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  • UI Artist - WWE 2K

    Visual Concepts Entertainment, Inc. 4.0company rating

    Remote artist job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Direct creation of UI assets from concept to finish * Implement UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: * 2+ years of professional experience in a UI/UX role * Portfolio of UI/UX work * Experience with Photoshop, Illustrator, game engine and UI tooling * Strong understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Might Be Nice: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 8d ago
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  • Lighting Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote artist job

    What we are looking for: We're looking for a skilled Lighting Artist to join our team and deliver world-class lighting for our current project. We are looking for candidate who has passion and experience both in artistry of Lighting as well as high level of Tech Art Lighting skills. The ideal candidate has experience in lighting variety of maps, in variety of levels of stylization. Someone who is proud on their ability to control the atmosphere and mood of the image. This is an opportunity to join a talented, passionate team of developers and artists, playing an integral part in pushing the boundaries on real-time visuals to new levels. Requirements What we will do together: Get the right tone, mood and atmosphere for our game. Lit game levels as well as UI experience and cinematics. Work on sky boxes, postprocesses. Work on color grading. Set up best practices and work Environment and VFX art teams. Work closely with the Lead lighting artist to establish visual targets. Closely work with Tech Artists to have optimal performance. What you will bring: Comprehensive experience working with real-time lighting techniques in the video games industry. Minimum released 1 project with Unreal Engine. Fundamental understanding of colour and lighting theories. Experience of lighting stylized realism project. Understanding of material authoring in a physically based rendering pipeline. Proven experience with Color Grading. Sound knowledge of lighting theory. A comprehensive portfolio, showcasing your artistic skills. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 60d+ ago
  • Prompt Artist - Generative Video & Multimodal

    Waymark 3.5company rating

    Remote artist job

    Department Creative Employment Type Contract to hire Location Detroit [Remote] Workplace type Fully remote Reporting To Josh Rubin What You'll Do What You'll Bring Benefits About Waymark We're on a mission to make great video accessible to everyone - by building powerful, intuitive products that make creative easy. If that sounds good to you, we'd love for you to apply - even if you live outside the Detroit area (yes, we are remote-friendly, thanks for asking).
    $55k-93k yearly est. 60d+ ago
  • UI Artist

    Xsolla

    Remote artist job

    Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals. This is a full-time (40hr/week) remote position. US residents only. Responsibilities Design and implement GUI elements for new gameplay features Collaborate with Design, Art, and Engineering staff to improve the usability of our games Create assets that maintain and develop the visual identity of current and upcoming titles Create and iterate on UI/UX flows in engine Document UI states for engineering Working with QA to fix any corresponding bugs Qualifications A nuanced understanding of interaction design, composition, and typography Experience with game development or a portfolio geared towards games (must include samples). Experience in Photoshop or other equivalent packages Experience implementing wireframes and assets into Unity or equivalent game engines Able to build UI and hook up interactions within C# Understanding of UI performance and optimization techniques Strong artistic eye creating icons, panels, and buttons Ability to rapidly prototype and iterate through solutions Excellent communication and time management skills Bonus Up-to-date knowledge of iOS/Android platforms and hardware Experience with mobile strategy games Shipped titles a plus Experience in 3dsMax or Maya Familiarity with markup languages Familiarity with Unity UI Systems (UI Toolkit or Ugui) Familiarity with Figma or comparable design tools Experience with css Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
    $53k-88k yearly est. Auto-Apply 60d+ ago
  • Lighting Artist - Contract

    Playground 3.1company rating

    Remote artist job

    Description Playground Games is looking for a Lighting Artist to join our talented Fable team here in Leamington Spa on a contract basis. ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre. ABOUT THE ROLE: As a lighting artist, you will collaboration with Leads, Directors, and multi-disciplinary teams to deliver outstanding lighting for the open world and cinematics to the next entry into the Fable franchise. You will set up time of day cycles, light environments, cinematics and control the atmosphere and mood for this expansive open world game. You will join a world class team of passionate developers and artists who aim to push real-time visuals to new heights. This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required. WHAT YOU'LL DO: Design lighting arrangements for our wide-ranging open-world environments. Develop atmospheric conditions and time-of-day lighting. Regulate various weather types and occurrences. Collaborate with the Lighting Lead and Art Directors to align with visual goals. WHAT YOU'LL BRING: Experience with real-time lighting, PBR, and a solid understanding of lighting principles, showcased by an online portfolio. Knowledge of lighting pipelines and modern art techniques. An interest in offline 3D rendering is beneficial. Excellent teamwork and communication skills, ability to manage tasks, meet deadlines, address challenges proactively, and a drive for continuous learning and professional development. This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios. Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment. We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work. If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
    $51k-94k yearly est. Auto-Apply 60d+ ago
  • DreamWorks Feature - Previsualization Artist

    Nbcuniversal 4.8company rating

    Remote artist job

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. A Previsualization Artist creates sequences of shots that convey the story through the application of traditional filmmaking principles in a 3D computer graphics environment. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! Job Description Responsibilities: "What would you say you do here?" * Establish character blocking, camera positioning, and animate camera movement. * Build an animatic interpretation of the story reel. * Ensure that the vision of the Director and Art Director are incorporated into the film where possible. * Work with existing storyboards, recreate and/or enhance story through cinematic layout of shots. * May create rough pre-visualization models and environments to facilitate animatic work. * Collaborate with the Editorial department to incorporate materials and animatic work into the production reel. * Help guide the pre-visualization and layout work flow, tool and pipeline development with input and testing. * Pre-visualize the look of the film - characters, locations, effects, look - in collaboration with the Art Department. * Pre-visualize and layout sequences of shots that convey the story based on storyboards, story reel, and/or script pages. * Model, surface, and rig pre-visualization and layout models, characters, environments, and effects. * Optimize assets and scenes for real time interactive playback. * Plan and prepare motion capture and camera capture sessions. * Active participant at virtual shoots capturing motion capture data. * Active participant at camera capture session capturing camera motion. * Work in pre-visualization and layout on lighting, effects, rough character animation/blocking, camera motion, and rough editing. * Motion edit motion capture and keyframe animation of characters. * Deliver shot data to Final Layout Department that meet the need of production. Qualifications Basic Qualifications: "What do I need to have in order to do this job?" * 3 years of computer graphics pre-visualization production experience * Experience with motion capture based pre-visualization workflow * Expertise in programs such as Autodesk Maya, Autodesk Motion Builder, Adobe Photoshop * Expertise with editing software * Moderate to advanced modeling, surfacing and rigging skills * Moderate to advanced skills in effects animation Desired Qualifications: "What can I offer?" * Film background and/or film education Fully Remote: This position has been designated as fully remote, meaning that the position is expected to contribute from a non-DreamWorks worksite, most commonly an employee's residence. Salary Range: $89,752 - $130,000 Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing AccessibilitySupport@nbcuni.com. For LA County and City Residents Only: NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.
    $89.8k-130k yearly 1d ago
  • Previs Artist

    Halon 3.8company rating

    Remote artist job

    Halon Entertainment is the premier visualization and technology company, dedicated to the art of storytelling in film, games, and advertisements. We are looking for talented and enthusiastic Previs artists for exciting high profile projects. If you are interested in joining the team, we are looking for applicants that have thorough knowledge of Film Making, Maya, Motion Builder and storytelling. We hire a wide range of CG Generalists. This is a remote-work opportunity. Strong storytelling skills with the ability to work on the fly in a fast paced environment. 3D asset creation including modeling, texturing, rigging and Photogrammetric Modeling. Strong Camera and Character Animation or Motion Capture editing skills. Experience in Maya, After Effects and Photoshop a must. MotionBuilder and Unreal Engine experience a big plus. Knowledge of practical cameras, rigs and on-set production is a plus. Knowledge of virtual production pipelines is a plus. Overall: Excellent communication and organizational skills, with the ability to work well in a collaborative team environment. Willingness to accept direction, work well under pressure, on multiple tasks, being flexible and open to changes. Must be efficient, reliable, self motivated and passionate about your work, requiring minimal supervision. Salary Range: $30 - $40 per hour Note: The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship. Due to the requirements of this position, NEP requires as a condition of employment for this position that a candidate be fully vaccinated for COVID-19. If a candidate is offered this position with NEP, such offer is contingent on the candidate providing proof of full vaccination status by his or her start date. Pursuant to the Americans with Disabilities Act and Title VII of the Civil Rights Act of 1964, NEP will consider reasonable accommodations to a candidate's inability to vaccinate due to disability or religious belief, but NEP's consideration of potential reasonable accommodations does not guarantee commencement of employment.
    $30-40 hourly 60d+ ago
  • UI Artist - WWE 2K

    2K 4.0company rating

    Remote artist job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Direct creation of UI assets from concept to finish * Implement UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: * 2+ years of professional experience in a UI/UX role * Portfolio of UI/UX work * Experience with Photoshop, Illustrator, game engine and UI tooling * Strong understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Might Be Nice: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 8d ago
  • Apparel Graphic Artist - Childrenswear

    Golden Touch Group 4.0company rating

    Remote artist job

    Full-time Description We are seeking a talented Graphic Artist / CAD Designer to support a high-volume childrenswear business. This role is highly collaborative and fast-paced, requiring the ability to manage multiple seasons simultaneously while delivering creative, production-ready graphics at scale. The ideal candidate brings strong digital surface design expertise, a sharp eye for color and trend, and the ability to balance creativity with cost, quality, and execution requirements in a high-volume environment. Responsibilities Create original, innovative artwork for high-volume childrenswear collections, with a primary focus on placement graphics and allover textile designs Develop additional graphics including yarn dyes, trims, labels, and hangtags as needed Produce precise, accurate, production-ready artwork and pitch sheets for factory tech packs Partner closely with Apparel Design to research, pull, and interpret print and graphic inspiration Collaborate cross-functionally with Design and Sales teams to incorporate feedback and ensure customer alignment Apply a creative yet cost-conscious approach to graphic execution, balancing techniques to meet strategic price-point targets Stay current on international trends in color, print, and graphic design relevant to childrenswear Maintain a well-organized digital artwork library across multiple brands, seasons, and customers Manage multiple seasons and priorities simultaneously while meeting critical deadlines Application Requirements Along with your resume, please submit your portfolio and/or website to highlight your work. We are particularly interested in reviewing a VARIETY of your ORIGNAL artwork. Requirements 5+ years of experience using the Adobe Creative Suite within a high-volume, detail-oriented studio or fashion company Advanced proficiency in Adobe Illustrator and Photoshop, with a focus on digital surface design Strong eye for color, print, and trend, with an understanding of the childrenswear market Excellent organizational skills and attention to detail Ability to thrive in a fast-paced, deadline-driven environment Strong communication and collaboration skills Hand-drawing and illustration skills strongly preferred Boys and/or big kids apparel experience a plus Remote Work Schedule 5 days a week at a location of your choice, tri-state preferred. New York Pay Rate $75,000.00 - $95,000.00 We strive to hire and nurture amazing talent. Actual salaries will vary depending on factors including but not limited to experience, specialized skills, and internal alignment. Company Overview Golden Touch is a family owned and operated wholesale apparel manufacturer with a mission to deliver trend focused products for nearly 50 years. We produce private label brands for large mass market retailers across the globe specializing in children's, junior, missy and women's apparel. Diversity Vision Statement We are committed to creating an inclusive environment that welcomes and values the differences among all of our associates, customers, suppliers, and the communities in which we live and conduct business. We are an equal employment opportunity for minorities, females, protected veterans, and the disabled. We are committed to providing equal opportunities in employment and treating our associates and applicants without discrimination based on their race, color, gender, age, national origin, religion, sexual orientation, gender identity or expression, marital status, citizenship, disability, protected veteran status, or any other legally protected factor.
    $75k-95k yearly 14d ago
  • Artist in Training Program (Hair)

    Penzone Salons 3.6company rating

    Artist job in Dublin, OH

    Job Description hair artist in training program We are looking for hair artists to take the next steps in their professional journey - all levels of experience are welcome! Our Hair Artists at PENZONE Salons + Spas will be able to advance through the training program at their own pace, mastering specific skills while working behind the chair at BASE ONE, our training concept salon + spa. Upon completion of the training program, artists will get their chair at a PENZONE Salons + Spas location. This program is new + innovative, allowing artists to get behind the chair, doing what they love, equipped with the knowledge + skillset necessary for success in the industry. Job Responsibilities Based on your confidence, experience + existing skill, your training program at PENZONE will be customized to support you. Artists will be working behind the chair at PENZONE x BASE ONE on guests paying base prices for services. Recent graduates needing additional support will start as an apprentice with a mentor in the PENZONE Salon + Spa locations. Hair Artists will complete learning modules with a combination of hands-on and online training. There is an opportunity to advance out of each module. Program can be completed in as little as 2 months, based on performance. If required, additional time is offered to assist our team members in mastering skills. Our Hair Artists are provided opportunities for promotion and advancement through our four levels (Stylist, Designer, Director + Senior Director) after completion of program. Qualifications A full-time flexible schedule Valid Ohio Cosmetology License or work permit Previous salon experience is welcomed, but not required Reliable transportation to all PENZONE Salon + Spa locations Perks Paid vacation (after 1 year) Medical insurance (after 1 year; FT employees) Vision + Dental insurance Paid hands-on training Complimentary continuing education $10-$20 Hair + Spa Services 40% discount on Salon + Spa products Short + Long term disability insurance 401(k) + financial planning resources Friends + Family Membership at L I T Life + Yoga Job Posted by ApplicantPro
    $24k-40k yearly est. 9d ago
  • Lead Artist

    Warner Bros 4.6company rating

    Remote artist job

    Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next! The Job Avalanche, a division of WB Games Inc., is seeking a Lead Artist to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines. This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production. What part will you play? Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment. Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements. Work with leadership to define, document, and maintain the art pipeline. Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams. Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives. Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams. What do we need from you? 8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role. Proven experience managing internal artists and partnering with external teams. Experience on at least one successfully-published large-scale multiplayer online game title or equivalent. A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines. Proficient experience with the Unreal Engine and its content pipeline. A track record of fostering best-in-class creative culture where artists can do their best work. Deep knowledge of industry trends, best practices, and emerging technologies in art production. Good to Have A passion for online multiplayer RPGs. Experience with live-service games. Understanding of multiple art disciplines. How We Get Things Done… This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request. In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
    $112k-208k yearly Auto-Apply 35d ago
  • Fresh Sub Artist - Get Hired on the Spot in Columbus!

    Your Penn Station

    Artist job in Columbus, OH

    Job Description ***Get Hired on the Spot! Now Hiring from $11-$14/hr depending on experience!*** Penn Station has developed a unique product line that demonstrates, in full customer view, the true quality of our products. Our menu features an array of mouth watering grilled submarine sandwiches, fresh-cut fries and hand-squeezed lemonade. All sandwiches are prepared fresh in full view of the customer using delicious hearth-baked bread, USDA steak and the finest meats, cheeses and vegetables. The potatoes are hand selected, fresh-cut and flash-fried in cholesterol-free peanut oil. The lemonade is made from scratch every day using hand-squeezed lemons. What We're About: Here at Penn Station we GRILL, we FRY, we BAKE and we do it well!!! We are looking for a Crew Member to fill an opening immediately in Plainfield for Penn Station East Coast Subs. As a Team member you will work the line alongside our Managers- TOGETHER we get the job done! We ask you to:: Cooking in front of our guests Making fresh-squeezed lemonade Baking fresh bread Interacting with guest Prepping fresh ingredients Routine daily cleaning of the restaurant Consistency and Reliability Cheerful and Positive Attitude Values Teamwork Loves Serving and Helping Others We believe in Work/Life Balance!: Let us know your availability and we'll partner with YOUR schedule! Want to move up? We'll show you how! 80% of our management is hired within! Looking for your next growth opportunity? APPLY TODAY to join us at Penn Station!
    $11-14 hourly 13d ago
  • Graphic Artist (Fully Remote)

    Joseph Studios

    Remote artist job

    You will be responsible for creating digital media, infographics, artwork, video, and multi-media products in support of our brand and portfolio. As the principal graphic designer on our team, you will be responsible for developing, sustaining and growing the company's brand and new business objectives through graphics and art. In this role, you will be responsible for leveraging all content marketing assists while generating and executing new ideas to support our agency and new business objectives. Responsibilities The Graphic Designer will have the following duties and responsibilities, including but not limited to: Create and develop a strategic art plan leveraging appropriate content that properly positions the company as a thought leader in our areas of expertise Provide a flexible, creative approach to planned and spontaneous ideas to facilitate real-time content, where ever appropriate Contribute to content creation (art, video, infographics, etc.) Make strategic recommendations to drive engagement, impressions, awareness, thought leadership, lead generation/nurturing and lead conversions is compelling designs and branding Provide guidance on social media advertising, content marketing, and email design backed by ROI and other key analytics Develop product-specific plans to assist key marketing initiatives Research and Manage new tools and tech to improve results Qualifications We are also willing to train the right person Strong Knowledge of Adobe, Canva, and the Microsoft Office Suite as well as knowledge of social media. Passionate about all aspects of marketing and design, illustration, photo and video editing. Strong time management skills and ability to effectively multi-task with a high standard of verbal and written communication for internal and external audiences Expertise across all major social platforms. Including; Linkedin, Twitter, Facebook, Instagram, Snapchat, YouTube, etc. Experience developing and executing paid media campaigns across various social platforms - preferably for a leading b2b brand Bachelor's (Preferred) Job Types: Full-time
    $38k-59k yearly est. 60d+ ago
  • Senior UI Artist

    Proof of Play

    Remote artist job

    We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them. Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z. We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more. But, don't take our word for it - hear directly from our founding team: ********************************************************************* We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive. Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further. This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one. This role is a 6-months contract with potential to extend and go perm. What You'll Do: Own the end-to-end UI and effects process, from concept to in-engine polish Create and refine game UI using Unity UI Toolkit (UXML + USS) Use Spine to add motion, life, and cohesion to UI and in-game effects Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional Iterate quickly on feedback and collaborate openly with engineers and designers Help improve pipelines and workflows for UI + FX integration What You'll Bring: 5+ years experience as a UI or FX artist in mobile or game development Proven Unity experience, including Unity UI Toolkit Spine experience (animation, motion, or effects) A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility Strong understanding of visual hierarchy, layout, motion, and colour theory Ability to work directly in-engine, not a hand-off artist Comfortable working autonomously in a fast-moving, highly collaborative team Excellent communication and feedback skills Bonus Points: Experience prototyping UI animations or transitions Shipped titles using Unity + Spine Background in motion design or VFX Knowledge of performance-friendly UI/FX implementation Benefits and Perks: Fully Remote across two continents. Top tier medical, dental, and vision plans 100% company covered Laptops + necessary equipment provided Paid Parental Leave MyTime flexible vacation policies Ready to apply? Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days. A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
    $74k-127k yearly est. Auto-Apply 60d+ ago
  • Contract 3D Environment Artist (Remote)

    City State Entertainment 3.7company rating

    Remote artist job

    Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds. Job Description We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life. Responsibilities Collaborate with the art team to create beautiful, cohesive, and performant environments and levels Create high-quality environment assets from concept to in-game implementation Work closely with art leads to identify and improve workflows, tools, and pipelines Partner with design and engineering throughout the environment development process Ensure assets meet visual, technical, and performance requirements Share knowledge and collaberate with fellow artists Qualifications 3+ years of professional experience as a 3D Environment Artist or in a similar role Experience creating organic assets such as trees, foliage, rocks, and terrain Strong prop creation skills, including structures, architectural elements, and world props Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting Experience building assets for real-time, in-game environments Ability and willingness to learn and work within a proprietary game engine Understanding of working within art and performance budgets Excellent verbal and written communication skills Passion for games, especially MMORPGs Strong work ethic with a high sense of ownership and accountability Comfortable working remotely Bonus Qualifications Experience with physically based rendering (PBR) workflows Interest or experience in procedural environment creation Experience using SpeedTree Additional Information If you are a talented, passionate, and experienced 3D Environment Artist looking for an exciting new opportunity, please apply with your resume and portfolio today! We are an emphatically equal-opportunity employer. This is a full-time contract remote position. You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!
    $70k-120k yearly est. 2d ago
  • Senior Artist, VFX

    Raid Base

    Remote artist job

    Remote work, able to join core hours 10AM-5PM PST Salaried, full-time position Raid Base Inc is a USA-based game service development studio, founded in 2020 and funded through Series Seed and Series A. Our mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love. A few attributes in great developers that we believe assist us toward this mission are: Personal ownership Good judgment Leadership Emotional intelligence We are crafting an open-world, sandbox PvPvE game, in an original IP. Players will build a reputation for themselves and for their crew through everything they do, building a stronger community that is tempered through adversity. The Raid Base team is made of developers who actively play games, and we established this studio to begin a more intimate dialogue with our players. If you are a developer who believes that studios need to have a deeper connection with and respect for players, we would love to hear from you. Job Description As a VFX Artist you will be responsible for creating effects that help bring the world to life as well as communicate critical gameplay information to players. You will play a key role in defining the effects, pipeline, and performance targets ensuring the effects not only look great but perform well for the game. Daily interaction with a small multidisciplinary team will be commonplace as we collaborate to create an engaging balance between gameplay and visuals. As an early member of the team, your work will be instrumental in realizing the visual direction at Raid Base and help bring our game to reality. Key Responsibilities Collaborate with the art team to create high quality effects in engine Establish the quality bar for VFX in the game Create and iterate on VFX that support the art direction Create VFX assets for a variety of content, from characters to world atmospherics. Work as a key contributor supporting design and engineering towards gameplay goals Assist in development of the content pipeline, from content tools to in-engine set up. Perpetuate a healthy, creative and team oriented studio culture through collaboration and leading by example. Required Qualifications Experienced game developer with a track record of shipping. Possess a broad set of game development skills to support working within a small multidisciplinary team. Demonstrated proficiency in VFX ranging from ‘stylized' to photorealistic techniques. Resume/CV that details your skills and experience. Portfolio that demonstrates relevant artistic skills and critical thinking. Desired Qualifications Experience working in multiple content creation pipelines Generalist skill set, including but not limited to, modeling 3d assets, basic understanding of rigging and animation, unreal blueprint experience. Familiarity with Unreal Engine Active gamer, who keeps a regular pulse on player sentiment Benefits & Perks We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Parental leave and a work-from-home equipment stipend are also available. Balance between work and personal life is encouraged with flexible paid time off, and company breaks during the summer and winter holidays. We also make time to play, discuss and study games to bond and grow our understanding of our players as a team.
    $66k-104k yearly est. Auto-Apply 60d+ ago
  • Mid/Senior Marketing Video Artist (Full Remote - USA)

    Everai

    Remote artist job

    Our Vision & Products 🚀 EverAI - Building the Future of AI Companionship One of the Top 15 Largest & Fastest-Growing AI Companies in the World 40 Million Users in 2 years - Help Us Reach 100M first, 500M next At EverAI, we're shaping what it means to connect with AI. With 40 million users and counting, we're not just building products - we're creating entirely new categories. Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first. And we're only just getting started! Our Team We are an enthusiastic, passionate and hardworking team of 75 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO. Alexis Soulopoulos [CEO] • 10+ years in Tech Executive Leadership • Co-Founder Mad Paws Holdings (from 0 to IPO) • Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23 Michael Monin [Co-founder & CTO] • 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM • Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands) Thomas Lacroix [Co-founder & CMO] • 8+ years in Customer Acquisition & E-commerce Growth • Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue) Maruša Fasano [CFO/Legal] • 25+ years in Finance, Strategy, M&A • Ex-CFO/M&A @Curatible (exited to Blackstone) • Ex-President of the Board @SotremoSA (exited) • Co-founder/CFO @SoftOne (exited) Your Role We are looking for a Marketing Video Editor who is comfortable editing engaging videos in a fast-paced environment and thrives when managing their production pipeline independently: from idea inception to audio, graphics and colour grading. Reporting directly to our CMO Thomas, this is what you'll be doing: Key Responsibilities Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines. Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations Optimize video content for various formats, ratios, and channel-specific best practices Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries Your QualificationsHard Skills 4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, etc., in your editing workflow Proficiency with editing software such as Adobe Premiere Pro, After Effects, or Final Cut Pro Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data Soft Skills 🗣 Strong communication & collaborative skills (perfectly fluent in English) 🎯 Goal-oriented, ownership and commitment ⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy ⏱️ Obsessive about speed, performance and iteration 🧢 Humble - willing to learn, open to feedback 🍭 #NSFW - Comfortable building products based on uncensored models and content Bonus point Prior experience in the adult, dating, or igaming industries Why EverAI? 📈 Exponential Growth: From 40M users in 2 years, to 100M next - and 500M beyond 🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it 🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance 🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship 👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity 🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale What We Offer ✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact 📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work 🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset 👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together ❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through OpenUp (also available for up to three family members) 🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected 📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications 💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup ⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows 🎯 Top Tier Talent Is Our Multiplier We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with. We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business. If that's you - reach out and apply! 💡 External Referral Program Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
    $66k-104k yearly est. Auto-Apply 60d+ ago
  • Motion Graphics (Freelance)

    Nibiru

    Remote artist job

    Nibiru Chain is a breakthrough L1 blockchain and smart contract ecosystem sporting superior throughput and unparalleled security. Nibiru aims to be the most developer-friendly and user-friendly smart contract ecosystem, leading the charge toward mainstream Web3 adoption by innovating at each layer of the stack: dApp development, infra, consensus, a comprehensive dev toolkit, value accrual. Our team operates worldwide, allowing new members the flexibility to work entirely remotely. Position Start Date: Available NowKey Responsibilities Video Animations: Develop dynamic, high-quality animations and video content for social media, product explainers, website visuals, and marketing campaigns. 2+ years of hands-on experience preferred. Crypto-Centric Storytelling: Create animations that effectively communicate complex blockchain concepts in a way that's relatable to the web3 community and crypto enthusiasts. You'll need to blend creativity with a clear understanding of the space. Brand Alignment: Ensure all animations are consistent with Nibiru Chain's brand identity and messaging, enhancing our overall brand presence through engaging motion graphics and storytelling. Collaborate Cross-Functionally: Work closely with the marketing, design, and product teams to produce video content for various campaigns, product launches, and community outreach. Trend Awareness: Stay on top of the latest animation styles, crypto trends, and blockchain culture, ensuring that Nibiru Chain's video content is cutting-edge and relevant to the audience. What You Bring Crypto-Native Knowledge: A solid understanding of CT. Animation & Motion Graphics Skills: Proven experience in creating visually appealing animations, with a portfolio that showcases your video editing and motion graphics expertise. Technical Proficiency: Mastery of animation and videography software such as After Effects, Adobe Premiere, Final Cut Pro, Blender, or similar tools. Creative Storytelling: Ability to translate technical concepts into clear, engaging visual stories that connect with a crypto-native audience. Attention to Detail: Strong focus on visual quality, timing, and coherence in your animations. Collaborative Team Player: Excellent communication skills and the ability to work well with cross-functional teams in a fast-paced environment. You should be able to handle multiple projects at once, balancing creativity with deadlines. Location: Ideally located in PST time zone for timing of calls.
    $53k-84k yearly est. Auto-Apply 60d+ ago
  • Lead VFX Artist

    Eleventh Hour Games

    Remote artist job

    What is your role? As a Lead VFX Artist at Eleventh Hour Games, you will be responsible for driving the vision, quality, and execution of visual effects that bring Last Epoch's world and combat to life. You will oversee the creation of compelling, performant, and immersive VFX across gameplay, environments, and cinematics while leading and mentoring a growing team of VFX artists. This role requires both technical expertise and creative direction. You'll collaborate closely with art, design, and engineering to ensure effects reinforce gameplay clarity, narrative tone, and artistic goals. The ideal candidate has a deep understanding of real-time VFX pipelines, strong leadership skills, and the ability to balance hands-on contributions with guiding others. Responsibilities: Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps Build simple geometry with proper UVs for VFX purposes Place and tune effects throughout environments, encounters, and cinematics to support gameplay, narrative, and visual clarity Orchestrate layered VFX events, managing timing and blending for believable impact Create simulations for gameplay elements such as destruction, elemental effects, and environmental ambience Optimize VFX for framerate and memory without sacrificing quality Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements Lead and mentor VFX team members, providing feedback, guidance, and professional development Help establish and refine the VFX pipeline, ensuring scalability and efficiency as the project grows Maintain consistency with the overall art direction while pushing for innovation and creative excellence Qualifications: 7+ years of professional experience creating VFX in real-time game engines 1+ years of experience in leadership or people management, including mentoring and/or building a VFX pipeline Technical skills with real-time engines such as Unity or Unreal Proficiency with shader creation, particle systems, and VFX tools Animation and timing skills with a strong sense of motion and impact Artistic eye, with the ability to translate reference materials into high-quality real-time effects Collaboration and communication skills across art, design, and engineering Ability to work independently with minimal oversight while driving team output Nice to Have Familiarity with ARPGs or live-service development pipelines Experience with cinematic VFX and storytelling through visual effects Why Eleventh Hour Games? EHG is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! Flexible fully remote working arrangement 35 paid time off days at the start of each year for U.S. based employees Dental, Vision for U.S. based employees + dependents 90% paid health coverage premiums for U.S. based employees and 100% premium paid for dependents health insurance 401K for U.S. based employees EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed this way.
    $50k-88k yearly est. 60d+ ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote artist job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 20d ago

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