3D Artist, Horizon
Concept Artist Job 43 miles from Happy Valley
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
CFX Artist (Contract)
Concept Artist Job 15 miles from Happy Valley
Walt Disney Animation Studios has an exciting opportunity for experienced Character FX Technical Directors / Technical Animators to join the team at our Vancouver, BC studio. The Character FX TD has strong artistic skills built on top of a solid technical foundation. The Character FX TD is responsible for character effects for shot production. You will work closely with the industry's top talent in fields to create the most appealing character simulation performances and bring our characters to life.
Responsibilities
Character effects for shot production, including cloth and hair simulation, and final character polishing
Actively engage in and potentially be cast to other tasks that the department supports (Simulation setup, and CFX/technical animation)
Requirements
Experience in hair and/or cloth simulation
Solid understanding of the principles of animation
Extensive knowledge of anatomy, kinematics, and physical behavior
Experience with creating appealing performances through simulation
3+ years of professional experience in cloth and hair simulation, with emphasis on CG features
Experience working in collaborative environments and taking direction
Strong problem-solving ability
Comfort with Linux environments
Bachelor's degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience
An applicant will benefit from having:
Previous leadership/mentoring experience
Solid understanding of Python scripting
Experience in modeling, grooming, rigging, and/or character FX
Prior experience using Houdini
A Note About Software:
Our department currently uses Autodesk Maya as our primary platform with proprietary solvers, hair instancing tools, and other authoring plugins. Applicants should be adept in Maya or an equivalent CG application or demonstrate an aptitude for learning software quickly. A strong skill set in packages like Marvelous Designer, XGen, and Houdini is an added plus.
The hiring range for this position in British Columbia, Canada is C$87,210 to C$145,420 per year. This hiring range covers candidates who are considered experienced to expert level. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Job Posting Segment:
WDAS Vancouver
Job Posting Primary Business:
WDAS Vancouver
Primary Job Posting Category:
Character Simulations
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Vancouver, BC, Canada
Alternate City, State, Region, Postal Code:
Date Posted:
2024-05-27
Game Artist - Staff: 3D Modelling
Concept Artist Job In Oregon
* **Job Posting Date** 2024-11-11 ****Company:**** Qualcomm India Private Limited****Job Area:**** Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Modelling Artist with Unreal Engine and/or Unity experience to help create cutting edge game art assets that include Characters, props, vehicles for internal tech demos. This position works directly with our development team. Must have a solid understanding of materials, LODs, draw calls, occlusion, and optimization techniques.
**Minimum Qualifications**
* 7+ years' experience modeling/texturing Characters, Hard Surfaces & Props in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game.
* Demo reel for the previous work done is preferred.
* Solid understanding of sculpting and 3D modeling techniques for photo realistic meshes & materials.
* Work independently while collaborating with multiple disciplines.
* Self-motivated and able to estimate task length and deliver polished assets on time.
**Preferred Qualifications**
* Demonstratable experience within Unity or Unreal Engine.
* Strong grasp of lighting for games, both static & dynamic real-time.
* Ability to create performant content for varying hardware specs.
* Willingness to learn modern modelling tools within Unreal Engine & PCG workflow.
* Metahuman workflow knowledge for games is a huge plus.
* Speedtree, Marvelous tools knowledge is appreciated.
* Ability to debug and optimize occlusion, draw calls, LODs & materials.
* Experience working with multi-zonal teams.
* Preferably at least one shipped title on any gaming platform.
**Education Requirements**
Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
**Minimum Qualifications:**
• Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
OR
Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
OR
High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.**About the Company**
At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm's latest hardware innovations around mobile, Compute, XR and console.
**Applicants**: Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found . Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
**To all Staffing and Recruiting Agencies**: Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications.
If you would like more information about this role, please contact .
**Get Matched**
Upload your resume and see jobs that match your skills and experience **Perks and Benefits**
** Health**
Qualcomm offers a world-class health benefit option providing world-class coverage to employees and their eligible dependents.
** Wealth**
Our programs are designed to help employees build and prepare for a financially secure future.
** Self**
Our self and family resources help you build emotional/mental strength and resilience, as well as define your purpose - in life and at work.
** Wellbeing**
Qualcomm's wellbeing programs and resources offer support to help employees Live+Well and Work+Well, so they can unlock their full potential at home, at work, and everywhere between.
Whether you're launching a new career or ready to explore what's next in the evolution of your talent and expertise, you're about to embark on a career growth journey like no other.
**Bring out your best, with the best**Our employees make Qualcomm's success possible. We hire the brightest minds and foster a supportive, inclusive culture where your ideas have the power to contribute to world-changing innovations and breakthrough technologies. To make that possible, we leverage the breadth and depth of our diverse expertise from around the world to answer the unasked, conquer the complex, and solve some of the biggest challenges only we can - together.
**Innovate with technology experts**At Qualcomm, we are passionate about the limitless potential of your career. Only here can you work alongside some of the most respected, leading engineering and technology experts in the industry - helping you learn and grow professionally in ways you haven't yet imagined.
**Live well, work well**Additionally, you'll have access to programs such as our continuous learning and development programs, tuition reimbursement, and mentorships to tap into your limitless potential - plus, opportunities to enhance your quality of life through our comprehensive, best-in-class benefits offerings.
The work we do at Qualcomm impacts lives around the globe - and you can be part of it. Apply today and unlock your full potential.
3,500 Artist Grants
Concept Artist Job 8 miles from Happy Valley
**$3,500 Artist Grants** Deadline: 13 May Awards and Prizes **Description** The Hopper Prize is now accepting entries for our Spring 2024 artist grants. We are offering $3,500 and $1,000 grants to artists and photographers around the world. For this open call, we will be providing 6 grants totaling $11,000 USD. 2 artists will each receive $3,500 and 4 artists will each receive $1,000.
This is an open call, all media eligible.
Submissions will be juried by
* Lauren Rosati, Associate Curator, The Metropolitan Museum of Art
* Maya Brooks, Assistant Curator, North Carolina Museum of Art
Our open call provides you with a direct path to get your work in front of these forward thinking exhibition makers.
We support artists working in all media, from diverse backgrounds, in wide-ranging geographic locations.
Recent grant winners include:
* Hai-Wen Lin, Chicago, Illinois
* Antonio Scott Nichols, Philadelphia, Pennsylvania
* Ariana Gomez, Austin, Texas
* Derek Franklin, Portland, Oregon
* Andrea Ferrero, Mexico City, Mexico
* Ingmar Björn Nolting, Leipzig, Germany
* Abdulhamid Kircher, Los Angeles, California
* Julia Gutman, Sydney, Australia
* Allison L. Wade, Chicago, Illinois
* Andreia Santana, Lisbon, Portugal & New York, New York
* Jinyong Park, London, United Kingdom
* Anna Perach, London, United Kingdom
* Jimena Chávez Delion, Lima, Peru
* Krystle Lemonias, Phillipsburg, New Jersey
* Ville Kansanen, California
* Emily Kraus, London, United Kingdom
* M'hammed Kilito, Casablanca, Morocco
* Emily Weiner, Nashville, Tennessee
* Judd Schiffman, Providence, Rhode Island
* Mar Figueroa, New York, New York
* Eli Durst, Austin, Texas
* Britt Ransom, New Orleans, Louisiana
* Azadeh Gholizadeh, Chicago, Illinois
* Akihiro Boujoh, Utrecht, Netherlands
* Dominic Hawgood, London, United Kingdom
* Lebohang Kganye, Johannesburg, South Africa
In addition to grants, 30 artists will be selected for a shortlist, and all winners will have the opportunity to publish an in depth interview about their work in our online journal.
Game Artist
Concept Artist Job In Oregon
ELK Studios AB, Onsite - Mäster Samuelsgatan 56 ***We are looking for a talented Game Artist with a strong passion for bringing life, entertainment and excitement to our growing games portfolio.*** ***ELK is a leading developer in the iGaming industry, known for our innovative, visually stunning, and critically acclaimed game titles and IPs. We push the boundaries of gameplay and visual fidelity, setting new standards in the iGaming world.***
**About the role:**
We take great pride in creating and offering our players a wide range of different art styles and themes in our games. As a Game Artist, you'll take on the exciting challenge of transforming early concept art into pixel-perfect final assets, while also crafting original concepts and artwork from the ground up.
A typical work week as an Game Artist can consist of:
**Asset Creation:** Craft a diverse array of high-quality 2D game assets, UI element designs and awesome, polished headlines (typography) prepared for seamless handover to our expert animators. Your sharp eye for composition, color, perspective, and lighting will be critical in ensuring the highest standard of work.
**Collaborate Across Disciplines:** Work closely with other artists, animators and programmers to collaboratively build “best in class” iGames.
**Communication:** Partner with the Art Director and Creative Director to follow the unique art style of each game. Be open to feedback and take the initiative to independently enhance and perfect your work, while still ensuring it aligns with the creative vision.
**Innovation:** Push the boundaries of what is possible in the realms of iGames to create visually stunning and memorable experiences.
We believe you are a passionate artist with an eye for details and the urge and ideas to make the best looking iGaming experiences ever. You are creative and innovative and aim to find solutions which maximize the game experience in relation to the technical limitations. You have the ability to follow the game's visual style and ability to adapt to multiple styles, for all visual material produced throughout the game's development.
To thrive with us, you need to be a team player with a good ability to handle feedback and work together with different disciplines. You are self-driven, and responsible and strive to develop your skill and others constantly. It is important that you are organized and solution-oriented with the ability to tackle challenges and solve problems with a strong sense of ownership and deliver on deadlines.
**Qualifications:**
**Experience:** Minimum of 2 years of experience creating 2D assets with focus on mobile within the gaming or similar industry.
**Polishing & UI Expertise:** Skilled at polishing game assets to perfection, ensuring every detail shines and aligns with the creative vision. Experienced in creating intuitive UI elements that enhance the player experience, seamlessly combining functionality with captivating design.
**Software skills:** Strong knowledge of Photoshop. Knowledge in 3D is a big plus but not required.
**Portfolio:** A captivating portfolio demonstrating excellent artistic ability including the effective use of color, composition, and typography.
**Creativity:** A passion for art and a sharp eye for detail are essential, along with the ability to adapt to various art styles. Your understanding of animation will be crucial, as you'll help create assets ready for seamless animation.
**Passion for Gaming:** A passion for video or other games and an understanding of what makes them visually engaging and immersive.
**Language:** The ideal candidate will possess excellent English language skills, both in written and verbal communication, as this is essential for daily tasks and collaboration. Proficiency in Swedish is a plus but not required.
**We offer**
An ever-changing opportunity to explore different art styles, concepts, and themes together with highly skilled creatives in various crafts. Our project cycles are short, and you will be able to thrive in your creativity and passion by creating a range of visually stunning, unforgettable iGaming experiences.
We are proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees, where everyone is respected, valued, and empowered to succeed.
We work on-site at our awesome office, 2 minutes from T-Centralen in Stockholm.
Fill in an application below and please include your portfolio and CV.
For the right candidate, the recruitment process includes: interviews (digitally and at our studio), as well as a work assignment. We will fill the position as soon as we have found the right candidate, so do not hesitate to submit your application as soon as possible.
**About ELK Studios**
*With a passion for games!*
*Since 2013, ELK Studios has passionately pushed boundaries in the online casino industry. From groundbreaking mathematics to astonishing artwork, ELK takes pride in developing entertaining mobile-first content that maximizes the experience for players around the world.*
**Game Artist**
OR
**Basic information**
**Attachments - Please include your CV as an attachment and portfolio, either as an attachment or as a link.**
Allowed filetypes: .png, .jpg, .jpeg, .pdf, .txt, .doc, .docx, .zip, .odt, .odp, .mp3, .ppt, .pptx. Max file size 10 MB Links You have 1000 characters remaining
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Experienced Lash Artist
Concept Artist Job 8 miles from Happy Valley
Experienced Lash Artist Portland - Bethany Village **Benefits:** * 401(k) matching * Company parties * Dental insurance * Employee discounts * Flexible schedule * Health insurance * Opportunity for advancement * Paid time off * Training & development * Vision insurance
**WHO WE ARE:** The Lash Lounge is the premier salon for Lash Extensions with over 135 locations in the United States. We offer a complete menu of services including Perming, Tinting, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We have P.A.S.S.I.O.N. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. We own and operate 5 salons in the Portland urban area and we are well known to be first in class eyelash extensions salons **WHO WE ARE LOOKING FOR:** We are looking for a Stylist who enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! **RESPONSIBILITIES:**
* Create excellent experience for every guest through a friendly and helpful attitude
* Educate guests on proper care of lashes and recommend exclusive after care products
* Understand and promote products and memberships
* Perform high quality and consecutive professional eyelash extension services
* Generate new clientele through our amazing referral programs
* Maintain clean and sterile work environment
**REQUIRED SKILLS:**
* Active Cosmetology or Esthetics license
* Customer service focused; loves her clients
* Reliable transportation
* Strong work ethic
* Initiates self-learning and is comfortable with educating clients on products and services offered
* 1+ years experience as a Lash Stylist is a plus
* Continued investment in your training
* Industry-leading compensation
* A built-in book of leads
* Generous discounts on services and retail products
* Opportunities for career growth and advancement
* Fun environment and great teamwork
**COMPENSATION** Between $55,000 and $80,000 depending on skills level Compensation: $55,000.00 - $80,000.00 per year
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based *and* hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
*This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.*
You'll get access to the ongoing support you need and the stylist networking forums you'll love to improve your skills and grow your career. Lash Lounge-certified, our stylists set the standard for exceptional skills and service. What I like most about working at The Lash Lounge is not only the knowledge that I've been able to acquire, but mostly the collaborative environment that I'm a part of. We all genuinely care about one another, and we demonstrate that by showing respect and giving daily encouragement.
Visual Pioneering Artist
Concept Artist Job 15 miles from Happy Valley
Eyeline Studios At Eyeline, Scanline VFX's virtual production division, we want to provide you with a solid foundation where you can be a part of an innovative team of brilliant researchers, developers and virtual storytellers. Learn more. As a Visual Pioneering Artist, you will leverage a broad array of open-source and in-house-developed tools and techniques to produce images and videos, adhering to the creative objectives set by the project supervisor. The ideal candidate will apply their understanding of Neural image creation tools to generate captivating outcomes. Your role involves working with our cutting-edge generative models, conducting research, experimenting, and refining your creations to manifest our envisioned concept.
Key ResponsibilitiesDeliver original art based on the initial creative brief the project owner/supervisor provided Refine your results based on the creative feedback from the team Participate in testing in-house machine learning image frameworks from an end-user perspective
Qualifications5 years of related industry experience in VFX or animation Strong understanding of photography, cinematography, lighting, and composition Proven expertise in creating and developing visual assets using machine learning techniques to enhance and innovate artistic designs1 year of experience in the field of neural network-generated imaging space Strong hands-on knowledge of the Stable Diffusion ecosystem and tools, including Automatic111, ComfyUi, and InvokeAi including comprehensive knowledge of building custom workflows where needed. Familiar with a variety of Stable Diffusion techniques, including but not limited to: ControlNet, Ipadaptor, T2i Adapters, Animdiff, Loras, EmbeddingsComprehensive understanding of prompt engineering in the context of Generative Machine Learning frameworks such as Stable DiffusionComprehensive understanding of the principles of art and design Excellent communication skills and the ability to effectively adhere to a creative brief, as well as define the choice of tools and workflows for delivering resultsA robust portfolio showcasing your capacity to employ technology to create art Proficient knowledge of leading 3D or compositing package with lighting, rendering, and grading in mind, such as Maya, 3D Studio Max, Unreal Engine, or Blender
$80,000 - $180,000 a year
This salary range is specific to applicants applying to our position in Vancouver, BC. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar - both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Powered by Netflix
Netflix's investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.
Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
Crowds Artist
Concept Artist Job 23 miles from Happy Valley
The Crowds Artist is responsible for creating crowds of characters and creatures to the visual style and narrative of the film.
Job Functions
Create layouts and crowd performances in scenes and shots that are on style of the animation performances of the film.
Publish crowds using Houdini to specifications needed by layout for downstream consumption.
Take crowd-specific creative input and translate crowd behavior through performances and overall movement and timing through rules and simulations.
Work with animation to get supporting animation performances that can be used effectively in crowd simulations.
Collaborate with pipeline technical directors to develop processes and tools to enhance capabilities, workflow, and throughput.
Perform technical work in support of shot production using various production tools and help troubleshoot and develop creative solutions to complex tasks.
Partner with rigging, animation, lighting, and compositing teams to help support each departments' effects integration requirements.
Qualifications
3+ years of high-end production experience in television or feature films as a Crowd Artist and/or TD.
Experience in producing crowd simulations.
Proficiency with particle simulations in controlling the motion and look of crowds.
Knowledge of applicable software and platforms; Houdini 18.0 (or higher).
Experience in Houdini Crowd setup and simulation.
Working knowledge of Karma rendering, Nuke compositing, and Maya.
Working knowledge of Renderman and Katana for lighting effects, a plus.
Understanding rigging approaches, a plus.
Strong communication skills to perform in a collaborative work environment.
Physical Demands and Work Environment
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
Location
On-site in Hillsboro, OR
Salary
Salary is commensurate with skills and experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Please review our EMPLOYMENT DISCLAIMER and MATERIALS SUBMISSION AGREEMENT.
Experienced Lash Artist
Concept Artist Job 8 miles from Happy Valley
Benefits:
401(k) matching
Company parties
Dental insurance
Employee discounts
Flexible schedule
Health insurance
Opportunity for advancement
Paid time off
Training & development
Vision insurance
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 135 locations in the United States. We offer a complete menu of services including Perming, Tinting, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We have P.A.S.S.I.O.N. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. We own and operate 5 salons in the Portland urban area and we are well known to be first in class eyelash extensions salons WHO WE ARE LOOKING FOR:We are looking for a Stylist who enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Customer service focused; loves her clients
Reliable transportation
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
1+ years experience as a Lash Stylist is a plus
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
A built-in book of leads
Generous discounts on services and retail products
Opportunities for career growth and advancement
Fun environment and great teamwork
COMPENSATIONBetween $55,000 and $80,000 depending on skills level Compensation: $55,000.00 - $80,000.00 per year
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
Artist: Misha Lenn
Concept Artist Job In Oregon
**An Interview with Jorge Torres** June 26, 2008 by Margot Siek The refined talent and style of Jorge Torres place him among the most outstanding and renowned Argentine tango choreographers and dancers of all time. Few know that Jorge might have lived his life as a ballet dancer or that if he could not dance, he would choose to be a martial artist or work with dangerous and beautiful animals like panthers or tigers. Jorge's life changed forever when tango singer Libertad Lamarque invited him to dance as a professional dancer with her company when he was 20 years old. Now Dance Captain of Forever Tango, Jorge has been dancing tango for 38 years and teaching for 20.
While teaching in San Francisco this June, Jorge graciously agreed to be interviewed. He shared his experience, views on the essence of tango, and approach to teaching. More than just telling his approach, Jorge shared a bit of his heart and humanity as an artist.
**Jorge**: My parents lived in the country. My father worked at pressing grapes and chopping wood. My mother discovered I liked to dance. Whenever dancers came on TV, I would jump. She found Norberto Guichanduc, a famous dancer, for me. I started with him when I was three years old. He's like my second father, my teacher, and my mentor in life. He taught me, trained me to be a dancer in life… not tango or flamenco in particular… but a dancer in life. He introduced me to Argentine folk dancing, ballet, and tango. He wanted me to have a lot of knowledge of all the main dances. He was a famous dancer in Argentina and all over the world. He introduced me to the Colon Theater in Argentina. He forced me in a way to do a career as a ballet dancer. I started ballet when I was 10 years old and danced until I was 20 years old. Our point of view in life was to get new knowledge from ballet to learn to turn, to jump, and to partner girls for Argentine folk dancing. The main idea was not to be a ballet dancer but to learn skills for Argentine folk dance. But I became part of the main ballet company in Argentina. When I was 20 years old, a famous singer, Libertad Lamarque, who was the same level as Carlos Gardel as a singer, asked me to be part of her company as a professional tango dancer. I was planning to stay the rest of my life as a ballet dancer even though I was also still doing Argentine folk, flamenco, tango, everything. My teacher taught us to respect every dance and do it in the right way. When this opportunity came to me, I said let's go, and I completely changed my life. The moment comes when you have to make a decision. That happened to me, but I'm not sure why. Another door opened.
**Jorge:**
**Jorge:** The connection for me starts from me. If I don't connect myself with me, I can't share anything. That's what I try to do with the couples. I try to make each understand who they are. Once you control your own axis, you unify. For connection, you need to manage the convex and concave parts of the movements. Then, you have to teach them how to breathe, how to use the movement in the right way. They have to develop the feeling. I tell my dance partners if we go to Hell or to victory, we go together, but we go together. We are a couple. If there's any mistake, forget about the choreography. The couple comes first. In order to be with the couple first, you have to be with yourself. Most people use their partner to practice or show the people sitting and watching at the tables how much they know; their real point is not to make their partner happy or dance with you. They just want to do the steps. I encourage my students to put the couple first. If you put a mistake or steps as more important than your partner, you are done.
**Jorge:** The main exercise is to show the students what level they are. They hate it because they don't want to know or show the other people they are falling - until they laugh. They have to learn to laugh at themselves. If you cannot hold your axis, learn, practice, and get better. I'll give you the tools. But people need to practice to improve. You have to do your part.
**Jorge:** To an Argentine, I can talk to him in my language and give him examples from our life. Most of us Argentines grew up with nothing. We were poor people. We had to create things. We had to fix things on our own - the electricity, the car. If we didn't know how to do it, we didn't have money, we had to find out. The situation forced us to improvise. That's why Argentine tango is like that. The main thing is to improvise. Argentine tango is an improvising dance. It's like our people. Argentines are a little more like Europeans than other Latin Americans. Without knowing them, I can identify Argentines on the street just by seeing the way they walk. Argentines have a special way of walking. People from Denmark came from a totally different life. I communicate with them in a different way. The difference in the class is the means of communication. My wife is from Japan. We both speak English. We start mixing languages, and we find our own language. Wherever you are from, I have to make you happy and make you fly. You don't need to be Argentine to dance.
**Jorge**: Argentine tango is, for me, the best way to express myself. The dance where I feel at home is Argentine tango. Any insecurity I have in the rest of my life, when I dance tango, there's no more insecurity. Tango is where I feel comfortable. The difference in Argentine tango is to be able to show yourself. So many people put masks in front of themselves, too afraid to show who they really are. The point is to be human. I'm in a show called We Are the Champions including the best of the best ballroom dancers in the world. The ballroom dancers project their energy outward. We tango dancers go onstage, and we go inside ourselves. Tango energy is more inside. It's more, come and see inside us to see who we are. It's completely different power. At home I have 3 dogs, Rottweilers. I love the power of the dogs and how deeply they look at you. You don't know if they are going to attack you or not. I love that power. It's like the power of a woman, the female power. You don't know if she's trying to seduce you. The seduction is tricky. If I could have panthers or tigers at home, I would love them. They are so beautiful, but you can see their power. If you have light over here and darkness over there, you can be afraid because you cannot see. I'm not afraid of the dark. I'm not afraid to cry when I dance or afraid to say I'm sorry. I have confidence.
**Jorge:** Most people get into tango because of the shows. They are in town working or doing something else. When they see the shows, they get the feeling. After the show, the audience gets up and starts dancing in their seats. We look, and we are responsible for them. Our work on stage is to make people happy to make them interested. Then, the main responsible people are the local teachers. The people who were in the audience are searching. They have to show what Argentine tango means, not just the steps. It's about the quality of life, the quality of sharing, being human. Most people are so fake all over the world. You are not talking to them, you are talking to the Manager of the person, because they are so afraid to show who they are.
**How**
**Jorge:** When we are in a town for a show, the local tango organizers put out the name of the show and the company, and let people know that someone important is coming. Some people come out of curiosity - just to say they studied with Jorge Torres. Once people come to the class, we try to show them what tango really is. If you can support it, you stay. If you cannot, you run away. We don't do this for the money. We do this because it is our life. If you go to an expensive restaurant and don't like the food, you don't feel well. If you go to another place where the food is great, and whether it's expensive or not, you feel great.
**Jorge:**
**Jorge:** My style in teaching i
CG Artist
Concept Artist Job In Oregon
**Requirements:** - 1-2 years of experience in the gaming industry as a CG Artist - Proficiency in: - 3D modeling software (Blender, Maya, 3ds Max) - Texturing and shading tools (Substance Painter, Quixel Suite) - Rendering engines (Unreal Engine, Unity) - Strong understanding of color theory, lighting, and composition
- Excellent communication and teamwork skills
- Portfolio showcasing your best work
**Nice to Have:**
- Experience with hyper-casual game development
- Knowledge of UI/UX design principles
- Familiarity with game development pipelines and tools
Interested candidates must send resume at
**********************
OR
Apply
Last date to apply (30-11-2024)
** Careers Type**
CG Artist
** Share the Job**
Female Circus Artists Required For Cruise Ship Contract
Concept Artist Job In Oregon
Seeking Female Cruise Circus Artists to perform Aerial & Ground-based acts for a Cruise Ship Contract, starting in March 2025. Requirements: - Must have strong Ground & Aerial skills - Must have functional English language skills - Must obtain medical certificates & visas
- Attend necessary training & certification
Accommodation is provided.
For further information, please apply using your profile. **Available to Members Based in:** Worldwide **Location:** Cruise Ship **Submission Dates:** 15th Nov, 2024 - 22nd Feb, 2025 **Fee Offered:** Online Submission **Company / Booker:** **Share this Post:**
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Report this listing ****
The Land Of Legends in Turkey seeks Salsa Couples, Male Circus Acts, Female Magicians & Duo Clown Acts for various opportunities. For more information, please apply using your profile....
**Location:** Turkey **Available to Members Based in:** Worldwide **Submission Dates:** 28th Nov, 2024 - 09th Dec, 2024 **Fee Offered:** Online Submission **Company / Booker:** ****
- Submission Deadline: 20 December 2024
We are seeking 3 roles: 1. Circus/Acrobatic Performer: A circus artist with a strong primary skill in any circus discipline and experience in group acrobatics and banquine. Must identify as Global Majority. Ideally looking for ground based skills like Cyr wheel, juggling and handstands. 2. Acrobatic Base: A strong ac...
**Location:** UK **Available to Members Based in:** Worldwide **Submission Dates:** 26th Nov, 2024 - 20th Dec, 2024 **Fee Offered:** Weekly fees as per equity rates **Company / Booker:** ****
Seeking talented Singers, Dancers & Acrobats for shows at a Luxury Resort in Turkey. For further information, please apply using your profile....
**Location:** Turkey **Available to Members Based in:** Worldwide **Submission Dates:** 24th Nov, 2024 - 13th Dec, 2024 **Fee Offered:** Online Submission **Company / Booker:** ****
Fred. Olsen Cruises seeks Acrobatic Duos with strong dance skills for contracts starting on 15 March 2025. Rehearsals: 1 February 2025 For further information, please apply using your profile....
**Location:** Cruise Ship **Available to Members Based in:** Worldwide **Submission Dates:** 24th Nov, 2024 - 27th Dec, 2024 **Fee Offered:** Online Submission **Company / Booker:** ****
A top Talent Agency is seeking the following Entertainers for various opportunities: - Singers - Singer-Dancers - Dancers - Dancer-Singers - Musicians - Bands - Magicians - Comedy Acts - Speciality Acts Please apply with your profile for further information....
**Location:** Worldwide **Available to Members Based in:** Worldwide **Submission Dates:** 24th Nov, 2024 - 31st Jan, 2025 **Fee Offered:** Online Submission **Company / Booker:** ****
Norwegian Cruise Line is seeking Aerial Couples & Aerial Couples that Dance for various contracts. Accommodation provided. Contract lengths vary from 3-6 months onboard. Non-US or Canadian artists will be required to obtain necessary visas. Please apply with your profile....
**Location:** Cruise Ship **Available to Members Based in:** Worldwide **Submission Dates:** 24th Nov, 2024 - 31st Dec, 2024 **Fee Offered:** Online Submission **Company / Booker:** ****
Cirque du Soleil are seeking Circus Performers from all disciplines. Aerial disciplines: Cradle, Trapeze, Rope, Straps, Hoop, Hair Suspension etc. Balancing disciplines: Hand Balancing, Freestanding Ladder, Tightwire, Chair Stacking, etc. Manipulation disciplines: Juggling, Diabolo, Fire, Hula Hoops, etc. Partner a...
**Location:** Worldwide **Available to Members Based in:** Worldwide **Submission Dates:** 24th Nov, 2024 - 28th Dec, 2024 **Fee Offered:** Online submissions **Company / Booker:** ****
Seeking Singer-Instrumentalists, Duos, Trios, 4-Piece Party Bands & Speciality Acts for Land & Cruise opportunities. For further information, please apply using your profile....
**Location:** Worldwide / Cruise Ship **Available to Members Based in:** Worldwide **Submission Dates:** 21st Nov, 2024 - 06th Dec, 2024 **Fee Offered:** Online Submission **Company / Booker:** ****
- Guest Entertainers
Seeking Comedians, Comedy Acts, Speciality Acts & Musicians for various opportunities onboard Cruise Ships. For further information, please apply using your profile....
**Location:** Cruise Ship **Available to Members Based in:** Worldwide **Submission Dates:** 17th Nov, 2024 - 05th Dec, 2024 **Fee Offered:** Online Submission **Company / Booker:** ****
Entertainment agency seeking Singers, Dancers, Acrobats, Speciality Acts, Comedians, Models, and everything in between! A chance to travel the world and be part of existing productions or showcase your skills in one-off events for the most iconic venues and discerning clients. For further information, please use your...
**Location:** Worldwide / Cruise Ship **Available to Members Based in:** Worldwide **Submission Dates:** 17th Nov, 2024 - 25th Jan, 2025 **Fee Offered:** Online submissions **Company / Booker:** **Cookie Policy:**
Exclusive Artist Interview: Masonx
Concept Artist Job In Oregon
Hailing from the northern west coast scene of Eugene, Oregon, rising multi-musician, artist and producer **Masonx** (derived from his birth name, Mason) has been on an insatiable industry incline since hitting the ground running in the market around 2020, so far proving that his multifaceted signature sound is not only a fresh one, but innovative as well - combining elements of several genres and styles to create something that is not only effective, but authentic and original. His experience as a musician and producer is very apparent and he really showcases multiple angles of his skill, spirit and writing style in every release - which is why we feel he deserves to be highlighted in this exclusive interview feature.
Specializing primarily in instrumental tracks, **Masonx** conjures up an Alt-Rock/Dreamwave oriented musical concoction and flavor with his utilization of guitar, bass, synth and drums for material that is all self produced, self performed and self written, respectively. He currently has two albums out and has a slew of material in the works that will be slated for release sometime in the near future. With his very active and determined mindset in the forefront, we decided to sit down with **Masonx** for an exclusive interview regarding the past, present and future.
*Officially online as Masonx for almost three years now!*
*I am currently living in Eugene Oregon and it is full of creative people, luckily i have a few collaborations in the works and finally getting out there as a producer.*
*The pandemic has been really chaotic youre absolutely right, tragic things have happened and that usually causes artists to create as a coping mechanism. I guess the same goes for me.*
*The main ones I can think of are Enigma, Thievery Corporation, Flying Lotus and so many more.*
*My first album ‘ Paradise Matrix ‘ is a concept album about the future of mankind, where technology is headed and a possible alien presence on this planet. The second album is more organic and less intense, ‘Sacred Gardens ‘ is the concept of finding solace during hard times, its more down to earth and calm.*
*Good question! Probably a tour with Thievery Corporation and play some downtempo type tracks I've been working on! Someday I hope*!
*August 7th! This album is going to be awesome should be out on all major online outlets. Very excited to share what I've been working on.*
*I have so many plans for this year and have so much music in store! An ambient album, a vaporwave album and a drum and bass type album. Also several collaborations with other talented musicians. Good things in store!*
Connect with **Masonx**:
•Spotify:
•Instagram:
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Technical Artist, Staff - Gaming/VFX
Concept Artist Job In Oregon
* **Job Posting Date** 2024-11-11 ****Company:**** Qualcomm India Private Limited****Job Area:**** Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department.
**Minimum Qualifications**
* 7+ years of Gaming/VFX industry experience in the field of Realtime rendering.
* Demo Reel and technical breakdown showing technical proficiency.
* Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++.
* Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity.
* Should posses' knowledge about Draw calls, Shader complexities, solving material-collision issues.
* Should know about Particle system creation and optimization techniques.
* Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
* Ability to communicate and collaborate with multiple disciplines.
* Strong ability to work independently.
* Experience supporting art teams in game development environment.
**Preferred Qualifications**
* BFA, BA, or Computer Science degree or equivalent on the job experience.
* Experience working with Particle systems such as Niagara is a huge plus.
* Knowledge of Houdini & it's Unreal workflow is a huge plus.
* Experience optimizing art content using profilers such as Unreal Insights or RenderDoc.
* Experience writing shaders to get the best look within game engine technical limits/constraints.
* Experience working on AAA games as a technical artist.
* Experience with 3D graphics related mathematics.
* Passionate about gaming, well versed in modern game design techniques and best practices.
**Education Requirements**
Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
**Minimum Qualifications:**
• Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
OR
Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
OR
High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.**About the Company**
At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm's latest hardware innovations around mobile, Compute, XR and console.
**Applicants**: Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found . Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
**To all Staffing and Recruiting Agencies**: Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications.
If you would like more information about this role, please contact .
**Get Matched**
Upload your resume and see jobs that match your skills and experience **Perks and Benefits**
** Health**
Qualcomm offers a world-class health benefit option providing world-class coverage to employees and their eligible dependents.
** Wealth**
Our programs are designed to help employees build and prepare for a financially secure future.
** Self**
Our self and family resources help you build emotional/mental strength and resilience, as well as define your purpose - in life and at work.
** Wellbeing**
Qualcomm's wellbeing programs and resources offer support to help employees Live+Well and Work+Well, so they can unlock their full potential at home, at work, and everywhere between.
Whether you're launching a new career or ready to explore what's next in the evolution of your talent and expertise, you're about to embark on a career growth journey like no other.
**Bring out your best, with the best**Our employees make Qualcomm's success possible. We hire the brightest minds and foster a supportive, inclusive culture where your ideas have the power to contribute to world-changing innovations and breakthrough technologies. To make that possible, we leverage the breadth and depth of our diverse expertise from around the world to answer the unasked, conquer the complex, and solve some of the biggest challenges only we can - together.
**Innovate with technology experts**At Qualcomm, we are passionate about the limitless potential of your career. Only here can you work alongside some of the most respected, leading engineering and technology experts in the industry - helping you learn and grow professionally in ways you haven't yet imagined.
**Live well, work well**Additionally, you'll have access to programs such as our continuous learning and development programs, tuition reimbursement, and mentorships to tap into your limitless potential - plus, opportunities to enhance your quality of life through our comprehensive, best-in-class benefits offerings.
The work we do at Qualcomm impacts lives around the globe - and you can be part of it. Apply today and unlock your full potential.
Technical Artist, Metaverse
Concept Artist Job 43 miles from Happy Valley
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering, design and art teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs, quickly solving issues with cross-functional leads.
4. Design, manage and maintain the pipeline from artists and end users through to deployment.
5. Provide technical direction and guidance to artists on the best practices for using new tools and workflows.
6. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.
7. Document workflows, standards, and best practices to ensure consistency and scalability across teams.
**Minimum Qualifications:**
Minimum Qualifications:
8. 7+ years of experience developing real-time experiences.
9. Demonstrated expertise with at least one of the following pipelines: Environments, Runtime Behaviors, or Asset Pipeline.
10. Expertise in at least one low-level programming language (C++ preferred).
11. You understand architecture for complex tools and pipelines with a focus on content creators.
12. Experience in shader languages (GLSL, ShaderLab, HLSL).
13. Experience with game/real-time profiling and optimization techniques.
14. Experience collaborating on multi-disciplinary teams.
15. Experience building strategic visions and working within leadership in large organizations.
16. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
17. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
**Preferred Qualifications:**
Preferred Qualifications:
18. Deep knowledge of real-time graphics pipeline concepts.
19. Stay up-to-date with the latest advancements in AI, ML, and automation within the art and entertainment industries, identifying emerging trends and technologies that can enhance production quality and efficiency.
20. Self-driven with a focus on the end product.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Drag Queen Artist Required For 30th Birthday In Birmingham - 30 November 2024
Concept Artist Job In Oregon
**Drag Queen Artist Required For 30th Birthday In Birmingham - 30th November 2024** My nieces 30th Birthday. Having a few cocktails in her home for around 20 people. 30/11/24 between 5-6pm. **Available to Members Based in:** UK **Location:** UK: West Midlands **Event Date:** 30th Nov, 2024 **Submission Dates:** 28th Nov, 2024 - 29th Nov, 2024 **Fee Offered:** Quotes Requested **Company / Booker:** **Share this Post:**
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Report this listing **Location:** UK: SE **Event Date:** 19th Dec, 2024 **Available to Members Based in:** UK **Submission Dates:** 28th Nov, 2024 - 18th Dec, 2024 **Fee Offered:** Quotes Requested **Company / Booker:** ****
We have booked a big house for my brothers big gay stag do - he is drag queen obsessed and loves comedy / singing. We are looking for someone to come get our party started on the Saturday 24th May 25 - show to start at 7:30pm- There is a large dining/ sitting area to set up in and we are available at the house from 6...
**Location:** UK: SW **Event Date:** 24th May, 2025 **Available to Members Based in:** UK **Submission Dates:** 27th Nov, 2024 - 23rd May, 2025 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: East of England **Event Date:** 24th Aug, 2025 **Available to Members Based in:** UK **Submission Dates:** 27th Nov, 2024 - 23rd Aug, 2025 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: East Midlands **Event Date:** 6th Jun, 2026 **Available to Members Based in:** UK **Submission Dates:** 27th Nov, 2024 - 05th Jun, 2026 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: Scotland **Event Date:** 28th Jun, 2025 **Available to Members Based in:** UK **Submission Dates:** 27th Nov, 2024 - 27th Jun, 2025 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: SE **Event Date:** 10th Jan, 2025 **Available to Members Based in:** UK **Submission Dates:** 26th Nov, 2024 - 09th Jan, 2025 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: SE **Event Date:** 25th Jan, 2025 **Available to Members Based in:** UK **Submission Dates:** 26th Nov, 2024 - 24th Jan, 2025 **Fee Offered:** Quotes Requested **Company / Booker:** ****
We are holding an event next weekend at 7pm. Seeking drag entertainment, we already have karaoke and disco. Event hosted by Mayor of Seaham. Attendees are other civic dignitaries from the region and public. ...
**Location:** UK: NE England **Event Date:** 7th Dec, 2024 **Available to Members Based in:** UK **Submission Dates:** 26th Nov, 2024 - 06th Dec, 2024 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: Scotland **Event Date:** 30th May, 2025 **Available to Members Based in:** UK **Submission Dates:** 26th Nov, 2024 - 29th May, 2025 **Fee Offered:** Quotes Requested **Company / Booker:** **Location:** UK: East of England **Event Date:** 14th Dec, 2024 **Available to Members Based in:** UK **Submission Dates:** 26th Nov, 2024 - 13th Dec, 2024 **Fee Offered:** Quotes Requested **Company / Booker:** **Cookie Policy:**