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  • Senior UI Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Concept artist job in Beverly Hills, CA

    About the Role Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience. You'll Work On: Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components. Collaborate with UI/UX designers to visually interpret wireframes and interaction flows. Develop and maintain a cohesive visual language that aligns with the game's style and tone. Prepare and optimize UI assets for in-engine implementation (Unreal). Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints. Create motion graphics, simple animations, or VFX for UI elements when needed. Participate in critiques and reviews, providing constructive feedback and iterating based on direction. Contribute to documentation, style guides, and pipeline improvements. Requirements: 2-5 years of professional experience as a UI Artist in games or related digital media. Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design. Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.). Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability. Experience preparing UI assets for real-time engines (Unity, Unreal, etc.). Ability to take direction, iterate quickly, and collaborate effectively across disciplines. Bonus Points: Experience shipping at least two games or large-scale digital products. A passion for soccer or soccer video games Knowledge of UX methodologies and ability to give feedback on usability. Experience with version control (Perforce, Git). Experience working with localization pipelines and preparing UI for multiple languages. Experience developing comprehensive UI style guides and visual identity documents.
    $74k-125k yearly est. 5d ago
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  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    Concept artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 60d+ ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 3d ago
  • Lead Environment Artist

    The Walt Disney Company 4.6company rating

    Concept artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. **What You'll Do** + Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. + Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level. + World building of levels with a multitude of varying styles and an ability to be flexible to design changes. + Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools. + Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. + Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets. + Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement + Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. + Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary + Actively participate in the QA process to identify and fix bugs **What We're Looking For** + 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). + Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite + Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools + Exceptional understanding of form, shape, structure, and silhouette in regard to modelling + Great eye for light, shade, color, and detail in creating texture maps of different material types + Strong paint skills, multi-layered materials and effective texture layout. + A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. + Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes. + Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. + The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders. *** A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.** The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. **Job ID:** 10140260 **Location:** San Francisco,California **Job Posting Company:** Industrial Light & Magic The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $150.9k-193.2k yearly 9d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    Concept artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 16d ago
  • Environment Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position. Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you'll do: Ability to Create high quality content concept art for environments and props, including lighting keys, color scripts, screenshot draw-overs, bluesky ideation, line art, story boarding and graphic design Highly motivated and proactive with a CAN DO approach Demonstrate a broad range of drawing and design abilities that are aligned to the style of the project Collaborate with art leads to address art dependencies Follow art direction consistently and implement feedback accurately What skills you'll use: 5+ years of relevant concept art experience A portfolio demonstrating proficiency drawing upon foundational art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, lighting, and 2d and 3d design techniques) Clearly demonstrates outstanding ability in the areas of artistic and stylistic versatility Excellent organizational, communication and interpersonal skills Proficient with a variety of applications, including Photoshop and Blender Delivers work on time #LI-AB Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$120,600-$150,700 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $120.6k-150.7k yearly Auto-Apply 18h ago
  • Lead VFX Artist

    Cloud Chamber

    Concept artist job in Novato, CA

    As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life. What You'll Do: Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara. Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision. Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards. Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms. Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint. Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output. Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience. Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions. What We'll Do Together: You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4. What You've Done: A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects. Bachelor's Degree in Art, or equivalent work experience. 5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist. Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration). Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques. Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion. Experience with particle simulation, and dynamic materials. Who You Are: Able to balance artistic quality with technical performance across multiple platforms. Experienced in working in cross-disciplinary teams with strong communication skills. Passion for pushing the boundaries of real-time visual effects. A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities. Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality. The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Hybrid Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.
    $133.9k-198.2k yearly Auto-Apply 1d ago
  • 3D Artist | Wearables Product Creative

    Meta Platforms, Inc. 4.8company rating

    Concept artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. Minimum Qualifications * 5+ years of experience in product rendering, 3D animation, 3D art or a related field * Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering * Domain experience in rendering process from polygon optimization through raytracing * Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity Preferred Qualifications * Experience rendering and lighting consumer electronics or wearable tech products * Experience working in a software product team * Experience working with 3D CAD data Responsibilities * Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products * Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace * Help define the visual language of our brand through imagery * Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers * Contribute to concept generation and align work with high-level creative direction * Synthesize feedback, quickly incorporating it into the work and strengthening outcomes * Work collaboratively with multiple cross-functional teams and disciplines across several programs * Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics. Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
    $133k-181k yearly est. 29d ago
  • Lead Character Artist

    Absurd Ventures

    Concept artist job in Santa Monica, CA

    We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. Core Responsibilities Lead the character art team in the creation of high-quality character models. Collaborate with the Art Director to define the visual style of characters. Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. Create and maintain character pipeline documentation for training and onboarding Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. Mentor and provide feedback to other character artists. Ensure character assets are optimized for performance and memory usage. Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. Stay current with industry trends and techniques in character art. Core Qualifications Bachelor's degree in Fine Arts, Game Art, or related field. 7+ years of experience in character art within the video game industry. Strong proficiency in Maya, ZBrush, and Substance Painter. Significant experience in Unreal Engine Excellent understanding of anatomy, form, and silhouette. Experience with PBR and hand-painted texturing workflows. Proven track record of creating high-quality character models for AAA titles. Ability to lead a team and work collaboratively across departments. Plus if... Experience with character rigging and skinning. Knowledge of Marvelous Designer or similar tools for clothing simulation. Experience with rigid body dynamics and cloth simulation in Unreal Engine Previous work in a leadership role on a major game title. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-185k yearly Auto-Apply 60d+ ago
  • 3D Weapon Concept Artist

    Activision 4.6company rating

    Concept artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission * Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. * Provide feedback and help solve problems in designs from vendors and other artists * Work in team environment to brainstorm ideas and directions for weapons, characters, etc. * Work closely with other members of the weapons team to meet technical and functional requirements. * Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… * 3+ Years experience in the games or film industry making weapons * Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. * Demonstrates an understanding of industrial design principles and how to apply them to weapons. * Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. * Need a strong sense of material surfaces and ability to communicate that visually. * Excellent understanding of mechanical function and purpose. * Self-managing and able to identify and meet deadlines and goals. * Fast and organized at researching and reference gathering. * Excellent attention to design, detail, form and function. * Must be a team player and collaborate with others. * Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. * Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. * Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. * Ability to learn new tools quickly and effectively. * Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... * Understanding and knowledge of existing firearms and how they function. * Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. * Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. * Experience working in a live game environment, and or with MTX content * Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: * Resume * Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 37d ago
  • Senior Unity Gameplay Capture Artist

    Azra Games

    Concept artist job in California

    Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact. As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels. What You'll Do Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services) Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity What We're Looking For 5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation Strong understanding of composition, lighting, color theory, and cinematic principles Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve) Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences Experience working across multiple game genres and understanding what makes each visually distinctive Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms Strong collaboration skills with the ability to translate creative direction into executed capture plans Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects Understanding of current gaming and social media trends, particularly how gameplay content performs across channels Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
    $106k-159k yearly Auto-Apply 60d+ ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    Concept artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly 14d ago
  • Gaming Artist, Senior

    ACL Digital

    Concept artist job in San Diego, CA

    Seeking an experienced and accomplished character artist who will work directly with our development team, design leads, and art director, to create, design, and produce high quality characters for Mobile and PC Game experiences and to be utilized for marketing purposes. The ideal candidate will have an excellent understanding of human anatomy, creature anatomy, and various other character types. Candidates for this role should have an expert level of creating 3D models, textures and materials for both, mechanical and organic characters in various styles. We are looking for a CG Character Artist that can produce high poly Zbrush sculpts with low poly game ready LOD assets and tune material in game engines like Unity and Unreal Engine. Minimum Qualifications 3+ years experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games. Solid understanding of character modeling in Zbrush and UV/ material application in Maya. Solid understanding of anatomy for realistic humanoid characters and creatures. Strong understanding of mechanical design and assemblies. Experience with Substance to create photo realistic textures and PBR materials. Comfortable working closely with team members in a highly iterative environment. Able to estimate task length, deliver polished assets on time, and work independently. Self-motivated with excellent written and verbal communication skills . Demo materials to include sample character production files. (model, Photoshop comp, textures, etc.) is required. Preferred Qualifications Passionate character artist with contemporary workflows and processes. Experience working in feature, commercial, or video games as a character artist. Experience editing scanned data and creating morph targets. Experience editing fur and hair for real-time game engines. Experience posing, rendering, and lighting photorealistic marketing materials from 3D character models. Understanding of VR and AR mobile limitations and requirements. Ability to create art content for modern game engines that is performant on mobile hardware. Experience with Unreal or Unity game engine. Education Requirements Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Keywords Artist, CG, Character Artist, 3D, Sculpt, Zbrush, VR, Gaming, Gameplay, real-time, Virtual Reality, Unreal, Unreal Engine 4, Substance, Quixel, Adobe, Photoshop, After Effects, Maya, 3DS Max, Unity, UE4, Anatomy, Creature, Modeling, Modeler, Texture, Mari, About the Company The team is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on the company's latest hardware innovations around mobile, Compute, XR and console. Comments for Suppliers: 3 years experience skilled 3D Character artist must have a portfolio link in their resume and be able to show proficiency in Zbrush, Ability to render 3D Characters in game engine or rendering software is also required. Game Engine experience is a plus. Remote work approved, but must be ok working PST hours.
    $74k-124k yearly est. 60d+ ago
  • Doughnut Artist

    Siegel Group Nevada 4.5company rating

    Concept artist job in Las Vegas, NV

    Our Artists create awesome doughnut art by using proprietary icing, filling, topping and decorating techniques and products, ensuring each item meets Pinkbox standards. Responsibilities Follow product recipes and decorating requirements. Inspect all products and remove misshapen/imperfect doughnuts and baked goods. Properly apply filling, icings, and toppings Follow portioning controls and par levels Understand and follow food allergy procedures and special orders/restrictions Maintain awareness of inventory Stock and rotate speed racks and display cases Comply with all safety and sanitation guidelines and procedures Performs additional tasks as requested by Management and as needed to successfully run the store. Qualifications Prior pastry experience required Must have Health Card or required regional work cards Legally able to work within State and Federal guidelines Physical Requirements / Working Conditions Continuous standing and walking throughout the duration of each shift. Bending, lifting, and carrying up to 20 pounds. Ability to multi-task and remain positive in busy working conditions. Decorators can expect to work an 8 hour shift on average, including weekends and holidays. Our stores are 24/7! Comply with the brand and Company uniform and hygiene policies. Fun, fast-paced, upbeat environment
    $42k-58k yearly est. 11d ago
  • Artist, SFX Wig & Hair - Universal Horror Unleashed

    Universal Orlando 4.0company rating

    Concept artist job in Las Vegas, NV

    Universal Horror Unleashed is a terrifyingly unique experience that will bring haunts to Las Vegas year-round. Located at Area 15 is the heart of horror - we would love to have you haunting alongside us! With the nature of this experience comes a unique working environment. You will find yourself working in dark environments around special effects including strobe lights, fog, artificial smells, and more. The working hours will be unique, typically spanning over late evenings/nights and weekends (holidays included). This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), paid leave, and a variety of other discounts and perks. JOB SUMMARY Responsible for the designing, construction, styling, and maintenance of wigs, eyebrows, beards, and mustaches, and any related hair costume products in accordance with the integrity of the approved designs. Cuts, cleans, and style wigs utilizing the knowledge of all materials and supplies used in the maintenance of theatrical wigs. Ability to work with adhesive applied hair application, removals, cleaning, and restyling of hair appliances. Involves working closely with makeup artists, costume designers, and directors to ensure wigs align with the creative vision and IP especially when integrated with prosthetics or special effects. Maintains the integrity and creative intent of each design in alignment with Universal standards. JOB RESPONSIBILITIES Creates custom wigs using human or synthetic hair. Build wig foundations using lace, netting and other materials. Knot and ventilate hair strand-by-strand for realistic appearance. Integrates wigs with prosthetics or SFX elements when required. Constructs wigs, hair pieces, and hair costume pieces for Universal Horror Unleashed costume looks, which also may require cutting, punching, tying, and plugging. Adheres to all schedules for washing, re-setting, and maintenance of wigs, prosthetic hair pieces, and hair costume pieces. Monitors inventory for wear and tear and maintains documentation of all wigs and hair pieces. Communicates concerns to leadership to ensure sustainable use of all materials and tools. Maintains a clean and safe work environment at all times. Works with SFX Makeup, Prosthetics & Wigs leadership to assist in training performing artists in the application of their wigs and prosthetic hair pieces while preserving the integrity of each look. Assists performing artists with the removal of wigs and prosthetic hair pieces as needed. Participates in fittings with Performers and makes alterations or adjustments as required. Utilizes the ability to apply and maintain prosthetic hair and lace pieces such as eyebrows, beards and mustaches, and the removal, styling, and cleaning adhesive prosthetic and lace hair as well punching and/or ventilating hair to mask and prosthetic pieces. Provides wig and hair support for all Public Relations, Marketing, seasonal overlays and special events. Understand and actively participate in Environmental, Health & Safety responsibilities by following established UDX policy, procedures, training, and team member involvement activities. Perform other duties as assigned. SUPERVISORY RESPONSIBILITY Individual Contributor ADDITIONAL INFORMATION Some work may require contact with latex, wool, fur, and other allergens. QUALIFICATIONS To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skills, and/or abilities (KSAs) required. Demonstrated experience and proficiency in, but not limited to wig construction, wig styling, setting, cutting, blocking, cleaning, maintenance, ventilating, punching. Experience with head tracings, wig fittings to ensure comfort and realism Must be proficient of all materials and supplies used in the creation and maintenance of wigs, human hair, and prosthetic and lace hair pieces. Experience with fitting, altering, and repairing full lace cap or lace front wigs. Able to teach Wig & Hair techniques to others as necessary. Ability to provide strong customer service skills. Knowledge of period and contemporary hairstyles. Must be able to work well under pressure and adapt to changes quickly. Work a flexible and varying schedule based on business demands. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions. Consistent attendance is a job requirement. CERTIFICATES, LICENSES, REGISTRATIONS Nevada state certifications are required, including OSHA 10 certification and Nevada Cosmetology license. EDUCATION Cosmetology License is required; Associate's or Bachelor's degree in Theatre or Film is a plus. EXPERIENCE 4+ years of experience with wig styling, setting, cutting, blocking, cleaning, and maintenance; theatrical wig experience is preferred; or equivalent combination of education and experience. Your talent, skills and experience will be rewarded with a competitive compensation package. Universal is not accepting unsolicited assistance from search firms for this employment opportunity. All resumes submitted by search firms to any employee at Universal Destinations & Experiences via-email, the Internet or in any form and/or method without a valid written Statement of Work in place for this position from Universal Destinations & Experiences HR/Recruitment will be deemed the sole property of Universal Destinations & Experiences. No fee will be paid in the event the candidate is hired by Universal Destinations & Experiences as a result of the referral or through other means. Universal Horror Unleashed. Here you can.
    $53k-76k yearly est. 60d+ ago
  • Artist

    Arrow International 4.6company rating

    Concept artist job in Las Vegas, NV

    Full-time Description Join the Fun at Arrow International! Arrow International is the world's #1 maker of charitable gaming products, from pull tabs and bingo paper to cutting-edge electronic gaming systems. Our products power entertainment in social and gaming venues around the globe-and we're growing fast! We're building a winning culture that's all about teamwork, passion, and innovation. At Arrow, you're not just another employee-you're part of a high-performing team that's redefining fun and giving back to communities. We believe in rewarding your hard work with profit-sharing, 401(k) matching, great benefits, and paid time off-including a bonus week every July! If you're looking for a career that's exciting, meaningful, and full of opportunity-Arrow is the place to be. Position Summary We are seeking talented and passionate individuals to join our Visual Development Team. The artist will be responsible for creating and animating high-quality 2D game assets and VFX, as well as conceptualizing game visuals. This role requires a strong understanding of design principles and the ability to collaborate effectively with other artists and programmers. Primary Roles and Responsibilities Create sketches and ideations quickly for communicating concepts Conceptualize game visuals from layout, UI, logos, characters, and objects across various levels and styles. Create and animate high-quality 2D game assets and VFX. Deliver assets in a timely manner to meet production deadlines. Collaborate with other artists and programmers collectively and effectively. Requirements Experience and Education: Design/Fine Arts/Visual Arts Degree (Associates or Bachelors). 3+ years of work experience as an Illustrator, Graphic Designer, or similar role. Portfolio that demonstrates examples of industry-standard artwork. Strong knowledge of Adobe Creative Suite (Photoshop, Illustrator, etc.). Experience with After Effects and VFX animation. Strong understanding of design principles, color theory, form, function, composition, and detail when creating sketches and final assets. Strong design, problem-solving, and quick-thinking skills. Strong team-oriented interpersonal and communication skills. Open to constructive critique and continual learning. Preferred Experience: Knowledge or experience with Unity 3D game engine (Animating, importing, etc.). Gaming or casino-related knowledge or background. Experience with 3D software (Blender, 3Ds Max, etc.). Experience with UV and texturing (Substance Painter, Quixel, etc.). PHYSICAL DEMANDS/WORKING CONDITIONS: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential job functions: Specific vision abilities required by this job include close vision, distance vision, peripheral vision, and ability to adjust focus. The noise level in the work environment is low and takes place in a studio. Diversity and Inclusion Statement At Arrow International, we are committed to fostering a diverse and inclusive workplace where all individuals are valued and respected. We believe that embracing our differences makes us stronger, more innovative, and better positioned to serve our communities. We are proud to be an equal opportunity employer and strive to create an environment where everyone feels welcome, supported, and empowered to succeed. Equal Opportunity Statement Arrow International is an equal opportunity employer. We recruit, hire, train, and promote individuals in all job titles without regard to race, color, ancestry, national origin, gender identity or expression, sexual orientation, marital status, religion, age, results of genetic testing, veteran status, or physical or mental disability-except where such disability prevents performance of essential job functions and cannot be reasonably accommodated in accordance with applicable laws. Americans with Disabilities Act (ADA) Statement Arrow International is committed to complying with the spirit and requirements of the Americans with Disabilities Act (ADA). If you require a reasonable accommodation to complete an application, participate in the interview process, undergo any pre-employment testing, or otherwise take part in the employee selection process, please contact us at *************************.
    $47k-74k yearly est. Easy Apply 60d+ ago
  • Lash Artist

    Deka Lash Nv 3.4company rating

    Concept artist job in Las Vegas, NV

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $55k-97k yearly est. Auto-Apply 60d+ ago
  • Insomniac - EDC Las Vegas 2026 Seasonal Artist Transportation

    Insomniac Holdings

    Concept artist job in Las Vegas, NV

    WHO ARE YOU? Do you enjoy dance music? Do you excel at transportation coordination? Then you're in luck! We are looking for a highly motivated self-starter who embodies both a passion for dance culture and a love of the transportation realm. Is this you? Read on… WHO ARE WE? Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next generation special effects, our events captivate the senses and inspire a unique level of fan interaction. The quality of the Headliner experience is our top priority. Throughout our 25-year history, Insomniac has produced almost 400 festivals, concerts and club nights for over 4 million attendees in California, Colorado, Florida, Nevada, New York, Texas, Puerto Rico, and the United Kingdom, with expansions into Brazil, China, Japan and India. Insomniac's premier annual event, Electric Daisy Carnival Las Vegas, is the largest multi-day music festival in North America, and attracted more than 400,000 fans over three days in May 2019. The company was founded by Pasquale Rotella, and has been based in Los Angeles since it was formed in 1993. THE ROLE Insomniac is looking for an Artist Transportation crew member. This position will report to the Artist Transportation Manager. RESPONSIBILITIES Drive artists to and from artist compound to stages Drive artist to and from site, hotel, and sometimes airport or helipad (if offsite driver) Reports to Artist Transportation Manager Some travel may be required (economy) QUALIFICATIONS Must be 18 or older Clean and presentable attire (show blacks) Must be motivated with an “Everything is possible” attitude Must be an active problem solver, instilled with a sense of urgency for projects large and small. WORK ENVIRONMENT Must be able to tolerate loud noise levels & busy environments May work in drastic temperature climates Must be willing to frequently travel to work events during holidays, evening and weekend hours, as required, to meet deadlines Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by Insomniac for a visa. EQUAL EMPLOYMENT OPPORTUNITY We aspire to build teams that reflect and support the fans and artists we serve. Every day we aim to promote environments where everyone can be themselves, contribute fully, and thrive within our company and at our events. As a growing business we will encourage you to develop your professional and personal aspirations, enjoy new experiences, and learn from the talented people you will be working with. Insomniac strongly supports equal employment opportunity for all applicants regardless of age (40 and over), ancestry, color, religious creed (including religious dress and grooming practices), family and medical care leave or the denial of family and medical care leave, mental or physical disability (including HIV and AIDS), marital status, domestic partner status, medical condition (including cancer and genetic characteristics), genetic information, military and veteran status, political affiliation, national origin (including language use restrictions), citizenship, race, sex (including pregnancy, childbirth, breastfeeding and medical conditions related to pregnancy, childbirth or breastfeeding), gender, gender identity, and gender expression, sexual orientation, intersectionality, or any other basis protected by applicable federal, state or local law, rule, ordinance or regulation. We will consider qualified applicants with criminal histories in a manner consistent with the requirements of the Los Angeles Fair Chance Ordinance, San Francisco Fair Chance Ordinance and the California Fair Chance Act and consistent with other similar and / or applicable laws in other areas. We also afford equal employment opportunities to qualified individuals with a disability. For this reason, Insomniac will make reasonable accommodations for the known physical or mental limitations of an otherwise qualified individual with a disability who is an applicant consistent with its legal obligations to do so, including reasonable accommodations related to pregnancy in accordance with applicable local, state and / or federal law. As part of its commitment to make reasonable accommodations, Insomniac also wishes to participate in a timely, good faith, interactive process with a disabled applicant to determine effective reasonable accommodations, if any, which can be made in response to a request for accommodations. Applicants are invited to identify reasonable accommodations that can be made to assist them to perform the essential functions of the position they seek. Any applicant who requires an accommodation in order to perform the essential functions of the job should contact a Human Resources Representative to request the opportunity to participate in a timely interactive process. Insomniac will also provide reasonable religious accommodations on a case-by-case basis. HIRING PRACTICES The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job. Insomniac recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Insomniac may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, internet recruiting, job fairs, college recruiting and search firms. Hiring Salary Range: $16.50-$25.00 USD Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the Nevada Salary Transparency in Job Advertisements Law. It is estimated based on what a successful Nevada applicant might be paid. It assumes that the successful candidate will be in Nevada or perform the position from Nevada. Similar positions located outside of Nevada will not necessarily receive the same compensation. Insomniac takes into consideration a candidate's education, training, and experience, as well as the position's work location, expected quality and quantity of work, required travel (if any), external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions.
    $16.5-25 hourly Auto-Apply 14d ago
  • Experienced Lash Artist/Coachable

    The District 4.3company rating

    Concept artist job in Henderson, NV

    Benefits: Bonus based on performance Company parties Employee discounts Free food & snacks Opportunity for advancement Training & development Competitive salary WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 130 locations across the United States. We offer a complete menu of services including Brow Tints, Lash Lifts, Full facial threading, and more. We are proud we create a lavish and inviting atmosphere focusing on the health and well-being of our guests. We are looking for Experienced Lash Technicians to join us. Are you a great candidate to join our team? Continued commitment to your training Industry-leading compensation A built-in book of leads...currently over 500 leads awaiting booking and service Generous discounts on services and retail products Opportunities for career growth and advancement Look to "Build and Establish a Career" You MUST be licensed in the state of Nevada Our Lash Artist has experience and: Enjoys working with people and working to meet the needs for each client Trusted and expected to work independently in a team environment Must be Reliable, Strong work ethic Understands the importance of the safe application of eyelash extensions and customer care Is highly motivated, personable, and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license 1+ years as a Lash Technician required. Provided services to live clients Customer service focused; Understanding and meeting customer needs Reliable transportation Ability to accept/learn new beauty techniques Compensation: $30,000.00 - $75,000.00 per year WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
    $30k-75k yearly Auto-Apply 60d+ ago
  • Insomniac - EDC Las Vegas 2026 Seasonal Artist Transportation

    Live Nation Entertainment Inc. 4.7company rating

    Concept artist job in Las Vegas, NV

    WHO ARE YOU? Do you enjoy dance music? Do you excel at transportation coordination? Then you're in luck! We are looking for a highly motivated self-starter who embodies both a passion for dance culture and a love of the transportation realm. Is this you? Read on… WHO ARE WE? Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next generation special effects, our events captivate the senses and inspire a unique level of fan interaction. The quality of the Headliner experience is our top priority. Throughout our 25-year history, Insomniac has produced almost 400 festivals, concerts and club nights for over 4 million attendees in California, Colorado, Florida, Nevada, New York, Texas, Puerto Rico, and the United Kingdom, with expansions into Brazil, China, Japan and India. Insomniac's premier annual event, Electric Daisy Carnival Las Vegas, is the largest multi-day music festival in North America, and attracted more than 400,000 fans over three days in May 2019. The company was founded by Pasquale Rotella, and has been based in Los Angeles since it was formed in 1993. THE ROLE Insomniac is looking for an Artist Transportation crew member. This position will report to the Artist Transportation Manager. RESPONSIBILITIES Drive artists to and from artist compound to stages Drive artist to and from site, hotel, and sometimes airport or helipad (if offsite driver) Reports to Artist Transportation Manager Some travel may be required (economy) QUALIFICATIONS Must be 18 or older Clean and presentable attire (show blacks) Must be motivated with an “Everything is possible” attitude Must be an active problem solver, instilled with a sense of urgency for projects large and small. WORK ENVIRONMENT Must be able to tolerate loud noise levels & busy environments May work in drastic temperature climates Must be willing to frequently travel to work events during holidays, evening and weekend hours, as required, to meet deadlines Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by Insomniac for a visa. EQUAL EMPLOYMENT OPPORTUNITY We aspire to build teams that reflect and support the fans and artists we serve. Every day we aim to promote environments where everyone can be themselves, contribute fully, and thrive within our company and at our events. As a growing business we will encourage you to develop your professional and personal aspirations, enjoy new experiences, and learn from the talented people you will be working with. Insomniac strongly supports equal employment opportunity for all applicants regardless of age (40 and over), ancestry, color, religious creed (including religious dress and grooming practices), family and medical care leave or the denial of family and medical care leave, mental or physical disability (including HIV and AIDS), marital status, domestic partner status, medical condition (including cancer and genetic characteristics), genetic information, military and veteran status, political affiliation, national origin (including language use restrictions), citizenship, race, sex (including pregnancy, childbirth, breastfeeding and medical conditions related to pregnancy, childbirth or breastfeeding), gender, gender identity, and gender expression, sexual orientation, intersectionality, or any other basis protected by applicable federal, state or local law, rule, ordinance or regulation. We will consider qualified applicants with criminal histories in a manner consistent with the requirements of the Los Angeles Fair Chance Ordinance, San Francisco Fair Chance Ordinance and the California Fair Chance Act and consistent with other similar and / or applicable laws in other areas. We also afford equal employment opportunities to qualified individuals with a disability. For this reason, Insomniac will make reasonable accommodations for the known physical or mental limitations of an otherwise qualified individual with a disability who is an applicant consistent with its legal obligations to do so, including reasonable accommodations related to pregnancy in accordance with applicable local, state and / or federal law. As part of its commitment to make reasonable accommodations, Insomniac also wishes to participate in a timely, good faith, interactive process with a disabled applicant to determine effective reasonable accommodations, if any, which can be made in response to a request for accommodations. Applicants are invited to identify reasonable accommodations that can be made to assist them to perform the essential functions of the position they seek. Any applicant who requires an accommodation in order to perform the essential functions of the job should contact a Human Resources Representative to request the opportunity to participate in a timely interactive process. Insomniac will also provide reasonable religious accommodations on a case-by-case basis. HIRING PRACTICES The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job. Insomniac recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Insomniac may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, internet recruiting, job fairs, college recruiting and search firms. Hiring Salary Range: $16.50-$25.00 USD Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the Nevada Salary Transparency in Job Advertisements Law. It is estimated based on what a successful Nevada applicant might be paid. It assumes that the successful candidate will be in Nevada or perform the position from Nevada. Similar positions located outside of Nevada will not necessarily receive the same compensation. Insomniac takes into consideration a candidate's education, training, and experience, as well as the position's work location, expected quality and quantity of work, required travel (if any), external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions.
    $16.5-25 hourly Auto-Apply 14d ago

Learn more about concept artist jobs

How much does a concept artist earn in Las Vegas, NV?

The average concept artist in Las Vegas, NV earns between $84,000 and $227,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.

Average concept artist salary in Las Vegas, NV

$139,000
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