Lighting Artist
Artist job in El Segundo, CA
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
Working hours: 11am - 8pm (including one-hour break);
Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
CAD Artist
Artist job in Los Angeles, CA
CAD Artist - Junior & Young Contemporary Apparel
About the Role
A leading junior apparel company is seeking a talented CAD Artist with strong experience in private label apparel for major retailers. This role is focused on creating CAD's and working with Graphics team to recolor print repeats, and colorways for a variety of categories, including juniors, girls, women's, and occasionally boys and men's.
Key Responsibilities
Create detailed CAD layouts, all-over prints, and graphics for junior and young contemporary apparel programs.
Develop colorways, repeat patterns, and artwork presentations tailored to private label programs for large national retailers.
Translate trend direction, inspiration, and line plans into clear, production-ready CADs.
Work closely with design and sales to build cohesive collections that align with retailer aesthetic, price point, and calendar.
Prepare accurate artwork files, color standards, and layout pages for overseas factories and internal production teams.
Update artwork and CADs quickly in response to buyer feedback, color changes, and fit sample comments.
Maintain organized digital artwork libraries, color palettes, and pattern archives.
Support development across multiple divisions, including kids, juniors, women's, and select boys/men's programs as needed.
Requirements
Previous experience as a CAD Artist , Assistant/ Associate Design in the apparel industry, with a strong focus on juniors or young contemporary.
Proven background working on private label programs for large retailers (experience with Target, Walmart or similar mass retailers is strongly preferred).
Advanced proficiency in Photoshop and Illustrator for print, pattern, and graphic development.
Strong sense of color, trend, and print direction for the junior market.
Ability to create production-ready repeats, screen separations, and clean files suitable for overseas production.
Comfort working on fast-paced calendars with multiple seasons and deliveries in development at once.
Excellent attention to detail, organization, and file management.
Strong communication skills and ability to collaborate closely with design, merchandising, and sales.
Preferred Experience
Experience developing CADs for private label programs for both discount and big-box retailers.
Background working across multiple divisions (kids, juniors, women's, and/or men's).
Understanding of domestic and overseas production processes and timelines.
Compensation & Employment Details
Salary range: $55,000 - $75,000 annually, based on experience and skill level.
Full-time role with potential for long-term growth.
If you have strong junior apparel CAD experience, a sharp eye for print and color, and a background supporting private label programs for major retailers, this role offers an opportunity to contribute to a high-volume, trend-right apparel team.
Senior UI Artist - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
Generative VFX Artist (Creatures & Digital Humans)
Artist job in Los Angeles, CA
About Promise
Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits.
Role Overview
Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail.
Key Responsibilities
Generative AI Creative Application
Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods.
Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style .
Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production.
Creature & Character Artistic Execution
Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models.
Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training.
Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context.
Digital Human & Face Artistry
Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters.
Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets.
Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques.
Quality Control and R&D
Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets.
Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption.
Qualifications
Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television.
Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design.
Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment.
Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work.
Software & Creative Tool Proficiency
VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools.
Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus.
Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools.
Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid).
Compensation
We offer a highly competitive compensation package commensurate with experience, including equity.
Benefits
We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes:
Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%.
Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave.
Financial Security: 401(k) matching program to help you plan for your future.
Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio.
Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Auto-ApplyBG Artist
Artist job in Los Angeles, CA
Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
Call for Artists (Los Angeles)
Artist job in Los Angeles, CA
it's electric, has been named as one of the products that will define technological innovation for the rest of this decade and beyond. A public charging solution to address the infrastructural barriers cities face in the deployment of electric vehicle charging.
We are expanding into Los Angeles, supporting a cleaner, more connected transportation future. As part of our rollout in the city, we are commissioning artists to help us add art at specific installation sites.
This project invites artists or artist teams to submit proposals that will transform functional infrastructure into vibrant public art.
Requirements
Project Scope (Apply by November 14th)
The project will begin with a single location before a planned expansion across the city. The first location is Koreatown.
Surface Areas for Art
(1) Electrical Service Box
Height: 72.00"
Width: 48.00"
Depth: 24.00
(5) Concrete Ground Pad (Borders)
Roughly 19” square
Border available for painting limited to between 3-5” as a surround
We're inviting artists to freestyle their designs for this project
You will have full creative freedom to interpret the space in your own style and message. We're looking for work that reflects your artistic voice and complements the surrounding environment.
Medium & Materials
Artists are asked to propose durable weather- and graffiti-resistant coatings (e.g., exterior acrylics, spray, protective clear coat).
To apply, we will ask you to submit a short proposal describing your concept along with a sketch or visual mockup of your design.
Your proposal doesn't need to be overly formal - just help us understand your idea, the story behind it, and how you envision it coming to life on site.
Eligibility
Open to individual artists or teams based in Los Angeles, California
All proposed work must be original and created by the submitting artist(s).
Artist will retain rights to the artwork but provide it's electric inc the license to display and promote the work at each location for 10 years.
Artists must be able to complete the installation on-site by December 17, 2025
No age restictions
Budget
Provide your costs that are fully inclusive of All Artist Fees, Time, and Materials.
Auto-ApplyVideo Shot Annotation Artist
Artist job in Los Angeles, CA
About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action.
This role blends visual literacy with structured labeling to support large-scale video annotation workflows.
What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
Auto-ApplyPreviz Artist
Artist job in Los Angeles, CA
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early visualization of cinematic moments, sequences, and action-working closely with directors, producers, and department leads to bring ambitious concepts to life in a fast-paced, collaborative environment. This role is ideal for someone with a strong sense of cinematic language, storytelling, and technical proficiency in previz tools and workflows.
This is a preferred hybrid position in Los Angeles, CA.
Key Responsibilities:
Collaborate with directors, storyboard artists, and department heads to visualize sequences and scenes through 3D previz.
Translate scripts, storyboards, and rough concepts into dynamic and cinematic previz shots that define composition, pacing, and action.
Build previz assets including environments, props, and character rigs when needed.
Animate characters and cameras to establish tone, staging, and visual continuity across sequences.
Ensure previz supports technical planning, including VFX, stunt coordination, virtual production, and live-action integration.
Work efficiently within project timelines and adapt to evolving creative direction.
Collaborate across departments to ensure previz aligns with downstream production requirements.
Qualifications & Skills:
3+ years of experience in previz, cinematic layout, or related roles in film, television, games, or high-end commercials.
Strong proficiency in Maya and some experience with Unreal Engine.
Solid understanding of cinematic language-framing, lens choices, pacing, blocking, and editing.
Experience with stitching mocap clips into master scenes as well as taking a shot from start to finish in terms of camera, layout and animation.
Ability to create previz assets or modify existing assets as needed.
Familiarity with real-time workflows and virtual production is a plus.
Ability to take direction and iterate quickly while maintaining quality and clarity.
Excellent communication and collaboration skills.
Working knowledge of Nuke and After Effects is a plus.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
Preference will be given to those who can work in Los Angeles, CA.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify -
English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Realtime Lighting Artist
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
Realtime Lighting Artist
Artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
* Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
* Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
* The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
* Setting up scenes and lighting using the specified game engine.
* Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Create high quality skyboxes.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
* Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
* Help develop 3D models when needed based on concept art or other specifications to be game ready.
* Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
* Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
* Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management
* Test prototypes of future game titles to provide constructive feedback
* Other tasks as assigned
Requirements and Skills:
* 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Fluent with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Experience setting up 3d scenes and lighting required.
* Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
* Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
* Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
* Experience working with particle effects
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
UI Artist
Artist job in Los Angeles, CA
Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game.
* Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements).
* Work Independently and come up with multiple variations on designs. Be a leader and take initiative!
* Technical problem solving.
* Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art.
* Experience creating animations importable to Unreal Game Engine.
* Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus).
* 3D knowledge is a plus but not required.
* Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
Microblading Artist at Glamour Academy
Artist job in Riverside, CA
Job Description
WHO WE ARE LOOKING FOR: If you are a brow obsessed, experienced Microblading/Permanent Makeup artist who wants to expand your clientele and join a fast-growing team then keep reading! We're looking for someone who is fun, friendly, and responsible. Are you able to focus on your clients while creating an inviting and positive environment? If so, we would love for you to apply!
RESPONSIBILITIES:
Educate guests on proper care of Microblading/Permanent Makeup
Listen to client needs to personalize services
Perform high quality and consecutive Microblading and Permanent Makeup services
Maintain clean and sterile work environment
Create excellent experience for every guest through a friendly and helpful attitude
REQUIRED:
Active Esthetics or Cosmetology license
1 year+ as a Microblading Artist preferred
Reliable transportation
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
The salon will feel like your second home and your coworkers your family
Supplies and tools are provided, all you have to do is show up!
Appointment scheduling and check-out process are taken care of by our team
Our dedicated marketing manager will assist with promoting your work to help secure bookings
Flexible Schedule
Continued investment in your training
Generous discounts on services and retail products
Flame Artist (General Submission)
Artist job in Santa Monica, CA
Job Description
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Company 3
Position: Flame Artist
Location: Santa Monica, CA (Remote or On-Site)
*Pay Range: $96.58 - $144.80 USD hourly
POSITION SUMMARY:
The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work.
MAIN DUTIES:
In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include:
Adhering to tight deadlines and other constraints to meet production times.
QC and Mastering.
WHAT YOU BRING:
The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following:
Comfortable in a client attended bay, developing creative and building rapport.
Extensive knowledge of extraction techniques of bluescreen and greenscreen.
Comprehensive knowledge of both VFX and finishing in Flame.
Nuke experience is an asset.
Knowledge of Tracking software.
Excellent understanding of techniques and technologies related to CG and compositing.
Strong problem-solving and organizational skills
Deliver work within established project targets and the high-quality standards of the company.
Pro-active and an excellent communicator.
Ability to thrive under the pressure of tight deadlines.
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
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Eyelash Extension Artist at GLAMOUR LASH
Artist job in Riverside, CA
Job Description
Glamour Lash in Moreno Valley, CA is looking for a LICENSED ESTHETICIAN OR COSMETOLOGIST to join our team as an eyelash extension artist!
Our ideal candidate is attentive, motivated, and hard-working.
Eyelash Extension Artist Benefits:
A competitive hourly wage PLUS a bonus compensation program, with the potential to make between $25,000 and $80,000 per year depending on full-time or part-time status.
A week intensive eyelash application training.
We offer our Eyelash Technicians a developmental career path to grow as a professional where you begin as a Trainee and have the opportunity to progress to a New Stylist - Junior Stylist - Senior Stylist - Master Stylist.
Discounts on retail products.
Ongoing training.
A fun, well-managed, successful, and busy work environment.
Responsibilities
Design specific eyelash treatments based on our 4 unique styles and the guest's individual needs.
Perform professional eyelash extension sessions.
Uphold the standards of sanitation and sterilization as directed by state law and the studio's policies and procedures.
Obtained and maintained all required certifications related to work.
Educated and explained clients about cosmetic product ingredients and their benefits.
Recommended and sold a variety of company-offered cosmetic services to the clients.
Handled and resolved all customers' queries, promptly and effectively.
Setup, cleaned, and organized the assigned work area, as per company procedure.
Operated, cleaned, and disinfected all assigned equipment, properly and safely.
Attended and participated in all scheduled team meetings, as required.
Qualifications
Highly experienced in providing eyelash extensions and related esthetic services
Sound knowledge of skincare and cosmetic procedures like waxing, and body treatments
Immense knowledge of phone etiquette and customer service practices
Familiarity with workplace sanitation and housekeeping practices
Ability to interact and work with coworkers, in a positive manner
Ability to promote and recommend various esthetic services to customers
Production Artist/ Animator
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
Easy ApplyCalling ALL Artists Share your passion with kids
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national After-School All-Stars, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
Product Graphic Artist and Designer
Artist job in Los Angeles, CA
Job Description
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!
Senior Environment Artist - UE5 (Sports / Action / Simulation Games)
Artist job in Beverly Hills, CA
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability.
You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.
You'll Work On:
Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces
Designing props, crowd assets, and environmental storytelling details that enhance authenticity
Creating modular environment kits that scale across multiple locations and levels
Working with art direction to define visual style and mood for sports and simulation settings
Collaborating with level designers to align gameplay readability with environmental fidelity
Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs)
Reviewing and mentoring junior environment artists, setting quality standards
Integrating materials, lighting, and VFX to ensure cohesive presentation
Requirements:
5+ years of environment art experience in 3D games
At least 1 shipped 3D game (sports, action, or simulation strongly preferred)
Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization
Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work
Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools
Solid understanding of PBR materials, lighting, and environment composition
Ability to balance real-world accuracy with gameplay readability
Bonus Points:
Experience building stadiums, sports arenas, or large-scale crowds
Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)
Familiarity with Houdini for procedural workflows or crowd generation
Passion for soccer or sports culture
This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
Calling ALL Artists Share your passion with kids
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national
After-School All-Stars
, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
Product Graphic Artist and Designer
Artist job in Los Angeles, CA
Are you passionate about impactful, sustainable design? Do you bring ideas to life through clean, compelling visuals? MaCher, a certified B Corp based in Venice, California, is seeking a talented Product Graphic Artist & Designer to join our innovative, purpose-driven team!
Why MaCher?
At MaCher, we disrupt the promotional products industry with creativity, sustainability, and a values-first approach. As a self-organized (TEAL) business, we're powered by personal growth, accountability, and an inclusive, collaborative environment-not traditional hierarchy. We champion new perspectives and celebrate bringing your whole self to work.
What You'll Do
You will be a key member of the design team, focusing on driving efficiency and executing a wide array of creative tasks, such as:
Managing production-ready art for manufacturing partners
Creating packaging, collateral, product / country of origin labels, and print designs (including die-lines)
Supporting product renderings and presentation decks for internal and client use
Taking on repeatable, executional tasks that move projects forward
We don't design for landfills-we create thoughtful, sustainable products that consumers love. You'll collaborate closely with lead designers and the production team to support all internal creative needs, ensuring every project stands out while meeting high technical standards.
Requirements
Super Strengths & Key Skills
Adobe Creative Suite guru (Illustrator, Photoshop, InDesign)
Advanced graphic and presentation design; mastery of storytelling
Strong visual presentation layout and production art skills
Packaging design and dieline creation
Mood board creation and presentation
Trend research; ability to apply insights to a brand or end customer
Thorough knowledge of technical specs, factory artwork, and production-ready files
AI image generation, using tools like ChatGPT Image Generation
Experience putting together presentations using Microsoft Powerpoint
Attention to detail; ability to manage multiple priorities in a fast-paced environment
Highly organized project management; ability to establish an efficient repeatable workflow to minimize bottlenecks and keep track of updates to creative briefs throughout all project stages
Strong communication; gives, receives, and applies feedback well
Enjoys working collaboratively with multi-disciplinary teams (sales, design, production, manufacturing)
Meeting deadlines by coordinating multiple concurrent projects and shifting priorities
Adaptability; flexibly accommodating changes, new information or evolving project goals
Bonus Points For:
Experience with sewing, textile/pattern/print design, or apparel tech packs
Passion for circularity and sustainable materials
Familiarity with production/manufacturing processes and trend research
Experience setting up project management using platforms like Asana, Trello, Adobe Workfront, Microsoft Excel, etc.
What We Value
Growth mindset-curiosity and eagerness to learn above rigid years of experience or formal education
Personal accountability and trust - team members are expected to own their tasks, take initiative, and communicate openly about progress and challenges
Diversity of thought and background
Initiative, creative problem solving, and a “yes, and” attitude
Bringing new ideas and perspectives to our team to help us all grow
Strong sense of team spirit-seeing a win for the team as a win for you
Benefits
Employment Details & Compensation
We are looking for someone local to the Los Angeles, California area. This role follows a hybrid work schedule that balances remote and in-office work based on individual performance and current workflow needs. After completion of the initial training and probationary period, employees are expected to work a minimum of two days per week in the office. The specific in-office days will be coordinated to support team collaboration and operational efficiency.
Location: Venice, CA
Type: Temporary, 4-month, Full-time position
Compensation: $35-$40 per hour, based on experience. This role is eligible for full company health insurance and other standard employee benefits after completion of two months of employment.
Work Schedule: Hybrid, 2 days in office per week
Industry Exposure: Design for promotional products, soft goods, accessories, apparel, travel, wellness, sports, and more
How to Apply
Interviews will focus on your skills, experience and how you think, not how closely you match a checklist. We look for individuals who bring new skills, fresh ideas, and genuine enthusiasm for contributing to a collaborative, self-managed environment. If you thrive in a culture of curiosity, continuous learning, and inclusivity, and want to add your talent and voice to our team, we want to hear from you!
To apply: Upload your resume, a thoughtful cover letter, and a link to your online portfolio.
If your portfolio does not include production ready art files, we may request examples as part of the interview process.
Diversity & Inclusion
MaCher is proud to be an equal opportunity employer committed to diversity and inclusion. We prohibit discrimination and harassment of any kind. If you need reasonable accommodation for the application or interview process, please contact Jamila at *******************.
Ready to help us build a more creative, sustainable future? Apply today!
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