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  • Senior UI Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Concept artist job in Beverly Hills, CA

    About the Role Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience. You'll Work On: Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components. Collaborate with UI/UX designers to visually interpret wireframes and interaction flows. Develop and maintain a cohesive visual language that aligns with the game's style and tone. Prepare and optimize UI assets for in-engine implementation (Unreal). Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints. Create motion graphics, simple animations, or VFX for UI elements when needed. Participate in critiques and reviews, providing constructive feedback and iterating based on direction. Contribute to documentation, style guides, and pipeline improvements. Requirements: 2-5 years of professional experience as a UI Artist in games or related digital media. Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design. Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.). Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability. Experience preparing UI assets for real-time engines (Unity, Unreal, etc.). Ability to take direction, iterate quickly, and collaborate effectively across disciplines. Bonus Points: Experience shipping at least two games or large-scale digital products. A passion for soccer or soccer video games Knowledge of UX methodologies and ability to give feedback on usability. Experience with version control (Perforce, Git). Experience working with localization pipelines and preparing UI for multiple languages. Experience developing comprehensive UI style guides and visual identity documents.
    $74k-125k yearly est. 4d ago
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  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 2d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    Concept artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 25d ago
  • Senior Environment Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development? What you will do: Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions Provide extensive paint-overs and call-out sheets to assist 3D artists Offer feedback on the concepts and 3D models to outsourcing teams Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team What skills you will use: Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods 7+ years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments Bonus Skills: Strong understanding of general 3D and game art production techniques Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $143.7k-179.6k yearly Auto-Apply 1d ago
  • Lead Character Artist

    Absurd Ventures

    Concept artist job in Santa Monica, CA

    We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. Core Responsibilities Lead the character art team in the creation of high-quality character models. Collaborate with the Art Director to define the visual style of characters. Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. Create and maintain character pipeline documentation for training and onboarding Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. Mentor and provide feedback to other character artists. Ensure character assets are optimized for performance and memory usage. Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. Stay current with industry trends and techniques in character art. Core Qualifications Bachelor's degree in Fine Arts, Game Art, or related field. 7+ years of experience in character art within the video game industry. Strong proficiency in Maya, ZBrush, and Substance Painter. Significant experience in Unreal Engine Excellent understanding of anatomy, form, and silhouette. Experience with PBR and hand-painted texturing workflows. Proven track record of creating high-quality character models for AAA titles. Ability to lead a team and work collaboratively across departments. Plus if... Experience with character rigging and skinning. Knowledge of Marvelous Designer or similar tools for clothing simulation. Experience with rigid body dynamics and cloth simulation in Unreal Engine Previous work in a leadership role on a major game title. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-185k yearly Auto-Apply 60d+ ago
  • 3D Weapon Concept Artist

    Activision Blizzard 4.6company rating

    Concept artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. Provide feedback and help solve problems in designs from vendors and other artists Work in team environment to brainstorm ideas and directions for weapons, characters, etc. Work closely with other members of the weapons team to meet technical and functional requirements. Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… 3+ Years experience in the games or film industry making weapons Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. Demonstrates an understanding of industrial design principles and how to apply them to weapons. Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. Need a strong sense of material surfaces and ability to communicate that visually. Excellent understanding of mechanical function and purpose. Self-managing and able to identify and meet deadlines and goals. Fast and organized at researching and reference gathering. Excellent attention to design, detail, form and function. Must be a team player and collaborate with others. Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. Ability to learn new tools quickly and effectively. Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... Understanding and knowledge of existing firearms and how they function. Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. Experience working in a live game environment, and or with MTX content Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: Resume Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 45d ago
  • Senior Unreal Artist

    Sphere Entertainment

    Concept artist job in Burbank, CA

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation. An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue. What will you do? * Apply design thinking to solving Exo Sphere-specific content challenges. * Lead and guide other artists, producing high-level content by using Unreal * Work through the lifecycle of the content, advise on where efficiencies can be gained via Unreal and associated tools. * Stay up-to-date with trends in art, design, and Ai technology. * Work with supervisors to address notes from clients or creative teams to create content. * Assist supervisors with creating schedules and timelines for projects. * Mentor junior artists or other motion graphics artists in current and advancing Unreal toolsets. * Create templates in Unreal, including efficiencies and plugins. * Familiar in Experiential Innovation: AR, XR, VR and integration with 3rd party XR tools * Document tools and techniques for departmental reference. * Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing. * Additional responsibilities as assigned by the supervisor. What do you need to succeed? * 8+ years of experience in the VFX, gaming, animation or related industry, with experience in a supervisory role a bonus. * Expert level experience in all aspects of UE * Experienced in Realtime Innovation and production delivery out of Unreal * Strong understanding of VFX pipelines, workflows, best practices, and common software such as C4D, Nuke, Premier * Proven track record of delivering high-quality Unreal content for film, television, commercials, VR, or theme park projects. * Experienced knowledge of Unreal, it's plugins and related tools and tools. * Exceptional problem-solving skills and the ability to think creatively under pressure. * Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders. * Passion for innovation and a commitment to staying at the forefront of industry trends and technologies. * Ability to manage multiple projects simultaneously, balancing creative and technical demands. #LI-Onsite Pay Range $155,000-$171,620 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $155k-171.6k yearly Auto-Apply 60d+ ago
  • Visual Development Artist

    Sony Pictures 4.8company rating

    Concept artist job in Los Angeles, CA

    Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. Assist Art Director and Production Designer to bring the script to life. Implement feedback promptly and professionally. QUALIFICATIONS: Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. Able to solve problems creatively. Manage time efficiently. The ability to work creatively in a fast paced production environment under pressure. Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly Auto-Apply 23d ago
  • 3D Artist

    Ondule Wines

    Concept artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • Sr. Coordinator, Artist Brand Management

    Warner Music Group 4.7company rating

    Concept artist job in Los Angeles, CA

    At Warner Music Group, we're a global collective of music makers and music lovers, tech innovators and inspired entrepreneurs, game-changing creatives and passionate team members. Here, we turn dreams into stardom and audiences into fans. We are guided by three core values that underpin everything we do across all our diverse businesses: ● Curiosity: We do our best work when we're immersing ourselves in culture and breaking through barriers. Curiosity is the driving force behind creativity and ingenuity. It fuels innovation, and innovation is the key to our future. ● Collaboration: Making music and bringing it to the world is all about the power of originality amplified by teamwork. A great idea, like a great song, travels globally. We ignite passions and build connections across our diverse community of artists, songwriters, partners, and fans. ● Commitment: We pursue excellence for our team and our talent. Everything in music starts with a leap into the unknown, and we're committed to keeping the faith, acting with integrity, and delivering on our promises. WMG is home to a wide range of artists, musicians, and songwriters that fuel our success. That is why we are committed to creating a work environment that actively values, appreciates, and respects everyone. We encourage applications from people with a wide variety of backgrounds and experiences. Consider a career at WMG and get the best of both worlds - an innovative global music company that retains the creative spirit of a nimble independent. **Job Title: Sr. Coordinator, Artist Brand Management** **A little bit about our team:** The Artist Brand Management team is redefining catalog marketing. Our mission is to transform legendary artists and timeless music into living, breathing brands that matter right now - not just for their core fans, but new audiences discovering them every day on their preferred streaming platforms, socials, and beyond. **Your role:** As Sr. Coordinator, Artist Brand Management, you will be a part of a dynamic team responsible for developing and executing long-term artist brand strategies that position iconic artists in fresh, culturally relevant ways. This is about narrative building. You will partner across Creative, Social, Earned Media, and Commercial teams to turn data-driven insights into ideas that drive sustained streaming growth, artist affinity, and attribution. **Here you'll get to:** + Assist in the ideation, planning, and execution of comprehensive marketing campaigns for a roster of active artists, covering both physical and digital releases. + Work closely with Creative, Earned Media, Social, and Commercial teams to ensure brand alignment and consistent positioning across all global activations. + Analyze streaming data and audience KPIs to identify trends and benchmarks, sharing actionable insights to iterate on creative strategy and planning. + Manage release schedules, artist calendars, and databases, while leading all aspects of general office duties and administrative tasks. + Manage relationships with internal and external creative agencies to produce purposeful, high-impact content that aligns with the artist's narrative. + Serve as a brand guardian to ensure all visuals and communications reflect the artist's legacy and voice, while maintaining professional relationships with management and estates. + Identify opportunities for "always-on" engagement through cultural trends and storytelling, contributing ideas that challenge traditional marketing mindsets. + Manage budgets and purchase orders, acting as the primary liaison for finance and vendors to ensure all activations are accurately accounted for and paid. + Coordinate with Research & Analysis teams to gather audience insights and assist in creating high-quality project presentation decks via Canva, G Suite, and Microsoft Office. + Supervise promotional inventory, coordinate event logistics (including ticket buys and artist appearances), and manage the intern selection process. + Coordinate and partner with select artist management camps within the team's roster across all areas of marketing. **About you:** + A storyteller and strategist who is passionate about how timeless artists can connect with modern audiences + Adept with data, research, insights, and measurement tools, able to read dashboards and spot growth opportunities + Audience and consumer obsessed with a deep understanding of segmentation behaviors, affinities, watch-outs + Deeply connected to music culture, social media, and fan communities + Organized, proactive, and skilled at balancing multiple projects in motion + A strong communicator who thrives in a fast-paced, collaborative, and creative environment **About us:** As the home to 10K Projects, Asylum, Atlantic Music Group, East West, FFRR, Fueled by Ramen, Nonesuch, Parlophone, Rhino, Roadrunner, Sire, Warner Records, Warner Classics, and several other of the world's premier recording labels, Warner Music Group champions emerging artists and global superstars alike. And our renowned publishing company, Warner Chappell Music, represents genre-spanning songwriters and producers through a catalog of more than one million copyrights worldwide. Warner Music Group is also home to ADA, which supports the independent community, as well as artist services division WMX. In addition, WMG counts film and television storytelling powerhouse Warner Music Entertainment among its many brands. Together, we are **Warner Music Group: Independent Minds. Major Sound.** Love this job and want to apply? Click the "Apply" link at the top of the page, or apply directly with your LinkedIn. Applying with LinkedIn will import all of the information you put in your profile, but will still allow you to upload a resume and cover letter. Don't be discouraged if you don't hear from us right away. We're taking our time to review all resumes, and to find the best people for WMG. Thanks for your interest in working for WMG. We love it here, and think you will, too. \#LI-Onsite This position requires a minimum of four days per week in the office. We value in-office collaboration and believe it's essential for talent development and fostering strong working relationships. Salary Range Hourly Rate: $20.00 - $28.00 Hourly Salary ranges are included for job postings where required by law. The actual base pay is dependent upon many factors, such as work experience and business needs. The pay range is subject to change at any time dependent on a variety of internal and external factors. Warner Music Group is an Equal Opportunity Employer. Links to relevant documents: 2026 Benefits At A Glance (********************************************************************************************* EVerify Participation Poster.pdf Right To Work .pdf (***********************************************************************************
    $20-28 hourly 42d ago
  • Sr Environment Artist (Contract)

    Playstation 4.8company rating

    Concept artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica studio is looking for a Sr Environment Artist for development of a new unannounced title. This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets. As Senior Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. Responsibilities A high-level contributor to the development of the artistic techniques and processes utilized to create environments within the studio - must be able to develop a comprehensive knowledge of the entire art production pipeline and all engine tools and systems associated with the creation of art assets and level layout Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals Maintain the artistic direction and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game Skilled in level art workflow, including assembly, set dressing, lighting, and asset composition across levels Maintain a strong knowledge of the game's design to support communication and enable early identification of issues, as well as help drive participation in discussions Take ownership of a specific region of the game environment and facilitate requests or info needs regarding any aspect of this environment/level art creation process as needed Mentoring artist who assists you in creating environments - this includes on-boarding new artists, giving timely feedback, and directing work duties Fully capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members Scope and prioritize areas of ownership - collaborate with production to develop task list that meet overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages, and traditional art methods Requirements 5+ years industry experience or related experience Two or more published titles are considered a strength Possess strong time management and prioritization skills - entails collaborating with Production group to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) Proficient in the use of Maya, (or other 3D modeling packages) Zbrush, Substance Designer, and Substance Painter Familiarity with video game product development including, but not limited to, workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations Excellent communication, organizational, time management, mentoring, and interpersonal skills Works under minimal direction to determine and develop approach to solutions B.A. in fine arts or relevant curriculum or equivalent skillset Preferred Experience Houdini experience Previous leadership experience in games Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below.$115,900-$173,900 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $115.9k-173.9k yearly Auto-Apply 1d ago
  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Concept artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 6d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 60d+ ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $143.7k-179.6k yearly Auto-Apply 1d ago
  • Senior/Principal VFX Artist (Real-time)

    Absurd Ventures

    Concept artist job in Santa Monica, CA

    We are seeking a talented and experienced Senior/Principal VFX artist (real-time UE5) to spearhead the creation of stunning visual effects for our ambitious open-world project. As a pivotal member of the development team, you will collaborate closely with art, design, and engineering to deliver awe-inspiring effects that bring our expansive world to life. This role offers the unique opportunity to shape the visual identity of a project in its early stages of development. Core Responsibilities Create and implement real-time high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction systems, and cinematic sequences. Responsible for all the VFX elements produced for the project. Define the VFX pipeline and establish best practices to optimize workflows and ensure efficient asset creation and integration. Work closely with the Art Director to establish the visual style to determine the technical requirements of the project. Responsible for making creative and aesthetic choices for the visual effects. Crafting and designing the addition of flair and visual drama, while effectively developing tone and pacing for game and cinematic events at a AAA Level. Lead VFX pre-production activities, including concept development, reviews, and previs (previsualization) planning to establish the AAA visual goal. Collaborate with our Technical Material Artist to create the VFX master materials for the project at a AAA quality bar. The ability to troubleshoot and solve technical challenges related to VFX integration, performance, and memory optimization. Mentor and guide junior VFX artists, fostering their growth. Stay updated on the latest trends and techniques in real-time visual effects and integrate them into the development process. Work closely with Production to estimate, plan, and track VFX tasks for scheduled milestones. Spearhead VFX R&D efforts, identifying the resources and technology needed to achieve desired effects within project constraints. Collaborate with Engineering and Tech Art to build the needed toolsets to accomplish the project's needs with the required tools. Core Qualifications Strong portfolio showcasing a range of real-time VFX work. 5-8 years of proven experience as a VFX artist. Shipped a AAA title as a VFX artist. Experience with Unreal Engine 5, and traditional and modern development practices. Strong understanding of particle systems, shaders, lighting, and real-time rendering pipelines. Demonstrated ability to balance real-time quality with optimized technical performance. Collaborate with other departments (design, lighting, environment, cinematics and others), providing guidance with elements for integration within game, cinematics and marketing. Critical eye for the timing, animation, and motion of real-world phenomenon and visual FX. Ability to bring physically based lighting to effects while conveying a story. Strong problem-solving skills and a proactive approach to overcoming development challenges. Excellent communication and collaboration skills, with the ability to work effectively across disciplines. Strong understanding of PBR lighting concepts and physics-based effects. Experience with third party packages and workflows. (Houdini, 3dsMax, Maya, Embergen). Passion for creating immersive and visually compelling game worlds. Plus if... Experience with dynamic weather systems, large-scale destruction effects, or other advanced VFX systems in open-world games. Familiarity with scripting languages or visual scripting tools for VFX implementation. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-180k yearly Auto-Apply 60d+ ago
  • Senior Unreal Artist

    Sphere Entertainment Co

    Concept artist job in Burbank, CA

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation. An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue. What will you do? Apply design thinking to solving Exo Sphere-specific content challenges. Lead and guide other artists, producing high-level content by using Unreal Work through the lifecycle of the content, advise on where efficiencies can be gained via Unreal and associated tools. Stay up-to-date with trends in art, design, and Ai technology. Work with supervisors to address notes from clients or creative teams to create content. Assist supervisors with creating schedules and timelines for projects. Mentor junior artists or other motion graphics artists in current and advancing Unreal toolsets. Create templates in Unreal, including efficiencies and plugins. Familiar in Experiential Innovation: AR, XR, VR and integration with 3 rd party XR tools Document tools and techniques for departmental reference. Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing. Additional responsibilities as assigned by the supervisor. What do you need to succeed? 8+ years of experience in the VFX, gaming, animation or related industry, with experience in a supervisory role a bonus. Expert level experience in all aspects of UE Experienced in Realtime Innovation and production delivery out of Unreal Strong understanding of VFX pipelines, workflows, best practices, and common software such as C4D, Nuke, Premier Proven track record of delivering high-quality Unreal content for film, television, commercials, VR, or theme park projects. Experienced knowledge of Unreal, it's plugins and related tools and tools. Exceptional problem-solving skills and the ability to think creatively under pressure. Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders. Passion for innovation and a commitment to staying at the forefront of industry trends and technologies. Ability to manage multiple projects simultaneously, balancing creative and technical demands. #LI-Onsite Pay Range$155,000-$171,620 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $155k-171.6k yearly Auto-Apply 3d ago
  • Expert Facial Technical Artist - Sledgehammer Games

    Activision Blizzard 4.6company rating

    Concept artist job in Los Angeles, CA

    Your Platform Sledgehammer Games is looking for talented developers to join us as a member of our California team. This group will partner with our global teams in Toronto, Canada and Melbourne, Australia in the creation of epic content for some of the biggest games in the world. This is an opportunity to work with a strong AAA team, adding new skills to your armory while gaining the unique satisfaction that comes from building something new. Join us in our quest to maintain and improve a healthy and inspiring studio culture! The studio is navigating its second decade of game development, focused on constant evolution, innovation and qualified risk-taking - which are some of the most rewarding aspects of game development. With world-class content production and engineering teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for talented game developers for our exciting new projects. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at ************************* or search for Sledgehammer Games on your favorite social media platform. Your Mission As an Expert Facial Technical Artist, you will play a pivotal role in designing and enhancing our advanced facial animation tools suite, which enables highly realistic portrayals of actors' performances. The successful candidate will have demonstrated experience delivering end-to-end facial performance solutions for games, film, or related media, along with a comprehensive understanding of the entire pipeline-including data acquisition, photogrammetry, facial deformation, rigging, and skin and eye shaders. We seek an individual who excels at fostering collaboration between creative animation teams and technical engineering groups, with a commitment to both on-screen excellence and efficient development workflows. If you are eager to advance your expertise and collaborate with leading professionals in the industry, Sledgehammer Games offers an outstanding environment for your career growth. Given the dynamic nature of our work, priorities may shift rapidly. Responsibilities include, but are not limited to: Driving technological solutions that enhance quality and workflow efficiency to achieve industry-leading results. Converting visual and performance objectives into actionable toolsets, pipelines, and runtime requirements. Leveraging current technologies to maximize their potential within our processes. Contributing to the scalable development of production pipelines. Researching and advising on new and emerging technologies with practical application in our field. Facilitating communication and collaboration with internal teams to integrate innovative solutions. Partnering with engineers and artists to realize creative visions in performance animation. Player Profile Minimum Requirements: Over 10 years of hands-on experience with facial technologies in games, film, or similar sectors Proficient understanding of facial animation and scanning pipelines Bachelor's degree in computer science or equivalent professional experience Advanced technical skills in Maya Strong proficiency in Python Solid understanding of shader development Excellent communicator and effective collaborator Deep passion for the gaming industry Extra Points: Modeling and drawing skills Strong demo reel showcasing dynamic character rigs and hair/cloth simulation Programming experience (e.g. C++, C#) Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. Ready to Activate Your Future? The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $97.2k-179.9k yearly Auto-Apply 50d ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    Concept artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 1d ago
  • Environment Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position. Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you'll do: Ability to Create high quality content concept art for environments and props, including lighting keys, color scripts, screenshot draw-overs, bluesky ideation, line art, story boarding and graphic design Highly motivated and proactive with a CAN DO approach Demonstrate a broad range of drawing and design abilities that are aligned to the style of the project Collaborate with art leads to address art dependencies Follow art direction consistently and implement feedback accurately What skills you'll use: 5+ years of relevant concept art experience A portfolio demonstrating proficiency drawing upon foundational art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, lighting, and 2d and 3d design techniques) Clearly demonstrates outstanding ability in the areas of artistic and stylistic versatility Excellent organizational, communication and interpersonal skills Proficient with a variety of applications, including Photoshop and Blender Delivers work on time #LI-AB Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$120,600-$150,700 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $120.6k-150.7k yearly Auto-Apply 1d ago
  • Lead 3D Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists Qualifications 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $64k-109k yearly est. 60d+ ago

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How much does a concept artist earn in Huntington Beach, CA?

The average concept artist in Huntington Beach, CA earns between $60,000 and $159,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.

Average concept artist salary in Huntington Beach, CA

$98,000
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