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  • Environment Artist

    Triiodide Studios

    Concept artist job in Boston, MA

    The Environment Artist will be responsible for modeling, texturing, and lighting compelling 3D environments and props for the wildly successful co-op horror game, Backrooms: Escape Together . This role places a strong emphasis on the creation of procedural and modular environments, leveraging both artistic vision and technical implementation to breakdown common environments found in real-life into a set of modular art pieces. The ideal candidate has a strong artistic sensibility, applied expertise in real-time rendering and procedural generational workflows, and a deep understanding of how liminal atmospheres and space contribute to player immersion. You will work closely with designers and engineers to ensure all environments support both gameplay functionality and artistic vision. About Triiodide Studios Our mission is to create the best multiplayer experiences possible. We believe creating long-lasting memories that players can share with their friends or strangers takes precedence above all else. Our current game, Backrooms: Escape Together , is a continuously updated, level-based co-op horror inspired by the online lore of the Backrooms. Backrooms: Escape Together regularly sits in the top 250 of Steam's best-selling titles, and we are scaling up our art team to meet player demand. If you want to get in on the ground floor of something big and are excited to be a key driver of future growth, this opportunity is for you. Responsibilities Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing) Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments. Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building. Implement lighting and material setups that reinforce the game's mood and tone. Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements. Participate in internal art reviews and provide constructive feedback to maintain consistency across the project. Ensure all work aligns with the project's established visual and technical guidelines. Required Qualifications 3+ years of professional experience as an Environment Artist in game development. Strong portfolio demonstrating realistic or atmospheric 3D environments, including examples of procedural generation or tool-assisted world-building. Proficiency with Unreal Engine 5, Substance 3D Painter/Designer, Maya or Blender, and Photoshop. Expertise in creating assets utilizing Nanite, Virtual Textures, and Hardware Raytracing Experience with modular asset workflows and real-time performance optimization. Strong grasp of composition, lighting, scale, and color theory. Excellent communication skills and a collaborative mindset. Passion for environmental storytelling and atmospheric world-building. Nice to Haves Experience in horror or narrative-driven games. Proficiency in vertex painting, decals, and advanced material effects. Interest in the aesthetics of liminal or psychologically driven spaces. Experience with Unreal Engine's PCG system Compensation and Benefits $50-$75 USD per hour, commensurate with experience, skillset, and portfolio quality Flexible remote or hybrid work arrangements Application Instructions Please submit the following materials: Resume Portfolio or ArtStation link showcasing relevant 3D environment work (Optional) Short statement describing your interest in Backrooms: Escape Together or liminal-themed environments Applications without an environment art portfolio will not be considered. Send all materials through JazzHR. Applications are reviewed on a rolling basis.
    $50-75 hourly Auto-Apply 60d+ ago
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  • Lead Artist

    Take-Two Interactive Software 4.7company rating

    Concept artist job in Massachusetts

    Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas' success! What You'll Take On: You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience. You will span narrative-driven visual support of quests, the development of overall environmental ‘theme' visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions. You will develop a deep understanding of the Mayflower's visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues. You will prototype and execute on visually stunning environments that enhance gameplay and reinforce the game's narrative vision. You will work closely with Level Design to support navigation, pacing, sightlines, cover, and verticality, ensuring each space feels both functional and grounded. You will serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications. As the Lead Level Artist, you are also expected to keep active tabs on the performance profile and other technical compliance requirements of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Lead role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization. What You Bring: Established experience in the game industry as a Lead Artist, preferably with experience working with larger, complex productions. Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus). Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule'). Familiarity with performance evaluation and optimization - working mindfully within metrics to maintain a smooth player experience. Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation' and ‘ROI' approach to iterative development. Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces Who You Are: You are a thoughtful, passionate visual storyteller. You are adept at transporting an audience into immersive worlds that have their own sense of time, place, and history, and understand the precarious balance of knobs and levers to craft an exceptional suspension of disbelief in the journey. You are a proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project. For the Lead role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross functional tasks of a higher degree of ambiguity and autonomy. In the Lead role, we also expect a significant, positive force-multiplication contribution across the project and studio. This includes outreach to form supportive, connected relationships with other departments, thoughtfulfully surface opportunities and ideas for project and studio-wide improvements, and leveraging your skillset and experience to help grow others on the team in both project impact and their career goals. Great to Have: Passion for deeply narrative driven games, particularly First Person Shooters. Additional traditional art or architecture background Familiarity with other companion level art content pipelines such as lighting or material creation. When Applying For This Position: Please watch the following GDC talk given by Ken Levine: ********************************************** The pay range for this position in Massachusetts at the start of employment is expected to be between $125,000 and $175,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Remote
    $49k-74k yearly est. Auto-Apply 41d ago
  • Community Arts Initiative Lead Artist

    Museum of Fine Arts 4.7company rating

    Concept artist job in Boston, MA

    The Museum of Fine Arts, Boston serves a wide variety of people-from school children to adults-through direct encounters with works of art. In addition to housing renowned collections, the Museum also offers numerous exhibitions and opportunities for learning and community engagement. The Artist Project is a collaboration between the MFA and twelve afterschool community organizations in the Boston area. Each year a new experienced artist with a passion for community arts is selected to plan and lead a project with children between the ages of six and twelve. The lead artist guides the children and helps them create a collaborative work of art inspired by the Museum's encyclopedic collection. The completed project is exhibited in the Edward H. Linde Gallery in the Linde Family Wing for Contemporary Art at the MFA. A stipend of $50,000 and a materials budget is provided to the selected artist. Please visit ************************* for more information and to apply. DO NOT apply through this portal . Note that this position is affiliated with the United Auto Worker's Union. Applications for the 2026-2027 Artist Project will be accepted through January 16, 2026. The MFA is an equal opportunity employer. The community and audience we serve is diverse, and we wish to foster that diversity in our workplace. Toward that end, the MFA does not discriminate against individuals in hiring, employment or promotion on the basis of race, religion, color, sex/gender, gender identity and gender expression, age, marital status, national origin, sexual orientation, citizenship, handicap or disability, veteran or military status, political belief, pregnancy, genetic information or any other characteristic protected by law.
    $37k-45k yearly est. Auto-Apply 49d ago
  • Lead VFX Artist

    CD Projekt Sa

    Concept artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect. (This position requires working in our Boston Studio. Hybrid working mode available) Daily Responsibilities * Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment. * Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences. * Foster technical excellence and artistic creativity across the VFX pipeline. * Guide team members on setting meaningful goals, career growth, and performance. * Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals. * Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX. * Ensure all VFX content is performant, optimized, and within technical constraints. * Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards. * Coordinate with Directors and Production to align VFX planning with milestones and timelines. * Help maintain an efficient and scalable production pipeline. Qualifications * 8+ years of experience as a VFX Artist in game development. * Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role. * Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth. * Deep expertise in Unreal Engine 5 and real-time VFX development. * Strong proficiency in real-time and baked simulations. * Solid knowledge of VFX pipelines and tools-including SideFX Houdini. * Understanding of PBR workflows, shaders, real-time rendering, and lighting. * Advanced skills in performance optimization and debugging. * Ability to independently lead high-impact initiatives and solve complex challenges. * Excellent communication, presentation, and cross-functional collaboration skills. * A strong portfolio showcasing mastery in VFX for games is required. Candidates should include a portfolio in their application. Applications without a portfolio will not be considered. Additional Information The application window for this position will close by 05/31/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being * Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave - 26 days of holiday per year. * 401K with employer matching. * Gym Membership Reimbursement. * Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth * Flexible working hours. * Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office * Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. * Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. * No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $158 900 - $218 500 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI_Hybrid
    $42k-71k yearly est. 16d ago
  • Lead UI Artist

    CD Projekt Red

    Concept artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead UI Artist to bring immersive and visually striking user interfaces to life in Cyberpunk 2. As a Lead UI Artist, you will play an important role in defining and maintaining the visual language of our UI, ensuring it not only fits the Cyberpunk aesthetic but also enhances gameplay and player immersion. In this leadership role, you will coach, guide and empower the UI Art team , fostering collaboration and creativity while ensuring the delivery of high-quality, cohesive interfaces. You will work closely with the Art Director, UI Designers, and Production to align vision, maintain consistency across the project, and uphold the artistic integrity of the UI. This role emphasizes a clear artistic vision, with a focus on creating dynamic, stylized, and cohesive UI elements that enhance the cyberpunk atmosphere and provide a memorable player experience. Daily responsibilities: Lead, mentor, and inspire the UI art team, providing feedback and guidance to ensure artistic quality and professional growth. Collaborate with UI designers, artists, and the Art Director to create a visually cohesive, user-centered UI that amplifies the Cyberpunk aesthetic. Establish and maintain a clear visual language that complements the game's core design and narrative direction. Ensure consistency and quality of the UI art style across all aspects of the game. Partner with directors and Production to plan, prioritize, and track UI work, ensuring timely delivery at the expected quality. Qualifications 7+ years of experience as a UI artist in the games industry, including at least 2 years in a leadership role. Strong portfolio demonstrating expertise in crafting UI for AAA titles and maintaining a cohesive art style. Proficiency in Adobe Suite, Figma or other relevant software. Strong artistic sense, with the ability to balance creative, stylized aesthetics and user-centered functionality. Experience leading and mentoring other artists, with excellent communication and leadership skills. Demonstrated experience to adapt design principles to create unique, recognizable UI that reflects the cyberpunk theme. Proficiency in typography, color theory, and layout. Ability to deliver and receive feedback in a productive and accountable manner. Nice to Have (Please note that these skills are not required to apply for the position) General knowledge of Unreal Engine workflows and pipelines. Understanding of how UI interacts with gameplay systems within Unreal. Familiarity with Blueprints or general scripting principles. Experience collaborating across disciplines (design, engineering, VFX) within Unreal. Deep understanding of the cyberpunk genre, including familiarity with iconic cyberpunk films, games, and visual references. Candidates should include a portfolio in their application. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 20 days of holiday per year (26 days after two years). 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $134,600 - $205,600 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid #LI-ONSITE
    $42k-71k yearly est. 31d ago
  • Lead Artist

    Ghost Story Games

    Concept artist job in Massachusetts

    Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas' success! What You'll Take On: You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience. You will span narrative-driven visual support of quests, the development of overall environmental ‘theme' visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions. You will develop a deep understanding of the Mayflower's visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues. You will prototype and execute on visually stunning environments that enhance gameplay and reinforce the game's narrative vision. You will work closely with Level Design to support navigation, pacing, sightlines, cover, and verticality, ensuring each space feels both functional and grounded. You will serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications. As the Lead Level Artist, you are also expected to keep active tabs on the performance profile and other technical compliance requirements of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Lead role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization. What You Bring: Established experience in the game industry as a Lead Artist, preferably with experience working with larger, complex productions. Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus). Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule'). Familiarity with performance evaluation and optimization - working mindfully within metrics to maintain a smooth player experience. Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation' and ‘ROI' approach to iterative development. Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces Who You Are: You are a thoughtful, passionate visual storyteller. You are adept at transporting an audience into immersive worlds that have their own sense of time, place, and history, and understand the precarious balance of knobs and levers to craft an exceptional suspension of disbelief in the journey. You are a proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project. For the Lead role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross functional tasks of a higher degree of ambiguity and autonomy. In the Lead role, we also expect a significant, positive force-multiplication contribution across the project and studio. This includes outreach to form supportive, connected relationships with other departments, thoughtfulfully surface opportunities and ideas for project and studio-wide improvements, and leveraging your skillset and experience to help grow others on the team in both project impact and their career goals. Great to Have: Passion for deeply narrative driven games, particularly First Person Shooters. Additional traditional art or architecture background Familiarity with other companion level art content pipelines such as lighting or material creation. #LI-Remote The pay range for this position in Massachusetts at the start of employment is expected to be between $125,000 and $175,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. When Applying For This Position: Please watch the following GDC talk given by Ken Levine: ********************************************** Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story's in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact *************************** As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story's equal opportunity commitment, please contact ***************************.
    $42k-70k yearly est. Auto-Apply 40d ago
  • Experienced Lash Artist

    The Lash Lounge-North Attleboro-Fashion Crossing 3.2company rating

    Concept artist job in Milford, MA

    Job DescriptionBenefits: Paid time off Training & development Employee discounts Free food & snacks Bonus based on performance Competitive salary Flexible schedule Free uniforms Why Join Our Team: Passion is our mantra! Want to join a team of highly motivated individuals in the fastest-growing premier eyelash salon? The Lash Lounge 124 Medway Road, suite 2 in Milford, MA is a is looking for an experienced, highly motivated lash artist who is interested in joining our growing team. The applicant needs to be a licensed cosmetologist or esthetician in Massachusetts. Other states may apply and we can help you transfer to a MA license The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, brow lamination and more. When our guests visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. When you are hired at The Lash Lounge, you instantly become part of our family. We have a the philosophy that we all succeed together! We hold the bar high to create a guest experience second to none. From Everyone learns and develops to become their professional best. Whether you stay one year or 10 years, you will gain great knowledge and experience, How we take care of our Team: Continued investment in your training Competitive income A built-in book of leads Everything you need is provided by The Lash Lounge Booking/Scheduling completely handled by the front desk staff Free services for you Discounts on all services and retail products Opportunities for career growth and advancement If this sounds like the place for you, please reach out! We can discuss the opportunities and your career plan and identify the next best steps for you. A current license in Cosmetology or Esthetics is required. If this sounds like you, apply to become a Lash Stylist at The Lash Lounge! Salon website: Salon address: { job.location.street }} Milford, MA 01757 Job Type: Full-time / Part-Time Average Pay: $__/Hour
    $52k-83k yearly est. 13d ago
  • Lead VFX Artist

    C&D Technologies 4.8company rating

    Concept artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect. (This position requires working in our Boston Studio. Hybrid working mode available) Daily Responsibilities Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment. Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences. Foster technical excellence and artistic creativity across the VFX pipeline. Guide team members on setting meaningful goals, career growth, and performance. Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals. Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX. Ensure all VFX content is performant, optimized, and within technical constraints. Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards. Coordinate with Directors and Production to align VFX planning with milestones and timelines. Help maintain an efficient and scalable production pipeline. Qualifications 8+ years of experience as a VFX Artist in game development. Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role. Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth. Deep expertise in Unreal Engine 5 and real-time VFX development. Strong proficiency in real-time and baked simulations. Solid knowledge of VFX pipelines and tools-including SideFX Houdini. Understanding of PBR workflows, shaders, real-time rendering, and lighting. Advanced skills in performance optimization and debugging. Ability to independently lead high-impact initiatives and solve complex challenges. Excellent communication, presentation, and cross-functional collaboration skills. A strong portfolio showcasing mastery in VFX for games is required. Candidates should include a portfolio in their application. Applications without a portfolio will not be considered. Additional Information The application window for this position will close by 05/31/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 26 days of holiday per year. 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $158 900 - $218 500 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI_Hybrid
    $43k-66k yearly est. 4h ago
  • Lash Artist - Waltham, MA

    Burlington 4.2company rating

    Concept artist job in Burlington, MA

    Deka Lash is one of the fastest growing lash studio brands in the beauty industry. We are looking for motivated, passionate, hardworking professionals to join our friendly team at our locations in WALTHAM, MA. We welcome EXPERIENCED lash artists OR licensed estheticians/cosmetologists INTERESTED IN LASH TRAINING. We offer a comprehensive, hands-on lash training program. Attractive career path opportunities and tools to enable you to build a sustainable client base with competitive pay. Work with like-minded professionals in a team-based, fun, and energetic work environment. KEY RESPONSIBILITIES: Lash extensions, lash lifting, lash tinting Brow lamination and brow tinting Client management, inclusive of checking clients in/out and building client loyalty Self marketing and promotion via social media and other direct channels Selling memberships, products and services Ensuring a fun, friendly, comfortable, and sanitary studio environment QUALIFICATIONS & SKILLS: ***Must have current Esthetician or Cosmetologist license in the State of MA*** Prior lashing experience is not required but PREFERRED. We will train anyone with the right character, work experience, passion and commitment! Flexibility to work day, evening, and weekend hours as needed. Regular schedules offered. Be in the studio during specified hours, regardless of scheduled appointments. Professional demeanor and appearance at all times Willing to learn new techniques and partake in additional training. Positive, proactive, and a team player. 2yrs+ salon or studio experience preferred with client service industry experience an additional plus. JOB BENEFITS: Intensive, comprehensive lash training beyond coursework Industry competitive compensation (guaranteed base pay or commission, gratuity, bonuses & other incentives) Great locations with access to a high number of potential clients Flexible days and hours with regularly defined schedules Fun and energetic environment. Employee discounts and perks Benefits package with tenure, including 401K Opportunities for advancement REQUIRED LICENSES: Cosmetology or Esthetician license in MA Job Types: Full-time, Part-time Pay: $40,000.00 - $70,000.00 per year COVID-19 considerations: Deka Lash Boston studios have implemented the highest standards in health and safety protocols to ensure the wellness and comfort of employees and clients. Compensation: $40,000.00 - $70,000.00 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $40k-70k yearly Auto-Apply 60d+ ago
  • Lash Technician/ Lash Artist

    Bow Salon

    Concept artist job in Boston, MA

    Job DescriptionBenefits: 401(k) Bonus based on performance Competitive salary Dental insurance Employee discounts Free food & snacks Health insurance Opportunity for advancement Benefits/Perks Competitive Pay (or room rental) Career Growth Opportunities Fun and Energetic Environment Discount on Products and Services Job Summary We are looking for a talented Lash Technicians and Lash Artists to join our team! If you are a cosmetologist or esthetician who would like to expand your skills to include lash extensions and brow services, we want to hear from you! As a Lash Technician, you will provide lash and brow services with the highest levels of quality and care. Successful candidates are committed to providing excellent customer service and enjoy working with people. You are highly motivated, friendly, and responsible! Responsibilities Ability to apply consecutive eyelash extension appointments during any given shift Educate the client about lash upgrades and our exclusive aftercare products Attend industry-related events, training, and product sessions Maintain a clean and well-stocked eyelash application room Be responsible with inventory/supplies/tools Create and apply client-specific, semi-permanent eyelash extensions Build rapport - create a recurring client base Perform daily procedures/applications of our services to scheduled clients at the highest level of quality and care Sign up clients for touch-up (follow-up) appointments Qualifications A current Cosmetology or Esthetics license is required. Excellent customer service skills and ability to work professionally with the public Ability to perform semi-permanent eyelash extensions, volume eyelash extensions Ability to engage and retain customers Ability to up-sell products and services
    $64k-106k yearly est. 14d ago
  • Taco Assembly Artist

    Barrio New England

    Concept artist job in Portsmouth, NH

    Come work in a fun, fast pace atmosphere. Competitive PayFood truck and catering opportunities. Training available! Full Time and Part Time Positions Available Duties Capable of following recipes to exact measurements Multitasking while in fast paced environment Willing to learn All other duties as assigned Ideal Candidate Will: Be able to work efficiently and quickly Have reliable transportation Must have weekend availability What Is In It for You?: Competitive wages Opportunity for advancement Our quickly growing company is always on the lookout for future leaders with career goals Earn additional income by working with our catering department/FoodTruck events View all jobs at this company
    $51k-90k yearly est. 25d ago
  • Part-Time Artist Faculty - Harp, Academic Year 2025/2026

    UMS Group 4.2company rating

    Concept artist job in Gorham, ME

    The Osher School of Music at the University of Southern Maine invites applications for Part-Time Artist Faculty in Music for our 2025/2026 academic year. We are searching for part time faculty and music instructors proficient in Applied Harp Instruction. Part-time faculty members are paid on a credit-hour basis based on prior teaching experience. Applied music lessons are compensation based on student enrollment: $60 per week lesson over 12 weeks for undergrad = $720 per student. Graduate applied music lessons are $70 per week over 12 weeks = $840 per student. In addition, USM employees can use their USM Card to access the library, Cigna Employee Assistance Plan, and fitness center(s). USM also offers part-time faculty the opportunity for development frequently through our Center for Collaboration and Development (CCD) and the chance to get an online teaching certification and training through CTEL, in addition to other developmental opportunities open to all staff throughout the year. The Osher School of Music offers a personalized and opportunity-based approach to educating musicians, featuring a faculty of distinguished performers, teachers, scholars, and mentors. Excellence is the hallmark of the School of Music. Located near the coastal and mountain regions of Maine in the heart of Maine's population center, the School of Music is a dynamic hub of artistic and educational activity. Students benefit from having the vibrant greater Portland arts scene at our doorstep, and we've achieved nearly 100% placement of our music education graduates. In addition, eligible part-time faculty members may elect certain benefits provided by the University of Maine System. In addition, The Center for Academic Innovation provides learning design consulting and faculty development opportunities to help faculty to create engaging programs, courses and lesson plans grounded in evidence-based best practices for every modality. The University of Southern Maine is a vibrant academic community located in the greater Portland, Maine area, including campuses in Portland, Gorham, Lewiston, and online. USM is part of the University of Maine System and offers a comprehensive array of undergraduate and graduate programs, emphasizing hands-on learning, community engagement, and interdisciplinary collaboration. With a highly engaged student-centered learning environment, USM is a steward of higher education, helping drive the economic, cultural, and civic life in the communities where our campuses are located and beyond. USM is committed to providing expanded access to high-quality education that elevates economic opportunity and contributes significantly to the vitality of a diverse society. To learn more about USM, visit About Our University. The University of Southern Maine fosters a welcoming and supportive campus environment that respects and appreciates diverse perspectives, enhancing teaching, learning, personal growth, and overall institutional achievement. USM encourages applications from individuals of all backgrounds, including women, veterans, and those with differing abilities, experiences, and cultural perspectives. We are dedicated to our Service Promise, Student Focused Every Day and seek a team member who embraces this commitment and upholds our core values of Respect & Care, Integrity, Equity, and Responsiveness. Required Qualifications: Master's Degree in music or commensurate professional experience Outstanding qualifications as a performer and teacher. Preferred Qualifications: Chamber Music coaching experience To apply, click on the ‘Apply Now' button below or visit our USM Careers Page and submit the following: Cover letter Curriculum vitae or resume Three letters of recommendation We will begin reviewing applications immediately. These positions will remain open until filled. We are not able to consider applicants who require Visa sponsorship support. Appropriate background screening will be conducted for the successful candidate(s). Clery Act: The Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act, or Clery Act, mandates that all Title IV institutions, such as the University, prepare, publish, and distribute an Annual Security Report (ASR), and provide notice of the availability of the ASR to all prospective employees. This report consists of two basic parts: disclosure of the University's crime statistics for the past three calendar years; and disclosures regarding the University's current campus security policies. View the University's Annual Security Report (PDF). If you wish to have a paper copy of the ASR or need to have a copy of the ASR in an accessible format, the University will provide such a copy upon request. Please email or call ************. EEO Statement: The University of Maine System (the System) is an equal opportunity institution committed to fostering a nondiscriminatory environment and complying with all applicable nondiscrimination laws. Consistent with State and Federal law, the System does not discriminate on the basis of race, color, religion, sex, sexual orientation, transgender status, gender, gender identity or expression, ethnicity, national origin, citizenship status, familial status, ancestry, age, disability (physical or mental), genetic information, pregnancy, or veteran or military status in any aspect of its education, programs and activities, and employment. The System provides reasonable accommodations to qualified individuals with disabilities upon request. If you believe you have experienced discrimination or harassment, you are encouraged to contact the System Office of Equal Opportunity and Title IX Services at 5713 Chadbourne Hall, Room 412, Orono, ME 04469-5713, by calling ************, or via TTY at 711 (Maine Relay System). For more information about Title IX or to file a complaint, please contact the UMS Title IX Coordinator at ************************
    $60 hourly Auto-Apply 60d+ ago
  • Part-Time Artist Faculty - Harp, Academic Year 2025/2026

    University of Maine 3.9company rating

    Concept artist job in Portland, ME

    The Osher School of Music at the University of Southern Maine invites applications for Part-Time Artist Faculty in Music for our 2025/2026 academic year. We are searching for part time faculty and music instructors proficient in Applied Harp Instruction. Part-time faculty members are paid on a credit-hour basis based on prior teaching experience. Applied music lessons are compensation based on student enrollment: $60 per week lesson over 12 weeks for undergrad = $720 per student. Graduate applied music lessons are $70 per week over 12 weeks = $840 per student. In addition, USM employees can use their USM Card to access the library, Cigna Employee Assistance Plan, and fitness center(s). USM also offers part-time faculty the opportunity for development frequently through our Center for Collaboration and Development (CCD) and the chance to get an online teaching certification and training through CTEL, in addition to other developmental opportunities open to all staff throughout the year. The Osher School of Music offers a personalized and opportunity-based approach to educating musicians, featuring a faculty of distinguished performers, teachers, scholars, and mentors. Excellence is the hallmark of the School of Music. Located near the coastal and mountain regions of Maine in the heart of Maine's population center, the School of Music is a dynamic hub of artistic and educational activity. Students benefit from having the vibrant greater Portland arts scene at our doorstep, and we've achieved nearly 100% placement of our music education graduates. In addition, eligible part-time faculty members may elect certain benefits provided by the University of Maine System. In addition, The Center for Academic Innovation provides learning design consulting and faculty development opportunities to help faculty to create engaging programs, courses and lesson plans grounded in evidence-based best practices for every modality. The University of Southern Maine is a vibrant academic community located in the greater Portland, Maine area, including campuses in Portland, Gorham, Lewiston, and online. USM is part of the University of Maine System and offers a comprehensive array of undergraduate and graduate programs, emphasizing hands-on learning, community engagement, and interdisciplinary collaboration. With a highly engaged student-centered learning environment, USM is a steward of higher education, helping drive the economic, cultural, and civic life in the communities where our campuses are located and beyond. USM is committed to providing expanded access to high-quality education that elevates economic opportunity and contributes significantly to the vitality of a diverse society. To learn more about USM, visit About Our University. The University of Southern Maine fosters a welcoming and supportive campus environment that respects and appreciates diverse perspectives, enhancing teaching, learning, personal growth, and overall institutional achievement. USM encourages applications from individuals of all backgrounds, including women, veterans, and those with differing abilities, experiences, and cultural perspectives. We are dedicated to our Service Promise, Student Focused Every Day and seek a team member who embraces this commitment and upholds our core values of Respect & Care, Integrity, Equity, and Responsiveness. Required Qualifications: Master's Degree in music or commensurate professional experience Outstanding qualifications as a performer and teacher. Preferred Qualifications: Chamber Music coaching experience To apply, click on the ‘Apply Now' button below or visit our USM Careers Page and submit the following: Cover letter Curriculum vitae or resume Three letters of recommendation We will begin reviewing applications immediately. These positions will remain open until filled. We are not able to consider applicants who require Visa sponsorship support. Appropriate background screening will be conducted for the successful candidate(s). Clery Act: The Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act, or Clery Act, mandates that all Title IV institutions, such as the University, prepare, publish, and distribute an Annual Security Report (ASR), and provide notice of the availability of the ASR to all prospective employees. This report consists of two basic parts: disclosure of the University's crime statistics for the past three calendar years; and disclosures regarding the University's current campus security policies. View the University's Annual Security Report (PDF). If you wish to have a paper copy of the ASR or need to have a copy of the ASR in an accessible format, the University will provide such a copy upon request. Please email or call ************. EEO Statement: The University of Maine System (the System) is an equal opportunity institution committed to fostering a nondiscriminatory environment and complying with all applicable nondiscrimination laws. Consistent with State and Federal law, the System does not discriminate on the basis of race, color, religion, sex, sexual orientation, transgender status, gender, gender identity or expression, ethnicity, national origin, citizenship status, familial status, ancestry, age, disability (physical or mental), genetic information, pregnancy, or veteran or military status in any aspect of its education, programs and activities, and employment. The System provides reasonable accommodations to qualified individuals with disabilities upon request. If you believe you have experienced discrimination or harassment, you are encouraged to contact the System Office of Equal Opportunity and Title IX Services at 5713 Chadbourne Hall, Room 412, Orono, ME 04469-5713, by calling ************, or via TTY at 711 (Maine Relay System). For more information about Title IX or to file a complaint, please contact the UMS Title IX Coordinator at ************************
    $31k-44k yearly est. Auto-Apply 60d+ ago
  • Lash Technician Lash Artist

    Assembly Row

    Concept artist job in Somerville, MA

    WHO WE ARE:We have P.A.S.S.I.O.N! It's what we offer to every guest. We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team? Continued investment in your training Industry-leading compensation A built-in book of leads Generous discounts on services and retail products Opportunities for career growth and advancement Our ideal Lash Artist has experience and: Enjoys working with people Can be trusted to work independently and potentially become a leader Understands the importance of the safe application of eyelash extensions Is highly motivated, friendly and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license 1+ years as a Lash Technician required. Preferred 1+ years with hand-made volume fans. Customer service focused, loves on your clients Reliable transportation & strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered ************************************************************ Revolution Drive | Somerville, MA 02145Job Type: Full-time Compensation: $35,000.00 - $65,000.00 per year WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
    $35k-65k yearly Auto-Apply 60d+ ago
  • Senior Technical Artist - Paper.io 2

    Voodoo 4.3company rating

    Concept artist job in Stockholm, ME

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game. * Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices. * Develop tools and scripts in Unity to streamline the workflow for artists and developers. * Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency. * Create and implement particle systems, shaders, and lighting techniques to enhance the game's visual appeal. * Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality. * Debug and troubleshoot graphical and performance issues on different mobile devices. * Stay up to date with the latest trends and best practices in mobile game art and Unity development. Profile * Experience: 5+ years as a Technical Artist in the mobile gaming industry * Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization * Proficiency in C# scripting for automating processes and enhancing tools * Understanding of mobile game constraints (performance, memory, draw calls, batching) * Experience with lighting, VFX, post-processing, and GPU profiling * Knowledge of 3D modeling , texturing workflows (Photoshop, Substance and experience with Maya, including MEL scripting and tooling) * Ability to debug and optimize art assets and rendering issues. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $80k-114k yearly est. 38d ago
  • Lead UI Artist

    CD Projekt Red

    Concept artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead UI Artist to bring immersive and visually striking user interfaces to life in Cyberpunk 2. As a Lead UI Artist, you will play an important role in defining and maintaining the visual language of our UI, ensuring it not only fits the Cyberpunk aesthetic but also enhances gameplay and player immersion. In this leadership role, you will coach, guide and empower the UI Art team , fostering collaboration and creativity while ensuring the delivery of high-quality, cohesive interfaces. You will work closely with the Art Director, UI Designers, and Production to align vision, maintain consistency across the project, and uphold the artistic integrity of the UI. This role emphasizes a clear artistic vision, with a focus on creating dynamic, stylized, and cohesive UI elements that enhance the cyberpunk atmosphere and provide a memorable player experience. Daily responsibilities: Lead, mentor, and inspire the UI art team, providing feedback and guidance to ensure artistic quality and professional growth. Collaborate with UI designers, artists, and the Art Director to create a visually cohesive, user-centered UI that amplifies the Cyberpunk aesthetic. Establish and maintain a clear visual language that complements the game's core design and narrative direction. Ensure consistency and quality of the UI art style across all aspects of the game. Partner with directors and Production to plan, prioritize, and track UI work, ensuring timely delivery at the expected quality. Qualifications 7+ years of experience as a UI artist in the games industry, including at least 2 years in a leadership role. Strong portfolio demonstrating expertise in crafting UI for AAA titles and maintaining a cohesive art style. Proficiency in Adobe Suite, Figma or other relevant software. Strong artistic sense, with the ability to balance creative, stylized aesthetics and user-centered functionality. Experience leading and mentoring other artists, with excellent communication and leadership skills. Demonstrated experience to adapt design principles to create unique, recognizable UI that reflects the cyberpunk theme. Proficiency in typography, color theory, and layout. Ability to deliver and receive feedback in a productive and accountable manner. Nice to Have (Please note that these skills are not required to apply for the position) General knowledge of Unreal Engine workflows and pipelines. Understanding of how UI interacts with gameplay systems within Unreal. Familiarity with Blueprints or general scripting principles. Experience collaborating across disciplines (design, engineering, VFX) within Unreal. Deep understanding of the cyberpunk genre, including familiarity with iconic cyberpunk films, games, and visual references. Candidates should include a portfolio in their application. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 20 days of holiday per year (26 days after two years). 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $134,600 - $205,600 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid #LI-ONSITE
    $42k-71k yearly est. 60d+ ago
  • Lead Lighting Artist

    CD Projekt Sa

    Concept artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead Lighting Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role you will bring your expertise, leadership skills, attention to detail, and passion for telling stories through cinematic and emotionally engaging lighting to build and lead a team of exceptional lighting artists. Leadership & Team Management * Lead the Lighting Team to deliver high-quality, emotionally engaging cinematic lighting. * Act as the direct manager for team members, conducting reviews and establishing deliverables while keeping the team motivated, inspired, and productive. * Recruiting, leading, mentoring, and guiding the team while fostering a culture of creativity, trust, and technical excellence. * Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines. * Tracking the progress of assigned lighting tasks and communicating any blockers the team may have. Artistic Vision & Execution * Collaborate closely with the Art Director to maintain the art direction and the core vision of the game. * Actively participate in aesthetic problem solving discussions. * Collaborate across multiple disciplines to support gameplay, cinematics, and environments with outstanding lighting. * Ensure that lighting solutions produced by the team are performant and within technical budgets. * Lead by example by taking direct ownership over some of the lighting tasks. Pipeline Development & Technical Problem Solving * Lead the development of the Lighting pipeline to deliver a comfortable, streamlined, and efficient workflow for the team. * Actively participate in technical problem solving discussions. * Collaborate with technical disciplines to help develop tools and tech that optimize the lighting workflow and push the boundaries of real-time lighting. Qualifications * Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. * Proven experience as a Lead Lighting Artist, with a track record of mentoring and developing talent. * Deep knowledge of performance and optimization for real-time lighting. * Solid understanding of PBR concepts and real-time rendering techniques. * Excellent knowledge of Unreal Engine 5. * A portfolio that demonstrates a deep knowledge of core artistic principles such as color theory and composition, as well as the ability to convey emotion and tell stories through light. * Excellent communication, collaboration, and presentation skills. * Curiosity, kindness, initiative, and a positive and professional can-do attitude. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being * Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave - 20 days of holiday per year (26 days after two years). * 401K with employer matching. * Gym Membership Reimbursement. * Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth * Flexible working hours. * Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office * Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. * Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. * No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $143,000 - $218,500 USD annually At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid #LI-ONSITE
    $42k-71k yearly est. 60d+ ago
  • Community Arts Initiative Lead Artist

    Museum of Fine Arts 4.1company rating

    Concept artist job in Boston, MA

    The Museum of Fine Arts, Boston serves a wide variety of people-from school children to adults-through direct encounters with works of art. In addition to housing renowned collections, the Museum also offers numerous exhibitions and opportunities for learning and community engagement. The Artist Project is a collaboration between the MFA and twelve afterschool community organizations in the Boston area. Each year a new experienced artist with a passion for community arts is selected to plan and lead a project with children between the ages of six and twelve. The lead artist guides the children and helps them create a collaborative work of art inspired by the Museum's encyclopedic collection. The completed project is exhibited in the Edward H. Linde Gallery in the Linde Family Wing for Contemporary Art at the MFA. A stipend of $50,000 and a materials budget is provided to the selected artist. Please visit ************************* for more information and to apply. DO NOT apply through this portal. Note that this position is affiliated with the United Auto Worker's Union. Applications for the 2026-2027 Artist Project will be accepted through January 16, 2026. The MFA is an equal opportunity employer. The community and audience we serve is diverse, and we wish to foster that diversity in our workplace. Toward that end, the MFA does not discriminate against individuals in hiring, employment or promotion on the basis of race, religion, color, sex/gender, gender identity and gender expression, age, marital status, national origin, sexual orientation, citizenship, handicap or disability, veteran or military status, political belief, pregnancy, genetic information or any other characteristic protected by law.
    $30k-38k yearly est. Auto-Apply 48d ago
  • Lash Artist

    Burlington 4.2company rating

    Concept artist job in Burlington, MA

    Deka Lash is one of the fastest growing lash studio brands in the beauty industry. We are looking for motivated, passionate, hardworking professionals to join our friendly team at our locations in BURLINGTON, MA. We welcome EXPERIENCED lash artists OR licensed estheticians/cosmetologists INTERESTED IN LASH TRAINING. We offer a comprehensive, hands-on lash training program. Attractive career path opportunities and tools to enable you to build a sustainable client base with competitive pay. Work with like-minded professionals in a team-based, fun, and energetic work environment. KEY RESPONSIBILITIES: Lash extensions, lash lifting, lash tinting Brow lamination and brow tinting Client management, inclusive of checking clients in/out and building client loyalty Self marketing and promotion via social media and other direct channels Selling memberships, products and services Ensuring a fun, friendly, comfortable, and sanitary studio environment QUALIFICATIONS & SKILLS: ***Must have current Esthetician or Cosmetologist license in the State of MA*** Prior lashing experience is not required but PREFERRED. We will train anyone with the right character, work experience, passion and commitment! Flexibility to work day, evening, and weekend hours as needed. Regular schedules offered. Be in the studio during specified hours, regardless of scheduled appointments. Professional demeanor and appearance at all times Willing to learn new techniques and partake in additional training. Positive, proactive, and a team player. 2yrs+ salon or studio experience preferred with client service industry experience an additional plus. JOB BENEFITS: Intensive, comprehensive lash training beyond coursework Industry competitive compensation (guaranteed base pay or commission, gratuity, bonuses & other incentives) Great locations with access to a high number of potential clients Flexible days and hours with regularly defined schedules Fun and energetic environment. Employee discounts and perks Benefits package with tenure, including 401K Opportunities for advancement REQUIRED LICENSES: Cosmetology or Esthetician license in MA Job Types: Full-time, Part-time Pay: $40,000.00 - $70,000.00 per year COVID-19 considerations: Deka Lash Boston studios have implemented the highest standards in health and safety protocols to ensure the wellness and comfort of employees and clients. At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $40k-70k yearly Auto-Apply 60d+ ago
  • Experienced Lash Artist FT/PT

    The Lash Lounge-North Attleboro-Fashion Crossing 3.2company rating

    Concept artist job in Attleboro, MA

    Job DescriptionBenefits: Bonus based on performance Employee discounts Free food & snacks Paid time off Training & development Why Join Our Team: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When our guests visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. When you are hired at The Lash Lounge, you instantly become part of our family. We provide the latest and most innovative training to all of our lash technicians, whether new or experienced, in order to further your professional career. You get PAID to go to school! If you love making people feel beautiful, you will love being part of The Lash Lounge. Our Culture: Want to join a team of highly motivated individuals in the fastest-growing premier eyelash salon? The Lash Lounge North Attleboro-Fashion Crossing is a is looking for a highly motivated licensed cosmetologist or esthetician who is interested in joining our growing team. How we take care of our Team: Certifications for all services provided Continued investment in your training A built-in book of leads Booking/Scheduling completely handled by the front desk staff Free lash services for you Discounts on all services and retail products Opportunities for career growth and advancement Lash Technicians will go through The Lash Lounge Stylist Certification program. A current license in Cosmetology or Esthetics is REQUIRED. If this sounds like you, apply to become a Lash Stylist at The Lash Lounge!
    $52k-83k yearly est. 22d ago

Learn more about concept artist jobs

How much does a concept artist earn in Exeter, NH?

The average concept artist in Exeter, NH earns between $76,000 and $193,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.

Average concept artist salary in Exeter, NH

$121,000
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