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  • Story Artist - Feature

    Sony Pictures 4.8company rating

    Artist job in Los Angeles, CA

    Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the director, head of story, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $51.65/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $51.7-77 hourly Auto-Apply 6d ago
  • Eyebrow Artist - Experienced

    Queen Bee Salon & Spa

    Artist job in Culver City, CA

    We are looking for our newest eyebrow artist to join our Flagship Culver City hive. You must be licensed as an esthetician or cosmetologist by the California State Board of Barbering and Cosmetology. Ideal candidate will have at least two years of professional experience and must be passionate about eyebrow shaping and have an eye for detail. We expect our team to maintain clean workspaces and to pitch in with laundry and other tasks as needed. This position requires working at least one weekend day, am and pm shifts. We provide incredible training along with solid compensation (hourly, commission, insurance, 401k, client tips) and a fun and lively atmosphere full of busy bees! Experience with soft and hard wax, threading, tweezing, brown laminations, tinting, and lash lifts is a bonus. Job Types: Full-time, Part-time Salary: $20.00 to $75.00+ /hour before tips Benefits: Insurance, 401(k), friendly and supportive work environment. Supplemental pay Tips Commission pay Benefits Health insurance Dental insurance Vision insurance 401(k) Employee discount
    $20-75 hourly 60d+ ago
  • Expression of Interest - Character Artist

    AGBO

    Artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and expressive character models that push the boundaries of digital art. They will collaborate with a team of artists and developers to conceptualize, design, and execute characters that enhance the narrative and emotional depth of our projects. This is an Expression of Interest role. Key Responsibilities: Generate lifelike digi-doubles by capturing the essence and nuances of real-world models. Work closely with the animation and rigging teams to ensure models are optimized for motion. Participate in the creative process, offering insights and solutions to achieve the desired artistic vision. Sculpt high-detail characters and creatures. Create dynamic and realistic clothing for character models. Stay updated with the latest industry trends and technologies to continually refine and enhance your work. Qualifications & Skills: 5+ years of proven experience as a Character Artist in the gaming, film, or similar industry. Strong understanding of character modeling techniques and anatomy. Experience with digi-doubles and creating highly realistic character models. Ability to work collaboratively in a team environment and communicate effectively. Passion for storytelling and a keen eye for detail. Rigging experience is a plus. Experience with ZBrush and Marvelous Designer preferred. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • Unreal / AI Artist

    Promise Studios

    Artist job in Los Angeles, CA

    About Promise Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits. Role Overview Promise is seeking an enthusiastic and highly skilled Mid/Senior Unreal Artist to join our dynamic Production team. This role is central to the execution of our cutting-edge Virtual Production (VP) pipeline, focusing on the creation and optimization of real-time environments for our LED volume stage. You will leverage your expert knowledge of Unreal Engine to deliver high-quality, final-pixel assets, while also driving the exploration and integration of Generative AI workflows for rapid environment and asset iteration. The ideal candidate is an innovative artist and technician who can seamlessly bridge traditional artistic standards with revolutionary GenAI technology. Key Responsibilities Virtual Production (VP) Environment & LED Content Real-Time Environment Creation: Design, build, light, and optimize complex real-time environments and assets within Unreal Engine for use on set in our LED volume. Ensure all environments and assets meet the demanding quality, performance, and stability requirements for in-camera VP shoots. Develop high-fidelity, real-time lighting solutions that align with the Director of Photography's creative vision. LED Wall Content Compliance: Master scene optimization and performance tuning specifically for large format LED displays and N-display setups. Work closely with the VP team to manage scene budgets, texture streaming, and culling to ensure ultra-low latency and perfect synchronization for live shooting. Generative AI Workflow Integration AI Pipeline Development: Actively research, test, and integrate emerging Generative AI tools (e.g., text-to-3D, image-to-3D, material/texture generators) directly into the Unreal Engine asset creation pipeline. Develop and implement efficient workflows for cleaning up, optimizing, and retopologizing AI-generated assets to meet production quality and performance standards. Advise on the best practices for leveraging AI tools (like those integrated with ComfyUI or similar node-based systems) to accelerate environment prototyping and iteration. Asset Management: Establish clear processes for integrating AI-generated geometry, PBR materials, and optimized LODs into the Content Browser. Technical Art & Asset Pipeline Asset Creation & Optimization: Model, texture, and integrate high-fidelity 3D assets, ensuring they adhere to PBR standards and are optimized for real-time rendering. Shader Development: Develop and maintain advanced materials, shaders, and Blueprints to support complex visual effects and dynamic environment features, utilizing features like Nanite and Lumen to their fullest potential. Qualifications 5+ years of professional experience in real-time content creation for film, television, or high-end visualization. Expert-level proficiency with Unreal Engine (UE5+) in a production environment, specifically focused on Virtual Production. Demonstrable portfolio showcasing exceptional real-time environment art, lighting, and composition optimized for in-camera VFX (ICVFX). Deep practical understanding of the Virtual Production pipeline, including camera tracking systems (e.g., Mo-Sys, Stype), color management (ACES), and LED volume technology. Proficiency in 3D modeling, sculpting, and texturing software (e.g., Maya, Blender, ZBrush, Substance Suite). Preferred Qualifications / Experience Proven experience or expertise integrating Generative AI workflows (e.g., Meshy, Get3D, or proprietary tools) for rapid 3D asset generation and environment concepting. Experience with C++ or Python for writing custom tools, scripts, or editor extensions to streamline the Unreal/AI workflow. Experience in a film/VFX environment, managing assets and projects through to final pixel. Compensation We offer a highly competitive compensation package commensurate with experience, including equity. Benefits We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes: Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%. Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave. Financial Security: 401(k) matching program to help you plan for your future. Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio. Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
    $57k-97k yearly est. Auto-Apply 27d ago
  • Realtime Lighting Artist

    Gungho Online

    Artist job in Redondo Beach, CA

    and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting * Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. * Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. * The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes * Setting up scenes and lighting using the specified game engine. * Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. * Create high quality skyboxes. * Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling * Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. * Help develop 3D models when needed based on concept art or other specifications to be game ready. * Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. * Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. * Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks * Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. * Help out with design, or testing when necessary. * Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous * Perform special projects and other miscellaneous duties that are assigned by upper management * Test prototypes of future game titles to provide constructive feedback * Other tasks as assigned Requirements and Skills: * 3+ years of professional experience as a Technical or Material Artist, or in a similar position. * Intensive experience working with game engines. * Experience with Unreal Engine is a required. * Good foundation in art and design, includes composition, form and color theory. * Strong understanding of architecture and city planning. * Fluent with Photoshop, Substance Suite and ability to paint textures. * Fluent with 3d modeling using Maya, Zbrush, or similar software. * Knowledge of managing art assets for games in clean organization. * Experience setting up 3d scenes and lighting required. * Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets. * Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates. * Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: * Experience working with particle effects * Experience teaching Art, and Environment Art in particular, online or in person * Art Leadership experience * Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: * 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance * 401(k) with employer match * Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. * A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 51d ago
  • Realtime Lighting Artist

    Gungho Online Entertainment America, Inc.

    Artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes Setting up scenes and lighting using the specified game engine. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Create high quality skyboxes. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. Help develop 3D models when needed based on concept art or other specifications to be game ready. Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management Test prototypes of future game titles to provide constructive feedback Other tasks as assigned Requirements and Skills: 3+ years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Fluent with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Experience setting up 3d scenes and lighting required. Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets. Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates. Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: Experience working with particle effects Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 21d ago
  • UI Artist

    Reload Studios, Inc. 3.1company rating

    Artist job in Los Angeles, CA

    Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game. * Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements). * Work Independently and come up with multiple variations on designs. Be a leader and take initiative! * Technical problem solving. * Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art. * Experience creating animations importable to Unreal Game Engine. * Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus). * 3D knowledge is a plus but not required. * Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
    $59k-100k yearly est. 60d+ ago
  • Microblading Artist at Glamour Academy

    Glamour Academy

    Artist job in Riverside, CA

    Job Description WHO WE ARE LOOKING FOR: If you are a brow obsessed, experienced Microblading/Permanent Makeup artist who wants to expand your clientele and join a fast-growing team then keep reading! We're looking for someone who is fun, friendly, and responsible. Are you able to focus on your clients while creating an inviting and positive environment? If so, we would love for you to apply! RESPONSIBILITIES: Educate guests on proper care of Microblading/Permanent Makeup Listen to client needs to personalize services Perform high quality and consecutive Microblading and Permanent Makeup services Maintain clean and sterile work environment Create excellent experience for every guest through a friendly and helpful attitude REQUIRED: Active Esthetics or Cosmetology license 1 year+ as a Microblading Artist preferred Reliable transportation Strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered WHY JOIN OUR TEAM? The salon will feel like your second home and your coworkers your family Supplies and tools are provided, all you have to do is show up! Appointment scheduling and check-out process are taken care of by our team Our dedicated marketing manager will assist with promoting your work to help secure bookings Flexible Schedule Continued investment in your training Generous discounts on services and retail products
    $56k-96k yearly est. 23d ago
  • Flame Artist (General Submission)

    Company3 4.2company rating

    Artist job in Santa Monica, CA

    Job Description This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. Business Unit: Company 3 Position: Flame Artist Location: Santa Monica, CA (Remote or On-Site) *Pay Range: $96.58 - $144.80 USD hourly POSITION SUMMARY: The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work. MAIN DUTIES: In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include: Adhering to tight deadlines and other constraints to meet production times. QC and Mastering. WHAT YOU BRING: The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following: Comfortable in a client attended bay, developing creative and building rapport. Extensive knowledge of extraction techniques of bluescreen and greenscreen. Comprehensive knowledge of both VFX and finishing in Flame. Nuke experience is an asset. Knowledge of Tracking software. Excellent understanding of techniques and technologies related to CG and compositing. Strong problem-solving and organizational skills Deliver work within established project targets and the high-quality standards of the company. Pro-active and an excellent communicator. Ability to thrive under the pressure of tight deadlines. ABOUT THE COMPANY: Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3: Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time. Both external and internal candidates can apply for this general submission posting through the Company's Career Page. Powered by JazzHR eIyadHWF9j
    $60k-97k yearly est. 17d ago
  • Lash Artist

    Laguna Niguel

    Artist job in Laguna Niguel, CA

    WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES: Create excellent experience for every guest through a friendly and helpful attitude Educate guests on proper care of lashes and recommend exclusive after care products Understand and promote products and memberships Perform high quality and consecutive professional eyelash extension services Generate new clientele through our amazing referral programs Maintain clean and sterile work environment REQUIRED SKILLS: Active Cosmetology or Esthetics license Work authorization(required) 1+ years as a Lash Stylist preferred but (NOT REQUIRED) Customer service focused Strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered WHY JOIN OUR TEAM? Continued investment in your training Industry-leading compensation Commission and Bonus opportunities Generous discounts on services and retail products Opportunities for career growth and advancement FREE LASHES Compensation: $17.00 - $25.00 per hour WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
    $17-25 hourly Auto-Apply 60d+ ago
  • Production Artist/ Animator

    Collabera 4.5company rating

    Artist job in Irvine, CA

    Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs. Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance. Job Description Responsibilities :- Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- Experience animating creatures (demons, ghosts, animal type creatures) Comfortable animating human or at least have some knowledge on how to animate human figures Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience Experience shipping titles for AAA PC/ Console is mandatory Preferred Qualifications:- Solid skills in ancillary animation packages like MotionBuilder Additional Information To get further details or to apply for this position please contact: Minesh Patel ******************************
    $61k-81k yearly est. Easy Apply 60d+ ago
  • Calling ALL Artists Share your passion with kids

    After-School All-Stars, Los Angeles 3.9company rating

    Artist job in Los Angeles, CA

    Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning. In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools. As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students. The organization is part of the national After-School All-Stars , which provides after school programs in 14 regions, serving over 92,000 students. We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in: - Arts and Crafts - Murals - Graffiti Art - Painting - Drawing - Sculpting - Jewelry Making, etc. Qualifications - Must be 18 years of age or older - Must have a HS Diploma or GED - Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification Additional Information HOURS: - 15-20 hours per week - Must be available Monday-Friday - Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site. PAY RATE: - $10-$12/HOUR WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown. This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
    $10-12 hourly 6h ago
  • Retouch/Digital Artist

    Hasana

    Artist job in Los Angeles, CA

    Felix is a luxury lifestyle magazine currently serving Chicago, Los Angeles and New York. The pages of this glossy publication cover the latest trends in fashion, fine dining, nightlife, arts and culture. Featuring ultra luxe fashion profiles, restaurants, and the season's must-have accessories from the world's top writers and stylists. Luxe Media, LLC and Felix Magazine are the marketing names of The Aparecio Foundation, NFP (“TAF”). Luxe Media, LLC. is committed to developing a fun and productive work culture that is conducive to positive results! We offer a uniquely open environment that demands initiative and imagination from every single team member that are heard, tested, and genuinely empowered to lead by example and create lasting impacts on our organization, its programs, and the community. This is an unpaid internship/volunteer opportunity. Job Description As a Retouch/Digital Artist Intern for Luxe Media you will have a variety of responsibilities throughout the semester. Our photographic production team is looking for interns with the ability to to retouch, crop and upload all digitally captured files to our website. Primary responsibilities include but are not limited to: Re-touch, crop and upload product photography images Name and maintain digital asset file/structure organization Retouch digital photographic images Crop digital photographic images/maintain file size specification guidelines Ensure colour consistency between image assets Upload assets to web servers in accordance to calendars Strong colour correction skills, matching images from different cameras Perform quality assurance on all images Responsible for completion of work to daily and weekly deadlines Retouching images for Felix Magazine Ability to receive creative direction from Art Director and Photography and Video Manager and make amends where necessary Suggest ways and to constantly improve the service of the photography team Pro-active and able to show initiative/ideas to constantly improve the service of the photography team Any other ad hoc duties within art department/editorial when required Qualifications A passion for women's economic opportunities Must be a full or part-time student and working toward a degree Must be eligible to receive school credit and commit to 2-3 days a week for 3 months Comfortable with ambiguity and able to work autonomously Re-touch, crop and upload product photography images Name and maintain digital asset file/structure organization Retouch digital photographic images Crop digital photographic images/maintain file size specification guidelines Ensure colour consistency between image assets Upload assets to web servers in accordance to calendars Strong colour correction skills, matching images from different cameras Integrity, honesty, openness and a willingness to operate as a team player Additional InformationAll your information will be kept confidential according to EEO guidelines.
    $58k-94k yearly est. 60d+ ago
  • Product Graphic Artist and Designer

    MacHer 3.3company rating

    Artist job in Los Angeles, CA

    Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team! Why MaCher? At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work. What You'll Do You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as: Managing production-ready art for manufacturing partners Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines) Supporting product renderings and presentation decks for internal and client use Taking on repeatable, executional tasks that move projects forward We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards. Requirements Super Strengths & Key Skills Adobe Creative Suite guru (Illustrator, Photoshop, InDesign) Advanced graphic and presentation design; mastery of storytelling Strong visual presentation layout and production art skills Packaging design and dieline creation Mood board creation and presentation Trend research; ability to apply insights to a brand or end customer Thorough knowledge of technical specs, factory artwork, and production-ready files AI image generation, using tools like ChatGPT Image Generation Experience putting together presentations using Microsoft Powerpoint Attention to detail; ability to manage multiple priorities in a fast-paced environment Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages Strong communication; gives, receives, and applies feedback well Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing) Meeting deadlines by coordinating multiple concurrent projects and shifting priorities Adaptability; flexibly accommodating changes, new information or evolving project goals Bonus Points For: Experience with sewing, textile/pattern/print design, or apparel tech packs Passion for circularity and sustainable materials Familiarity with production/manufacturing processes and trend research Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc. What We Value Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges Diversity of thought and background Initiative, creative problem solving, and a “yes, and” attitude Bringing new ideas and perspectives to our team to help us all grow Strong sense of team spirit-seeing a win for the team as a win for you Benefits Employment Details & Compensation We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency. Location: Venice, CA Type: Temporary, 4-month, Full-time position Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment. Work Schedule: Hybrid, 2 days in office per week Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more How to Apply Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you! To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio. If your portfolio does not include production ready art files, we may request examples as part of the interview process. Diversity & Inclusion MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************. Ready to help us build a more creative, sustainable future? Apply today!
    $35-40 hourly Auto-Apply 60d+ ago
  • Expression of Interest - FX Artist

    AGBO

    Artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine. This is an Expression of Interest role. Key Responsibilities: Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects. Provide technical setup, integration, and troubleshooting of performant FX in real-time. Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.). Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists. Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects. Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements. Read and write script code to sequence effects. Troubleshoot artistic, technical, and performance issues. Qualifications & Skills: 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems. Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc. Exceptional understanding of next generation asset creation and VFX pipelines and tools. Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX. Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine. Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya. The ability to be self-sufficient, reliable, and responsible for large tasks. Have an eye for polish and detail for final production. A strong portfolio demonstrating your artistic and technical capabilities. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • Generative VFX Artist (Creatures & Digital Humans)

    Promise Studios

    Artist job in Los Angeles, CA

    About Promise Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits. Role Overview Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail. Key Responsibilities Generative AI Creative Application Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods. Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style . Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production. Creature & Character Artistic Execution Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models. Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training. Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context. Digital Human & Face Artistry Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters. Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets. Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques. Quality Control and R&D Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets. Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption. Qualifications Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television. Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design. Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment. Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work. Software & Creative Tool Proficiency VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools. Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus. Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools. Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid). Compensation We offer a highly competitive compensation package commensurate with experience, including equity. Benefits We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes: Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%. Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave. Financial Security: 401(k) matching program to help you plan for your future. Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio. Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
    $57k-97k yearly est. Auto-Apply 27d ago
  • Lead Layout Artist - Series

    Sony Pictures Animation 4.8company rating

    Artist job in Los Angeles, CA

    The Lead Layout Artist interprets the storyboard and animatics of the project, adapting them into a 3D environment. They will direct and handle the layouts, helping guide them to translate the artistic vision of the Executive Producer and Animation Supervisor, ensuring that the vision is executed. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We empower filmmakers to lead the creative process, allowing the hand of the artist to be truly felt. Our goal is to produce bold and innovative visual storytelling. Responsibilities: Work with the Executive Producer, Animation Supervisor, and Supervising Producer to establish the visual narrative of the film Responsible for the cinematography, staging, and set dressing Reviews the layout with the Animation Supervisor and sets up the layout for key shots Work with the vendor studio to achieve the desired animation setup and will also work with the animation files directly Provide and innovate ideas/solutions for the layout process, bringing in new tools and ideas to bring the concept to life on screen Qualifications: Minimum 5 years of experience working as a Layout Artist or Animator in the animation industry or equivalent experience Experience in building and leading successful teams Excellent written & oral communication skills Proficiency using a Mac, particularly in animation programs like Maya and Photoshop Sound knowledge of cinematography and editorial principles Must be detail-oriented with outstanding organizational skills. Ability to multitask and prioritize, ensuring all assignments are completed in an accurate and timely manner. Must be flexible and able to work in an environment where needs and priorities are subject to constant revision To Apply: Please submit a resume and a link to your portfolio. If your portfolio is password-protected, please include the password in your resume or cover letter. Compensation: The anticipated base salary for this position is $2,655.52/week to $2,800/week. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $2.7k-2.8k weekly Auto-Apply 60d+ ago
  • Product Graphic Artist and Designer

    MacHer 3.3company rating

    Artist job in Los Angeles, CA

    Job Description Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team! Why MaCher? At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work. What You'll Do You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as: Managing production-ready art for manufacturing partners Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines) Supporting product renderings and presentation decks for internal and client use Taking on repeatable, executional tasks that move projects forward We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards. Requirements Super Strengths & Key Skills Adobe Creative Suite guru (Illustrator, Photoshop, InDesign) Advanced graphic and presentation design; mastery of storytelling Strong visual presentation layout and production art skills Packaging design and dieline creation Mood board creation and presentation Trend research; ability to apply insights to a brand or end customer Thorough knowledge of technical specs, factory artwork, and production-ready files AI image generation, using tools like ChatGPT Image Generation Experience putting together presentations using Microsoft Powerpoint Attention to detail; ability to manage multiple priorities in a fast-paced environment Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages Strong communication; gives, receives, and applies feedback well Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing) Meeting deadlines by coordinating multiple concurrent projects and shifting priorities Adaptability; flexibly accommodating changes, new information or evolving project goals Bonus Points For: Experience with sewing, textile/pattern/print design, or apparel tech packs Passion for circularity and sustainable materials Familiarity with production/manufacturing processes and trend research Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc. What We Value Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges Diversity of thought and background Initiative, creative problem solving, and a “yes, and” attitude Bringing new ideas and perspectives to our team to help us all grow Strong sense of team spirit-seeing a win for the team as a win for you Benefits Employment Details & Compensation We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency. Location: Venice, CA Type: Temporary, 4-month, Full-time position Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment. Work Schedule: Hybrid, 2 days in office per week Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more How to Apply Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you! To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio. If your portfolio does not include production ready art files, we may request examples as part of the interview process. Diversity & Inclusion MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************. Ready to help us build a more creative, sustainable future? Apply today!
    $35-40 hourly 15d ago
  • Expression of Interest - Rigging Artist

    AGBO

    Artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project. This is an Expression of Interest role. Key Responsibilities: Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups. Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves. Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair. Write scripts and use automation tools to streamline rigging processes and improve efficiency. Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process. Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project. Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members. Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills. Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field. Qualifications: Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience). 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work. Proficiency in industry-standard 3D software, such as Maya or Blender. Solid understanding of anatomy, kinematics, and character movement. Strong problem-solving skills and the ability to work creatively within technical constraints. Excellent communication and collaboration skills. Leadership abilities and experience in mentoring junior artists is a plus Metahuman experience is a plus. Familiarity with scripting languages like Python for automation is a bonus. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • Visual Development Artist

    Sony Pictures 4.8company rating

    Artist job in Los Angeles, CA

    Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. Assist Art Director and Production Designer to bring the script to life. Implement feedback promptly and professionally. QUALIFICATIONS: Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. Able to solve problems creatively. Manage time efficiently. The ability to work creatively in a fast paced production environment under pressure. Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $59.16/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $59.2-81.8 hourly Auto-Apply 6d ago

Learn more about artist jobs

How much does an artist earn in Newport Beach, CA?

The average artist in Newport Beach, CA earns between $44,000 and $122,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average artist salary in Newport Beach, CA

$73,000

What are the biggest employers of Artists in Newport Beach, CA?

The biggest employers of Artists in Newport Beach, CA are:
  1. Subway
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