About the Role
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience.
You'll Work On:
Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components.
Collaborate with UI/UX designers to visually interpret wireframes and interaction flows.
Develop and maintain a cohesive visual language that aligns with the game's style and tone.
Prepare and optimize UI assets for in-engine implementation (Unreal).
Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints.
Create motion graphics, simple animations, or VFX for UI elements when needed.
Participate in critiques and reviews, providing constructive feedback and iterating based on direction.
Contribute to documentation, style guides, and pipeline improvements.
Requirements:
2-5 years of professional experience as a UI Artist in games or related digital media.
Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design.
Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.).
Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability.
Experience preparing UI assets for real-time engines (Unity, Unreal, etc.).
Ability to take direction, iterate quickly, and collaborate effectively across disciplines.
Bonus Points:
Experience shipping at least two games or large-scale digital products.
A passion for soccer or soccer video games
Knowledge of UX methodologies and ability to give feedback on usability.
Experience with version control (Perforce, Git).
Experience working with localization pipelines and preparing UI for multiple languages.
Experience developing comprehensive UI style guides and visual identity documents.
$74k-125k yearly est. 4d ago
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3D Game Artist - Platform Architecture
Apple Inc. 4.8
Concept artist job in Santa Clara, CA
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
$132k-180k yearly est. 60d+ ago
Lead Concept Artist - Virtual Reality
Immersive Entertainment
Concept artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Designing concept art of characters, locations and objects for our VR titles
Designing storyboards for our VR Titles
Working closely with the CCO and the development team(s)
leading the conceptartist team
Qualifications
5+ years of experience in game development
Experience with Photoshop, Painter, etc.
A basic understanding of using 3DS Max and/or Maya
An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding the unique approach required for creating VR experiences
Self-motivation & Good communication skills
Creativity and ability to work as part of a team
A passion for virtual reality
Art education
Professional experience in a position of similar nature
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior ConceptArtist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$76k-126k yearly est. 2d ago
Client Game Capture Artist - UFC Gaming
Trailer Park 4.4
Concept artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
$92k-141k yearly est. Auto-Apply 16d ago
Lead Environment Artist
The Walt Disney Company 4.6
Concept artist job in San Francisco, CA
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
**What You'll Do**
+ Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
+ Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
+ World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
+ Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
+ Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
+ Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
+ Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
+ Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
+ Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
+ Actively participate in the QA process to identify and fix bugs
**What We're Looking For**
+ 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
+ Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
+ Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
+ Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
+ Great eye for light, shade, color, and detail in creating texture maps of different material types
+ Strong paint skills, multi-layered materials and effective texture layout.
+ A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
+ Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
+ Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
+ The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
*** A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.**
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
**Job ID:** 10140260
**Location:** San Francisco,California
**Job Posting Company:** Industrial Light & Magic
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
$150.9k-193.2k yearly 8d ago
Senior Environment Concept Artist
Naughty Dog 4.0
Concept artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Environment ConceptArtist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development?
What you will do:
Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole
Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments
Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills
Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets
Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks
Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors
Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions
Provide extensive paint-overs and call-out sheets to assist 3D artists
Offer feedback on the concepts and 3D models to outsourcing teams
Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
What skills you will use:
Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
7+ years of experience as a conceptartist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
Bonus Skills:
Strong understanding of general 3D and game art production techniques
Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
$143.7k-179.6k yearly Auto-Apply 13d ago
Lead Environment Artist
Industrial Light & Magic 4.0
Concept artist job in San Francisco, CA
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
What You'll Do
Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
What We're Looking For
7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Job Posting Segment:
ILM San Francisco
Job Posting Primary Business:
ILM San Francisco
Primary Job Posting Category:
Environment - Studios
Employment Type:
Full time
Primary City, State, Region, Postal Code:
San Francisco, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2026-01-12
$150.9k-193.2k yearly Auto-Apply 10d ago
Lead VFX Artist
Cloud Chamber
Concept artist job in Novato, CA
As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life.
What You'll Do:
Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara.
Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision.
Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards.
Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms.
Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint.
Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output.
Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience.
Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions.
What We'll Do Together:
You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4.
What You've Done:
A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects.
Bachelor's Degree in Art, or equivalent work experience.
5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist.
Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration).
Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion.
Experience with particle simulation, and dynamic materials.
Who You Are:
Able to balance artistic quality with technical performance across multiple platforms.
Experienced in working in cross-disciplinary teams with strong communication skills.
Passion for pushing the boundaries of real-time visual effects.
A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams.
A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
#LI-Hybrid
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
Proficiency in French is required.
Proficiency in English is required to effectively collaborate with teams based in the United States
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.
$133.9k-198.2k yearly Auto-Apply 1d ago
3D Artist | Wearables Product Creative
Meta Platforms, Inc. 4.8
Concept artist job in Burlingame, CA
Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
Minimum Qualifications
* 5+ years of experience in product rendering, 3D animation, 3D art or a related field
* Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
* Domain experience in rendering process from polygon optimization through raytracing
* Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
Preferred Qualifications
* Experience rendering and lighting consumer electronics or wearable tech products
* Experience working in a software product team
* Experience working with 3D CAD data
Responsibilities
* Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
* Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
* Help define the visual language of our brand through imagery
* Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
* Contribute to concept generation and align work with high-level creative direction
* Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
* Work collaboratively with multiple cross-functional teams and disciplines across several programs
* Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
$133k-181k yearly est. 28d ago
Lead Character Artist
Absurd Ventures
Concept artist job in Santa Monica, CA
We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.
Core Responsibilities
Lead the character art team in the creation of high-quality character models.
Collaborate with the Art Director to define the visual style of characters.
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
Create and maintain character pipeline documentation for training and onboarding
Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
Mentor and provide feedback to other character artists.
Ensure character assets are optimized for performance and memory usage.
Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
Stay current with industry trends and techniques in character art.
Core Qualifications
Bachelor's degree in Fine Arts, Game Art, or related field.
7+ years of experience in character art within the video game industry.
Strong proficiency in Maya, ZBrush, and Substance Painter.
Significant experience in Unreal Engine
Excellent understanding of anatomy, form, and silhouette.
Experience with PBR and hand-painted texturing workflows.
Proven track record of creating high-quality character models for AAA titles.
Ability to lead a team and work collaboratively across departments.
Plus if...
Experience with character rigging and skinning.
Knowledge of Marvelous Designer or similar tools for clothing simulation.
Experience with rigid body dynamics and cloth simulation in Unreal Engine
Previous work in a leadership role on a major game title.
Description
Full-time job with benefits.
Role is on-site in Santa Monica, CA.
Office is located near downtown Santa Monica - near metro and freeway.
The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
$150k-185k yearly Auto-Apply 60d+ ago
3D Weapon Concept Artist
Activision 4.6
Concept artist job in Santa Monica, CA
Job Title: 3D Weapon ConceptArtist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon ConceptArtist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 36d ago
Senior Unity Gameplay Capture Artist
Azra Games
Concept artist job in California
Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team.
The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact.
As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.
What You'll Do
Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials
Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features
Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities
Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms
Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs
Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)
Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development
Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements
Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation
Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives
QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity
What We're Looking For
5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity
Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation
Strong understanding of composition, lighting, color theory, and cinematic principles
Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)
Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences
Experience working across multiple game genres and understanding what makes each visually distinctive
Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms
Strong collaboration skills with the ability to translate creative direction into executed capture plans
Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects
Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects
Understanding of current gaming and social media trends, particularly how gameplay content performs across channels
Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
$106k-159k yearly Auto-Apply 60d+ ago
Visual Development Artist
Sony Pictures 4.8
Concept artist job in Los Angeles, CA
Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery).
Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations.
Assist Art Director and Production Designer to bring the script to life.
Implement feedback promptly and professionally.
QUALIFICATIONS:
Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design.
Must be comfortable working in a variety of styles - from "cartoony" to highly realistic.
Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling.
A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful.
Able to solve problems creatively.
Manage time efficiently.
The ability to work creatively in a fast paced production environment under pressure.
Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook.
Working knowledge of software and hardware including Photoshop and Cintiq.
The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
This position is covered by The Animation Guild.
$51.6-81.8 hourly Auto-Apply 14d ago
Gaming Artist, Senior
ACL Digital
Concept artist job in San Diego, CA
Seeking an experienced and accomplished character artist who will work directly with our development team, design leads, and art director, to create, design, and produce high quality characters for Mobile and PC Game experiences and to be utilized for marketing purposes. The ideal candidate will have an excellent understanding of human anatomy, creature anatomy, and various other character types. Candidates for this role should have an expert level of creating 3D models, textures and materials for both, mechanical and organic characters in various styles. We are looking for a CG Character Artist that can produce high poly Zbrush sculpts with low poly game ready LOD assets and tune material in game engines like Unity and Unreal Engine.
Minimum Qualifications
3+ years experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games.
Solid understanding of character modeling in Zbrush and UV/ material application in Maya.
Solid understanding of anatomy for realistic humanoid characters and creatures.
Strong understanding of mechanical design and assemblies.
Experience with Substance to create photo realistic textures and PBR materials.
Comfortable working closely with team members in a highly iterative environment.
Able to estimate task length, deliver polished assets on time, and work independently.
Self-motivated with excellent written and verbal communication skills .
Demo materials to include sample character production files. (model, Photoshop comp, textures, etc.) is required.
Preferred Qualifications
Passionate character artist with contemporary workflows and processes.
Experience working in feature, commercial, or video games as a character artist.
Experience editing scanned data and creating morph targets.
Experience editing fur and hair for real-time game engines.
Experience posing, rendering, and lighting photorealistic marketing materials from 3D character models.
Understanding of VR and AR mobile limitations and requirements.
Ability to create art content for modern game engines that is performant on mobile hardware.
Experience with Unreal or Unity game engine.
Education Requirements
Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Keywords
Artist, CG, Character Artist, 3D, Sculpt, Zbrush, VR, Gaming, Gameplay, real-time, Virtual Reality, Unreal, Unreal Engine 4, Substance, Quixel, Adobe, Photoshop, After Effects, Maya, 3DS Max, Unity, UE4, Anatomy, Creature, Modeling, Modeler, Texture, Mari,
About the Company
The team is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on the company's latest hardware innovations around mobile, Compute, XR and console.
Comments for Suppliers: 3 years experience skilled 3D Character artist
must have a portfolio link in their resume and be able to show proficiency in Zbrush, Ability to render 3D Characters in game engine or rendering software is also required. Game Engine experience is a plus.
Remote work approved, but must be ok working PST hours.
$74k-124k yearly est. 60d+ ago
3D Artist
Ondule Wines
Concept artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
$65k-111k yearly est. 60d+ ago
Experienced Lash Artist/Coachable
The District 4.3
Concept artist job in Henderson, NV
Benefits:
Bonus based on performance
Company parties
Employee discounts
Free food & snacks
Opportunity for advancement
Training & development
Competitive salary
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 130 locations across the United States. We offer a complete menu of services including Brow Tints, Lash Lifts, Full facial threading, and more. We are proud we create a lavish and inviting atmosphere focusing on the health and well-being of our guests. We are looking for Experienced Lash Technicians to join us. Are you a great candidate to join our team?
Continued commitment to your training
Industry-leading compensation
A built-in book of leads...currently over 500 leads awaiting booking and service
Generous discounts on services and retail products
Opportunities for career growth and advancement
Look to "Build and Establish a Career"
You MUST be licensed in the state of Nevada
Our Lash Artist has experience and:
Enjoys working with people and working to meet the needs for each client
Trusted and expected to work independently in a team environment
Must be Reliable, Strong work ethic
Understands the importance of the safe application of eyelash extensions and customer care
Is highly motivated, personable, and responsible!
Must have a Cosmetology or Esthetics license.
Required Skills of a Lash Technician:
Active Cosmetology or Esthetics license
1+ years as a Lash Technician required. Provided services to live clients
Customer service focused; Understanding and meeting customer needs
Reliable transportation
Ability to accept/learn new beauty techniques
Compensation: $30,000.00 - $75,000.00 per year
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
$30k-75k yearly Auto-Apply 60d+ ago
Doughnut Artist
Siegel Group Nevada 4.5
Concept artist job in Las Vegas, NV
Our Artists create awesome doughnut art by using proprietary icing, filling, topping and decorating techniques and products, ensuring each item meets Pinkbox standards.
Responsibilities
Follow product recipes and decorating requirements.
Inspect all products and remove misshapen/imperfect doughnuts and baked goods.
Properly apply filling, icings, and toppings
Follow portioning controls and par levels
Understand and follow food allergy procedures and special orders/restrictions
Maintain awareness of inventory
Stock and rotate speed racks and display cases
Comply with all safety and sanitation guidelines and procedures
Performs additional tasks as requested by Management and as needed to successfully run the store.
Qualifications
Prior pastry experience required
Must have Health Card or required regional work cards
Legally able to work within State and Federal guidelines
Physical Requirements / Working Conditions
Continuous standing and walking throughout the duration of each shift.
Bending, lifting, and carrying up to 20 pounds.
Ability to multi-task and remain positive in busy working conditions.
Decorators can expect to work an 8 hour shift on average, including weekends and holidays. Our stores are 24/7!
Comply with the brand and Company uniform and hygiene policies.
Fun, fast-paced, upbeat environment
Universal Horror Unleashed is a terrifyingly unique experience that will bring haunts to Las Vegas year-round. Located at Area 15 is the heart of horror - we would love to have you haunting alongside us! With the nature of this experience comes a unique working environment. You will find yourself working in dark environments around special effects including strobe lights, fog, artificial smells, and more. The working hours will be unique, typically spanning over late evenings/nights and weekends (holidays included). This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), paid leave, and a variety of other discounts and perks.
JOB SUMMARY
Responsible for the designing, construction, styling, and maintenance of wigs, eyebrows, beards, and mustaches, and any related hair costume products in accordance with the integrity of the approved designs. Cuts, cleans, and style wigs utilizing the knowledge of all materials and supplies used in the maintenance of theatrical wigs. Ability to work with adhesive applied hair application, removals, cleaning, and restyling of hair appliances. Involves working closely with makeup artists, costume designers, and directors to ensure wigs align with the creative vision and IP especially when integrated with prosthetics or special effects. Maintains the integrity and creative intent of each design in alignment with Universal standards.
JOB RESPONSIBILITIES
* Creates custom wigs using human or synthetic hair. Build wig foundations using lace, netting and other materials. Knot and ventilate hair strand-by-strand for realistic appearance. Integrates wigs with prosthetics or SFX elements when required. Constructs wigs, hair pieces, and hair costume pieces for Universal Horror Unleashed costume looks, which also may require cutting, punching, tying, and plugging.
* Adheres to all schedules for washing, re-setting, and maintenance of wigs, prosthetic hair pieces, and hair costume pieces. Monitors inventory for wear and tear and maintains documentation of all wigs and hair pieces. Communicates concerns to leadership to ensure sustainable use of all materials and tools. Maintains a clean and safe work environment at all times.
* Works with SFX Makeup, Prosthetics & Wigs leadership to assist in training performing artists in the application of their wigs and prosthetic hair pieces while preserving the integrity of each look. Assists performing artists with the removal of wigs and prosthetic hair pieces as needed.
* Participates in fittings with Performers and makes alterations or adjustments as required.
* Utilizes the ability to apply and maintain prosthetic hair and lace pieces such as eyebrows, beards and mustaches, and the removal, styling, and cleaning adhesive prosthetic and lace hair as well punching and/or ventilating hair to mask and prosthetic pieces.
* Provides wig and hair support for all Public Relations, Marketing, seasonal overlays and special events.
* Understand and actively participate in Environmental, Health & Safety responsibilities by following established UDX policy, procedures, training, and team member involvement activities.
* Perform other duties as assigned.
SUPERVISORY RESPONSIBILITY
* Individual Contributor
ADDITIONAL INFORMATION
* Some work may require contact with latex, wool, fur, and other allergens.
QUALIFICATIONS To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skills, and/or abilities (KSAs) required.
* Demonstrated experience and proficiency in, but not limited to wig construction, wig styling, setting, cutting, blocking, cleaning, maintenance, ventilating, punching.
* Experience with head tracings, wig fittings to ensure comfort and realism
* Must be proficient of all materials and supplies used in the creation and maintenance of wigs, human hair, and prosthetic and lace hair pieces.
* Experience with fitting, altering, and repairing full lace cap or lace front wigs.
* Able to teach Wig & Hair techniques to others as necessary. Ability to provide strong customer service skills.
* Knowledge of period and contemporary hairstyles.
* Must be able to work well under pressure and adapt to changes quickly.
* Work a flexible and varying schedule based on business demands.
* Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.
* Consistent attendance is a job requirement.
CERTIFICATES, LICENSES, REGISTRATIONS
* Nevada state certifications are required, including OSHA 10 certification and Nevada Cosmetology license.
EDUCATION
* Cosmetology License is required; Associate's or Bachelor's degree in Theatre or Film is a plus.
EXPERIENCE
* 4+ years of experience with wig styling, setting, cutting, blocking, cleaning, and maintenance; theatrical wig experience is preferred; or equivalent combination of education and experience.
Your talent, skills and experience will be rewarded with a competitive compensation package.
Universal is not accepting unsolicited assistance from search firms for this employment opportunity. All resumes submitted by search firms to any employee at Universal Destinations & Experiences via-email, the Internet or in any form and/or method without a valid written Statement of Work in place for this position from Universal Destinations & Experiences HR/Recruitment will be deemed the sole property of Universal Destinations & Experiences. No fee will be paid in the event the candidate is hired by Universal Destinations & Experiences as a result of the referral or through other means.
Universal Horror Unleashed. Here you can.
$53k-76k yearly est. 60d+ ago
Insomniac - EDC Las Vegas 2026 Seasonal Artist Transportation
Insomniac Holdings
Concept artist job in Las Vegas, NV
WHO ARE YOU?
Do you enjoy dance music? Do you excel at transportation coordination? Then you're in luck! We are looking for a highly motivated self-starter who embodies both a passion for dance culture and a love of the transportation realm. Is this you? Read on…
WHO ARE WE?
Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next generation special effects, our events captivate the senses and inspire a unique level of fan interaction. The quality of the Headliner experience is our top priority.
Throughout our 25-year history, Insomniac has produced almost 400 festivals, concerts and club nights for over 4 million attendees in California, Colorado, Florida, Nevada, New York, Texas, Puerto Rico, and the United Kingdom, with expansions into Brazil, China, Japan and India. Insomniac's premier annual event, Electric Daisy Carnival Las Vegas, is the largest multi-day music festival in North America, and attracted more than 400,000 fans over three days in May 2019. The company was founded by Pasquale Rotella, and has been based in Los Angeles since it was formed in 1993.
THE ROLE
Insomniac is looking for an Artist Transportation crew member. This position will report to the Artist Transportation Manager.
RESPONSIBILITIES
Drive artists to and from artist compound to stages
Drive artist to and from site, hotel, and sometimes airport or helipad (if offsite driver)
Reports to Artist Transportation Manager
Some travel may be required (economy)
QUALIFICATIONS
Must be 18 or older
Clean and presentable attire (show blacks)
Must be motivated with an “Everything is possible” attitude
Must be an active problem solver, instilled with a sense of urgency for projects large and small.
WORK ENVIRONMENT
Must be able to tolerate loud noise levels & busy environments
May work in drastic temperature climates
Must be willing to frequently travel to work events during holidays, evening and weekend hours, as required, to meet deadlines
Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by Insomniac for a visa.
EQUAL EMPLOYMENT OPPORTUNITY
We aspire to build teams that reflect and support the fans and artists we serve. Every day we aim to promote environments where everyone can be themselves, contribute fully, and thrive within our company and at our events. As a growing business we will encourage you to develop your professional and personal aspirations, enjoy new experiences, and learn from the talented people you will be working with.
Insomniac strongly supports equal employment opportunity for all applicants regardless of age (40 and over), ancestry, color, religious creed (including religious dress and grooming practices), family and medical care leave or the denial of family and medical care leave, mental or physical disability (including HIV and AIDS), marital status, domestic partner status, medical condition (including cancer and genetic characteristics), genetic information, military and veteran status, political affiliation, national origin (including language use restrictions), citizenship, race, sex (including pregnancy, childbirth, breastfeeding and medical conditions related to pregnancy, childbirth or breastfeeding), gender, gender identity, and gender expression, sexual orientation, intersectionality, or any other basis protected by applicable federal, state or local law, rule, ordinance or regulation.
We will consider qualified applicants with criminal histories in a manner consistent with the requirements of the Los Angeles Fair Chance Ordinance, San Francisco Fair Chance Ordinance and the California Fair Chance Act and consistent with other similar and / or applicable laws in other areas.
We also afford equal employment opportunities to qualified individuals with a disability. For this reason, Insomniac will make reasonable accommodations for the known physical or mental limitations of an otherwise qualified individual with a disability who is an applicant consistent with its legal obligations to do so, including reasonable accommodations related to pregnancy in accordance with applicable local, state and / or federal law. As part of its commitment to make reasonable accommodations, Insomniac also wishes to participate in a timely, good faith, interactive process with a disabled applicant to determine effective reasonable accommodations, if any, which can be made in response to a request for accommodations. Applicants are invited to identify reasonable accommodations that can be made to assist them to perform the essential functions of the position they seek. Any applicant who requires an accommodation in order to perform the essential functions of the job should contact a Human Resources Representative to request the opportunity to participate in a timely interactive process. Insomniac will also provide reasonable religious accommodations on a case-by-case basis.
HIRING PRACTICES
The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job.
Insomniac recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Insomniac may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, internet recruiting, job fairs, college recruiting and search firms.
Hiring Salary Range: $16.50-$25.00 USD
Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the Nevada Salary Transparency in Job Advertisements Law. It is estimated based on what a successful Nevada applicant might be paid. It assumes that the successful candidate will be in Nevada or perform the position from Nevada. Similar positions located outside of Nevada will not necessarily receive the same compensation. Insomniac takes into consideration a candidate's education, training, and experience, as well as the position's work location, expected quality and quantity of work, required travel (if any), external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions.
$16.5-25 hourly Auto-Apply 12d ago
Specialty Artist - MAC
Ulta Beauty, Inc. 4.3
Concept artist job in Las Vegas, NV
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual.
The pay range for this position is $17.00 - $25.50 / Hour. Exact pay will be based on factors including, but not limited to relevant education, qualifications, certifications, experience, level, shift, geographic location, and business and organizational needs. Eligible associates may also earn overtime pay as required by applicable law. Full-time positions are eligible for paid time off, health, dental, vision, life, and disability benefits. Part-time positions are eligible for dental, vision, life, and disability benefits. For additional information concerning our benefits, visit our Benefits and Career Development page: *****************************
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
How much does a concept artist earn in Henderson, NV?
The average concept artist in Henderson, NV earns between $84,000 and $225,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.