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  • DreamWorks Feature - Previsualization Artist

    Nbcuniversal 4.8company rating

    Remote artist-in-residence job

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. A Previsualization Artist creates sequences of shots that convey the story through the application of traditional filmmaking principles in a 3D computer graphics environment. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! Job Description Responsibilities: "What would you say you do here?" * Establish character blocking, camera positioning, and animate camera movement. * Build an animatic interpretation of the story reel. * Ensure that the vision of the Director and Art Director are incorporated into the film where possible. * Work with existing storyboards, recreate and/or enhance story through cinematic layout of shots. * May create rough pre-visualization models and environments to facilitate animatic work. * Collaborate with the Editorial department to incorporate materials and animatic work into the production reel. * Help guide the pre-visualization and layout work flow, tool and pipeline development with input and testing. * Pre-visualize the look of the film - characters, locations, effects, look - in collaboration with the Art Department. * Pre-visualize and layout sequences of shots that convey the story based on storyboards, story reel, and/or script pages. * Model, surface, and rig pre-visualization and layout models, characters, environments, and effects. * Optimize assets and scenes for real time interactive playback. * Plan and prepare motion capture and camera capture sessions. * Active participant at virtual shoots capturing motion capture data. * Active participant at camera capture session capturing camera motion. * Work in pre-visualization and layout on lighting, effects, rough character animation/blocking, camera motion, and rough editing. * Motion edit motion capture and keyframe animation of characters. * Deliver shot data to Final Layout Department that meet the need of production. Qualifications Basic Qualifications: "What do I need to have in order to do this job?" * 3 years of computer graphics pre-visualization production experience * Experience with motion capture based pre-visualization workflow * Expertise in programs such as Autodesk Maya, Autodesk Motion Builder, Adobe Photoshop * Expertise with editing software * Moderate to advanced modeling, surfacing and rigging skills * Moderate to advanced skills in effects animation Desired Qualifications: "What can I offer?" * Film background and/or film education Fully Remote: This position has been designated as fully remote, meaning that the position is expected to contribute from a non-DreamWorks worksite, most commonly an employee's residence. Salary Range: $89,752 - $130,000 Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing AccessibilitySupport@nbcuni.com. For LA County and City Residents Only: NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.
    $89.8k-130k yearly 2d ago
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  • Lighting Artist - Contract

    Playground 3.1company rating

    Remote artist-in-residence job

    Description Playground Games is looking for a Lighting Artist to join our talented Fable team here in Leamington Spa on a contract basis. ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre. ABOUT THE ROLE: As a lighting artist, you will collaboration with Leads, Directors, and multi-disciplinary teams to deliver outstanding lighting for the open world and cinematics to the next entry into the Fable franchise. You will set up time of day cycles, light environments, cinematics and control the atmosphere and mood for this expansive open world game. You will join a world class team of passionate developers and artists who aim to push real-time visuals to new heights. This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required. WHAT YOU'LL DO: Design lighting arrangements for our wide-ranging open-world environments. Develop atmospheric conditions and time-of-day lighting. Regulate various weather types and occurrences. Collaborate with the Lighting Lead and Art Directors to align with visual goals. WHAT YOU'LL BRING: Experience with real-time lighting, PBR, and a solid understanding of lighting principles, showcased by an online portfolio. Knowledge of lighting pipelines and modern art techniques. An interest in offline 3D rendering is beneficial. Excellent teamwork and communication skills, ability to manage tasks, meet deadlines, address challenges proactively, and a drive for continuous learning and professional development. This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios. Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment. We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work. If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
    $51k-94k yearly est. Auto-Apply 60d+ ago
  • Outsourcing Character Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote artist-in-residence job

    What we are looking for: We are seeking an Outsource Character Artist to collaborate closely with both internal and external teams on Character Assets for Cosmetics. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from outsource to maintain quality and consistency throughout the project. Requirements What we will do together: Direct and implement high-quality Character Cosmetics for characters and items. Communicate and partner between Concept Art, Character Team, Rigging, Animation departments to develop workflows and character assets that follows quality and stylistic standards. Create beautiful character art from concept art and reference materials. Adapt to the concept and style of the project. Communicate, Support and feedback work from External Vendors. Fully in engine, implementing content and making sure everything runs smoothly on all platforms. Train and unblock outsourcing partners, provide best practices/samples, and support production schedules. Generate answers quickly to resolve ambiguity, and champion for best sustainable practices. What you will bring: Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required. Experience with Autodesk Flow Production for Tracking and Confluence strong bonus. Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level. Solid grasp of game feel, design affordances and visual shape/color language. Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment. Value for an inclusive and empathetic work culture. Live service project experience preferred, but shipping experience required. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 60d+ ago
  • Character Artist, Heads (Temp) - NBA 2K

    Visual Concepts 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: The Visual Concepts character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store. We're looking for an experienced Character Artist who wants to contribute to one of the most beloved franchises in video game history. Let's try new things, push the boundaries, and make great games! What You Will Do: Create photorealistic real-time game models including UVs and textures (e.g. photorealistic likeness workflows) Experience or coursework involving hair creation (e.g., cards, grooms, or strand-based workflows) Assist with art asset integration into game engine Collaborate with the art team to improve workflows Work closely with the Tech Art team, and other dependent departments, throughout the character production process Execute on feedback from art directors to refine your work Who Will Be A Great Fit: 3+ years working in modeling for films or games Have a portfolio of work demonstrating strong proficiency of character modeling Experience with a modern 3D software package (Maya, 3DStudioMax, etc) Ability to produce photorealistic models and textures Experience with Substance Painter and Photoshop Experience using Zbrush or Mudbox Experience rendering in game engine Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques Ability to work and multitask under AAA-gaming timelines You have a deep love of learning and sharing knowledge with others Love for video games (not just ours!) Love for sports a plus! This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 3d ago
  • Prompt Artist - Generative Video & Multimodal

    Waymark 3.5company rating

    Remote artist-in-residence job

    Department Creative Employment Type Contract to hire Location Detroit [Remote] Workplace type Fully remote Reporting To Josh Rubin What You'll Do What You'll Bring Benefits About Waymark We're on a mission to make great video accessible to everyone - by building powerful, intuitive products that make creative easy. If that sounds good to you, we'd love for you to apply - even if you live outside the Detroit area (yes, we are remote-friendly, thanks for asking).
    $55k-93k yearly est. 60d+ ago
  • UI Artist

    Xsolla

    Remote artist-in-residence job

    Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals. This is a full-time (40hr/week) remote position. US residents only. Responsibilities Design and implement GUI elements for new gameplay features Collaborate with Design, Art, and Engineering staff to improve the usability of our games Create assets that maintain and develop the visual identity of current and upcoming titles Create and iterate on UI/UX flows in engine Document UI states for engineering Working with QA to fix any corresponding bugs Qualifications A nuanced understanding of interaction design, composition, and typography Experience with game development or a portfolio geared towards games (must include samples). Experience in Photoshop or other equivalent packages Experience implementing wireframes and assets into Unity or equivalent game engines Able to build UI and hook up interactions within C# Understanding of UI performance and optimization techniques Strong artistic eye creating icons, panels, and buttons Ability to rapidly prototype and iterate through solutions Excellent communication and time management skills Bonus Up-to-date knowledge of iOS/Android platforms and hardware Experience with mobile strategy games Shipped titles a plus Experience in 3dsMax or Maya Familiarity with markup languages Familiarity with Unity UI Systems (UI Toolkit or Ugui) Familiarity with Figma or comparable design tools Experience with css Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
    $53k-88k yearly est. Auto-Apply 60d+ ago
  • Motion Graphics (Freelance)

    Nibiru

    Remote artist-in-residence job

    Nibiru Chain is a breakthrough L1 blockchain and smart contract ecosystem sporting superior throughput and unparalleled security. Nibiru aims to be the most developer-friendly and user-friendly smart contract ecosystem, leading the charge toward mainstream Web3 adoption by innovating at each layer of the stack: dApp development, infra, consensus, a comprehensive dev toolkit, value accrual. Our team operates worldwide, allowing new members the flexibility to work entirely remotely. Position Start Date: Available NowKey Responsibilities Video Animations: Develop dynamic, high-quality animations and video content for social media, product explainers, website visuals, and marketing campaigns. 2+ years of hands-on experience preferred. Crypto-Centric Storytelling: Create animations that effectively communicate complex blockchain concepts in a way that's relatable to the web3 community and crypto enthusiasts. You'll need to blend creativity with a clear understanding of the space. Brand Alignment: Ensure all animations are consistent with Nibiru Chain's brand identity and messaging, enhancing our overall brand presence through engaging motion graphics and storytelling. Collaborate Cross-Functionally: Work closely with the marketing, design, and product teams to produce video content for various campaigns, product launches, and community outreach. Trend Awareness: Stay on top of the latest animation styles, crypto trends, and blockchain culture, ensuring that Nibiru Chain's video content is cutting-edge and relevant to the audience. What You Bring Crypto-Native Knowledge: A solid understanding of CT. Animation & Motion Graphics Skills: Proven experience in creating visually appealing animations, with a portfolio that showcases your video editing and motion graphics expertise. Technical Proficiency: Mastery of animation and videography software such as After Effects, Adobe Premiere, Final Cut Pro, Blender, or similar tools. Creative Storytelling: Ability to translate technical concepts into clear, engaging visual stories that connect with a crypto-native audience. Attention to Detail: Strong focus on visual quality, timing, and coherence in your animations. Collaborative Team Player: Excellent communication skills and the ability to work well with cross-functional teams in a fast-paced environment. You should be able to handle multiple projects at once, balancing creativity with deadlines. Location: Ideally located in PST time zone for timing of calls.
    $53k-84k yearly est. Auto-Apply 60d+ ago
  • Previs Artist

    Halon 3.8company rating

    Remote artist-in-residence job

    Halon Entertainment is the premier visualization and technology company, dedicated to the art of storytelling in film, games, and advertisements. We are looking for talented and enthusiastic Previs artists for exciting high profile projects. If you are interested in joining the team, we are looking for applicants that have thorough knowledge of Film Making, Maya, Motion Builder and storytelling. We hire a wide range of CG Generalists. This is a remote-work opportunity. Strong storytelling skills with the ability to work on the fly in a fast paced environment. 3D asset creation including modeling, texturing, rigging and Photogrammetric Modeling. Strong Camera and Character Animation or Motion Capture editing skills. Experience in Maya, After Effects and Photoshop a must. MotionBuilder and Unreal Engine experience a big plus. Knowledge of practical cameras, rigs and on-set production is a plus. Knowledge of virtual production pipelines is a plus. Overall: Excellent communication and organizational skills, with the ability to work well in a collaborative team environment. Willingness to accept direction, work well under pressure, on multiple tasks, being flexible and open to changes. Must be efficient, reliable, self motivated and passionate about your work, requiring minimal supervision. Salary Range: $30 - $40 per hour Note: The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship. Due to the requirements of this position, NEP requires as a condition of employment for this position that a candidate be fully vaccinated for COVID-19. If a candidate is offered this position with NEP, such offer is contingent on the candidate providing proof of full vaccination status by his or her start date. Pursuant to the Americans with Disabilities Act and Title VII of the Civil Rights Act of 1964, NEP will consider reasonable accommodations to a candidate's inability to vaccinate due to disability or religious belief, but NEP's consideration of potential reasonable accommodations does not guarantee commencement of employment.
    $30-40 hourly 60d+ ago
  • Artist in Training Program (Hair)

    Penzone Salons 3.6company rating

    Artist-in-residence job in Dublin, OH

    Job Description hair artist in training program We are looking for hair artists to take the next steps in their professional journey - all levels of experience are welcome! Our Hair Artists at PENZONE Salons + Spas will be able to advance through the training program at their own pace, mastering specific skills while working behind the chair at BASE ONE, our training concept salon + spa. Upon completion of the training program, artists will get their chair at a PENZONE Salons + Spas location. This program is new + innovative, allowing artists to get behind the chair, doing what they love, equipped with the knowledge + skillset necessary for success in the industry. Job Responsibilities Based on your confidence, experience + existing skill, your training program at PENZONE will be customized to support you. Artists will be working behind the chair at PENZONE x BASE ONE on guests paying base prices for services. Recent graduates needing additional support will start as an apprentice with a mentor in the PENZONE Salon + Spa locations. Hair Artists will complete learning modules with a combination of hands-on and online training. There is an opportunity to advance out of each module. Program can be completed in as little as 2 months, based on performance. If required, additional time is offered to assist our team members in mastering skills. Our Hair Artists are provided opportunities for promotion and advancement through our four levels (Stylist, Designer, Director + Senior Director) after completion of program. Qualifications A full-time flexible schedule Valid Ohio Cosmetology License or work permit Previous salon experience is welcomed, but not required Reliable transportation to all PENZONE Salon + Spa locations Perks Paid vacation (after 1 year) Medical insurance (after 1 year; FT employees) Vision + Dental insurance Paid hands-on training Complimentary continuing education $10-$20 Hair + Spa Services 40% discount on Salon + Spa products Short + Long term disability insurance 401(k) + financial planning resources Friends + Family Membership at L I T Life + Yoga Job Posted by ApplicantPro
    $24k-40k yearly est. 10d ago
  • UI Artist, Presentation (Temp) - NBA 2K

    2K 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our Novato studio is looking for a motion graphics artist to contribute to the highly successful NBA2K franchise! This role blends graphic design, animation, and 3D production, with a focus on building and implementing animated wipes, overlays, and UI art directly in-game using Maya and proprietary UI tools. What You Will Do: Work in Maya and proprietary UI tools to build UI art, animated wipes, and transitions. Work closely with a team of UI and Tech Artists to build UI visual design in accordance with the project's artistic direction Quickly concept, iterate, and produce assets throughout all stages of development from concept to final game assets Collaborate with artists and other dependent departments, as appropriate, throughout the production process Who Will Be A Great Fit: 2+ years working in motion design or user interface designs, ideally for AAA games Generalist proficiency with Autodesk Maya for animation, asset creation, and basic rigging Proven history of working in game engines (Unreal, Unity, or other proprietary engines), design toolsets and production pipelines Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma, etc.) Familiarity with expression-based logic and scripting Excellent graphic design skills (design, layout, and typography) Ability to take feedback well, and collaborate with peers Experience with Perforce Love for games (not just ours!) A Strong Portfolio May Contain: 3D motion graphics work, preferably created in Maya Sports broadcast-style designs In-engine or real-time examples are a strong plus Along with your application, please submit a portfolio of professional or personal work. This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 3d ago
  • Fresh Sub Artist - Get Hired on the Spot in Columbus!

    Your Penn Station

    Artist-in-residence job in Columbus, OH

    Job Description ***Get Hired on the Spot! Now Hiring from $11-$14/hr depending on experience!*** Penn Station has developed a unique product line that demonstrates, in full customer view, the true quality of our products. Our menu features an array of mouth watering grilled submarine sandwiches, fresh-cut fries and hand-squeezed lemonade. All sandwiches are prepared fresh in full view of the customer using delicious hearth-baked bread, USDA steak and the finest meats, cheeses and vegetables. The potatoes are hand selected, fresh-cut and flash-fried in cholesterol-free peanut oil. The lemonade is made from scratch every day using hand-squeezed lemons. What We're About: Here at Penn Station we GRILL, we FRY, we BAKE and we do it well!!! We are looking for a Crew Member to fill an opening immediately in Plainfield for Penn Station East Coast Subs. As a Team member you will work the line alongside our Managers- TOGETHER we get the job done! We ask you to:: Cooking in front of our guests Making fresh-squeezed lemonade Baking fresh bread Interacting with guest Prepping fresh ingredients Routine daily cleaning of the restaurant Consistency and Reliability Cheerful and Positive Attitude Values Teamwork Loves Serving and Helping Others We believe in Work/Life Balance!: Let us know your availability and we'll partner with YOUR schedule! Want to move up? We'll show you how! 80% of our management is hired within! Looking for your next growth opportunity? APPLY TODAY to join us at Penn Station!
    $11-14 hourly 14d ago
  • After School Art Instructor-Immediate

    Eager Enrichment

    Artist-in-residence job in Dublin, OH

    Job Description About Us At Eager Enrichment, we've been inspiring young minds since 2008 through engaging after-school programs. Our Eager Artists program brings art to life for thousands of elementary students with exciting, hands-on projects including collage, clay, drawing, and watercolor. We provide after school art classes in the schools, and are in need of someone for our Dublin School locations on Monday, Tuesday and Thursday. Location: Dublin Schools Pay: $35 per class (classes run 1 hour) Schedule: Monday, Tuesday and Thursday Responsibilities: Teaching: Lead engaging art classes for elementary students (Grades 1-5) in the Dublin City Schools on Monday, Tuesday and Thursday. You'll use Eager Enrichment's "no-fail" teaching approach, helping students understand that making mistakes is part of the creative process. Classroom Management: Create a positive and well-organized learning environment for up to 18 students. Promote respectful behavior and guide students through structured, supportive lessons. Communication: Demonstrate strong verbal and written communication skills. Accurately track attendance and feel confident using apps for scheduling and parent/staff communication. Requirements: Availability: Must be available Monday, Tuesday, and Thursday afternoons during the school year. Classes are one hour each day with no weekend or holiday work (e.g., Spring Break, Thanksgiving). Schedule & Commitment: Arrival at the school is required by 3:30 PM. This position includes three one-hour classes per week. If you're seeking more than 3 hours per week, this role may not be a fit. Experience: Prior experience working with children (Grades 1-5) is preferred, but a strong desire to work with elementary-age students is essential. Adaptability: Ability to adjust teaching methods to meet the diverse needs of students. Physical Requirements: Must be able to stand and walk for up to 60 minutes during classes. Tech Savvy: Comfortable using mobile apps for communication and scheduling. Transportation: Must have a valid driver's license and reliable transportation to and from school sites. Age Requirement: Candidates must be 18 years of age or older. What We Provide: We provide all supplies and detailed weekly lesson guides-no lesson planning is required. Paid training is offered at $20 per hour, along with mentorship in our proven teaching method. You'll join a collaborative team of creative professionals and gain valuable classroom experience that supports careers in teaching, art therapy, or child development. Eager Enrichment is proud to be a top-tier, high-profile enrichment program. Our ideal candidate is someone currently pursuing or holding a college degree, with at least one to two years of experience working with children and a genuine love for art and creativity. If you're thinking about a future in education, you'll be in good company-22 of our former staff members have gone on to become full-time teachers, and we're deeply committed to helping you grow professionally. Job Posted by ApplicantPro
    $19k-34k yearly est. 8d ago
  • Lighting Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote artist-in-residence job

    What we are looking for: We're looking for a skilled Lighting Artist to join our team and deliver world-class lighting for our current project. We are looking for candidate who has passion and experience both in artistry of Lighting as well as high level of Tech Art Lighting skills. The ideal candidate has experience in lighting variety of maps, in variety of levels of stylization. Someone who is proud on their ability to control the atmosphere and mood of the image. This is an opportunity to join a talented, passionate team of developers and artists, playing an integral part in pushing the boundaries on real-time visuals to new levels. Requirements What we will do together: Get the right tone, mood and atmosphere for our game. Lit game levels as well as UI experience and cinematics. Work on sky boxes, postprocesses. Work on color grading. Set up best practices and work Environment and VFX art teams. Work closely with the Lead lighting artist to establish visual targets. Closely work with Tech Artists to have optimal performance. What you will bring: Comprehensive experience working with real-time lighting techniques in the video games industry. Minimum released 1 project with Unreal Engine. Fundamental understanding of colour and lighting theories. Experience of lighting stylized realism project. Understanding of material authoring in a physically based rendering pipeline. Proven experience with Color Grading. Sound knowledge of lighting theory. A comprehensive portfolio, showcasing your artistic skills. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 60d+ ago
  • Character Artist, Clothing (Temp) - NBA 2K

    Visual Concepts 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: The NBA 2K character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store. We're looking for an experienced character modeler who wants to contribute to one of the most beloved franchises in video game history. Let's try new things, push the boundaries, and make great games! What You Will Do: Texture editing Creating photorealistic real-time game models, UVs and textures Work with scan data to extract information into game models Receive and incorporate feedback from art directors Integrating character assets into the game engine Troubleshooting and QCing character assets for the game engine Collaborate with other dependent departments to complete character assets Learn Shotgrid project management tool Attend team meetings Who Will Be A Great Fit: 3+ years working in modeling for films or games Advanced proficiency in Maya, Substance painter and a 3D sculpting software (Zbrush, Mudbox, etc.) A portfolio that showcases real-time photoreal clothing. Ability to produce photorealistic models and textures Ability to pivot quickly with constantly changing priorities and tasks. Has strong communication skills and great attention to detail Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 3d ago
  • Character Artist, Clothing (Temp) - NBA 2K

    2K 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: The NBA 2K character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store. We're looking for an experienced character modeler who wants to contribute to one of the most beloved franchises in video game history. Let's try new things, push the boundaries, and make great games! What You Will Do: Texture editing Creating photorealistic real-time game models, UVs and textures Work with scan data to extract information into game models Receive and incorporate feedback from art directors Integrating character assets into the game engine Troubleshooting and QCing character assets for the game engine Collaborate with other dependent departments to complete character assets Learn Shotgrid project management tool Attend team meetings Who Will Be A Great Fit: 3+ years working in modeling for films or games Advanced proficiency in Maya, Substance painter and a 3D sculpting software (Zbrush, Mudbox, etc.) A portfolio that showcases real-time photoreal clothing. Ability to produce photorealistic models and textures Ability to pivot quickly with constantly changing priorities and tasks. Has strong communication skills and great attention to detail Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 3d ago
  • Fresh Sub Artist - Get Hired on the Spot in Powell!

    Your Penn Station

    Artist-in-residence job in Powell, OH

    Job Description ***Get Hired on the Spot! Now Hiring from $11-$14/hr depending on experience!*** Penn Station has developed a unique product line that demonstrates, in full customer view, the true quality of our products. Our menu features an array of mouth watering grilled submarine sandwiches, fresh-cut fries and hand-squeezed lemonade. All sandwiches are prepared fresh in full view of the customer using delicious hearth-baked bread, USDA steak and the finest meats, cheeses and vegetables. The potatoes are hand selected, fresh-cut and flash-fried in cholesterol-free peanut oil. The lemonade is made from scratch every day using hand-squeezed lemons. What We're About: Here at Penn Station we GRILL, we FRY, we BAKE and we do it well!!! We are looking for a Crew Member to fill an opening immediately in Plainfield for Penn Station East Coast Subs. As a Team member you will work the line alongside our Managers- TOGETHER we get the job done! We ask you to:: Cooking in front of our guests Making fresh-squeezed lemonade Baking fresh bread Interacting with guest Prepping fresh ingredients Routine daily cleaning of the restaurant Consistency and Reliability Cheerful and Positive Attitude Values Teamwork Loves Serving and Helping Others We believe in Work/Life Balance!: Let us know your availability and we'll partner with YOUR schedule! Want to move up? We'll show you how! 80% of our management is hired within! Looking for your next growth opportunity? APPLY TODAY to join us at Penn Station!
    $11-14 hourly 14d ago
  • Implementation Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote artist-in-residence job

    What we are looking for: We are looking for a passionate Implementation Artist to join our team! In this role, you will be responsible for ensuring various art assets such as props, weapons, characters and environment assets will be ready to transition into polished, game-ready assets. This is the perfect role to coordinate with multiple disciplines and begin learning your trade as you enter the wild and whacky world of video game development! Requirements What we will do together: Collaborate Technical Art and wider Art teams to understand our artistic requirements and any technical limitations. Partner with internal and outsourced art teams to elevate assets to our high final quality. You will understand the art and technical standards, in addition to file management and art production pipeline tools. You will ensure that all art content produced is clean, optimized and error-free, fixing any issues directly and by creating or requesting tools to improve the process. You will help maintain and update documentation, whilst also training team members to deliver higher-quality content. What you will bring: At minimum of 1 years' experience as a 3D artist or Technical Artist. A passion about game art workflows. Attention to detail and a QA-orientated mindset. Knowledge of one of the major 3D modelling packages, inlcuding Maya, 3DSMax or Blender. The ability to work independently with a high level of autonomy. Basic experience with Unreal Engine, including it's Material and VFX systems. Experience with Substance Painter, Substance Designer and Photoshop. Strong ability to learn new areas of development. Ability to work well within a team atmosphere. Excellent time management skills. Creative problem-solving skills. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 60d+ ago
  • Motion Graphics Artist (Temp) - NBA 2K

    Visual Concepts 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our Novato studio is looking for a motion graphics artist to contribute to the highly successful NBA2K franchise! This role blends graphic design, animation, and 3D production, with a focus on building and implementing animated wipes, overlays, and UI art directly in-game using Maya and proprietary UI tools. What You Will Do: Work in Maya and proprietary UI tools to build UI art, animated wipes, and transitions. Work closely with a team of UI and Tech Artists to build UI visual design in accordance with the project's artistic direction Quickly concept, iterate, and produce assets throughout all stages of development from concept to final game assets Collaborate with artists and other dependent departments, as appropriate, throughout the production process Who Will Be A Great Fit: 2+ years working in motion design or user interface designs, ideally for AAA games Generalist proficiency with Autodesk Maya for animation, asset creation, and basic rigging Proven history of working in game engines (Unreal, Unity, or other proprietary engines), design toolsets and production pipelines Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma, etc.) Familiarity with expression-based logic and scripting Excellent graphic design skills (design, layout, and typography) Ability to take feedback well, and collaborate with peers Experience with Perforce Love for games (not just ours!) A Strong Portfolio May Contain: 3D motion graphics work, preferably created in Maya Sports broadcast-style designs In-engine or real-time examples are a strong plus Along with your application, please submit a portfolio of professional or personal work. This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 3d ago
  • UI Artist - WWE 2K

    2K 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Direct creation of UI assets from concept to finish * Implement UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: * 2+ years of professional experience in a UI/UX role * Portfolio of UI/UX work * Experience with Photoshop, Illustrator, game engine and UI tooling * Strong understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Might Be Nice: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 9d ago
  • UI Artist - WWE 2K

    Visual Concepts Entertainment, Inc. 4.0company rating

    Remote artist-in-residence job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Direct creation of UI assets from concept to finish * Implement UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: * 2+ years of professional experience in a UI/UX role * Portfolio of UI/UX work * Experience with Photoshop, Illustrator, game engine and UI tooling * Strong understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Might Be Nice: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 9d ago

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