Arts manager job description
Example arts manager requirements on a job description
- Bachelor's degree in Arts Management or related field.
- At least 5 years of experience in arts-related management.
- Strong knowledge of the arts and culture industry.
- Excellent communication and interpersonal skills.
- Proficiency with financial management.
- Highly organized and detail-oriented.
- Ability to establish and build relationships.
- Ability to work effectively with a diverse group of stakeholders.
- Strong problem solving and decision-making skills.
Arts manager job description example 1
Naughty Dog arts manager job description
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you'll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
We are looking for an in-house concept artist who will be managing the external artists and teams. They will be expected to give artistic feedback and direction based on pre-established art direction. This may require them to draw/paint over the submissions, create documents, gather references, and finish off or polish the final submissions. They will be interfacing with the leads, art and creative directors and will pass along direction or feedback to the external teams/artists through meetings, recordings, Jira, Miro and other means of communication. They will be responsible for managing and maintaining the concept library and white board, making sure all assets are tracked, archived and up to date.
Responsibilities:
- Interface with Concept Lead/Art Director to understand the Artistic vision
- Communicate direction/feedback to external artists and teams
- Manage tasking the external artists and teams
- Responsible for polishing art submissions from external artists
- Responsible for drawing over submissions to illustrate the feedback
- Work with producers and OS Production artists to manage the schedule and deadlines
- Manage the time cards and invoices for the external artists
- Manage the concept art assets, tracking iterations, updating the digital whiteboard and maintaining the folder structure
Requirements & Skills:
- Must be a skilled concept artist familiar with current industry standard workflows
- Must be skilled in traditional painting and illustration mediums
- Must know industry standard Art software and tools like Photoshop, illustrator, Maya/Max, Blender, red shift, Octane, etc
- Must be familiar with project management software like Jira, confluence, Miro and Excel
- Must show good communication skills and comprehension of feedback/direction
- Must be organized and able to create efficient workflows and processes
#LI-CW1
Arts manager job description example 2
Crystal Equation arts manager job description
- Set requirements and art direction for projects including experience subject matter, scope, level of detail, style.
- Develop creative briefs and validate with customers and XFN partners.
- Qualify and supervise external resources for production and integration of assets with technical and aesthetic quality
- Manage work conducted by 1st party contingent workers and 3rd party development partners on schedule and budget
- Provide technical and design guidance to ensure programs reach objectives.
- Monitor development and delivery of assets, setting standards to QA assets.
- Manage digital/virtual assets created and acquired by XR Hub.
- Develop & manage art standards, UX standards, design standards
Qualifications Skills:
- Experience developing realtime 3D content for Augmented Reality, Virtual Reality, XR, Mixed Reality for immersive learning, gameplay, or similar commercial implementations
- Strong understanding of high and low poly character and environment modeling and texturing
- Basic 3D animation knowledge
- 2D and UI Design experience
- Strong verbal and written communication skills - ability to work independently and work with highly cross-functional teams
- Creative generalist with experience leading/contributing to an art team in game development or VR-immersive content development
- Experience developing prototype assets or work with Horizon Worlds Builder a plus
- Experience with mobile app UX/I preferred
- Experience with AR/VR wearables and/or IoT device preferred
- Experience with motion design preferred
- Enthusiastic about new technologies in AR, VR, XR and how to make employees more productive using this tech
This position comes with full benefits, including medical, dental, vision, life, 401k and more!
THE PROMISES WE MAKE:
At Crystal Equation, we empower people and advance technology initiatives by building trust. Your recruiter will prep you for the interview, obtain feedback, guide you through any necessary paperwork and provide everything you need for a successful start. We will serve to empower you along the way and provide the path for your professional journey.
#LI-ABULLARD
Arts manager job description example 3
Pole To Win arts manager job description
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms - PC, console, mobile. As a key member of the development team, you'll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
Defining game's art style, while complying with the creative vision of the initial art direction
Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
Developing high standards of quality
Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
Guiding the development and ensuring the maintenance of the flow of artistic tasks
Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
Ensuring that the artistic framework, schedule and budget are all abided by
Employee management
Requirements
A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
Able to adapt to different management/data-monitoring systems
Skills and Profile
Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
Possesses excellent knowledge of the principles behind anatomy and design
Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
Tactful and a strong communicator, able to mobilize and inspire a team
Critical with a keen sense of observation, and able to express their ideas
Independent, rigorous and equipped with excellent organizational skills
Benefits
Competitive remuneration
Excellent Vacation entitlement plus public holidays
Dynamic and entrepreneurial culture
You get to work with the latest technologies
You will be working for one of the worlds leading providers of specialist services to the games industry.
Who we are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW