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| Year | # of jobs | % of population |
|---|---|---|
| 2021 | 3,240 | 0.00% |
| 2020 | 4,196 | 0.00% |
| 2019 | 4,653 | 0.00% |
| 2018 | 4,529 | 0.00% |
| 2017 | 4,736 | 0.00% |
| Year | Avg. salary | Hourly rate | % Change |
|---|---|---|---|
| 2025 | $85,713 | $41.21 | +3.2% |
| 2024 | $83,032 | $39.92 | +3.8% |
| 2023 | $79,999 | $38.46 | +2.8% |
| 2022 | $77,804 | $37.41 | +8.0% |
| 2021 | $72,034 | $34.63 | +2.1% |
| Rank | State | Population | # of jobs | Employment/ 1000ppl |
|---|---|---|---|---|
| 1 | Vermont | 623,657 | 11 | 2% |
| 2 | California | 39,536,653 | 354 | 1% |
| 3 | Washington | 7,405,743 | 76 | 1% |
| 4 | Wisconsin | 5,795,483 | 62 | 1% |
| 5 | Maryland | 6,052,177 | 36 | 1% |
| 6 | Mississippi | 2,984,100 | 30 | 1% |
| 7 | Oregon | 4,142,776 | 26 | 1% |
| 8 | Utah | 3,101,833 | 20 | 1% |
| 9 | Maine | 1,335,907 | 17 | 1% |
| 10 | Nevada | 2,998,039 | 15 | 1% |
| 11 | New Mexico | 2,088,070 | 13 | 1% |
| 12 | Rhode Island | 1,059,639 | 12 | 1% |
| 13 | Montana | 1,050,493 | 12 | 1% |
| 14 | Hawaii | 1,427,538 | 12 | 1% |
| 15 | New Hampshire | 1,342,795 | 11 | 1% |
| 16 | North Dakota | 755,393 | 4 | 1% |
| 17 | Wyoming | 579,315 | 4 | 1% |
| 18 | New York | 19,849,399 | 78 | 0% |
| 19 | Connecticut | 3,588,184 | 3 | 0% |
| 20 | Delaware | 961,939 | 2 | 0% |
| Rank | City | # of jobs | Employment/ 1000ppl | Avg. salary |
|---|---|---|---|---|
| 1 | San Marcos | 1 | 1% | $95,568 |
| 2 | Los Angeles | 2 | 0% | $100,666 |
| 3 | Winston-Salem | 1 | 0% | $80,694 |
Webster University
College of Central Florida
Webster University
Radio, Television, And Digital Communication
Christopher Aaron: - Be open and adaptable and strategic. Know that most creatives do not get their dream job out of college. You may need to get a masters degree. You may need to get industry experience. So realize most need to build a career. That means starting for introductory positions, the kind that are the least popular. So maybe don’t apply to Lead Character Designer at Blizzard right out of school, maybe apply for Environmental Artist or Texture Artist or Storyboard Artist at smaller studios. Once your foot is in the door, you can start networking and look to make moves to the positions you ARE interested in.
- Employers like seeing school assignments in your portfolio, but they will want to see outside work as well. I’ve had studio heads say they even ask candidates “Are all of these examples school assignments?” as a trick question to see if they are working on projects on their own time. If a student has more than just school assignments, it shows the drive of the potential candidate.
- Don’t burn bridges and network. Students usually get their first really desirable positions from unexpected sources. Stay engaged with former peers online, use your connections for info and opportunities from your peers.
Christopher Aaron: - Procedural approaches will be a big deal. Procedural modeling, layout, texturing, etc. will continue to replace object-based modeling and manual layout.
- AI is here. Being able to work with it will be a reality many artists are wary of.
- Virtual production will grow exponentially. Learning game engines will open up all kinds of opportunities in the game industry as well as the film industry.
- Old skills will still be needed and may become more valuable. For example, traditional frame by frame animation will be increasingly sought after as less and less people will be practicing it. We’ve had alumni get great positions because they were the only animators in a region that could do frame by frame. When the industry goes in one direction (like using 2.5D and cut out rigs) the skills “left behind” sometimes become obscure and gain value.
Christopher Aaron: - NEGOTIATE! Always negotiate. Nobody is going to take away the job you got if you negotiate. If you are the final candidate, you are the final choice. I’ve found candidates who make themselves negotiate early make better pay, get more respect from their leadership, and this just sets up a precedent with your supervisor for other promotions and advancements.
- Technical skills can only increase your value as a candidate. Even 2D folks can stay abreast of the developing technology and software.
College of Central Florida
Engineering Technology
Dr. Sarah Satterfield Ph.D.: Technology is constantly evolving and changing the way we experience the arts, generally for the better. I anticipate great strides in the fields of digital media and digital music. Technology affords us the opportunity to connect with a larger, more global audience on the one hand, and also kindle in a younger generation an interest in the arts.
Dr. Sarah Satterfield Ph.D.: I was once told if you do what you love you will never "work" a day in your life. I have found this true in my own career and hope our VPA graduates will find it true in theirs as well. The arts offer such a unique means of engaging and we, as arts educators, have an ability to "reach" those we have contact with in a unique way.
Dr. Sarah Satterfield Ph.D.: A positive result of COVID-19 is a "coming together" of the academic community to embrace and adapt to the "new normal"-from instructors to publishers to instrument manufacturers. Each of the above has taken a difficult challenge and used it to push the arts forward offering, for example, livestreams when the concept of a live audience is not feasible. We have approached the challenge with creativity because that is what we do.