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Concept Artist jobs at Sleeper - 17 jobs

  • Senior Outsourcing Concept Artist | North America | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: We are currently seeking a talented Senior Outsourcing Concept Artist with a focus on Character Design who will be specializing in creating Skins and Cosmetics across various subjects, including characters, props, and environments. Your role will be instrumental in defining the aesthetics of our cosmetic campaigns, infusing each design with personality, storytelling, and unique style to enhance the player's experience in our game. Requirements What we will do together: Create compelling pitches including rough concepts for individual cosmetics and campaigns that align with the game's vision ranging from characters, environments, and props. Stay informed about visual trends or styles in gaming and pop culture, applying insights to create fresh and engaging ideas that capture players' interest and contribute to a memorable gaming experience. Provide feedback and guide other concept artists and outsourcing teams in executing designs to ensure consistency with the project's art direction and visual style. Communicate and partner between Art, Narrative, and Design departments to develop concept designs that not only looks great but also translates well into gameplay and animation. Create exploration sketches in 2D, mood boards, and Storyboards to communicate ideas. What you will bring: We are looking for someone who is passionate about designing environments and bringing characters to life with the goal of creating great experiences for players. Has experience working with external vendors and giving feedback. Experience in games designing main characters, props, and environments. Experience working on live-ops games, especially those with high-volume content. Ability to quickly iterate on ideas visually. Self-motivated toward solving creative problems and a curiosity to deep dive into new subject matter. Understanding of anatomy, creature, and character design. Illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $67k-116k yearly est. Auto-Apply 56d ago
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  • Video Shot Annotation Artist

    Labelbox 4.3company rating

    San Francisco, CA jobs

    About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action. This role blends visual literacy with structured labeling to support large-scale video annotation workflows. What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
    $59k-101k yearly est. Auto-Apply 22d ago
  • 3D Artist - Game/Virtual Reality

    Dreamscape Immersive 4.0company rating

    California City, CA jobs

    Dreamscape is looking for an artist with a proven track record in game development. The candidate will work on the development of a location-based VR experience. Your role will be to model, texture and animate game assets (objects and/or characters) according to the creative VR scenario and integrate them into the Unity game engine. You are a strong generalist, willing to take on a variety of tasks, both collaboratively with other artists, game developers and alone. Duties and responsibilities: - Collaborate with the creative director to come up with creative solutions, identify constraints, and to provide feasibility recommendations. - Suggest and create game assets that engage and captivate users. - Provide feedback to the creative director by working in a fast and iterative manner on artistic con- cepts. - Collaborate closely with the entire team to provide feedback on existing assets and suggestions for new ones.
    $101k-138k yearly est. 60d+ ago
  • Frosting Artist (Project-Based Role)

    Meowwolf 3.9company rating

    California jobs

    Privacy Notice for California Applicants and Employees Applicants must be currently authorized to work in the United States on a full-time basis. We are unable to sponsor or take over sponsorship of an employment Visa at this time. Meow Wolf opens portals of possibility. Come as you are! We are individuals who inspire creativity in people's lives through art and exploration, so that our combined imaginations can transform the world we live in. We create immersive and interactive experiences that transport audiences into fantastic realms of story and exploration. Our Vision is to be the world's leading creative company, reimagining the paradigm of art and storytelling, to make a positive difference in the world. We share a strong commitment to Belonging through our values of: Collaborative Creativity: We believe the act of creating together amplifies possibilities. Provocative Playfulness: We celebrate the unexpected because it is the doorway to discovery. Outsiders Welcome: We are all outsiders at heart, and we create space for everyone to feel like they belong. Authentic Compassion: We are “kind punks” - supportive to each other and standing up for what we believe in. Audacious Courage: We have the courage to radically reinvent ourselves to push the boundaries of art. If this all sounds like YOU, read on…. : Job disclosures: Project-based role: This is a project-based position with an estimated duration of 4+ months. Anticipated start date is June 2026. Location: Los Angeles, CA (on-site) Compensation: The hourly rate for this position is $39.83/hr. Compensation may vary based on location and experience. : As a member of the Art Team Task Force, the Frosting Artist is an integral member of and a creative collaborator in artistic productions. Frosting Artists are responsible for helping execute a creative vision during the Art Install and Frosting phase of the project. This role includes, but is not limited to, creating artistic components for installations, muraling work, and overall installation support work for the exhibit. The successful candidate will have experience working in a collaborative environment and will demonstrate proficiency working with a variety of art materials and techniques. They will display willingness and potential to both lead small teams and assist other artists and specialists on projects. They will coordinate closely with fellow project stakeholders, including Creative Directors, Field Art Directors and Field Art Strategist as well as Creative Producers. They will bring out the best in others, both creatively and culturally, as a considerate and reliable team member. Project tasks may include concept ideation, materials estimates, production planning, gathering supplies, material preparation, research, design development, artwork assembly, construction, and finish elements; as well as maintenance and storage of work area, tools, and projects. Job Responsibilities: Assist, and occasionally lead, team members on various projects Display a notable sense of attention to detail and accuracy of work Maintain exceptional organizational skills and an ability to multitask, prioritize and meet deadlines in a fast-paced and team-oriented environment Show a willingness to take initiative on projects or tasks without being prompted Work closely with creative directors and art directors to ensure cohesion with exhibit creative intent Maintain fluid collaboration between Art Team Task Force members Adapt to changing needs and taking on new tasks Anticipate issues and use logical judgment with basic guidance and instruction Solve problems creatively and in close coordination with project stakeholders and team members Utilize interpersonal communication skills to work with diverse personalities Demonstrate exceptional reliability, punctuality, and professionalism Implement basic administrative skills to help estimate and plan for production in collaboration with managers Work well in groups and individually Support a positive work atmosphere by demonstrating flexibility and enthusiasm for collaboration Essential Skills & Abilities: Accountability Adaptability Communication Quality Focus Radical Inclusiveness Knowledge and Skills Team Focus Required Qualifications: Fluency in three or more of the following skills: Muraling Sculpting and modeling Metal fabrication Carpentry Sewing Surfacing techniques Casting and mold-making Mount-making Color mixing, matching, and theory Figurative and representational realism in 2D or 3D media Scenic painting and aging Digital media Technology fabrication Preferred Qualifications 3+ years developing and creating immersive art experiences 2+ years experience working in a creative production setting Experience working collaboratively Work Environment This job operates within a professional construction site and warehouse. This role also includes standard equipment use such as powered and non-powered tools and various art making materials. The employee will routinely use respirators in the presence of any dusts, fogs, fumes, mists, gasses, smokes, sprays, or vapors. Physical Demands The employee is occasionally required to sit; climb or balance; and stoop, kneel, crouch or crawl. The employee must frequently lift and/or move up to 10 pounds and occasionally lift and/or move up to 40 pounds. Physical demand requirements are at levels of those of medium work. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception, and ability to adjust focus. The employee will comply with company and OSHA standard workplace safety protocols. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Work Schedule This is a full-time position, and hours of work and days are Monday through Friday, 9 a.m. to 5 p.m. or 10 a.m. to 6 p.m. Evening and weekend work will be required as job duties demand. Supervisor Responsibilities This position has no supervisory responsibilities. Travel Travel is not required for this position. Other Duties Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice. IMPACT: Meow Wolf is committed to our DIY roots and grassroots community support principles. To document that commitment, we converted our legal designation into a Delaware Public Benefit Corporation and have certified as a B Corporation. As a B Corp, we have a triple bottom line of supporting financial, social and environmental wellbeing in our community. INCLUSION: Meow Wolf is an equal opportunity employer and prohibits discrimination and harassment of any kind. We are committed to ensuring all employees enjoy and thrive in a work environment where differences make us the vibrant, wonderful community we are! All employment decisions at Meow Wolf are based on business need, job requirements, and individual qualifications, without regard to race, color, ancestry, national origin, gender, pregnancy, sexual orientation, marital status, religion, age, disability, gender identity, results of genetic testing, veteran status, service in the military or any other characteristic protected by federal, state or local law. BENEFITS: The choices we make concerning our benefits during enrollment periods are among the most important we select for ourselves and our families. As part of the total compensation package for full-time employees, Meow Wolf offers a comprehensive benefits package that includes various options to meet individual healthcare and financial needs along with many perks. Medical Insurance options: PPO & HDHP* Dental and Vision Insurance* HSA, HRA, and FSA options* 401k Retirement Plan Company paid Life Insurance Policy and Disability Coverage(s)* Voluntary Critical Illness and Life Insurance Policies* Company Paid Employee Assistance Program Paid Parental Leave for 12 weeks Discount off Meow Wolf Gift Shop Merch and Cafes Admission to Meow Wolf attractions for employees and guests *Regular or Project Based Full-time positions Please visit ************************ for more information.
    $39.8 hourly Auto-Apply 27d ago
  • Senior 3D Technical Artist

    Vast 4.7company rating

    Long Beach, CA jobs

    At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low-Earth orbit in 2026. It is part of our stepping stone approach to continuous human presence in LEO. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us. Vast is seeking a highly skilled Senior 3D Technical Artist, reporting to the Manager of Industrial Design, to support the development of the systems that will be required for the design and build of artificial-gravity human-rated space stations.. This individual can bridge the gap between engineering and visualization to bring next-generation artificial-gravity space stations to life. In this role, you will translate engineering models into accurate 3D visualizations and develop compelling technical imagery that supports industrial design, engineering development, system integration, marketing, and strategic decision-making. Working closely with engineers, industrial designers, and cross-functional partners, you will visualize complex systems, components, and environments throughout all phases of product development. Your work will play a critical role in communicating design intent, identifying engineering challenges, and illustrating the future of human habitation in space. This will be a full-time, exempt position located in our Long Beach location. Responsibilities: Engineering Visualization & Technical Translation ■ Translate engineering CAD models into 3D rendering software for accurate and visually clear representations. ■ Create technical visualizations that support engineering development and system design reviews ■ Visualize components, subsystems, and full station environments across the entire product development lifecycle. ■ Communicate technical problems, constraints, and solutions through visual media for internal stakeholders, leadership, and partners. Design & Concept Development ■ Develop detailed 3D concepts for habitat interiors, station exteriors, research labs, docking interfaces, and other mission-critical environments. ■ Collaborate closely with aerospace engineers to ensure technical feasibility, accuracy, and alignment with operational requirements. ■ Iterate on designs based on engineering feedback, user experience considerations, and program objectives. ■ Contribute to the overall visual language and aesthetic identity of Vast's space station platforms. Rendering, Production & Asset Development ■ Produce high-quality renders and animations for internal reviews, investor materials, marketing, and crew sales use. ■ Maintain and expand a master 3D asset library that supports cross-team collaboration, vendor coordination, and future project continuity. ■ Create polished visuals that support pitches, proposals, customer engagements, and public-facing communication. Research & Collaboration ■ Work with industrial design, engineering, operations, and executive teams to ensure visuals accurately reflect mission architecture. ■ Support immersive visualization platforms including VR and AR as needed. Work Environment ■ Adapt to a fast-paced and evolving engineering environment while maintaining exceptional visual quality and attention to detail. Minimum Qualifications: ■ 8+ years of experience as a 3D technical artist, concept artist or animator, preferably in aerospace, gaming, film, or industrial design. ■ Strong ability to interpret engineering models, diagrams, and technical requirements. ■ Proficiency in 3D modeling and rendering tools such as Blender, 3ds Max, Maya, Keyshot or similar platforms. ■ Strong skills in creating accurate technical visualizations and photorealistic renders. Preferred Skills & Experience: ■ Background in industrial design, engineering visualization, or technical art for scientific applications ■ Knowledge of computer applications and the ability to easily navigate through different computer software programs ■ Experience with VR/AR tools for immersive visualization and design review. ■ Ability to make independent judgments with limited information ■ Communication skills for relaying data (verbally and in-writing) between other employees, vendors, and customers Additional Requirements: ■ Ability to travel up to 20% of the time ■ Willingness to work overtime, or weekends to support critical mission milestones ■ Ability to lift up to 25lbs unassisted Pay Range: ■ Senior 3D Technical Artist: $127,000 - $190,000 Pay Range: California$127,000-$190,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees. U.S. EXPORT CONTROL COMPLIANCE STATUS The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending. EQUAL OPPORTUNITY Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
    $127k-190k yearly Auto-Apply 1d ago
  • Technical Artist

    Magnopus 4.1company rating

    Los Angeles, CA jobs

    As a Technical Artist, you'll work closely with artists, designers, and engineers to execute on project goals by supporting visual content integration, improving workflows, and troubleshooting technical challenges. You are detail-oriented, collaborative, and adept at balancing creative and technical needs in a fast-paced environment. You'll be bridging the gap between Art and Engineer to create a cohesive end to end experience that is performant and iterative. Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.Responsibilities Providing technical expertise, advice, and solutions to artists, animators, and riggers as required Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency Researching and suggesting appropriate tools and processes for projects Independently extracting well-defined requirements from creative and artistic briefs Setting performance and memory objectives and establishing testing methods Understanding quality / performance trade-offs and developing solutions that maximise both Managing multiple concurrent tasks from planning to development and delivery Adhering to and contributing to technical art best practices, processes, pipelines and tools Conducting code and content performance reviews as needed Thoroughly testing all work in builds before submission Identifying potential risks associated with changes prior to submission to source control Understanding roles in a scrum environment and assisting in the definition of technical art tasks Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises Proactively identifying potential project challenges and proposing feasible solutions Creating and maintaining comprehensive technical documentation as needed Required Qualifications Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset Proficient with colour workflows used in DCC content creation Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages Proficiency working with Unreal, including blueprinting Strong understanding of how to optimize projects for performance Proactive in preempting and addressing performance limitations on target devices Proficient in using performance tools within the engine and on devices to identify performance bottlenecks Proficient working with version control for all work (Perforce, git or other), including work in progress Experience writing and editing clear technical documentation Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL Capable of planning, designing and implementing solutions to a broad range of technical art problems Able to communicate technical issues to non-technical team members A passion and willingness to explore new skills and techniques for themselves and any assigned mentees $80,000 - $130,000 a year Salaries offered are based on candidate experience, internal equity, and the level at which they are hired. Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We're passionate about creating rich experiences that unite the physical and digital worlds. Because we're building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate. Though we've delivered a lot of crazy stuff, here are a few you can check out at home: Mission: ISSDisney Pixar Coco VRBlade Runner 2049: Memory LabThe Lion King - Virtual ProductionElixirWe may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
    $80k-130k yearly Auto-Apply 20d ago
  • Lighting Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: We're looking for a skilled Lighting Artist to join our team and deliver world-class lighting for our current project. We are looking for candidate who has passion and experience both in artistry of Lighting as well as high level of Tech Art Lighting skills. The ideal candidate has experience in lighting variety of maps, in variety of levels of stylization. Someone who is proud on their ability to control the atmosphere and mood of the image. This is an opportunity to join a talented, passionate team of developers and artists, playing an integral part in pushing the boundaries on real-time visuals to new levels. Requirements What we will do together: Get the right tone, mood and atmosphere for our game. Lit game levels as well as UI experience and cinematics. Work on sky boxes, postprocesses. Work on color grading. Set up best practices and work Environment and VFX art teams. Work closely with the Lead lighting artist to establish visual targets. Closely work with Tech Artists to have optimal performance. What you will bring: Comprehensive experience working with real-time lighting techniques in the video games industry. Minimum released 1 project with Unreal Engine. Fundamental understanding of colour and lighting theories. Experience of lighting stylized realism project. Understanding of material authoring in a physically based rendering pipeline. Proven experience with Color Grading. Sound knowledge of lighting theory. A comprehensive portfolio, showcasing your artistic skills. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 60d+ ago
  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    Culver City, CA jobs

    Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly Auto-Apply 20d ago
  • Video Shot Annotation Artist

    Labelbox 4.3company rating

    Los Angeles, CA jobs

    About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action. This role blends visual literacy with structured labeling to support large-scale video annotation workflows. What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
    $56k-97k yearly est. Auto-Apply 23d ago
  • Senior Outsourcing Prop Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: We are seeking a Senior Outsourcing Props Artist to collaborate closely with both internal and external teams on 3D Props Assets creation for Cosmetics of the game. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners for a given area and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from the outsource to maintain quality and consistency throughout the project. Requirements What we will do together: Drive, feedback and implement high-quality Cosmetics 3D Props Assets. Communicate and partner between Concept Art, Environment Team, Character Team, Rigging, Animation departments and VFX to develop props assets that follow quality, stylistic standards, performance and game requirements. Communicate, Support and feedback work from External Vendors Train and unblock outsourcing partners, provide best practices/samples, and support production schedules. Generate answers quickly to resolve ambiguity, and champion for best sustainable practices. Adapt to the concept and style of the project. Create beautiful and functional 3D Props Art from concept art and reference materials. Operating Confidently in engine, implementing content and making sure everything runs smoothly . What you will bring: Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required. Experience working on a released game. Experience with creation of wide variety of 3D Assets. Experience with Autodesk Flow Production for Tracking and Confluence strong plus. Experience with rigging/VFX or animation would be a plus. Experience in concept art and visual design would be a plus. Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level. Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment. Previous experience in an Outsourcing role, partnering successfully with external vendors. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $64k-116k yearly est. Auto-Apply 60d+ ago
  • VR Artist

    Dreamscape Learn 4.0company rating

    Culver City, CA jobs

    Dreamscape Learn, a pioneer in the realm of immersive virtual reality learning design, is seeking a creative and detail-oriented Artist to assist in the creation of story-driven VR experiences in the world of science and education. To be successful, the Artist must be adept at using industry-standard software tools and have a proven track record of content creation in a professional capacity with one or more shipped titles under their belt. You are a strong generalist, willing to take on a variety of tasks, both independently and in collaboration with other artists. The Artist will work closely with the project leads and the Art Director. Roles & Responsibilities: Participate in the development of AAA quality environments and assets Follow defined and established art standards/ systems while ensuring all creative material are consistent Maintain a close working relationship with your direct manager, producers, leads, directors and other teams to push project quality Liaise with lead artists and developers regarding the style and feel of the project Sketching concept designs and key elements of the visual style Building 3D models of all assets in line with the technical limits of the engine Applying textures to all visual elements Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels Maintaining production documentation Problem solving both creative and technical issues Adhering to the production schedule Maintain asset folder structure and organization in unity. Designing with the user experience in mind Requirements Bachelor's degree in Digital Art, Game Art & Design or related field. Minimum 3-5 years of experience in game development. Solid understanding of game design concepts. Extensive experience using 3D modeling software. Knowledge of game engine. Deep understanding of the necessary software tools. Extensive game development experience using Unity. Highly creative and passion in visual effects Excellent computer skills as well as great attention to detail Exceptional work ethic and time management skills Strong interpersonal communication and collaboration skills Preferred Skills: Mobile/optimization experience Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Efficiency in learning new programs and procedures Ability to adapt to changing art direction Benefits Compensation $95,000 - $110,000 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $95k-110k yearly Auto-Apply 20d ago
  • Senior UI Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: We are looking for a talented Senior UI Artist to join our team who has experience implementing AAA quality UI Art in Unreal Engine 5 or other comparable game engines. You will possess a deep understanding of user interface design within the gaming industry and have a passion for creating visually stunning and intuitive UI experiences. Requirements What we will do together: Drive the vision for UI Art on Escape Velocity's projects by embracing the art style and direction defined by the Art Directors and using the art style guide as the backdrop to create UI that is both in alignment with UX's wireframes and is thematically perfect to the art style. Collaborate with UX, the Art Directors, and the Game Director to pitch your vision, before doing some of your own strong implementation against that plan. Effectively plan and communicate work, ensuring realistic goals and dependencies. Deliver high-quality UI assets throughout the development process, from early prototypes to final implementation in the game engine. What you will bring: Be accountable for the quality and consistency of UI Art produced on the team. Work collaboratively with UX Design, Tech Design and Engineers to create AAA quality UI experiences; actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation and motion design. Work quickly and effectively in a fast-paced environment; be flexible and adaptable when faced with ambiguity; contribute to shipping product team features on time and to quality. Flag new and emerging design patterns or systems to the Art Directors. Collaborate with the greater UXUI Department to ensure consistency and quality is maintained. Benefits Interested? A bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $64k-116k yearly est. Auto-Apply 48d ago
  • VR Artist

    Dreamscape Learn 4.0company rating

    Culver City, CA jobs

    Job Description Dreamscape Learn, a pioneer in the realm of immersive virtual reality learning design, is seeking a creative and detail-oriented Artist to assist in the creation of story-driven VR experiences in the world of science and education. To be successful, the Artist must be adept at using industry-standard software tools and have a proven track record of content creation in a professional capacity with one or more shipped titles under their belt. You are a strong generalist, willing to take on a variety of tasks, both independently and in collaboration with other artists. The Artist will work closely with the project leads and the Art Director. Roles & Responsibilities: Participate in the development of AAA quality environments and assets Follow defined and established art standards/ systems while ensuring all creative material are consistent Maintain a close working relationship with your direct manager, producers, leads, directors and other teams to push project quality Liaise with lead artists and developers regarding the style and feel of the project Sketching concept designs and key elements of the visual style Building 3D models of all assets in line with the technical limits of the engine Applying textures to all visual elements Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels Maintaining production documentation Problem solving both creative and technical issues Adhering to the production schedule Maintain asset folder structure and organization in unity. Designing with the user experience in mind Requirements Bachelor's degree in Digital Art, Game Art & Design or related field. Minimum 3-5 years of experience in game development. Solid understanding of game design concepts. Extensive experience using 3D modeling software. Knowledge of game engine. Deep understanding of the necessary software tools. Extensive game development experience using Unity. Highly creative and passion in visual effects Excellent computer skills as well as great attention to detail Exceptional work ethic and time management skills Strong interpersonal communication and collaboration skills Preferred Skills: Mobile/optimization experience Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Efficiency in learning new programs and procedures Ability to adapt to changing art direction Benefits Compensation $95,000 - $110,000 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $95k-110k yearly 21d ago
  • Implementation Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: We are looking for a passionate Implementation Artist to join our team! In this role, you will be responsible for ensuring various art assets such as props, weapons, characters and environment assets will be ready to transition into polished, game-ready assets. This is the perfect role to coordinate with multiple disciplines and begin learning your trade as you enter the wild and whacky world of video game development! Requirements What we will do together: Collaborate Technical Art and wider Art teams to understand our artistic requirements and any technical limitations. Partner with internal and outsourced art teams to elevate assets to our high final quality. You will understand the art and technical standards, in addition to file management and art production pipeline tools. You will ensure that all art content produced is clean, optimized and error-free, fixing any issues directly and by creating or requesting tools to improve the process. You will help maintain and update documentation, whilst also training team members to deliver higher-quality content. What you will bring: At minimum of 1 years' experience as a 3D artist or Technical Artist. A passion about game art workflows. Attention to detail and a QA-orientated mindset. Knowledge of one of the major 3D modelling packages, inlcuding Maya, 3DSMax or Blender. The ability to work independently with a high level of autonomy. Basic experience with Unreal Engine, including it's Material and VFX systems. Experience with Substance Painter, Substance Designer and Photoshop. Strong ability to learn new areas of development. Ability to work well within a team atmosphere. Excellent time management skills. Creative problem-solving skills. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 58d ago
  • Senior VR Artist (Environment)

    Dreamscape Learn 4.0company rating

    Culver City, CA jobs

    Job Description Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you'll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You'll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects. The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience. Roles & Responsibilities: Environment Art Creation Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR. Create modular environment assets, materials, and shaders that support scalability and performance. Contribute to concept art, visual development, and look-dev for new projects. Ensure assets meet performance, optimization, and platform-specific technical requirements. Collaboration & Workflow Work closely with designers, technical artists, and engineers to ensure seamless integration of assets into interactive environments. Provide artistic feedback and mentorship to junior and mid-level artists. Collaborate with the Art Director and Principal Artist to maintain and evolve the project's visual direction. Partner with Technical Artists to improve pipelines, tools, and workflows for environment production. Quality & Innovation Uphold and refine style guides, visual standards, and artistic benchmarks for immersive environments. Explore and implement new techniques and technologies to push creative and technical boundaries. Balance artistic vision with performance and usability constraints inherent to VR/AR development. Stay current with industry trends, tools, and innovations in environment art and real-time rendering. Requirements 5+ years of professional experience in environment art for games, VR/AR, film, or interactive media. Shipped 2 games or VR projects Strong portfolio demonstrating environmental storytelling, composition, lighting, and material work in real-time engines. Proficiency with industry-standard tools: Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop. Experience with Unity Engine and familiarity with scene assembly, lighting, and optimization. Solid understanding of PBR workflows, modular environment design, and real-time performance constraints. Strong communication, collaboration, and problem-solving skills in a cross-functional creative environment. Preferred Skills: Experience in VR/AR/XR production pipelines. Mobile/optimization experience Familiarity with procedural content tools (Houdini) and shader creation. Background in science communication, edtech, or educational media. Bachelor's degree in Fine Arts, Animation, Game Art, or related field. Knowledge of task tracking software such as Jira Knowledge of documentation software such as Confluence Knowledge of version control software such as SourceTree and perforce etc. Benefits Compensation $115,000.00 - $130,000.00 per annum Health/ dental/ vision insurance Employee Assistance Program Unlimited PTO Perks at work Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $115k-130k yearly 21d ago
  • Outsourcing Technical Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: Escape Velocity is looking for an Outsourcing Technical Artist, who is focused on Materials development and responsible for developing, maintaining, and optimizing real-time materials within Unreal Engine. This role will support the art and engineering teams by building scalable shader systems, ensuring high visual fidelity while maintaining performance across multiple platforms. Requirements What we will do together: Work with art and engineering to understand visual requirements and performance constraints. Develop, optimize, and maintain advanced materials and shaders using Unreal Engine Create reusable material functions and dynamic systems to support a wide range of surface types (environment, characters, VFX). Research and prototype new shading techniques to push visual quality and efficiency. Collaborate with rendering engineers to identify and resolve performance bottlenecks related to materials. Help define and maintain material pipelines and documentation for the art team. What you will bring: Our ideal Material Technical Artist has both an artistic and technical background in real-time rendering and material creation. We need someone who understands how surfaces respond to light and can convert artistic goals into efficient, scalable shader solutions. You are a collaborative problem-solver who thrives at the intersection of art and technology. 3+ years of experience in a Technical Art or Material/Shader Art role. At least one released title on the current or previous console generation (gen8, gen9), preferably AAA. Strong knowledge of Unreal Engine's material system (Material Editor, Material Functions, Material Instances). Deep understanding of PBR workflows, surface response, and lighting fundamentals. Experience creating and optimizing complex shaders for real-time performance. Proficiency with Substance Designer/Painter, Photoshop, or similar texturing tools. Familiarity with scripting or shader languages (HLSL, GLSL, Python) a plus. Ability to balance visual quality and technical constraints. Strong communication skills and ability to collaborate with multiple disciplines. Excellent time management and creative problem-solving skills. Ability to work independently with a high level of autonomy. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $67k-118k yearly est. Auto-Apply 56d ago
  • Outsourcing Character Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote

    What we are looking for: We are seeking an Outsource Character Artist to collaborate closely with both internal and external teams on Character Assets for Cosmetics. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from outsource to maintain quality and consistency throughout the project. Requirements What we will do together: Direct and implement high-quality Character Cosmetics for characters and items. Communicate and partner between Concept Art, Character Team, Rigging, Animation departments to develop workflows and character assets that follows quality and stylistic standards. Create beautiful character art from concept art and reference materials. Adapt to the concept and style of the project. Communicate, Support and feedback work from External Vendors. Fully in engine, implementing content and making sure everything runs smoothly on all platforms. Train and unblock outsourcing partners, provide best practices/samples, and support production schedules. Generate answers quickly to resolve ambiguity, and champion for best sustainable practices. What you will bring: Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required. Experience with Autodesk Flow Production for Tracking and Confluence strong bonus. Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level. Solid grasp of game feel, design affordances and visual shape/color language. Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment. Value for an inclusive and empathetic work culture. Live service project experience preferred, but shipping experience required. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. A few benefits you can expect from us: A generous PTO allowance Summer and Winter holidays studio closure (separate to PTO allowance) Private Medical & Dental Healthcare Private Mental Health scheme A generous annual Health & Wellbeing allowance Discretionary Studio Bonus Top range tech for your home set up Other benefits based on your region How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. Auto-Apply 58d ago

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