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Bandai America company history timeline

1950

Deciding to add an original product to its lineup, in September of 1950 Bandai introduced the Rhythm Ball, a beach ball with a bell inside.

In 1950, Yamashina took control of the toy distributorship and renamed it Bandai, which was derived from the Chinese phrase for "things that are eternal." At this time the firm was mainly selling celluloid and metallic toys, along with rubber swimming rings.

1951

In March 1951, Bandai began to export inexpensive toys like metal cars and planes to the United States and other foreign markets.

1958

Bandai highlighted this in television commercials that began airing in 1958, which used the phrase, "The Red Box means a BC-guaranteed toy." The following year a Cars of the World model line was launched, and the company's logo was redesigned to stress its emphasis on quality.

1963

Character-Based Toys Debut in 1963

In 1963, Bandai introduced its first toy based on a children's television character, which was called Astroboy.

1969

In the fall of 1969, Bandai formed a Travel Services unit and acquired an additional factory in Shimizu City, where it would manufacture plastic model toys such as the World Car, Thunderbird 2, and Beetle series.

1970

The firm established Tonka Japan in 1970 in a marketing tie-up with that company, and a year later it added a Models unit and created Popy as a manufacturer of character toys.

1971

1971: The Popy character toy unit is formed.

1980

1980: Yamashina's son Makoto is named president of the firm.

1982

The year 1982 also saw Bandai form a department to develop and create original animation and film projects, and a new subsidiary, Emotion, which began to open video shops in Japan.

1984

1984: Changeable Gobots toys are launched in United States but are outsold by Transformers.

1985

Bandai was experiencing a sharp decline in sales at this time, with 1985 revenues of 70.7 billion yen ($495 million) down significantly from the previous year's figure of 84.5 billion yen.

1989

In 1989, the company moved into a new headquarters building in Tokyo, and entered the music business by forming the Emotion label and establishing a relationship with the firm Apollon Music Industry.

1994

Working to take advantage of this success, in March 1994 Bandai announced it would build factories in Vietnam and Mexico to increase output as well as to lower costs.

1996

In March 1996, the Pippin Atmark, as it was now called, was introduced in Japan.

In November 1996, a toy designed by former housewife Aki Maita was launched which would become the company's next blockbuster hit.

1997

On a sad note, in October 1997 Bandai founder Naoharu Yamashina passed away at the age of 79.

1999

In the spring of 1999, the company also changed its top leadership, with Takeo Takaso becoming president and Yukimasa Sugiura CEO and chairman.

2000

In the spring of 2000, Bandai announced it would pay a bonus of ¥1 million for each baby an employee had after their second child.

2001

Bandai's financial picture continued to improve in 2001, with numbers released in the spring for the preceding fiscal year showing profits jumping to ¥12.9 billion on sales of ¥217 billion.

2003

In January 2003, the recently-purchased Tsukuda Original was sold to Wakui Corporation.

2005

The 15-story facility was expected to open in April 2005.

2022

※1:Figures as of March 14, 2022.※2:The total sales figure is derived from distribution figures of the package version and sales figures of the downloadable versions.

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Founded
1950
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Headquarters
El Segundo, CA
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Bandai America history FAQs

Zippia gives an in-depth look into the details of Bandai America, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Bandai America. The employee data is based on information from people who have self-reported their past or current employments at Bandai America. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Bandai America. The data presented on this page does not represent the view of Bandai America and its employees or that of Zippia.

Bandai America may also be known as or be related to BANDAI America, Bandai America, Bandai America Incorporated, Bandai America, Inc., Bandai Co., Ltd and Bandai Foundation.