artists is a plus
Metahuman experience is a plus.
Familiarity with scripting languages like Python for automation is a bonus.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$57k-97k yearly est. Auto-Apply 60d+ ago
Lighting Artist, Environment (Contingent)
Naughty Dog 4.0
Artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
The Lighting Artist will be crafting lighting and post effects for background lighting.
Responsibilities:
Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments
Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
Additional responsibilities may be assigned as needed
Requirements & Skills:
1-3 years of industry experience in Film or Games generating final picture
Has shipped at least one AAA game
Excellent competency in Autodesk Maya and knowledge of Global Illumination
Excellent problem-solving skills and the ability to work with minimal supervision
Thorough understanding of direct/indirect light, luminance / exposure and color-theory
Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$72.45 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$64k-97k yearly est. Auto-Apply 2d ago
Visual Development Artist
Sony Pictures 4.8
Artist job in Los Angeles, CA
Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery).
Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations.
Assist Art Director and Production Designer to bring the script to life.
Implement feedback promptly and professionally.
QUALIFICATIONS:
Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design.
Must be comfortable working in a variety of styles - from "cartoony" to highly realistic.
Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling.
A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful.
Able to solve problems creatively.
Manage time efficiently.
The ability to work creatively in a fast paced production environment under pressure.
Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook.
Working knowledge of software and hardware including Photoshop and Cintiq.
The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
This position is covered by The Animation Guild.
$51.6-81.8 hourly Auto-Apply 23d ago
Calling ALL Artists Share your passion with kids
After-School All-Stars, Los Angeles 3.9
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national After-School All-Stars, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
The average artist in Hawthorne, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.
Average artist salary in Hawthorne, CA
$74,000
What are the biggest employers of Artists in Hawthorne, CA?
The biggest employers of Artists in Hawthorne, CA are: