Lighting Artist
Artist job in El Segundo, CA
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
Working hours: 11am - 8pm (including one-hour break);
Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Packaging Production Artist - CPG Industry
Artist job in Irvine, CA
THIS IS A 2 MONTH CONTRACT - HYBRID SCHEDULE: MONDAY - THURSDAY ONSITE, FRIDAY FROM HOME
Packaging experience required, with a portfolio that shows packaging work
We're looking for a skilled Packaging Production Artist to join our client's team! You'll update and adapt existing packaging artwork to align with brand style guides across multiple product lines. This role involves preparing mechanical files for print production, ensuring all specifications and legal requirements are accurately applied. You'll also create, retouch, resize, and finalize product imagery and digital assets for e-commerce platforms like Amazon, Walmart, and our direct-to-consumer sites. Maintaining organized file structures, version control, and documentation is key, as is ensuring consistent quality and adherence to brand standards. You'll collaborate with internal teams and external vendors to meet production timelines and perform prepress checks to ensure files are print-ready.
If you're a detail-oriented production artist with a keen eye for brand consistency and a passion for both print and digital, we want to hear from you!
Requirements:
3+ years of production design experience, specifically in CPG packaging and ecommerce content.
Deep knowledge of packaging production workflows, print specifications, and regulatory considerations.
Proficiency in Adobe Creative Suite, particularly Illustrator, Photoshop, and InDesign.
Familiarity with preparing imagery and assets for ecommerce platforms and online retailers.
Exceptional attention to detail and commitment to high-quality output.
Ability to handle repetitive tasks with speed and accuracy.
Strong organizational and file management skills.
Comfortable working in a fast-paced environment with tight deadlines and multiple concurrent projects.
If this sounds like a great fit, please send your resume and portfolio to ********************
For more information about Arrowmac and all of our jobs, please visit ****************
Senior Environment Artist - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability.
You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.
You'll Work On:
Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
Designing props, crowd assets, and environmental storytelling details that enhance authenticity
Creating modular environment kits that scale across multiple locations and levels
Working with art direction to define visual style and mood for sports and simulation settings
Collaborating with level designers to align gameplay readability with environmental fidelity
Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs)
Reviewing and mentoring junior environment artists, setting quality standards
Integrating materials, lighting, and VFX to ensure cohesive presentation
Requirements:
5+ years of environment art experience in 3D games
At least 1 shipped 3D game (sports, action, or simulation strongly preferred)
Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization
Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
Solid understanding of PBR materials, lighting, and environment composition
Ability to balance real-world accuracy with gameplay readability
Bonus Points:
Experience building stadiums, sports arenas, or large-scale crowds
Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
Familiarity with Houdini for procedural workflows or crowd generation
Passion for soccer or sports culture
This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
Tools & Pipeline Technical Artist
Artist job in Los Angeles, CA
IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today!
Position Overview/Responsibilities for the Tools and Pipeline Technical Artist:
Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX.
Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs.
Engage with end users to understand requirements and validate desired functionality when tool work is completed.
Participate in team discussions and planning, break down tasks and provide time estimates for execution.
Handle constructive criticism, participate in peer code reviews, and manage end user feedback.
Troubleshoot production issues with tools and art creation workflows.
Required Skills for Tools and Pipeline Technical Artist:
5+ years of experience as a technical artist in games or related industries.
Expertise with Maya, Unreal Engine 5, and scripting in Python.
Experience working with 3D character-based, game production pipelines.
Experience with and commitment to building long-term maintainable, testable, portable, and stable systems.
Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc.
Experience using version control systems; Perforce and Git.
Highly proficient communication skills.
Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
What's in it for you?
Competitive compensation package.
Full Benefits; Medical, Vision, Dental, and more!
Opportunity to get in with an industry-leading organization.
Close-knit and team-oriented culture.
Why IDR?
25+ Years of Proven Industry Experience in 4 major markets.
Employee Stock Ownership Program.
Medical, Dental, Vision, and Life Insurance.
ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row.
- Remote
Eyebrow Artist - Experienced
Artist job in Culver City, CA
We are looking for our newest eyebrow artist to join our Flagship Culver City hive. You must be licensed as an esthetician or cosmetologist by the California State Board of Barbering and Cosmetology.
Ideal candidate will have at least two years of professional experience and must be passionate about eyebrow shaping and have an eye for detail. We expect our team to maintain clean workspaces and to pitch in with laundry and other tasks as needed.
This position requires working at least one weekend day, am and pm shifts. We provide incredible training along with solid compensation (hourly, commission, insurance, 401k, client tips) and a fun and lively atmosphere full of busy bees!
Experience with soft and hard wax, threading, tweezing, brown laminations, tinting, and lash lifts is a bonus.
Job Types: Full-time, Part-time
Salary: $20.00 to $75.00+ /hour before tips
Benefits:
Insurance, 401(k), friendly and supportive work environment.
Supplemental pay
Tips
Commission pay
Benefits
Health insurance
Dental insurance
Vision insurance
401(k)
Employee discount
Background Artist
Artist job in Los Angeles, CA
The Background Artist is in charge of designing and painting detailed backgrounds. Working with the Art Director and other creative leads, you will explore designing and painting backgrounds that align with the vision and aesthetic of the show.
Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
Responsibilities:
Work closely with Art Director to create scene set designs, floor plans, and orthographic designs with multiple angles as needed
Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met
Complete all rough, revised and final designs necessary within assigned deadlines
Be available to fulfill all color projects - including but not limited to - color scripts, color lead sheets, storyboards, special backgrounds / effects as it pertains to each episode
Propose design approaches that consider downstream departments (modeling and texturing)
Ensure all artwork is properly backed up, stored appropriately, and all shipping materials are prepared and ready on time
Able to work independently and within a team environment
Work closely with the Art Director to resolve design issues
Qualifications:
Previous experience on an animated feature film, tv series, or game preferred
Ability to articulate creative ideas
Must demonstrate high-level drawing and painting skills
Must have a solid understanding of composition, value, perspective, color, shape language, and overall design
Must demonstrate proficiency in style of show
We value inventiveness! Each Sony Pictures Animation project has its own distinctive and outstanding visual language so it is helpful to have stylistic versatility
Photoshop knowledge required
The anticipated base salary for this position is $59.16/hour to $65.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Auto-ApplyBG Artist
Artist job in Los Angeles, CA
Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
Previz Artist
Artist job in Los Angeles, CA
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early visualization of cinematic moments, sequences, and action-working closely with directors, producers, and department leads to bring ambitious concepts to life in a fast-paced, collaborative environment. This role is ideal for someone with a strong sense of cinematic language, storytelling, and technical proficiency in previz tools and workflows.
This is a preferred hybrid position in Los Angeles, CA.
Key Responsibilities:
Collaborate with directors, storyboard artists, and department heads to visualize sequences and scenes through 3D previz.
Translate scripts, storyboards, and rough concepts into dynamic and cinematic previz shots that define composition, pacing, and action.
Build previz assets including environments, props, and character rigs when needed.
Animate characters and cameras to establish tone, staging, and visual continuity across sequences.
Ensure previz supports technical planning, including VFX, stunt coordination, virtual production, and live-action integration.
Work efficiently within project timelines and adapt to evolving creative direction.
Collaborate across departments to ensure previz aligns with downstream production requirements.
Qualifications & Skills:
3+ years of experience in previz, cinematic layout, or related roles in film, television, games, or high-end commercials.
Strong proficiency in Maya and some experience with Unreal Engine.
Solid understanding of cinematic language-framing, lens choices, pacing, blocking, and editing.
Experience with stitching mocap clips into master scenes as well as taking a shot from start to finish in terms of camera, layout and animation.
Ability to create previz assets or modify existing assets as needed.
Familiarity with real-time workflows and virtual production is a plus.
Ability to take direction and iterate quickly while maintaining quality and clarity.
Excellent communication and collaboration skills.
Working knowledge of Nuke and After Effects is a plus.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
Preference will be given to those who can work in Los Angeles, CA.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify -
English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Generative VFX Artist (Creatures & Digital Humans)
Artist job in Los Angeles, CA
About Promise
Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits.
Role Overview
Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail.
Key Responsibilities
Generative AI Creative Application
Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods.
Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style .
Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production.
Creature & Character Artistic Execution
Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models.
Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training.
Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context.
Digital Human & Face Artistry
Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters.
Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets.
Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques.
Quality Control and R&D
Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets.
Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption.
Qualifications
Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television.
Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design.
Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment.
Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work.
Software & Creative Tool Proficiency
VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools.
Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus.
Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools.
Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid).
Compensation
We offer a highly competitive compensation package commensurate with experience, including equity.
Benefits
We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes:
Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%.
Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave.
Financial Security: 401(k) matching program to help you plan for your future.
Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio.
Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Auto-ApplyFlame Artist (General Submission)
Artist job in Santa Monica, CA
Job Description
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Company 3
Position: Flame Artist
Location: Santa Monica, CA (Remote or On-Site)
*Pay Range: $96.58 - $144.80 USD hourly
POSITION SUMMARY:
The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work.
MAIN DUTIES:
In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include:
Adhering to tight deadlines and other constraints to meet production times.
QC and Mastering.
WHAT YOU BRING:
The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following:
Comfortable in a client attended bay, developing creative and building rapport.
Extensive knowledge of extraction techniques of bluescreen and greenscreen.
Comprehensive knowledge of both VFX and finishing in Flame.
Nuke experience is an asset.
Knowledge of Tracking software.
Excellent understanding of techniques and technologies related to CG and compositing.
Strong problem-solving and organizational skills
Deliver work within established project targets and the high-quality standards of the company.
Pro-active and an excellent communicator.
Ability to thrive under the pressure of tight deadlines.
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
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Environment Artist (Generalist)
Artist job in Santa Monica, CA
Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We are looking for an experienced Environment Artist to help us push the boundaries to define the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we're looking for!
What you will do:
Create models and assemble scenes across a variety of subject matter
Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
Collaborate to achieve design and art direction goals as it pertains to building game art
What skills you will use:
2+ years' experience creating high quality environments
Strong layout skills and the ability to ideate effectively with minimal concept art and direction
Solid understanding of the layout process with the ability to ideate effectively with minimal concept art, using established looks as a benchmark
Strong ability to define complex looks for levels with minimal concept art and direction
Ability to propagate established looks and expand them as needed to complete levels to an established quality with minimal direction
Solid understanding of how to build environments in AAA game development
Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
Strong art sensibilities related to color, composition, and scale
Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
Able to achieve a high level of detail through modern modeling techniques and a strong understanding of modular construction
Solid polygonal modeling skills - able to generate clean and efficient models
Create and apply materials across a variety of subject matter
Solid ability to create tiling and trim texture sets
Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$120,600 - $150,700 USD
Auto-ApplyLash Artist
Artist job in Laguna Niguel, CA
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Work authorization(required)
1+ years as a Lash Stylist preferred but (NOT REQUIRED)
Customer service focused
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
Commission and Bonus opportunities
Generous discounts on services and retail products
Opportunities for career growth and advancement
FREE LASHES
Compensation: $17.00 - $25.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
Auto-ApplyProduction Artist/ Animator
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
Easy ApplyRetouch/Digital Artist
Artist job in Los Angeles, CA
Felix is a luxury lifestyle magazine currently serving Chicago, Los Angeles and New York. The pages of this glossy publication cover the latest trends in fashion, fine dining, nightlife, arts and culture. Featuring ultra luxe fashion profiles, restaurants, and the season's must-have accessories from the world's top writers and stylists.
Luxe Media, LLC and Felix Magazine are the marketing names of The Aparecio Foundation, NFP (“TAF”). Luxe Media, LLC. is committed to developing a fun and productive work culture that is conducive to positive results!
We offer a uniquely open environment that demands initiative and imagination from every single team member that are heard, tested, and genuinely empowered to lead by example and create lasting impacts on our organization, its programs, and the community.
This is an unpaid internship/volunteer opportunity.
Job Description
As a Retouch/Digital Artist Intern for Luxe Media you will have a variety of responsibilities throughout the semester. Our photographic production team is looking for interns with the ability to to retouch, crop and upload all digitally captured files to our website. Primary responsibilities include but are not limited to:
Re-touch, crop and upload product photography images
Name and maintain digital asset file/structure organization
Retouch digital photographic images
Crop digital photographic images/maintain file size specification guidelines
Ensure colour consistency between image assets
Upload assets to web servers in accordance to calendars
Strong colour correction skills, matching images from different cameras
Perform quality assurance on all images
Responsible for completion of work to daily and weekly deadlines
Retouching images for Felix Magazine
Ability to receive creative direction from Art Director and Photography and
Video Manager and make amends where necessary
Suggest ways and to constantly improve the service of the photography team
Pro-active and able to show initiative/ideas to constantly improve the service of the photography team
Any other ad hoc duties within art department/editorial when required
Qualifications
A passion for women's economic opportunities
Must be a full or part-time student and working toward a degree
Must be eligible to receive school credit and commit to 2-3 days a week for 3 months
Comfortable with ambiguity and able to work autonomously
Re-touch, crop and upload product photography images
Name and maintain digital asset file/structure organization
Retouch digital photographic images
Crop digital photographic images/maintain file size specification guidelines
Ensure colour consistency between image assets
Upload assets to web servers in accordance to calendars
Strong colour correction skills, matching images from different cameras
Integrity, honesty, openness and a willingness to operate as a team player
Additional InformationAll your information will be kept confidential according to EEO guidelines.
Calling ALL Artists Share your passion with kids
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national
After-School All-Stars
, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
Product Graphic Artist and Designer
Artist job in Los Angeles, CA
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!
Auto-ApplyArtist in Residence
Artist job in Palmdale, CA
JOB TITLE: Artist in Residence REPORTS TO: Executive Director CLASSIFICATION: Exempt
The Artist in Residence at the Academy of Creative Technologies - Antelope Valley plays a vital role in integrating the arts into our project-based learning (PBL) environment. Reporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. This position is ideal for a practicing artist-educator with a passion for youth engagement and arts integration in education.
Duties and ResponsibilitiesCreative Instruction & Integration
Design and implement interdisciplinary art-based workshops and residencies that align with schoolwide project-based learning goals.
Collaborate with facilitators to infuse creative practices into core curriculum across grade levels and subjects.
Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects.
Support exhibitions, showcases, and performances that celebrate student work and artistic achievement.
Cultural Enrichment & Community Building
Cultivate a positive, inclusive, and creative school culture by modeling artistic expression, collaboration, and cultural awareness.
Lead arts-based events, community outreach, or enrichment activities that enhance school identity and engage families and stakeholders.
Facilitate co-curricular programs such as art clubs, school productions, media projects, or public art installations.
Professional Collaboration
Partner with instructional leaders and Care Team members to support learners' personal, academic, and creative development.
Participate in planning meetings, reflective supervision, staff training, and interdisciplinary curriculum development.
Work with outside organizations, teaching artists, or arts institutions to bring additional creative resources into the school community.
Program Development & Leadership
Assist with the development of an arts integration framework that supports standards-aligned, equity-centered instruction.
Collect documentation and student work samples for exhibitions, portfolios, and assessments of learning through the arts.
Contribute to the design of performance-based assessments that measure both academic and artistic growth.
Other Responsibilities
Represent Academy of Creative Technologies - Antelope Valley in a professional and creative manner across all public interactions.
Maintain professional competence through ongoing participation in artistic practice and educational professional development.
Provide guidance on arts-related curriculum resources, equipment needs, and instructional materials.
Attend and support campus events, exhibitions, and special programs.
Foster an entrepreneurial spirit in learners and staff by promoting innovation, curiosity, and experimentation.
Participate in all-school activities and support the mission, vision, and values of ACT-AV in every aspect of the role.
Perform other duties as assigned by the Executive Director.
Essential Functions
Communicate effectively across platforms (in person, phone, virtual).
Stand or sit for extended periods; lift or move items up to 30 pounds.
Travel between sites or to external venues for performances or exhibitions (if applicable).
Adapt to varied physical environments, including outdoor settings.
Demonstrate emotional intelligence and professionalism in high-pressure situations.
Engage in creative processes while balancing instructional responsibilities and learner needs.
Qualifications
Bachelor's Degree in Fine Arts, Art Education, Digital Media, Music, Theater, or a related field (Master's Degree preferred).
Demonstrated experience as a practicing artist and/or arts educator.
Experience working in an educational or youth-centered environment.
Familiarity with project-based learning, arts integration, and culturally responsive teaching.
Passion for mentoring young artists and collaborating with educators.
Excellent interpersonal, communication, and organizational skills.
Strong commitment to ACT-AV's mission and belief in the transformative power of arts education.
Compensation
Compensation is commensurate with experience and placement on the appropriate pay scale.
Application Requirements
Please submit a cover letter, resume, and portfolio or link to your creative work that demonstrates your artistic experience and teaching philosophy.
Equal Opportunity Employer
Academy of Creative Technologies - Antelope Valley is committed to equity, inclusion, and celebrating diversity. We encourage applicants from all backgrounds, especially those from traditionally underrepresented communities in the arts and education sectors.
Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
Lead Layout Artist - Series
Artist job in Los Angeles, CA
The Lead Layout Artist interprets the storyboard and animatics of the project, adapting them into a 3D environment. They will direct and handle the layouts, helping guide them to translate the artistic vision of the Executive Producer and Animation Supervisor, ensuring that the vision is executed.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We empower filmmakers to lead the creative process, allowing the hand of the artist to be truly felt. Our goal is to produce bold and innovative visual storytelling.
Responsibilities:
Work with the Executive Producer, Animation Supervisor, and Supervising Producer to establish the visual narrative of the film
Responsible for the cinematography, staging, and set dressing
Reviews the layout with the Animation Supervisor and sets up the layout for key shots
Work with the vendor studio to achieve the desired animation setup and will also work with the animation files directly
Provide and innovate ideas/solutions for the layout process, bringing in new tools and ideas to bring the concept to life on screen
Qualifications:
Minimum 5 years of experience working as a Layout Artist or Animator in the animation industry or equivalent experience
Experience in building and leading successful teams
Excellent written & oral communication skills
Proficiency using a Mac, particularly in animation programs like Maya and Photoshop
Sound knowledge of cinematography and editorial principles
Must be detail-oriented with outstanding organizational skills.
Ability to multitask and prioritize, ensuring all assignments are completed in an accurate and timely manner.
Must be flexible and able to work in an environment where needs and priorities are subject to constant revision
To Apply:
Please submit a resume and a link to your portfolio. If your portfolio is password-protected, please include the password in your resume or cover letter.
Compensation:
The anticipated base salary for this position is $2,655.52/week to $2,800/week. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Auto-ApplyProduct Graphic Artist and Designer
Artist job in Los Angeles, CA
Job Description
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!