Lighting Artist
Artist job in El Segundo, CA
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
Working hours: 11am - 8pm (including one-hour break);
Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Packaging Production Artist - CPG Industry
Artist job in Irvine, CA
THIS IS A 2 MONTH CONTRACT - HYBRID SCHEDULE: MONDAY - THURSDAY ONSITE, FRIDAY FROM HOME
Packaging experience required, with a portfolio that shows packaging work
We're looking for a skilled Packaging Production Artist to join our client's team! You'll update and adapt existing packaging artwork to align with brand style guides across multiple product lines. This role involves preparing mechanical files for print production, ensuring all specifications and legal requirements are accurately applied. You'll also create, retouch, resize, and finalize product imagery and digital assets for e-commerce platforms like Amazon, Walmart, and our direct-to-consumer sites. Maintaining organized file structures, version control, and documentation is key, as is ensuring consistent quality and adherence to brand standards. You'll collaborate with internal teams and external vendors to meet production timelines and perform prepress checks to ensure files are print-ready.
If you're a detail-oriented production artist with a keen eye for brand consistency and a passion for both print and digital, we want to hear from you!
Requirements:
3+ years of production design experience, specifically in CPG packaging and ecommerce content.
Deep knowledge of packaging production workflows, print specifications, and regulatory considerations.
Proficiency in Adobe Creative Suite, particularly Illustrator, Photoshop, and InDesign.
Familiarity with preparing imagery and assets for ecommerce platforms and online retailers.
Exceptional attention to detail and commitment to high-quality output.
Ability to handle repetitive tasks with speed and accuracy.
Strong organizational and file management skills.
Comfortable working in a fast-paced environment with tight deadlines and multiple concurrent projects.
If this sounds like a great fit, please send your resume and portfolio to ********************
For more information about Arrowmac and all of our jobs, please visit ****************
Print Production Artist
Artist job in Marina del Rey, CA
Our client, a growing name in the wellness space is seeking a Sr. Print Production Artist. This is a freelance position (40 hours a week) onsite with potential to go fulltime for the right candidate.
We're seeking a Sr. Print Production Artist with strong project management skills to lead the execution of high-quality print materials-flyers, brochures, catalogs, and other educational content. If you're a detail-obsessed doer with a passion for health and design, this is your opportunity to join a collaborative, mission-first creative team.
Key Responsibilities
Own the preparation of digital files for print (layout, bleeds, crop marks, etc.)
Proof, troubleshoot, and ensure print accuracy-spot issues early and solve fast
Rework and format existing materials for new print/web uses
Collaborate cross-functionally with creative, digital, and marketing teams
Execute layout-heavy print pieces that align with brand identity and guidelines
Review production proofs and finish samples to ensure design integrity
Use InDesign, Illustrator, Photoshop, and Acrobat daily
You're a Fit If You:
Have 5+ years of experience in a hands-on, detail-heavy print production role
Know print like a pro-understand specs, pre-flight, and output requirements
Can pivot quickly and keep projects moving forward without missing a beat
Take pride in your work but aren't attached to your ego
Are curious, collaborative, and committed to doing great work with great people
Technical Skills:
InDesign, with strong proficiency in Illustrator, Photoshop, Acrobat. Figma a plus
Strong understanding of print production and design best practices
Send your resume today!
Motion Graphic Artist
Artist job in Sunnyvale, CA
Title: Senior Motion Graphic Production Artist
with the possibility of extension
Type: Contract (W2/C2C)
We are looking for a hands-on Motion Graphic Production Artist with expertise in Adobe After Effects and Photoshop. The ideal candidate will have a strong understanding of the interactive space, and its production requirements. In addition, candidates must be detail-oriented, comfortable working with multiple servers, organized, undaunted by working under tight deadlines, and have a keen eye for image quality.
Key responsibilities:
Responsible for production and post-production of animations using internal proprietary processes and tools as well as industry standard methods and tools
Work closely with Motion Graphic Production Team Leads, Interactive Developers and Design, Video and Software teams
Work on multiple projects simultaneously and ensure production deadlines are met with accurate file handoffs for localization
Creates streamlined, organized files with anticipation of the production pipeline, potential technological constraints, and a tight localization schedule.
Review final deliverables with an exacting eye ensuring all work meets client quality standards for video and animation deliverables
Provide production solutions through testing, research and prototyping
Coordinate training of newer team members with help from Team Leads and Production Manager
Identify and help implement opportunities for automation, process, design, file format, and technical improvement
Requirements:
7+ years experience with Adobe After Effects
After Effects compositing and animation experience, with scripting and expressions a plus
Nuke, and Maya to After Effects workflow understanding or experience a plus
Solid understanding of basic 3D principles & pipeline
Photoshop knowledge and expertise, including but not limited to smart objects, resolution, and file export options
Illustrator knowledge and expertise pertaining to vector based animations
Solid standards-based HTML, CSS, and general web publishing knowledge
Batch production, Adobe, Javascript, and Mac based scripting experience a plus
Render farm setup and usage experience also a plus
Highly detail oriented, with a drive for perfection down to the last pixel
Thrives in a challenging, fast-paced web publishing workplace
Self-motivated with strong written and verbal communication skills
Establishes rapport and collaborates easily
Able to adhere to a consistent graphic production and checking process, while also identifying opportunities for improvement
Problem solver with experience troubleshooting technical challenges
Resourceful, adaptable, creative, and results-oriented with high energy and a positive attitude
If interested, please share your resume to *********************
Senior Environment Artist - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability.
You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.
You'll Work On:
Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
Designing props, crowd assets, and environmental storytelling details that enhance authenticity
Creating modular environment kits that scale across multiple locations and levels
Working with art direction to define visual style and mood for sports and simulation settings
Collaborating with level designers to align gameplay readability with environmental fidelity
Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs)
Reviewing and mentoring junior environment artists, setting quality standards
Integrating materials, lighting, and VFX to ensure cohesive presentation
Requirements:
5+ years of environment art experience in 3D games
At least 1 shipped 3D game (sports, action, or simulation strongly preferred)
Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization
Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
Solid understanding of PBR materials, lighting, and environment composition
Ability to balance real-world accuracy with gameplay readability
Bonus Points:
Experience building stadiums, sports arenas, or large-scale crowds
Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
Familiarity with Houdini for procedural workflows or crowd generation
Passion for soccer or sports culture
This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
Tools & Pipeline Technical Artist
Artist job in Los Angeles, CA
IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today!
Position Overview/Responsibilities for the Tools and Pipeline Technical Artist:
Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX.
Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs.
Engage with end users to understand requirements and validate desired functionality when tool work is completed.
Participate in team discussions and planning, break down tasks and provide time estimates for execution.
Handle constructive criticism, participate in peer code reviews, and manage end user feedback.
Troubleshoot production issues with tools and art creation workflows.
Required Skills for Tools and Pipeline Technical Artist:
5+ years of experience as a technical artist in games or related industries.
Expertise with Maya, Unreal Engine 5, and scripting in Python.
Experience working with 3D character-based, game production pipelines.
Experience with and commitment to building long-term maintainable, testable, portable, and stable systems.
Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc.
Experience using version control systems; Perforce and Git.
Highly proficient communication skills.
Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
What's in it for you?
Competitive compensation package.
Full Benefits; Medical, Vision, Dental, and more!
Opportunity to get in with an industry-leading organization.
Close-knit and team-oriented culture.
Why IDR?
25+ Years of Proven Industry Experience in 4 major markets.
Employee Stock Ownership Program.
Medical, Dental, Vision, and Life Insurance.
ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row.
- Remote
Topiary Artist
Artist job in San Diego, CA
This is a sample job description for a great job. We will pay you a lot of money, and shower you with jewels and praises. You will travel the world and kiss babies, and shake hands, and play golf.
Make clients feel importation
Make the boss feel important
Make the employees feel important
Don't act so important
We hope you will come work for our firm.
Job Requirements
The requirements for this job are simple
Work Hard
Make Money
Make More Money
Work Harder
Make Even More Money
When you are all done working hard, teach yourself new skills, and come ask for more money. But only if you work really hard, and of course make lots of money your boss, your clients, your country.
Environment Artist (Generalist)
Artist job in Santa Monica, CA
Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We are looking for an experienced Environment Artist to help us push the boundaries to define the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we're looking for!
What you will do:
Create models and assemble scenes across a variety of subject matter
Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
Collaborate to achieve design and art direction goals as it pertains to building game art
What skills you will use:
2+ years' experience creating high quality environments
Strong layout skills and the ability to ideate effectively with minimal concept art and direction
Solid understanding of the layout process with the ability to ideate effectively with minimal concept art, using established looks as a benchmark
Strong ability to define complex looks for levels with minimal concept art and direction
Ability to propagate established looks and expand them as needed to complete levels to an established quality with minimal direction
Solid understanding of how to build environments in AAA game development
Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
Strong art sensibilities related to color, composition, and scale
Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
Able to achieve a high level of detail through modern modeling techniques and a strong understanding of modular construction
Solid polygonal modeling skills - able to generate clean and efficient models
Create and apply materials across a variety of subject matter
Solid ability to create tiling and trim texture sets
Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$120,600-$150,700 USD
Auto-ApplyProduction Artist/ Animator
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
Easy ApplyLead Layout Artist - Series
Artist job in Los Angeles, CA
The Lead Layout Artist interprets the storyboard and animatics of the project, adapting them into a 3D environment. They will direct and handle the layouts, helping guide them to translate the artistic vision of the Executive Producer and Animation Supervisor, ensuring that the vision is executed.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We empower filmmakers to lead the creative process, allowing the hand of the artist to be truly felt. Our goal is to produce bold and innovative visual storytelling.
Responsibilities:
Work with the Executive Producer, Animation Supervisor, and Supervising Producer to establish the visual narrative of the film
Responsible for the cinematography, staging, and set dressing
Reviews the layout with the Animation Supervisor and sets up the layout for key shots
Work with the vendor studio to achieve the desired animation setup and will also work with the animation files directly
Provide and innovate ideas/solutions for the layout process, bringing in new tools and ideas to bring the concept to life on screen
Qualifications:
Minimum 5 years of experience working as a Layout Artist or Animator in the animation industry or equivalent experience
Experience in building and leading successful teams
Excellent written & oral communication skills
Proficiency using a Mac, particularly in animation programs like Maya and Photoshop
Sound knowledge of cinematography and editorial principles
Must be detail-oriented with outstanding organizational skills.
Ability to multitask and prioritize, ensuring all assignments are completed in an accurate and timely manner.
Must be flexible and able to work in an environment where needs and priorities are subject to constant revision
To Apply:
Please submit a resume and a link to your portfolio. If your portfolio is password-protected, please include the password in your resume or cover letter.
Compensation:
The anticipated base salary for this position is $2,655.52/week to $2,800/week. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Auto-ApplyTheatre Artist
Artist job in Palo Alto, CA
Position Description: Palo Alto Children's Theatre seeks a Theatre Artist to support Children's Theatre Main Stage and Summer Outdoor productions as well as Outreach Theatre Productions that serve Palo Alto Unified School District (PAUSD) elementary schools. In the schools, the Theatre Artist will support the productions throughout rehearsals and performance period as a rehearsal assistant, teaching artist, backstage facilitator and props coordinator. On site at the Children's Theatre, the Theatre Artist will primarly support productions during dress rehearsals and performances as a wardrobe and makeup coordinator and backstage assistant. Additional duties supporting productions and classes may be assigned.
Work Hours and Schedule: This is an SEIU benefited position, authorized to work an average of 20 hours per week. Must have flexible afternoon, evening and weekend availability.
About Palo Alto Children's Theatre: Palo Alto Children's Theatre exists to nurture the intellectual, artistic, and personal development of youth through multi-arts education, performing opportunities, and extraordinary theatre experiences. At the Children's Theatre, the process and product are of equal importance in creating excellent theatre for young audiences. Through multi-arts education, the Children's Theatre develops lifelong skills such as critical and creative thinking, cooperation, and aesthetic sensitivity. A theatre and an educational institution, the Children's Theatre provides classes and programming designed to provide hands-on learning experiences for youth age 3 through high school. This invaluable teaching tool develops skills and provides an excellent opportunity to develop participants' theatrical knowledge. Performing arts education opportunities include onsite classes, camps and production experiences, as well as theatrical Outreach Productions (grades 3-5) and Dance In Schools classes (grades K-2) in all twelve PAUSD Elementary Schools.
* Teaching Artist leading theatre games and learning exercises for Outreach Production participants.
* Rehearsal Assistant for Outreach Productions, including staging/rehearsing scenes in coordination with the Production Director.
* Backstage supervision of participants during Outreach performances, including wardrobe support.
* Props Coordinator for Outreach Productions, in coordination with Props Supervisor, gathering props from theatre prop storage and restoring them at the end of the production.
* Wardrobe, Makeup and Backstage associate for Main Stage, Summer Outdoor and Summer Camp productions, overseeing participants backstage during rehearsals and performances, maintaining a safe and respectful enviroment, including support during dressing, putting on make up and arranging hair, wigs or other accessories. Minor costume repairs may be part of the duties from time to time, and/or tracking larger repairs for the Costume Supervisor.
* May include additional duties such as support of Children's Theatre classes and camps or other production-related tasks, as assigned.
This is an SEIU Hourly (limited-benefits) position that is budgeted to not exceed 1,000 hours per fiscal year. The number of hours per week and schedule will be determined based on assignment.
The Selection Process: Applicants are encouraged to apply early as possible. Applications will be reviewed promptly upon receipt and screenings and interviews will begin as soon as posting requirements are met and a sufficient applicant pool is found.
Our online application system is provided by NeoGov. If you have problems while applying online, please contact NeoGov'sLive Applicant Support at ************** between 6:00 AM and 5:00 PM Pacific Time, Monday - Friday.
The City of Palo Alto is an Equal Opportunity Employer. In compliance with the Americans with Disabilities Act, the City will provide reasonable accommodation to qualified individuals with disabilities and encourages both prospective and current employees to discuss potential accommodations with the employer.
Production Artist
Artist job in San Francisco, CA
Technical Production Artist (Contract) - Packaging & Labeling Contract Duration: 3-months with potential for extension Pay Rate: $35/hr About the Role We're seeking a highly skilled Technical Production Artist (Contractor) to support our Packaging & Labeling team in producing precise, print-ready mechanicals for the ON packaging and labeling redesign. This role requires exceptional attention to detail, expert-level Adobe skills, and a deep understanding of packaging production processes to ensure flawless execution.
You'll work closely with cross-functional partners to interpret artwork versions, incorporate updates, maintain consistency, and uphold the highest degree of quality across all deliverables.
Key Responsibilities
Develop accurate, print-ready mechanical files for packaging and labeling as part of the ON redesign initiative.
Collaborate with the Associate Manager, TPA to understand current file-building processes, receive guidance, and troubleshoot mechanical challenges.
Partner with the Marketing Coordinator to execute artwork updates, maintain accurate codes/descriptions, and stay aligned on proofing deadlines.
Work with the Manager, P&L to support cross-functional communication and resolve packaging/labeling-related issues.
Ensure all files meet production standards, brand guidelines, and printer specifications.
Identify and proactively solve production concerns while supporting creative intent.
Manage multiple projects simultaneously with a sense of urgency and strong organizational skills.
Maintain exceptionally high quality and accuracy across all deliverables.
Required Qualifications Knowledge
Strong understanding of packaging design, pre-press workflows, and printing processes.
Familiarity with packaging substrates, finishing techniques, and structural development.
Skills
Expert proficiency in Adobe Illustrator and Adobe Photoshop.
Proficiency in Excel, Outlook, and Box.com.
Impeccable attention to detail and commitment to delivering flawless work.
Excellent written and verbal communication skills.
Strong ability to prioritize, multitask, and manage time effectively.
Proactive problem-solving mindset and ability to identify production challenges.
Strong design sensibility and ability to work confidently with die lines and packaging systems.
Ability to contribute to a collaborative, high-performing team environment.
Comfort seeking feedback and adapting to change.
Education
Bachelor's degree in Design or a related field preferred.
Experience
Demonstrated experience building packaging and labeling mechanicals in a production-focused environment.
#IND
#LI-JR1
#LI-Onsite
Product Graphic Artist and Designer
Artist job in Los Angeles, CA
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!
Auto-ApplySenior Technical 3D Artist
Artist job in San Francisco, CA
Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The challenge
As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation.
We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D.
What You'll Do
* Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback.
* Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events.
* Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback.
* Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events.
* Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies.
* Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS).
What You Need to Succeed
* Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer).
* Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino).
* Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines.
* Familiarity with design pipelines across various industries.
* Autonomous and proactive with strong initiative.
* Fast learner. Able to quickly adapt to new 3D technologies and workflows.
* Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences.
* Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals.
* A passion for enabling creative excellence through technology.
Mandatory Requirements
* Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear;
* 5+ years of professional 3D design experience; 7+ years preferred.
* Fluency in English required
* Demonstrated experience using Python in a 3D production or design environment.
* Fluency in spoken and written English.
* Portfolio required with application, showcasing relevant 3D and/or automation work.
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
State-Specific Notices:
California:
Fair Chance Ordinances
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.
Colorado:
Application Window Notice
If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.
Massachusetts:
Massachusetts Legal Notice
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
Calling ALL Artists Share your passion with kids
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national
After-School All-Stars
, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
Artist in Residence
Artist job in Encinitas, CA
Artists in Residence have a specialized talent and skill in one of the arts, such as dance, theater, music, literary or visual arts. Artists in Residence work with middle school or high school students, sharing their knowledge in an art form, build art-making skills, and encourage the creative process. Artists in Residence present art programs, understand and adapt to the learning needs of a diverse student population, and work collaboratively with others.
SKILLS, QUALIFICATIONS, REQUIREMENTS:
Demonstrate an in-depth knowledge, expertise, and passion for the visual or performing art through your professional artistic practice.
Can work collaboratively in a school environment and with various school community constituents.
Possess strong communication and interpersonal skills with students and teachers.
Adapt to a wide range of teaching conditions.
Have reliable and consistent means of communication and transportation.
Open until filled.
Artists in Residence may be required to lift, push, pull, or carry art supplies, equipment, instruments, and classroom furniture weighing up to 40 lbs. Must also bend, twist, reach, stand, and/or sit for extended periods of time.
Artist in Residence
Artist job in Palmdale, CA
JOB TITLE: Artist in Residence REPORTS TO: Executive Director CLASSIFICATION: Exempt
The Artist in Residence at the Academy of Creative Technologies - Antelope Valley plays a vital role in integrating the arts into our project-based learning (PBL) environment. Reporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. This position is ideal for a practicing artist-educator with a passion for youth engagement and arts integration in education.
Duties and ResponsibilitiesCreative Instruction & Integration
Design and implement interdisciplinary art-based workshops and residencies that align with schoolwide project-based learning goals.
Collaborate with facilitators to infuse creative practices into core curriculum across grade levels and subjects.
Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects.
Support exhibitions, showcases, and performances that celebrate student work and artistic achievement.
Cultural Enrichment & Community Building
Cultivate a positive, inclusive, and creative school culture by modeling artistic expression, collaboration, and cultural awareness.
Lead arts-based events, community outreach, or enrichment activities that enhance school identity and engage families and stakeholders.
Facilitate co-curricular programs such as art clubs, school productions, media projects, or public art installations.
Professional Collaboration
Partner with instructional leaders and Care Team members to support learners' personal, academic, and creative development.
Participate in planning meetings, reflective supervision, staff training, and interdisciplinary curriculum development.
Work with outside organizations, teaching artists, or arts institutions to bring additional creative resources into the school community.
Program Development & Leadership
Assist with the development of an arts integration framework that supports standards-aligned, equity-centered instruction.
Collect documentation and student work samples for exhibitions, portfolios, and assessments of learning through the arts.
Contribute to the design of performance-based assessments that measure both academic and artistic growth.
Other Responsibilities
Represent Academy of Creative Technologies - Antelope Valley in a professional and creative manner across all public interactions.
Maintain professional competence through ongoing participation in artistic practice and educational professional development.
Provide guidance on arts-related curriculum resources, equipment needs, and instructional materials.
Attend and support campus events, exhibitions, and special programs.
Foster an entrepreneurial spirit in learners and staff by promoting innovation, curiosity, and experimentation.
Participate in all-school activities and support the mission, vision, and values of ACT-AV in every aspect of the role.
Perform other duties as assigned by the Executive Director.
Essential Functions
Communicate effectively across platforms (in person, phone, virtual).
Stand or sit for extended periods; lift or move items up to 30 pounds.
Travel between sites or to external venues for performances or exhibitions (if applicable).
Adapt to varied physical environments, including outdoor settings.
Demonstrate emotional intelligence and professionalism in high-pressure situations.
Engage in creative processes while balancing instructional responsibilities and learner needs.
Qualifications
Bachelor's Degree in Fine Arts, Art Education, Digital Media, Music, Theater, or a related field (Master's Degree preferred).
Demonstrated experience as a practicing artist and/or arts educator.
Experience working in an educational or youth-centered environment.
Familiarity with project-based learning, arts integration, and culturally responsive teaching.
Passion for mentoring young artists and collaborating with educators.
Excellent interpersonal, communication, and organizational skills.
Strong commitment to ACT-AV's mission and belief in the transformative power of arts education.
Compensation
Compensation is commensurate with experience and placement on the appropriate pay scale.
Application Requirements
Please submit a cover letter, resume, and portfolio or link to your creative work that demonstrates your artistic experience and teaching philosophy.
Equal Opportunity Employer
Academy of Creative Technologies - Antelope Valley is committed to equity, inclusion, and celebrating diversity. We encourage applicants from all backgrounds, especially those from traditionally underrepresented communities in the arts and education sectors.
Packaging Production Artist - WS
Artist job in San Francisco, CA
Overview of the BP Production Artist role
As a Brand Packaging Production Artist, you will work closely with designers, project managers and cross-functional teams to ensure brand guidelines and regulatory information is accurate and compliant on all packaging artwork. You will be responsible for transferring FDA info, recipes & copy onto artwork with a great sense of detail.
Position Summary
Day-to-day mechanical production of packaging and collateral projects across multiple divisions.
Responsibilities
Produce & update mechanical files for food packaging with an understanding of the overall company brand guidelines, following dielines and print specifications.
Adapt existing designs for new SKUs, line extensions, and size variations.
Maintain brand packaging style guide and templates.
Create mockups for presentations.
Partner with project managers and cross-functional teams to meet milestones and deadlines.
Qualifications
Bachelor's degree in graphic design.
2-3 years experience of production design.
Mac expertise with complete knowledge of Adobe Creative Cloud (Illustrator, Photoshop, InDesign).
Proficiency MS Office Suite, Outlook & Internet applications.
Familiarity with Smartsheet a plus.
Knowledge of FDA food labeling regulations preferred.
Strong understanding of printing processes, packaging materials, layouts, typography and color accuracy.
Experience creating mockups a plus.
Strong written and verbal communication skills.
Strong analytical, interpersonal, problem solving and planning skills.
Self-motivated with critical attention to detail and deadlines.
Possesses the ability to work equally, collaboratively and autonomously within a team and in a fast paced, deadline driven environment.
Ability to perform work onsite in the San Francisco office 4 days per week + 1 day per week at home.
We believe in People First
We firmly believe that working in a culture focused on diversity, equity, and inclusion spurs innovation, creates healthy and high-performing teams, and delivers superior customer experiences. Our DEI initiatives prompt associate participation and engagement, aligning with our core vision to reflect the communities where we do business and put people first.
Benefits Just for You
Depending on your position and your location, here are a few highlights of what you might be eligible for:
A generous discount on all Williams-Sonoma, Inc. brands
A 401(k) plan and other investment opportunities
Paid vacations, holidays, and time off to volunteer
Health benefits, dental and vision insurance, including same-sex domestic partner benefits
Tax-free commuter benefits
A wellness program that supports your physical, financial, and emotional health
Your Journey in Continued Learning
In-person and online learning opportunities through WSI University
Cross-brand and cross-function career opportunities
Resources for self-development
Advisor (Mentor) program
Career development workshops and learning programs
Speaker series
The expected starting pay range for this position is $71,400 -$83,850 Applicable pay ranges may differ across markets. Actual pay will be determined based on experience and other job-related factors permitted by law. In addition to competitive pay, compensation may include a variety of other components like benefits, paid time off, merit, and bonus opportunities.
WSI will not now or in the future commence an immigration case or "sponsor" an individual for this position (for example, H-1B or other employment-based immigration
This role is not eligible for relocation assistance.
Williams-Sonoma, Inc. is an Equal Opportunity Employer. Williams-Sonoma, Inc. will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of the San Francisco Fair Chance Ordinance, or other applicable state or local laws and ordinances.
Auto-ApplyAi Artist In Residence
Artist job in Los Angeles, CA
AI Ad Artist-in-Residence (Temp-to-Perm)
A residency for AI creators redefining how brands show up in culture.
About Us
We are an AI-first creative studio from Collier.Simon, one of the world's leading boutique creative ad agencies. This isn't about using AI to do old things faster, it's about using AI to do new things first. We create work that sits at the intersection of art, entertainment, and advertising, helping brands show up in culture at the speed of what's next.
The Role
We're seeking an AI Ad Artist-in-Residence, a creator who uses AI as their creative medium to make brands reconsider what's possible.
In this role, you'll:
Build original content that blends human creativity with emerging AI tools - from 8-second trend-driven experiments to longer brand-worthy pieces.
Prototype ideas at speed, exploring the edges of what's possible with each new platform, workflow, and tool as it launches.
Contribute to the studio's cultural voice through thought leadership and social content.
Produce work that fuels client campaigns, powers new business opportunities, and explores experimental/spec concepts that push the boundaries of what advertising can be.
This is a 3-month paid residency with the opportunity to transition into a full-time role.
What is an AI Ad Artist?
An AI Ad Artist is a new kind of creator:
Part filmmaker, part technologist, part cultural commentator.
A trend-hunter who knows why everyone is suddenly excited about using Nano Banana for Veo3 this week
A tastemaker who knows the difference between a flashy loop and a story that moves people.
Already creating spec ads and cultural experiments that make brands feel alive in the moment.
You Are
Deeply immersed in the AI creative ecosystem.
A filmmaker at heart who understands pacing, emotion, and craft.
Fluent in chaining tools: Midjourney → Kling → Runway → Veo3 → whatever drops tomorrow.
Comfortable producing multiple finished pieces weekly - from micro-tests to polished brand-worthy content.
Excited by ambiguity - willing to explore ideas we can't fully define until we're making them.
Requirements
A portfolio that shows progression from AI experiments to broadcast-ready creative work.
Technical mastery matched with strong taste and storytelling instincts.
Proven ability to work at pace without sacrificing quality.
Familiarity with social platforms and cultural moments (a following is a plus, not a requirement).
Residency Details
Commitment: 3-month residency, with opportunity to transition into a full-time role.
Compensation: Paid residency with competitive stipend.
Location: Flexible (remote), with opportunities for in-person collaboration with our LA-based team. Must be available to work PST hours.
Why This Matters
This residency is your chance to:
Collaborate with Fortune 500 brands.
Create work that pushes the boundaries of advertising and culture.
Be at the forefront of a cultural shift where artistry, technology, and brand storytelling collide.
Expand your craft while shaping the future of creative advertising.
Auto-ApplyArtist-in-Residence
Artist job in California
Classified Substitute/Hourly/Artist-in-Residence
Date Available: Available Now
Closing Date:
Until Filled
OVERVIEW:
Palo Alto Unified School District (PAUSD) is seeking a dynamic and adaptable Artist-in-Residence to collaborate with students and faculty in secondary Visual and Performing Arts classrooms. The duration of each residency will vary depending on the scope and objectives of the project. The selected artist will engage students in creative processes, foster artistic expression, and help integrate the arts into the broader educational experience.
PAUSD Salary Schedules
PAUSD Benefits
Job Description is located in the right hand corner of the page.