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Artist jobs in Paramount, CA - 255 jobs

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  • Senior UI Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Artist job in Beverly Hills, CA

    About the Role Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience. You'll Work On: Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components. Collaborate with UI/UX designers to visually interpret wireframes and interaction flows. Develop and maintain a cohesive visual language that aligns with the game's style and tone. Prepare and optimize UI assets for in-engine implementation (Unreal). Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints. Create motion graphics, simple animations, or VFX for UI elements when needed. Participate in critiques and reviews, providing constructive feedback and iterating based on direction. Contribute to documentation, style guides, and pipeline improvements. Requirements: 2-5 years of professional experience as a UI Artist in games or related digital media. Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design. Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.). Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability. Experience preparing UI assets for real-time engines (Unity, Unreal, etc.). Ability to take direction, iterate quickly, and collaborate effectively across disciplines. Bonus Points: Experience shipping at least two games or large-scale digital products. A passion for soccer or soccer video games Knowledge of UX methodologies and ability to give feedback on usability. Experience with version control (Perforce, Git). Experience working with localization pipelines and preparing UI for multiple languages. Experience developing comprehensive UI style guides and visual identity documents.
    $74k-125k yearly est. 5d ago
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  • Story Artist - Feature

    Sony Pictures 4.8company rating

    Artist job in Los Angeles, CA

    Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the director, head of story, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $51.65/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $51.7-77 hourly Auto-Apply 21d ago
  • Lighting Artist

    The Walt Disney Company 4.6company rating

    Artist job in Burbank, CA

    For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio. Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process. Responsibilities: Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors. Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines. Requirements: BA in Art, Digital Media, Computer Science, related field or equivalent experience Understanding of color, contrast, and lighting design Notable production experience with 3D lighting and compositing A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums Working knowledge of a node-based compositing system (i.e. Nuke) required Global illumination lighting such as V-Ray, Arnold or similar experience required Experience with Unix and/or Linux a plus Comfortable using, or willingness and ability to learn, Houdini a plus Strong problem solving skills and a good eye required Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors. Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile. The pay rate for this role in Burbank, California is $60.69 to $75.95 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: *************************************** Job Posting Segment: WDAS Bur Prod Job Posting Primary Business: WDAS Bur Prod Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-01-21
    $60.7-76 hourly Auto-Apply 5d ago
  • Realtime Lighting Artist

    Gungho Online Entertainment America, Inc.

    Artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes Setting up scenes and lighting using the specified game engine. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Create high quality skyboxes. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. Help develop 3D models when needed based on concept art or other specifications to be game ready. Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management Test prototypes of future game titles to provide constructive feedback Other tasks as assigned Requirements and Skills: 3+ years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Fluent with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Experience setting up 3d scenes and lighting required. Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets. Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates. Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: Experience working with particle effects Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • Realtime Lighting Artist

    Gungho Online

    Artist job in Redondo Beach, CA

    and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting * Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. * Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. * The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes * Setting up scenes and lighting using the specified game engine. * Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. * Create high quality skyboxes. * Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling * Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. * Help develop 3D models when needed based on concept art or other specifications to be game ready. * Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. * Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. * Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks * Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. * Help out with design, or testing when necessary. * Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous * Perform special projects and other miscellaneous duties that are assigned by upper management * Test prototypes of future game titles to provide constructive feedback * Other tasks as assigned Requirements and Skills: * 3+ years of professional experience as a Technical or Material Artist, or in a similar position. * Intensive experience working with game engines. * Experience with Unreal Engine is a required. * Good foundation in art and design, includes composition, form and color theory. * Strong understanding of architecture and city planning. * Fluent with Photoshop, Substance Suite and ability to paint textures. * Fluent with 3d modeling using Maya, Zbrush, or similar software. * Knowledge of managing art assets for games in clean organization. * Experience setting up 3d scenes and lighting required. * Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets. * Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates. * Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: * Experience working with particle effects * Experience teaching Art, and Environment Art in particular, online or in person * Art Leadership experience * Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: * 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance * 401(k) with employer match * Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. * A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 60d+ ago
  • Video Shot Annotation Artist

    Labelbox 4.3company rating

    Artist job in Los Angeles, CA

    About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action. This role blends visual literacy with structured labeling to support large-scale video annotation workflows. What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
    $56k-97k yearly est. Auto-Apply 50d ago
  • BG Artist

    Pinkfong USA

    Artist job in Los Angeles, CA

    Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
    $57k-97k yearly est. 60d+ ago
  • Expression of Interest - Character Artist

    AGBO

    Artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and expressive character models that push the boundaries of digital art. They will collaborate with a team of artists and developers to conceptualize, design, and execute characters that enhance the narrative and emotional depth of our projects. This is an Expression of Interest role. Key Responsibilities: Generate lifelike digi-doubles by capturing the essence and nuances of real-world models. Work closely with the animation and rigging teams to ensure models are optimized for motion. Participate in the creative process, offering insights and solutions to achieve the desired artistic vision. Sculpt high-detail characters and creatures. Create dynamic and realistic clothing for character models. Stay updated with the latest industry trends and technologies to continually refine and enhance your work. Qualifications & Skills: 5+ years of proven experience as a Character Artist in the gaming, film, or similar industry. Strong understanding of character modeling techniques and anatomy. Experience with digi-doubles and creating highly realistic character models. Ability to work collaboratively in a team environment and communicate effectively. Passion for storytelling and a keen eye for detail. Rigging experience is a plus. Experience with ZBrush and Marvelous Designer preferred. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. Auto-Apply 60d+ ago
  • AI - VFX Artist (Creatures & Digital Humans)

    Promise Studios

    Artist job in Los Angeles, CA

    About Promise Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits. Role Overview Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail. Key Responsibilities Generative AI Creative Application Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods. Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style . Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production. Creature & Character Artistic Execution Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models. Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training. Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context. Digital Human & Face Artistry Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters. Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets. Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques. Quality Control and R&D Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets. Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption. Qualifications Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television. Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design. Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment. Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work. Software & Creative Tool Proficiency VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools. Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus. Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools. Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid). Compensation We offer a highly competitive compensation package commensurate with experience, including equity. Benefits We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes: Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%. Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave. Financial Security: 401(k) matching program to help you plan for your future. Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio. Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
    $57k-97k yearly est. Auto-Apply 60d+ ago
  • Environment Artist - Collision

    Ember Lab 4.2company rating

    Artist job in Orange, CA

    At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We're looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab. The Role We're seeking an Environment Artist with a focus on environment collision who understands how collision fundamentally shapes player experience, movement, flow, readability, and immersion. This role blends technical precision with artistic intent, ensuring our worlds feel intuitive, responsive, and beautifully crafted. You'll collaborate closely with Design, Environment Art, and QA to create collision that supports traversal, complements visual design, and reinforces the emotional experience of our worlds. Responsibilities Build, refine, and maintain level collision in Unreal Engine (UE5) to support gameplay needs and artistic direction. Use Unreal Engine and 3D software to create accurate, high-quality custom collisions. Ensure player movement, traversal routes, sound tagging, and navigation flags feel smooth, grounded, and intentional. Collaborate with multiple disciplines to ensure collision enhances both gameplay clarity and cinematic feel. Maintain a strong understanding of overall level and gameplay design to inform collision decisions. Own collision across multiple maps or areas, working efficiently to meet milestones while preserving quality and polish. Qualifications 3+ years of professional experience as a game artist, designer, or technical designer. Hands-on experience implementing collision in a game engine. Working knowledge of Maya or 3ds Max in a production environment. Strong technical problem-solving skills paired with an artistic eye. Ability to self-manage, communicate clearly, and collaborate across disciplines. Passion for crafting memorable worlds and delivering polished player experiences. Experience on a shipped AAA or high-quality indie title is a plus. QA or gameplay testing experience is helpful but not required. This is a short-term role expected to last approximately six months, with an hourly rate of $30-$40, depending on location and experience.
    $30-40 hourly 42d ago
  • Lighting Artist, Environment (Contingent)

    Naughty Dog 4.0company rating

    Artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We've been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. The Lighting Artist will be crafting lighting and post effects for background lighting. Responsibilities: Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback Additional responsibilities may be assigned as needed Requirements & Skills: 1-3 years of industry experience in Film or Games generating final picture Has shipped at least one AAA game Excellent competency in Autodesk Maya and knowledge of Global Illumination Excellent problem-solving skills and the ability to work with minimal supervision Thorough understanding of direct/indirect light, luminance / exposure and color-theory Proven work experience with generating light-maps, pre-lighting or baked lighting is desired As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$72.45 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $64k-97k yearly est. Auto-Apply 5d ago
  • Production Artist/ Animator

    Collabera 4.5company rating

    Artist job in Irvine, CA

    Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs. Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance. Job Description Responsibilities :- Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- Experience animating creatures (demons, ghosts, animal type creatures) Comfortable animating human or at least have some knowledge on how to animate human figures Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience Experience shipping titles for AAA PC/ Console is mandatory Preferred Qualifications:- Solid skills in ancillary animation packages like MotionBuilder Additional Information To get further details or to apply for this position please contact: Minesh Patel ******************************
    $61k-81k yearly est. Easy Apply 60d+ ago
  • Pasty Production

    Prime Steak Concepts

    Artist job in Beverly Hills, CA

    To prepare food and to adhere to product sensitivities and plate presentations. To ensure that all food prepared meets Mastro Companies standard of excellence. Qualifications Major Areas of Responsibility: 1) Prepares foods and adheres to recipe requirements, product sensitivity and plate presentation 2) Ensures that all food prepared meets Company's standard of excellence 3) Keeps updated on recipe changes. Ensures proper execution of recipe procedures which maintain a high quality and consistent product 4) As needed, may call orders to each cook for preparation, organizes the orders and completes the order with accompanying items and sauces 5) Keeps entire kitchen clean, stocks and sets up station 6) Keeps prepared food continuously flowing out of the kitchen 7) Communicates ticket times and potential problems with the managers and expos 8) Completes assigned prep work to stock and set up station. Breaks down and cleans station thoroughly everyday 9) Cleans and sanitizes throughout the shift 10) Operates and maintains equipment properly 11) Ensures proper rotation of all products and stocks product to par. Labels all products 12) Keeps immediate supervisor promptly and fully informed of all problems or unusual matters of significance and takes prompt corrective action where necessary or suggests alternative courses of action which may be taken 13) Performs all duties and responsibilities in a timely and effective manner in accordance with established company policies to achieve the overall objectives of this position 14) Maintains a favorable working relationship with all other company employees to foster and promote a cooperative and harmonious working climate which will be conducive to maximum employee morale, productivity and effectiveness 15) At all times provides a favorable image of the Company to promote its aims and objectives and foster and enhance public recognition and acceptance of all its areas of endeavor 16) Complies with company ticket monitoring procedures 17) Quality oriented in receiving of products, ensures wholesomeness and accuracy of the order received
    $58k-94k yearly est. 16d ago
  • Lead 3D Artist - Virtual Reality

    Immersive Entertainment

    Artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists Qualifications 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 60d+ ago
  • Artist in Residence

    Academy of Creative Technology, Antelope Valley

    Artist job in Palmdale, CA

    JOB TITLE: Artist in Residence REPORTS TO: Executive Director CLASSIFICATION: Exempt The Artist in Residence at the Academy of Creative Technologies - Antelope Valley plays a vital role in integrating the arts into our project-based learning (PBL) environment. Reporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. This position is ideal for a practicing artist-educator with a passion for youth engagement and arts integration in education. Duties and ResponsibilitiesCreative Instruction & Integration Design and implement interdisciplinary art-based workshops and residencies that align with schoolwide project-based learning goals. Collaborate with facilitators to infuse creative practices into core curriculum across grade levels and subjects. Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects. Support exhibitions, showcases, and performances that celebrate student work and artistic achievement. Cultural Enrichment & Community Building Cultivate a positive, inclusive, and creative school culture by modeling artistic expression, collaboration, and cultural awareness. Lead arts-based events, community outreach, or enrichment activities that enhance school identity and engage families and stakeholders. Facilitate co-curricular programs such as art clubs, school productions, media projects, or public art installations. Professional Collaboration Partner with instructional leaders and Care Team members to support learners' personal, academic, and creative development. Participate in planning meetings, reflective supervision, staff training, and interdisciplinary curriculum development. Work with outside organizations, teaching artists, or arts institutions to bring additional creative resources into the school community. Program Development & Leadership Assist with the development of an arts integration framework that supports standards-aligned, equity-centered instruction. Collect documentation and student work samples for exhibitions, portfolios, and assessments of learning through the arts. Contribute to the design of performance-based assessments that measure both academic and artistic growth. Other Responsibilities Represent Academy of Creative Technologies - Antelope Valley in a professional and creative manner across all public interactions. Maintain professional competence through ongoing participation in artistic practice and educational professional development. Provide guidance on arts-related curriculum resources, equipment needs, and instructional materials. Attend and support campus events, exhibitions, and special programs. Foster an entrepreneurial spirit in learners and staff by promoting innovation, curiosity, and experimentation. Participate in all-school activities and support the mission, vision, and values of ACT-AV in every aspect of the role. Perform other duties as assigned by the Executive Director. Essential Functions Communicate effectively across platforms (in person, phone, virtual). Stand or sit for extended periods; lift or move items up to 30 pounds. Travel between sites or to external venues for performances or exhibitions (if applicable). Adapt to varied physical environments, including outdoor settings. Demonstrate emotional intelligence and professionalism in high-pressure situations. Engage in creative processes while balancing instructional responsibilities and learner needs. Qualifications Bachelor's Degree in Fine Arts, Art Education, Digital Media, Music, Theater, or a related field (Master's Degree preferred). Demonstrated experience as a practicing artist and/or arts educator. Experience working in an educational or youth-centered environment. Familiarity with project-based learning, arts integration, and culturally responsive teaching. Passion for mentoring young artists and collaborating with educators. Excellent interpersonal, communication, and organizational skills. Strong commitment to ACT-AV's mission and belief in the transformative power of arts education. Compensation Compensation is commensurate with experience and placement on the appropriate pay scale. Application Requirements Please submit a cover letter, resume, and portfolio or link to your creative work that demonstrates your artistic experience and teaching philosophy. Equal Opportunity Employer Academy of Creative Technologies - Antelope Valley is committed to equity, inclusion, and celebrating diversity. We encourage applicants from all backgrounds, especially those from traditionally underrepresented communities in the arts and education sectors.
    $34k-81k yearly est. 60d+ ago
  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 2d ago
  • Realtime Lighting Artist

    Gungho Online Entertainment America, Inc.

    Artist job in Redondo Beach, CA

    and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary. Responsibilities: Lighting Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics. Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer. The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions. Composing Scenes Setting up scenes and lighting using the specified game engine. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal. Create high quality skyboxes. Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective. Look Development, Texturing and 3D Modeling Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance. Help develop 3D models when needed based on concept art or other specifications to be game ready. Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting. Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look. Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look. Other Game Development Tasks Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole. Help out with design, or testing when necessary. Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation. Other & Miscellaneous Perform special projects and other miscellaneous duties that are assigned by upper management Test prototypes of future game titles to provide constructive feedback Other tasks as assigned Requirements and Skills: 3+ years of professional experience as a Technical or Material Artist, or in a similar position. Intensive experience working with game engines. Experience with Unreal Engine is a required. Good foundation in art and design, includes composition, form and color theory. Strong understanding of architecture and city planning. Fluent with Photoshop, Substance Suite and ability to paint textures. Fluent with 3d modeling using Maya, Zbrush, or similar software. Knowledge of managing art assets for games in clean organization. Experience setting up 3d scenes and lighting required. Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets. Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates. Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines. Pluses: Experience working with particle effects Experience teaching Art, and Environment Art in particular, online or in person Art Leadership experience Houdini Experience Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $100,000 per year Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
    $60k-100k yearly 5d ago
  • Previz Artist

    AGBO

    Artist job in Los Angeles, CA

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. About the Position: AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early visualization of cinematic moments, sequences, and action-working closely with directors, producers, and department leads to bring ambitious concepts to life in a fast-paced, collaborative environment. This role is ideal for someone with a strong sense of cinematic language, storytelling, and technical proficiency in previz tools and workflows. This is a preferred hybrid position in Los Angeles, CA. Key Responsibilities: Collaborate with directors, storyboard artists, and department heads to visualize sequences and scenes through 3D previz. Translate scripts, storyboards, and rough concepts into dynamic and cinematic previz shots that define composition, pacing, and action. Build previz assets including environments, props, and character rigs when needed. Animate characters and cameras to establish tone, staging, and visual continuity across sequences. Ensure previz supports technical planning, including VFX, stunt coordination, virtual production, and live-action integration. Work efficiently within project timelines and adapt to evolving creative direction. Collaborate across departments to ensure previz aligns with downstream production requirements. Qualifications & Skills: 3+ years of experience in previz, cinematic layout, or related roles in film, television, games, or high-end commercials. Strong proficiency in Maya and some experience with Unreal Engine. Solid understanding of cinematic language-framing, lens choices, pacing, blocking, and editing. Experience with stitching mocap clips into master scenes as well as taking a shot from start to finish in terms of camera, layout and animation. Ability to create previz assets or modify existing assets as needed. Familiarity with real-time workflows and virtual production is a plus. Ability to take direction and iterate quickly while maintaining quality and clarity. Excellent communication and collaboration skills. Working knowledge of Nuke and After Effects is a plus. Additional Information: This is a temporary position with the possibility of extension based on project needs. Preference will be given to those who can work in Los Angeles, CA. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. Auto-Apply 60d+ ago
  • Lighting Artist, Cinematic (Contingent)

    Naughty Dog 4.0company rating

    Artist job in Santa Monica, CA

    For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We are looking for a versatile Cinematic Lighting Artist to join our team and help us craft world-renowned, critically acclaimed games that constantly push the boundaries of narrative gameplay and technology. As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you'll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences. Responsibilities: Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team. Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay. Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look. Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback Additional responsibilities may be assigned as needed Requirements & Skills: A minimum of 2 years' experience in Games or Animation/VFX/Film Has shipped a AAA game or equivalent Excellent understanding of direct/indirect light, color-theory, exposure, contrast Outstanding understanding of shading/materials and the relationship with lighting Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment Demonstrated expertise in industry standard software such as Autodesk Maya Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve Strong problem-solving skills and a dedicated attention to details Excellent time management and organizational skills Ability to work with minimal direction Ability to work under pressure while completing time-sensitive projects Bonus Skills: (Optional) Experience with real time engines Experience with generating light-maps, pre-lighting or baked lighting Experience with scripting Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond. #LI-SP3 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$72.45 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $64k-97k yearly est. Auto-Apply 5d ago
  • Visual Development Artist

    Sony Pictures 4.8company rating

    Artist job in Los Angeles, CA

    Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. Assist Art Director and Production Designer to bring the script to life. Implement feedback promptly and professionally. QUALIFICATIONS: Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. Able to solve problems creatively. Manage time efficiently. The ability to work creatively in a fast paced production environment under pressure. Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly Auto-Apply 19d ago

Learn more about artist jobs

How much does an artist earn in Paramount, CA?

The average artist in Paramount, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average artist salary in Paramount, CA

$74,000

What are the biggest employers of Artists in Paramount, CA?

The biggest employers of Artists in Paramount, CA are:
  1. Ulta Beauty
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